Balance changes are as followed: Increase power of AGT to 50 from 40. MSAM faster reload to 45 from 100. Increase APC damage vs light target to 105 from 100. MLRS attack speed increase to 100 from 140. Rocket Infantry damage increase to 35 from 30. MCV Price increase to 4000 from 2000. Build time increase from 0:48 to 1:36. MCV unit HP increase to 950 from 750. armor type Heavy from Light. MCV now requires both Command Center and Repair Pad to produce. Construction yard HP increase to 2000 from 1400. Repair pad HP increase to 600 from 400. Link discussion at: http://www.sleipnirstuff.com/forum/viewtopic.php?f=82&p=294421#294421
945 lines
18 KiB
YAML
945 lines
18 KiB
YAML
FACT:
|
|
Inherits: ^BaseBuilding
|
|
Valued:
|
|
Cost: 4000
|
|
Tooltip:
|
|
Name: Construction Yard
|
|
Description: Builds structures
|
|
Building:
|
|
Footprint: xxx xxx
|
|
Dimensions: 3,2
|
|
Health:
|
|
HP: 2000
|
|
Armor:
|
|
Type: Wood
|
|
RevealsShroud:
|
|
Range: 10c0
|
|
Bib:
|
|
Production:
|
|
Produces: Building.GDI, Building.Nod, Defence.GDI, Defence.Nod
|
|
Transforms:
|
|
IntoActor: mcv
|
|
Offset: 1,1
|
|
Facing: 108
|
|
ProductionQueue@GDIBuilding:
|
|
Type: Building.GDI
|
|
Factions: gdi
|
|
Group: Building
|
|
BuildSpeed: .4
|
|
LowPowerSlowdown: 2
|
|
QueuedAudio: Building
|
|
ReadyAudio: ConstructionComplete
|
|
ProductionQueue@NodBuilding:
|
|
Type: Building.Nod
|
|
Factions: nod
|
|
Group: Building
|
|
BuildSpeed: .4
|
|
LowPowerSlowdown: 2
|
|
QueuedAudio: Building
|
|
ReadyAudio: ConstructionComplete
|
|
ProductionQueue@GDIDefense:
|
|
Type: Defence.GDI
|
|
Factions: gdi
|
|
Group: Defence
|
|
BuildSpeed: .4
|
|
LowPowerSlowdown: 3
|
|
QueuedAudio: Building
|
|
ReadyAudio: ConstructionComplete
|
|
ProductionQueue@NodDefense:
|
|
Type: Defence.Nod
|
|
Factions: nod
|
|
Group: Defence
|
|
BuildSpeed: .4
|
|
LowPowerSlowdown: 3
|
|
QueuedAudio: Building
|
|
ReadyAudio: ConstructionComplete
|
|
BaseBuilding:
|
|
ProductionBar@BuildingGDI:
|
|
ProductionType: Building.GDI
|
|
ProductionBar@BuildingNod:
|
|
ProductionType: Building.Nod
|
|
ProductionBar@DefenceGDI:
|
|
ProductionType: Defence.GDI
|
|
ProductionBar@DefenceNod:
|
|
ProductionType: Defence.Nod
|
|
BaseProvider:
|
|
Cooldown: 75
|
|
Range: 14c0
|
|
WithBuildingPlacedAnimation:
|
|
Power:
|
|
Amount: 0
|
|
ProvidesPrerequisite@buildingname:
|
|
|
|
FACT.GDI:
|
|
Inherits: FACT
|
|
RenderSprites:
|
|
Image: fact
|
|
Buildable:
|
|
Queue: Building.GDI, Building.Nod
|
|
BuildPaletteOrder: 1000
|
|
Prerequisites: ~disabled
|
|
ForceFaction: gdi
|
|
Tooltip:
|
|
Name: Construction Yard (GDI)
|
|
|
|
FACT.NOD:
|
|
Inherits: FACT
|
|
RenderSprites:
|
|
Image: fact
|
|
Buildable:
|
|
Queue: Building.GDI, Building.Nod
|
|
