846 lines
15 KiB
YAML
846 lines
15 KiB
YAML
^concrete:
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Building:
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Adjacent: 4
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TerrainTypes: Rock
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BuildSounds: CHUNG.WAV
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AllowInvalidPlacement: true
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LaysTerrain:
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Template: 88
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TerrainTypes: Rock
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Tooltip:
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Name: Concrete
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Description: Provides a strong foundation that prevents\ndamage from the terrain.
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RenderSprites:
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KillsSelf:
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RemoveInstead: true
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Buildable:
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Queue: Building
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BuildPaletteOrder: 10
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concretea:
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Inherits: ^concrete
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Building:
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Footprint: xx xx
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Dimensions: 2,2
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Valued:
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Cost: 20
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concreteb:
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Inherits: ^concrete
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Building:
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Footprint: xxx xxx xxx
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Dimensions: 3,3
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Valued:
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Cost: 50
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conyard:
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Inherits: ^Building
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Building:
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Footprint: xxx xxx
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Dimensions: 3,2
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Adjacent: 4
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LaysTerrain:
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TerrainTypes: Rock
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Template: 88
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Bib:
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Selectable:
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Bounds: 96,64
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Health:
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HP: 1000
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Armor:
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Type: Concrete
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RevealsShroud:
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Range: 10c0
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Production:
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Produces: Building
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Valued:
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Cost: 2000
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Tooltip:
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Name: Construction Yard
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CustomSellValue:
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Value: 2000
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BaseBuilding:
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ProductionBar:
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Power:
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Amount: 20
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RenderBuilding:
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Image: conyard.harkonnen
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RaceImages:
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atreides: conyard.atreides
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ordos: conyard.ordos
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corrino: conyard.corrino
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WithBuildingPlacedOverlay:
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Palette: d2k
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PrimaryBuilding:
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power:
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Inherits: ^Building
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Buildable:
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Queue: Building
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BuildPaletteOrder: 10
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Selectable:
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Bounds: 64,64
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Valued:
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Cost: 300
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Tooltip:
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Name: Windtrap
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Description: Provides power for other structures
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Building:
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Footprint: xx xx
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Dimensions: 2,2
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Bib:
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Health:
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HP: 400
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Armor:
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Type: Wood
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RevealsShroud:
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Range: 4c0
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RenderBuilding:
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Image: power.harkonnen
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RaceImages:
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atreides: power.atreides
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ordos: power.ordos
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WithIdleOverlay@ZAPS:
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Sequence: idle-zaps
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Power:
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Amount: 100
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ScalePowerWithHealth:
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barracks:
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Inherits: ^Building
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Buildable:
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Prerequisites: power
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Queue: Building
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BuildPaletteOrder: 40
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Selectable:
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Bounds: 64,64
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Valued:
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Cost: 300
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Tooltip:
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Name: Barracks
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Description: Trains infantry
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Building:
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Footprint: =x xx
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Dimensions: 2,2
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Bib:
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Health:
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HP: 800
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Armor:
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Type: Wood
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RevealsShroud:
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Range: 5c0
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RallyPoint:
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RallyPoint: 1,3
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Exit@1:
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SpawnOffset: 352,576,0
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ExitCell: 0,2
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Exit@2:
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SpawnOffset: 512,480,0
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ExitCell: 1,2
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Production:
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Produces: Infantry
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PrimaryBuilding:
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ProductionBar:
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ProvidesCustomPrerequisite@atreides:
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Prerequisite: barracks.atreides
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Race: atreides
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ProvidesCustomPrerequisite@ordos:
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Prerequisite: barracks.ordos
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Race: ordos
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ProvidesCustomPrerequisite@harkonnen:
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Prerequisite: barracks.harkonnen
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Race: harkonnen
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ProvidesCustomPrerequisite@medics:
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Prerequisite: barracks.medics
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Race: atreides, ordos
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Power:
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Amount: -20
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RenderBuilding:
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Image: barracks.harkonnen
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RaceImages:
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atreides: barracks.atreides
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ordos: barracks.ordos
