Merge pull request #12984 from MustaphaTR/ts-add-tech-levels
TS - Add Tech Levels
This commit is contained in:
@@ -4,7 +4,7 @@ E2:
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Buildable:
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Queue: Infantry
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BuildPaletteOrder: 20
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Prerequisites: ~gapile
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Prerequisites: ~gapile, ~techlevel.low
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Description: Infantry armed with special explosive discs.\n Strong vs Buildings, Infantry\n Weak vs Vehicles, Aircraft
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Valued:
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Cost: 200
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@@ -37,7 +37,7 @@ MEDIC:
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Buildable:
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Queue: Infantry
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BuildPaletteOrder: 70
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Prerequisites: ~gapile
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Prerequisites: ~gapile, ~techlevel.low
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Description: Heals nearby infantry.\n Unarmed
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Voiced:
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VoiceSet: Medic
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@@ -73,7 +73,7 @@ JUMPJET:
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Buildable:
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Queue: Infantry
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BuildPaletteOrder: 40
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Prerequisites: ~gapile, garadr
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Prerequisites: ~gapile, garadr, ~techlevel.medium
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Description: Airborne soldier.\n Strong vs Infantry, Aircraft\n Weak vs Vehicles
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Voiced:
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VoiceSet: JumpJet
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@@ -177,7 +177,7 @@ GHOST:
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Buildable:
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Queue: Infantry
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BuildPaletteOrder: 50
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Prerequisites: ~gapile, gatech
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Prerequisites: ~gapile, gatech, ~techlevel.high
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BuildLimit: 1
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Description: Elite commando infantry, armed with\na railgun and C4.\n Strong vs Infantry, Buildings\n Weak vs Vehicles, Aircraft\n Special Ability: Destroy Building with C4\nMaximum 1 can be trained.
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Voiced:
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@@ -3,7 +3,7 @@ GAPOWR:
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Buildable:
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Queue: Building
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BuildPaletteOrder: 0
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Prerequisites: ~structures.gdi
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Prerequisites: ~structures.gdi, ~techlevel.low
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Description: Provides power for other structures.
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Valued:
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Cost: 300
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@@ -65,7 +65,7 @@ GAPILE:
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Buildable:
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Queue: Building
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BuildPaletteOrder: 30
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Prerequisites: anypower, ~structures.gdi
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Prerequisites: anypower, ~structures.gdi, ~techlevel.low
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Description: Produces infantry.
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Valued:
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Cost: 300
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@@ -128,7 +128,7 @@ GAWEAP:
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Buildable:
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Queue: Building
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BuildPaletteOrder: 50
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Prerequisites: proc, ~structures.gdi
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Prerequisites: proc, ~structures.gdi, ~techlevel.low
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Description: Produces vehicles.
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Building:
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Footprint: xxx= xxx= xxx=
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@@ -189,7 +189,7 @@ GAHPAD:
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Buildable:
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BuildPaletteOrder: 60
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Queue: Building
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Prerequisites: garadr, ~structures.gdi
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Prerequisites: garadr, ~structures.gdi, ~techlevel.medium
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Description: Produces, rearms and\nrepairs helicopters.
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Building:
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Footprint: xx xx
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@@ -243,7 +243,7 @@ GADEPT:
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Name: Service Depot
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Buildable:
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BuildPaletteOrder: 80
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Prerequisites: factory, ~structures.gdi
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Prerequisites: factory, ~structures.gdi, ~techlevel.medium
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Queue: Building
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Description: Repairs vehicles.
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Building:
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@@ -291,7 +291,7 @@ GARADR:
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Buildable:
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Queue: Building
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BuildPaletteOrder: 90
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Prerequisites: proc, ~structures.gdi
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Prerequisites: proc, ~structures.gdi, ~techlevel.low
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Description: Provides an overview of the battlefield.\nCan detect cloaked units.\nRequires power to operate.
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Valued:
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Cost: 1000
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@@ -340,7 +340,7 @@ GATECH:
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Buildable:
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Queue: Building
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BuildPaletteOrder: 100
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Prerequisites: gaweap, garadr, ~structures.gdi
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Prerequisites: gaweap, garadr, ~structures.gdi, ~techlevel.medium
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Description: Provides access to advanced GDI technologies.
