Update copyright header. Normalize line endings to LF.
This commit is contained in:
@@ -1,20 +1,20 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see LICENSE.
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*/
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#endregion
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using System;
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using System.Collections.Generic;
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using System.Drawing;
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using System.Linq;
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using OpenRA.FileFormats;
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using OpenRA.Support;
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using OpenRA.Traits;
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#region Copyright & License Information
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/*
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* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System;
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using System.Collections.Generic;
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using System.Drawing;
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using System.Linq;
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using OpenRA.FileFormats;
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using OpenRA.Support;
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using OpenRA.Traits;
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using OpenRA.Traits.Activities;
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namespace OpenRA
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@@ -24,23 +24,23 @@ namespace OpenRA
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public readonly ActorInfo Info;
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public readonly World World;
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public readonly uint ActorID;
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public int2 Location { get { return Trait<IOccupySpace>().TopLeft; } }
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public readonly uint ActorID;
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public int2 Location { get { return Trait<IOccupySpace>().TopLeft; } }
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public int2 CenterLocation { get { return Trait<IHasLocation>().PxPosition; } }
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[Sync]
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public Player Owner;
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private IActivity currentActivity;
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public Group Group;
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private IActivity currentActivity;
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public Group Group;
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internal Actor(World world, string name, TypeDictionary initDict )
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{
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{
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var init = new ActorInitializer( this, initDict );
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World = world;
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ActorID = world.NextAID();
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if( initDict.Contains<OwnerInit>() )
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ActorID = world.NextAID();
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if( initDict.Contains<OwnerInit>() )
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Owner = init.Get<OwnerInit,Player>();
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if (name != null)
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@@ -51,8 +51,8 @@ namespace OpenRA
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Info = Rules.Info[name.ToLowerInvariant()];
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foreach (var trait in Info.TraitsInConstructOrder())
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AddTrait(trait.Create(init));
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}
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}
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Size = Lazy.New(() =>
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{
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var si = Info.Traits.GetOrDefault<SelectableInfo>();
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@@ -61,13 +61,13 @@ namespace OpenRA
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// auto size from render
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var firstSprite = TraitsImplementing<IRender>().SelectMany(x => x.Render(this)).FirstOrDefault();
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if (firstSprite.Sprite == null) return float2.Zero;
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if (firstSprite.Sprite == null) return float2.Zero;
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return firstSprite.Sprite.size * firstSprite.Scale;
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});
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}
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public void Tick()
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{
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{
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if (currentActivity == null)
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foreach (var ni in TraitsImplementing<INotifyIdle>())
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ni.TickIdle(this);
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@@ -88,38 +88,38 @@ namespace OpenRA
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var sprites = TraitsImplementing<IRender>().SelectMany(x => x.Render(this));
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return mods.Aggregate(sprites, (m, p) => p.ModifyRender(this, m));
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}
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// When useAltitude = true, the bounding box is extended
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// vertically to altitude = 0 to support FindUnitsInCircle queries
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// When false, the bounding box is given for the actor
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// When useAltitude = true, the bounding box is extended
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// vertically to altitude = 0 to support FindUnitsInCircle queries
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// When false, the bounding box is given for the actor
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// at its current altitude
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public RectangleF GetBounds(bool useAltitude)
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{
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var size = Size.Value;
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var loc = CenterLocation - 0.5f * size;
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var loc = CenterLocation - 0.5f * size;
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var si = Info.Traits.GetOrDefault<SelectableInfo>();
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if (si != null && si.Bounds != null && si.Bounds.Length > 2)
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loc += new float2(si.Bounds[2], si.Bounds[3]);
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var move = TraitOrDefault<IMove>();
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if (move != null)
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{
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loc -= new float2(0, move.Altitude);
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if (useAltitude)
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size = new float2(size.X, size.Y + move.Altitude);
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if (move != null)
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{
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loc -= new float2(0, move.Altitude);
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if (useAltitude)
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size = new float2(size.X, size.Y + move.Altitude);
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}
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return new RectangleF(loc.X, loc.Y, size.X, size.Y);
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}
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public bool IsInWorld { get; internal set; }
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public void QueueActivity( bool queued, IActivity nextActivity )
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{
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if( !queued )
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CancelActivity();
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QueueActivity( nextActivity );
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public bool IsInWorld { get; internal set; }
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public void QueueActivity( bool queued, IActivity nextActivity )
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{
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if( !queued )
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CancelActivity();
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QueueActivity( nextActivity );
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}
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public void QueueActivity( IActivity nextActivity )
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@@ -152,60 +152,60 @@ namespace OpenRA
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return ( o != null && o.ActorID == ActorID );
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}
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public override string ToString()
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{
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return "{0} {1}{2}".F( Info.Name, ActorID, IsInWorld ? "" : " (not in world)" );
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public override string ToString()
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{
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return "{0} {1}{2}".F( Info.Name, ActorID, IsInWorld ? "" : " (not in world)" );
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}
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public T Trait<T>()
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{
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return World.traitDict.Get<T>( this );
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}
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public T TraitOrDefault<T>()
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{
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return World.traitDict.GetOrDefault<T>( this );
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}
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public IEnumerable<T> TraitsImplementing<T>()
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{
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return World.traitDict.WithInterface<T>( this );
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}
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public bool HasTrait<T>()
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{
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return World.traitDict.Contains<T>( this );
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}
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public void AddTrait( object trait )
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{
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World.traitDict.AddTrait( this, trait );
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}
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public bool Destroyed { get; private set; }
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public void Destroy()
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{
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World.AddFrameEndTask( w =>
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{
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if (Destroyed) return;
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World.Remove( this );
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World.traitDict.RemoveActor( this );
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Destroyed = true;
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} );
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}
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// todo: move elsewhere.
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public void ChangeOwner(Player newOwner)
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{
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World.AddFrameEndTask(w =>
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{
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// momentarily remove from world so the ownership queries don't get confused
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w.Remove(this);
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Owner = newOwner;
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w.Add(this);
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});
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}
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}
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public T Trait<T>()
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{
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return World.traitDict.Get<T>( this );
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}
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public T TraitOrDefault<T>()
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{
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return World.traitDict.GetOrDefault<T>( this );
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}
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public IEnumerable<T> TraitsImplementing<T>()
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{
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return World.traitDict.WithInterface<T>( this );
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}
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public bool HasTrait<T>()
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{
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return World.traitDict.Contains<T>( this );
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}
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public void AddTrait( object trait )
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{
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World.traitDict.AddTrait( this, trait );
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}
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public bool Destroyed { get; private set; }
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public void Destroy()
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{
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World.AddFrameEndTask( w =>
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{
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if (Destroyed) return;
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World.Remove( this );
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World.traitDict.RemoveActor( this );
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Destroyed = true;
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} );
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}
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// todo: move elsewhere.
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public void ChangeOwner(Player newOwner)
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{
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World.AddFrameEndTask(w =>
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{
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// momentarily remove from world so the ownership queries don't get confused
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w.Remove(this);
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Owner = newOwner;
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w.Add(this);
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});
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}
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}
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}
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@@ -1,134 +1,134 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
|
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* as published by the Free Software Foundation. For more information,
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* see LICENSE.
