Make Iron Curtain targeting consistent with Chronoshift.
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@@ -122,9 +122,9 @@ namespace OpenRA.Mods.RA
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public void RenderAfterWorld(WorldRenderer wr, World world)
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{
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var xy = Game.viewport.ViewToWorld(Viewport.LastMousePos).ToInt2();
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var targetUnits = power.UnitsInRange(xy);
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foreach (var r in targetUnits.SelectMany(a => a.Render()))
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r.Sprite.DrawAt(wr,r.Pos,"highlight");
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var targetUnits = power.UnitsInRange(xy);
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foreach (var unit in power.UnitsInRange(xy))
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wr.DrawSelectionBox(unit, Color.Red);
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}
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public void RenderBeforeWorld(WorldRenderer wr, World world)
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