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Valued:
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Cost: 1500
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@@ -378,7 +378,7 @@ GAPLUG:
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Bounds: 115,72,0,-12
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Buildable:
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BuildPaletteOrder: 100
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Prerequisites: proc, gatech, ~structures.gdi
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Prerequisites: proc, gatech, ~structures.gdi, ~techlevel.superweapons
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Queue: Building
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Description: Can be upgraded for additional technology.
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Building:
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@@ -3,7 +3,7 @@ GAWALL:
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Buildable:
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Queue: Defense
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BuildPaletteOrder: 20
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Prerequisites: ~structures.gdi
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Prerequisites: ~structures.gdi, ~techlevel.low
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Description: Stops infantry and blocks enemy fire.\nCan NOT be crushed by tanks.
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-SoundOnDamageTransition:
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Valued:
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@@ -28,7 +28,7 @@ GAGATE_A:
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Buildable:
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Queue: Defense
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BuildPaletteOrder: 100
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Prerequisites: gapile, ~structures.gdi
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Prerequisites: gapile, ~structures.gdi, ~techlevel.low
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Tooltip:
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Name: GDI Gate
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@@ -37,7 +37,7 @@ GAGATE_B:
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Buildable:
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Queue: Defense
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BuildPaletteOrder: 100
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Prerequisites: gapile, ~structures.gdi
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Prerequisites: gapile, ~structures.gdi, ~techlevel.low
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Tooltip:
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Name: GDI Gate
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@@ -53,7 +53,7 @@ GACTWR:
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Buildable:
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Queue: Defense
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BuildPaletteOrder: 30
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Prerequisites: gapile, ~structures.gdi
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Prerequisites: gapile, ~structures.gdi, ~techlevel.low
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Description: Modular tower for base defenses.
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Building:
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Selectable:
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@@ -143,7 +143,7 @@ GAVULC:
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Buildable:
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Queue: Defense
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BuildPaletteOrder: 40
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Prerequisites: gactwr, gapile, ~structures.gdi
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Prerequisites: gactwr, gapile, ~structures.gdi, ~techlevel.low
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Description: Basic base defense.\nDoes not require power to operate.\n Strong vs Infantry, Light armor\n Weak vs Aircraft
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Plug:
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Type: tower.vulcan
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@@ -159,7 +159,7 @@ GAROCK:
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Buildable:
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Queue: Defense
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BuildPaletteOrder: 40
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Prerequisites: gactwr, gapile, ~structures.gdi
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Prerequisites: gactwr, gapile, ~structures.gdi, ~techlevel.high
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Description: GDI Advanced base defense.\nDoes not require power to operate.\n Strong vs Armored ground units\n Weak vs Aircraft
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Plug:
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Type: tower.rocket
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@@ -175,7 +175,7 @@ GACSAM:
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Buildable:
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Queue: Defense
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BuildPaletteOrder: 40
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Prerequisites: gactwr, garadr, ~structures.gdi
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Prerequisites: gactwr, garadr, ~structures.gdi, ~techlevel.medium
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Description: GDI Anti-Air base defense.\nDoes not require power to operate.\n Strong vs Aircraft\n Weak vs Ground units
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Plug:
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Type: tower.sam
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@@ -191,7 +191,7 @@ GAPOWRUP:
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Buildable:
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Queue: Defense
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BuildPaletteOrder: 10
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Prerequisites: gapowr, ~structures.gdi
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Prerequisites: gapowr, ~structures.gdi, ~techlevel.medium
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Description: Provides extra power generation.
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Plug:
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Type: powrup
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@@ -207,7 +207,7 @@ GAPLUG2:
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Buildable:
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Queue: Defense
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BuildPaletteOrder: 1000
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Prerequisites: gaplug, gatech, gaweap, ~structures.gdi
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Prerequisites: gaplug, gatech, gaweap, ~structures.gdi, ~techlevel.superweapons
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Description: Enables use of the hunter-seeker droid.
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Plug:
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Type: plug.hunterseeker
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@@ -223,7 +223,7 @@ GAPLUG3:
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Buildable:
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Queue: Defense
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BuildPaletteOrder: 1000
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Prerequisites: gaplug, gatech, ~structures.gdi
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Prerequisites: gaplug, gatech, ~structures.gdi, ~techlevel.superweapons
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Description: Enables use of the Ion Cannon.
