Remove TiberianSunRefinery

Also add IDockClientBody interface,
move WithDockingOverlay cnc -> common,
remove HarvesterDockSequence implementing classes
This commit is contained in:
Gustas
2023-01-20 13:53:31 +02:00
committed by Matthias Mailänder
parent 3f0c3a8b9c
commit 049d0283f9
13 changed files with 159 additions and 186 deletions

View File

@@ -14,18 +14,21 @@ using System.Collections.Generic;
using System.Linq;
using OpenRA.Activities;
using OpenRA.Mods.Common.Traits;
using OpenRA.Mods.Common.Traits.Render;
using OpenRA.Primitives;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Activities
{
public abstract class HarvesterDockSequence : Activity
public class HarvesterDockSequence : Activity
{
protected enum DockingState { Wait, Turn, Drag, Dock, Loop, Undock, Complete }
protected readonly Actor RefineryActor;
protected readonly Refinery Refinery;
protected readonly WithDockingOverlay DockHostSpriteOverlay;
protected readonly Harvester Harv;
protected readonly IDockClientBody DockClientBody;
protected readonly WAngle DockAngle;
protected readonly bool IsDragRequired;
protected readonly WVec DragOffset;
@@ -38,16 +41,20 @@ namespace OpenRA.Mods.Common.Activities
readonly INotifyDockClient[] notifyDockClients;
readonly INotifyDockHost[] notifyDockHosts;
bool dockInitiated = false;
public HarvesterDockSequence(Actor self, Actor refineryActor, Refinery refinery)
{
dockingState = DockingState.Turn;
Refinery = refinery;
RefineryActor = refineryActor;
DockHostSpriteOverlay = refineryActor.TraitOrDefault<WithDockingOverlay>();
DockAngle = refinery.DeliveryAngle;
IsDragRequired = refinery.IsDragRequired;
DragOffset = refinery.DragOffset;
DragLength = refinery.DragLength;
Harv = self.Trait<Harvester>();
DockClientBody = self.TraitOrDefault<IDockClientBody>();
StartDrag = self.CenterPosition;
EndDrag = refineryActor.CenterPosition + DragOffset;
notifyDockClients = self.TraitsImplementing<INotifyDockClient>().ToArray();
@@ -79,7 +86,8 @@ namespace OpenRA.Mods.Common.Activities
case DockingState.Dock:
if (!IsCanceling && RefineryActor.IsInWorld && !RefineryActor.IsDead && !Harv.IsTraitDisabled)
{
OnStateDock(self);
dockInitiated = true;
PlayDockAnimations(self);
NotifyDocked(self);
}
else
@@ -94,7 +102,11 @@ namespace OpenRA.Mods.Common.Activities
return false;
case DockingState.Undock:
OnStateUndock(self);
if (dockInitiated)
PlayUndockAnimations(self);
else
dockingState = DockingState.Complete;
return false;
case DockingState.Complete:
@@ -110,19 +122,65 @@ namespace OpenRA.Mods.Common.Activities
throw new InvalidOperationException("Invalid harvester dock state");
}
public override IEnumerable<Target> GetTargets(Actor self)
public virtual void PlayDockAnimations(Actor self)
{
yield return Target.FromActor(RefineryActor);
PlayDockCientAnimation(self, () =>
{
if (DockHostSpriteOverlay != null && !DockHostSpriteOverlay.Visible)
{
dockingState = DockingState.Wait;
DockHostSpriteOverlay.Visible = true;
DockHostSpriteOverlay.WithOffset.Animation.PlayThen(DockHostSpriteOverlay.Info.Sequence, () =>
{
dockingState = DockingState.Loop;
DockHostSpriteOverlay.Visible = false;
});
}
else
dockingState = DockingState.Loop;
});
}
public override IEnumerable<TargetLineNode> TargetLineNodes(Actor self)
public virtual void PlayDockCientAnimation(Actor self, Action after)
{
yield return new TargetLineNode(Target.FromActor(RefineryActor), Color.Green);
if (DockClientBody != null)
{
dockingState = DockingState.Wait;
DockClientBody.PlayDockAnimation(self, () => after());
}
else
after();
}
public abstract void OnStateDock(Actor self);
public virtual void PlayUndockAnimations(Actor self)
{
if (RefineryActor.IsInWorld && !RefineryActor.IsDead && DockHostSpriteOverlay != null && !DockHostSpriteOverlay.Visible)
{
dockingState = DockingState.Wait;
DockHostSpriteOverlay.Visible = true;
DockHostSpriteOverlay.WithOffset.Animation.PlayBackwardsThen(DockHostSpriteOverlay.Info.Sequence, () =>
{
PlayUndockClientAnimation(self, () =>
{
dockingState = DockingState.Complete;
DockHostSpriteOverlay.Visible = false;
});
});
}
else
PlayUndockClientAnimation(self, () => dockingState = DockingState.Complete);
}
public abstract void OnStateUndock(Actor self);
public virtual void PlayUndockClientAnimation(Actor self, Action after)
{
if (DockClientBody != null)
{
dockingState = DockingState.Wait;
DockClientBody.PlayReverseDockAnimation(self, () => after());
}
else
after();
}
void NotifyDocked(Actor self)
{
@@ -142,5 +200,15 @@ namespace OpenRA.Mods.Common.Activities
foreach (var nd in notifyDockHosts)
nd.Undocked(RefineryActor, self);
}
public override IEnumerable<Target> GetTargets(Actor self)
{
yield return Target.FromActor(RefineryActor);
}
public override IEnumerable<TargetLineNode> TargetLineNodes(Actor self)
{
yield return new TargetLineNode(Target.FromActor(RefineryActor), Color.Green);
}
}
}

