Remove TiberianSunRefinery

Also add IDockClientBody interface,
move WithDockingOverlay cnc -> common,
remove HarvesterDockSequence implementing classes
This commit is contained in:
Gustas
2023-01-20 13:53:31 +02:00
committed by Matthias Mailänder
parent 3f0c3a8b9c
commit 049d0283f9
13 changed files with 159 additions and 186 deletions

View File

@@ -9,11 +9,12 @@
*/
#endregion
using System;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits.Render
{
public class WithDockingAnimationInfo : TraitInfo<WithDockingAnimation>, Requires<WithSpriteBodyInfo>, Requires<HarvesterInfo>
public class WithDockingAnimationInfo : TraitInfo, Requires<WithSpriteBodyInfo>, Requires<HarvesterInfo>
{
[SequenceReference]
[Desc("Displayed when docking to refinery.")]
@@ -22,7 +23,29 @@ namespace OpenRA.Mods.Common.Traits.Render
[SequenceReference]
[Desc("Looped while unloading at refinery.")]
public readonly string DockLoopSequence = "dock-loop";
public override object Create(ActorInitializer init) { return new WithDockingAnimation(init.Self, this); }
}
public class WithDockingAnimation { }
public class WithDockingAnimation : IDockClientBody
{
readonly WithDockingAnimationInfo info;
readonly WithSpriteBody wsb;
public WithDockingAnimation(Actor self, WithDockingAnimationInfo info)
{
this.info = info;
wsb = self.Trait<WithSpriteBody>();
}
void IDockClientBody.PlayDockAnimation(Actor self, Action after)
{
wsb.PlayCustomAnimation(self, info.DockSequence, () => { wsb.PlayCustomAnimationRepeating(self, info.DockLoopSequence); after(); });
}
void IDockClientBody.PlayReverseDockAnimation(Actor self, Action after)
{
wsb.PlayCustomAnimationBackwards(self, info.DockSequence, () => after());
}
}
}

View File

@@ -0,0 +1,59 @@
#region Copyright & License Information
/*
* Copyright (c) The OpenRA Developers and Contributors
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using OpenRA.Graphics;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits.Render
{
[Desc("Rendered on the refinery when a voxel harvester is docking and undocking.")]
public class WithDockingOverlayInfo : PausableConditionalTraitInfo, Requires<RenderSpritesInfo>, Requires<BodyOrientationInfo>
{
[SequenceReference]
[Desc("Sequence name to use")]
public readonly string Sequence = "unload-overlay";
[Desc("Position relative to body")]
public readonly WVec Offset = WVec.Zero;
[PaletteReference(nameof(IsPlayerPalette))]
[Desc("Custom palette name")]
public readonly string Palette = null;
[Desc("Custom palette is a player palette BaseName")]
public readonly bool IsPlayerPalette = false;
public override object Create(ActorInitializer init) { return new WithDockingOverlay(init.Self, this); }
}
public class WithDockingOverlay : PausableConditionalTrait<WithDockingOverlayInfo>
{
public readonly AnimationWithOffset WithOffset;
public bool Visible;
public WithDockingOverlay(Actor self, WithDockingOverlayInfo info)
: base(info)
{
var rs = self.Trait<RenderSprites>();
var body = self.Trait<BodyOrientation>();
var overlay = new Animation(self.World, rs.GetImage(self), () => IsTraitPaused);
overlay.Play(info.Sequence);
WithOffset = new AnimationWithOffset(overlay,
() => body.LocalToWorld(info.Offset.Rotate(body.QuantizeOrientation(self.Orientation))),
() => !Visible || IsTraitDisabled);
rs.Add(WithOffset, info.Palette, info.IsPlayerPalette);
}
}
}