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Plug:
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Type: plug.ioncannon
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@@ -8,7 +8,7 @@ APC:
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Buildable:
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Queue: Vehicle
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BuildPaletteOrder: 30
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Prerequisites: ~gaweap, gapile
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Prerequisites: ~gaweap, gapile, ~techlevel.medium
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Description: Armored infantry transport.\nCan move on water.\n Unarmed
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Mobile:
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TurnSpeed: 5
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@@ -60,7 +60,7 @@ HVR:
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Buildable:
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Queue: Vehicle
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BuildPaletteOrder: 50
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Prerequisites: ~gaweap, garadr
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Prerequisites: ~gaweap, garadr, ~techlevel.high
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Description: Hovering vehicle armed with\nlong range missiles.\n Strong vs Vehicles, Aircraft\n Weak vs Infantry
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Mobile:
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Speed: 99
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@@ -115,7 +115,7 @@ SMECH:
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Buildable:
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Queue: Vehicle
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BuildPaletteOrder: 10
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Prerequisites: ~gaweap
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Prerequisites: ~gaweap, ~techlevel.low
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Description: Anti-personnel walker.\n Strong vs Infantry, Light armor\n Weak vs Vehicles, Aircraft
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Mobile:
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TurnSpeed: 5
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@@ -158,7 +158,7 @@ MMCH:
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Buildable:
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Queue: Vehicle
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BuildPaletteOrder: 30
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Prerequisites: ~gaweap
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Prerequisites: ~gaweap, ~techlevel.medium
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Description: General purpose mechanized walker.\n Strong vs Vehicles\n Weak vs Infantry, Aircraft
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Mobile:
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TurnSpeed: 5
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@@ -209,7 +209,7 @@ HMEC:
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Buildable:
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Queue: Vehicle
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BuildPaletteOrder: 80
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Prerequisites: ~gaweap, gatech
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Prerequisites: ~gaweap, gatech, ~techlevel.high
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BuildLimit: 1
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Description: Slow heavy walker.\nArmed with dual railguns and rocket launchers.\n Strong vs Infantry, Vehicles, Aircraft and Buildings\n Weak vs Nothing\nMaximum 1 can be built.
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Mobile:
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@@ -253,7 +253,7 @@ SONIC:
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Buildable:
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Queue: Vehicle
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BuildPaletteOrder: 70
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Prerequisites: ~gaweap, gatech
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Prerequisites: ~gaweap, gatech, ~techlevel.high
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Description: Armored high-tech vehicle with\nlong range and sonic armament.\n Strong vs Infantry, Vehicles, Buildings\n Weak vs Aircraft
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Targetable:
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TargetTypes: Ground, Vehicle, Repair, Disruptor
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@@ -4,7 +4,7 @@ E3:
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Buildable:
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Queue: Infantry
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BuildPaletteOrder: 20
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Prerequisites: ~nahand
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Prerequisites: ~nahand, ~techlevel.low
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Description: Anti-tank infantry.\n Strong vs Vehicles, Aircraft, Buildings\n Weak vs Infantry
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Valued:
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Cost: 250
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@@ -40,7 +40,7 @@ CYBORG:
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Buildable:
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Queue: Infantry
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BuildPaletteOrder: 40
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Prerequisites: ~nahand
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Prerequisites: ~nahand, ~techlevel.medium
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Description: Cybernetic infantry unit.\n Strong vs Infantry, Light armor\n Weak vs Vehicles, Aircraft
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Selectable:
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Bounds: 16,31,0,-10
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@@ -74,7 +74,7 @@ CYC2:
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Buildable:
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Queue: Infantry
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BuildPaletteOrder: 50
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Prerequisites: ~nahand, natmpl
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Prerequisites: ~nahand, natmpl, ~techlevel.high
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BuildLimit: 1
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Description: Elite cybernetic infantry unit.\n Strong vs Infantry, Vehicles, Buildings\n Weak vs Aircraft\nMaximum 1 can be trained.
