Commit Graph

176 Commits

Author SHA1 Message Date
Paul Chote
f7e1140268 Merge pull request #7771 from reaperrr/d2k-yaml-cleanup1
Fixes D2k muzzle/firing offsets and cleans sequences
2015-03-31 17:55:13 +01:00
Mustafa Alperen Seki
71874392b7 3 Ornithopter 2015-03-30 17:35:23 +02:00
reaperrr
57dab6ccc1 Fix D2k gun tower to use tank muzzle 2015-03-29 14:23:09 +02:00
reaperrr
25d5daf6f5 Fixes/improves D2k firing offsets.
- Raider/Stealth Raider
- Bazooka infantry
- Devastator
- Gun Tower
2015-03-29 12:42:47 +02:00
reaperrr
f9332c9efe Renames BlocksBullets to BlocksProjectiles and projectile High property to Blockable 2015-03-27 00:04:37 +01:00
penev92
0d05fb5326 Implement FreeActorWithDelivery to enable off-map harvester delivery
Fix FreeActorInfo fields descriptions
2015-03-22 17:00:57 +02:00
penev92
f9a2378be8 Produce D2k carryalls at the edge of the map 2015-03-22 16:58:13 +02:00
Taryn Hill
7bf058896d Apply SoundOnDamageTransition upgrade rule. 2015-03-12 16:09:15 -05:00
Paul Chote
b670673f9f Reorganize D2K actor rules.
This removes the redundancy between faction variants and adjusts the layout
to be more consistent with the other mods.
2015-03-03 18:45:45 +00:00
penev92
49508482c3 Update Refinery docking rules in YAML files 2015-01-25 17:17:34 +02:00
Matthias Mailänder
94a3fc0186 Merge pull request #7336 from obrakmann/d2k-no-healing-barracks
Remove healing ability from d2k barracks
2015-01-17 15:13:50 +01:00
abcdefg30
15c07d94ac Add repairing and unit repaired sounds to fix 2015-01-15 20:16:24 +01:00
Oliver Brakmann
13d819f0ac Remove healing ability from d2k barracks 2015-01-15 20:14:42 +01:00
penev92
6dabec6124 Add more tileset templates and voice notifications
Add House Corrino

Add Corrino-specific structures

Remove "new" tileset entries and speech notifications for now
2015-01-02 17:23:23 +02:00
Oliver Brakmann
3cd4152dd2 Adjust rules 2014-12-18 20:24:37 +01:00
Matthias Mailänder
2ae93f44aa move carryall to it's own aircraft queue 2014-12-06 20:31:15 +01:00
Matthias Mailänder
bfcc52c871 enable high tech factory welding 2014-11-30 10:37:58 +01:00
Matthias Mailänder
003838de3f make carryalls initially lift-off from high tech factories 2014-11-30 10:37:58 +01:00
Paul Chote
de8f3c3530 Add missing EOF newline to mod yaml files. 2014-10-19 21:06:50 +13:00
Paul Chote
abba61dd8c Replace RemoveOnConditions with KillsSelf.
Upgrades offer more flexibility than prerequisites.
2014-10-01 21:29:21 +13:00
reaperrr
8c1ab03623 Wall -> Crushable + BlocksBullets yaml changes 2014-09-14 01:33:48 +02:00
atlimit8
cc9c253419 Moved SellSounds from Building to Sellable & added upgrade to rules. 2014-09-04 15:25:19 -05:00
Paul Chote
479b8e13d6 Merge pull request #5891 from Mailaender/d2k-captureable-tech
Added captureable tech for Dune 2000
2014-08-31 09:10:35 +12:00
ScottNZ
b70395e27c Refactor more power and infiltration stuff. Create new power sabotage ability for spies in ra and ts. 2014-08-27 18:45:09 +12:00
Matthias Mailänder
e6a1a2632e add captureable tech for Dune 2000 2014-08-24 08:41:54 +02:00
Paul Chote
ef7d198ca8 Merge pull request #6244 from havok13888/PalaceStarPortBib
Fixes #6013 D2K - Tiles that should unmoveable at Palaces bib
2014-08-24 11:51:52 +12:00
WolfGaming
d619fbfbbe Added a trait that removes an actor when prereqs are met, with delay. 2014-08-21 18:42:37 +00:00
havok13888
d44e01e232 Fixed starport and palace 2014-08-19 18:24:46 -05:00
Matthias Mailänder
0502d90a05 Merge pull request #6084 from pchote/renderpreview
Improve actor preview rendering
2014-08-03 12:51:21 +02:00
Matthias Mailänder
56765d5ca2 remove unneccessary build-top sequences. 2014-08-03 22:23:49 +12:00
Paul Chote
f64cdc52e1 Remove obsolete key definitions. 2014-08-03 19:28:09 +12:00
ScottNZ
692e3a9c88 Move Power out of Building and into its own trait
Conflicts:
	mods/ts/rules/structures.yaml
2014-08-03 18:53:51 +12:00
Matthias Mailänder
efeba3ec4f Merge pull request #5898 from MustaphaTR/d2k-techlevel
D2k Tech Level
2014-07-10 19:05:35 +02:00
Mustafa Alperen Seki
ec69e05433 Added D2K Tech Levels 2014-07-10 17:17:11 +03:00
Paul Chote
3918c992c4 Fix D2K turret placement crash. 2014-07-08 17:12:51 +12:00
Matthias Mailänder
17e41a7b79 Merge pull request #5856 from MustaphaTR/d2k-footprints
D2k Some Footprint Fixes
2014-07-07 09:33:41 +02:00
Mustafa Alperen Seki
96988fe563 Fixed ref and palace footprints. 2014-07-07 10:20:12 +03:00
Matthias Mailänder
4fb7d4ef41 fix Unit sietch does not have a sequence named bib2x 2014-07-06 22:55:27 +02:00
Matthias Mailänder
394d635dae new trait WithMakeAnimation 2014-07-06 08:24:08 +02:00
Paul Chote
e6a501bb66 Fix D2K paratroopers. 2014-06-28 22:57:12 +12:00
Matthias Mailänder
3e627d2eba rename ore to the more generic name resources everywhere 2014-06-20 11:11:31 +02:00
Paul Chote
ab1ce4554d Fix star port and repair depot lights. 2014-05-23 00:37:21 +12:00
Paul Chote
8e18e34a8b Fix D2K construction yard overlays. 2014-05-23 00:37:20 +12:00
Paul Chote
475aa93271 Merge pull request #5373 from Mailaender/repair-overlay
Added the Dune 2000 repair depot active overlay
2014-05-22 23:29:53 +12:00
Matthias Mailänder
5274776d55 add the Dune 2000 repair depot active overlay 2014-05-20 11:48:52 +02:00
Matthias Mailänder
ddb0d70fd2 add the starport active animation 2014-05-20 11:41:41 +02:00
Matthias Mailänder
09e5cf2d03 whitespace cleanup 2014-05-18 08:16:51 +02:00
Matthias Mailänder
ba309a3367 add spice refinery smoke overlay when harvester docked 2014-05-14 09:39:45 +02:00
Matthias Mailänder
eb6d9f6f69 only show welding overlays when factories are producing
closes #3756
2014-04-20 15:07:22 +02:00
Paul Chote
048289e6a9 Merge pull request #5138 from Mailaender/disable-idle-overlay
Fixed the Dune 2000 outpost radar dish rotating when powered down
2014-04-21 00:59:38 +12:00