add the starport active animation

This commit is contained in:
Matthias Mailänder
2014-05-20 11:10:37 +02:00
parent f1d144bfe8
commit ddb0d70fd2
9 changed files with 186 additions and 34 deletions

View File

@@ -74,6 +74,7 @@ namespace OpenRA.Traits
public interface INotifyBuildComplete { void BuildingComplete(Actor self); }
public interface INotifyBuildingPlaced { void BuildingPlaced(Actor self); }
public interface INotifyProduction { void UnitProduced(Actor self, Actor other, CPos exit); }
public interface INotifyDelivery { void IncomingDelivery(Actor self); void Delivered(Actor self); }
public interface INotifyOwnerChanged { void OnOwnerChanged(Actor self, Player oldOwner, Player newOwner); }
public interface INotifyCapture { void OnCapture(Actor self, Actor captor, Player oldOwner, Player newOwner); }
public interface INotifyHarvest { void Harvested(Actor self, ResourceType resource); }

View File

@@ -102,6 +102,7 @@
<Compile Include="Widgets\Logic\ProductionTabsLogic.cs" />
<Compile Include="Widgets\ProductionTypeButtonWidget.cs" />
<Compile Include="Widgets\Logic\CncInstallMusicLogic.cs" />
<Compile Include="WithDeliveryAnimation.cs" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\OpenRA.Game\OpenRA.Game.csproj">

View File

@@ -45,8 +45,8 @@ namespace OpenRA.Mods.Cnc
// Assume a single exit point for simplicity
var exit = self.Info.Traits.WithInterface<ExitInfo>().First();
var rb = self.Trait<RenderBuilding>();
rb.PlayCustomAnimRepeating(self, "active");
foreach (var tower in self.TraitsImplementing<INotifyDelivery>())
tower.IncomingDelivery(self);
var actorType = (Info as ProductionAirdropInfo).ActorType;
@@ -67,7 +67,8 @@ namespace OpenRA.Mods.Cnc
if (!self.IsInWorld || self.IsDead())
return;
rb.PlayCustomAnimRepeating(self, "idle");
foreach (var cargo in self.TraitsImplementing<INotifyDelivery>())
cargo.Delivered(self);
self.World.AddFrameEndTask(ww => DoProduction(self, producee, exit));
Sound.PlayNotification(self.World.Map.Rules, self.Owner, "Speech", (Info as ProductionAirdropInfo).ReadyAudio, self.Owner.Country.Race);
}));

View File

@@ -0,0 +1,52 @@
#region Copyright & License Information
/*
* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System.Collections.Generic;
using System.Linq;
using OpenRA.FileFormats;
using OpenRA.Graphics;
using OpenRA.Traits;
using OpenRA.Mods.RA.Buildings;
using OpenRA.Effects;
namespace OpenRA.Mods.RA.Render
{
public class WithDeliveryAnimationInfo : ITraitInfo, Requires<RenderBuildingInfo>
{
public readonly string ActiveSequence = "active";
public readonly string IdleSequence = "idle";
public object Create(ActorInitializer init) { return new WithDeliveryAnimation(init.self, this); }
}
public class WithDeliveryAnimation : INotifyDelivery
{
WithDeliveryAnimationInfo info;
RenderBuilding building;
public WithDeliveryAnimation(Actor self, WithDeliveryAnimationInfo info)
{
building = self.Trait<RenderBuilding>();
this.info = info;
}
public void IncomingDelivery(Actor self)
{
building.PlayCustomAnimRepeating(self, info.ActiveSequence);
}
public void Delivered(Actor self)
{
building.PlayCustomAnimRepeating(self, info.IdleSequence);
}
}
}

View File

@@ -90,6 +90,7 @@
<Compile Include="Render\WithBuildingPlacedOverlayInfo.cs" />
<Compile Include="Render\WithProductionOverlay.cs" />
<Compile Include="Render\WithDockingOverlay.cs" />
<Compile Include="Render\WithDeliveryOverlay.cs" />
</ItemGroup>
<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
<PropertyGroup>