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Selectable:
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@@ -104,7 +104,7 @@ MHIJACK:
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Buildable:
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Queue: Infantry
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BuildPaletteOrder: 60
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Prerequisites: ~nahand, natmpl
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Prerequisites: ~nahand, natmpl, ~techlevel.high
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Description: Hijacks enemy vehicles.\n Unarmed
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Valued:
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Cost: 1850
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@@ -3,7 +3,7 @@ NAPOWR:
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Buildable:
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Queue: Building
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BuildPaletteOrder: 0
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Prerequisites: ~structures.nod
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Prerequisites: ~structures.nod, ~techlevel.low
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Description: Provides power for other structures.
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Valued:
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Cost: 300
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@@ -42,7 +42,7 @@ NAAPWR:
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Buildable:
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Queue: Building
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BuildPaletteOrder: 5
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Prerequisites: factory, ~structures.nod
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Prerequisites: factory, ~structures.nod, ~techlevel.medium
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Description: Provides twice as much power as\nthe normal Power Plant.
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Valued:
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Cost: 500
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@@ -81,7 +81,7 @@ NAHAND:
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Buildable:
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Queue: Building
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BuildPaletteOrder: 30
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Prerequisites: anypower, ~structures.nod
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Prerequisites: anypower, ~structures.nod, ~techlevel.low
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Description: Produces infantry.
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Valued:
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Cost: 300
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@@ -142,7 +142,7 @@ NAWEAP:
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Buildable:
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Queue: Building
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BuildPaletteOrder: 50
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Prerequisites: proc, ~structures.nod
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Prerequisites: proc, ~structures.nod, ~techlevel.low
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Description: Produces vehicles.
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Building:
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Footprint: xxx= xxx= xxx=
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@@ -199,7 +199,7 @@ NAHPAD:
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Buildable:
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BuildPaletteOrder: 60
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Queue: Building
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Prerequisites: naradr, ~structures.nod
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||||
Prerequisites: naradr, ~structures.nod, ~techlevel.medium
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Description: Produces, rearms and\nrepairs helicopters.
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Building:
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Footprint: xx xx
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@@ -250,7 +250,7 @@ NARADR:
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Buildable:
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Queue: Building
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BuildPaletteOrder: 90
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Prerequisites: proc, ~structures.nod
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Prerequisites: proc, ~structures.nod, ~techlevel.low
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Description: Provides an overview of the battlefield.\nCan detect cloaked units.\nRequires power to operate.
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Valued:
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Cost: 1000
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@@ -299,7 +299,7 @@ NATECH:
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Buildable:
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||||
Queue: Building
|
||||
BuildPaletteOrder: 100
|
||||
Prerequisites: naweap, naradr, ~structures.nod
|
||||
Prerequisites: naweap, naradr, ~structures.nod, ~techlevel.medium
|
||||
Description: Provides access to advanced Nod technologies.
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Valued:
|
||||
Cost: 1500
|
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@@ -332,7 +332,7 @@ NATMPL:
|
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Buildable:
|
||||
Queue: Building
|
||||
BuildPaletteOrder: 200
|
||||
Prerequisites: natech, ~structures.nod
|
||||
Prerequisites: natech, ~structures.nod, ~techlevel.high
|
||||
Description: Provides access to advanced Nod technologies.
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||||
ProvidesPrerequisite@buildingname:
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||||
Valued:
|
||||
@@ -359,6 +359,7 @@ NATMPL:
|
||||
ProduceActorPower:
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Description: Hunter Seeker
|
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LongDesc: Releases a drone that will acquire and destroy an enemy target.
|
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Prerequisites: ~techlevel.superweapons
|
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Icon: hunterseeker
|
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Actors: hunter
|
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Type: HunterSeeker
|
||||
@@ -376,7 +377,7 @@ NASTLH:
|
||||
Name: Stealth Generator
|
||||
Buildable:
|
||||
BuildPaletteOrder: 80
|
||||
Prerequisites: proc, natech, ~structures.nod
|
||||
Prerequisites: proc, natech, ~structures.nod, ~techlevel.high
|
||||
Queue: Building
|
||||
Description: Generates a cloaking field\nto hide your forces from the enemy.
|
||||
Building:
|
||||
@@ -421,7 +422,7 @@ NAWAST:
|
||||
Name: Waste Refinery
|
||||
Buildable:
|
||||
BuildPaletteOrder: 110
|
||||
Prerequisites: namisl, ~structures.nod
|
||||
Prerequisites: namisl, ~structures.nod, ~techlevel.superweapons
|
||||
Queue: Building
|
||||
BuildLimit: 1
|
||||
Description: Processes Veins\ninto useable resources.\nMaximum 1 can be built.
