#1251 fixed - ss,msub,stnk have correct initial stance and can autotarget

This commit is contained in:
Chris Forbes
2011-11-04 16:40:43 +13:00
parent 9ac912fa0e
commit 053d661ed7
2 changed files with 5 additions and 2 deletions

View File

@@ -477,6 +477,7 @@ STNK:
PrimaryLocalOffset: 1,0,0,0,0, -1,0,0,0,0 PrimaryLocalOffset: 1,0,0,0,0, -1,0,0,0,0
RenderUnit: RenderUnit:
AutoTarget: AutoTarget:
InitialStance: HoldFire
TargetableUnit: TargetableUnit:
LeavesHusk: LeavesHusk:
HuskActor: STNK.Husk HuskActor: STNK.Husk

View File

@@ -40,8 +40,9 @@ SS:
IronCurtainable: IronCurtainable:
RepairableNear: RepairableNear:
-DetectCloaked: -DetectCloaked:
AutoTarget:
InitialStance: HoldFire
AttackMove: AttackMove:
JustMove: yes
MSUB: MSUB:
Inherits: ^Ship Inherits: ^Ship
@@ -84,8 +85,9 @@ MSUB:
IronCurtainable: IronCurtainable:
RepairableNear: RepairableNear:
-DetectCloaked: -DetectCloaked:
AutoTarget:
InitialStance: HoldFire
AttackMove: AttackMove:
JustMove: yes
DD: DD:
Inherits: ^Ship Inherits: ^Ship