BuildPaletteOrder: 1000
|
|
Prerequisites: ~disabled
|
|
ForceFaction: nod
|
|
Tooltip:
|
|
Name: Construction Yard (Nod)
|
|
|
|
NUKE:
|
|
Inherits: ^BaseBuilding
|
|
Valued:
|
|
Cost: 500
|
|
Tooltip:
|
|
Name: Power Plant
|
|
Description: Generates power
|
|
ProvidesPrerequisite:
|
|
Prerequisite: anypower
|
|
Buildable:
|
|
BuildPaletteOrder: 10
|
|
Prerequisites: fact
|
|
Queue: Building.GDI, Building.Nod
|
|
Building:
|
|
Footprint: xx xx
|
|
Dimensions: 2,2
|
|
Health:
|
|
HP: 500
|
|
RevealsShroud:
|
|
Range: 4c0
|
|
Bib:
|
|
Power:
|
|
Amount: 100
|
|
ScalePowerWithHealth:
|
|
|
|
NUK2:
|
|
Inherits: ^BaseBuilding
|
|
Valued:
|
|
Cost: 800
|
|
Tooltip:
|
|
Name: Advanced Power Plant
|
|
Description: Provides more power, cheaper than the\nstandard Power Plant
|
|
ProvidesPrerequisite:
|
|
Prerequisite: anypower
|
|
Buildable:
|
|
BuildPaletteOrder: 80
|
|
Prerequisites: anyhq, ~techlevel.medium
|
|
Queue: Building.GDI, Building.Nod
|
|
Building:
|
|
Footprint: xx xx
|
|
Dimensions: 2,2
|
|
Health:
|
|
HP: 700
|
|
RevealsShroud:
|
|
Range: 4c0
|
|
Bib:
|
|
Power:
|
|
Amount: 200
|
|
ScalePowerWithHealth:
|
|
|
|
PROC:
|
|
Inherits: ^BaseBuilding
|
|
Valued:
|
|
Cost: 1500
|
|
Tooltip:
|
|
Name: Tiberium Refinery
|
|
Description: Processes raw Tiberium\ninto useable resources
|
|
Buildable:
|
|
BuildPaletteOrder: 20
|
|
Prerequisites: anypower
|
|
Queue: Building.GDI, Building.Nod
|
|
Building:
|
|
Footprint: _x_ xxx ===
|
|
Dimensions: 3,3
|
|
Health:
|
|
HP: 900
|
|
RevealsShroud:
|
|
Range: 6c0
|
|
Bib:
|
|
Refinery:
|
|
DockAngle: 112
|
|
DockOffset: 0,2
|
|
IsDragRequired: True
|
|
DragOffset: -554,512,0
|
|
DragLength: 12
|
|
TickRate: 15
|
|
StoresResources:
|
|
PipColor: Green
|
|
PipCount: 10
|
|
Capacity: 2000
|
|
Selectable:
|
|
Bounds: 72,56,0,12
|
|
CustomSellValue:
|
|
Value: 500
|
|
FreeActor:
|
|
Actor: HARV
|
|
SpawnOffset: 1,2
|
|
Facing: 64
|
|
WithResources:
|
|
Power:
|
|
Amount: -50
|
|
ProvidesPrerequisite@buildingname:
|
|
SelectionDecorations:
|
|
VisualBounds: 73,72
|
|
|
|
SILO:
|
|
Inherits: ^BaseBuilding
|
|
Valued:
|
|
Cost: 300
|
|
Tooltip:
|
|
Name: Tiberium Silo
|
|
Description: Stores processed Tiberium
|
|
Buildable:
|
|
BuildPaletteOrder: 35
|
|
Prerequisites: proc
|
|
Queue: Defence.GDI, Defence.Nod
|
|
Building:
|
|
Footprint: xx
|
|
Dimensions: 2,1
|
|
-GivesBuildableArea:
|
|
Health:
|
|
HP: 400
|
|
RevealsShroud:
|
|
Range: 4c0
|
|
Bib:
|
|
HasMinibib: Yes
|
|
RenderSprites:
|
|
WithSpriteBody:
|
|
AutoSelectionSize:
|
|
WithSiloAnimation:
|
|
StoresResources:
|
|
PipCount: 10
|
|
PipColor: Green
|
|
Capacity: 2000
|
|
-EmitInfantryOnSell:
|
|
Power:
|
|
Amount: -10
|
|
MustBeDestroyed:
|
|
RequiredForShortGame: false
|
|
SelectionDecorations:
|
|
VisualBounds: 49,30
|
|
|
|
PYLE:
|
|
Inherits: ^BaseBuilding
|
|
Valued:
|
|
Cost: 500
|
|
Tooltip:
|
|
Name: Barracks
|
|
Description: Trains infantry
|
|
ProvidesPrerequisite:
|
|
Prerequisite: barracks
|
|
Buildable:
|
|
BuildPaletteOrder: 30
|
|
Prerequisites: anypower
|
|
Queue: Building.GDI
|
|
Building:
|
|
Footprint: xx xx
|
|
Dimensions: 2,2
|
|
Health:
|
|
HP: 500
|
|
RevealsShroud:
|
|
Range: 5c0
|
|
Bib:
|
|
RallyPoint:
|
|
Exit@1:
|
|
SpawnOffset: -426,85,0
|
|
ExitCell: 0,1
|
|
Exit@2:
|
|
SpawnOffset: 298,298,0
|
|
ExitCell: 1,1
|
|
Production:
|
|
Produces: Infantry.GDI
|
|
ProductionQueue:
|
|
Type: Infantry.GDI
|
|
Group: Infantry
|
|
RequireOwner: false
|
|
BuildSpeed: .4
|
|
LowPowerSlowdown: 3
|
|
ProductionBar:
|
|
Power:
|
|
Amount: -20
|
|
ProvidesPrerequisite@buildingname:
|
|
|
|
HAND:
|
|
Inherits: ^BaseBuilding
|
|
Valued:
|
|
Cost: 500
|
|
Tooltip:
|
|
Name: Hand of Nod
|
|
Description: Trains infantry
|
|
ProvidesPrerequisite:
|
|
Prerequisite: barracks
|
|
Buildable:
|
|
BuildPaletteOrder: 30
|
|
Prerequisites: anypower
|
|
Queue: Building.Nod
|
|
Building:
|
|
Footprint: __ xx xx
|
|
Dimensions: 2,3
|
|
Health:
|
|
HP: 500
|
|
RevealsShroud:
|
|
Range: 5c0
|
|
Bib:
|
|
RallyPoint:
|
|
Exit@1:
|
|
SpawnOffset: 512,1024,0
|
|
ExitCell: 1,2
|
|
Production:
|
|
Produces: Infantry.Nod
|
|
ProductionQueue:
|
|
Type: Infantry.Nod
|
|
Group: Infantry
|
|
RequireOwner: false
|
|
BuildSpeed: .4
|
|
LowPowerSlowdown: 3
|
|
ProductionBar:
|
|
Power:
|
|
Amount: -20
|
|
ProvidesPrerequisite@buildingname:
|
|
Selectable:
|
|
Bounds: 48,48,0,10
|
|
|
|
AFLD:
|
|
Inherits: ^BaseBuilding
|
|
Valued:
|
|
Cost: 2000
|
|
Tooltip:
|
|
Name: Airstrip
|
|
Description: Provides a dropzone\nfor vehicle reinforcements
|
|
ProvidesPrerequisite:
|
|
Prerequisite: vehicleproduction
|
|
Buildable:
|
|
BuildPaletteOrder: 40
|
|
Prerequisites: proc
|
|
Queue: Building.Nod
|
|
Building:
|
|
Footprint: xxxx xxxx
|
|
Dimensions: 4,2
|
|
Health:
|
|
HP: 1000
|
|
RevealsShroud:
|
|
Range: 7c0
|
|
Bib:
|
|
WithIdleOverlay@DISH:
|
|
Sequence: idle-dish
|
|
RallyPoint:
|
|
Offset: 4,2
|
|
Exit@1:
|
|
SpawnOffset: -1024,0,0
|
|
ExitCell: 3,1
|
|
ProductionAirdrop:
|
|
Produces: Vehicle.Nod
|
|
WithDeliveryAnimation:
|
|
ProductionQueue:
|
|
Type: Vehicle.Nod
|
|
Group: Vehicle
|
|
RequireOwner: false
|
|
BuildSpeed: .4
|
|
LowPowerSlowdown: 3
|
|
ReadyAudio:
|
|
ProductionBar:
|
|
Power:
|
|
Amount: -30
|
|
ProvidesPrerequisite@buildingname:
|
|
|
|
WEAP:
|
|
Inherits: ^BaseBuilding
|
|
Valued:
|
|
Cost: 2000
|
|
Tooltip:
|
|
Name: Weapons Factory
|
|
Description: Produces vehicles
|
|
ProvidesPrerequisite:
|
|
Prerequisite: vehicleproduction
|
|
Buildable:
|
|
BuildPaletteOrder: 40
