Files
OpenRA/OpenRa.Game/UiOverlay.cs

43 lines
938 B
C#

using System;
using System.Collections.Generic;
using System.Text;
using System.Drawing;
namespace OpenRa.Game
{
class UiOverlay
{
SpriteRenderer spriteRenderer;
Sprite buildOk;
Sprite buildBlocked;
Game game;
public UiOverlay(SpriteRenderer spriteRenderer, Game game)
{
this.spriteRenderer = spriteRenderer;
this.game = game;
buildOk = SynthesizeTile(0x80);
buildBlocked = SynthesizeTile(0xe6);
}
Sprite SynthesizeTile(byte paletteIndex)
{
byte[] data = new byte[24 * 24];
for (int i = 0; i < 24; i++)
for (int j = 0; j < 24; j++)
data[i * 24 + j] = ((i + j) % 4 < 2) ? (byte)0 : paletteIndex;
return SheetBuilder.Add( data, new Size(24,24) );
}
public void Draw()
{
spriteRenderer.DrawSprite(buildOk, new float2(48, 48), 0);
spriteRenderer.DrawSprite(buildBlocked, new float2(96, 48), 0);
spriteRenderer.Flush();
}
}
}