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*/
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#endregion
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using System.Linq;
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using OpenRA.FileFormats;
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namespace OpenRA
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{
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public class ActorInitializer
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{
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public readonly Actor self;
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public World world { get { return self.World; } }
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internal TypeDictionary dict;
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public ActorInitializer( Actor actor, TypeDictionary dict )
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{
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this.self = actor;
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this.dict = dict;
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}
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public T Get<T>()
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where T : IActorInit
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{
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return dict.Get<T>();
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}
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public U Get<T,U>()
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where T : IActorInit<U>
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{
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return dict.Get<T>().Value( world );
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}
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public bool Contains<T>()
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where T : IActorInit
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{
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return dict.Contains<T>();
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}
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}
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public interface IActorInit {}
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public interface IActorInit<T> : IActorInit
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{
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T Value( World world );
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}
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public class FacingInit : IActorInit<int>
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{
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[FieldFromYamlKey]
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public readonly int value = 128;
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public FacingInit() { }
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public FacingInit( int init )
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{
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value = init;
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}
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public int Value( World world )
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{
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return value;
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}
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}
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public class AltitudeInit : IActorInit<int>
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{
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[FieldFromYamlKey]
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public readonly int value = 0;
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public AltitudeInit() { }
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public AltitudeInit( int init )
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{
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value = init;
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}
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public int Value( World world )
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{
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return value;
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}
|
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#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see COPYING.
|
||||
*/
|
||||
#endregion
|
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|
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using System.Linq;
|
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using OpenRA.FileFormats;
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|
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namespace OpenRA
|
||||
{
|
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public class ActorInitializer
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{
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public readonly Actor self;
|
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public World world { get { return self.World; } }
|
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internal TypeDictionary dict;
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public ActorInitializer( Actor actor, TypeDictionary dict )
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{
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this.self = actor;
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this.dict = dict;
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}
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|
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public T Get<T>()
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where T : IActorInit
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{
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return dict.Get<T>();
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}
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|
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public U Get<T,U>()
|
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where T : IActorInit<U>
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{
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return dict.Get<T>().Value( world );
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}
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public bool Contains<T>()
|
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where T : IActorInit
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{
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return dict.Contains<T>();
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}
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}
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public class LocationInit : IActorInit<int2>
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{
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[FieldFromYamlKey]
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public readonly int2 value = int2.Zero;
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public LocationInit() { }
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public LocationInit( int2 init )
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{
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value = init;
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}
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public int2 Value( World world )
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{
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return value;
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}
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}
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public class OwnerInit : IActorInit<Player>
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{
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[FieldFromYamlKey]
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public readonly string PlayerName = "Neutral";
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Player player;
|
||||
|
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public OwnerInit() { }
|
||||
|
||||
public OwnerInit( string playerName )
|
||||
{
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||||
this.PlayerName = playerName;
|
||||
}
|
||||
|
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public OwnerInit( Player player )
|
||||
{
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this.player = player;
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this.PlayerName = player.InternalName;
|
||||
}
|
||||
|
||||
public Player Value( World world )
|
||||
{
|
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if( player != null )
|
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return player;
|
||||
return world.players.Values.First( x => x.InternalName == PlayerName );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public interface IActorInit {}
|
||||
|
||||
public interface IActorInit<T> : IActorInit
|
||||
{
|
||||
T Value( World world );
|
||||
}
|
||||
|
||||
public class FacingInit : IActorInit<int>
|
||||
{
|
||||
[FieldFromYamlKey]
|
||||
public readonly int value = 128;
|
||||
|
||||
public FacingInit() { }
|
||||
|
||||
public FacingInit( int init )
|
||||
{
|
||||
value = init;
|
||||
}
|
||||
|
||||
public int Value( World world )
|
||||
{
|
||||
return value;
|
||||
}
|
||||
}
|
||||
|
||||
public class AltitudeInit : IActorInit<int>
|
||||
{
|
||||
[FieldFromYamlKey]
|
||||
public readonly int value = 0;
|
||||
|
||||
public AltitudeInit() { }
|
||||
|
||||
public AltitudeInit( int init )
|
||||
{
|
||||
value = init;
|
||||
}
|
||||
|
||||
public int Value( World world )
|
||||
{
|
||||
return value;
|
||||
}
|
||||
}
|
||||
|
||||
public class LocationInit : IActorInit<int2>
|
||||
{
|
||||
[FieldFromYamlKey]
|
||||
public readonly int2 value = int2.Zero;
|
||||
|
||||
public LocationInit() { }
|
||||
|
||||
public LocationInit( int2 init )
|
||||
{
|
||||
value = init;
|
||||
}
|
||||
|
||||
public int2 Value( World world )
|
||||
{
|
||||
return value;
|
||||
}
|
||||
}
|
||||
|
||||
public class OwnerInit : IActorInit<Player>
|
||||
{
|
||||
[FieldFromYamlKey]
|
||||
public readonly string PlayerName = "Neutral";
|
||||
Player player;
|
||||
|
||||
public OwnerInit() { }
|
||||
|
||||
public OwnerInit( string playerName )
|
||||
{
|
||||
