Files
OpenRA/OpenRA.Mods.Common/Traits/BlocksProjectiles.cs
2015-10-22 12:19:42 +02:00

39 lines
1.2 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System.Linq;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits
{
[Desc("This actor blocks bullets and missiles with 'Blockable' property.")]
public class BlocksProjectilesInfo : UpgradableTraitInfo
{
public readonly WDist Height = WDist.FromCells(1);
public override object Create(ActorInitializer init) { return new BlocksProjectiles(init.Self, this); }
}
public class BlocksProjectiles : UpgradableTrait<BlocksProjectilesInfo>
{
public BlocksProjectiles(Actor self, BlocksProjectilesInfo info)
: base(info) { }
public static bool AnyBlockingActorAt(World world, WPos pos)
{
var dat = world.Map.DistanceAboveTerrain(pos);
return world.ActorMap.GetActorsAt(world.Map.CellContaining(pos))
.Any(a => a.TraitsImplementing<BlocksProjectiles>()
.Where(t => t.Info.Height.Length >= dat.Length)
.Any(Exts.IsTraitEnabled));
}
}
}