TD Balance Changes v1192016

Balance changes are as followed:

Increase power of AGT to 50 from 40.

MSAM faster reload to 45 from 100.

Increase APC damage vs light target to 105 from 100.

MLRS attack speed increase to 100 from 140.

Rocket Infantry damage increase to 35 from 30.

MCV Price increase to 4000 from 2000. Build time increase from 0:48 to
1:36.

MCV unit HP increase to 950 from 750. armor type Heavy from Light.

MCV now requires both Command Center and Repair Pad to produce.

Construction yard HP increase to 2000 from 1400.

Repair pad HP increase to 600 from 400.

Link discussion at:
http://www.sleipnirstuff.com/forum/viewtopic.php?f=82&p=294421#294421
This commit is contained in:
AoAGeneral
2016-01-19 12:41:51 -08:00
parent 3b675c9bad
commit fb95776170
4 changed files with 12 additions and 12 deletions

View File

@@ -1,7 +1,7 @@
FACT:
Inherits: ^BaseBuilding
Valued:
Cost: 2000
Cost: 4000
Tooltip:
Name: Construction Yard
Description: Builds structures
@@ -9,7 +9,7 @@ FACT:
Footprint: xxx xxx
Dimensions: 3,2
Health:
HP: 1400
HP: 2000
Armor:
Type: Wood
RevealsShroud:
@@ -515,7 +515,7 @@ FIX:
SelectionDecorations:
VisualBounds: 72,48
Health:
HP: 400
HP: 600
RevealsShroud:
Range: 5c0
Bib:
@@ -840,7 +840,7 @@ ATWR:
DetectCloaked:
Range: 5c0
Power:
Amount: -40
Amount: -50
SBAG:
Inherits: ^Wall

View File

@@ -1,13 +1,13 @@
MCV:
Inherits: ^Vehicle
Valued:
Cost: 2000
Cost: 4000
Tooltip:
Name: Mobile Construction Vehicle
Description: Deploys into another Construction Yard.\n Unarmed
Buildable:
BuildPaletteOrder: 100
Prerequisites: anyhq, ~techlevel.medium
Prerequisites: anyhq, ~techlevel.medium, fix
Queue: Vehicle.GDI, Vehicle.Nod
Selectable:
Priority: 4
@@ -15,9 +15,9 @@ MCV:
Speed: 71
Crushes: crate, infantry
Health:
HP: 750
HP: 950
Armor:
Type: Light
Type: Heavy
RevealsShroud:
Range: 8c0
Transforms:
@@ -486,7 +486,7 @@ MLRS:
PipCount: 0
SelfReloads: true
ReloadCount: 1
SelfReloadTicks: 100
SelfReloadTicks: 45
AttackTurreted:
WithReloadingSpriteTurret:
AmmoPoolName: primary

View File

@@ -16,7 +16,7 @@ Rockets:
RangeLimit: 20
Warhead@1Dam: SpreadDamage
Spread: 128
Damage: 30
Damage: 35
ValidTargets: Ground, Air
Versus:
None: 50
@@ -170,7 +170,7 @@ MammothMissiles:
ValidImpactTypes: Air, AirHit
227mm:
ReloadDelay: 140
ReloadDelay: 100
Range: 12c0
MinRange: 3c0
Burst: 4

View File

@@ -174,7 +174,7 @@ APCGun:
Versus:
None: 50
Wood: 50
Light: 100
Light: 105
Heavy: 50
DamageTypes: Prone50Percent, TriggerProne, DefaultDeath
Warhead@2Eff: CreateEffect