this.PlayerName = playerName;
|
||||
}
|
||||
|
||||
public OwnerInit( Player player )
|
||||
{
|
||||
this.player = player;
|
||||
this.PlayerName = player.InternalName;
|
||||
}
|
||||
|
||||
public Player Value( World world )
|
||||
{
|
||||
if( player != null )
|
||||
return player;
|
||||
return world.players.Values.First( x => x.InternalName == PlayerName );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,54 +1,54 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see LICENSE.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
|
||||
namespace OpenRA.FileFormats
|
||||
{
|
||||
public class ActorReference : IEnumerable
|
||||
{
|
||||
public readonly string Type;
|
||||
public readonly TypeDictionary InitDict;
|
||||
|
||||
public ActorReference( string type ) : this( type, new Dictionary<string, MiniYaml>() ) { }
|
||||
|
||||
public ActorReference( string type, Dictionary<string, MiniYaml> inits )
|
||||
{
|
||||
Type = type;
|
||||
InitDict = new TypeDictionary();
|
||||
foreach( var i in inits )
|
||||
InitDict.Add( LoadInit( i.Key, i.Value ) );
|
||||
}
|
||||
|
||||
static IActorInit LoadInit(string traitName, MiniYaml my)
|
||||
{
|
||||
var info = Game.CreateObject<IActorInit>(traitName + "Init");
|
||||
FieldLoader.Load(info, my);
|
||||
return info;
|
||||
}
|
||||
|
||||
public MiniYaml Save()
|
||||
{
|
||||
var ret = new MiniYaml( Type );
|
||||
foreach( var init in InitDict )
|
||||
{
|
||||
var initName = init.GetType().Name;
|
||||
ret.Nodes.Add( new MiniYamlNode( initName.Substring( 0, initName.Length - 4 ), FieldSaver.Save( init ) ) );
|
||||
}
|
||||
return ret;
|
||||
}
|
||||
|
||||
// for initialization syntax
|
||||
public void Add( object o ) { InitDict.Add( o ); }
|
||||
public IEnumerator GetEnumerator() { return InitDict.GetEnumerator(); }
|
||||
}
|
||||
}
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see COPYING.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
|
||||
namespace OpenRA.FileFormats
|
||||
{
|
||||
public class ActorReference : IEnumerable
|
||||
{
|
||||
public readonly string Type;
|
||||
public readonly TypeDictionary InitDict;
|
||||
|
||||
public ActorReference( string type ) : this( type, new Dictionary<string, MiniYaml>() ) { }
|
||||
|
||||
public ActorReference( string type, Dictionary<string, MiniYaml> inits )
|
||||
{
|
||||
Type = type;
|
||||
InitDict = new TypeDictionary();
|
||||
foreach( var i in inits )
|
||||
InitDict.Add( LoadInit( i.Key, i.Value ) );
|
||||
}
|
||||
|
||||
static IActorInit LoadInit(string traitName, MiniYaml my)
|
||||
{
|
||||
var info = Game.CreateObject<IActorInit>(traitName + "Init");
|
||||
FieldLoader.Load(info, my);
|
||||
return info;
|
||||
}
|
||||
|
||||
public MiniYaml Save()
|
||||
{
|
||||
var ret = new MiniYaml( Type );
|
||||
foreach( var init in InitDict )
|
||||
{
|
||||
var initName = init.GetType().Name;
|
||||
ret.Nodes.Add( new MiniYamlNode( initName.Substring( 0, initName.Length - 4 ), FieldSaver.Save( init ) ) );
|
||||
}
|
||||
return ret;
|
||||
}
|
||||
|
||||
// for initialization syntax
|
||||
public void Add( object o ) { InitDict.Add( o ); }
|
||||
public IEnumerator GetEnumerator() { return InitDict.GetEnumerator(); }
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,28 +1,28 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see LICENSE.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using OpenRA.Graphics;
|
||||
|
||||
namespace OpenRA
|
||||
{
|
||||
public class Cursor
|
||||
{
|
||||
CursorSequence sequence;
|
||||
public Cursor(string cursor)
|
||||
{
|
||||
sequence = CursorProvider.GetCursorSequence(cursor);
|
||||
}
|
||||
|
||||
public void Draw(int frame, float2 pos)
|
||||
{
|
||||
sequence.GetSprite(frame).DrawAt(pos - sequence.Hotspot, Game.modData.Palette.GetPaletteIndex(sequence.Palette));
|
||||
}
|
||||
}
|
||||
}
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see COPYING.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using OpenRA.Graphics;
|
||||
|
||||
namespace OpenRA
|
||||
{
|
||||
public class Cursor
|
||||
{
|
||||
CursorSequence sequence;
|
||||
public Cursor(string cursor)
|
||||
{
|
||||
sequence = CursorProvider.GetCursorSequence(cursor);
|
||||
}
|
||||
|
||||
public void Draw(int frame, float2 pos)
|
||||
{
|
||||
sequence.GetSprite(frame).DrawAt(pos - sequence.Hotspot, Game.modData.Palette.GetPaletteIndex(sequence.Palette));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,36 +1,36 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see LICENSE.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using OpenRA.Traits;
|
||||
|
||||
namespace OpenRA.Effects
|
||||
{
|
||||
public class DelayedAction : IEffect
|
||||
{
|
||||
Action a;
|
||||
int delay;
|
||||
|
||||
public DelayedAction(int delay, Action a)
|
||||
{
|
||||
this.a = a;
|
||||
this.delay = delay;
|
||||
}
|
||||
|
||||
public void Tick( World world )
|
||||
{
|
||||
if (--delay <= 0)
|
||||
world.AddFrameEndTask(w => { w.Remove(this); a(); });
|
||||
}
|
||||
|
||||
public IEnumerable<Renderable> Render() { yield break; }
|
||||
}
|
||||
}
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see COPYING.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using OpenRA.Traits;
|
||||
|
||||
namespace OpenRA.Effects
|
||||
{
|
||||
public class DelayedAction : IEffect
|
||||
{
|
||||
Action a;
|
||||
int delay;
|
||||
|
||||
public DelayedAction(int delay, Action a)
|
||||
{
|
||||
this.a = a;
|
||||
this.delay = delay;
|
||||
}
|
||||
|
||||
public void Tick( World world )
|
||||
{
|
||||
if (--delay <= 0)
|
||||
world.AddFrameEndTask(w => { w.Remove(this); a(); });
|
||||
}
|
||||
|
||||
public IEnumerable<Renderable> Render() { yield break; }
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,45 +1,45 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see LICENSE.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using OpenRA.Traits;
|
||||
|
||||
namespace OpenRA.Effects
|
||||
{
|
||||
public class FlashTarget : IEffect
|
||||
{
|
||||
Actor target;
|
||||
int remainingTicks = 4;
|
||||
|
||||
public FlashTarget(Actor target)
|
||||
{
|
||||
this.target = target;
|
||||
foreach (var e in target.World.Effects.OfType<FlashTarget>().Where(a => a.target == target).ToArray())
|
||||
target.World.Remove(e);
|
||||
}
|
||||
|
||||
public void Tick( World world )
|
||||
{
|
||||
if (--remainingTicks == 0 || !target.IsInWorld)
|
||||
world.AddFrameEndTask(w => w.Remove(this));
|
||||
}
|
||||
|
||||
public IEnumerable<Renderable> Render()
|
||||
{
|
||||
if (!target.IsInWorld)
|
||||
yield break;
|
||||
|
||||
if (remainingTicks % 2 == 0)
|
||||
foreach (var r in target.Render())
|
||||
yield return r.WithPalette("highlight");
|
||||
}
|
||||
}
|
||||
}
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see COPYING.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using OpenRA.Traits;
|
||||
|
||||
namespace OpenRA.Effects
|
||||
{
|
||||
public class FlashTarget : IEffect
|
||||
{
|
||||
Actor target;
|
||||
int remainingTicks = 4;
|
||||
|
||||
public FlashTarget(Actor target)
|
||||
{
|
||||
this.target = target;
|
||||
foreach (var e in target.World.Effects.OfType<FlashTarget>().Where(a => a.target == target).ToArray())
|
||||
target.World.Remove(e);
|
||||
}
|
||||
|
||||
public void Tick( World world )
|
||||
{
|
||||
if (--remainingTicks == 0 || !target.IsInWorld)
|
||||
world.AddFrameEndTask(w => w.Remove(this));
|
||||
}
|
||||
|
||||
public IEnumerable<Renderable> Render()
|
||||
{
|
||||
if (!target.IsInWorld)
|
||||
yield break;
|
||||
|
||||
if (remainingTicks % 2 == 0)
|
||||
foreach (var r in target.Render())
|
||||
yield return r.WithPalette("highlight");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,21 +1,21 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see LICENSE.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System.Collections.Generic;
|
||||
using OpenRA.Traits;
|
||||
|
||||
namespace OpenRA.Effects
|
||||
{
|
||||
public interface IEffect
|
||||
{
|
||||
void Tick( World world );
|
||||
IEnumerable<Renderable> Render();
|
||||
}
|
||||
}
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see COPYING.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System.Collections.Generic;
|
||||
using OpenRA.Traits;
|
||||
|
||||
namespace OpenRA.Effects
|
||||
{
|
||||
public interface IEffect
|
||||
{
|
||||
void Tick( World world );
|
||||
IEnumerable<Renderable> Render();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,70 +1,70 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see LICENSE.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using OpenRA.Support;
|
||||
|
||||
namespace OpenRA
|
||||
{
|
||||
public static class Exts
|
||||
{
|
||||
public static bool HasModifier(this Modifiers k, Modifiers mod)
|
||||
{
|
||||
return (k & mod) == mod;
|
||||
}
|
||||
|
||||
public static IEnumerable<T> SymmetricDifference<T>(this IEnumerable<T> xs, IEnumerable<T> ys)
|
||||
{
|
||||
// this is probably a shockingly-slow way to do this, but it's concise.
|
||||
return xs.Except(ys).Concat(ys.Except(xs));
|
||||
}
|
||||
|
||||
public static float Product(this IEnumerable<float> xs)
|
||||
{
|
||||
return xs.Aggregate(1f, (a, x) => a * x);
|
||||
}
|
||||
|
||||
public static V GetOrAdd<K, V>(this Dictionary<K, V> d, K k)
|
||||
where V : new()
|
||||
{
|
||||
return d.GetOrAdd(k, _ => new V());
|
||||
}
|
||||
|
||||
public static V GetOrAdd<K, V>(this Dictionary<K, V> d, K k, Func<K, V> createFn)
|
||||
{
|
||||
V ret;
|
||||
if (!d.TryGetValue(k, out ret))
|
||||
d.Add(k, ret = createFn(k));
|
||||
return ret;
|
||||
}
|
||||
|
||||
public static T Random<T>(this IEnumerable<T> ts, Thirdparty.Random r)
|
||||
{
|
||||
var xs = ts.ToArray();
|
||||
return xs[r.Next(xs.Length)];
|
||||
}
|
||||
|
||||
public static void DoTimed<T>(this IEnumerable<T> e, Action<T> a, string text, double time)
|
||||
{
|
||||
var sw = new Stopwatch();
|
||||
|
||||
e.Do(x =>
|
||||
{
|
||||
var t = sw.ElapsedTime();
|
||||
a(x);
|
||||
var dt = sw.ElapsedTime() - t;
|
||||
if (dt > time)
|
||||
Log.Write("perf", text, x, dt * 1000, Game.LocalTick);
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see COPYING.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using OpenRA.Support;
|
||||
|
||||
namespace OpenRA
|
||||
{
|
||||
public static class Exts
|
||||
{
|
||||
public static bool HasModifier(this Modifiers k, Modifiers mod)
|
||||
{
|
||||
return (k & mod) == mod;
|
||||
}
|
||||
|
||||
public static IEnumerable<T> SymmetricDifference<T>(this IEnumerable<T> xs, IEnumerable<T> ys)
|
||||
{
|
||||
// this is probably a shockingly-slow way to do this, but it's concise.