|
|
Prerequisites: proc
|
|
Queue: Building.GDI
|
|
Building:
|
|
Footprint: ___ xxx ===
|
|
Dimensions: 3,3
|
|
Selectable:
|
|
Bounds: 72,48,0,12
|
|
Health:
|
|
HP: 1000
|
|
RevealsShroud:
|
|
Range: 4c0
|
|
Bib:
|
|
WithProductionDoorOverlay:
|
|
Sequence: build-top
|
|
RallyPoint:
|
|
Offset: 0,3
|
|
Exit@1:
|
|
SpawnOffset: -341,-341,0
|
|
ExitCell: 0,2
|
|
ExitDelay: 3
|
|
Production:
|
|
Produces: Vehicle.GDI
|
|
ProductionQueue:
|
|
Type: Vehicle.GDI
|
|
RequireOwner: false
|
|
Group: Vehicle
|
|
BuildSpeed: .4
|
|
LowPowerSlowdown: 3
|
|
ProductionBar:
|
|
Power:
|
|
Amount: -30
|
|
ProvidesPrerequisite@buildingname:
|
|
|
|
HPAD:
|
|
Inherits: ^BaseBuilding
|
|
Valued:
|
|
Cost: 1000
|
|
Tooltip:
|
|
Name: Helipad
|
|
Description: Produces, rearms and\nrepairs helicopters
|
|
Buildable:
|
|
BuildPaletteOrder: 50
|
|
Prerequisites: proc
|
|
Queue: Building.GDI, Building.Nod
|
|
Building:
|
|
Footprint: xx xx
|
|
Dimensions: 2,2
|
|
Health:
|
|
HP: 500
|
|
RevealsShroud:
|
|
Range: 5c0
|
|
Exit@1:
|
|
SpawnOffset: 0,-256,0
|
|
Production:
|
|
Produces: Aircraft.GDI, Aircraft.Nod
|
|
Reservable:
|
|
RepairsUnits:
|
|
WithRepairAnimation:
|
|
RallyPoint:
|
|
ProductionQueue@GDI:
|
|
Type: Aircraft.GDI
|
|
Factions: gdi
|
|
Group: Aircraft
|
|
BuildSpeed: .4
|
|
LowPowerSlowdown: 3
|
|
ProductionQueue@Nod:
|
|
Type: Aircraft.Nod
|
|
Factions: nod
|
|
Group: Aircraft
|
|
BuildSpeed: .4
|
|
LowPowerSlowdown: 3
|
|
ProductionBar@GDI:
|
|
ProductionType: Aircraft.GDI
|
|
ProductionBar@Nod:
|
|
ProductionType: Aircraft.Nod
|
|
Power:
|
|
Amount: -10
|
|
ProvidesPrerequisite@buildingname:
|
|
|
|
HQ:
|
|
Inherits: ^BaseBuilding
|
|
Valued:
|
|
Cost: 1000
|
|
Tooltip:
|
|
Name: Communications Center
|
|
Description: Provides radar and Air Strike support power.\nUnlocks higher-tech units and buildings.\nRequires power to operate.
|
|
ProvidesPrerequisite:
|
|
Prerequisite: anyhq
|
|
Buildable:
|
|
BuildPaletteOrder: 70
|
|
Prerequisites: proc, ~techlevel.medium
|
|
Queue: Building.GDI, Building.Nod
|
|
Building:
|
|
Footprint: x_ xx
|
|
Dimensions: 2,2
|
|
Selectable:
|
|
Bounds: 48,36,0,12
|
|
RequiresPower:
|
|
CanPowerDown:
|
|
PowerupSound: EnablePower
|
|
PowerdownSound: DisablePower
|
|
DisabledOverlay:
|
|
WithSpriteBody:
|
|
PauseAnimationWhenDisabled: true
|
|
Health:
|
|
HP: 700
|
|
RevealsShroud:
|
|
Range: 10c0
|
|
Bib:
|
|
ProvidesRadar:
|
|
RenderDetectionCircle:
|
|
DetectCloaked:
|
|
Range: 5c0
|
|
AirstrikePower:
|
|
Prerequisites: ~techlevel.superweapons
|
|
Icon: airstrike
|
|
ChargeTime: 210
|
|
SquadSize: 3
|
|
QuantizedFacings: 8
|
|
Description: Air Strike
|
|
LongDesc: Deploy an aerial napalm strike.\nBurns buildings and infantry along a line.
