Files
OpenRA/mods/cnc/rules/vehicles.yaml
AoAGeneral fb95776170 TD Balance Changes v1192016
Balance changes are as followed:

Increase power of AGT to 50 from 40.

MSAM faster reload to 45 from 100.

Increase APC damage vs light target to 105 from 100.

MLRS attack speed increase to 100 from 140.

Rocket Infantry damage increase to 35 from 30.

MCV Price increase to 4000 from 2000. Build time increase from 0:48 to
1:36.

MCV unit HP increase to 950 from 750. armor type Heavy from Light.

MCV now requires both Command Center and Repair Pad to produce.

Construction yard HP increase to 2000 from 1400.

Repair pad HP increase to 600 from 400.

Link discussion at:
http://www.sleipnirstuff.com/forum/viewtopic.php?f=82&p=294421#294421
2016-01-19 12:41:51 -08:00

556 lines
10 KiB
YAML

MCV:
Inherits: ^Vehicle
Valued:
Cost: 4000
Tooltip:
Name: Mobile Construction Vehicle
Description: Deploys into another Construction Yard.\n Unarmed
Buildable:
BuildPaletteOrder: 100
Prerequisites: anyhq, ~techlevel.medium, fix
Queue: Vehicle.GDI, Vehicle.Nod
Selectable:
Priority: 4
Mobile:
Speed: 71
Crushes: crate, infantry
Health:
HP: 950
Armor:
Type: Heavy
RevealsShroud:
Range: 8c0
Transforms:
IntoActor: fact
Offset: -1,-1
Facing: 108
TransformSounds: constru2.aud, hvydoor1.aud
NoTransformNotification: BuildingCannotPlaceAudio
MustBeDestroyed:
RequiredForShortGame: true
BaseBuilding:
SpawnActorOnDeath:
Actor: MCV.Husk
-GainsExperience:
-Cloak:
SelectionDecorations:
VisualBounds: 36,36
HARV:
Inherits: ^Tank
Valued:
Cost: 1000
Tooltip:
Name: Harvester
GenericName: Harvester
Description: Collects Tiberium for processing.\n Unarmed
Buildable:
BuildPaletteOrder: 10
Prerequisites: proc
Queue: Vehicle.GDI, Vehicle.Nod
InitialActivity: FindResources
Selectable:
Priority: 7
Harvester:
Resources: Tiberium, BlueTiberium
PipCount: 7
Capacity: 20
LoadTicksPerBale: 12
UnloadTicksPerBale: 6
SearchFromProcRadius: 25
SearchFromOrderRadius: 15
Mobile:
Speed: 85
Health:
HP: 600
Armor:
Type: Heavy
RevealsShroud:
Range: 4c0
SpawnActorOnDeath:
Actor: HARV.Husk
-GainsExperience:
WithHarvestAnimation:
WithDockingAnimation:
Explodes:
Weapon: TiberiumExplosion
SelectionDecorations:
VisualBounds: 36,36
APC:
Inherits: ^Tank
Valued:
Cost: 600
Tooltip:
Name: APC
Description: Armed infantry transport.\nCan attack Aircraft.\n Strong vs Vehicles\n Weak vs Infantry
Buildable:
BuildPaletteOrder: 30
Prerequisites: pyle
Queue: Vehicle.GDI
Mobile:
UpgradeTypes: notmobile
UpgradeMaxEnabledLevel: 0
ROT: 8
Speed: 128
Health:
HP: 200
Armor:
Type: Heavy
RevealsShroud:
Range: 7c0
Turreted:
ROT: 10
Armament@PRIMARY:
Weapon: APCGun
Recoil: 96
RecoilRecovery: 18
LocalOffset: 85,85,299, 85,-85,299
MuzzleSequence: muzzle
Armament@SECONDARY:
Name: secondary
Weapon: APCGun.AA
Recoil: 96
RecoilRecovery: 18
LocalOffset: 85,85,299, 85,-85,299
MuzzleSequence: muzzle
AttackTurreted:
WithMuzzleOverlay:
WithSpriteTurret:
AutoTarget:
Cargo:
Types: Infantry
MaxWeight: 5
PipCount: 5
LoadingUpgrades: notmobile
SpawnActorOnDeath:
Actor: APC.Husk
ARTY:
Inherits: ^Tank
Valued:
Cost: 600
Tooltip:
Name: Artillery
Description: Long-range artillery.\n Strong vs Infantry, Vehicles and Buildings
Buildable:
BuildPaletteOrder: 60
Prerequisites: anyhq, ~techlevel.medium
Queue: Vehicle.Nod
Mobile:
ROT: 2
Speed: 85
Health:
HP: 75
Armor:
Type: Light
RevealsShroud:
Range: 8c0
Armament:
Weapon: ArtilleryShell