|
||||
return xs.Except(ys).Concat(ys.Except(xs));
|
||||
}
|
||||
|
||||
public static float Product(this IEnumerable<float> xs)
|
||||
{
|
||||
return xs.Aggregate(1f, (a, x) => a * x);
|
||||
}
|
||||
|
||||
public static V GetOrAdd<K, V>(this Dictionary<K, V> d, K k)
|
||||
where V : new()
|
||||
{
|
||||
return d.GetOrAdd(k, _ => new V());
|
||||
}
|
||||
|
||||
public static V GetOrAdd<K, V>(this Dictionary<K, V> d, K k, Func<K, V> createFn)
|
||||
{
|
||||
V ret;
|
||||
if (!d.TryGetValue(k, out ret))
|
||||
d.Add(k, ret = createFn(k));
|
||||
return ret;
|
||||
}
|
||||
|
||||
public static T Random<T>(this IEnumerable<T> ts, Thirdparty.Random r)
|
||||
{
|
||||
var xs = ts.ToArray();
|
||||
return xs[r.Next(xs.Length)];
|
||||
}
|
||||
|
||||
public static void DoTimed<T>(this IEnumerable<T> e, Action<T> a, string text, double time)
|
||||
{
|
||||
var sw = new Stopwatch();
|
||||
|
||||
e.Do(x =>
|
||||
{
|
||||
var t = sw.ElapsedTime();
|
||||
a(x);
|
||||
var dt = sw.ElapsedTime() - t;
|
||||
if (dt > time)
|
||||
Log.Write("perf", text, x, dt * 1000, Game.LocalTick);
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,369 +1,369 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see LICENSE.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Drawing;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Net;
|
||||
using System.Windows.Forms;
|
||||
using OpenRA.FileFormats;
|
||||
using OpenRA.GameRules;
|
||||
using OpenRA.Graphics;
|
||||
using OpenRA.Network;
|
||||
using OpenRA.Server;
|
||||
using OpenRA.Support;
|
||||
using OpenRA.Widgets;
|
||||
|
||||
using XRandom = OpenRA.Thirdparty.Random;
|
||||
|
||||
namespace OpenRA
|
||||
{
|
||||
public static class Game
|
||||
{
|
||||
public static Utilities Utilities;
|
||||
|
||||
public static int CellSize { get { return modData.Manifest.TileSize; } }
|
||||
|
||||
public static ModData modData;
|
||||
private static WorldRenderer worldRenderer;
|
||||
|
||||
public static Viewport viewport;
|
||||
public static Settings Settings;
|
||||
|
||||
internal static OrderManager orderManager;
|
||||
static Server.Server server;
|
||||
|
||||
public static XRandom CosmeticRandom = new XRandom(); // not synced
|
||||
|
||||
public static Renderer Renderer;
|
||||
public static bool HasInputFocus = false;
|
||||
|
||||
public static void MoveViewport(float2 loc)
|
||||
{
|
||||
viewport.Center(loc);
|
||||
}
|
||||
|
||||
public static void JoinServer(string host, int port)
|
||||
{
|
||||
var replayFilename = ChooseReplayFilename();
|
||||
string path = Path.Combine( Game.SupportDir, "Replays" );
|
||||
if( !Directory.Exists( path ) ) Directory.CreateDirectory( path );
|
||||
var replayFile = File.Create( Path.Combine( path, replayFilename ) );
|
||||
|
||||
JoinInner(new OrderManager(host, port,
|
||||
new ReplayRecorderConnection(new NetworkConnection(host, port), replayFile)));
|
||||
}
|
||||
|
||||
static string ChooseReplayFilename()
|
||||
{
|
||||
return DateTime.UtcNow.ToString("OpenRA-yyyy-MM-ddTHHmmssZ.rep");
|
||||
}
|
||||
|
||||
static void JoinInner(OrderManager om)
|
||||
{
|
||||
if (orderManager != null) orderManager.Dispose();
|
||||
orderManager = om;
|
||||
lastConnectionState = ConnectionState.PreConnecting;
|
||||
ConnectionStateChanged(orderManager);
|
||||
}
|
||||
|
||||
public static void JoinReplay(string replayFile)
|
||||
{
|
||||
JoinInner(new OrderManager("<no server>", -1, new ReplayConnection(replayFile)));
|
||||
}
|
||||
|
||||
static void JoinLocal()
|
||||
{
|
||||
JoinInner(new OrderManager("<no server>", -1, new EchoConnection()));
|
||||
}
|
||||
|
||||
public static int RenderFrame = 0;
|
||||
public static int NetFrameNumber { get { return orderManager.NetFrameNumber; } }
|
||||
public static int LocalTick { get { return orderManager.LocalFrameNumber; } }
|
||||
const int NetTickScale = 3; // 120ms net tick for 40ms local tick
|
||||
|
||||
public static event Action<OrderManager> ConnectionStateChanged = _ => { };
|
||||
static ConnectionState lastConnectionState = ConnectionState.PreConnecting;
|
||||
public static int LocalClientId { get { return orderManager.Connection.LocalClientId; } }
|
||||
|
||||
|
||||
// Hacky workaround for orderManager visibility
|
||||
public static Widget OpenWindow(World world, string widget)
|
||||
{
|
||||
return Widget.OpenWindow(widget, new Dictionary<string,object>{{ "world", world }, { "orderManager", orderManager }, { "worldRenderer", worldRenderer }});
|
||||
}
|
||||
|
||||
static ActionQueue afterTickActions = new ActionQueue();
|
||||
public static void RunAfterTick(Action a) { afterTickActions.Add(a); }
|
||||
|
||||
static void Tick( OrderManager orderManager, Viewport viewPort )
|
||||
{
|
||||
if (orderManager.Connection.ConnectionState != lastConnectionState)
|
||||
{
|
||||
lastConnectionState = orderManager.Connection.ConnectionState;
|
||||
ConnectionStateChanged( orderManager );
|
||||
}
|
||||
|
||||
Tick( orderManager );
|
||||
if( worldRenderer != null && orderManager.world != worldRenderer.world )
|
||||
Tick( worldRenderer.world.orderManager );
|
||||
|
||||
using (new PerfSample("render"))
|
||||
{
|
||||
++RenderFrame;
|
||||
viewport.DrawRegions(worldRenderer, new DefaultInputHandler( orderManager.world ));
|
||||
Sound.SetListenerPosition(viewport.Location + .5f * new float2(viewport.Width, viewport.Height));
|
||||
}
|
||||
|
||||
PerfHistory.items["render"].Tick();
|
||||
PerfHistory.items["batches"].Tick();
|
||||
|
||||
MasterServerQuery.Tick();
|
||||
|
||||
afterTickActions.PerformActions();
|
||||
}
|
||||
|
||||
private static void Tick( OrderManager orderManager )
|
||||
{
|
||||
int t = Environment.TickCount;
|
||||
int dt = t - orderManager.LastTickTime;
|
||||
if (dt >= Settings.Game.Timestep)
|
||||
using( new PerfSample( "tick_time" ) )
|
||||
{
|
||||
orderManager.LastTickTime += Settings.Game.Timestep;
|
||||
Widget.DoTick();
|
||||
var world = orderManager.world;
|
||||
if( orderManager.GameStarted && world.LocalPlayer != null )
|
||||
++Viewport.TicksSinceLastMove;
|
||||
Sound.Tick();
|
||||
Sync.CheckSyncUnchanged( world, () => { orderManager.TickImmediate(); } );
|
||||
|
||||
if (world != null)
|
||||
{
|
||||
var isNetTick = LocalTick % NetTickScale == 0;
|
||||
|
||||
if (!isNetTick || orderManager.IsReadyForNextFrame)
|
||||
{
|
||||
++orderManager.LocalFrameNumber;
|
||||
|
||||
Log.Write("debug", "--Tick: {0} ({1})", LocalTick, isNetTick ? "net" : "local");
|
||||
|
||||
if (isNetTick) orderManager.Tick();
|
||||
|
||||
|
||||
Sync.CheckSyncUnchanged(world, () =>
|
||||
{
|
||||
world.OrderGenerator.Tick(world);
|
||||
world.Selection.Tick(world);
|
||||
});
|
||||
|
||||
world.Tick();
|
||||
|
||||
PerfHistory.Tick();
|
||||
}
|
||||
else
|
||||
if (orderManager.NetFrameNumber == 0)
|
||||
orderManager.LastTickTime = Environment.TickCount;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public static event Action LobbyInfoChanged = () => { };
|
||||
|
||||
internal static void SyncLobbyInfo()
|
||||
{
|
||||
LobbyInfoChanged();
|
||||
}
|
||||
|
||||
public static event Action<World> AfterGameStart = _ => {};
|
||||
public static event Action BeforeGameStart = () => {};
|
||||
internal static void StartGame(string mapUID)
|
||||
{
|
||||
BeforeGameStart();
|
||||
|
||||
var map = modData.PrepareMap(mapUID);
|
||||
viewport = new Viewport(new int2(Renderer.Resolution), map.Bounds, Renderer);
|
||||
orderManager.world = new World(modData.Manifest, map, orderManager);
|
||||
worldRenderer = new WorldRenderer(orderManager.world);
|
||||
|
||||
if (orderManager.GameStarted) return;
|
||||
Widget.SelectedWidget = null;
|
||||
|
||||
orderManager.LocalFrameNumber = 0;
|
||||
orderManager.StartGame();
|
||||
worldRenderer.RefreshPalette();
|
||||
AfterGameStart( orderManager.world );
|
||||
}
|
||||
|
||||
public static bool IsHost
|
||||
{
|
||||
get { return orderManager.Connection.LocalClientId == 0; }
|
||||
}
|
||||
|
||||
public static Dictionary<String, Mod> CurrentMods
|
||||
{
|
||||
get { return Mod.AllMods.Where( k => modData.Manifest.Mods.Contains( k.Key )).ToDictionary( k => k.Key, k => k.Value ); }
|
||||
}
|
||||
|
||||
static Modifiers modifiers;
|
||||
public static Modifiers GetModifierKeys() { return modifiers; }
|
||||
internal static void HandleModifierKeys(Modifiers mods) { modifiers = mods; }
|
||||
|
||||
internal static void Initialize(Arguments args)
|
||||
{
|
||||
AppDomain.CurrentDomain.AssemblyResolve += FileSystem.ResolveAssembly;
|
||||
|
||||
var defaultSupport = Environment.GetFolderPath(Environment.SpecialFolder.Personal)
|
||||
+ Path.DirectorySeparatorChar + "OpenRA";
|
||||
|
||||
SupportDir = args.GetValue("SupportDir", defaultSupport);
|
||||
FileSystem.SpecialPackageRoot = args.GetValue("SpecialPackageRoot", "");
|
||||
|
||||
Utilities = new Utilities(args.GetValue("UtilityPath", "OpenRA.Utility.exe"));
|
||||
|
||||
Settings = new Settings(SupportDir + "settings.yaml", args);
|
||||
Settings.Save();
|
||||
|
||||
Log.LogPath = SupportDir + "Logs" + Path.DirectorySeparatorChar;
|
||||
Log.AddChannel("perf", "perf.log");
|
||||
Log.AddChannel("debug", "debug.log");
|
||||
Log.AddChannel("sync", "syncreport.log");
|
||||
|
||||
FileSystem.Mount("."); // Needed to access shaders
|
||||
Renderer.Initialize( Game.Settings.Graphics.Mode );
|
||||
Renderer.SheetSize = Settings.Game.SheetSize;
|
||||
Renderer = new Renderer();
|
||||
|
||||
Console.WriteLine("Available mods:");
|
||||
foreach(var mod in Mod.AllMods)
|
||||
Console.WriteLine("\t{0}: {1} ({2})", mod.Key, mod.Value.Title, mod.Value.Version);
|
||||
|
||||
Sound.Create();
|
||||
InitializeWithMods(Settings.Game.Mods);
|
||||
}
|
||||
|
||||
public static void InitializeWithMods(string[] mods)
|
||||
{
|
||||
// Clear static state if we have switched mods
|
||||
LobbyInfoChanged = () => {};
|
||||
AddChatLine = (a,b,c) => {};
|
||||
worldRenderer = null;
|
||||
if (server != null)
|
||||
server.Shutdown();
|
||||
if (orderManager != null)
|
||||
orderManager.Dispose();
|
||||
|
||||
// Discard any invalid mods
|
||||
var mm = mods.Where( m => Mod.AllMods.ContainsKey( m ) ).ToArray();
|
||||
Console.WriteLine("Loading mods: {0}",string.Join(",",mm));
|
||||
Settings.Game.Mods = mm;
|
||||
Settings.Save();
|
||||
|
||||
Sound.Initialize();
|
||||
|
||||
modData = new ModData( mm );
|
||||
modData.LoadInitialAssets();
|
||||
|
||||
|
||||
PerfHistory.items["render"].hasNormalTick = false;
|
||||
PerfHistory.items["batches"].hasNormalTick = false;
|
||||
|
||||
JoinLocal();
|
||||
viewport = new Viewport(new int2(Renderer.Resolution), Rectangle.Empty, Renderer);
|
||||
|
||||
Widget.RootWidget.RemoveChildren();
|
||||
modData.WidgetLoader.LoadWidget( new Dictionary<string,object>(), Widget.RootWidget, "INIT_SETUP" );
|
||||
}
|
||||
|
||||
public static void LoadShellMap()
|
||||
{
|
||||
StartGame(ChooseShellmap());
|
||||
Game.orderManager.LastTickTime = Environment.TickCount;
|
||||
}
|
||||
|
||||
static string ChooseShellmap()
|
||||
{
|
||||
var shellmaps = modData.AvailableMaps
|
||||
.Where(m => m.Value.UseAsShellmap);
|
||||
|
||||
if (shellmaps.Count() == 0)
|
||||
throw new InvalidDataException("No valid shellmaps available");
|
||||
|
||||
return shellmaps.Random(CosmeticRandom).Key;
|
||||
}
|
||||
|
||||
static bool quit;
|
||||
public static event Action OnQuit = () => {};
|
||||
internal static void Run()
|
||||
{
|
||||
while (!quit)
|
||||
{
|
||||
Tick( orderManager, viewport );
|
||||
Application.DoEvents();
|
||||
}
|
||||
OnQuit();
|
||||
}
|
||||
|
||||
public static void Exit() { quit = true; }
|
||||
|
||||
public static Action<Color,string,string> AddChatLine = (c,n,s) => {};
|
||||
|
||||
public static void Debug(string s, params object[] args)
|
||||
{
|
||||
AddChatLine(Color.White, "Debug", String.Format(s,args));
|
||||
}
|
||||
|
||||
public static void Disconnect()
|
||||
{
|
||||
if (IsHost && server != null)
|
||||
server.Shutdown();
|
||||
|
||||
orderManager.Dispose();
|
||||
var shellmap = ChooseShellmap();
|
||||
JoinLocal();
|
||||
StartGame(shellmap);
|
||||
|
||||
Widget.CloseWindow();
|
||||
Widget.OpenWindow("MAINMENU_BG");
|
||||
}
|
||||
|
||||
static string baseSupportDir = null;
|
||||
public static string SupportDir
|
||||
{
|
||||
set
|
||||
{
|
||||
var dir = value;
|
||||
|
||||
// Expand paths relative to the personal directory
|
||||
if (dir.ElementAt(0) == '~')
|
||||
dir = Environment.GetFolderPath(Environment.SpecialFolder.Personal) + dir.Substring(1);
|
||||
|
||||
if (!Directory.Exists(dir))
|
||||
Directory.CreateDirectory(dir);
|
||||
|
||||
baseSupportDir = dir + Path.DirectorySeparatorChar;
|
||||
}
|
||||
get { return baseSupportDir; }
|
||||
}
|
||||
|
||||
public static T CreateObject<T>( string name )
|
||||
{
|
||||
return modData.ObjectCreator.CreateObject<T>( name );
|
||||
}
|
||||
|
||||
public static void CreateAndJoinServer(Settings settings, string map)
|
||||
{
|
||||
server = new Server.Server(modData, settings, map);
|
||||
JoinServer(IPAddress.Loopback.ToString(), settings.Server.ListenPort);
|
||||
}
|
||||
}
|
||||
}
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see COPYING.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Drawing;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Net;
|
||||
using System.Windows.Forms;
|
||||
using OpenRA.FileFormats;
|
||||
using OpenRA.GameRules;
|
||||
using OpenRA.Graphics;
|
||||
using OpenRA.Network;
|
||||
using OpenRA.Server;
|
||||
using OpenRA.Support;
|
||||
using OpenRA.Widgets;
|
||||
|
||||
using XRandom = OpenRA.Thirdparty.Random;
|
||||
|
||||
namespace OpenRA
|
||||
{
|
||||
public static class Game
|
||||
{
|
||||
public static Utilities Utilities;
|
||||
|
||||
public static int CellSize { get { return modData.Manifest.TileSize; } }
|
||||
|
||||
public static ModData modData;
|
||||
private static WorldRenderer worldRenderer;
|
||||
|
||||
public static Viewport viewport;
|
||||
public static Settings Settings;
|
||||
|
||||
internal static OrderManager orderManager;
|
||||
static Server.Server server;
|
||||
|
||||
public static XRandom CosmeticRandom = new XRandom(); // not synced
|
||||
|
||||
public static Renderer Renderer;
|
||||
public static bool HasInputFocus = false;
|
||||
|
||||
public static void MoveViewport(float2 loc)
|
||||
{
|
||||
viewport.Center(loc);
|
||||
}
|
||||
|
||||
public static void JoinServer(string host, int port)
|
||||
{
|
||||
var replayFilename = ChooseReplayFilename();
|
||||
string path = Path.Combine( Game.SupportDir, "Replays" );
|
||||
if( !Directory.Exists( path ) ) Directory.CreateDirectory( path );
|
||||
var replayFile = File.Create( Path.Combine( path, replayFilename ) );
|
||||
|
||||
JoinInner(new OrderManager(host, port,
|
||||
new ReplayRecorderConnection(new NetworkConnection(host, port), replayFile)));
|
||||
}
|
||||
|
||||
static string ChooseReplayFilename()
|
||||
{
|
||||
return DateTime.UtcNow.ToString("OpenRA-yyyy-MM-ddTHHmmssZ.rep");
|
||||
}
|
||||
|
||||
static void JoinInner(OrderManager om)
|
||||
{
|
||||
if (orderManager != null) orderManager.Dispose();
|
||||
orderManager = om;
|
||||
lastConnectionState = ConnectionState.PreConnecting;
|
||||
ConnectionStateChanged(orderManager);
|
||||
}
|
||||
|
||||
public static void JoinReplay(string replayFile)
|
||||
{
|
||||
JoinInner(new OrderManager("<no server>", -1, new ReplayConnection(replayFile)));
|
||||
}
|
||||
|
||||
static void JoinLocal()
|
||||
{
|
||||
JoinInner(new OrderManager("<no server>", -1, new EchoConnection()));
|
||||
}
|
||||
|
||||
public static int RenderFrame = 0;
|
||||
public static int NetFrameNumber { get { return orderManager.NetFrameNumber; } }
|
||||
public static int LocalTick { get { return orderManager.LocalFrameNumber; } }
|
||||
const int NetTickScale = 3; // 120ms net tick for 40ms local tick
|
||||
|
||||
public static event Action<OrderManager> ConnectionStateChanged = _ => { };
|
||||
static ConnectionState lastConnectionState = ConnectionState.PreConnecting;
|
||||
public static int LocalClientId { get { return orderManager.Connection.LocalClientId; } }
|
||||
|
||||
|
||||
// Hacky workaround for orderManager visibility
|
||||
public static Widget OpenWindow(World world, string widget)
|
||||
{
|
||||
return Widget.OpenWindow(widget, new Dictionary<string,object>{{ "world", world }, { "orderManager", orderManager }, { "worldRenderer", worldRenderer }});
|
||||
}
|
||||
|
||||
static ActionQueue afterTickActions = new ActionQueue();
|
||||
public static void RunAfterTick(Action a) { afterTickActions.Add(a); }
|
||||
|
||||
static void Tick( OrderManager orderManager, Viewport viewPort )
|
||||
{
|
||||
if (orderManager.Connection.ConnectionState != lastConnectionState)
|
||||
{
|
||||
lastConnectionState = orderManager.Connection.ConnectionState;
|
||||
ConnectionStateChanged( orderManager );
|
||||
}
|
||||
|
||||
Tick( orderManager );
|
||||
if( worldRenderer != null && orderManager.world != worldRenderer.world )
|
||||
Tick( worldRenderer.world.orderManager );
|
||||
|
||||
using (new PerfSample("render"))
|
||||
{
|
||||
++RenderFrame;
|
||||
viewport.DrawRegions(worldRenderer, new DefaultInputHandler( orderManager.world ));
|
||||
Sound.SetListenerPosition(viewport.Location + .5f * new float2(viewport.Width, viewport.Height));
|
||||
}
|
||||
|
||||
PerfHistory.items["render"].Tick();
|
||||
PerfHistory.items["batches"].Tick();
|
||||
|
||||
MasterServerQuery.Tick();
|
||||
|
||||
afterTickActions.PerformActions();
|
||||
}
|
||||
|
||||
private static void Tick( OrderManager orderManager )
|
||||
{
|
||||
int t = Environment.TickCount;
|
||||
int dt = t - orderManager.LastTickTime;
|
||||
if (dt >= Settings.Game.Timestep)
|
||||
using( new PerfSample( "tick_time" ) )
|
||||
{
|
||||
orderManager.LastTickTime += Settings.Game.Timestep;
|
||||
Widget.DoTick();
|
||||
var world = orderManager.world;
|
||||
if( orderManager.GameStarted && world.LocalPlayer != null )
|
||||
++Viewport.TicksSinceLastMove;
|
||||
Sound.Tick();
|
||||
Sync.CheckSyncUnchanged( world, () => { orderManager.TickImmediate(); } );
|
||||
|
||||
if (world != null)
|
||||
{
|
||||
var isNetTick = LocalTick % NetTickScale == 0;
|
||||
|
||||
if (!isNetTick || orderManager.IsReadyForNextFrame)
|
||||
{
|
||||
++orderManager.LocalFrameNumber;
|
||||
|
||||
Log.Write("debug", "--Tick: {0} ({1})", LocalTick, isNetTick ? "net" : "local");
|
||||
|
||||
if (isNetTick) orderManager.Tick();
|
||||
|
||||
|
||||
Sync.CheckSyncUnchanged(world, () =>
|
||||
{
|
||||
world.OrderGenerator.Tick(world);
|
||||
world.Selection.Tick(world);
|
||||
});
|
||||
|
||||
world.Tick();
|
||||
|
||||
PerfHistory.Tick();
|
||||
}
|
||||
else
|
||||
if (orderManager.NetFrameNumber == 0)
|
||||
orderManager.LastTickTime = Environment.TickCount;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public static event Action LobbyInfoChanged = () => { };
|
||||
|
||||
internal static void SyncLobbyInfo()
|
||||
{
|
||||
LobbyInfoChanged();
|
||||
}
|
||||
|
||||
public static event Action<World> AfterGameStart = _ => {};
|
||||
public static event Action BeforeGameStart = () => {};
|
||||
internal static void StartGame(string mapUID)
|
||||
{
|
||||
BeforeGameStart();
|
||||
|
||||
var map = modData.PrepareMap(mapUID);
|
||||
viewport = new Viewport(new int2(Renderer.Resolution), map.Bounds, Renderer);
|
||||
orderManager.world = new World(modData.Manifest, map, orderManager);
|
||||
worldRenderer = new WorldRenderer(orderManager.world);
|
||||
|
||||
if (orderManager.GameStarted) return;
|
||||
Widget.SelectedWidget = null;
|
||||
|
||||
orderManager.LocalFrameNumber = 0;
|
||||
orderManager.StartGame();
|
||||
worldRenderer.RefreshPalette();
|
||||
AfterGameStart( orderManager.world );
|
||||
}
|
||||
|
||||
public static bool IsHost
|
||||
{
|
||||
get { return orderManager.Connection.LocalClientId == 0; }
|
||||
}
|
||||
|
||||
public static Dictionary<String, Mod> CurrentMods
|
||||
{
|
||||
get { return Mod.AllMods.Where( k => modData.Manifest.Mods.Contains( k.Key )).ToDictionary( k => k.Key, k => k.Value ); }
|
||||
}
|
||||
|
||||
static Modifiers modifiers;
|
||||
public static Modifiers GetModifierKeys() { return modifiers; }
|
||||
internal static void HandleModifierKeys(Modifiers mods) { modifiers = mods; }
|
||||
|
||||
internal static void Initialize(Arguments args)
|
||||
{
|
||||
AppDomain.CurrentDomain.AssemblyResolve += FileSystem.ResolveAssembly;
|
||||
|
||||
var defaultSupport = Environment.GetFolderPath(Environment.SpecialFolder.Personal)
|
||||
+ Path.DirectorySeparatorChar + "OpenRA";
|
||||
|
||||
SupportDir = args.GetValue("SupportDir", defaultSupport);
|
||||
FileSystem.SpecialPackageRoot = args.GetValue("SpecialPackageRoot", "");
|
||||
|
||||
Utilities = new Utilities(args.GetValue("UtilityPath", "OpenRA.Utility.exe"));
|
||||
|
||||
Settings = new Settings(SupportDir + "settings.yaml", args);
|
||||
Settings.Save();
|
||||
|
||||
Log.LogPath = SupportDir + "Logs" + Path.DirectorySeparatorChar;
|
||||
Log.AddChannel("perf", "perf.log");
|
||||
Log.AddChannel("debug", "debug.log");
|
||||
Log.AddChannel("sync", "syncreport.log");
|
||||
|
||||
FileSystem.Mount("."); // Needed to access shaders
|
||||
Renderer.Initialize( Game.Settings.Graphics.Mode );
|
||||
Renderer.SheetSize = Settings.Game.SheetSize;
|
||||
Renderer = new Renderer();
|
||||
|
||||
Console.WriteLine("Available mods:");
|
||||
foreach(var mod in Mod.AllMods)
|
||||
Console.WriteLine("\t{0}: {1} ({2})", mod.Key, mod.Value.Title, mod.Value.Version);
|
||||
|
||||
Sound.Create();
|
||||
InitializeWithMods(Settings.Game.Mods);
|
||||
}
|
||||
|
||||
public static void InitializeWithMods(string[] mods)
|
||||
{
|
||||
// Clear static state if we have switched mods
|
||||
LobbyInfoChanged = () => {};
|
||||
AddChatLine = (a,b,c) => {};
|
||||
worldRenderer = null;
|
||||
if (server != null)
|
||||
server.Shutdown();
|
||||
if (orderManager != null)
|
||||
orderManager.Dispose();
|
||||
|
||||
// Discard any invalid mods
|
||||
var mm = mods.Where( m => Mod.AllMods.ContainsKey( m ) ).ToArray();
|
||||
Console.WriteLine("Loading mods: {0}",string.Join(",",mm));
|
||||
Settings.Game.Mods = mm;
|
||||
Settings.Save();
|
||||
|
||||
Sound.Initialize();
|
||||
|
||||
modData = new ModData( mm );
|
||||
modData.LoadInitialAssets();
|
||||
|
||||
|
||||
PerfHistory.items["render"].hasNormalTick = false;
|
||||
PerfHistory.items["batches"].hasNormalTick = false;
|
||||
|
||||
JoinLocal();
|
||||
viewport = new Viewport(new int2(Renderer.Resolution), Rectangle.Empty, Renderer);
|
||||
|
||||
Widget.RootWidget.RemoveChildren();
|
||||
modData.WidgetLoader.LoadWidget( new Dictionary<string,object>(), Widget.RootWidget, "INIT_SETUP" );
|
||||
}
|
||||
|
||||
public static void LoadShellMap()
|
||||
{
|
||||
StartGame(ChooseShellmap());
|
||||
Game.orderManager.LastTickTime = Environment.TickCount;
|
||||
}
|
||||
|
||||
static string ChooseShellmap()
|
||||
{
|
||||
var shellmaps = modData.AvailableMaps
|
||||
.Where(m => m.Value.UseAsShellmap);
|
||||
|
||||
if (shellmaps.Count() == 0)
|
||||
throw new InvalidDataException("No valid shellmaps available");
|
||||
|
||||
return shellmaps.Random(CosmeticRandom).Key;
|
||||
}
|
||||
|
||||
static bool quit;
|
||||
public static event Action OnQuit = () => {};
|
||||
internal static void Run()
|
||||
{
|
||||
while (!quit)
|
||||
{
|
||||
Tick( orderManager, viewport );
|
||||
Application.DoEvents();
|
||||
}
|
||||
OnQuit();
|
||||
}
|
||||
|
||||
public static void Exit() { quit = true; }
|
||||
|
||||
public static Action<Color,string,string> AddChatLine = (c,n,s) => {};
|
||||
|
||||
public static void Debug(string s, params object[] args)
|
||||
{
|
||||
AddChatLine(Color.White, "Debug", String.Format(s,args));
|
||||
}
|
||||
|
||||
public static void Disconnect()
|
||||
{
|
||||
if (IsHost && server != null)
|
||||
server.Shutdown();
|
||||
|
||||
orderManager.Dispose();
|
||||
var shellmap = ChooseShellmap();
|
||||
JoinLocal();
|
||||
StartGame(shellmap);
|
||||
|
||||
Widget.CloseWindow();
|
||||
Widget.OpenWindow("MAINMENU_BG");
|
||||
}
|
||||
|
||||
static string baseSupportDir = null;
|
||||
public static string SupportDir
|
||||
{
|
||||
set
|
||||
{
|
||||
var dir = value;
|
||||
|
||||
// Expand paths relative to the personal directory
|
||||
if (dir.ElementAt(0) == '~')
|
||||
dir = Environment.GetFolderPath(Environment.SpecialFolder.Personal) + dir.Substring(1);
|
||||
|
||||
if (!Directory.Exists(dir))
|
||||
Directory.CreateDirectory(dir);
|
||||
|
||||
baseSupportDir = dir + Path.DirectorySeparatorChar;
|
||||
}
|
||||
get { return baseSupportDir; }
|
||||
}
|
||||
|
||||
public static T CreateObject<T>( string name )
|
||||
{
|
||||
return modData.ObjectCreator.CreateObject<T>( name );
|
||||
}
|
||||
|
||||
public static void CreateAndJoinServer(Settings settings, string map)
|
||||
{
|
||||
server = new Server.Server(modData, settings, map);
|
||||
JoinServer(IPAddress.Loopback.ToString(), settings.Server.ListenPort);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,99 +1,99 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see LICENSE.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using OpenRA.FileFormats;
|
||||
using OpenRA.Traits;
|
||||
|
||||
namespace OpenRA
|
||||
{
|
||||
public class ActorInfo
|
||||
{
|
||||
public readonly string Name;
|
||||
public readonly TypeDictionary Traits = new TypeDictionary();
|
||||
|
||||
public ActorInfo( string name, MiniYaml node, Dictionary<string, MiniYaml> allUnits )
|
||||
{
|
||||
var mergedNode = MergeWithParent( node, allUnits ).NodesDict;
|
||||
|
||||
Name = name;
|
||||
foreach( var t in mergedNode )
|
||||
if( t.Key != "Inherits" && !t.Key.StartsWith("-") )
|
||||
Traits.Add( LoadTraitInfo( t.Key.Split('@')[0], t.Value ) );
|
||||
}
|
||||
|
||||
static MiniYaml GetParent( MiniYaml node, Dictionary<string, MiniYaml> allUnits )
|
||||
{
|
||||
MiniYaml inherits;
|
||||
node.NodesDict.TryGetValue( "Inherits", out inherits );
|
||||
if( inherits == null || string.IsNullOrEmpty( inherits.Value ) )
|
||||
return null;
|
||||
|
||||
MiniYaml parent;
|
||||
allUnits.TryGetValue( inherits.Value, out parent );
|
||||
if( parent == null )
|
||||
return null;
|
||||
|
||||
return parent;
|
||||
}
|
||||
|
||||
static MiniYaml MergeWithParent( MiniYaml node, Dictionary<string, MiniYaml> allUnits )
|
||||
{
|
||||
var parent = GetParent( node, allUnits );
|
||||
if( parent != null )
|
||||
return MiniYaml.Merge( node, MergeWithParent( parent, allUnits ) );
|
||||
return node;
|
||||
}
|
||||
|
||||
static ITraitInfo LoadTraitInfo(string traitName, MiniYaml my)
|
||||
{
|
||||
