Merge pull request #12984 from MustaphaTR/ts-add-tech-levels

TS - Add Tech Levels
This commit is contained in:
abcdefg30
2017-03-18 22:49:01 +01:00
committed by GitHub
13 changed files with 83 additions and 66 deletions

View File

@@ -4,7 +4,7 @@ E2:
Buildable:
Queue: Infantry
BuildPaletteOrder: 20
Prerequisites: ~gapile
Prerequisites: ~gapile, ~techlevel.low
Description: Infantry armed with special explosive discs.\n Strong vs Buildings, Infantry\n Weak vs Vehicles, Aircraft
Valued:
Cost: 200
@@ -37,7 +37,7 @@ MEDIC:
Buildable:
Queue: Infantry
BuildPaletteOrder: 70
Prerequisites: ~gapile
Prerequisites: ~gapile, ~techlevel.low
Description: Heals nearby infantry.\n Unarmed
Voiced:
VoiceSet: Medic
@@ -73,7 +73,7 @@ JUMPJET:
Buildable:
Queue: Infantry
BuildPaletteOrder: 40
Prerequisites: ~gapile, garadr
Prerequisites: ~gapile, garadr, ~techlevel.medium
Description: Airborne soldier.\n Strong vs Infantry, Aircraft\n Weak vs Vehicles
Voiced:
VoiceSet: JumpJet
@@ -177,7 +177,7 @@ GHOST:
Buildable:
Queue: Infantry
BuildPaletteOrder: 50
Prerequisites: ~gapile, gatech
Prerequisites: ~gapile, gatech, ~techlevel.high
BuildLimit: 1
Description: Elite commando infantry, armed with\na railgun and C4.\n Strong vs Infantry, Buildings\n Weak vs Vehicles, Aircraft\n Special Ability: Destroy Building with C4\nMaximum 1 can be trained.
Voiced:

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@@ -3,7 +3,7 @@ GAPOWR:
Buildable:
Queue: Building
BuildPaletteOrder: 0
Prerequisites: ~structures.gdi
Prerequisites: ~structures.gdi, ~techlevel.low
Description: Provides power for other structures.
Valued:
Cost: 300
@@ -65,7 +65,7 @@ GAPILE:
Buildable:
Queue: Building
BuildPaletteOrder: 30
Prerequisites: anypower, ~structures.gdi
Prerequisites: anypower, ~structures.gdi, ~techlevel.low
Description: Produces infantry.
Valued:
Cost: 300
@@ -128,7 +128,7 @@ GAWEAP:
Buildable:
Queue: Building
BuildPaletteOrder: 50
Prerequisites: proc, ~structures.gdi
Prerequisites: proc, ~structures.gdi, ~techlevel.low
Description: Produces vehicles.
Building:
Footprint: xxx= xxx= xxx=
@@ -189,7 +189,7 @@ GAHPAD:
Buildable:
BuildPaletteOrder: 60
Queue: Building
Prerequisites: garadr, ~structures.gdi
Prerequisites: garadr, ~structures.gdi, ~techlevel.medium
Description: Produces, rearms and\nrepairs helicopters.
Building:
Footprint: xx xx
@@ -243,7 +243,7 @@ GADEPT:
Name: Service Depot
Buildable:
BuildPaletteOrder: 80
Prerequisites: factory, ~structures.gdi
Prerequisites: factory, ~structures.gdi, ~techlevel.medium
Queue: Building
Description: Repairs vehicles.
Building:
@@ -291,7 +291,7 @@ GARADR:
Buildable:
Queue: Building
BuildPaletteOrder: 90
Prerequisites: proc, ~structures.gdi
Prerequisites: proc, ~structures.gdi, ~techlevel.low
Description: Provides an overview of the battlefield.\nCan detect cloaked units.\nRequires power to operate.
Valued:
Cost: 1000
@@ -340,7 +340,7 @@ GATECH:
Buildable:
Queue: Building
BuildPaletteOrder: 100
Prerequisites: gaweap, garadr, ~structures.gdi
Prerequisites: gaweap, garadr, ~structures.gdi, ~techlevel.medium
Description: Provides access to advanced GDI technologies.
Valued:
Cost: 1500
@@ -378,7 +378,7 @@ GAPLUG:
Bounds: 115,72,0,-12
Buildable:
BuildPaletteOrder: 100
Prerequisites: proc, gatech, ~structures.gdi
Prerequisites: proc, gatech, ~structures.gdi, ~techlevel.superweapons
Queue: Building
Description: Can be upgraded for additional technology.
Building:

View File

@@ -3,7 +3,7 @@ GAWALL:
Buildable:
Queue: Defense
BuildPaletteOrder: 20
Prerequisites: ~structures.gdi
Prerequisites: ~structures.gdi, ~techlevel.low
Description: Stops infantry and blocks enemy fire.\nCan NOT be crushed by tanks.
-SoundOnDamageTransition:
Valued:
@@ -28,7 +28,7 @@ GAGATE_A:
Buildable:
Queue: Defense
BuildPaletteOrder: 100
Prerequisites: gapile, ~structures.gdi
Prerequisites: gapile, ~structures.gdi, ~techlevel.low
Tooltip:
Name: GDI Gate
@@ -37,7 +37,7 @@ GAGATE_B:
Buildable:
Queue: Defense
BuildPaletteOrder: 100
Prerequisites: gapile, ~structures.gdi
Prerequisites: gapile, ~structures.gdi, ~techlevel.low
Tooltip:
Name: GDI Gate
@@ -53,7 +53,7 @@ GACTWR:
Buildable:
Queue: Defense
BuildPaletteOrder: 30
Prerequisites: gapile, ~structures.gdi
Prerequisites: gapile, ~structures.gdi, ~techlevel.low
Description: Modular tower for base defenses.
Building:
Selectable:
@@ -143,7 +143,7 @@ GAVULC:
Buildable:
Queue: Defense
BuildPaletteOrder: 40
Prerequisites: gactwr, gapile, ~structures.gdi
Prerequisites: gactwr, gapile, ~structures.gdi, ~techlevel.low
Description: Basic base defense.\nDoes not require power to operate.\n Strong vs Infantry, Light armor\n Weak vs Aircraft
Plug:
Type: tower.vulcan
@@ -159,7 +159,7 @@ GAROCK:
Buildable:
Queue: Defense
BuildPaletteOrder: 40
Prerequisites: gactwr, gapile, ~structures.gdi
Prerequisites: gactwr, gapile, ~structures.gdi, ~techlevel.high
Description: GDI Advanced base defense.\nDoes not require power to operate.\n Strong vs Armored ground units\n Weak vs Aircraft
Plug:
Type: tower.rocket
@@ -175,7 +175,7 @@ GACSAM:
Buildable:
Queue: Defense
BuildPaletteOrder: 40
Prerequisites: gactwr, garadr, ~structures.gdi
Prerequisites: gactwr, garadr, ~structures.gdi, ~techlevel.medium
Description: GDI Anti-Air base defense.\nDoes not require power to operate.\n Strong vs Aircraft\n Weak vs Ground units
Plug:
Type: tower.sam
@@ -191,7 +191,7 @@ GAPOWRUP:
Buildable:
Queue: Defense
BuildPaletteOrder: 10
Prerequisites: gapowr, ~structures.gdi
Prerequisites: gapowr, ~structures.gdi, ~techlevel.medium
Description: Provides extra power generation.
Plug:
Type: powrup
@@ -207,7 +207,7 @@ GAPLUG2:
Buildable:
Queue: Defense
BuildPaletteOrder: 1000
Prerequisites: gaplug, gatech, gaweap, ~structures.gdi
Prerequisites: gaplug, gatech, gaweap, ~structures.gdi, ~techlevel.superweapons
Description: Enables use of the hunter-seeker droid.
Plug:
Type: plug.hunterseeker
@@ -223,7 +223,7 @@ GAPLUG3:
Buildable:
Queue: Defense
BuildPaletteOrder: 1000
Prerequisites: gaplug, gatech, ~structures.gdi
Prerequisites: gaplug, gatech, ~structures.gdi, ~techlevel.superweapons
Description: Enables use of the Ion Cannon.
Plug:
Type: plug.ioncannon

View File

@@ -8,7 +8,7 @@ APC:
Buildable:
Queue: Vehicle
BuildPaletteOrder: 30
Prerequisites: ~gaweap, gapile
Prerequisites: ~gaweap, gapile, ~techlevel.medium
Description: Armored infantry transport.\nCan move on water.\n Unarmed
Mobile:
TurnSpeed: 5
@@ -60,7 +60,7 @@ HVR:
Buildable:
Queue: Vehicle
BuildPaletteOrder: 50
Prerequisites: ~gaweap, garadr
Prerequisites: ~gaweap, garadr, ~techlevel.high
Description: Hovering vehicle armed with\nlong range missiles.\n Strong vs Vehicles, Aircraft\n Weak vs Infantry
Mobile:
Speed: 99
@@ -115,7 +115,7 @@ SMECH:
Buildable:
Queue: Vehicle
BuildPaletteOrder: 10
Prerequisites: ~gaweap
Prerequisites: ~gaweap, ~techlevel.low
Description: Anti-personnel walker.\n Strong vs Infantry, Light armor\n Weak vs Vehicles, Aircraft
Mobile:
TurnSpeed: 5
@@ -158,7 +158,7 @@ MMCH:
Buildable:
Queue: Vehicle
BuildPaletteOrder: 30
Prerequisites: ~gaweap
Prerequisites: ~gaweap, ~techlevel.medium
Description: General purpose mechanized walker.\n Strong vs Vehicles\n Weak vs Infantry, Aircraft
Mobile:
TurnSpeed: 5
@@ -209,7 +209,7 @@ HMEC:
Buildable:
Queue: Vehicle
BuildPaletteOrder: 80
Prerequisites: ~gaweap, gatech
Prerequisites: ~gaweap, gatech, ~techlevel.high
BuildLimit: 1
Description: Slow heavy walker.\nArmed with dual railguns and rocket launchers.\n Strong vs Infantry, Vehicles, Aircraft and Buildings\n Weak vs Nothing\nMaximum 1 can be built.
Mobile:
@@ -253,7 +253,7 @@ SONIC:
Buildable:
Queue: Vehicle
BuildPaletteOrder: 70
Prerequisites: ~gaweap, gatech
Prerequisites: ~gaweap, gatech, ~techlevel.high
Description: Armored high-tech vehicle with\nlong range and sonic armament.\n Strong vs Infantry, Vehicles, Buildings\n Weak vs Aircraft
Targetable:
TargetTypes: Ground, Vehicle, Repair, Disruptor

View File

@@ -4,7 +4,7 @@ E3:
Buildable:
Queue: Infantry
BuildPaletteOrder: 20
Prerequisites: ~nahand
Prerequisites: ~nahand, ~techlevel.low
Description: Anti-tank infantry.\n Strong vs Vehicles, Aircraft, Buildings\n Weak vs Infantry
Valued:
Cost: 250
@@ -40,7 +40,7 @@ CYBORG:
Buildable:
Queue: Infantry
BuildPaletteOrder: 40
Prerequisites: ~nahand
Prerequisites: ~nahand, ~techlevel.medium
Description: Cybernetic infantry unit.\n Strong vs Infantry, Light armor\n Weak vs Vehicles, Aircraft
Selectable:
Bounds: 16,31,0,-10
@@ -74,7 +74,7 @@ CYC2:
Buildable:
Queue: Infantry
BuildPaletteOrder: 50
Prerequisites: ~nahand, natmpl
Prerequisites: ~nahand, natmpl, ~techlevel.high
BuildLimit: 1
Description: Elite cybernetic infantry unit.\n Strong vs Infantry, Vehicles, Buildings\n Weak vs Aircraft\nMaximum 1 can be trained.
Selectable:
@@ -104,7 +104,7 @@ MHIJACK:
Buildable:
Queue: Infantry
BuildPaletteOrder: 60
Prerequisites: ~nahand, natmpl
Prerequisites: ~nahand, natmpl, ~techlevel.high
Description: Hijacks enemy vehicles.\n Unarmed
Valued:
Cost: 1850

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@@ -3,7 +3,7 @@ NAPOWR:
Buildable:
Queue: Building
BuildPaletteOrder: 0
Prerequisites: ~structures.nod
Prerequisites: ~structures.nod, ~techlevel.low
Description: Provides power for other structures.
Valued:
Cost: 300
@@ -42,7 +42,7 @@ NAAPWR:
Buildable:
Queue: Building
BuildPaletteOrder: 5
Prerequisites: factory, ~structures.nod
Prerequisites: factory, ~structures.nod, ~techlevel.medium
Description: Provides twice as much power as\nthe normal Power Plant.
Valued:
Cost: 500
@@ -81,7 +81,7 @@ NAHAND:
Buildable:
Queue: Building
BuildPaletteOrder: 30
Prerequisites: anypower, ~structures.nod
Prerequisites: anypower, ~structures.nod, ~techlevel.low
Description: Produces infantry.
Valued:
Cost: 300
@@ -142,7 +142,7 @@ NAWEAP:
Buildable:
Queue: Building
BuildPaletteOrder: 50
Prerequisites: proc, ~structures.nod
Prerequisites: proc, ~structures.nod, ~techlevel.low
Description: Produces vehicles.
Building:
Footprint: xxx= xxx= xxx=
@@ -199,7 +199,7 @@ NAHPAD:
Buildable:
BuildPaletteOrder: 60
Queue: Building
Prerequisites: naradr, ~structures.nod
Prerequisites: naradr, ~structures.nod, ~techlevel.medium
Description: Produces, rearms and\nrepairs helicopters.
Building:
Footprint: xx xx
@@ -250,7 +250,7 @@ NARADR:
Buildable:
Queue: Building
BuildPaletteOrder: 90
Prerequisites: proc, ~structures.nod
Prerequisites: proc, ~structures.nod, ~techlevel.low
Description: Provides an overview of the battlefield.\nCan detect cloaked units.\nRequires power to operate.
Valued:
Cost: 1000
@@ -299,7 +299,7 @@ NATECH:
Buildable:
Queue: Building
BuildPaletteOrder: 100
Prerequisites: naweap, naradr, ~structures.nod
Prerequisites: naweap, naradr, ~structures.nod, ~techlevel.medium
Description: Provides access to advanced Nod technologies.
Valued:
Cost: 1500
@@ -332,7 +332,7 @@ NATMPL:
Buildable:
Queue: Building
BuildPaletteOrder: 200
Prerequisites: natech, ~structures.nod
Prerequisites: natech, ~structures.nod, ~techlevel.high
Description: Provides access to advanced Nod technologies.
ProvidesPrerequisite@buildingname:
Valued:
@@ -359,6 +359,7 @@ NATMPL:
ProduceActorPower:
Description: Hunter Seeker
LongDesc: Releases a drone that will acquire and destroy an enemy target.
Prerequisites: ~techlevel.superweapons
Icon: hunterseeker
Actors: hunter
Type: HunterSeeker
@@ -376,7 +377,7 @@ NASTLH:
Name: Stealth Generator
Buildable:
BuildPaletteOrder: 80
Prerequisites: proc, natech, ~structures.nod
Prerequisites: proc, natech, ~structures.nod, ~techlevel.high
Queue: Building
Description: Generates a cloaking field\nto hide your forces from the enemy.
Building:
@@ -421,7 +422,7 @@ NAWAST:
Name: Waste Refinery
Buildable:
BuildPaletteOrder: 110
Prerequisites: namisl, ~structures.nod
Prerequisites: namisl, ~structures.nod, ~techlevel.superweapons
Queue: Building
BuildLimit: 1
Description: Processes Veins\ninto useable resources.\nMaximum 1 can be built.

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@@ -3,7 +3,7 @@ NAWALL:
Buildable:
Queue: Defense
BuildPaletteOrder: 1001
Prerequisites: ~structures.nod
Prerequisites: ~structures.nod, ~techlevel.low
Description: Stops infantry and blocks enemy fire.\nCan NOT be crushed by tanks.
-SoundOnDamageTransition:
Valued:
@@ -28,7 +28,7 @@ NAGATE_A:
Buildable:
Queue: Defense
BuildPaletteOrder: 100
Prerequisites: nahand, ~structures.nod
Prerequisites: nahand, ~structures.nod, ~techlevel.low
Tooltip:
Name: Nod Gate
@@ -37,7 +37,7 @@ NAGATE_B:
Buildable:
Queue: Defense
BuildPaletteOrder: 100
Prerequisites: nahand, ~structures.nod
Prerequisites: nahand, ~structures.nod, ~techlevel.low
Tooltip:
Name: Nod Gate
@@ -49,7 +49,7 @@ NALASR:
Name: Laser Turret
Buildable:
Queue: Defense
Prerequisites: nahand, ~structures.nod
Prerequisites: nahand, ~structures.nod, ~techlevel.low
BuildPaletteOrder: 50
Description: Basic base defense.\nRequires power to operate.\n Strong vs Ground units\n Weak vs Aircraft
Building:
@@ -90,7 +90,7 @@ NAOBEL:
Buildable:
Queue: Defense
BuildPaletteOrder: 90
Prerequisites: natech, ~structures.nod
Prerequisites: natech, ~structures.nod, ~techlevel.high
Description: Advanced base defense.\nRequires power to operate.\n Strong vs Ground units\n Weak vs Aircraft
Building:
Footprint: xx xx
@@ -133,7 +133,7 @@ NASAM:
Name: S.A.M. Site
Buildable:
Queue: Defense
Prerequisites: naradr, ~structures.nod
Prerequisites: naradr, ~structures.nod, ~techlevel.medium
BuildPaletteOrder: 60
Description: Nod Anti-Air base defense.\nRequires power to operate.\n Strong vs Aircraft\n Weak vs Ground units
Selectable:
@@ -228,7 +228,7 @@ NAMISL:
Buildable:
Queue: Defense
BuildPaletteOrder: 100
Prerequisites: natech, ~structures.nod
Prerequisites: natech, ~structures.nod, ~techlevel.superweapons
BuildLimit: 1
Description: Launches a devastating missile\nat a target location.\nRequires power to operate.\nMaximum 1 can be built.
Valued:

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@@ -9,7 +9,7 @@ BGGY:
Buildable:
Queue: Vehicle
BuildPaletteOrder: 40
Prerequisites: ~naweap
Prerequisites: ~naweap, ~techlevel.low
Description: Fast scout and anti-infantry vehicle.\n Strong vs Infantry, Light armor\n Weak vs Vehicles, Aircraft
Mobile:
TurnSpeed: 8
@@ -45,7 +45,7 @@ BIKE:
Buildable:
Queue: Vehicle
BuildPaletteOrder: 30
Prerequisites: ~naweap
Prerequisites: ~naweap, ~techlevel.low
Description: Fast scout vehicle, armed with\nrockets.\n Strong vs Vehicles\n Weak vs Infantry, Aircraft
Mobile:
TurnSpeed: 8
@@ -85,7 +85,7 @@ TTNK:
Buildable:
Queue: Vehicle
BuildPaletteOrder: 60
Prerequisites: ~naweap
Prerequisites: ~naweap, ~techlevel.medium
Description: Nod's main battle tank.\nCan deploy to gain extra protection.\n Strong vs Vehicles\n Weak vs Infantry, Aircraft
Mobile:
TurnSpeed: 5
@@ -181,7 +181,7 @@ ART2:
Buildable:
Queue: Vehicle
BuildPaletteOrder: 100
Prerequisites: ~naweap, naradr
Prerequisites: ~naweap, naradr, ~techlevel.high
Description: Mobile Artillery.\nNeeds to deploy in order to shoot.\n Strong vs Ground units\n Weak vs Aircraft
Health:
HP: 300
@@ -209,7 +209,7 @@ REPAIR:
Buildable:
Queue: Vehicle
BuildPaletteOrder: 70
Prerequisites: ~naweap
Prerequisites: ~naweap, ~techlevel.medium
Description: Repairs nearby vehicles.\n Unarmed
Valued:
Cost: 1000
@@ -243,7 +243,7 @@ WEED:
Buildable:
Queue: Vehicle
BuildPaletteOrder: 100
Prerequisites: ~naweap, nawast
Prerequisites: ~naweap, nawast, ~techlevel.superweapons
Description: Collects veins for processing.\n Unarmed
Harvester:
DeliveryBuildings: nawast
@@ -285,7 +285,7 @@ SAPC:
Buildable:
Queue: Vehicle
BuildPaletteOrder: 30
Prerequisites: ~naweap, natech
Prerequisites: ~naweap, natech, ~techlevel.medium
Description: Troop transport that can move\nunderground to avoid detection.\n Unarmed
Mobile:
TurnSpeed: 5
@@ -331,7 +331,7 @@ SUBTANK:
Buildable:
Queue: Vehicle
BuildPaletteOrder: 40
Prerequisites: ~naweap, natech
Prerequisites: ~naweap, natech, ~techlevel.high
Description: Subterranean Flame Tank.\nIs able to move underground.\n Strong vs Infantry, Buildings\n Weak vs Tanks, Aircraft
Mobile:
TurnSpeed: 6
@@ -374,7 +374,7 @@ STNK:
Name: Stealth Tank
Buildable:
BuildPaletteOrder: 90
Prerequisites: ~naweap, natech
Prerequisites: ~naweap, natech, ~techlevel.high
Queue: Vehicle
Description: Lightly armoured tank equipped with a personal\nstealth generator. Armed with missiles.\nCan be spotted by infantry at close range.\n Strong vs Vehicles, Aircraft\n Weak vs Infantry
Mobile:

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@@ -50,5 +50,21 @@ Player:
HarvesterAttackNotifier:
PlayerStatistics:
PlaceSimpleBeacon:
ProvidesTechPrerequisite@low:
Name: Low
Prerequisites: techlevel.low
Id: low
ProvidesTechPrerequisite@medium:
Name: Medium
Prerequisites: techlevel.low, techlevel.medium
Id: medium
ProvidesTechPrerequisite@nosuper:
Name: No Powers
Prerequisites: techlevel.low, techlevel.medium, techlevel.high
Id: nopowers
ProvidesTechPrerequisite@all:
Name: Unrestricted
Prerequisites: techlevel.low, techlevel.medium, techlevel.high, techlevel.superweapons
Id: unrestricted
ResourceStorageWarning:
PlayerExperience:

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@@ -4,7 +4,7 @@ E1:
Buildable:
Queue: Infantry
BuildPaletteOrder: 10
Prerequisites: ~barracks
Prerequisites: ~barracks, ~techlevel.low
Description: General-purpose infantry.\n Strong vs Infantry\n Weak vs Vehicles, Aircraft
Valued:
Cost: 120
@@ -41,7 +41,7 @@ ENGINEER:
Buildable:
Queue: Infantry
BuildPaletteOrder: 30
Prerequisites: ~barracks
Prerequisites: ~barracks, ~techlevel.low
Description: Infiltrates and captures enemy structures.\n Unarmed
Voiced:
VoiceSet: Engineer

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@@ -63,7 +63,7 @@ PROC:
Buildable:
Queue: Building
BuildPaletteOrder: 20
Prerequisites: anypower
Prerequisites: anypower, ~techlevel.low
Description: Processes raw Tiberium\ninto useable resources.
Building:
Footprint: xxx= xx== xxx=
@@ -115,7 +115,7 @@ GASILO:
Buildable:
Queue: Building
BuildPaletteOrder: 70
Prerequisites: proc
Prerequisites: proc, ~techlevel.low
Description: Stores excess Tiberium.
Valued:
Cost: 150

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@@ -7,7 +7,7 @@ NAPULS:
Buildable:
Queue: Defense
BuildPaletteOrder: 90
Prerequisites: radar
Prerequisites: radar, ~techlevel.superweapons
Description: Disables mechanical units in an area.\nRequires power to operate.
Building:
Footprint: xx xx

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@@ -4,7 +4,7 @@ MCV:
Buildable:
Queue: Vehicle
BuildPaletteOrder: 110
Prerequisites: ~factory, tech
Prerequisites: ~factory, tech, ~techlevel.medium
Description: Deploys into another Construction Yard.\n Unarmed
Valued:
Cost: 2000
@@ -50,7 +50,7 @@ HARV:
Buildable:
Queue: Vehicle
BuildPaletteOrder: 10
Prerequisites: ~factory, proc
Prerequisites: ~factory, proc, ~techlevel.low
Description: Collects Tiberium for processing.\n Unarmed
Selectable:
Priority: 7
@@ -114,7 +114,7 @@ LPST:
Buildable:
Queue: Vehicle
BuildPaletteOrder: 100
Prerequisites: ~factory, radar
Prerequisites: ~factory, radar, ~techlevel.medium
Description: Can detect cloaked and subterranean\nunits when deployed.\n Unarmed
Valued:
Cost: 950