Files
OpenRA/OpenRA.Mods.Common/Traits/Render/WithResourceStoragePipsDecoration.cs
Paul Chote 0975102e92 Add Alpha support to sequences.
Alpha can specify a single value for the sequence
or values for each frame in the sequence.

AlphaFade: True can be specified to linearly fade
to transparent over the length of the animation.
2021-02-24 19:20:48 +01:00

80 lines
2.6 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2020 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System.Collections.Generic;
using OpenRA.Graphics;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits.Render
{
public class WithResourceStoragePipsDecorationInfo : WithDecorationBaseInfo
{
[FieldLoader.Require]
[Desc("Number of pips to display how filled unit is.")]
public readonly int PipCount = 0;
[Desc("If non-zero, override the spacing between adjacing pips.")]
public readonly int2 PipStride = int2.Zero;
[Desc("Image that defines the pip sequences.")]
public readonly string Image = "pips";
[SequenceReference(nameof(Image))]
[Desc("Sequence used for empty pips.")]
public readonly string EmptySequence = "pip-empty";
[SequenceReference(nameof(Image))]
[Desc("Sequence used for full pips.")]
public readonly string FullSequence = "pip-green";
[PaletteReference]
public readonly string Palette = "chrome";
public override object Create(ActorInitializer init) { return new WithResourceStoragePipsDecoration(init.Self, this); }
}
public class WithResourceStoragePipsDecoration : WithDecorationBase<WithResourceStoragePipsDecorationInfo>, INotifyOwnerChanged
{
readonly Animation pips;
PlayerResources player;
public WithResourceStoragePipsDecoration(Actor self, WithResourceStoragePipsDecorationInfo info)
: base(self, info)
{
player = self.Owner.PlayerActor.Trait<PlayerResources>();
pips = new Animation(self.World, info.Image);
}
protected override IEnumerable<IRenderable> RenderDecoration(Actor self, WorldRenderer wr, int2 screenPos)
{
pips.PlayRepeating(Info.EmptySequence);
var palette = wr.Palette(Info.Palette);
var pipSize = pips.Image.Size.XY.ToInt2();
var pipStride = Info.PipStride != int2.Zero ? Info.PipStride : new int2(pipSize.X, 0);
screenPos -= pipSize / 2;
for (var i = 0; i < Info.PipCount; i++)
{
pips.PlayRepeating(player.Resources * Info.PipCount > i * player.ResourceCapacity ? Info.FullSequence : Info.EmptySequence);
yield return new UISpriteRenderable(pips.Image, self.CenterPosition, screenPos, 0, palette);
screenPos += pipStride;
}
}
void INotifyOwnerChanged.OnOwnerChanged(Actor self, Player oldOwner, Player newOwner)
{
player = newOwner.PlayerActor.Trait<PlayerResources>();
}
}
}