added Dune 2000 music, voices

This commit is contained in:
Matthias Mailänder
2012-05-26 13:06:02 +02:00
parent 7f48a242db
commit 083952a531
4 changed files with 54 additions and 8 deletions

View File

@@ -11,6 +11,8 @@ Folders:
./mods/d2k/bits
./mods/d2k/uibits
~^/Content/d2k
~^/Content/d2k/GAMESFX
~^/Content/d2k/Music
Packages:
arrakis.mix
@@ -50,6 +52,7 @@ TileSets:
#TileSize: 32
Music:
mods/d2k/music.yaml
Movies:

37
mods/d2k/music.yaml Normal file
View File

@@ -0,0 +1,37 @@
# requires Dune 2000/DATA/Music copied to OpenRA/Content/d2k
AMBUSH: The Ambush
Extension: AUD
ARAKATAK: Attack on Arrakis
Extension: AUD
ATREGAIN: The Atreides Gain
Extension: AUD
ENTORDOS: Enter the Ordos
Extension: AUD
FIGHTPWR: Fight for Power
Extension: AUD
# this one crashes the game at startup:
#FREMEN: The Fremen
# Extension: AUD
HARK_BAT: Harkonnen Battle
Extension: AUD
LANDSAND: Land of Sand
Extension: AUD
OPTIONS: Options
Extension: AUD
PLOTTING: Plotting
Extension: AUD
RISEHARK: Rise of Harkonnen
Extension: AUD
ROBOTIX: Robotix
Extension: AUD
# this one crashes the game at startup:
#SCORE: Score
# Extension: AUD
SOLDAPPR: The Soldiers Approach
Extension: AUD
SPICESCT: Spice Scouting
Extension: AUD
UNDERCON: Under Construction
Extension: AUD
WAITGAME: The Waiting Game
Extension: AUD

View File

@@ -27,7 +27,7 @@ MCV:
IntoActor: conyarda
Offset:-1,-1
TransformSounds: placbldg.aud, build5.aud
NoTransformSounds: nodeply1.aud
NoTransformSounds: AI_DPLOY.AUD
RenderUnit:
Image: MCV
PlayerPalette: d2kplayer

View File

@@ -1,13 +1,19 @@
# Classic Red Alert Mod -- Package Manifest
# requires Dune 2000/DATA/GAMESFX copied to OpenRA/Content/d2k
GenericVoice:
Variants:
atreides: .v01,.v03
harkonnen: .v01,.v03
ordos: .v01,.v03
atreides: .AUD
harkonnen: .AUD
ordos: .AUD
Voices:
Select: G_SSEL1,G_SSEL2,G_SSEL3
Move: G_SCONF1,G_SCONF2,G_SCONF3
VehicleVoice:
Variants:
atreides: .v00,.v02
harkonnen: .v00,.v02
ordos: .v00,.v02
atreides: .AUD
harkonnen: .AUD
ordos: .AUD
Voices:
Select: G_SSEL1,G_SSEL2,G_SSEL3
Move: G_SCONF1,G_SCONF2,G_SCONF3