View File

@@ -1,56 +0,0 @@
#region Copyright & License Information
/*
* Copyright (c) The OpenRA Developers and Contributors
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using OpenRA.Mods.Common.Traits;
using OpenRA.Mods.Common.Traits.Render;
namespace OpenRA.Mods.Common.Activities
{
public class SpriteHarvesterDockSequence : HarvesterDockSequence
{
readonly WithSpriteBody wsb;
readonly WithDockingAnimationInfo wda;
protected bool dockAnimPlayed;
public SpriteHarvesterDockSequence(Actor self, Actor refineryActor, Refinery refinery)
: base(self, refineryActor, refinery)
{
wsb = self.Trait<WithSpriteBody>();
wda = self.Info.TraitInfoOrDefault<WithDockingAnimationInfo>();
}
public override void OnStateDock(Actor self)
{
if (wda != null)
wsb.PlayCustomAnimation(self, wda.DockSequence, () => wsb.PlayCustomAnimationRepeating(self, wda.DockLoopSequence));
dockAnimPlayed = true;
dockingState = DockingState.Loop;
}
public override void OnStateUndock(Actor self)
{
// If dock animation hasn't played, we didn't actually dock and have to skip the undock anim and notification
if (!dockAnimPlayed)
{
dockingState = DockingState.Complete;
return;
}
dockingState = DockingState.Wait;
if (wda == null)
dockingState = DockingState.Complete;
else
wsb.PlayCustomAnimationBackwards(self, wda.DockSequence, () => dockingState = DockingState.Complete);
}
}
}

View File

@@ -89,11 +89,6 @@ namespace OpenRA.Mods.Common.Traits
resourceValueModifiers = self.TraitsImplementing<IResourceValueModifier>().ToArray().Select(m => m.GetResourceValueModifier());
}
public virtual Activity DockSequence(Actor harv, Actor self)
{
return new SpriteHarvesterDockSequence(harv, self, this);
}
public IEnumerable<TraitPair<Harvester>> GetLinkedHarvesters()
{
return self.World.ActorsWithTrait<Harvester>()
@@ -171,7 +166,7 @@ namespace OpenRA.Mods.Common.Traits
if (!preventDock)
{
dockOrder.QueueChild(new CallFunc(() => dockedHarv = harv, false));
dockOrder.QueueChild(DockSequence(harv, self));
dockOrder.QueueChild(new HarvesterDockSequence(harv, self, this));
dockOrder.QueueChild(new CallFunc(() => dockedHarv = null, false));
}
}