LocalOffset: 624,0,208
MuzzleSequence: muzzle
AttackFrontal:
WithMuzzleOverlay:
AutoTarget:
InitialStanceAI: Defend
SpawnActorOnDeath:
Actor: ARTY.Husk
Explodes:
Weapon: ArtilleryShell
EmptyWeapon: UnitExplode
LoadedChance: 75
FTNK:
Inherits: ^Tank
Valued:
Cost: 600
Tooltip:
Name: Flame Tank
Description: Heavily armored flame-throwing vehicle.\n Strong vs Infantry, Buildings and Vehicles\n Weak vs Tanks
Buildable:
BuildPaletteOrder: 50
Prerequisites: anyhq, ~techlevel.medium
Queue: Vehicle.Nod
Mobile:
ROT: 7
Speed: 99
Health:
HP: 270
Armor:
Type: Heavy
RevealsShroud:
Range: 5c0
Armament:
Weapon: BigFlamer
LocalOffset: 512,128,42, 512,-128,42
MuzzleSequence: muzzle
AttackFrontal:
AutoTarget:
WithMuzzleOverlay:
Explodes:
Weapon: FlametankExplode
EmptyWeapon: FlametankExplode
SpawnActorOnDeath:
Actor: FTNK.Husk
BGGY:
Inherits: ^Vehicle
Valued:
Cost: 300
Tooltip:
Name: Nod Buggy
Description: Fast scout and anti-infantry vehicle.\n Strong vs Infantry\n Weak vs Tanks
Buildable:
BuildPaletteOrder: 20
Prerequisites: afld
Queue: Vehicle.Nod
Mobile:
ROT: 10
Speed: 170
Health:
HP: 120
Armor:
Type: Light
RevealsShroud:
Range: 8c0
Turreted:
ROT: 10
Offset: -43,0,128
Armament:
Weapon: MachineGun
LocalOffset: 171,0,43
MuzzleSequence: muzzle
AttackTurreted:
WithMuzzleOverlay:
WithSpriteTurret:
AutoTarget:
SpawnActorOnDeath:
Actor: BGGY.Husk
BIKE:
Inherits: ^Vehicle
Valued:
Cost: 500
Tooltip:
Name: Recon Bike
Description: Fast scout vehicle, armed with\nrockets.\nCan attack Aircraft.\n Strong vs Vehicles, Tanks\n Weak vs Infantry
Buildable:
BuildPaletteOrder: 30
Prerequisites: afld
Queue: Vehicle.Nod
Mobile:
ROT: 10
Speed: 213
TerrainSpeeds:
Clear: 70
Rough: 35
Road: 100
Tiberium: 35
BlueTiberium: 35
Beach: 35
Health:
HP: 120
Armor:
Type: Light
RevealsShroud:
Range: 8c0
Armament:
Weapon: BikeRockets
LocalOffset: -128, -170, 170, -128, 170, 170
LocalYaw: 100, -100
AttackFrontal:
AutoTarget:
SpawnActorOnDeath:
Actor: BIKE.Husk
JEEP:
Inherits: ^Vehicle
Valued:
Cost: 400
Tooltip:
Name: Hum-Vee
Description: Fast scout and anti-infantry vehicle.\n Strong vs Infantry\n Weak vs Tanks
Buildable:
BuildPaletteOrder: 20
Prerequisites: weap
Queue: Vehicle.GDI
Mobile:
ROT: 10
Speed: 156
Health:
HP: 160
Armor:
Type: Light
RevealsShroud:
Range: 8c0
Turreted:
ROT: 10
Offset: -85,0,128
Armament:
Weapon: MachineGun
LocalOffset: 171,0,85
MuzzleSequence: muzzle
AttackTurreted:
WithMuzzleOverlay:
WithSpriteTurret:
AutoTarget:
SpawnActorOnDeath:
Actor: JEEP.Husk
LTNK:
Inherits: ^Tank
Valued:
Cost: 600
Tooltip:
Name: Light Tank
Description: Fast, light tank.\n Strong vs Vehicles, Tanks\n Weak vs Infantry
Buildable:
BuildPaletteOrder: 40
Prerequisites: anyhq, ~techlevel.medium
Queue: Vehicle.Nod
Mobile:
ROT: 7
Speed: 113
Health:
HP: 350
Armor:
Type: Heavy
RevealsShroud:
Range: 6c0
Turreted:
ROT: 7
Armament:
Weapon: 70mm
Recoil: 85
RecoilRecovery: 17
LocalOffset: 720,0,90
MuzzleSequence: muzzle
AttackTurreted:
WithMuzzleOverlay:
WithSpriteTurret:
AutoTarget:
SpawnActorOnDeath:
Actor: LTNK.Husk
MTNK:
Inherits: ^Tank
Valued:
Cost: 800
Tooltip:
Name: Medium Tank
Description: General-Purpose GDI Tank.\n Strong vs Tanks, Vehicles\n Weak vs Infantry
Buildable:
BuildPaletteOrder: 40
Prerequisites: anyhq, ~techlevel.medium
Queue: Vehicle.GDI
Mobile:
Speed: 85
Health:
HP: 450
Armor:
Type: Heavy
RevealsShroud:
Range: 6c0
Turreted:
ROT: 5
Armament:
Weapon: 120mm
