added Dune 2000 music, voices
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@@ -11,6 +11,8 @@ Folders:
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./mods/d2k/bits
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./mods/d2k/uibits
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~^/Content/d2k
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~^/Content/d2k/GAMESFX
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~^/Content/d2k/Music
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Packages:
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arrakis.mix
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@@ -50,6 +52,7 @@ TileSets:
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#TileSize: 32
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Music:
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mods/d2k/music.yaml
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Movies:
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37
mods/d2k/music.yaml
Normal file
37
mods/d2k/music.yaml
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@@ -0,0 +1,37 @@
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# requires Dune 2000/DATA/Music copied to OpenRA/Content/d2k
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AMBUSH: The Ambush
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Extension: AUD
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ARAKATAK: Attack on Arrakis
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Extension: AUD
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ATREGAIN: The Atreides Gain
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Extension: AUD
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ENTORDOS: Enter the Ordos
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Extension: AUD
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FIGHTPWR: Fight for Power
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Extension: AUD
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# this one crashes the game at startup:
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#FREMEN: The Fremen
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# Extension: AUD
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HARK_BAT: Harkonnen Battle
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Extension: AUD
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LANDSAND: Land of Sand
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Extension: AUD
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OPTIONS: Options
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Extension: AUD
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PLOTTING: Plotting
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Extension: AUD
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RISEHARK: Rise of Harkonnen
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Extension: AUD
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ROBOTIX: Robotix
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Extension: AUD
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# this one crashes the game at startup:
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#SCORE: Score
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# Extension: AUD
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SOLDAPPR: The Soldiers Approach
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Extension: AUD
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SPICESCT: Spice Scouting
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Extension: AUD
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UNDERCON: Under Construction
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Extension: AUD
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WAITGAME: The Waiting Game
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Extension: AUD
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@@ -27,7 +27,7 @@ MCV:
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IntoActor: conyarda
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Offset:-1,-1
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TransformSounds: placbldg.aud, build5.aud
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NoTransformSounds: nodeply1.aud
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NoTransformSounds: AI_DPLOY.AUD
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RenderUnit:
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Image: MCV
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PlayerPalette: d2kplayer
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@@ -1,13 +1,19 @@
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# Classic Red Alert Mod -- Package Manifest
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# requires Dune 2000/DATA/GAMESFX copied to OpenRA/Content/d2k
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GenericVoice:
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Variants:
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atreides: .v01,.v03
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harkonnen: .v01,.v03
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ordos: .v01,.v03
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atreides: .AUD
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harkonnen: .AUD
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ordos: .AUD
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Voices:
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Select: G_SSEL1,G_SSEL2,G_SSEL3
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Move: G_SCONF1,G_SCONF2,G_SCONF3
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VehicleVoice:
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Variants:
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atreides: .v00,.v02
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harkonnen: .v00,.v02
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ordos: .v00,.v02
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atreides: .AUD
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harkonnen: .AUD
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ordos: .AUD
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Voices:
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Select: G_SSEL1,G_SSEL2,G_SSEL3
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Move: G_SCONF1,G_SCONF2,G_SCONF3
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