Rewrite bib to match new FrozenUnderFog capabilities.

This commit is contained in:
Paul Chote
2013-08-04 19:07:33 +12:00
parent c7350b704e
commit 04e5edc811
12 changed files with 126 additions and 67 deletions

View File

@@ -20,72 +20,40 @@ namespace OpenRA.Mods.RA.Buildings
{ {
class BibLayerInfo : ITraitInfo class BibLayerInfo : ITraitInfo
{ {
public readonly string[] BibTypes = { "bib3", "bib2", "bib1" }; public object Create(ActorInitializer init) { return new BibLayer(init.self); }
public readonly int[] BibWidths = { 2, 3, 4 };
public readonly bool FrozenUnderFog = false;
public object Create(ActorInitializer init) { return new BibLayer(init.self, this); }
} }
struct CachedBib struct CachedBib
{ {
public Dictionary<CPos, TileReference<byte, byte>> Tiles; public Dictionary<CPos, Sprite> Tiles;
public IEnumerable<CPos> Footprint; public IEnumerable<CPos> Footprint;
public bool Visible; public bool Visible;
public bool Immediate;
} }
class BibLayer : IRenderOverlay, IWorldLoaded, ITickRender class BibLayer : IRenderOverlay, ITickRender
{ {
World world; World world;
BibLayerInfo info;
Dictionary<Actor, CachedBib> visible; Dictionary<Actor, CachedBib> visible;
Dictionary<Actor, CachedBib> dirty; Dictionary<Actor, CachedBib> dirty;
Sprite[][] bibSprites; Cache<string, Sprite[]> sprites;
public BibLayer(Actor self, BibLayerInfo info) public BibLayer(Actor self)
{ {
this.info = info; world = self.World;
bibSprites = info.BibTypes.Select(x => Game.modData.SpriteLoader.LoadAllSprites(x)).ToArray();
self.World.ActorAdded += a => DoBib(a, true);
self.World.ActorRemoved += a => DoBib(a, false);
}
public void WorldLoaded(World w)
{
world = w;
visible = new Dictionary<Actor, CachedBib>(); visible = new Dictionary<Actor, CachedBib>();
dirty = new Dictionary<Actor, CachedBib>(); dirty = new Dictionary<Actor, CachedBib>();
sprites = new Cache<string, Sprite[]>(x => Game.modData.SpriteLoader.LoadAllSprites(x));
} }
public void DoBib(Actor b, bool isAdd) public void Update(Actor a, CachedBib bib)
{ {
if (!b.HasTrait<Bib>()) dirty[a] = bib;
return; }
var buildingInfo = b.Info.Traits.Get<BuildingInfo>(); public Sprite[] LoadSprites(string bibType)
var size = buildingInfo.Dimensions.X; {
var bibOffset = buildingInfo.Dimensions.Y - 1; return sprites[bibType];
var bib = Array.IndexOf(info.BibWidths, size);
if (bib < 0)
{
Log.Write("debug", "Cannot bib {0}-wide building {1}", size, b.Info.Name);
return;
}
dirty[b] = new CachedBib()
{
Footprint = FootprintUtils.Tiles(b),
Tiles = new Dictionary<CPos, TileReference<byte, byte>>(),
Visible = isAdd
};
for (var i = 0; i < 2 * size; i++)
{
var cell = b.Location + new CVec(i % size, i / size + bibOffset);