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refinery:
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Inherits: ^Building
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Buildable:
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Prerequisites: power
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Queue: Building
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BuildPaletteOrder: 20
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Selectable:
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Bounds: 96,64
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Valued:
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Cost: 1500
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Tooltip:
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Name: Spice Refinery
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Description: Harvesters unload Spice here for processing
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Building:
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Footprint: =xx xx=
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Dimensions: 3,2
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Bib:
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Health:
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HP: 900
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Armor:
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Type: Wood
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RevealsShroud:
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Range: 6c0
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Refinery:
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DockAngle: 160
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DockOffset: 2,1
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TickRate: 20
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StoresResources:
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PipColor: green
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PipCount: 10
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Capacity: 2000
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CustomSellValue:
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Value: 500
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FreeActorWithDelivery:
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Actor: harvester
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InitialActivity: FindResources
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DeliveryOffset: 2,2
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DeliveringActor: carryall.reinforce
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Facing: 160
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-RenderBuilding:
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RenderBuildingWarFactory:
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Image: refinery.harkonnen
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RaceImages:
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atreides: refinery.atreides
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ordos: refinery.ordos
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WithDockingOverlay@SMOKE:
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Sequence: smoke
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Power:
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Amount: -30
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WithIdleOverlay@TOP:
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Sequence: idle-top
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silo:
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Inherits: ^Building
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Buildable:
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Prerequisites: refinery
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Queue: Building
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BuildPaletteOrder: 30
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Selectable:
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Bounds: 32,32
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Valued:
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Cost: 150
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Tooltip:
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Name: Silo
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Description: Stores excess harvested Spice
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Building:
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Adjacent: 4
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-GivesBuildableArea:
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Health:
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HP: 300
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Armor:
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Type: Wood
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RevealsShroud:
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Range: 4c0
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-RenderBuilding:
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RenderBuildingSilo:
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Image: silo.harkonnen
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RaceImages:
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atreides: silo.atreides
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ordos: silo.ordos
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StoresResources:
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PipColor: green
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PipCount: 5
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Capacity: 2000
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-EmitInfantryOnSell:
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Power:
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Amount: -5
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MustBeDestroyed:
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RequiredForShortGame: false
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light:
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Inherits: ^Building
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Buildable:
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Prerequisites: refinery
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Queue: Building
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BuildPaletteOrder: 70
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Selectable:
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Bounds: 96,64
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Valued:
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Cost: 500
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Tooltip:
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Name: Light Factory
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Description: Produces light vehicles
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Building:
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Footprint: xxx xx=
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Dimensions: 3,2
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Bib:
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Health:
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HP: 750
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Armor:
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Type: Wood
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RevealsShroud:
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Range: 4c0
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RenderBuilding:
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Image: light.harkonnen
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RaceImages:
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atreides: light.atreides
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ordos: light.ordos
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RallyPoint:
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RallyPoint: 2,2
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Exit@1:
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SpawnOffset: 544,-224,0
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ExitCell: 2,1
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Production:
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Produces: Vehicle
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PrimaryBuilding:
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ProductionBar:
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ProvidesCustomPrerequisite@atreides:
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Prerequisite: light.atreides
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Race: atreides
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ProvidesCustomPrerequisite@ordos:
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Prerequisite: light.ordos
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Race: ordos
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ProvidesCustomPrerequisite@harkonnen:
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Prerequisite: light.harkonnen
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Race: harkonnen
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ProvidesCustomPrerequisite@TRIKES:
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Prerequisite: light.regulartrikes
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Race: atreides, harkonnen
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WithProductionOverlay@WELDING:
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Sequence: production-welding
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WithIdleOverlay@TOP:
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Sequence: idle-top
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Power:
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Amount: -20
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heavy:
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Inherits: ^Building
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Buildable:
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Prerequisites: refinery
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Queue: Building
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BuildPaletteOrder: 100
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Selectable:
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Bounds: 96,96
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Valued:
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Cost: 2000
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Tooltip:
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Name: Heavy Factory
