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f7a6ed78ec07d9b7692a82ff6c8d16e79d5b5966
OpenRA/OpenRA.Mods.RA/Effects
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Chris Forbes 20785a6585 clean up bullets somewhat
2010-07-09 21:44:38 +12:00
..
Bullet.cs
clean up bullets somewhat
2010-07-09 21:44:38 +12:00
Corpse.cs
moved infantry traits to ra
2010-05-20 18:41:24 +12:00
CrateEffect.cs
hack CrateEffect to have a custom offset; add levelup.shp; change > to >= in GainsExperience
2010-05-27 19:02:07 +12:00
GpsSatellite.cs
Everything is now OpenRA, not OpenRa
2010-02-27 21:10:22 +13:00
GravityBomb.cs
move projectile effects into mod
2010-07-08 16:04:18 +12:00
InvulnEffect.cs
did tesla instakill via damagemodifier instead
2010-05-13 18:06:20 +12:00
LaserZap.cs
move projectile effects into mod
2010-07-08 16:04:18 +12:00
Missile.cs
move projectile effects into mod
2010-07-08 16:04:18 +12:00
NukeLaunch.cs
fix various breakage in nuke code
2010-06-11 17:55:42 +12:00
Parachute.cs
Refactor Mobile.TeleportTo -> IMove.SetPosition
2010-06-24 21:51:22 +12:00
SatelliteLaunch.cs
Everything is now OpenRA, not OpenRa
2010-02-27 21:10:22 +13:00
TeslaZap.cs
move projectile effects into mod
2010-07-08 16:04:18 +12:00
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