var tile = new TileReference<byte, byte>((byte)(bib + 1), (byte) i);
dirty[b].Tiles.Add(cell, tile);
}
} }
public void TickRender(WorldRenderer wr, Actor self) public void TickRender(WorldRenderer wr, Actor self)
@@ -93,7 +61,7 @@ namespace OpenRA.Mods.RA.Buildings
var remove = new List<Actor>(); var remove = new List<Actor>();
foreach (var kv in dirty) foreach (var kv in dirty)
{ {
if (!info.FrozenUnderFog || kv.Value.Footprint.Any(c => !self.World.FogObscures(c))) if (kv.Value.Immediate || kv.Value.Footprint.Any(c => !self.World.FogObscures(c)))
{ {
if (kv.Value.Visible) if (kv.Value.Visible)
visible[kv.Key] = kv.Value; visible[kv.Key] = kv.Value;
@@ -119,16 +87,68 @@ namespace OpenRA.Mods.RA.Buildings
{ {
if (!cliprect.Contains(kv.Key.X, kv.Key.Y)) if (!cliprect.Contains(kv.Key.X, kv.Key.Y))
continue; continue;
if (world.ShroudObscures(kv.Key)) if (world.ShroudObscures(kv.Key))
continue; continue;
var tile = bibSprites[kv.Value.type - 1][kv.Value.index]; kv.Value.DrawAt(wr.ScreenPxPosition(kv.Key.CenterPosition) - 0.5f * kv.Value.size, pal);
tile.DrawAt(wr.ScreenPxPosition(kv.Key.CenterPosition) - 0.5f * tile.size, pal);
} }
} }
} }
} }
public class BibInfo : TraitInfo<Bib>, Requires<BuildingInfo> { } public class BibInfo : ITraitInfo, Requires<BuildingInfo>
public class Bib { } {
public readonly string Sprite = "bib3";
public object Create(ActorInitializer init) { return new Bib(init.self, this); }
}
public class Bib : INotifyAddedToWorld, INotifyRemovedFromWorld
{
readonly BibInfo info;
readonly BibLayer bibLayer;
bool firstAdd;
public Bib(Actor self, BibInfo info)
{
this.info = info;
bibLayer = self.World.WorldActor.Trait<BibLayer>();
firstAdd = true;
}
void DoBib(Actor self, bool add)
{
var buildingInfo = self.Info.Traits.Get<BuildingInfo>();
var size = buildingInfo.Dimensions.X;
var bibOffset = buildingInfo.Dimensions.Y - 1;
var sprites = bibLayer.LoadSprites(info.Sprite);
if (sprites.Length != 2*size)
throw new InvalidOperationException("{0} is an invalid bib for a {1}-wide building".F(info.Sprite, size));
var immediate = !self.HasTrait<FrozenUnderFog>() ||
(firstAdd && self.Info.Traits.GetOrDefault<FrozenUnderFogInfo>().StartsRevealed);
var dirty = new CachedBib()
{
Footprint = FootprintUtils.Tiles(self),
Tiles = new Dictionary<CPos, Sprite>(),
Visible = add,
Immediate = immediate
};
for (var i = 0; i < 2 * size; i++)
{
var cell = self.Location + new CVec(i % size, i / size + bibOffset);
dirty.Tiles.Add(cell, sprites[i]);
}
firstAdd = false;
bibLayer.Update(self, dirty);
}
public void AddedToWorld(Actor self) { DoBib(self, true); }
public void RemovedFromWorld(Actor self) { DoBib(self, false); }
}
} }

