2184 lines
68 KiB
YAML
2184 lines
68 KiB
YAML
Metadata:
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Title: Dune 2000
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Description: Three great houses fight for the precious spice, melange.\nHe who controls the spice controls the universe!\n\nTry to establish a foothold on the desert planet Arrakis\nwith its harsh environmental conditions and protect your\nharvesting operations from giant sandworms as well as\nruthless enemy factions.
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Version: {DEV_VERSION}
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Author: the OpenRA Developers
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RequiresMods:
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modchooser: {DEV_VERSION}
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Packages:
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~^Content/d2k
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~^Content/d2k/GAMESFX
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~^Content/d2k/Movies
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~^Content/d2k/Music
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.
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$d2k: d2k
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$ra: ra
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$cnc: cnc
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./mods/common: common
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~SOUND.RS
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d2k|bits
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d2k|bits/tex
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d2k|uibits
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MapFolders:
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d2k|maps: System
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~^maps/d2k/{DEV_VERSION}: User
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Rules:
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d2k|rules/misc.yaml
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d2k|rules/ai.yaml
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d2k|rules/player.yaml
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d2k|rules/world.yaml
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d2k|rules/palettes.yaml
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d2k|rules/defaults.yaml
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d2k|rules/vehicles.yaml
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d2k|rules/starport.yaml
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d2k|rules/husks.yaml
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d2k|rules/structures.yaml
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d2k|rules/aircraft.yaml
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d2k|rules/infantry.yaml
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d2k|rules/arrakis.yaml
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Sequences:
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d2k|sequences/aircraft.yaml
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d2k|sequences/vehicles.yaml
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d2k|sequences/infantry.yaml
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d2k|sequences/structures.yaml
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d2k|sequences/misc.yaml
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TileSets:
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d2k|tilesets/arrakis.yaml
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MapGrid:
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TileSize: 32,32
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Type: Rectangular
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Cursors:
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d2k|cursors.yaml
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Chrome:
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d2k|chrome.yaml
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Assemblies:
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common|OpenRA.Mods.Common.dll
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cnc|OpenRA.Mods.Cnc.dll
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d2k|OpenRA.Mods.D2k.dll
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ChromeLayout:
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d2k|chrome/ingame.yaml
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ra|chrome/ingame-chat.yaml
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ra|chrome/ingame-fmvplayer.yaml
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d2k|chrome/ingame-menu.yaml
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ra|chrome/ingame-info.yaml
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ra|chrome/ingame-infoscripterror.yaml
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ra|chrome/ingame-infobriefing.yaml
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ra|chrome/ingame-infoobjectives.yaml
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d2k|chrome/ingame-infostats.yaml
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d2k|chrome/ingame-observer.yaml
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ra|chrome/ingame-observerstats.yaml
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d2k|chrome/ingame-player.yaml
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ra|chrome/ingame-perf.yaml
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ra|chrome/ingame-debug.yaml
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d2k|chrome/mainmenu.yaml
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ra|chrome/settings.yaml
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ra|chrome/credits.yaml
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ra|chrome/lobby.yaml
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ra|chrome/lobby-mappreview.yaml
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d2k|chrome/lobby-players.yaml
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d2k|chrome/lobby-options.yaml
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ra|chrome/lobby-music.yaml
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ra|chrome/lobby-kickdialogs.yaml
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ra|chrome/lobby-globalchat.yaml
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d2k|chrome/color-picker.yaml
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ra|chrome/map-chooser.yaml
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ra|chrome/multiplayer.yaml
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ra|chrome/multiplayer-browser.yaml
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ra|chrome/multiplayer-createserver.yaml
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ra|chrome/multiplayer-directconnect.yaml
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ra|chrome/multiplayer-globalchat.yaml
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ra|chrome/connection.yaml
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d2k|chrome/dropdowns.yaml
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ra|chrome/musicplayer.yaml
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d2k|chrome/tooltips.yaml
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ra|chrome/assetbrowser.yaml
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d2k|chrome/missionbrowser.yaml
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ra|chrome/confirmation-dialogs.yaml
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ra|chrome/editor.yaml
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ra|chrome/replaybrowser.yaml
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Weapons:
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d2k|weapons/debris.yaml
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d2k|weapons/smallguns.yaml
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d2k|weapons/largeguns.yaml
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d2k|weapons/missiles.yaml
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d2k|weapons/other.yaml
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Voices:
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d2k|audio/voices.yaml
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Notifications:
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d2k|audio/notifications.yaml
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Music:
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d2k|audio/music.yaml
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Translations:
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d2k|languages/english.yaml
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LoadScreen: LogoStripeLoadScreen
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Image: d2k|uibits/loadscreen.png
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Text: Filling Crates..., Breeding Sandworms..., Fuelling carryalls..., Deploying harvesters..., Preparing thopters..., Summoning mentats...
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ServerTraits:
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LobbyCommands
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PlayerPinger
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MasterServerPinger
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LobbySettingsNotification
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ChromeMetrics:
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common|metrics.yaml
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d2k|metrics.yaml
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Fonts:
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Regular:
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Font: common|FreeSans.ttf
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Size:14
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Bold:
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Font: common|FreeSansBold.ttf
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Size:14
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Title:
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Font: d2k|Dune2k.ttf
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Size:32
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MediumBold:
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Font: common|FreeSansBold.ttf
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Size:18
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BigBold:
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Font: common|FreeSansBold.ttf
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Size:24
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Small:
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Font: common|FreeSans.ttf
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Size:12
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Tiny:
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Font: common|FreeSans.ttf
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Size:10
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TinyBold:
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Font: common|FreeSansBold.ttf
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Size:10
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Missions:
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d2k|missions.yaml
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SupportsMapsFrom: d2k
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SoundFormats: Aud, Wav
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SpriteFormats: R8, ShpTD, TmpRA
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SpriteSequenceFormat: DefaultSpriteSequence
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GameSpeeds:
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slower:
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Name: Slower
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Timestep: 50
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OrderLatency: 3
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default:
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Name: Normal
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Timestep: 40
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OrderLatency: 3
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faster:
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Name: Faster
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Timestep: 30
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OrderLatency: 4
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fastest:
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Name: Fastest
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Timestep: 20
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OrderLatency: 6
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ColorValidator:
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ModContent:
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InstallPromptMessage: Dune 2000 requires artwork and audio from the original game.\n\nQuick Install will automatically download this content (without\nmusic or videos) from an online mirror of the game files.\n\nAdvanced Install includes options for copying the music, videos,\nand other content from an original game disc.
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QuickDownload: basefiles
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HeaderMessage: The original game content may be copied from an original game disc,\nor downloaded from an online mirror of the game files.
