286 lines
9.5 KiB
C#
286 lines
9.5 KiB
C#
#region Copyright & License Information
|
|
/*
|
|
* Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean, Paul Chote, Alli Witheford.
|
|
* This file is part of OpenRA.
|
|
*
|
|
* OpenRA is free software: you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation, either version 3 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* OpenRA is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with OpenRA. If not, see <http://www.gnu.org/licenses/>.
|
|
*/
|
|
#endregion
|
|
|
|
using System.Collections.Generic;
|
|
using System.Drawing;
|
|
using System.Linq;
|
|
using OpenRA.FileFormats;
|
|
|
|
namespace OpenRA.Widgets.Delegates
|
|
{
|
|
public class LobbyDelegate : IWidgetDelegate
|
|
{
|
|
Widget Players, LocalPlayerTemplate, RemotePlayerTemplate;
|
|
|
|
Dictionary<string, string> CountryNames;
|
|
|
|
string MapUid;
|
|
MapStub Map;
|
|
public LobbyDelegate()
|
|
{
|
|
Game.LobbyInfoChanged += UpdateCurrentMap;
|
|
UpdateCurrentMap();
|
|
|
|
var r = Chrome.rootWidget;
|
|
var lobby = r.GetWidget("SERVER_LOBBY");
|
|
Players = Chrome.rootWidget.GetWidget("SERVER_LOBBY").GetWidget("PLAYERS");
|
|
LocalPlayerTemplate = Players.GetWidget("TEMPLATE_LOCAL");
|
|
RemotePlayerTemplate = Players.GetWidget("TEMPLATE_REMOTE");
|
|
|
|
|
|
var mapPreview = lobby.GetWidget<MapPreviewWidget>("LOBBY_MAP_PREVIEW");
|
|
mapPreview.Map = () => Map;
|
|
mapPreview.OnSpawnClick = sp =>
|
|
{
|
|
if (Game.LocalClient.State == Session.ClientState.Ready) return;
|
|
var owned = Game.LobbyInfo.Clients.Any(c => c.SpawnPoint == sp);
|
|
if (sp == 0 || !owned)
|
|
Game.IssueOrder(Order.Command("spawn {0}".F(sp)));
|
|
};
|
|
|
|
mapPreview.SpawnColors = () =>
|
|
{
|
|
var spawns = Map.SpawnPoints;
|
|
var playerColors = Game.world.PlayerColors();
|
|
var sc = new Dictionary<int2, Color>();
|
|
|
|
for (int i = 1; i <= spawns.Count(); i++)
|
|
{
|
|
var client = Game.LobbyInfo.Clients.FirstOrDefault(c => c.SpawnPoint == i);
|
|
if (client == null)
|
|
continue;
|
|
sc.Add(spawns.ElementAt(i - 1), playerColors[client.PaletteIndex % playerColors.Count()].Color);
|
|
}
|
|
return sc;
|
|
};
|
|
|
|
CountryNames = Rules.Info["world"].Traits.WithInterface<OpenRA.Traits.CountryInfo>().ToDictionary(a => a.Race, a => a.Name);
|
|
CountryNames.Add("random", "Random");
|
|
|
|
var mapButton = lobby.GetWidget("CHANGEMAP_BUTTON");
|
|
mapButton.OnMouseUp = mi =>
|
|
{
|
|
r.GetWidget("MAP_CHOOSER").SpecialOneArg(MapUid);
|
|
r.OpenWindow("MAP_CHOOSER");
|
|
return true;
|
|
};
|
|
|
|
mapButton.IsVisible = () => mapButton.Visible && Game.IsHost;
|
|
|
|
var disconnectButton = lobby.GetWidget("DISCONNECT_BUTTON");
|
|
disconnectButton.OnMouseUp = mi =>
|
|
{
|
|
Game.Disconnect();
|
|
return true;
|
|
};
|
|
|
|
var lockTeamsCheckbox = lobby.GetWidget<CheckboxWidget>("LOCKTEAMS_CHECKBOX");
|
|
lockTeamsCheckbox.IsVisible = () => true;
|
|
lockTeamsCheckbox.Checked = () => Game.LobbyInfo.GlobalSettings.LockTeams;
|
|
lockTeamsCheckbox.OnMouseDown = mi =>
|
|
{
|
|
if (Game.IsHost)
|
|
Game.IssueOrder(Order.Command(
|
|
"lockteams {0}".F(!Game.LobbyInfo.GlobalSettings.LockTeams)));
|
|
return true;
|
|
};
|
|
|
|
Game.LobbyInfoChanged += UpdatePlayerList;
|
|
Game.AddChatLine += (c, n, s) => lobby.GetWidget<ChatDisplayWidget>("CHAT_DISPLAY").AddLine(c, n, s);
|
|
|
|
bool teamChat = false;
|
|
var chatLabel = lobby.GetWidget<LabelWidget>("LABEL_CHATTYPE");
|
|
var chatTextField = lobby.GetWidget<TextFieldWidget>("CHAT_TEXTFIELD");
|
|
chatTextField.OnEnterKey = () =>
|
|
{
|
|
if (chatTextField.Text.Length == 0)
|
|
return true;
|
|
|
|
var order = (teamChat) ? Order.TeamChat(chatTextField.Text) : Order.Chat(chatTextField.Text);
|
|
Game.IssueOrder(order);
|
|
chatTextField.Text = "";
|
|
return true;
|
|
};
|
|
|
|
chatTextField.OnTabKey = () =>
|
|
{
|
|
teamChat ^= true;
|
|
chatLabel.Text = (teamChat) ? "Team:" : "Chat:";
|
|
return true;
|
|
};
|
|
|
|
}
|
|
|
|
void UpdateCurrentMap()
|
|
{
|
|
if (MapUid == Game.LobbyInfo.GlobalSettings.Map) return;
|
|
MapUid = Game.LobbyInfo.GlobalSettings.Map;
|
|
Map = Game.AvailableMaps[MapUid];
|
|
}
|
|
|
|
void UpdatePlayerList()
|
|
{
|
|
// This causes problems for people who are in the process of editing their names (the widgets vanish from beneath them)
|
|
// Todo: handle this nicer
|
|
Players.Children.Clear();
|
|
|
|
int offset = 0;
|
|
foreach (var client in Game.LobbyInfo.Clients)
|
|
{
|
|
var c = client;
|
|
Widget template;
|
|
|
|
if (client.Index == Game.LocalClient.Index && c.State != Session.ClientState.Ready)
|
|
{
|
|
template = LocalPlayerTemplate.Clone();
|
|
var name = template.GetWidget<TextFieldWidget>("NAME");
|
|
name.Text = c.Name;
|
|
name.OnEnterKey = () =>
|
|
{
|
|
name.Text = name.Text.Trim();
|
|
if (name.Text.Length == 0)
|
|
name.Text = c.Name;
|
|
|
|
name.LoseFocus();
|
|
if (name.Text == c.Name)
|
|
return true;
|
|
|
|
Game.IssueOrder(Order.Command("name " + name.Text));
|
|
Game.Settings.PlayerName = name.Text;
|
|
Game.Settings.Save();
|
|
return true;
|
|
};
|
|
name.OnLoseFocus = () => name.OnEnterKey();
|
|
|
|
var color = template.GetWidget<ButtonWidget>("COLOR");
|
|
color.OnMouseUp = CyclePalette;
|
|
|
|
var colorBlock = color.GetWidget<ColorBlockWidget>("COLORBLOCK");
|
|
colorBlock.GetColor = () => Game.world.PlayerColors()[c.PaletteIndex % Game.world.PlayerColors().Count].Color;
|
|
|
|
var faction = template.GetWidget<ButtonWidget>("FACTION");
|
|
faction.OnMouseUp = CycleRace;
|
|
var factionname = faction.GetWidget<LabelWidget>("FACTIONNAME");
|
|
factionname.GetText = () => CountryNames[c.Country];
|
|
var factionflag = faction.GetWidget<ImageWidget>("FACTIONFLAG");
|
|
factionflag.GetImageName = () => c.Country;
|
|
factionflag.GetImageCollection = () => "flags";
|
|
|
|
var team = template.GetWidget<ButtonWidget>("TEAM");
|
|
team.OnMouseUp = CycleTeam;
|
|
team.GetText = () => (c.Team == 0) ? "-" : c.Team.ToString();
|
|
|
|
var status = template.GetWidget<CheckboxWidget>("STATUS");
|
|
status.Checked = () => c.State == Session.ClientState.Ready;
|
|
status.OnMouseDown = CycleReady;
|
|
}
|
|
else
|
|
{
|
|
template = RemotePlayerTemplate.Clone();
|
|
template.GetWidget<LabelWidget>("NAME").GetText = () => c.Name;
|
|
var color = template.GetWidget<ColorBlockWidget>("COLOR");
|
|
color.GetColor = () => Game.world.PlayerColors()[c.PaletteIndex % Game.world.PlayerColors().Count].Color;
|
|
|
|
var faction = template.GetWidget<LabelWidget>("FACTION");
|
|
var factionname = faction.GetWidget<LabelWidget>("FACTIONNAME");
|
|
factionname.GetText = () => CountryNames[c.Country];
|
|
var factionflag = faction.GetWidget<ImageWidget>("FACTIONFLAG");
|
|
factionflag.GetImageName = () => c.Country;
|
|
factionflag.GetImageCollection = () => "flags";
|
|
|
|
var team = template.GetWidget<LabelWidget>("TEAM");
|
|
team.GetText = () => (c.Team == 0) ? "-" : c.Team.ToString();
|
|
|
|
var status = template.GetWidget<CheckboxWidget>("STATUS");
|
|
status.Checked = () => c.State == Session.ClientState.Ready;
|
|
if (client.Index == Game.LocalClient.Index) status.OnMouseDown = CycleReady;
|
|
}
|
|
|
|
template.Id = "PLAYER_{0}".F(c.Index);
|
|
template.Parent = Players;
|
|
|
|
template.Bounds = new Rectangle(0, offset, template.Bounds.Width, template.Bounds.Height);
|
|
template.IsVisible = () => true;
|
|
Players.AddChild(template);
|
|
|
|
offset += template.Bounds.Height;
|
|
}
|
|
}
|
|
|
|
bool PaletteAvailable(int index) { return Game.LobbyInfo.Clients.All(c => c.PaletteIndex != index) && Game.world.PlayerColors()[index % Game.world.PlayerColors().Count].Playable; }
|
|
bool SpawnPointAvailable(int index) { return (index == 0) || Game.LobbyInfo.Clients.All(c => c.SpawnPoint != index); }
|
|
|
|
bool CyclePalette(MouseInput mi)
|
|
{
|
|
var d = (mi.Button == MouseButton.Left) ? +1 : Game.world.PlayerColors().Count() - 1;
|
|
|
|
var newIndex = ((int)Game.LocalClient.PaletteIndex + d) % Game.world.PlayerColors().Count();
|
|
|
|
while (!PaletteAvailable(newIndex) && newIndex != (int)Game.LocalClient.PaletteIndex)
|
|
newIndex = (newIndex + d) % Game.world.PlayerColors().Count();
|
|
|
|
Game.IssueOrder(
|
|
Order.Command("pal " + newIndex));
|
|
|
|
return true;
|
|
}
|
|
|
|
bool CycleRace(MouseInput mi)
|
|
{
|
|
var countries = CountryNames.Select(a => a.Key);
|
|
|
|
if (mi.Button == MouseButton.Right)
|
|
countries = countries.Reverse();
|
|
|
|
var nextCountry = countries
|
|
.SkipWhile(c => c != Game.LocalClient.Country)
|
|
.Skip(1)
|
|
.FirstOrDefault();
|
|
|
|
if (nextCountry == null)
|
|
nextCountry = countries.First();
|
|
|
|
Game.IssueOrder(Order.Command("race " + nextCountry));
|
|
|
|
return true;
|
|
}
|
|
|
|
bool CycleReady(MouseInput mi)
|
|
{
|
|
//HACK: Can't set this as part of the fuction as LocalClient/State not initalised yet
|
|
Chrome.rootWidget.GetWidget("SERVER_LOBBY").GetWidget<ButtonWidget>("CHANGEMAP_BUTTON").Visible
|
|
= (Game.IsHost && Game.LocalClient.State == Session.ClientState.Ready);
|
|
Game.IssueOrder(Order.Command("ready"));
|
|
return true;
|
|
}
|
|
|
|
bool CycleTeam(MouseInput mi)
|
|
{
|
|
var d = (mi.Button == MouseButton.Left) ? +1 : Game.world.Map.PlayerCount;
|
|
|
|
var newIndex = (Game.LocalClient.Team + d) % (Game.world.Map.PlayerCount + 1);
|
|
|
|
Game.IssueOrder(
|
|
Order.Command("team " + newIndex));
|
|
return true;
|
|
}
|
|
}
|
|
}
|