51 lines
1.6 KiB
C#
51 lines
1.6 KiB
C#
#region Copyright & License Information
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/*
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* Copyright (c) The OpenRA Developers and Contributors
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits
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{
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public abstract class DirectionalSupportPowerInfo : SupportPowerInfo
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{
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[Desc("Enables the player directional targeting")]
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public readonly bool UseDirectionalTarget = false;
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[SequenceReference(nameof(DirectionArrowAnimation), allowNullImage: true)]
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public readonly string[] Arrows = { "arrow-t", "arrow-tl", "arrow-l", "arrow-bl", "arrow-b", "arrow-br", "arrow-r", "arrow-tr" };
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[Desc("Animation used to render the direction arrows.")]
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public readonly string DirectionArrowAnimation = null;
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[PaletteReference]
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[Desc("Palette for direction cursor animation.")]
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public readonly string DirectionArrowPalette = "chrome";
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}
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public class DirectionalSupportPower : SupportPower
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{
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readonly DirectionalSupportPowerInfo info;
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public DirectionalSupportPower(Actor self, DirectionalSupportPowerInfo info)
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: base(self, info)
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{
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this.info = info;
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}
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public override void SelectTarget(Actor self, string order, SupportPowerManager manager)
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{
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if (info.UseDirectionalTarget)
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self.World.OrderGenerator = new SelectDirectionalTarget(self.World, order, manager, info);
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else
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base.SelectTarget(self, order, manager);
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}
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}
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}
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