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Packages:
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base: Base Game Files
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TestFiles: ^Content/d2k/BLOXBASE.R8, ^Content/d2k/BLOXBAT.R8, ^Content/d2k/BLOXBGBS.R8, ^Content/d2k/BLOXICE.R8, ^Content/d2k/BLOXTREE.R8, ^Content/d2k/BLOXWAST.R8, ^Content/d2k/DATA.R8, ^Content/d2k/SOUND.RS, ^Content/d2k/PALETTE.BIN
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Sources: d2k, d2k-linux
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Required: true
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Download: basefiles
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music: Game Music
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TestFiles: ^Content/d2k/Music/AMBUSH.AUD
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Sources: d2k, d2k-linux
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movies: Campaign Briefings
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TestFiles: ^Content/d2k/Movies/A_BR01_E.VQA
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Sources: d2k, d2k-linux
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Downloads:
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basefiles: Base Content
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MirrorList: http://www.openra.net/packages/d2k-103-mirrors.txt
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Extract:
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^Content/d2k/BLOXBASE.R8: BLOXBASE.R8
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^Content/d2k/BLOXBAT.R8: BLOXBAT.R8
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^Content/d2k/BLOXBGBS.R8: BLOXBGBS.R8
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^Content/d2k/BLOXICE.R8: BLOXICE.R8
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^Content/d2k/BLOXTREE.R8: BLOXTREE.R8
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^Content/d2k/BLOXWAST.R8: BLOXWAST.R8
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^Content/d2k/DATA.R8: DATA.R8
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^Content/d2k/MOUSE.R8: MOUSE.R8
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^Content/d2k/PALETTE.BIN: PALETTE.BIN
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^Content/d2k/SOUND.RS: SOUND.RS
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^Content/d2k/GAMESFX/AI_1MIN.AUD: GAMESFX/AI_1MIN.AUD
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^Content/d2k/GAMESFX/AI_2MIN.AUD: GAMESFX/AI_2MIN.AUD
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^Content/d2k/GAMESFX/AI_3MIN.AUD: GAMESFX/AI_3MIN.AUD
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^Content/d2k/GAMESFX/AI_4MIN.AUD: GAMESFX/AI_4MIN.AUD
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^Content/d2k/GAMESFX/AI_5MIN.AUD: GAMESFX/AI_5MIN.AUD
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^Content/d2k/GAMESFX/AI_ABORT.AUD: GAMESFX/AI_ABORT.AUD
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^Content/d2k/GAMESFX/AI_ATACK.AUD: GAMESFX/AI_ATACK.AUD
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^Content/d2k/GAMESFX/AI_BDRDY.AUD: GAMESFX/AI_BDRDY.AUD
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^Content/d2k/GAMESFX/AI_BLOST.AUD: GAMESFX/AI_BLOST.AUD
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^Content/d2k/GAMESFX/AI_BUILD.AUD: GAMESFX/AI_BUILD.AUD
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^Content/d2k/GAMESFX/AI_CANCL.AUD: GAMESFX/AI_CANCL.AUD
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^Content/d2k/GAMESFX/AI_CAPT.AUD: GAMESFX/AI_CAPT.AUD
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^Content/d2k/GAMESFX/AI_DHRDY.AUD: GAMESFX/AI_DHRDY.AUD
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^Content/d2k/GAMESFX/AI_DPLOY.AUD: GAMESFX/AI_DPLOY.AUD
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^Content/d2k/GAMESFX/AI_ENEMY.AUD: GAMESFX/AI_ENEMY.AUD
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^Content/d2k/GAMESFX/AI_GANEW.AUD: GAMESFX/AI_GANEW.AUD
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^Content/d2k/GAMESFX/AI_GLOAD.AUD: GAMESFX/AI_GLOAD.AUD
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^Content/d2k/GAMESFX/AI_GSAVE.AUD: GAMESFX/AI_GSAVE.AUD
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^Content/d2k/GAMESFX/AI_GUARD.AUD: GAMESFX/AI_GUARD.AUD
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^Content/d2k/GAMESFX/AI_HATTK.AUD: GAMESFX/AI_HATTK.AUD
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^Content/d2k/GAMESFX/AI_HOLD.AUD: GAMESFX/AI_HOLD.AUD
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^Content/d2k/GAMESFX/AI_LAUNC.AUD: GAMESFX/AI_LAUNC.AUD
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^Content/d2k/GAMESFX/AI_MAP1A.AUD: GAMESFX/AI_MAP1A.AUD
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^Content/d2k/GAMESFX/AI_MAP1B.AUD: GAMESFX/AI_MAP1B.AUD
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^Content/d2k/GAMESFX/AI_MAP1C.AUD: GAMESFX/AI_MAP1C.AUD
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^Content/d2k/GAMESFX/AI_MAP2A.AUD: GAMESFX/AI_MAP2A.AUD
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^Content/d2k/GAMESFX/AI_MAP2B.AUD: GAMESFX/AI_MAP2B.AUD
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^Content/d2k/GAMESFX/AI_MAP2C.AUD: GAMESFX/AI_MAP2C.AUD
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^Content/d2k/GAMESFX/AI_MAP3A.AUD: GAMESFX/AI_MAP3A.AUD
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^Content/d2k/GAMESFX/AI_MAP4A.AUD: GAMESFX/AI_MAP4A.AUD
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^Content/d2k/GAMESFX/AI_MAP5A.AUD: GAMESFX/AI_MAP5A.AUD
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^Content/d2k/GAMESFX/AI_MAP6A.AUD: GAMESFX/AI_MAP6A.AUD
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^Content/d2k/GAMESFX/AI_MAP7A.AUD: GAMESFX/AI_MAP7A.AUD
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^Content/d2k/GAMESFX/AI_MAP8A.AUD: GAMESFX/AI_MAP8A.AUD
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^Content/d2k/GAMESFX/AI_MAP9A.AUD: GAMESFX/AI_MAP9A.AUD
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^Content/d2k/GAMESFX/AI_MEND.AUD: GAMESFX/AI_MEND.AUD
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^Content/d2k/GAMESFX/AI_MFAIL.AUD: GAMESFX/AI_MFAIL.AUD
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^Content/d2k/GAMESFX/AI_MONEY.AUD: GAMESFX/AI_MONEY.AUD
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^Content/d2k/GAMESFX/AI_MWIN.AUD: GAMESFX/AI_MWIN.AUD
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^Content/d2k/GAMESFX/AI_NEWOP.AUD: GAMESFX/AI_NEWOP.AUD
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^Content/d2k/GAMESFX/AI_NROOM.AUD: GAMESFX/AI_NROOM.AUD
