fe78e227471598fbe7671f2be4df40e9971e5354
Using the building footprint, the placement overlay is offset from the cursor so the cursor is in the approximate middle of the overlay (not precisely due to overlay snapping to tiles). The tile size (24) was used as a magic number in a lot of places, they have been replaced with Game.CellSize.
Description
No description provided
Languages
C#
79.3%
Lua
16%
Fluent
3.1%
Shell
0.6%
Objective-C
0.2%
Other
0.5%