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Description: Produces heavy vehicles
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Building:
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Footprint: _x_ xxx =xx
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Dimensions: 3,3
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Bib:
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Health:
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HP: 1500
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Armor:
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Type: Wood
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RevealsShroud:
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Range: 4c0
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RallyPoint:
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RallyPoint: 0,3
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Exit@1:
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SpawnOffset: 256,192,0
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ExitCell: 0,2
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Production:
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Produces: Armor
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PrimaryBuilding:
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ProductionBar:
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ProvidesCustomPrerequisite@atreides:
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Prerequisite: heavy.atreides
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Race: atreides
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ProvidesCustomPrerequisite@ordos:
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Prerequisite: heavy.ordos
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Race: ordos
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ProvidesCustomPrerequisite@harkonnen:
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Prerequisite: heavy.harkonnen
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Race: harkonnen
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RenderBuilding:
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Image: heavy.harkonnen
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RaceImages:
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atreides: heavy.atreides
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ordos: heavy.ordos
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corrino: heavy.corrino
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WithProductionOverlay@WELDING:
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Sequence: production-welding
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WithIdleOverlay@TOP:
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Sequence: idle-top
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Power:
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Amount: -30
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radar:
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Inherits: ^Building
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RequiresPower:
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CanPowerDown:
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DisabledOverlay:
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Buildable:
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Prerequisites: barracks, ~techlevel.medium
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Queue: Building
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BuildPaletteOrder: 50
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Selectable:
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Bounds: 96,64
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Valued:
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Cost: 700
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Tooltip:
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Name: Outpost
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Description: Provides a radar map of the battlefield\n Requires power to operate
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Building:
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Footprint: xxx xxx
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Dimensions: 3,2
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Bib:
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Health:
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HP: 1000
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Armor:
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Type: Wood
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RevealsShroud:
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Range: 10c0
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ProvidesRadar:
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DetectCloaked:
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Range: 6
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RenderDetectionCircle:
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RenderBuilding:
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Image: radar.harkonnen
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RaceImages:
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atreides: radar.atreides
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ordos: radar.ordos
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WithIdleOverlay@DISH:
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Sequence: idle-dish
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PauseOnLowPower: yes
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Power:
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Amount: -40
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starport:
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Inherits: ^Building
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Valued:
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Cost: 2000
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Tooltip:
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Name: Starport
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Description: Dropzone for quick reinforcements, at a price.\n Requires power to operate
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Buildable:
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Prerequisites: radar, ~techlevel.high
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Queue: Building
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BuildPaletteOrder: 80
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Building:
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Footprint: xxx x=x =x=
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Dimensions: 3,3
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Selectable:
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Bounds: 96,64
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Health:
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HP: 1000
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Armor:
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Type: Wood
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RevealsShroud:
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Range: 7c0
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RallyPoint:
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RallyPoint: 1,3
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Exit@1:
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SpawnOffset: 0,-480,0
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ExitCell: 2,2
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Exit@2:
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SpawnOffset: 0,-480,0
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ExitCell: 0,2
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ProductionAirdrop:
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Produces: Starport
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ActorType: frigate
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RenderBuilding:
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Image: starport.harkonnen
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RaceImages:
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atreides: starport.atreides
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ordos: starport.ordos
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corrino: starport.corrino
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WithDeliveryOverlay:
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Palette: starportlights
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ProductionBar:
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PrimaryBuilding:
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RequiresPower:
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CanPowerDown:
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DisabledOverlay:
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ProvidesCustomPrerequisite@atreides:
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Prerequisite: starport.atreides
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Race: atreides
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ProvidesCustomPrerequisite@ordos:
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Prerequisite: starport.ordos
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Race: ordos
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ProvidesCustomPrerequisite@harkonnen:
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Prerequisite: starport.harkonnen
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Race: harkonnen
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Power:
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Amount: -40
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wall:
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Buildable:
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Queue: Building
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Prerequisites: barracks
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BuildPaletteOrder: 60
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SoundOnDamageTransition:
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DamagedSounds:
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DestroyedSounds: EXPLSML4.WAV
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Valued:
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Cost: 100
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CustomSellValue:
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Value: 0
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Tooltip:
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Name: Concrete Wall
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Description: Stop units and blocks enemy fire.