|
||||
|
||||
@@ -3,7 +3,7 @@ NAWALL:
|
||||
Buildable:
|
||||
Queue: Defense
|
||||
BuildPaletteOrder: 1001
|
||||
Prerequisites: ~structures.nod
|
||||
Prerequisites: ~structures.nod, ~techlevel.low
|
||||
Description: Stops infantry and blocks enemy fire.\nCan NOT be crushed by tanks.
|
||||
-SoundOnDamageTransition:
|
||||
Valued:
|
||||
@@ -28,7 +28,7 @@ NAGATE_A:
|
||||
Buildable:
|
||||
Queue: Defense
|
||||
BuildPaletteOrder: 100
|
||||
Prerequisites: nahand, ~structures.nod
|
||||
Prerequisites: nahand, ~structures.nod, ~techlevel.low
|
||||
Tooltip:
|
||||
Name: Nod Gate
|
||||
|
||||
@@ -37,7 +37,7 @@ NAGATE_B:
|
||||
Buildable:
|
||||
Queue: Defense
|
||||
BuildPaletteOrder: 100
|
||||
Prerequisites: nahand, ~structures.nod
|
||||
Prerequisites: nahand, ~structures.nod, ~techlevel.low
|
||||
Tooltip:
|
||||
Name: Nod Gate
|
||||
|
||||
@@ -49,7 +49,7 @@ NALASR:
|
||||
Name: Laser Turret
|
||||
Buildable:
|
||||
Queue: Defense
|
||||
Prerequisites: nahand, ~structures.nod
|
||||
Prerequisites: nahand, ~structures.nod, ~techlevel.low
|
||||
BuildPaletteOrder: 50
|
||||
Description: Basic base defense.\nRequires power to operate.\n Strong vs Ground units\n Weak vs Aircraft
|
||||
Building:
|
||||
@@ -90,7 +90,7 @@ NAOBEL:
|
||||
Buildable:
|
||||
Queue: Defense
|
||||
BuildPaletteOrder: 90
|
||||
Prerequisites: natech, ~structures.nod
|
||||
Prerequisites: natech, ~structures.nod, ~techlevel.high
|
||||
Description: Advanced base defense.\nRequires power to operate.\n Strong vs Ground units\n Weak vs Aircraft
|
||||
Building:
|
||||
Footprint: xx xx
|
||||
@@ -133,7 +133,7 @@ NASAM:
|
||||
Name: S.A.M. Site
|
||||
Buildable:
|
||||
Queue: Defense
|
||||
Prerequisites: naradr, ~structures.nod
|
||||
Prerequisites: naradr, ~structures.nod, ~techlevel.medium
|
||||
BuildPaletteOrder: 60
|
||||
Description: Nod Anti-Air base defense.\nRequires power to operate.\n Strong vs Aircraft\n Weak vs Ground units
|
||||
Selectable:
|
||||
@@ -228,7 +228,7 @@ NAMISL:
|
||||
Buildable:
|
||||
Queue: Defense
|
||||
BuildPaletteOrder: 100
|
||||
Prerequisites: natech, ~structures.nod
|
||||
Prerequisites: natech, ~structures.nod, ~techlevel.superweapons
|
||||
BuildLimit: 1
|
||||
Description: Launches a devastating missile\nat a target location.\nRequires power to operate.\nMaximum 1 can be built.