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^Content/d2k/GAMESFX/AI_ORDER.AUD: GAMESFX/AI_ORDER.AUD
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^Content/d2k/GAMESFX/AI_PLACE.AUD: GAMESFX/AI_PLACE.AUD
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^Content/d2k/GAMESFX/AI_POWER.AUD: GAMESFX/AI_POWER.AUD
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^Content/d2k/GAMESFX/AI_PREP.AUD: GAMESFX/AI_PREP.AUD
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^Content/d2k/GAMESFX/AI_PRMRY.AUD: GAMESFX/AI_PRMRY.AUD
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^Content/d2k/GAMESFX/AI_REINF.AUD: GAMESFX/AI_REINF.AUD
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^Content/d2k/GAMESFX/AI_RUN.AUD: GAMESFX/AI_RUN.AUD
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^Content/d2k/GAMESFX/AI_SELL.AUD: GAMESFX/AI_SELL.AUD
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^Content/d2k/GAMESFX/AI_SILOS.AUD: GAMESFX/AI_SILOS.AUD
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^Content/d2k/GAMESFX/AI_SPORT.AUD: GAMESFX/AI_SPORT.AUD
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^Content/d2k/GAMESFX/AI_TRAIN.AUD: GAMESFX/AI_TRAIN.AUD
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^Content/d2k/GAMESFX/AI_ULOST.AUD: GAMESFX/AI_ULOST.AUD
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^Content/d2k/GAMESFX/AI_UNRDY.AUD: GAMESFX/AI_UNRDY.AUD
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^Content/d2k/GAMESFX/AI_UPGOP.AUD: GAMESFX/AI_UPGOP.AUD
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^Content/d2k/GAMESFX/AI_UPGRD.AUD: GAMESFX/AI_UPGRD.AUD
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^Content/d2k/GAMESFX/AI_WATTK.AUD: GAMESFX/AI_WATTK.AUD
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^Content/d2k/GAMESFX/AI_WSIGN.AUD: GAMESFX/AI_WSIGN.AUD
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^Content/d2k/GAMESFX/A_ECONF1.AUD: GAMESFX/A_ECONF1.AUD
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^Content/d2k/GAMESFX/A_ECONF2.AUD: GAMESFX/A_ECONF2.AUD
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^Content/d2k/GAMESFX/A_ECONF3.AUD: GAMESFX/A_ECONF3.AUD
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^Content/d2k/GAMESFX/A_ESEL1.AUD: GAMESFX/A_ESEL1.AUD
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^Content/d2k/GAMESFX/A_ESEL2.AUD: GAMESFX/A_ESEL2.AUD
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^Content/d2k/GAMESFX/A_ESEL3.AUD: GAMESFX/A_ESEL3.AUD
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^Content/d2k/GAMESFX/A_FCONF1.AUD: GAMESFX/A_FCONF1.AUD
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^Content/d2k/GAMESFX/A_FCONF2.AUD: GAMESFX/A_FCONF2.AUD
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^Content/d2k/GAMESFX/A_FCONF3.AUD: GAMESFX/A_FCONF3.AUD
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^Content/d2k/GAMESFX/A_FCONF4.AUD: GAMESFX/A_FCONF4.AUD
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^Content/d2k/GAMESFX/A_FSEL1.AUD: GAMESFX/A_FSEL1.AUD
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^Content/d2k/GAMESFX/A_FSEL2.AUD: GAMESFX/A_FSEL2.AUD
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^Content/d2k/GAMESFX/A_FSEL3.AUD: GAMESFX/A_FSEL3.AUD
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^Content/d2k/GAMESFX/A_FSEL4.AUD: GAMESFX/A_FSEL4.AUD
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^Content/d2k/GAMESFX/A_ICONF1.AUD: GAMESFX/A_ICONF1.AUD
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^Content/d2k/GAMESFX/A_ICONF2.AUD: GAMESFX/A_ICONF2.AUD
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^Content/d2k/GAMESFX/A_ICONF3.AUD: GAMESFX/A_ICONF3.AUD
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^Content/d2k/GAMESFX/A_ISEL1.AUD: GAMESFX/A_ISEL1.AUD
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^Content/d2k/GAMESFX/A_ISEL2.AUD: GAMESFX/A_ISEL2.AUD
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^Content/d2k/GAMESFX/A_ISEL3.AUD: GAMESFX/A_ISEL3.AUD
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^Content/d2k/GAMESFX/A_VCONF1.AUD: GAMESFX/A_VCONF1.AUD
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^Content/d2k/GAMESFX/A_VCONF2.AUD: GAMESFX/A_VCONF2.AUD
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^Content/d2k/GAMESFX/A_VCONF3.AUD: GAMESFX/A_VCONF3.AUD
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^Content/d2k/GAMESFX/A_VSEL1.AUD: GAMESFX/A_VSEL1.AUD
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^Content/d2k/GAMESFX/A_VSEL2.AUD: GAMESFX/A_VSEL2.AUD
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^Content/d2k/GAMESFX/A_VSEL3.AUD: GAMESFX/A_VSEL3.AUD
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^Content/d2k/GAMESFX/G_SCONF1.AUD: GAMESFX/G_SCONF1.AUD
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^Content/d2k/GAMESFX/G_SCONF2.AUD: GAMESFX/G_SCONF2.AUD
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^Content/d2k/GAMESFX/G_SCONF3.AUD: GAMESFX/G_SCONF3.AUD
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^Content/d2k/GAMESFX/G_SSEL1.AUD: GAMESFX/G_SSEL1.AUD
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^Content/d2k/GAMESFX/G_SSEL2.AUD: GAMESFX/G_SSEL2.AUD
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^Content/d2k/GAMESFX/G_SSEL3.AUD: GAMESFX/G_SSEL3.AUD
|
|
^Content/d2k/GAMESFX/HI_1MIN.AUD: GAMESFX/HI_1MIN.AUD
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^Content/d2k/GAMESFX/HI_2MIN.AUD: GAMESFX/HI_2MIN.AUD
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^Content/d2k/GAMESFX/HI_3MIN.AUD: GAMESFX/HI_3MIN.AUD
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^Content/d2k/GAMESFX/HI_4MIN.AUD: GAMESFX/HI_4MIN.AUD
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^Content/d2k/GAMESFX/HI_5MIN.AUD: GAMESFX/HI_5MIN.AUD
|
|
^Content/d2k/GAMESFX/HI_ABORT.AUD: GAMESFX/HI_ABORT.AUD
|
|
^Content/d2k/GAMESFX/HI_ATACK.AUD: GAMESFX/HI_ATACK.AUD
|
|
^Content/d2k/GAMESFX/HI_BDRDY.AUD: GAMESFX/HI_BDRDY.AUD
|
|
^Content/d2k/GAMESFX/HI_BLOST.AUD: GAMESFX/HI_BLOST.AUD
|
|
^Content/d2k/GAMESFX/HI_BUILD.AUD: GAMESFX/HI_BUILD.AUD
|
|
^Content/d2k/GAMESFX/HI_CANCL.AUD: GAMESFX/HI_CANCL.AUD
|
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^Content/d2k/GAMESFX/HI_CAPT.AUD: GAMESFX/HI_CAPT.AUD
|
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^Content/d2k/GAMESFX/HI_DHRDY.AUD: GAMESFX/HI_DHRDY.AUD
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^Content/d2k/GAMESFX/HI_DPLOY.AUD: GAMESFX/HI_DPLOY.AUD
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^Content/d2k/GAMESFX/HI_ENEMY.AUD: GAMESFX/HI_ENEMY.AUD
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^Content/d2k/GAMESFX/HI_GANEW.AUD: GAMESFX/HI_GANEW.AUD
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^Content/d2k/GAMESFX/HI_GLOAD.AUD: GAMESFX/HI_GLOAD.AUD
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^Content/d2k/GAMESFX/HI_GSAVE.AUD: GAMESFX/HI_GSAVE.AUD
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^Content/d2k/GAMESFX/HI_GUARD.AUD: GAMESFX/HI_GUARD.AUD
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^Content/d2k/GAMESFX/HI_HATTK.AUD: GAMESFX/HI_HATTK.AUD
|
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^Content/d2k/GAMESFX/HI_HOLD.AUD: GAMESFX/HI_HOLD.AUD
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^Content/d2k/GAMESFX/HI_LAUNC.AUD: GAMESFX/HI_LAUNC.AUD
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^Content/d2k/GAMESFX/HI_MAP1A.AUD: GAMESFX/HI_MAP1A.AUD
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^Content/d2k/GAMESFX/HI_MAP1B.AUD: GAMESFX/HI_MAP1B.AUD
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^Content/d2k/GAMESFX/HI_MAP1C.AUD: GAMESFX/HI_MAP1C.AUD
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^Content/d2k/GAMESFX/HI_MAP2A.AUD: GAMESFX/HI_MAP2A.AUD
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^Content/d2k/GAMESFX/HI_MAP2B.AUD: GAMESFX/HI_MAP2B.AUD
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^Content/d2k/GAMESFX/HI_MAP2C.AUD: GAMESFX/HI_MAP2C.AUD
|
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^Content/d2k/GAMESFX/HI_MAP3A.AUD: GAMESFX/HI_MAP3A.AUD
|
|
^Content/d2k/GAMESFX/HI_MAP3B.AUD: GAMESFX/HI_MAP3B.AUD
|
|
^Content/d2k/GAMESFX/HI_MAP4A.AUD: GAMESFX/HI_MAP4A.AUD
|
|
^Content/d2k/GAMESFX/HI_MAP4B.AUD: GAMESFX/HI_MAP4B.AUD
|
|
^Content/d2k/GAMESFX/HI_MAP5A.AUD: GAMESFX/HI_MAP5A.AUD
|
|
^Content/d2k/GAMESFX/HI_MAP6A.AUD: GAMESFX/HI_MAP6A.AUD
|
|
^Content/d2k/GAMESFX/HI_MAP6B.AUD: GAMESFX/HI_MAP6B.AUD
|
|
^Content/d2k/GAMESFX/HI_MAP7A.AUD: GAMESFX/HI_MAP7A.AUD
|
|
^Content/d2k/GAMESFX/HI_MAP9.AUD: GAMESFX/HI_MAP9.AUD
|
|
^Content/d2k/GAMESFX/HI_MAP9A.AUD: GAMESFX/HI_MAP9A.AUD
|
|
^Content/d2k/GAMESFX/HI_MEND.AUD: GAMESFX/HI_MEND.AUD
|
|
^Content/d2k/GAMESFX/HI_MFAIL.AUD: GAMESFX/HI_MFAIL.AUD
|
|
^Content/d2k/GAMESFX/HI_MONEY.AUD: GAMESFX/HI_MONEY.AUD
|
|
^Content/d2k/GAMESFX/HI_MWIN.AUD: GAMESFX/HI_MWIN.AUD
|
|
^Content/d2k/GAMESFX/HI_NEWOP.AUD: GAMESFX/HI_NEWOP.AUD
|
|
^Content/d2k/GAMESFX/HI_NROOM.AUD: GAMESFX/HI_NROOM.AUD
|
|
^Content/d2k/GAMESFX/HI_ORDER.AUD: GAMESFX/HI_ORDER.AUD
|
|
^Content/d2k/GAMESFX/HI_PLACE.AUD: GAMESFX/HI_PLACE.AUD
|
|
^Content/d2k/GAMESFX/HI_POWER.AUD: GAMESFX/HI_POWER.AUD
|
|
^Content/d2k/GAMESFX/HI_PREP.AUD: GAMESFX/HI_PREP.AUD
|
|
^Content/d2k/GAMESFX/HI_PRMRY.AUD: GAMESFX/HI_PRMRY.AUD
|
|
^Content/d2k/GAMESFX/HI_REINF.AUD: GAMESFX/HI_REINF.AUD
|
|
^Content/d2k/GAMESFX/HI_RUN.AUD: GAMESFX/HI_RUN.AUD
|
|
^Content/d2k/GAMESFX/HI_SELL.AUD: GAMESFX/HI_SELL.AUD
|
|
^Content/d2k/GAMESFX/HI_SILOS.AUD: GAMESFX/HI_SILOS.AUD
|
|
^Content/d2k/GAMESFX/HI_SPORT.AUD: GAMESFX/HI_SPORT.AUD
|
|
^Content/d2k/GAMESFX/HI_TRAIN.AUD: GAMESFX/HI_TRAIN.AUD
|
|
^Content/d2k/GAMESFX/HI_ULOST.AUD: GAMESFX/HI_ULOST.AUD
|
|
^Content/d2k/GAMESFX/HI_UNRDY.AUD: GAMESFX/HI_UNRDY.AUD
|
|
^Content/d2k/GAMESFX/HI_UPGOP.AUD: GAMESFX/HI_UPGOP.AUD
|
|
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|
|
^Content/d2k/GAMESFX/HI_WATTK.AUD: GAMESFX/HI_WATTK.AUD
|
|
^Content/d2k/GAMESFX/HI_WSIGN.AUD: GAMESFX/HI_WSIGN.AUD
|
|
^Content/d2k/GAMESFX/H_ECONF1.AUD: GAMESFX/H_ECONF1.AUD
|
|
^Content/d2k/GAMESFX/H_ECONF2.AUD: GAMESFX/H_ECONF2.AUD
|
|
^Content/d2k/GAMESFX/H_ECONF3.AUD: GAMESFX/H_ECONF3.AUD
|
|
^Content/d2k/GAMESFX/H_ESEL1.AUD: GAMESFX/H_ESEL1.AUD
|
|
^Content/d2k/GAMESFX/H_ESEL2.AUD: GAMESFX/H_ESEL2.AUD
|
|
^Content/d2k/GAMESFX/H_ESEL3.AUD: GAMESFX/H_ESEL3.AUD
|
|
^Content/d2k/GAMESFX/H_ICONF1.AUD: GAMESFX/H_ICONF1.AUD
|
|
^Content/d2k/GAMESFX/H_ICONF2.AUD: GAMESFX/H_ICONF2.AUD
|
|
^Content/d2k/GAMESFX/H_ICONF3.AUD: GAMESFX/H_ICONF3.AUD
|
|
^Content/d2k/GAMESFX/H_ISEL1.AUD: GAMESFX/H_ISEL1.AUD
|
|
^Content/d2k/GAMESFX/H_ISEL2.AUD: GAMESFX/H_ISEL2.AUD
|
|
^Content/d2k/GAMESFX/H_ISEL3.AUD: GAMESFX/H_ISEL3.AUD
|
|
^Content/d2k/GAMESFX/H_VCONF1.AUD: GAMESFX/H_VCONF1.AUD
|
|
^Content/d2k/GAMESFX/H_VCONF2.AUD: GAMESFX/H_VCONF2.AUD
|
|
^Content/d2k/GAMESFX/H_VCONF3.AUD: GAMESFX/H_VCONF3.AUD
|
|
^Content/d2k/GAMESFX/H_VSEL1.AUD: GAMESFX/H_VSEL1.AUD
|
|
^Content/d2k/GAMESFX/H_VSEL2.AUD: GAMESFX/H_VSEL2.AUD
|
|
^Content/d2k/GAMESFX/H_VSEL3.AUD: GAMESFX/H_VSEL3.AUD
|
|
^Content/d2k/GAMESFX/OI_1MIN.AUD: GAMESFX/OI_1MIN.AUD
|
|
^Content/d2k/GAMESFX/OI_2MIN.AUD: GAMESFX/OI_2MIN.AUD
|
|
^Content/d2k/GAMESFX/OI_3MIN.AUD: GAMESFX/OI_3MIN.AUD
|
|
^Content/d2k/GAMESFX/OI_4MIN.AUD: GAMESFX/OI_4MIN.AUD
|
|
^Content/d2k/GAMESFX/OI_5MIN.AUD: GAMESFX/OI_5MIN.AUD
|
|
^Content/d2k/GAMESFX/OI_ABORT.AUD: GAMESFX/OI_ABORT.AUD
|
|
^Content/d2k/GAMESFX/OI_ATACK.AUD: GAMESFX/OI_ATACK.AUD
|
|
^Content/d2k/GAMESFX/OI_BDRDY.AUD: GAMESFX/OI_BDRDY.AUD
|
|
^Content/d2k/GAMESFX/OI_BLOST.AUD: GAMESFX/OI_BLOST.AUD
|
|
^Content/d2k/GAMESFX/OI_BUILD.AUD: GAMESFX/OI_BUILD.AUD
|
|
^Content/d2k/GAMESFX/OI_CANCL.AUD: GAMESFX/OI_CANCL.AUD
|
|
^Content/d2k/GAMESFX/OI_CAPT.AUD: GAMESFX/OI_CAPT.AUD
|
|
^Content/d2k/GAMESFX/OI_DHRDY.AUD: GAMESFX/OI_DHRDY.AUD
|
|
^Content/d2k/GAMESFX/OI_DPLOY.AUD: GAMESFX/OI_DPLOY.AUD
|
|
^Content/d2k/GAMESFX/OI_ENEMY.AUD: GAMESFX/OI_ENEMY.AUD
|
|
^Content/d2k/GAMESFX/OI_GANEW.AUD: GAMESFX/OI_GANEW.AUD
|
|
^Content/d2k/GAMESFX/OI_GLOAD.AUD: GAMESFX/OI_GLOAD.AUD
|
|
^Content/d2k/GAMESFX/OI_GSAVE.AUD: GAMESFX/OI_GSAVE.AUD
|
|
^Content/d2k/GAMESFX/OI_GUARD.AUD: GAMESFX/OI_GUARD.AUD
|
|
^Content/d2k/GAMESFX/OI_HATTK.AUD: GAMESFX/OI_HATTK.AUD
|
|
^Content/d2k/GAMESFX/OI_HOLD.AUD: GAMESFX/OI_HOLD.AUD
|
|
^Content/d2k/GAMESFX/OI_LAUNC.AUD: GAMESFX/OI_LAUNC.AUD
|
|
^Content/d2k/GAMESFX/OI_MAP1A.AUD: GAMESFX/OI_MAP1A.AUD
|
|
^Content/d2k/GAMESFX/OI_MAP1B.AUD: GAMESFX/OI_MAP1B.AUD
|
|
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|
|
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|
|
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|
|
^Content/d2k/GAMESFX/OI_MAP2C.AUD: GAMESFX/OI_MAP2C.AUD
|
|
^Content/d2k/GAMESFX/OI_MAP3A.AUD: GAMESFX/OI_MAP3A.AUD
|
|
^Content/d2k/GAMESFX/OI_MAP4A.AUD: GAMESFX/OI_MAP4A.AUD
|
|
^Content/d2k/GAMESFX/OI_MAP5A.AUD: GAMESFX/OI_MAP5A.AUD
|
|
^Content/d2k/GAMESFX/OI_MAP6A.AUD: GAMESFX/OI_MAP6A.AUD
|
|
^Content/d2k/GAMESFX/OI_MAP7A.AUD: GAMESFX/OI_MAP7A.AUD
|
|
^Content/d2k/GAMESFX/OI_MAP8A.AUD: GAMESFX/OI_MAP8A.AUD
|
|
^Content/d2k/GAMESFX/OI_MAP9A.AUD: GAMESFX/OI_MAP9A.AUD
|
|
^Content/d2k/GAMESFX/OI_MEND.AUD: GAMESFX/OI_MEND.AUD
|
|
^Content/d2k/GAMESFX/OI_MFAIL.AUD: GAMESFX/OI_MFAIL.AUD
|
|
^Content/d2k/GAMESFX/OI_MONEY.AUD: GAMESFX/OI_MONEY.AUD
|
|
^Content/d2k/GAMESFX/OI_MWIN.AUD: GAMESFX/OI_MWIN.AUD
|
|
^Content/d2k/GAMESFX/OI_NEWOP.AUD: GAMESFX/OI_NEWOP.AUD
|
|
^Content/d2k/GAMESFX/OI_NROOM.AUD: GAMESFX/OI_NROOM.AUD
|
|
^Content/d2k/GAMESFX/OI_ORDER.AUD: GAMESFX/OI_ORDER.AUD
|
|
^Content/d2k/GAMESFX/OI_PLACE.AUD: GAMESFX/OI_PLACE.AUD
|
|
^Content/d2k/GAMESFX/OI_POWER.AUD: GAMESFX/OI_POWER.AUD
|
|
^Content/d2k/GAMESFX/OI_PREP.AUD: GAMESFX/OI_PREP.AUD
|
|
^Content/d2k/GAMESFX/OI_PRMRY.AUD: GAMESFX/OI_PRMRY.AUD
|
|
^Content/d2k/GAMESFX/OI_REINF.AUD: GAMESFX/OI_REINF.AUD
|
|
^Content/d2k/GAMESFX/OI_RUN.AUD: GAMESFX/OI_RUN.AUD
|
|
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|
|
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|
|
^Content/d2k/GAMESFX/OI_SPORT.AUD: GAMESFX/OI_SPORT.AUD
|
|
^Content/d2k/GAMESFX/OI_TRAIN.AUD: GAMESFX/OI_TRAIN.AUD
|
|
^Content/d2k/GAMESFX/OI_ULOST.AUD: GAMESFX/OI_ULOST.AUD
|
|
^Content/d2k/GAMESFX/OI_UNRDY.AUD: GAMESFX/OI_UNRDY.AUD
|
|
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|
|
^Content/d2k/GAMESFX/OI_UPGRD.AUD: GAMESFX/OI_UPGRD.AUD
|
|
^Content/d2k/GAMESFX/OI_WATTK.AUD: GAMESFX/OI_WATTK.AUD
|
|
^Content/d2k/GAMESFX/OI_WSIGN.AUD: GAMESFX/OI_WSIGN.AUD
|
|
^Content/d2k/GAMESFX/O_ECONF1.AUD: GAMESFX/O_ECONF1.AUD
|
|
^Content/d2k/GAMESFX/O_ECONF2.AUD: GAMESFX/O_ECONF2.AUD
|
|
^Content/d2k/GAMESFX/O_ECONF3.AUD: GAMESFX/O_ECONF3.AUD
|
|
^Content/d2k/GAMESFX/O_ESEL1.AUD: GAMESFX/O_ESEL1.AUD
|
|
^Content/d2k/GAMESFX/O_ESEL2.AUD: GAMESFX/O_ESEL2.AUD
|
|
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|
|
^Content/d2k/GAMESFX/O_ICONF1.AUD: GAMESFX/O_ICONF1.AUD
|
|
^Content/d2k/GAMESFX/O_ICONF2.AUD: GAMESFX/O_ICONF2.AUD
|
|
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|
|
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|
|
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|
|
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|
|
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|
|
^Content/d2k/GAMESFX/O_SCONF2.AUD: GAMESFX/O_SCONF2.AUD
|
|
^Content/d2k/GAMESFX/O_SCONF3.AUD: GAMESFX/O_SCONF3.AUD
|
|
^Content/d2k/GAMESFX/O_SSEL1.AUD: GAMESFX/O_SSEL1.AUD
|
|
^Content/d2k/GAMESFX/O_SSEL2.AUD: GAMESFX/O_SSEL2.AUD
|
|
^Content/d2k/GAMESFX/O_SSEL3.AUD: GAMESFX/O_SSEL3.AUD
|
|
^Content/d2k/GAMESFX/O_VCONF1.AUD: GAMESFX/O_VCONF1.AUD
|
|
^Content/d2k/GAMESFX/O_VCONF2.AUD: GAMESFX/O_VCONF2.AUD
|
|
^Content/d2k/GAMESFX/O_VCONF3.AUD: GAMESFX/O_VCONF3.AUD
|
|
^Content/d2k/GAMESFX/O_VSEL1.AUD: GAMESFX/O_VSEL1.AUD
|
|
^Content/d2k/GAMESFX/O_VSEL2.AUD: GAMESFX/O_VSEL2.AUD
|
|
^Content/d2k/GAMESFX/O_VSEL3.AUD: GAMESFX/O_VSEL3.AUD
|
|
Sources:
|
|
d2k: Dune 2000 (English)
|
|
IDFiles:
|
|
MUSIC/AMBUSH.AUD: bd5926a56a83bc0e49f96037e1f909014ac0772a
|
|
SETUP/SETUP.Z: 937f5ceb1236bf3f3d4e43929305ffe5004078e7
|
|
Install:
|
|
copy: MOVIES
|
|
^Content/d2k/Movies/A_BR01_E.VQA: A_BR01_E.VQA
|
|
^Content/d2k/Movies/A_BR02_E.VQA: A_BR02_E.VQA
|
|
^Content/d2k/Movies/A_BR03_E.VQA: A_BR03_E.VQA
|
|
^Content/d2k/Movies/A_BR04_E.VQA: A_BR04_E.VQA
|
|
^Content/d2k/Movies/A_BR05_E.VQA: A_BR05_E.VQA
|
|
^Content/d2k/Movies/A_BR06_E.VQA: A_BR06_E.VQA
|
|
^Content/d2k/Movies/A_BR07_E.VQA: A_BR07_E.VQA
|
|
^Content/d2k/Movies/A_BR08_E.VQA: A_BR08_E.VQA
|
|
^Content/d2k/Movies/A_BR09_E.VQA: A_BR09_E.VQA
|
|
^Content/d2k/Movies/A_FINL_E.VQA: A_FINL_E.VQA
|
|
^Content/d2k/Movies/A_LOSE_E.VQA: A_LOSE_E.VQA
|
|
^Content/d2k/Movies/A_MNTG_E.VQA: A_MNTG_E.VQA
|
|
^Content/d2k/Movies/H_BR01_E.VQA: H_BR01_E.VQA
|
|
^Content/d2k/Movies/H_BR02_E.VQA: H_BR02_E.VQA
|
|
^Content/d2k/Movies/H_BR03_E.VQA: H_BR03_E.VQA
|
|
^Content/d2k/Movies/H_BR04_E.VQA: H_BR04_E.VQA
|
|
^Content/d2k/Movies/H_BR05_E.VQA: H_BR05_E.VQA
|
|
^Content/d2k/Movies/H_BR06_E.VQA: H_BR06_E.VQA
|
|
^Content/d2k/Movies/H_BR07_E.VQA: H_BR07_E.VQA
|
|
^Content/d2k/Movies/H_BR08_E.VQA: H_BR08_E.VQA
|
|
^Content/d2k/Movies/H_BR09_E.VQA: H_BR09_E.VQA
|
|
^Content/d2k/Movies/H_FINL_E.VQA: H_FINL_E.VQA
|
|
^Content/d2k/Movies/H_LOSE_E.VQA: H_LOSE_E.VQA
|
|
^Content/d2k/Movies/H_MNTG_E.VQA: H_MNTG_E.VQA
|
|
^Content/d2k/Movies/O_BR01_E.VQA: O_BR01_E.VQA
|
|
^Content/d2k/Movies/O_BR02_E.VQA: O_BR02_E.VQA
|
|
^Content/d2k/Movies/O_BR03_E.VQA: O_BR03_E.VQA
|
|
^Content/d2k/Movies/O_BR04_E.VQA: O_BR04_E.VQA
|
|
^Content/d2k/Movies/O_BR05_E.VQA: O_BR05_E.VQA
|
|
^Content/d2k/Movies/O_BR06_E.VQA: O_BR06_E.VQA
|
|
^Content/d2k/Movies/O_BR07_E.VQA: O_BR07_E.VQA
|
|
^Content/d2k/Movies/O_BR08_E.VQA: O_BR08_E.VQA
|
|
^Content/d2k/Movies/O_BR09_E.VQA: O_BR09_E.VQA
|
|
^Content/d2k/Movies/O_FINL_E.VQA: O_FINL_E.VQA
|
|
^Content/d2k/Movies/O_LOSE_E.VQA: O_LOSE_E.VQA
|
|
^Content/d2k/Movies/O_MNTG_E.VQA: O_MNTG_E.VQA
|
|
^Content/d2k/Movies/G_INT1_E.VQA: G_INT1_E.VQA
|
|
^Content/d2k/Movies/G_INT2_E.VQA: G_INT2_E.VQA
|
|
^Content/d2k/Movies/G_MAPS_E.VQA: G_MAPS_E.VQA
|
|
^Content/d2k/Movies/G_PLN2_E.VQA: G_PLN2_E.VQA
|
|
^Content/d2k/Movies/G_PLNT_E.VQA: G_PLNT_E.VQA
|
|
^Content/d2k/Movies/T_TITL_E.VQA: T_TITL_E.VQA
|
|
copy: MUSIC
|
|
^Content/d2k/Music/AMBUSH.AUD: AMBUSH.AUD
|
|
^Content/d2k/Music/ARAKATAK.AUD: ARAKATAK.AUD
|
|
^Content/d2k/Music/ATREGAIN.AUD: ATREGAIN.AUD
|
|
^Content/d2k/Music/ENTORDOS.AUD: ENTORDOS.AUD
|
|
^Content/d2k/Music/FIGHTPWR.AUD: FIGHTPWR.AUD
|
|
^Content/d2k/Music/FREMEN.AUD: FREMEN.AUD
|
|
^Content/d2k/Music/HARK_BAT.AUD: HARK_BAT.AUD
|
|
^Content/d2k/Music/LANDSAND.AUD: LANDSAND.AUD
|
|
^Content/d2k/Music/OPTIONS.AUD: OPTIONS.AUD
|
|
^Content/d2k/Music/PLOTTING.AUD: PLOTTING.AUD
|
|
^Content/d2k/Music/RISEHARK.AUD: RISEHARK.AUD
|
|
^Content/d2k/Music/ROBOTIX.AUD: ROBOTIX.AUD
|
|
^Content/d2k/Music/SCORE.AUD: SCORE.AUD
|
|
^Content/d2k/Music/SOLDAPPR.AUD: SOLDAPPR.AUD
|
|
^Content/d2k/Music/SPICESCT.AUD: SPICESCT.AUD
|
|
^Content/d2k/Music/UNDERCON.AUD: UNDERCON.AUD
|
|
^Content/d2k/Music/WAITGAME.A: WAITGAME.AUD
|
|
extract-blast: SETUP/SETUP.Z
|
|
^Content/d2k/BLOXBAT.R8:
|
|
Offset: 1156652
|
|
Length: 512750
|
|
^Content/d2k/BLOXBASE.R8:
|
|
Offset: 1669402
|
|
Length: 497092
|
|
^Content/d2k/BLOXBGBS.R8:
|
|
Offset: 4055223
|
|
Length: 499135
|
|
^Content/d2k/BLOXICE.R8:
|
|
Offset: 5524509
|
|
Length: 514963
|
|
^Content/d2k/BLOXTREE.R8:
|
|
Offset: 6994370
|
|
Length: 509867
|
|
^Content/d2k/BLOXWAST.R8:
|
|
Offset: 8455018
|
|
Length: 508567
|
|
^Content/d2k/DATA.R8:
|
|
Offset: 11940547
|
|
Length: 2044557
|
|
^Content/d2k/MOUSE.R8:
|
|
Offset: 14012491
|
|
Length: 16996
|
|
^Content/d2k/PALETTE.BIN:
|
|
Offset: 22938401
|
|
Length: 815
|
|
^Content/d2k/GAMESFX/A_ECONF2.AUD:
|
|
Offset: 15560305
|
|
Length: 9647
|
|
^Content/d2k/GAMESFX/A_ECONF1.AUD:
|
|
Offset: 15569952
|
|
Length: 8676
|
|
^Content/d2k/GAMESFX/A_ECONF3.AUD:
|
|
Offset: 15578628
|
|
Length: 9641
|
|
^Content/d2k/GAMESFX/A_ESEL1.AUD:
|
|
Offset: 15588269
|
|
Length: 7371
|
|
^Content/d2k/GAMESFX/A_ESEL2.AUD:
|
|
Offset: 15595640
|
|
Length: 11326
|
|
^Content/d2k/GAMESFX/A_ESEL3.AUD:
|
|
Offset: 15606966
|
|
Length: 11329
|
|
^Content/d2k/GAMESFX/A_FCONF1.AUD:
|
|
Offset: 15618295
|
|
Length: 8964
|
|
^Content/d2k/GAMESFX/A_FCONF2.AUD:
|
|
Offset: 15627259
|
|
Length: 11336
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^Content/d2k/GAMESFX/AI_MAP3A.AUD:
|
|
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|
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^Content/d2k/GAMESFX/AI_MAP4A.AUD:
|
|
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|
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Length: 29117
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^Content/d2k/GAMESFX/AI_MAP5A.AUD:
|
|
Offset: 18753059
|
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Length: 36982
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^Content/d2k/GAMESFX/AI_MAP6A.AUD:
|
|
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|
|
Length: 60681
|
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^Content/d2k/GAMESFX/HI_BDRDY.AUD:
|
|
Offset: 18850722
|
|
Length: 21396
|
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^Content/d2k/GAMESFX/AI_MAP8A.AUD:
|
|
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|
|
Length: 37995
|
|
^Content/d2k/GAMESFX/AI_MAP9A.AUD:
|
|
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|
|
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^Content/d2k/GAMESFX/AI_MEND.AUD:
|
|
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|
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|
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^Content/d2k/GAMESFX/AI_MFAIL.AUD:
|
|
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|
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^Content/d2k/GAMESFX/AI_GLOAD.AUD:
|
|
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|
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^Content/d2k/GAMESFX/HI_MAP9A.AUD:
|
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|
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^Content/d2k/GAMESFX/HI_MEND.AUD:
|
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|
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^Content/d2k/GAMESFX/HI_MFAIL.AUD:
|
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|
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^Content/d2k/GAMESFX/HI_MONEY.AUD:
|
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|
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^Content/d2k/GAMESFX/HI_MWIN.AUD:
|
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|
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^Content/d2k/GAMESFX/HI_WATTK.AUD:
|
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|
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^Content/d2k/GAMESFX/AI_MAP1A.AUD:
|
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|
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Length: 41683
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^Content/d2k/GAMESFX/AI_MAP1B.AUD:
|
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|
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Length: 34475
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^Content/d2k/GAMESFX/AI_MAP1C.AUD:
|
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|
|
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^Content/d2k/GAMESFX/AI_MAP2A.AUD:
|
|
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|
|
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^Content/d2k/GAMESFX/AI_ABORT.AUD:
|
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|
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^Content/d2k/GAMESFX/H_ESEL3.AUD:
|
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|
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^Content/d2k/GAMESFX/AI_SILOS.AUD:
|
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^Content/d2k/GAMESFX/AI_SPORT.AUD:
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^Content/d2k/GAMESFX/AI_TRAIN.AUD:
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|
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^Content/d2k/GAMESFX/AI_MAP7A.AUD:
|
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^Content/d2k/GAMESFX/AI_UPGOP.AUD:
|
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^Content/d2k/GAMESFX/AI_UPGRD.AUD:
|
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^Content/d2k/GAMESFX/AI_WATTK.AUD:
|
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^Content/d2k/GAMESFX/AI_WSIGN.AUD:
|
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^Content/d2k/GAMESFX/AI_MAP2B.AUD:
|
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^Content/d2k/GAMESFX/A_ICONF1.AUD:
|
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|
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^Content/d2k/GAMESFX/A_ICONF2.AUD:
|
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Length: 9005
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^Content/d2k/GAMESFX/A_ICONF3.AUD:
|
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|
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Length: 9606
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^Content/d2k/GAMESFX/A_ISEL1.AUD:
|
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Offset: 19600074
|
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Length: 11671
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^Content/d2k/GAMESFX/OI_CANCL.AUD:
|
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Offset: 19611745
|
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Length: 10644
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^Content/d2k/GAMESFX/H_ISEL2.AUD:
|
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Offset: 19622389
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^Content/d2k/GAMESFX/H_ISEL3.AUD:
|
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|
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Length: 17225
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^Content/d2k/GAMESFX/H_VCONF1.AUD:
|
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Offset: 19650001
|
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Length: 10077
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^Content/d2k/GAMESFX/H_VCONF2.AUD:
|
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|
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^Content/d2k/GAMESFX/H_VCONF3.AUD:
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^Content/d2k/GAMESFX/OI_TRAIN.AUD:
|
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|
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Length: 8144
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^Content/d2k/GAMESFX/HI_ORDER.AUD:
|
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|
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Length: 14865
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^Content/d2k/GAMESFX/OI_WSIGN.AUD:
|
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|
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^Content/d2k/GAMESFX/OI_BUILD.AUD:
|
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|
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^Content/d2k/GAMESFX/AI_LAUNC.AUD:
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^Content/d2k/GAMESFX/A_ISEL3.AUD:
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^Content/d2k/GAMESFX/A_VCONF2.AUD:
|
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Offset: 19789107
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Length: 14331
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^Content/d2k/GAMESFX/OI_HOLD.AUD:
|
|
Offset: 19803438
|
|
Length: 11295
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^Content/d2k/GAMESFX/OI_LAUNC.AUD:
|
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Offset: 19814733
|
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Length: 20437
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^Content/d2k/GAMESFX/OI_MAP1A.AUD:
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Offset: 19835170
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Length: 27739
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^Content/d2k/GAMESFX/HI_LAUNC.AUD:
|
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Offset: 19862909
|
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Length: 22200
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^Content/d2k/GAMESFX/H_ICONF1.AUD:
|
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Offset: 19885109
|
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Length: 9620
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^Content/d2k/GAMESFX/H_ICONF2.AUD:
|
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|
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^Content/d2k/GAMESFX/H_ICONF3.AUD:
|
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|
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Length: 15612
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^Content/d2k/GAMESFX/H_ISEL1.AUD:
|
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|
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Length: 8279
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^Content/d2k/GAMESFX/A_ISEL2.AUD:
|
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Offset: 19931988
|
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Length: 11383
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^Content/d2k/GAMESFX/AI_RUN.AUD:
|
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Offset: 19943371
|
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Length: 18511
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^Content/d2k/GAMESFX/HI_SILOS.AUD:
|
|
Offset: 19961882
|
|
Length: 14244
|
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^Content/d2k/GAMESFX/HI_MAP1A.AUD:
|
|
Offset: 19976126
|
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Length: 24075
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^Content/d2k/GAMESFX/HI_MAP1B.AUD:
|
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Offset: 20000201
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Length: 26716
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^Content/d2k/GAMESFX/HI_MAP1C.AUD:
|
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Offset: 20026917
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Length: 21716
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^Content/d2k/GAMESFX/HI_MAP2A.AUD:
|
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Offset: 20048633
|
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Length: 32417
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^Content/d2k/GAMESFX/HI_MAP2B.AUD:
|
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Offset: 20081050
|
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Length: 33724
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^Content/d2k/GAMESFX/HI_MAP2C.AUD:
|
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Offset: 20114774
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Length: 21828
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^Content/d2k/GAMESFX/HI_MAP3A.AUD:
|
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Offset: 20136602
|
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Length: 30404
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^Content/d2k/GAMESFX/O_ISEL3.AUD:
|
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Offset: 20167006
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Length: 9862
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^Content/d2k/GAMESFX/O_SCONF1.AUD:
|
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Offset: 20176868
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Length: 18149
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^Content/d2k/GAMESFX/OI_2MIN.AUD:
|
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Offset: 20195017
|
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Length: 14697
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^Content/d2k/GAMESFX/OI_3MIN.AUD:
|
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Offset: 20209714
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Length: 17316
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^Content/d2k/GAMESFX/OI_4MIN.AUD:
|
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Offset: 20227030
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Length: 14869
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^Content/d2k/GAMESFX/OI_5MIN.AUD:
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Offset: 20241899
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Length: 29873
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^Content/d2k/GAMESFX/OI_ABORT.AUD:
|
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Offset: 20271772
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Length: 16335
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^Content/d2k/GAMESFX/OI_ATACK.AUD:
|
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Offset: 20288107
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Length: 20565
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^Content/d2k/GAMESFX/OI_BDRDY.AUD:
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Offset: 20308672
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Length: 25497
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^Content/d2k/GAMESFX/HI_SELL.AUD:
|
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Offset: 20334169
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Length: 17142
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^Content/d2k/GAMESFX/OI_DPLOY.AUD:
|
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Offset: 20351311
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Length: 20120
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^Content/d2k/GAMESFX/AI_PLACE.AUD:
|
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Offset: 20371431
|
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Length: 29921
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^Content/d2k/GAMESFX/OI_GANEW.AUD:
|
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Offset: 20401352
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Length: 14467
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^Content/d2k/GAMESFX/OI_GLOAD.AUD:
|
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Offset: 20415819
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Length: 10906
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^Content/d2k/GAMESFX/AI_MWIN.AUD:
|
|
Offset: 20426725
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Length: 25959
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^Content/d2k/GAMESFX/AI_NEWOP.AUD:
|
|
Offset: 20452684
|
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Length: 34175
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^Content/d2k/GAMESFX/AI_NROOM.AUD:
|
|
Offset: 20486859
|
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Length: 30124
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^Content/d2k/GAMESFX/AI_ORDER.AUD:
|
|
Offset: 20516983
|
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Length: 21881
|
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^Content/d2k/GAMESFX/AI_UNRDY.AUD:
|
|
Offset: 20538864
|
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Length: 20567
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^Content/d2k/SOUND.RS:
|
|
Offset: 20559431
|
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Length: 1929247
|
|
d2k-linux: Dune 2000 (English)
|
|
IDFiles:
|
|
music/ambush.aud: bd5926a56a83bc0e49f96037e1f909014ac0772a
|
|
setup/setup.z: 937f5ceb1236bf3f3d4e43929305ffe5004078e7
|
|
Install:
|
|
copy: movies
|
|
^Content/d2k/Movies/A_BR01_E.VQA: a_br01_e.vqa
|
|
^Content/d2k/Movies/A_BR02_E.VQA: a_br02_e.vqa
|
|
^Content/d2k/Movies/A_BR03_E.VQA: a_br03_e.vqa
|
|
^Content/d2k/Movies/A_BR04_E.VQA: a_br04_e.vqa
|
|
^Content/d2k/Movies/A_BR05_E.VQA: a_br05_e.vqa
|
|
^Content/d2k/Movies/A_BR06_E.VQA: a_br06_e.vqa
|
|
^Content/d2k/Movies/A_BR07_E.VQA: a_br07_e.vqa
|
|
^Content/d2k/Movies/A_BR08_E.VQA: a_br08_e.vqa
|
|
^Content/d2k/Movies/A_BR09_E.VQA: a_br09_e.vqa
|
|
^Content/d2k/Movies/A_FINL_E.VQA: a_finl_e.vqa
|
|
^Content/d2k/Movies/A_LOSE_E.VQA: a_lose_e.vqa
|
|
^Content/d2k/Movies/A_MNTG_E.VQA: a_mntg_e.vqa
|
|
^Content/d2k/Movies/H_BR01_E.VQA: h_br01_e.vqa
|
|
^Content/d2k/Movies/H_BR02_E.VQA: h_br02_e.vqa
|
|
^Content/d2k/Movies/H_BR03_E.VQA: h_br03_e.vqa
|
|
^Content/d2k/Movies/H_BR04_E.VQA: h_br04_e.vqa
|
|
^Content/d2k/Movies/H_BR05_E.VQA: h_br05_e.vqa
|
|
^Content/d2k/Movies/H_BR06_E.VQA: h_br06_e.vqa
|
|
^Content/d2k/Movies/H_BR07_E.VQA: h_br07_e.vqa
|
|
^Content/d2k/Movies/H_BR08_E.VQA: h_br08_e.vqa
|
|
^Content/d2k/Movies/H_BR09_E.VQA: h_br09_e.vqa
|
|
^Content/d2k/Movies/H_FINL_E.VQA: h_finl_e.vqa
|
|
^Content/d2k/Movies/H_LOSE_E.VQA: h_lose_e.vqa
|
|
^Content/d2k/Movies/H_MNTG_E.VQA: h_mntg_e.vqa
|
|
^Content/d2k/Movies/O_BR01_E.VQA: o_br01_e.vqa
|
|
^Content/d2k/Movies/O_BR02_E.VQA: o_br02_e.vqa
|
|
^Content/d2k/Movies/O_BR03_E.VQA: o_br03_e.vqa
|
|
^Content/d2k/Movies/O_BR04_E.VQA: o_br04_e.vqa
|
|
^Content/d2k/Movies/O_BR05_E.VQA: o_br05_e.vqa
|
|
^Content/d2k/Movies/O_BR06_E.VQA: o_br06_e.vqa
|
|
^Content/d2k/Movies/O_BR07_E.VQA: o_br07_e.vqa
|
|
^Content/d2k/Movies/O_BR08_E.VQA: o_br08_e.vqa
|
|
^Content/d2k/Movies/O_BR09_E.VQA: o_br09_e.vqa
|
|
^Content/d2k/Movies/O_FINL_E.VQA: o_finl_e.vqa
|
|
^Content/d2k/Movies/O_LOSE_E.VQA: o_lose_e.vqa
|
|
^Content/d2k/Movies/O_MNTG_E.VQA: o_mntg_e.vqa
|
|
^Content/d2k/Movies/G_INT1_E.VQA: g_int1_e.vqa
|
|
^Content/d2k/Movies/G_INT2_E.VQA: g_int2_e.vqa
|
|
^Content/d2k/Movies/G_MAPS_E.VQA: g_maps_e.vqa
|
|
^Content/d2k/Movies/G_PLN2_E.VQA: g_pln2_e.vqa
|
|
^Content/d2k/Movies/G_PLNT_E.VQA: g_plnt_e.vqa
|
|
^Content/d2k/Movies/T_TITL_E.VQA: t_titl_e.vqa
|
|
copy: music
|
|
^Content/d2k/Music/AMBUSH.AUD: ambush.aud
|
|
^Content/d2k/Music/ARAKATAK.AUD: arakatak.aud
|
|
^Content/d2k/Music/ATREGAIN.AUD: atregain.aud
|
|
^Content/d2k/Music/ENTORDOS.AUD: entordos.aud
|
|
^Content/d2k/Music/FIGHTPWR.AUD: fightpwr.aud
|
|
^Content/d2k/Music/FREMEN.AUD: fremen.aud
|
|
^Content/d2k/Music/HARK_BAT.AUD: hark_bat.aud
|
|
^Content/d2k/Music/LANDSAND.AUD: landsand.aud
|
|
^Content/d2k/Music/OPTIONS.AUD: options.aud
|
|
^Content/d2k/Music/PLOTTING.AUD: plotting.aud
|
|
^Content/d2k/Music/RISEHARK.AUD: risehark.aud
|
|
^Content/d2k/Music/ROBOTIX.AUD: robotix.aud
|
|
^Content/d2k/Music/SCORE.AUD: score.aud
|
|
^Content/d2k/Music/SOLDAPPR.AUD: soldappr.aud
|
|
^Content/d2k/Music/SPICESCT.AUD: spicesct.aud
|
|
^Content/d2k/Music/UNDERCON.AUD: undercon.aud
|
|
^Content/d2k/Music/WAITGAME.A: waitgame.aud
|
|
extract-blast: setup/setup.z
|
|
^Content/d2k/BLOXBAT.R8:
|
|
Offset: 1156652
|
|
Length: 512750
|
|
^Content/d2k/BLOXBASE.R8:
|
|
Offset: 1669402
|
|
Length: 497092
|
|
^Content/d2k/BLOXBGBS.R8:
|
|
Offset: 4055223
|
|
Length: 499135
|
|
^Content/d2k/BLOXICE.R8:
|
|
Offset: 5524509
|
|
Length: 514963
|
|
^Content/d2k/BLOXTREE.R8:
|
|
Offset: 6994370
|
|
Length: 509867
|
|
^Content/d2k/BLOXWAST.R8:
|
|
Offset: 8455018
|
|
Length: 508567
|
|
^Content/d2k/DATA.R8:
|
|
Offset: 11940547
|
|
Length: 2044557
|
|
^Content/d2k/MOUSE.R8:
|
|
Offset: 14012491
|
|
Length: 16996
|
|
^Content/d2k/PALETTE.BIN:
|
|
Offset: 22938401
|
|
Length: 815
|
|
^Content/d2k/GAMESFX/A_ECONF2.AUD:
|
|
Offset: 15560305
|
|
Length: 9647
|
|
^Content/d2k/GAMESFX/A_ECONF1.AUD:
|
|
Offset: 15569952
|
|
Length: 8676
|
|
^Content/d2k/GAMESFX/A_ECONF3.AUD:
|
|
Offset: 15578628
|
|
Length: 9641
|
|
^Content/d2k/GAMESFX/A_ESEL1.AUD:
|
|
Offset: 15588269
|
|
Length: 7371
|
|
^Content/d2k/GAMESFX/A_ESEL2.AUD:
|
|
Offset: 15595640
|
|
Length: 11326
|
|
^Content/d2k/GAMESFX/A_ESEL3.AUD:
|
|
Offset: 15606966
|
|
Length: 11329
|
|
^Content/d2k/GAMESFX/A_FCONF1.AUD:
|
|
Offset: 15618295
|
|
Length: 8964
|
|
^Content/d2k/GAMESFX/A_FCONF2.AUD:
|
|
Offset: 15627259
|
|
Length: 11336
|
|
^Content/d2k/GAMESFX/A_FCONF3.AUD:
|
|
Offset: 15638595
|
|
Length: 14606
|
|
^Content/d2k/GAMESFX/OI_ENEMY.AUD:
|
|
Offset: 15653201
|
|
Length: 27230
|
|
^Content/d2k/GAMESFX/AI_POWER.AUD:
|
|
Offset: 15680431
|
|
Length: 19621
|
|
^Content/d2k/GAMESFX/AI_PREP.AUD:
|
|
Offset: 15700052
|
|
Length: 28781
|
|
^Content/d2k/GAMESFX/AI_PRMRY.AUD:
|
|
Offset: 15728833
|
|
Length: 29703
|
|
^Content/d2k/GAMESFX/AI_REINF.AUD:
|
|
Offset: 15758536
|
|
Length: 29555
|
|
^Content/d2k/GAMESFX/AI_GANEW.AUD:
|
|
Offset: 15788091
|
|
Length: 27961
|
|
^Content/d2k/GAMESFX/HI_SPORT.AUD:
|
|
Offset: 15816052
|
|
Length: 20925
|
|
^Content/d2k/GAMESFX/OI_GSAVE.AUD:
|
|
Offset: 15836977
|
|
Length: 10925
|
|
^Content/d2k/GAMESFX/OI_GUARD.AUD:
|
|
Offset: 15847902
|
|
Length: 8125
|
|
^Content/d2k/GAMESFX/HI_MAP3B.AUD:
|
|
Offset: 15856027
|
|
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