TD Balance Changes v1192016
Balance changes are as followed: Increase power of AGT to 50 from 40. MSAM faster reload to 45 from 100. Increase APC damage vs light target to 105 from 100. MLRS attack speed increase to 100 from 140. Rocket Infantry damage increase to 35 from 30. MCV Price increase to 4000 from 2000. Build time increase from 0:48 to 1:36. MCV unit HP increase to 950 from 750. armor type Heavy from Light. MCV now requires both Command Center and Repair Pad to produce. Construction yard HP increase to 2000 from 1400. Repair pad HP increase to 600 from 400. Link discussion at: http://www.sleipnirstuff.com/forum/viewtopic.php?f=82&p=294421#294421
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@@ -1,7 +1,7 @@
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FACT:
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Inherits: ^BaseBuilding
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Valued:
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Cost: 2000
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Cost: 4000
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Tooltip:
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Name: Construction Yard
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Description: Builds structures
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@@ -9,7 +9,7 @@ FACT:
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Footprint: xxx xxx
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Dimensions: 3,2
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Health:
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HP: 1400
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HP: 2000
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Armor:
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Type: Wood
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RevealsShroud:
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@@ -515,7 +515,7 @@ FIX:
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SelectionDecorations:
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VisualBounds: 72,48
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Health:
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HP: 400
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HP: 600
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RevealsShroud:
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Range: 5c0
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Bib:
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@@ -840,7 +840,7 @@ ATWR:
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DetectCloaked:
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Range: 5c0
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Power:
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Amount: -40
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Amount: -50
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SBAG:
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Inherits: ^Wall
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@@ -1,13 +1,13 @@
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MCV:
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Inherits: ^Vehicle
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Valued:
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Cost: 2000
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Cost: 4000
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Tooltip:
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Name: Mobile Construction Vehicle
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Description: Deploys into another Construction Yard.\n Unarmed
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Buildable:
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BuildPaletteOrder: 100
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Prerequisites: anyhq, ~techlevel.medium
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Prerequisites: anyhq, ~techlevel.medium, fix
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Queue: Vehicle.GDI, Vehicle.Nod
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Selectable:
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Priority: 4
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@@ -15,9 +15,9 @@ MCV:
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Speed: 71
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Crushes: crate, infantry
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Health:
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HP: 750
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HP: 950
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Armor:
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Type: Light
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Type: Heavy
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RevealsShroud:
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Range: 8c0
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Transforms:
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@@ -486,7 +486,7 @@ MLRS:
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PipCount: 0
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SelfReloads: true
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ReloadCount: 1
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SelfReloadTicks: 100
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SelfReloadTicks: 45
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AttackTurreted:
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WithReloadingSpriteTurret:
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AmmoPoolName: primary
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@@ -16,7 +16,7 @@ Rockets:
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RangeLimit: 20
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Warhead@1Dam: SpreadDamage
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Spread: 128
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Damage: 30
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Damage: 35
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ValidTargets: Ground, Air
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Versus:
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None: 50
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@@ -170,7 +170,7 @@ MammothMissiles:
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ValidImpactTypes: Air, AirHit
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227mm:
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ReloadDelay: 140
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ReloadDelay: 100
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Range: 12c0
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MinRange: 3c0
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Burst: 4
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@@ -174,7 +174,7 @@ APCGun:
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Versus:
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None: 50
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Wood: 50
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Light: 100
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Light: 105
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Heavy: 50
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DamageTypes: Prone50Percent, TriggerProne, DefaultDeath
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Warhead@2Eff: CreateEffect
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