Fix damaged-building artwork and don't show healthbar for dead units (cnc critical-building state)

This commit is contained in:
Paul Chote
2010-07-30 10:06:11 +12:00
parent 98ac5a036f
commit 0580dc4adf
9 changed files with 11 additions and 23 deletions

View File

@@ -60,7 +60,7 @@ namespace OpenRA.Mods.RA
return inRange
.Where(a => a != self && self.Owner.Stances[ a.Owner ] == Stance.Ally)
.Where(a => Combat.HasAnyValidWeapons(self, Target.FromActor(a)))
.Where(a => a.traits.Contains<Health>() && a.GetExtendedDamageState() != ExtendedDamageState.Undamaged)
.Where(a => a.traits.Contains<Health>() && a.GetExtendedDamageState() < ExtendedDamageState.Undamaged)
.OrderBy(a => (a.Location - self.Location).LengthSquared)
.FirstOrDefault();
}

View File

@@ -45,13 +45,13 @@ namespace OpenRA.Mods.RA
public string VoicePhraseForOrder(Actor self, Order order)
{
return (order.OrderString == "EngineerRepair"
&& order.TargetActor.GetExtendedDamageState() != ExtendedDamageState.Undamaged) ? "Attack" : null;
&& order.TargetActor.GetExtendedDamageState() < ExtendedDamageState.Undamaged) ? "Attack" : null;
}
public void ResolveOrder(Actor self, Order order)
{
if (order.OrderString == "EngineerRepair"
&& order.TargetActor.GetExtendedDamageState() != ExtendedDamageState.Undamaged)
&& order.TargetActor.GetExtendedDamageState() < ExtendedDamageState.Undamaged)
{
if (self.Owner == self.World.LocalPlayer)
self.World.AddFrameEndTask(w =>

View File

@@ -35,7 +35,7 @@ namespace OpenRA.Mods.RA.Orders
yield break;
if (underCursor.Info.Traits.Contains<RepairableBuildingInfo>()
&& underCursor.GetExtendedDamageState() != ExtendedDamageState.Undamaged)
&& underCursor.GetExtendedDamageState() < ExtendedDamageState.Undamaged)
yield return new Order("Repair", underCursor);
}
}

View File

@@ -27,7 +27,7 @@ namespace OpenRA.Mods.RA.Render
string GetPrefix(Actor self)
{
return self.GetDamageState() == DamageState.Half ? "damaged-" : "";
return self.GetExtendedDamageState() <= ExtendedDamageState.Half ? "damaged-" : "";
}
public RenderWarFactory(Actor self)

View File

@@ -46,7 +46,7 @@ namespace OpenRA.Mods.RA
bool CanRepair(Actor self)
{
var li = self.traits.GetOrDefault<LimitedAmmo>();
return (Health.ExtendedDamageState != ExtendedDamageState.Undamaged || (li != null && !li.FullAmmo()) );
return (Health.ExtendedDamageState < ExtendedDamageState.Undamaged || (li != null && !li.FullAmmo()) );
}
public string CursorForOrder(Actor self, Order order)

View File

@@ -31,7 +31,7 @@ namespace OpenRA.Mods.RA
if (underCursor.Owner == self.Owner &&
self.Info.Traits.Get<RepairableNearInfo>().Buildings.Contains( underCursor.Info.Name ) &&
self.GetExtendedDamageState() != ExtendedDamageState.Undamaged)
self.GetExtendedDamageState() < ExtendedDamageState.Undamaged)
return new Order("Enter", self, underCursor);
return null;