Recoil: 128
RecoilRecovery: 26
LocalOffset: 768,0,90
MuzzleSequence: muzzle
AttackTurreted:
WithMuzzleOverlay:
WithSpriteTurret:
AutoTarget:
SpawnActorOnDeath:
Actor: MTNK.Husk
SelectionDecorations:
VisualBounds: 28,28
HTNK:
Inherits: ^Tank
Valued:
Cost: 1500
Tooltip:
Name: Mammoth Tank
Description: Heavily armored GDI Tank.\nCan attack Aircraft.\n Strong vs Everything
Buildable:
BuildPaletteOrder: 60
Prerequisites: eye, ~techlevel.high
Queue: Vehicle.GDI
Mobile:
Crushes: wall, heavywall, crate, infantry
Speed: 56
ROT: 3
Health:
HP: 800
Armor:
Type: Heavy
RevealsShroud:
Range: 6c0
WithSpriteTurret:
Turreted:
ROT: 3
Armament@PRIMARY:
Weapon: 120mmDual
LocalOffset: 900,180,340, 900,-180,340
Recoil: 170
RecoilRecovery: 42
MuzzleSequence: muzzle
Armament@SECONDARY:
Name: secondary
Weapon: MammothMissiles
LocalOffset: -85,384,340, -85,-384,340
LocalYaw: -100, 100
Recoil: 10
MuzzleSequence: muzzle
AttackTurreted:
WithMuzzleOverlay:
AutoTarget:
SelfHealing:
Ticks: 10
HealIfBelow: 50%
DamageCooldown: 200
SpawnActorOnDeath:
Actor: HTNK.Husk
SelectionDecorations:
VisualBounds: 34,34,0,-3
MSAM:
Inherits: ^Tank
Valued:
Cost: 1000
Tooltip:
Name: Rocket Launcher
Description: Long range rocket artillery.\n Strong vs all Ground units.
Buildable:
BuildPaletteOrder: 50
Prerequisites: anyhq, ~techlevel.medium
Queue: Vehicle.GDI
Mobile:
Speed: 85
ROT: 4
Health:
HP: 120
Armor:
Type: Light
RevealsShroud:
Range: 8c0
Turreted:
ROT: 255
Offset: -256,0,128
Armament@PRIMARY:
Weapon: 227mm
LocalOffset: 213,128,0, 213,-128,0
Armament@SECONDARY:
Weapon: 227mm
LocalOffset: 213,-128,0, 213,128,0
AttackFrontal:
WithSpriteTurret:
AimSequence: aim
AutoTarget:
SpawnActorOnDeath:
Actor: MSAM.Husk
MLRS:
Inherits: ^Tank
Valued:
Cost: 600
Tooltip:
Name: Mobile S.A.M.
Description: Powerful anti-air unit.\nCannot attack Ground units.
Buildable:
BuildPaletteOrder: 70
Prerequisites: anyhq, ~techlevel.medium
Queue: Vehicle.Nod
Mobile:
Speed: 99
ROT: 7
Health:
HP: 120
Armor:
Type: Light
RevealsShroud:
Range: 8c0
Turreted:
ROT: 8
Offset: -128,0,128
RealignDelay: 0
Armament:
Weapon: Patriot
LocalOffset: 0,-171,0, 0,171,0
AmmoPool:
Ammo: 2
PipCount: 0
SelfReloads: true
ReloadCount: 1
SelfReloadTicks: 45
AttackTurreted:
WithReloadingSpriteTurret:
AmmoPoolName: primary
AutoTarget:
InitialStanceAI: Defend
RenderRangeCircle:
SpawnActorOnDeath:
Actor: MLRS.Husk
STNK:
Inherits: ^Vehicle
Valued:
Cost: 900
Tooltip:
Name: Stealth Tank
Description: Long-range missile tank that can cloak.\nCan attack Aircraft.\nHas weak armor. Can be spotted by infantry and defense structures.\n Strong vs Vehicles, Tanks\n Weak vs Infantry.
Buildable:
BuildPaletteOrder: 90
Prerequisites: tmpl, ~techlevel.high
Queue: Vehicle.Nod
Mobile:
ROT: 10
Speed: 142
Crushes: crate, infantry
Health:
HP: 150
Armor:
Type: Light
RevealsShroud:
Range: 7c0
Cloak:
-UpgradeTypes:
InitialDelay: 90
CloakDelay: 90
CloakSound: trans1.aud
UncloakSound: trans1.aud
Armament:
Weapon: 227mm.stnk
LocalOffset: 213,43,128, 213,-43,128
AttackFrontal:
AutoTarget:
InitialStance: HoldFire
InitialStanceAI: ReturnFire
Targetable:
SpawnActorOnDeath:
Actor: STNK.Husk
-MustBeDestroyed:
MHQ:
Inherits: ^Vehicle
Valued:
Cost: 1000
Tooltip:
Name: Mobile HQ
Description: Mobile base of operations
Health:
HP: 200
Armor:
Type: Light
Mobile:
Speed: 85
RevealsShroud:
Range: 6c0
WithIdleOverlay@SPINNER:
Sequence: spinner
Offset: -256,0,256