View File

@@ -0,0 +1,74 @@
#region Copyright & License Information
/*
* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using OpenRA.Effects;
using OpenRA.FileFormats;
using OpenRA.Graphics;
using OpenRA.Traits;
using OpenRA.Mods.RA.Buildings;
namespace OpenRA.Mods.RA.Render
{
public class WithDeliveryOverlayInfo : ITraitInfo, Requires<RenderSpritesInfo>, Requires<IBodyOrientationInfo>
{
[Desc("Sequence name to use")]
public readonly string Sequence = "active";
[Desc("Position relative to body")]
public readonly WVec Offset = WVec.Zero;
public object Create(ActorInitializer init) { return new WithDeliveryOverlay(init.self, this); }
}
public class WithDeliveryOverlay : INotifyBuildComplete, INotifySold, INotifyDelivery
{
WithDeliveryOverlayInfo info;
Animation overlay;
bool buildComplete, delivering;
public WithDeliveryOverlay(Actor self, WithDeliveryOverlayInfo info)
{
this.info = info;
var rs = self.Trait<RenderSprites>();
var body = self.Trait<IBodyOrientation>();
buildComplete = !self.HasTrait<Building>(); // always render instantly for units
overlay = new Animation(self.World, rs.GetImage(self));
overlay.Play(info.Sequence);
rs.anims.Add("delivery_overlay_{0}".F(info.Sequence),
new AnimationWithOffset(overlay,
() => body.LocalToWorld(info.Offset.Rotate(body.QuantizeOrientation(self, self.Orientation))),
() => !buildComplete));
}
void PlayDeliveryOverlay()
{
if (delivering)
overlay.PlayThen(info.Sequence, PlayDeliveryOverlay);
}
public void BuildingComplete(Actor self)
{
self.World.AddFrameEndTask(w => w.Add(new DelayedAction(120, () =>
buildComplete = true)));
}
public void Sold(Actor self) { }
public void Selling(Actor self)
{
buildComplete = false;
}
public void IncomingDelivery(Actor self) { delivering = true; PlayDeliveryOverlay(); }
public void Delivered(Actor self) { delivering = false; }
}
}

View File

@@ -269,6 +269,7 @@ AFLD:
ExitCell: 3,1
ProductionAirdrop:
Produces: Vehicle
WithDeliveryAnimation:
ProductionQueue:
Type: Vehicle
Group: Vehicle

View File

@@ -379,6 +379,7 @@ CONCRETEB:
ProductionAirdrop:
Produces: Starport
ActorType: frigate
WithDeliveryOverlay:
ProductionBar:
PrimaryBuilding:
RequiresPower:

View File

@@ -309,19 +309,24 @@ starporta:
Start: 2671
ZOffset: -1c511
Offset: -48,64
active: DATA
Start: 2671
Length: 1
ZOffset: -1c511
Offset: -48,64
damaged-idle: DATA
Start: 2672
ZOffset: -1c511
Offset: -48,64
damaged-active: DATA
Start: 2672
active: DATA
Start: 4723
Length: 23
ZOffset: -1c511
Offset: -48,64
BlendMode: Alpha
Tick: 200
damaged-active: DATA
Start: 4723
Length: 23
ZOffset: -1c511
Offset: -48,64
BlendMode: Alpha
Tick: 200
make: DATA
Start: 4347
Length: 11
@@ -806,19 +811,24 @@ starporth:
Start: 2831
ZOffset: -1c511
Offset: -48,64
active: DATA
Start: 2831
Length: 1
Offset: -48,64
ZOffset: -1c511
damaged-idle: DATA
Start: 2832
Offset: -48,64
ZOffset: -1c511
damaged-active: DATA
Start: 2832
Offset: -48,64
active: DATA
Start: 4723
Length: 23
ZOffset: -1c511
Offset: -48,64
BlendMode: Alpha
Tick: 200
damaged-active: DATA
Start: 4723
Length: 23
ZOffset: -1c511
Offset: -48,64
BlendMode: Alpha
Tick: 200
make: DATA
Start: 4347
Length: 11
@@ -1212,19 +1222,24 @@ starporto:
Start: 2991
Offset: -48,64
ZOffset: -1c511
active: DATA
Start: 2991
Length: 1
Offset: -48,64
ZOffset: -1c511
damaged-idle: DATA
Start: 2992
Offset: -48,64
ZOffset: -1c511
damaged-active: DATA
Start: 2992
Offset: -48,64
active: DATA
Start: 4723
Length: 23
ZOffset: -1c511
Offset: -48,64
BlendMode: Alpha
Tick: 200
damaged-active: DATA
Start: 4723
Length: 23
ZOffset: -1c511
Offset: -48,64
BlendMode: Alpha
Tick: 200
make: DATA
Start: 4347
Length: 11
@@ -1600,19 +1615,24 @@ starportc: # TODO: unused
Start: 2999
Offset: -48,64
ZOffset: -1c511
active: DATA
Start: 2999
Length: 1
Offset: -48,64
ZOffset: -1c511
damaged-idle: DATA
Start: 3000
Offset: -48,64
ZOffset: -1c511
damaged-active: DATA
Start: 3000
Offset: -48,64
active: DATA
Start: 4723
Length: 23
ZOffset: -1c511
Offset: -48,64
BlendMode: Alpha
Tick: 200
damaged-active: DATA
Start: 4723
Length: 23
ZOffset: -1c511
Offset: -48,64
BlendMode: Alpha
Tick: 200
make: DATA
Start: 4347
Length: 11