View File

@@ -9,11 +9,12 @@
*/
#endregion
using System;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits.Render
{
public class WithDockingAnimationInfo : TraitInfo<WithDockingAnimation>, Requires<WithSpriteBodyInfo>, Requires<HarvesterInfo>
public class WithDockingAnimationInfo : TraitInfo, Requires<WithSpriteBodyInfo>, Requires<HarvesterInfo>
{
[SequenceReference]
[Desc("Displayed when docking to refinery.")]
@@ -22,7 +23,29 @@ namespace OpenRA.Mods.Common.Traits.Render
[SequenceReference]
[Desc("Looped while unloading at refinery.")]
public readonly string DockLoopSequence = "dock-loop";
public override object Create(ActorInitializer init) { return new WithDockingAnimation(init.Self, this); }
}
public class WithDockingAnimation { }
public class WithDockingAnimation : IDockClientBody
{
readonly WithDockingAnimationInfo info;
readonly WithSpriteBody wsb;
public WithDockingAnimation(Actor self, WithDockingAnimationInfo info)
{
this.info = info;
wsb = self.Trait<WithSpriteBody>();
}
void IDockClientBody.PlayDockAnimation(Actor self, Action after)
{
wsb.PlayCustomAnimation(self, info.DockSequence, () => { wsb.PlayCustomAnimationRepeating(self, info.DockLoopSequence); after(); });
}
void IDockClientBody.PlayReverseDockAnimation(Actor self, Action after)
{
wsb.PlayCustomAnimationBackwards(self, info.DockSequence, () => after());
}
}
}

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@@ -0,0 +1,59 @@
#region Copyright & License Information
/*
* Copyright (c) The OpenRA Developers and Contributors
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using OpenRA.Graphics;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits.Render
{
[Desc("Rendered on the refinery when a voxel harvester is docking and undocking.")]
public class WithDockingOverlayInfo : PausableConditionalTraitInfo, Requires<RenderSpritesInfo>, Requires<BodyOrientationInfo>
{
[SequenceReference]
[Desc("Sequence name to use")]
public readonly string Sequence = "unload-overlay";
[Desc("Position relative to body")]
public readonly WVec Offset = WVec.Zero;
[PaletteReference(nameof(IsPlayerPalette))]
[Desc("Custom palette name")]
public readonly string Palette = null;
[Desc("Custom palette is a player palette BaseName")]
public readonly bool IsPlayerPalette = false;
public override object Create(ActorInitializer init) { return new WithDockingOverlay(init.Self, this); }
}
public class WithDockingOverlay : PausableConditionalTrait<WithDockingOverlayInfo>
{
public readonly AnimationWithOffset WithOffset;
public bool Visible;
public WithDockingOverlay(Actor self, WithDockingOverlayInfo info)
: base(info)
{
var rs = self.Trait<RenderSprites>();
var body = self.Trait<BodyOrientation>();
var overlay = new Animation(self.World, rs.GetImage(self), () => IsTraitPaused);
overlay.Play(info.Sequence);
WithOffset = new AnimationWithOffset(overlay,
() => body.LocalToWorld(info.Offset.Rotate(body.QuantizeOrientation(self.Orientation))),
() => !Visible || IsTraitDisabled);
rs.Add(WithOffset, info.Palette, info.IsPlayerPalette);
}
}
}

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@@ -273,6 +273,12 @@ namespace OpenRA.Mods.Common.Traits
bool AllowDocking { get; }
}
public interface IDockClientBody
{
void PlayDockAnimation(Actor self, Action after);
void PlayReverseDockAnimation(Actor self, Action after);
}
public interface IProvidesAssetBrowserPalettes
{
IEnumerable<string> PaletteNames { get; }

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@@ -0,0 +1,29 @@
#region Copyright & License Information
/*
* Copyright (c) The OpenRA Developers and Contributors
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System.Collections.Generic;
namespace OpenRA.Mods.Common.UpdateRules.Rules
{
public class RemoveTSRefinery : UpdateRule
{
public override string Name => "TiberianSunRefinery removed.";
public override string Description => "TiberianSunRefinery was removed, use Refinery instead.";
public override IEnumerable<string> UpdateActorNode(ModData modData, MiniYamlNode actorNode)
{
actorNode.RenameChildrenMatching("TiberianSunRefinery", "Refinery");
yield break;
}
}
}

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@@ -105,7 +105,8 @@ namespace OpenRA.Mods.Common.UpdateRules
new TextNotificationsDisplayWidgetRemoveTime(),
new ExplicitSequenceFilenames(),
new RenameEngineerRepair(),
new ProductionTabsWidgetAddTabButtonCollection()
new ProductionTabsWidgetAddTabButtonCollection(),
new RemoveTSRefinery(),
})
};