Files
OpenRA/OpenRA.Mods.Common/Widgets/Logic/Editor/TileSelectorLogic.cs
2016-02-23 23:32:59 +00:00

95 lines
3.3 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2016 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System;
using System.Linq;
using OpenRA.Graphics;
using OpenRA.Widgets;
namespace OpenRA.Mods.Common.Widgets.Logic
{
public class TileSelectorLogic : ChromeLogic
{
readonly EditorViewportControllerWidget editor;
readonly ScrollPanelWidget panel;
readonly ScrollItemWidget itemTemplate;
[ObjectCreator.UseCtor]
public TileSelectorLogic(Widget widget, WorldRenderer worldRenderer)
{
var rules = worldRenderer.World.Map.Rules;
var tileset = rules.TileSets[worldRenderer.World.Map.Tileset];
editor = widget.Parent.Get<EditorViewportControllerWidget>("MAP_EDITOR");
panel = widget.Get<ScrollPanelWidget>("TILETEMPLATE_LIST");
itemTemplate = panel.Get<ScrollItemWidget>("TILEPREVIEW_TEMPLATE");
panel.Layout = new GridLayout(panel);
var tileCategorySelector = widget.Get<DropDownButtonWidget>("TILE_CATEGORY");
var categories = tileset.EditorTemplateOrder;
Func<string, ScrollItemWidget, ScrollItemWidget> setupItem = (option, template) =>
{
var item = ScrollItemWidget.Setup(template,
() => tileCategorySelector.Text == option,
() => { tileCategorySelector.Text = option; IntializeTilePreview(widget, worldRenderer, tileset, option); });
item.Get<LabelWidget>("LABEL").GetText = () => option;
return item;
};
tileCategorySelector.OnClick = () =>
tileCategorySelector.ShowDropDown("LABEL_DROPDOWN_TEMPLATE", 270, categories, setupItem);
tileCategorySelector.Text = categories.First();
IntializeTilePreview(widget, worldRenderer, tileset, categories.First());
}
void IntializeTilePreview(Widget widget, WorldRenderer worldRenderer, TileSet tileset, string category)
{
panel.RemoveChildren();
var tileIds = tileset.Templates
.Where(t => t.Value.Category == category)
.Select(t => t.Value.Id);
foreach (var t in tileIds)
{
var tileId = t;
var item = ScrollItemWidget.Setup(itemTemplate,
() => { var brush = editor.CurrentBrush as EditorTileBrush; return brush != null && brush.Template == tileId; },
() => editor.SetBrush(new EditorTileBrush(editor, tileId, worldRenderer)));
var preview = item.Get<TerrainTemplatePreviewWidget>("TILE_PREVIEW");
var template = tileset.Templates[tileId];
var grid = worldRenderer.World.Map.Grid;
var bounds = worldRenderer.Theater.TemplateBounds(template, grid.TileSize, grid.Type);
// Scale templates to fit within the panel
var scale = 1f;
while (scale * bounds.Width > itemTemplate.Bounds.Width)
scale /= 2;
preview.Template = template;
preview.GetScale = () => scale;
preview.Bounds.Width = (int)(scale * bounds.Width);
preview.Bounds.Height = (int)(scale * bounds.Height);
item.Bounds.Width = preview.Bounds.Width + 2 * preview.Bounds.X;
item.Bounds.Height = preview.Bounds.Height + 2 * preview.Bounds.Y;
item.IsVisible = () => true;
item.GetTooltipText = () => tileId.ToString();
panel.AddChild(item);
}
}
}
}