Files
OpenRA/OpenRA.Game/Traits/World/SpawnMapActors.cs
2010-04-17 17:48:45 +12:00

27 lines
748 B
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace OpenRA.Traits
{
public class SpawnMapActorsInfo : TraitInfo<SpawnMapActors> { }
public class SpawnMapActors : IGameStarted
{
public Dictionary<string, Actor> MapActors = new Dictionary<string, Actor>();
public void GameStarted(World world)
{
Game.skipMakeAnims = true; // rude hack
foreach (var actorReference in world.Map.Actors)
MapActors[actorReference.Key] = world.CreateActor(actorReference.Value.Name, actorReference.Value.Location,
world.players.Values.FirstOrDefault(p => p.InternalName == actorReference.Value.Owner)
?? world.NeutralPlayer);
Game.skipMakeAnims = false;
}
}
}