|
|
EndChargeSound: airredy1.aud
|
|
SelectTargetSound: select1.aud
|
|
InsufficientPowerSound: nopower1.aud
|
|
IncomingSound: enemya.aud
|
|
UnitType: a10
|
|
DisplayBeacon: True
|
|
BeaconPoster: airstrike
|
|
BeaconPosterPalette: beaconposter
|
|
DisplayRadarPing: True
|
|
CameraActor: camera
|
|
SupportPowerChargeBar:
|
|
Power:
|
|
Amount: -40
|
|
|
|
FIX:
|
|
Inherits: ^BaseBuilding
|
|
Valued:
|
|
Cost: 500
|
|
Tooltip:
|
|
Name: Repair Facility
|
|
Description: Repairs vehicles
|
|
Buildable:
|
|
BuildPaletteOrder: 60
|
|
Prerequisites: vehicleproduction
|
|
Queue: Building.GDI, Building.Nod
|
|
Building:
|
|
Footprint: _x_ xxx _x_
|
|
Dimensions: 3,3
|
|
Selectable:
|
|
Bounds: 64,34,0,3
|
|
SelectionDecorations:
|
|
VisualBounds: 72,48
|
|
Health:
|
|
HP: 600
|
|
RevealsShroud:
|
|
Range: 5c0
|
|
Bib:
|
|
HasMinibib: Yes
|
|
Reservable:
|
|
RepairsUnits:
|
|
Interval: 15
|
|
RallyPoint:
|
|
WithRepairAnimation:
|
|
Power:
|
|
Amount: -30
|
|
ProvidesPrerequisite@buildingname:
|
|
|
|
EYE:
|
|
Inherits: ^BaseBuilding
|
|
Valued:
|
|
Cost: 1800
|
|
Tooltip:
|
|
Name: Advanced Communications Center
|
|
Description: Provides radar and Orbital Ion Cannon support power.\nUnlocks Mammoth Tank and Commando.\nRequires power to operate.
|
|
ProvidesPrerequisite:
|
|
Prerequisite: anyhq
|
|
Buildable:
|
|
BuildPaletteOrder: 100
|
|
Prerequisites: anyhq, ~techlevel.high
|
|
Queue: Building.GDI
|
|
Building:
|
|
Footprint: x_ xx
|
|
Dimensions: 2,2
|
|
Selectable:
|
|
Bounds: 48,36,0,12
|
|
RequiresPower:
|
|
CanPowerDown:
|
|
PowerupSound: EnablePower
|
|
PowerdownSound: DisablePower
|
|
DisabledOverlay:
|
|
WithSpriteBody:
|
|
PauseAnimationWhenDisabled: true
|
|
Health:
|
|
HP: 1200
|
|
RevealsShroud:
|
|
Range: 10c0
|
|
Bib:
|
|
ProvidesRadar:
|
|
RenderDetectionCircle:
|
|
DetectCloaked:
|
|
Range: 5c0
|
|
IonCannonPower:
|
|
Prerequisites: ~techlevel.superweapons
|
|
Icon: ioncannon
|
|
Cursor: ioncannon
|
|
ChargeTime: 180
|
|
Description: Ion Cannon
|
|
LongDesc: Initiate an Ion Cannon strike.\nApplies instant damage to a small area.
|
|
BeginChargeSound: ionchrg1.aud
|
|
EndChargeSound: ionredy1.aud
|
|
LaunchSound: ion1.aud
|
|
SelectTargetSound: select1.aud
|
|
InsufficientPowerSound: nopower1.aud
|
|
DisplayRadarPing: True
|
|
CameraActor: camera.small
|
|
SupportPowerChargeBar:
|
|
Power:
|
|
Amount: -200
|
|
ProvidesPrerequisite@buildingname:
|
|
|
|
TMPL:
|
|
Inherits: ^BaseBuilding
|
|
Valued:
|
|
Cost: 2000
|
|
Tooltip:
|
|
Name: Temple of Nod
|
|
Description: Provides Nuclear Strike support power.\nUnlocks Stealth Tank, Chem. Warrior and Obelisk of Light.\nRequires power to operate.
|
|
ProvidesPrerequisite:
|
|
Prerequisite: anyhq
|
|
Buildable:
|
|
BuildPaletteOrder: 100
|
|
Prerequisites: anyhq, ~techlevel.high
|
|
Queue: Building.Nod
|
|
Building:
|
|
Footprint: ___ xxx xxx
|
|
Dimensions: 3,3
|
|
Selectable:
|
|
Bounds: 72,48,0,16
|
|
RequiresPower:
|
|
CanPowerDown:
|
|
PowerupSound: EnablePower
|
|
PowerdownSound: DisablePower
|
|
DisabledOverlay:
|
|
Health:
|
|
HP: 2000
|
|
RevealsShroud:
|
|
Range: 6c0
|
|
Bib:
|
|
NukePower:
|
|
Prerequisites: ~techlevel.superweapons
|
|
Icon: abomb
|
|
Cursor: nuke
|
|
ChargeTime: 300
|
|
Description: Nuclear Strike
|
|
LongDesc: Launch a tactical nuclear warhead.\nApplies heavy damage over a large area.
|
|
BeginChargeSound:
|
|
EndChargeSound: nukavail.aud
|
|
SelectTargetSound: select1.aud
|
|
InsufficientPowerSound: nopower1.aud
|
|
LaunchSound: nuklnch1.aud
|
|
IncomingSound: nuke1.aud
|
|
MissileWeapon: atomic
|
|
DisplayBeacon: True
|
|
BeaconPoster: atomic
|
|
BeaconPosterPalette: beaconposter
|
|
DisplayRadarPing: True
|
|
CameraActor: camera
|
|
SupportPowerChargeBar:
|
|
Power:
|
|
Amount: -150
|
|
ProvidesPrerequisite@buildingname:
|
|
|
|
GUN:
|
|
Inherits: ^Defense
|
|
Valued:
|
|
Cost: 600
|
|
CustomBuildTimeValue:
|
|
Value: 1440
|
|
Tooltip:
|
|
Name: Turret
|
|
Description: Basic Anti-Tank base defense.\n Strong vs Tanks, vehicles\n Weak vs Infantry
|
|
Buildable:
|
|
BuildPaletteOrder: 45
|
|
Prerequisites: barracks
|
|
Queue: Defence.GDI, Defence.Nod
|
|
Building:
|
|
Health:
|
|
HP: 400
|
|
Armor:
|
|
Type: Heavy
|
|
RevealsShroud:
|
|
Range: 6c0
|
|
Bib:
|
|
HasMinibib: Yes
|
|
Turreted:
|
|
ROT: 12
|
|
InitialFacing: 50
|
|
-WithSpriteBody:
|
|
WithTurretedSpriteBody:
|
|
Armament:
|
|
Weapon: TurretGun
|
|
LocalOffset: 512,0,112
|
|
MuzzleSequence: muzzle
|
|
AttackTurreted:
|
|
WithMuzzleOverlay:
|
|
-WithDeathAnimation:
|
|
DetectCloaked:
|
|
Range: 3c0
|
|
Power:
|
|
Amount: -20
|
|
|
|
SAM:
|
|
Inherits: ^Defense
|
|
Valued:
|
|
Cost: 700
|
|
CustomBuildTimeValue:
|
|
Value: 2000
|
|
Tooltip:
|
|
Name: SAM Site
|
|
Description: Anti-Aircraft base defense.\n Strong vs Aircraft\n Cannot target Ground units.
|
|
Buildable:
|
|
BuildPaletteOrder: 50
|
|
Prerequisites: hand
|
|
Queue: Defence.Nod
|
|
Building:
|
|
Footprint: xx
|
|
Dimensions: 2,1
|
|
RequiresPower:
|
|
DisabledOverlay:
|
|
Health:
|
|
HP: 400
|
|
Armor:
|
|
Type: Heavy
|
|
RevealsShroud:
|
|
Range: 8c0
|
|
Turreted:
|
|
ROT: 10
|
|
InitialFacing: 0
|
|
RealignDelay: -1
|
|
-WithSpriteBody:
|
|
WithTurretedSpriteBody:
|
|
AutoSelectionSize:
|
|
Armament:
|
|
Weapon: SAMMissile
|
|
MuzzleSequence: muzzle
|
|
AttackPopupTurreted:
|
|
WithMuzzleOverlay:
|
|
-RenderDetectionCircle:
|
|
Power:
|
|
Amount: -20
|
|
|
|
OBLI:
|
|
Inherits: ^Defense
|
|
Valued:
|
|
Cost: 1500
|
|
CustomBuildTimeValue:
|
|
Value: 3120
|
|
Tooltip:
|
|
Name: Obelisk of Light
|
|
Description: Advanced base defense.\nRequires power to operate.\n Strong vs all Ground units\n Cannot target Aircraft
|
|
Buildable:
|
|
BuildPaletteOrder: 60
|
|
Prerequisites: tmpl, ~techlevel.high
|
|
Queue: Defence.Nod
|
|
Building:
|
|
Footprint: _ x
|
|
Dimensions: 1,2
|
|
Selectable:
|
|
Bounds: 24,24,0,12
|
|
SelectionDecorations:
|
|
VisualBounds: 22,42
|
|
RequiresPower:
|
|
DisabledOverlay:
|
|
Health:
|
|
HP: 600
|
|
Armor:
|
|
Type: Heavy
|
|
RevealsShroud:
|
|
Range: 8c0
|
|
Bib:
|
|
HasMinibib: Yes
|
|
WithChargeAnimation:
|
|
Armament:
|
|
Weapon: Laser
|
|
LocalOffset: 0,0,725
|
|
FireDelay: 0
|
|
AttackCharge:
|
|
ChargeAudio: obelpowr.aud
|
|
ReloadTime: 40
|
|
InitialChargeDelay: 50
|
|
-EmitInfantryOnSell:
|
|
DetectCloaked:
|
|
Range: 5c0
|
|
Power:
|
|
Amount: -150
|
|
|
|
GTWR:
|
|
Inherits: ^Defense
|
|
Valued:
|
|
Cost: 600
|
|
CustomBuildTimeValue:
|
|
Value: 1440
|
|
Tooltip:
|
|
Name: Guard Tower
|
|
Description: Basic defensive structure.\n Strong vs Infantry\n Weak vs Tanks
|
|
Buildable:
|
|
BuildPaletteOrder: 40
|
|
Prerequisites: barracks
|
|
Queue: Defence.GDI, Defence.Nod
|
|
Building:
|
|
Health:
|
|
HP: 400
|
|
RevealsShroud:
|
|
Range: 7c0
|
|
Bib:
|
|
HasMinibib: Yes
|
|
Armament:
|
|
Weapon: HighV
|
|
LocalOffset: 256,0,256
|
|
MuzzleSequence: muzzle
|
|
AttackTurreted:
|
|
BodyOrientation:
|
|
QuantizedFacings: 8
|
|
DetectCloaked:
|
|
Range: 3c0
|
|
WithMuzzleOverlay:
|
|
Turreted:
|
|
ROT: 255
|
|
Power:
|
|
Amount: -10
|
|
|
|
ATWR:
|
|
Inherits: ^Defense
|
|
Valued:
|
|
Cost: 1000
|
|
CustomBuildTimeValue:
|
|
Value: 2880
|
|
Tooltip:
|
|
Name: Advanced Guard Tower
|
|
Description: All-purpose defensive structure.\n Strong vs Aircraft, Tanks\n Weak vs Infantry
|
|
Buildable:
|
|
BuildPaletteOrder: 60
|
|
Prerequisites: anyhq, ~techlevel.medium
|
|
Queue: Defence.GDI
|
|
Building:
|
|
Footprint: _ x
|
|
Dimensions: 1,2
|
|
Selectable:
|
|
