Make Iron Curtain targeting consistent with Chronoshift.

This commit is contained in:
Paul Chote
2010-11-24 15:49:52 +13:00
parent ea3943daf4
commit 08c9c1a92f

View File

@@ -122,9 +122,9 @@ namespace OpenRA.Mods.RA
public void RenderAfterWorld(WorldRenderer wr, World world) public void RenderAfterWorld(WorldRenderer wr, World world)
{ {
var xy = Game.viewport.ViewToWorld(Viewport.LastMousePos).ToInt2(); var xy = Game.viewport.ViewToWorld(Viewport.LastMousePos).ToInt2();
var targetUnits = power.UnitsInRange(xy); var targetUnits = power.UnitsInRange(xy);
foreach (var r in targetUnits.SelectMany(a => a.Render())) foreach (var unit in power.UnitsInRange(xy))
r.Sprite.DrawAt(wr,r.Pos,"highlight"); wr.DrawSelectionBox(unit, Color.Red);
} }
public void RenderBeforeWorld(WorldRenderer wr, World world) public void RenderBeforeWorld(WorldRenderer wr, World world)