Remove TiberianSunRefinery

Also add IDockClientBody interface,
move WithDockingOverlay cnc -> common,
remove HarvesterDockSequence implementing classes
This commit is contained in:
Gustas
2023-01-20 13:53:31 +02:00
committed by Matthias Mailänder
parent 3f0c3a8b9c
commit 049d0283f9
13 changed files with 159 additions and 186 deletions

View File

@@ -9,11 +9,12 @@
*/
#endregion
using System;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits.Render
{
public class WithDockingAnimationInfo : TraitInfo<WithDockingAnimation>, Requires<WithSpriteBodyInfo>, Requires<HarvesterInfo>
public class WithDockingAnimationInfo : TraitInfo, Requires<WithSpriteBodyInfo>, Requires<HarvesterInfo>
{
[SequenceReference]
[Desc("Displayed when docking to refinery.")]
@@ -22,7 +23,29 @@ namespace OpenRA.Mods.Common.Traits.Render
[SequenceReference]
[Desc("Looped while unloading at refinery.")]
public readonly string DockLoopSequence = "dock-loop";
public override object Create(ActorInitializer init) { return new WithDockingAnimation(init.Self, this); }
}
public class WithDockingAnimation { }
public class WithDockingAnimation : IDockClientBody
{
readonly WithDockingAnimationInfo info;
readonly WithSpriteBody wsb;
public WithDockingAnimation(Actor self, WithDockingAnimationInfo info)
{
this.info = info;
wsb = self.Trait<WithSpriteBody>();
}
void IDockClientBody.PlayDockAnimation(Actor self, Action after)
{
wsb.PlayCustomAnimation(self, info.DockSequence, () => { wsb.PlayCustomAnimationRepeating(self, info.DockLoopSequence); after(); });
}
void IDockClientBody.PlayReverseDockAnimation(Actor self, Action after)
{
wsb.PlayCustomAnimationBackwards(self, info.DockSequence, () => after());
}
}
}