Files
OpenRA/mods/cnc/weapons/smallcaliber.yaml
AoAGeneral fb95776170 TD Balance Changes v1192016
Balance changes are as followed:

Increase power of AGT to 50 from 40.

MSAM faster reload to 45 from 100.

Increase APC damage vs light target to 105 from 100.

MLRS attack speed increase to 100 from 140.

Rocket Infantry damage increase to 35 from 30.

MCV Price increase to 4000 from 2000. Build time increase from 0:48 to
1:36.

MCV unit HP increase to 950 from 750. armor type Heavy from Light.

MCV now requires both Command Center and Repair Pad to produce.

Construction yard HP increase to 2000 from 1400.

Repair pad HP increase to 600 from 400.

Link discussion at:
http://www.sleipnirstuff.com/forum/viewtopic.php?f=82&p=294421#294421
2016-01-19 12:41:51 -08:00

200 lines
3.5 KiB
YAML

Sniper:
Report: ramgun2.aud
ValidTargets: Ground, Infantry
InvalidTargets: Vehicle, Water, Structure, Wall, Husk
ReloadDelay: 40
Range: 6c0
Projectile: Bullet
Speed: 1c682
Warhead@1Dam: SpreadDamage
Spread: 42
Damage: 100
ValidTargets: Infantry
DamageTypes: Prone50Percent, TriggerProne, BulletDeath
HighV:
ReloadDelay: 25
Range: 6c0
Report: gun8.aud
Projectile: Bullet
Speed: 1c682
Warhead@1Dam: SpreadDamage
Spread: 683
Damage: 30
Versus:
None: 100
Wood: 50
Light: 70
Heavy: 35
DamageTypes: Prone50Percent, TriggerProne, BulletDeath
Warhead@2Eff: CreateEffect
Explosion: piffs
HeliAGGun:
ReloadDelay: 20
Burst: 2
BurstDelay: 0
Range: 4c0
MinRange: 0c768
ValidTargets: Ground
Report: gun5.aud
Projectile: Bullet
Speed: 1c682
Blockable: false
Warhead@1Dam: SpreadDamage
Spread: 256
Damage: 20
ValidTargets: Ground
Versus:
None: 100
Wood: 50
Light: 75
Heavy: 25
DamageTypes: Prone50Percent, TriggerProne, BulletDeath
Warhead@2Eff: CreateEffect
Explosion: piffs
HeliAAGun:
ReloadDelay: 20
Burst: 2
BurstDelay: 0
Range: 4c0
MinRange: 0c768
ValidTargets: Air
Report: gun5.aud
Projectile: Bullet
Speed: 1c682
Blockable: false
Warhead@1Dam: SpreadDamage
Spread: 128
Damage: 20
ValidTargets: Air
Versus:
None: 100
Wood: 50
Light: 50
Heavy: 25
DamageTypes: Prone50Percent, TriggerProne, BulletDeath
Warhead@2Eff: CreateEffect
Explosion: piffs
Pistol:
ReloadDelay: 7
Range: 3c0
InvalidTargets: Wall
Report: gun18.aud
Projectile: Bullet
Speed: 1c682
Warhead@1Dam: SpreadDamage
Spread: 128
Damage: 1
InvalidTargets: Wall
Versus:
None: 100
Wood: 50
Light: 50
Heavy: 25
DamageTypes: Prone50Percent, TriggerProne, BulletDeath
Warhead@2Eff: CreateEffect
Explosion: piff
M16:
ReloadDelay: 20
Range: 4c0
InvalidTargets: Wall
Report: mgun2.aud
Projectile: Bullet
Speed: 1c682
Warhead@1Dam: SpreadDamage
Spread: 128
Damage: 15
InvalidTargets: Wall
Versus:
None: 100
Wood: 25
Light: 30
Heavy: 10
DamageTypes: Prone50Percent, TriggerProne, BulletDeath
Warhead@2Eff: CreateEffect
Explosion: piff
MachineGun:
ReloadDelay: 20
Burst: 5
InvalidTargets: Wall
Range: 4c0
Report: mgun11.aud
Projectile: Bullet
Speed: 1c682
Warhead@1Dam: SpreadDamage
Spread: 128
Damage: 15
InvalidTargets: Wall
Versus:
None: 100
Wood: 20
Light: 50
Heavy: 15
Concrete: 10
DamageTypes: Prone50Percent, TriggerProne, BulletDeath
Warhead@2Eff: CreateEffect
Explosion: piffs
Vulcan:
ValidTargets: Ground, Water
ReloadDelay: 2
Range: 6c0
Report: gun5.aud
Projectile: Bullet
Speed: 1c682
Warhead@1Dam: SpreadDamage
Spread: 426
Damage: 100
ValidTargets: Ground, Water
Versus:
None: 100
Wood: 25
Light: 100
Heavy: 35
DamageTypes: Prone50Percent, TriggerProne, BulletDeath
Warhead@2Eff: CreateEffect
Explosion: piffs
APCGun:
ReloadDelay: 18
Range: 5c0
Report: gun20.aud
ValidTargets: Ground
Projectile: Bullet
Speed: 1c682
Warhead@1Dam: SpreadDamage
Spread: 128
Damage: 15
ValidTargets: Ground
Versus:
None: 50
Wood: 50
Light: 105
Heavy: 50
DamageTypes: Prone50Percent, TriggerProne, DefaultDeath
Warhead@2Eff: CreateEffect
Explosion: small_poof
APCGun.AA:
ReloadDelay: 18
Range: 7c0
Report: gun20.aud
ValidTargets: Air
Projectile: Bullet
Speed: 1c682
Blockable: false
Warhead@1Dam: SpreadDamage
Spread: 128
Damage: 25
ValidTargets: Air
Versus:
Heavy: 50
DamageTypes: Prone50Percent, TriggerProne, DefaultDeath
Warhead@2Eff: CreateEffect
Explosion: small_frag