Enabled firing multiple armaments at a target simultaneously. Each armament defines own cursor for targeting. The force attack modifier influences armament choice for target. Autotargeting modified to handle firing multiple armaments simultaneously. As a consequence, healers (medics) no longer require separate Heal activity and AttackMedic and AutoHeal traits.
33 lines
908 B
C#
33 lines
908 B
C#
#region Copyright & License Information
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/*
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* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using OpenRA.Activities;
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using OpenRA.Mods.Common.Activities;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits
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{
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public class AttackHeliInfo : AttackFrontalInfo
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{
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public override object Create(ActorInitializer init) { return new AttackHeli(init.Self, this); }
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}
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public class AttackHeli : AttackFrontal
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{
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public AttackHeli(Actor self, AttackHeliInfo info)
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: base(self, info) { }
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public override Activity GetAttackActivity(Actor self, Target newTarget, bool allowMove, bool forceAttack)
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{
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return new HeliAttack(self, newTarget);
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}
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}
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}
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