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OpenRA/OpenRA.Platforms.Default
History
Paul Chote 397ca0f481 Replace MiniTK.Graphics with custom OpenGL shim.
2015-12-27 14:37:07 +00:00
..
DefaultPlatform.cs
untie the engine from SDL2 and MiniTK
2015-08-23 07:58:03 +02:00
ErrorHandler.cs
Replace MiniTK.Graphics with custom OpenGL shim.
2015-12-27 14:37:07 +00:00
FrameBuffer.cs
Replace MiniTK.Graphics with custom OpenGL shim.
2015-12-27 14:37:07 +00:00
MultiTapDetection.cs
Added thread-affinity checks to SDL2 renderer.
2015-09-18 21:04:21 +01:00
OpenAlSoundEngine.cs
Clean up sound devices on game exit.
2015-09-20 22:46:07 +01:00
OpenGL.cs
Replace MiniTK.Graphics with custom OpenGL shim.
2015-12-27 14:37:07 +00:00
OpenRA.Platforms.Default.csproj
Replace MiniTK.Graphics with custom OpenGL shim.
2015-12-27 14:37:07 +00:00
Sdl2GraphicsDevice.cs
Replace MiniTK.Graphics with custom OpenGL shim.
2015-12-27 14:37:07 +00:00
Sdl2Input.cs
Merge pull request #9791 from RichSuther/upstream/fix-keyboard-filter
2015-12-02 21:56:05 +02:00
Shader.cs
Replace MiniTK.Graphics with custom OpenGL shim.
2015-12-27 14:37:07 +00:00
Texture.cs
Replace MiniTK.Graphics with custom OpenGL shim.
2015-12-27 14:37:07 +00:00
ThreadAffine.cs
Added thread-affinity checks to SDL2 renderer.
2015-09-18 21:04:21 +01:00
VertexBuffer.cs
Replace MiniTK.Graphics with custom OpenGL shim.
2015-12-27 14:37:07 +00:00
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