Bounds: 24,24,0,12
|
|
SelectionDecorations:
|
|
VisualBounds: 22,40,0,4
|
|
RequiresPower:
|
|
DisabledOverlay:
|
|
Health:
|
|
HP: 600
|
|
Armor:
|
|
Type: Heavy
|
|
RevealsShroud:
|
|
Range: 8c0
|
|
Bib:
|
|
HasMinibib: Yes
|
|
Turreted:
|
|
ROT: 255
|
|
Offset: 128,128,0
|
|
Armament@PRIMARY:
|
|
Weapon: TowerMissle
|
|
LocalOffset: 256,128,0, 256,-128,0
|
|
LocalYaw: -100,100
|
|
Armament@SECONDARY:
|
|
Weapon: SAMMissile
|
|
LocalOffset: 256,128,0, 256,-128,0
|
|
LocalYaw: -100,100
|
|
AttackTurreted:
|
|
BodyOrientation:
|
|
QuantizedFacings: 8
|
|
DetectCloaked:
|
|
Range: 5c0
|
|
Power:
|
|
Amount: -50
|
|
|
|
SBAG:
|
|
Inherits: ^Wall
|
|
Valued:
|
|
Cost: 25
|
|
CustomSellValue:
|
|
Value: 0
|
|
Tooltip:
|
|
Name: Sandbag Barrier
|
|
Description: Stops infantry and light vehicles.\nCan be crushed by tanks.
|
|
Buildable:
|
|
BuildPaletteOrder: 20
|
|
Prerequisites: fact
|
|
Queue: Defence.GDI
|
|
Armor:
|
|
Type: Light
|
|
LineBuild:
|
|
Range: 8
|
|
NodeTypes: sandbag
|
|
LineBuildNode:
|
|
Types: sandbag
|
|
WithWallSpriteBody:
|
|
Type: sandbag
|
|
|
|
CYCL:
|
|
Inherits: ^Wall
|
|
Valued:
|
|
Cost: 25
|
|
CustomSellValue:
|
|
Value: 0
|
|
Tooltip:
|
|
Name: Chain Link Barrier
|
|
Description: Stops infantry and light vehicles.\nCan be crushed by tanks.
|
|
Buildable:
|
|
BuildPaletteOrder: 20
|
|
Prerequisites: fact
|
|
Queue: Defence.Nod
|
|
Armor:
|
|
Type: Light
|
|
LineBuild:
|
|
Range: 8
|
|
NodeTypes: chain
|
|
LineBuildNode:
|
|
Types: chain
|
|
WithWallSpriteBody:
|
|
Type: chain
|
|
|
|
BRIK:
|
|
Inherits: ^Wall
|
|
Valued:
|
|
Cost: 100
|
|
CustomSellValue:
|
|
Value: 0
|
|
Tooltip:
|
|
Name: Concrete Barrier
|
|
Description: Stops infantry and most tanks.\nBlocks some projectiles.
|
|
Buildable:
|
|
BuildPaletteOrder: 30
|
|
Prerequisites: vehicleproduction
|
|
Queue: Defence.GDI, Defence.Nod
|
|
Health:
|
|
HP: 250
|
|
Armor:
|
|
Type: Heavy
|
|
BlocksProjectiles:
|
|
Crushable:
|
|
CrushClasses: heavywall
|
|
-CrushSound:
|
|
SoundOnDamageTransition:
|
|
DestroyedSounds: crumble.aud
|
|
LineBuild:
|
|
Range: 8
|
|
NodeTypes: concrete
|
|
LineBuildNode:
|
|
Types: concrete
|
|
WithWallSpriteBody:
|
|
Type: concrete
|
|
|
|
BARRACKS:
|
|
AlwaysVisible:
|
|
Tooltip:
|
|
Name: Infantry Production
|
|
Description: Infantry Production
|
|
|
|
VEHICLEPRODUCTION:
|
|
AlwaysVisible:
|
|
Tooltip:
|
|
Name: Vehicle Production
|
|
Description: Vehicle Production
|
|
|
|
ANYPOWER:
|
|
AlwaysVisible:
|
|
Tooltip:
|
|
Name: Power Plant
|
|
Description: Power Plant
|
|
|
|
ANYHQ:
|
|
AlwaysVisible:
|
|
Tooltip:
|
|
Name: a communications center
|
|
Description: a communications center
|