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AppearsOnRadar:
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Building:
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BuildSounds: CHUNG.WAV
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Adjacent: 7
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TerrainTypes: Rock, Concrete
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Health:
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HP: 300
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Armor:
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Type: Concrete
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Crushable:
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CrushClasses: Concretewall
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BlocksProjectiles:
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LineBuild:
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Range: 8
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NodeTypes: wall, turret
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LineBuildNode:
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Types: wall
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TargetableBuilding:
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TargetTypes: Ground
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RenderBuildingWall:
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EditorAppearance:
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RelativeToTopLeft: yes
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AutoTargetIgnore:
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ProximityCaptor:
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Types: Wall
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Sellable:
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SellSounds: CHUNG.WAV
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Guardable:
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BodyOrientation:
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ThrowsShrapnel:
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Weapons: shrapnel
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Pieces: 3, 7
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Range: 2c0, 5c0
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guntower:
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Inherits: ^Building
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Buildable:
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Queue: Building
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Prerequisites: barracks
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BuildPaletteOrder: 90
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Valued:
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Cost: 650
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Tooltip:
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Name: Gun Tower
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Description: Defensive structure\n Strong vs Tanks\n Weak vs Infantry, Aircraft
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Building:
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Adjacent: 4
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BuildSounds: CHUNG.WAV
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Sellable:
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SellSounds: CHUNG.WAV
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Selectable:
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Bounds: 32,40,0,-8
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Priority: 3
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-GivesBuildableArea:
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Health:
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HP: 400
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Armor:
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Type: Concrete
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RevealsShroud:
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Range: 8c0
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RenderRangeCircle:
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-RenderBuilding:
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RenderBuildingWall:
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BodyOrientation:
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QuantizedFacings: 32
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WithTurret:
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WithMuzzleFlash:
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Turreted:
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ROT: 6
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InitialFacing: 128
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Armament:
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Weapon: TurretGun
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LocalOffset: 512,0,432
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MuzzleSequence: muzzle
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AttackTurreted:
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AutoTarget:
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RenderDetectionCircle:
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DetectCloaked:
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Range: 5
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-WithCrumbleOverlay:
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-WithMakeAnimation:
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LineBuildNode:
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Types: turret
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Power:
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Amount: -20
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MustBeDestroyed:
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RequiredForShortGame: false
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rockettower:
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Inherits: ^Building
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Buildable:
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Queue: Building
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Prerequisites: radar, ~techlevel.medium
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BuildPaletteOrder: 120
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Valued:
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Cost: 850
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Tooltip:
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Name: Rocket Tower
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Description: Defensive structure\n Strong vs Infantry, Aircraft\n Weak vs Tanks\n\n Requires power to operate
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Building:
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Adjacent: 4
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BuildSounds: CHUNG.WAV
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Sellable:
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SellSounds: CHUNG.WAV
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Selectable:
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Bounds: 32,40,0,-8
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Priority: 3
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-GivesBuildableArea:
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Health:
|
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HP: 400
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Armor:
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Type: Concrete
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RevealsShroud:
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Range: 10c0
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RenderRangeCircle:
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-RenderBuilding:
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RenderBuildingWall:
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BodyOrientation:
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QuantizedFacings: 32
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WithTurret:
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Armament:
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Weapon: TowerMissile
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LocalOffset: 256,384,768, 256,-384,768
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AttackTurreted:
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Turreted:
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ROT: 8
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InitialFacing: 128
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AutoTarget:
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RequiresPower:
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CanPowerDown:
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DisabledOverlay:
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RenderDetectionCircle:
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DetectCloaked:
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Range: 6
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-WithCrumbleOverlay:
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-WithMakeAnimation:
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LineBuildNode:
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Types: turret
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Power:
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Amount: -30
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MustBeDestroyed:
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RequiredForShortGame: false
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repair:
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Inherits: ^Building
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Buildable:
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Queue: Building
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|
Prerequisites: heavy, ~techlevel.medium
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BuildPaletteOrder: 130
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Valued:
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Cost: 500
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Tooltip:
|
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Name: Repair Pad
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Description: Repairs vehicles\n Allows construction of MCVs
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Building:
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Footprint: =x= =x= ===
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Dimensions: 3,3
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Health:
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HP: 500
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Armor:
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Type: Concrete
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RevealsShroud:
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Range: 5c0
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Reservable:
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RepairsUnits:
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Interval: 15
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ValuePercentage: 50
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FinishRepairingNotification: UnitRepaired
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RallyPoint:
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RallyPoint: 1,3
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RenderBuilding:
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Image: repair.harkonnen
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RaceImages:
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atreides: repair.atreides
