rules-based terrain cost, part 1
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@@ -34,6 +34,7 @@ namespace OpenRA
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public static Dictionary<string, ActorInfo> Info;
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public static Dictionary<string, WeaponInfo> Weapons;
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public static Dictionary<string, VoiceInfo> Voices;
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public static Dictionary<TerrainType, TerrainCost> TerrainTypes;
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public static void LoadRules(string map, Manifest m)
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{
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@@ -48,6 +49,8 @@ namespace OpenRA
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Info = LoadYamlRules(m.Rules, (k, y) => new ActorInfo(k.Key.ToLowerInvariant(), k.Value, y));
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Weapons = LoadYamlRules(m.Weapons, (k, _) => new WeaponInfo(k.Key.ToLowerInvariant(), k.Value));
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Voices = LoadYamlRules(m.Voices, (k, _) => new VoiceInfo(k.Value));
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TerrainTypes = LoadYamlRules(m.Terrain, (k, _) => new TerrainCost(k.Value))
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.ToDictionary(kv => (TerrainType)Enum.Parse(typeof(TerrainType), kv.Key, true), kv => kv.Value);
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TechTree = new TechTree();
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}
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58
OpenRA.Game/GameRules/TerrainCost.cs
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58
OpenRA.Game/GameRules/TerrainCost.cs
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@@ -0,0 +1,58 @@
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#region Copyright & License Information
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/*
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* Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean, Paul Chote, Alli Witheford.
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* This file is part of OpenRA.
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*
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* OpenRA is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* OpenRA is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with OpenRA. If not, see <http://www.gnu.org/licenses/>.
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*/
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#endregion
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using System;
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using OpenRA.FileFormats;
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using OpenRA.Graphics;
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namespace OpenRA.GameRules
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{
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public enum UnitMovementType : byte
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{
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Foot = 0,
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Track = 1,
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Wheel = 2,
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Float = 3,
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Fly = 4,
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}
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public class TerrainCost
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{
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public readonly bool Buildable = true;
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public readonly float Foot = 0, Track = 0, Wheel = 0, Float = 0;
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public readonly bool AcceptSmudge = true;
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public TerrainCost(MiniYaml y) { FieldLoader.Load(this, y); }
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public float GetCost(UnitMovementType umt)
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{
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switch (umt) /* todo: make this nice */
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{
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case UnitMovementType.Fly: return 1;
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case UnitMovementType.Foot: return 1 / Foot;
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case UnitMovementType.Wheel: return 1 / Wheel;
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case UnitMovementType.Track: return 1 / Track;
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case UnitMovementType.Float: return 1 / Float;
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default:
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throw new InvalidOperationException("wtf?");
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}
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}
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}
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}
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