Merge pull request #10552 from AoAGeneral/upstream/myfeature

TD Balance Changes v1192016
This commit is contained in:
Matthias Mailänder
2016-01-21 20:03:48 +01:00
4 changed files with 12 additions and 12 deletions

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@@ -1,7 +1,7 @@
FACT: FACT:
Inherits: ^BaseBuilding Inherits: ^BaseBuilding
Valued: Valued:
Cost: 2000 Cost: 4000
Tooltip: Tooltip:
Name: Construction Yard Name: Construction Yard
Description: Builds structures Description: Builds structures
@@ -9,7 +9,7 @@ FACT:
Footprint: xxx xxx Footprint: xxx xxx
Dimensions: 3,2 Dimensions: 3,2
Health: Health:
HP: 1400 HP: 2000
Armor: Armor:
Type: Wood Type: Wood
RevealsShroud: RevealsShroud:
@@ -515,7 +515,7 @@ FIX:
SelectionDecorations: SelectionDecorations:
VisualBounds: 72,48 VisualBounds: 72,48
Health: Health:
HP: 400 HP: 600
RevealsShroud: RevealsShroud:
Range: 5c0 Range: 5c0
Bib: Bib:
@@ -840,7 +840,7 @@ ATWR:
DetectCloaked: DetectCloaked:
Range: 5c0 Range: 5c0
Power: Power:
Amount: -40 Amount: -50
SBAG: SBAG:
Inherits: ^Wall Inherits: ^Wall

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@@ -1,13 +1,13 @@
MCV: MCV:
Inherits: ^Vehicle Inherits: ^Vehicle
Valued: Valued:
Cost: 2000 Cost: 4000
Tooltip: Tooltip:
Name: Mobile Construction Vehicle Name: Mobile Construction Vehicle
Description: Deploys into another Construction Yard.\n Unarmed Description: Deploys into another Construction Yard.\n Unarmed
Buildable: Buildable:
BuildPaletteOrder: 100 BuildPaletteOrder: 100
Prerequisites: anyhq, ~techlevel.medium Prerequisites: anyhq, ~techlevel.medium, fix
Queue: Vehicle.GDI, Vehicle.Nod Queue: Vehicle.GDI, Vehicle.Nod
Selectable: Selectable:
Priority: 4 Priority: 4
@@ -15,9 +15,9 @@ MCV:
Speed: 71 Speed: 71
Crushes: crate, infantry Crushes: crate, infantry
Health: Health:
HP: 750 HP: 950
Armor: Armor:
Type: Light Type: Heavy
RevealsShroud: RevealsShroud:
Range: 8c0 Range: 8c0
Transforms: Transforms:
@@ -486,7 +486,7 @@ MLRS:
PipCount: 0 PipCount: 0
SelfReloads: true SelfReloads: true
ReloadCount: 1 ReloadCount: 1
SelfReloadTicks: 100 SelfReloadTicks: 45
AttackTurreted: AttackTurreted:
WithReloadingSpriteTurret: WithReloadingSpriteTurret:
AmmoPoolName: primary AmmoPoolName: primary

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@@ -16,7 +16,7 @@ Rockets:
RangeLimit: 20 RangeLimit: 20
Warhead@1Dam: SpreadDamage Warhead@1Dam: SpreadDamage
Spread: 128 Spread: 128
Damage: 30 Damage: 35
ValidTargets: Ground, Air ValidTargets: Ground, Air
Versus: Versus:
None: 50 None: 50
@@ -170,7 +170,7 @@ MammothMissiles:
ValidImpactTypes: Air, AirHit ValidImpactTypes: Air, AirHit
227mm: 227mm:
ReloadDelay: 140 ReloadDelay: 100
Range: 12c0 Range: 12c0
MinRange: 3c0 MinRange: 3c0
Burst: 4 Burst: 4

View File

@@ -174,7 +174,7 @@ APCGun:
Versus: Versus:
None: 50 None: 50
Wood: 50 Wood: 50
Light: 100 Light: 105
Heavy: 50 Heavy: 50
DamageTypes: Prone50Percent, TriggerProne, DefaultDeath DamageTypes: Prone50Percent, TriggerProne, DefaultDeath
Warhead@2Eff: CreateEffect Warhead@2Eff: CreateEffect