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ordos: repair.ordos
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WithRepairOverlay:
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Palette: repairlights
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Power:
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Amount: -10
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hightech:
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Inherits: ^Building
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Buildable:
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Prerequisites: radar, ~techlevel.medium
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Queue: Building
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BuildPaletteOrder: 110
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Selectable:
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Bounds: 96,96
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Valued:
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Cost: 750
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Tooltip:
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Name: High Tech Facility
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Description: Unlocks advanced technology
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ProductionFromMapEdge:
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Produces: Aircraft
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Exit:
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SpawnOffset: 0,0,728
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ExitCell: 0,0
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Building:
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Footprint: _x_ xxx xxx
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Dimensions: 3,3
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Bib:
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Health:
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HP: 1500
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Armor:
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Type: Wood
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RevealsShroud:
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Range: 4c0
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RenderBuilding:
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Image: hightech.harkonnen
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RaceImages:
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atreides: hightech.atreides
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ordos: hightech.ordos
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WithProductionOverlay@WELDING:
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Sequence: production-welding
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Power:
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Amount: -40
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research:
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Inherits: ^Building
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Buildable:
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Queue: Building
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Prerequisites: hightech, ~techlevel.high
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BuildPaletteOrder: 140
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Selectable:
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Bounds: 96,64
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Valued:
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Cost: 1500
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Tooltip:
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Name: Ix Lab
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Description: Unlocks experimental tanks\n Special Ability: Carryall Combat Drop
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ParatroopersPower:
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Icon: paratroopers
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Prerequisites: ~techlevel.superweapons
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UnitType: carryall.infantry
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FlareTime: 0
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ChargeTime: 180
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Description: Paratroopers
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LongDesc: A Carryall drops a squad of Infantry \nanywhere on the map
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DropItems: RIFLE, RIFLE, BAZOOKA, BAZOOKA, ENGINEER, BAZOOKA, RIFLE, RIFLE
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SelectTargetSound:
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FlareType:
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Building:
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Footprint: _x_ xxx xxx
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Dimensions: 3,3
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Bib:
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Health:
|
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HP: 1000
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Armor:
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Type: Wood
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RevealsShroud:
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Range: 4c0
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RenderBuilding:
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Image: research.harkonnen
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RaceImages:
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atreides: research.atreides
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ordos: research.ordos
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WithIdleOverlay@LIGHTS:
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Sequence: idle-lights
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Power:
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Amount: -40
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palace:
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Inherits: ^Building
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Buildable:
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Prerequisites: research, ~techlevel.high
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Queue: Building
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BuildPaletteOrder: 150
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Selectable:
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Bounds: 96,96
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Valued:
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Cost: 2000
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Tooltip:
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Name: Palace
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Description: Unlocks elite infantry and support powers
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Building:
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Footprint: xx= xxx =xx
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Dimensions: 3,3
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Bib:
|
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HasMinibib: True
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Health:
|
|
HP: 2000
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Armor:
|
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Type: Wood
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RevealsShroud:
|
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Range: 8c0
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RenderBuilding:
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Image: palace.harkonnen
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RaceImages:
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atreides: palace.atreides
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ordos: palace.ordos
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corrino: palace.corrino
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RenderDetectionCircle:
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DetectCloaked:
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Range: 4
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Power:
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Amount: -50
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ProvidesCustomPrerequisite@airstrike:
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Prerequisite: palace.airstrike
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Race: atreides, ordos
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ProvidesCustomPrerequisite@nuke:
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Prerequisite: palace.nuke
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Race: harkonnen
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AirstrikePower:
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Icon: ornistrike
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Prerequisites: ~techlevel.superweapons, ~palace.airstrike
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Description: Air Strike
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ChargeTime: 180
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SquadSize: 3
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LongDesc: Ornithopter drops a load of parachuted\nbombs on your target
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UnitType: orni.bomber
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SelectTargetSound:
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DisplayBeacon: True
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CameraActor: camera
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NukePower:
|
|
Icon: deathhand
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Prerequisites: ~techlevel.superweapons, ~palace.nuke
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ChargeTime: 300
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Description: Death Hand
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LongDesc: Launches a nuclear missile at a target location
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BeginChargeSound: HI_PREP.AUD
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EndChargeSound: HI_DHRDY.AUD
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SelectTargetSound:
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|
LaunchSound:
|
|
IncomingSound:
|
|
MissileWeapon: atomic
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|
SpawnOffset: -512,1c171,0
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DisplayBeacon: True
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|
DisplayRadarPing: True
|
|
CameraActor: camera
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|
CanPowerDown:
|
|
DisabledOverlay:
|
|
RequiresPower:
|
|
SupportPowerChargeBar:
|
|
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|
conyard.atreides:
|
|
Inherits: conyard
|
|
Buildable:
|
|
Queue: Building
|
|
BuildPaletteOrder: 1000
|
|
Prerequisites: ~disabled
|
|
ForceRace: atreides
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|
RenderBuilding:
|
|
Image: conyard.atreides
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|
-RaceImages:
|
|
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|
conyard.harkonnen:
|
|
Inherits: conyard
|
|
Buildable:
|
|
Queue: Building
|
|
BuildPaletteOrder: 1000
|
|
Prerequisites: ~disabled
|
|
ForceRace: harkonnen
|
|
RenderBuilding:
|
|
Image: conyard.harkonnen
|
|
-RaceImages:
|
|
|
|
conyard.ordos:
|
|
Inherits: conyard
|
|
Buildable:
|
|
Queue: Building
|
|
BuildPaletteOrder: 1000
|
|
Prerequisites: ~disabled
|
|
ForceRace: ordos
|
|
RenderBuilding:
|
|
Image: conyard.ordos
|
|
-RaceImages:
|
|
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