View File

@@ -23,6 +23,7 @@ FACT:
RevealsShroud: RevealsShroud:
Range: 10 Range: 10
Bib: Bib:
Sprite: bib2
Production: Production:
Produces: Building,Defense Produces: Building,Defense
Transforms: Transforms:
@@ -72,6 +73,7 @@ NUKE:
RevealsShroud: RevealsShroud:
Range: 4 Range: 4
Bib: Bib:
Sprite: bib3
NUK2: NUK2:
Inherits: ^Building Inherits: ^Building
@@ -96,6 +98,7 @@ NUK2:
RevealsShroud: RevealsShroud:
Range: 4 Range: 4
Bib: Bib:
Sprite: bib3
PROC: PROC:
Inherits: ^Building Inherits: ^Building
@@ -118,6 +121,7 @@ PROC:
RevealsShroud: RevealsShroud:
Range: 6 Range: 6
Bib: Bib:
Sprite: bib2
TiberiumRefinery: TiberiumRefinery:
DockOffset: 0,2 DockOffset: 0,2
TickRate: 15 TickRate: 15
@@ -191,6 +195,7 @@ PYLE:
RevealsShroud: RevealsShroud:
Range: 5 Range: 5
Bib: Bib:
Sprite: bib3
RallyPoint: RallyPoint:
Exit@1: Exit@1:
SpawnOffset: -10,2 SpawnOffset: -10,2
@@ -230,6 +235,7 @@ HAND:
RevealsShroud: RevealsShroud:
Range: 5 Range: 5
Bib: Bib:
Sprite: bib3
RallyPoint: RallyPoint:
Exit@1: Exit@1:
SpawnOffset: 12,24 SpawnOffset: 12,24
@@ -266,6 +272,7 @@ AFLD:
RevealsShroud: RevealsShroud:
Range: 7 Range: 7
Bib: Bib:
Sprite: bib1
RallyPoint: RallyPoint:
RallyPoint: 4,2 RallyPoint: 4,2
BelowUnits: BelowUnits:
@@ -305,6 +312,7 @@ WEAP:
RevealsShroud: RevealsShroud:
Range: 4 Range: 4
Bib: Bib:
Sprite: bib2
-RenderBuilding: -RenderBuilding:
RenderBuildingWarFactory: RenderBuildingWarFactory:
RallyPoint: RallyPoint:
@@ -381,6 +389,7 @@ HQ:
RevealsShroud: RevealsShroud:
Range: 10 Range: 10
Bib: Bib:
Sprite: bib3
ProvidesRadar: ProvidesRadar:
RenderDetectionCircle: RenderDetectionCircle:
DetectCloaked: DetectCloaked:
@@ -445,6 +454,7 @@ EYE:
RevealsShroud: RevealsShroud:
Range: 10 Range: 10
Bib: Bib:
Sprite: bib3
ProvidesRadar: ProvidesRadar:
RenderDetectionCircle: RenderDetectionCircle:
DetectCloaked: DetectCloaked:
@@ -485,6 +495,7 @@ TMPL:
RevealsShroud: RevealsShroud:
Range: 6 Range: 6
Bib: Bib:
Sprite: bib2
NukePower: NukePower:
Image: atomicnh Image: atomicnh
ChargeTime: 300 ChargeTime: 300

View File

@@ -276,7 +276,6 @@ World:
ProductionQueueFromSelection: ProductionQueueFromSelection:
ProductionTabsWidget: PRODUCTION_TABS ProductionTabsWidget: PRODUCTION_TABS
BibLayer: BibLayer:
FrozenUnderFog: true
DomainIndex: DomainIndex:
ResourceLayer: ResourceLayer:
ResourceClaimLayer: ResourceClaimLayer:

View File

@@ -230,7 +230,6 @@
Sellable: Sellable:
GivesBounty: GivesBounty:
DebugMuzzlePositions: DebugMuzzlePositions:
Bib:
Guardable: Guardable:
Range: 3 Range: 3
BodyOrientation: BodyOrientation:

View File

@@ -5,6 +5,8 @@
Footprint: xxx xxx Footprint: xxx xxx
Dimensions: 3,2 Dimensions: 3,2
Adjacent: 4 Adjacent: 4
Bib:
Sprite: bib3x
Buildable: Buildable:
Queue: Building Queue: Building
BuildPaletteOrder: 1000 BuildPaletteOrder: 1000
@@ -51,6 +53,8 @@
Power: 100 Power: 100
Footprint: xx xx Footprint: xx xx
Dimensions: 2,2 Dimensions: 2,2
Bib:
Sprite: bib2x
Health: Health:
HP: 400 HP: 400
Armor: Armor:
@@ -78,6 +82,8 @@
Power: -20 Power: -20
Footprint: =x xx Footprint: =x xx
Dimensions: 2,2 Dimensions: 2,2
Bib:
Sprite: bib2x
Health: Health:
HP: 800 HP: 800
Armor: Armor:
@@ -119,6 +125,8 @@
Power: -30 Power: -30
Footprint: xxx x== Footprint: xxx x==
Dimensions: 3,2 Dimensions: 3,2
Bib:
Sprite: bib3x
Health: Health:
HP: 900 HP: 900
Armor: Armor:
@@ -173,7 +181,6 @@
PipCount: 5 PipCount: 5
Capacity: 2000 Capacity: 2000
-EmitInfantryOnSell: -EmitInfantryOnSell:
-Bib:
^LIGHT: ^LIGHT:
Inherits: ^Building Inherits: ^Building
@@ -193,6 +200,8 @@
Power: -20 Power: -20
Footprint: xxx xx= Footprint: xxx xx=
Dimensions: 3,2 Dimensions: 3,2
Bib:
Sprite: bib3x
Health: Health:
HP: 750 HP: 750
Armor: Armor:
@@ -230,6 +239,8 @@
Power: -30 Power: -30
Footprint: _x_ xxx =xx Footprint: _x_ xxx =xx
Dimensions: 3,3 Dimensions: 3,3
Bib:
Sprite: bib3x
Health: Health:
HP: 1500 HP: 1500
Armor: Armor:
@@ -269,6 +280,8 @@
Power: -40 Power: -40
Footprint: xxx xxx Footprint: xxx xxx
Dimensions: 3,2 Dimensions: 3,2
Bib:
Sprite: bib3x
Health: Health:
HP: 1000 HP: 1000
Armor: Armor:
@@ -298,6 +311,8 @@
Power: -40 Power: -40
Footprint: xxx x=x =x= Footprint: xxx x=x =x=
Dimensions: 3,3 Dimensions: 3,3
Bib:
Sprite: bib3x
Health: Health:
HP: 1000 HP: 1000
Armor: Armor:
@@ -420,7 +435,6 @@ GUNTOWER:
RenderDetectionCircle: RenderDetectionCircle:
DetectCloaked: DetectCloaked:
Range: 5 Range: 5
-Bib:
GUNTOWER.Husk: GUNTOWER.Husk:
Inherits: ^TowerHusk Inherits: ^TowerHusk
@@ -479,7 +493,6 @@ ROCKETTOWER:
RenderDetectionCircle: RenderDetectionCircle:
DetectCloaked: DetectCloaked:
Range: 6 Range: 6
-Bib:
ROCKETTOWER.Husk: ROCKETTOWER.Husk:
Inherits: ^TowerHusk Inherits: ^TowerHusk
@@ -520,7 +533,6 @@ REPAIR:
ValuePercentage: 50 ValuePercentage: 50
RallyPoint: RallyPoint:
RallyPoint: 1,3 RallyPoint: 1,3
-Bib:
^HIGHTECH: ^HIGHTECH:
Inherits: ^Building Inherits: ^Building
@@ -540,6 +552,8 @@ REPAIR:
Power: -40 Power: -40
Footprint: _x_ xxx xxx Footprint: _x_ xxx xxx
Dimensions: 3,3 Dimensions: 3,3
Bib:
Sprite: bib3x
Health: Health:
HP: 1500 HP: 1500
Armor: Armor:
@@ -580,6 +594,8 @@ RESEARCH:
Power: -40 Power: -40
Footprint: xxx xxx Footprint: xxx xxx
Dimensions: 3,2 Dimensions: 3,2
Bib:
Sprite: bib3x
Health: Health:
HP: 1000 HP: 1000
Armor: Armor:
@@ -607,6 +623,8 @@ RESEARCH:
Power: -50 Power: -50
Footprint: _x_ xxx =xx Footprint: _x_ xxx =xx
Dimensions: 3,3 Dimensions: 3,3
Bib:
Sprite: bib3x
Health: Health:
HP: 2000 HP: 2000
Armor: Armor:
@@ -628,6 +646,8 @@ SIETCH:
Footprint: xx xx Footprint: xx xx
Dimensions: 2,2 Dimensions: 2,2
TerrainTypes: Cliff TerrainTypes: Cliff
Bib:
Sprite: bib2x
Health: Health:
HP: 400 HP: 400
Armor: Armor:
@@ -652,6 +672,8 @@ PALACEC:
Building: Building:
Footprint: xxx xxx Footprint: xxx xxx
Dimensions: 3,2 Dimensions: 3,2
Bib:
Sprite: bib3x
RenderBuilding: RenderBuilding:
HasMakeAnimation: false HasMakeAnimation: false

