164 lines
3.6 KiB
YAML
164 lines
3.6 KiB
YAML
^Palettes:
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-PlayerColorPalette:
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IndexedPlayerPalette:
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BasePalette: terrain
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RemapIndex: 176, 177, 178, 179, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 190, 191
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PlayerIndex:
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GDI: 176, 177, 178, 179, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 190, 191
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Nod: 127, 126, 125, 124, 122, 46, 120, 47, 125, 124, 123, 122, 42, 121, 120, 120
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Neutral: 192, 164, 132, 155, 133, 197, 112, 12, 163, 132, 155, 133, 134, 197, 154, 198
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Civillians: 192, 164, 132, 155, 133, 197, 112, 12, 163, 132, 155, 133, 134, 197, 154, 198
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IndexedPlayerPalette@units:
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BasePalette: terrain
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BaseName: player-units
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RemapIndex: 176, 177, 178, 179, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 190, 191
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PlayerIndex:
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GDI: 176, 177, 178, 179, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 190, 191
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Nod: 161, 200, 201, 202, 204, 205, 206, 12, 201, 202, 203, 204, 205, 115, 198, 114
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Neutral: 192, 164, 132, 155, 133, 197, 112, 12, 163, 132, 155, 133, 134, 197, 154, 198
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Civillians: 192, 164, 132, 155, 133, 197, 112, 12, 163, 132, 155, 133, 134, 197, 154, 198
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World:
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-SpawnMPUnits:
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-MPStartLocations:
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-CrateSpawner:
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LuaScript:
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Scripts: gdi04c.lua
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ObjectivesPanel:
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PanelName: MISSION_OBJECTIVES
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MusicPlaylist:
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StartingMusic: ind
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MissionData:
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Briefing: Nod is moving to capture and hold a civilian town.\n\nYour mission is to reach the town first and hold off invading Nod units until GDI reinforcements can arrive.\n\nAll invading Nod units must be destroyed.
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BackgroundVideo: bkground.vqa
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BriefingVideo: gdi4a.vqa
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StartVideo: nodsweep.vqa
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WinVideo: burdet1.vqa
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LossVideo: gameover.vqa
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MapCreeps:
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Locked: True
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Enabled: False
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MapBuildRadius:
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AllyBuildRadiusLocked: True
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AllyBuildRadiusEnabled: False
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MapOptions:
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ShortGameLocked: True
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ShortGameEnabled: False
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SmudgeLayer@SCORCH:
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InitialSmudges:
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58,38: sc5,0
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55,37: sc6,0
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56,34: sc5,0
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47,34: sc5,0
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54,33: sc6,0
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47,33: sc3,0
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46,33: sc4,0
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55,32: sc2,0
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48,31: sc3,0
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47,31: sc2,0
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SmudgeLayer@CRATER:
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InitialSmudges:
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23,32: cr1,0
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Player:
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-ConquestVictoryConditions:
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MissionObjectives:
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EarlyGameOver: true
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Shroud:
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FogLocked: True
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FogEnabled: True
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ExploredMapLocked: True
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ExploredMapEnabled: False
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PlayerResources:
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DefaultCashLocked: True
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DefaultCash: 0
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^Vehicle:
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Tooltip:
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GenericVisibility: Enemy
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ShowOwnerRow: false
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RenderSprites:
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PlayerPalette: player-units
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^Tank:
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Tooltip:
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GenericVisibility: Enemy
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ShowOwnerRow: false
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RenderSprites:
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PlayerPalette: player-units
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^Helicopter:
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Tooltip:
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GenericVisibility: Enemy
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ShowOwnerRow: false
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RenderSprites:
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PlayerPalette: player-units
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^Infantry:
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Tooltip:
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GenericVisibility: Enemy
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ShowOwnerRow: false
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RenderSprites:
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PlayerPalette: player-units
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^Plane:
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Tooltip:
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GenericVisibility: Enemy
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ShowOwnerRow: false
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^Ship:
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Tooltip:
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GenericVisibility: Enemy
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ShowOwnerRow: false
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^Building:
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Tooltip:
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GenericVisibility: Enemy, Neutral
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ShowOwnerRow: false
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^Wall:
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Tooltip:
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ShowOwnerRow: false
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^CommonHuskDefaults:
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Tooltip:
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GenericVisibility: Enemy, Ally, Neutral
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GenericStancePrefix: false
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ShowOwnerRow: false
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RenderSprites:
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PlayerPalette: player-units
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^CivInfantry:
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Health:
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HP: 125
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^CivBuilding:
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Tooltip:
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GenericVisibility: Enemy, Neutral
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ShowOwnerRow: false
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^CivBuildingHusk:
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Tooltip:
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GenericVisibility: Enemy, Neutral
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ShowOwnerRow: false
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^Bridge:
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DamageMultiplier@INVULNERABLE:
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Modifier: 0
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HARV:
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RenderSprites:
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PlayerPalette: player
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MCV:
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RenderSprites:
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PlayerPalette: player
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HARV.Husk:
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RenderSprites:
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PlayerPalette: player
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MCV.Husk:
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RenderSprites:
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PlayerPalette: player
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