Add missing actor reference for lint testing.
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committed by
reaperrr
parent
60bbbe0d93
commit
01417c88c5
@@ -27,12 +27,14 @@ namespace OpenRA.Mods.Common.Traits
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public readonly HashSet<string> Factions = new HashSet<string>();
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public readonly HashSet<string> Factions = new HashSet<string>();
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[Desc("The actor at the center, usually the mobile construction vehicle.")]
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[Desc("The actor at the center, usually the mobile construction vehicle.")]
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[ActorReference]
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public readonly string BaseActor = null;
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public readonly string BaseActor = null;
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[Desc("Offset from the spawn point, BaseActor will spawn at.")]
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[Desc("Offset from the spawn point, BaseActor will spawn at.")]
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public readonly CVec BaseActorOffset = CVec.Zero;
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public readonly CVec BaseActorOffset = CVec.Zero;
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[Desc("A group of units ready to defend or scout.")]
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[Desc("A group of units ready to defend or scout.")]
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[ActorReference]
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public readonly string[] SupportActors = { };
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public readonly string[] SupportActors = { };
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[Desc("Inner radius for spawning support actors")]
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[Desc("Inner radius for spawning support actors")]
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