View File

@@ -355,9 +355,6 @@ World:
Name: Ordos Name: Ordos
Race: ordos Race: ordos
BibLayer: BibLayer:
BibTypes: bib3x, bib2x
BibWidths: 3, 2
FrozenUnderFog: true
DomainIndex: DomainIndex:
ResourceLayer: ResourceLayer:
ResourceClaimLayer: ResourceClaimLayer:

View File

@@ -521,6 +521,7 @@ Rules:
Armor: Armor:
Type: Wood Type: Wood
Bib: Bib:
Sprite: bib3
RevealsShroud: RevealsShroud:
Range: 3 Range: 3
Capturable: Capturable:

View File

@@ -69,6 +69,7 @@ FCOM:
RevealsShroud: RevealsShroud:
Range: 10 Range: 10
Bib: Bib:
Sprite: bib3
HOSP: HOSP:
Inherits: ^TechBuilding Inherits: ^TechBuilding
@@ -300,6 +301,7 @@ MISS:
Tooltip: Tooltip:
Name: Technology Center Name: Technology Center
Bib: Bib:
Sprite: bib2
BIO: BIO:
Inherits: ^TechBuilding Inherits: ^TechBuilding
@@ -319,6 +321,7 @@ OILB:
Health: Health:
HP: 1000 HP: 1000
Bib: Bib:
Sprite: bib3
RevealsShroud: RevealsShroud:
Range: 3 Range: 3
Capturable: Capturable:

View File

@@ -372,6 +372,7 @@ DOME:
RevealsShroud: RevealsShroud:
Range: 10 Range: 10
Bib: Bib:
Sprite: bib3
ProvidesRadar: ProvidesRadar:
IronCurtainable: IronCurtainable:
Infiltratable: Infiltratable:
@@ -844,6 +845,7 @@ ATEK:
RevealsShroud: RevealsShroud:
Range: 10 Range: 10
Bib: Bib:
Sprite: bib3
IronCurtainable: IronCurtainable:
GpsPower: GpsPower:
Image: gpssicon Image: gpssicon
@@ -880,6 +882,7 @@ WEAP:
RevealsShroud: RevealsShroud:
Range: 4 Range: 4
Bib: Bib:
Sprite: bib2
-RenderBuilding: -RenderBuilding:
RenderBuildingWarFactory: RenderBuildingWarFactory:
RallyPoint: RallyPoint:
@@ -909,6 +912,7 @@ FACT:
RevealsShroud: RevealsShroud:
Range: 5 Range: 5
Bib: Bib:
Sprite: bib2
Production: Production:
Produces: Building,Defense Produces: Building,Defense
IronCurtainable: IronCurtainable:
@@ -952,6 +956,7 @@ PROC:
RevealsShroud: RevealsShroud:
Range: 6 Range: 6
Bib: Bib:
Sprite: bib2
OreRefinery: OreRefinery:
StoresOre: StoresOre:
PipCount: 17 PipCount: 17
@@ -1027,6 +1032,7 @@ HPAD:
RevealsShroud: RevealsShroud:
Range: 5 Range: 5
Bib: Bib:
Sprite: bib3
Exit@1: Exit@1:
SpawnOffset: 0,-6 SpawnOffset: 0,-6
ExitCell: 0,0 ExitCell: 0,0
@@ -1114,6 +1120,7 @@ POWR:
RevealsShroud: RevealsShroud:
Range: 4 Range: 4
Bib: Bib:
Sprite: bib3
IronCurtainable: IronCurtainable:
DeadBuildingState: DeadBuildingState:
@@ -1143,6 +1150,7 @@ APWR:
RevealsShroud: RevealsShroud:
Range: 4 Range: 4
Bib: Bib:
Sprite: bib2
IronCurtainable: IronCurtainable:
DeadBuildingState: DeadBuildingState:
@@ -1172,6 +1180,7 @@ STEK:
RevealsShroud: RevealsShroud:
Range: 4 Range: 4
Bib: Bib:
Sprite: bib2
IronCurtainable: IronCurtainable:
BARR: BARR:
@@ -1198,6 +1207,7 @@ BARR:
RevealsShroud: RevealsShroud:
Range: 5 Range: 5
Bib: Bib:
Sprite: bib3
RallyPoint: RallyPoint:
Exit@1: Exit@1:
SpawnOffset: -4,19 SpawnOffset: -4,19
@@ -1235,6 +1245,7 @@ TENT:
RevealsShroud: RevealsShroud:
Range: 5 Range: 5
Bib: Bib:
Sprite: bib3
RallyPoint: RallyPoint:
Exit@1: Exit@1:
SpawnOffset: -1,19 SpawnOffset: -1,19
@@ -1317,6 +1328,7 @@ FACF:
RevealsShroud: RevealsShroud:
Range: 4 Range: 4
Bib: Bib:
Sprite: bib2
RenderBuilding: RenderBuilding:
Image: FACT Image: FACT
Fake: Fake:
@@ -1346,6 +1358,7 @@ WEAF:
RevealsShroud: RevealsShroud:
Range: 4 Range: 4
Bib: Bib:
Sprite: bib2
-RenderBuilding: -RenderBuilding:
RenderBuildingWarFactory: RenderBuildingWarFactory:
Image: WEAP Image: WEAP
@@ -1438,6 +1451,7 @@ DOMF:
RevealsShroud: RevealsShroud:
Range: 4 Range: 4
Bib: Bib:
Sprite: bib3
RenderBuilding: RenderBuilding:
Image: DOME Image: DOME
Fake: Fake:

View File

@@ -611,7 +611,6 @@ World:
Name: Soviet Name: Soviet
Race: soviet Race: soviet
BibLayer: BibLayer:
FrozenUnderFog: true
DomainIndex: DomainIndex:
ResourceLayer: ResourceLayer:
ResourceClaimLayer: ResourceClaimLayer:

View File

@@ -14,7 +14,6 @@ GACNST:
Type: Wood Type: Wood
RevealsShroud: RevealsShroud:
Range: 5 Range: 5
Bib:
Production: Production:
Produces: Building,Defense Produces: Building,Defense
Valued: Valued:
@@ -58,7 +57,6 @@ GAPOWR:
Type: Wood Type: Wood
RevealsShroud: RevealsShroud:
Range: 4 Range: 4
Bib:
GAPILE: GAPILE:
Inherits: ^Building Inherits: ^Building
@@ -84,7 +82,6 @@ GAPILE:
Type: Wood Type: Wood
RevealsShroud: RevealsShroud:
Range: 5 Range: 5
Bib:
# RallyPoint: #TODO: setup sequences # RallyPoint: #TODO: setup sequences
Exit@1: Exit@1:
SpawnOffset: -64,64,0 SpawnOffset: -64,64,0
@@ -117,7 +114,6 @@ GAWEAP:
HP: 1000 HP: 1000
RevealsShroud: RevealsShroud:
Range: 4 Range: 4
Bib:
-RenderBuilding: -RenderBuilding:
RenderBuildingWarFactory: RenderBuildingWarFactory:
# RallyPoint: # TODO: setup sequences # RallyPoint: # TODO: setup sequences
@@ -302,7 +298,6 @@ GASPOT: # TODO: has moving spotlights
Type: Wood Type: Wood
RevealsShroud: RevealsShroud:
Range: 4 Range: 4
Bib:
RenderDetectionCircle: RenderDetectionCircle:
DetectCloaked: DetectCloaked:
Range: 3 Range: 3

View File

@@ -111,7 +111,6 @@ World:
Race: nod Race: nod
ResourceLayer: ResourceLayer:
ResourceClaimLayer: ResourceClaimLayer:
# BibLayer: # TODO: file not found: bib3
DebugOverlay: DebugOverlay:
SpawnMapActors: SpawnMapActors:
CreateMPPlayers: CreateMPPlayers: