Files
OpenRA/OpenRA.Mods.Common/Traits/Render/WithVoxelTurret.cs

71 lines
2.4 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2020 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System;
using System.Collections.Generic;
using System.Linq;
using OpenRA.Graphics;
using OpenRA.Mods.Common.Graphics;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits.Render
{
public class WithVoxelTurretInfo : ConditionalTraitInfo, IRenderActorPreviewVoxelsInfo, Requires<RenderVoxelsInfo>, Requires<TurretedInfo>
{
[Desc("Voxel sequence name to use")]
public readonly string Sequence = "turret";
[Desc("Turreted 'Turret' key to display")]
public readonly string Turret = "primary";
[Desc("Defines if the Voxel should have a shadow.")]
public readonly bool ShowShadow = true;
public override object Create(ActorInitializer init) { return new WithVoxelTurret(init.Self, this); }
public IEnumerable<ModelAnimation> RenderPreviewVoxels(
ActorPreviewInitializer init, RenderVoxelsInfo rv, string image, Func<WRot> orientation, int facings, PaletteReference p)
{
if (!EnabledByDefault)
yield break;
var t = init.Actor.TraitInfos<TurretedInfo>()
.First(tt => tt.Turret == Turret);
var model = init.World.ModelCache.GetModelSequence(image, Sequence);
var turretOffset = t.PreviewPosition(init, orientation);
var turretOrientation = t.PreviewOrientation(init, orientation, facings);
yield return new ModelAnimation(model, turretOffset, turretOrientation, () => false, () => 0, ShowShadow);
}
}
public class WithVoxelTurret : ConditionalTrait<WithVoxelTurretInfo>
{
readonly Actor self;
readonly Turreted turreted;
readonly BodyOrientation body;
public WithVoxelTurret(Actor self, WithVoxelTurretInfo info)
: base(info)
{
this.self = self;
body = self.Trait<BodyOrientation>();
turreted = self.TraitsImplementing<Turreted>()
.First(tt => tt.Name == Info.Turret);
var rv = self.Trait<RenderVoxels>();
rv.Add(new ModelAnimation(self.World.ModelCache.GetModelSequence(rv.Image, Info.Sequence),
() => turreted.Position(self), () => turreted.WorldOrientation,
() => IsTraitDisabled, () => 0, info.ShowShadow));
}
}
}