|
||||
Valued:
|
||||
|
||||
@@ -9,7 +9,7 @@ BGGY:
|
||||
Buildable:
|
||||
Queue: Vehicle
|
||||
BuildPaletteOrder: 40
|
||||
Prerequisites: ~naweap
|
||||
Prerequisites: ~naweap, ~techlevel.low
|
||||
Description: Fast scout and anti-infantry vehicle.\n Strong vs Infantry, Light armor\n Weak vs Vehicles, Aircraft
|
||||
Mobile:
|
||||
TurnSpeed: 8
|
||||
@@ -45,7 +45,7 @@ BIKE:
|
||||
Buildable:
|
||||
Queue: Vehicle
|
||||
BuildPaletteOrder: 30
|
||||
Prerequisites: ~naweap
|
||||
Prerequisites: ~naweap, ~techlevel.low
|
||||
Description: Fast scout vehicle, armed with\nrockets.\n Strong vs Vehicles\n Weak vs Infantry, Aircraft
|
||||
Mobile:
|
||||
TurnSpeed: 8
|
||||
@@ -85,7 +85,7 @@ TTNK:
|
||||
Buildable:
|
||||
Queue: Vehicle
|
||||
BuildPaletteOrder: 60
|
||||
Prerequisites: ~naweap
|
||||
Prerequisites: ~naweap, ~techlevel.medium
|
||||
Description: Nod's main battle tank.\nCan deploy to gain extra protection.\n Strong vs Vehicles\n Weak vs Infantry, Aircraft
|
||||
Mobile:
|
||||
TurnSpeed: 5
|
||||
@@ -181,7 +181,7 @@ ART2:
|
||||
Buildable:
|
||||
Queue: Vehicle
|
||||
BuildPaletteOrder: 100
|
||||
Prerequisites: ~naweap, naradr
|
||||
Prerequisites: ~naweap, naradr, ~techlevel.high
|
||||
Description: Mobile Artillery.\nNeeds to deploy in order to shoot.\n Strong vs Ground units\n Weak vs Aircraft
|
||||
Health:
|
||||
HP: 300
|
||||
@@ -209,7 +209,7 @@ REPAIR:
|
||||
Buildable:
|
||||
Queue: Vehicle
|
||||
BuildPaletteOrder: 70
|
||||
Prerequisites: ~naweap
|
||||
Prerequisites: ~naweap, ~techlevel.medium
|
||||
Description: Repairs nearby vehicles.\n Unarmed
|
||||
Valued:
|
||||
Cost: 1000
|
||||
@@ -243,7 +243,7 @@ WEED:
|
||||
Buildable:
|
||||
Queue: Vehicle
|
||||
BuildPaletteOrder: 100
|
||||
Prerequisites: ~naweap, nawast
|
||||
Prerequisites: ~naweap, nawast, ~techlevel.superweapons
|
||||
Description: Collects veins for processing.\n Unarmed
|
||||
Harvester:
|
||||
DeliveryBuildings: nawast
|
||||
@@ -285,7 +285,7 @@ SAPC:
|
||||
Buildable:
|
||||
Queue: Vehicle
|
||||
BuildPaletteOrder: 30
|
||||
Prerequisites: ~naweap, natech
|
||||
Prerequisites: ~naweap, natech, ~techlevel.medium
|
||||
Description: Troop transport that can move\nunderground to avoid detection.\n Unarmed
|
||||
Mobile:
|
||||
TurnSpeed: 5
|
||||
@@ -331,7 +331,7 @@ SUBTANK:
|
||||
Buildable:
|
||||
Queue: Vehicle
|
||||
BuildPaletteOrder: 40
|
||||
Prerequisites: ~naweap, natech
|
||||
Prerequisites: ~naweap, natech, ~techlevel.high
|
||||
Description: Subterranean Flame Tank.\nIs able to move underground.\n Strong vs Infantry, Buildings\n Weak vs Tanks, Aircraft
|
||||
Mobile:
|
||||
TurnSpeed: 6
|
||||
@@ -374,7 +374,7 @@ STNK:
|
||||
Name: Stealth Tank
|
||||
Buildable:
|
||||
BuildPaletteOrder: 90
|
||||
Prerequisites: ~naweap, natech
|
||||
Prerequisites: ~naweap, natech, ~techlevel.high
|
||||
Queue: Vehicle
|
||||
Description: Lightly armoured tank equipped with a personal\nstealth generator. Armed with missiles.\nCan be spotted by infantry at close range.\n Strong vs Vehicles, Aircraft\n Weak vs Infantry
|
||||
Mobile:
|
||||
|
||||
@@ -50,5 +50,21 @@ Player:
|
||||
HarvesterAttackNotifier:
|
||||
PlayerStatistics:
|
||||
PlaceSimpleBeacon:
|
||||
ProvidesTechPrerequisite@low:
|
||||
Name: Low
|
||||
Prerequisites: techlevel.low
|
||||
Id: low
|
||||
ProvidesTechPrerequisite@medium:
|
||||
Name: Medium
|
||||
Prerequisites: techlevel.low, techlevel.medium
|
||||
Id: medium
|
||||
ProvidesTechPrerequisite@nosuper:
|
||||
Name: No Powers
|
||||
Prerequisites: techlevel.low, techlevel.medium, techlevel.high
|
||||
Id: nopowers
|
||||
ProvidesTechPrerequisite@all:
|
||||
Name: Unrestricted
|
||||
Prerequisites: techlevel.low, techlevel.medium, techlevel.high, techlevel.superweapons
|
||||
Id: unrestricted
|
||||
ResourceStorageWarning:
|
||||
PlayerExperience:
|
||||
|
||||
@@ -4,7 +4,7 @@ E1:
|
||||
Buildable:
|
||||
Queue: Infantry
|
||||
BuildPaletteOrder: 10
|
||||
Prerequisites: ~barracks
|
||||
Prerequisites: ~barracks, ~techlevel.low
|
||||
Description: General-purpose infantry.\n Strong vs Infantry\n Weak vs Vehicles, Aircraft
|
||||
Valued:
|
||||
Cost: 120
|
||||
@@ -41,7 +41,7 @@ ENGINEER:
|
||||
Buildable:
|
||||
Queue: Infantry
|
||||
BuildPaletteOrder: 30
|
||||
Prerequisites: ~barracks
|
||||
Prerequisites: ~barracks, ~techlevel.low
|
||||
Description: Infiltrates and captures enemy structures.\n Unarmed
|
||||
Voiced:
|
||||
VoiceSet: Engineer
|
||||
|
||||
@@ -63,7 +63,7 @@ PROC:
|
||||
Buildable:
|
||||
Queue: Building
|
||||
BuildPaletteOrder: 20
|
||||
Prerequisites: anypower
|
||||
Prerequisites: anypower, ~techlevel.low
|
||||
Description: Processes raw Tiberium\ninto useable resources.
|
||||
Building:
|
||||
Footprint: xxx= xx== xxx=
|
||||
@@ -115,7 +115,7 @@ GASILO:
|
||||
Buildable:
|
||||
Queue: Building
|
||||
BuildPaletteOrder: 70
|
||||
Prerequisites: proc
|
||||
Prerequisites: proc, ~techlevel.low
|
||||
Description: Stores excess Tiberium.
|
||||
Valued:
|
||||
Cost: 150
|
||||
|
||||
@@ -7,7 +7,7 @@ NAPULS:
|
||||
Buildable:
|
||||
Queue: Defense
|
||||
BuildPaletteOrder: 90
|
||||
Prerequisites: radar
|
||||
Prerequisites: radar, ~techlevel.superweapons
|
||||
Description: Disables mechanical units in an area.\nRequires power to operate.
|
||||
Building:
|
||||
Footprint: xx xx
|
||||
|
||||
@@ -4,7 +4,7 @@ MCV:
|
||||
Buildable:
|
||||
Queue: Vehicle
|
||||
BuildPaletteOrder: 110
|
||||
Prerequisites: ~factory, tech
|
||||
Prerequisites: ~factory, tech, ~techlevel.medium
|
||||
Description: Deploys into another Construction Yard.\n Unarmed
|
||||
Valued:
|
||||
Cost: 2000
|
||||
@@ -50,7 +50,7 @@ HARV:
|
||||
Buildable:
|
||||
Queue: Vehicle
|
||||
BuildPaletteOrder: 10
|
||||
Prerequisites: ~factory, proc
|
||||
Prerequisites: ~factory, proc, ~techlevel.low
|
||||
Description: Collects Tiberium for processing.\n Unarmed
|
||||
Selectable:
|
||||
Priority: 7
|
||||
@@ -114,7 +114,7 @@ LPST:
|
||||
Buildable:
|
||||
Queue: Vehicle
|
||||
BuildPaletteOrder: 100
|
||||
Prerequisites: ~factory, radar
|
||||
Prerequisites: ~factory, radar, ~techlevel.medium
|
||||
Description: Can detect cloaked and subterranean\nunits when deployed.\n Unarmed
|
||||
Valued:
|
||||
Cost: 950
|
||||
|
||||
Reference in New Issue
Block a user