var info = Game.CreateObject<ITraitInfo>(traitName + "Info");
|
||||
FieldLoader.Load(info, my);
|
||||
return info;
|
||||
}
|
||||
|
||||
public IEnumerable<ITraitInfo> TraitsInConstructOrder()
|
||||
{
|
||||
var ret = new List<ITraitInfo>();
|
||||
var t = Traits.WithInterface<ITraitInfo>().ToList();
|
||||
int index = 0;
|
||||
while (t.Count != 0)
|
||||
{
|
||||
var prereqs = PrerequisitesOf(t[index]);
|
||||
var unsatisfied = prereqs.Where(n => !ret.Any(x => x.GetType() == n || x.GetType().IsSubclassOf(n)));
|
||||
if (!unsatisfied.Any())
|
||||
{
|
||||
ret.Add(t[index]);
|
||||
t.RemoveAt(index);
|
||||
index = 0;
|
||||
}
|
||||
else if (++index >= t.Count)
|
||||
throw new InvalidOperationException("Trait prerequisites not satisfied (or prerequisite loop) Actor={0} Unresolved={1} Missing={2}".F(
|
||||
Name,
|
||||
string.Join(",", t.Select(x => x.GetType().Name).ToArray()),
|
||||
string.Join(",", unsatisfied.Select(x => x.Name).ToArray())));
|
||||
}
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
static List<Type> PrerequisitesOf( ITraitInfo info )
|
||||
{
|
||||
return info
|
||||
.GetType()
|
||||
.GetInterfaces()
|
||||
.Where( t => t.IsGenericType && t.GetGenericTypeDefinition() == typeof( ITraitPrerequisite<> ) )
|
||||
.Select( t => t.GetGenericArguments()[ 0 ] )
|
||||
.ToList();
|
||||
}
|
||||
}
|
||||
}
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see COPYING.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using OpenRA.FileFormats;
|
||||
using OpenRA.Traits;
|
||||
|
||||
namespace OpenRA
|
||||
{
|
||||
public class ActorInfo
|
||||
{
|
||||
public readonly string Name;
|
||||
public readonly TypeDictionary Traits = new TypeDictionary();
|
||||
|
||||
public ActorInfo( string name, MiniYaml node, Dictionary<string, MiniYaml> allUnits )
|
||||
{
|
||||
var mergedNode = MergeWithParent( node, allUnits ).NodesDict;
|
||||
|
||||
Name = name;
|
||||
foreach( var t in mergedNode )
|
||||
if( t.Key != "Inherits" && !t.Key.StartsWith("-") )
|
||||
Traits.Add( LoadTraitInfo( t.Key.Split('@')[0], t.Value ) );
|
||||
}
|
||||
|
||||
static MiniYaml GetParent( MiniYaml node, Dictionary<string, MiniYaml> allUnits )
|
||||
{
|
||||
MiniYaml inherits;
|
||||
node.NodesDict.TryGetValue( "Inherits", out inherits );
|
||||
if( inherits == null || string.IsNullOrEmpty( inherits.Value ) )
|
||||
return null;
|
||||
|
||||
MiniYaml parent;
|
||||
allUnits.TryGetValue( inherits.Value, out parent );
|
||||
if( parent == null )
|
||||
return null;
|
||||
|
||||
return parent;
|
||||
}
|
||||
|
||||
static MiniYaml MergeWithParent( MiniYaml node, Dictionary<string, MiniYaml> allUnits )
|
||||
{
|
||||
var parent = GetParent( node, allUnits );
|
||||
if( parent != null )
|
||||
return MiniYaml.Merge( node, MergeWithParent( parent, allUnits ) );
|
||||
return node;
|
||||
}
|
||||
|
||||
static ITraitInfo LoadTraitInfo(string traitName, MiniYaml my)
|
||||
{
|
||||
var info = Game.CreateObject<ITraitInfo>(traitName + "Info");
|
||||
FieldLoader.Load(info, my);
|
||||
return info;
|
||||
}
|
||||
|
||||
public IEnumerable<ITraitInfo> TraitsInConstructOrder()
|
||||
{
|
||||
var ret = new List<ITraitInfo>();
|
||||
var t = Traits.WithInterface<ITraitInfo>().ToList();
|
||||
int index = 0;
|
||||
while (t.Count != 0)
|
||||
{
|
||||
var prereqs = PrerequisitesOf(t[index]);
|
||||
var unsatisfied = prereqs.Where(n => !ret.Any(x => x.GetType() == n || x.GetType().IsSubclassOf(n)));
|
||||
if (!unsatisfied.Any())
|
||||
{
|
||||
ret.Add(t[index]);
|
||||
t.RemoveAt(index);
|
||||
index = 0;
|
||||
}
|
||||
else if (++index >= t.Count)
|
||||
throw new InvalidOperationException("Trait prerequisites not satisfied (or prerequisite loop) Actor={0} Unresolved={1} Missing={2}".F(
|
||||
Name,
|
||||
string.Join(",", t.Select(x => x.GetType().Name).ToArray()),
|
||||
string.Join(",", unsatisfied.Select(x => x.Name).ToArray())));
|
||||
}
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
static List<Type> PrerequisitesOf( ITraitInfo info )
|
||||
{
|
||||
return info
|
||||
.GetType()
|
||||
.GetInterfaces()
|
||||
.Where( t => t.IsGenericType && t.GetGenericTypeDefinition() == typeof( ITraitPrerequisite<> ) )
|
||||
.Select( t => t.GetGenericArguments()[ 0 ] )
|
||||
.ToList();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,34 +1,34 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see LICENSE.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see COPYING.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using OpenRA.FileFormats;
|
||||
|
||||
namespace OpenRA.GameRules
|
||||
{
|
||||
public class MusicInfo
|
||||
{
|
||||
public readonly string Filename = null;
|
||||
public readonly string Title = null;
|
||||
public readonly int Length = 0; // seconds
|
||||
{
|
||||
public readonly string Filename = null;
|
||||
public readonly string Title = null;
|
||||
public readonly int Length = 0; // seconds
|
||||
public readonly bool Exists = false;
|
||||
|
||||
public MusicInfo( string key, MiniYaml value )
|
||||
{
|
||||
Filename = key+".aud";
|
||||
Title = value.Value;
|
||||
|
||||
if (!FileSystem.Exists(Filename))
|
||||
return;
|
||||
|
||||
Exists = true;
|
||||
Length = (int)AudLoader.SoundLength(FileSystem.Open(Filename));
|
||||
Filename = key+".aud";
|
||||
Title = value.Value;
|
||||
|
||||
if (!FileSystem.Exists(Filename))
|
||||
return;
|
||||
|
||||
Exists = true;
|
||||
Length = (int)AudLoader.SoundLength(FileSystem.Open(Filename));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,52 +1,52 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see LICENSE.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using OpenRA.FileFormats;
|
||||
using OpenRA.GameRules;
|
||||
|
||||
namespace OpenRA
|
||||
{
|
||||
public static class Rules
|
||||
{
|
||||
public static Dictionary<string, ActorInfo> Info;
|
||||
public static Dictionary<string, WeaponInfo> Weapons;
|
||||
public static Dictionary<string, VoiceInfo> Voices;
|
||||
public static Dictionary<string, MusicInfo> Music;
|
||||
public static Dictionary<string, string> Movies;
|
||||
public static Dictionary<string, TileSet> TileSets;
|
||||
|
||||
public static void LoadRules(Manifest m, Map map)
|
||||
{
|
||||
// Added support to extend the list of rules (add it to m.LocalRules)
|
||||
Info = LoadYamlRules(m.Rules, map.Rules, (k, y) => new ActorInfo(k.Key.ToLowerInvariant(), k.Value, y));
|
||||
Weapons = LoadYamlRules(m.Weapons, map.Weapons, (k, _) => new WeaponInfo(k.Key.ToLowerInvariant(), k.Value));
|
||||
Voices = LoadYamlRules(m.Voices, map.Voices, (k, _) => new VoiceInfo(k.Value));
|
||||
Music = LoadYamlRules(m.Music, new List<MiniYamlNode>(), (k, _) => new MusicInfo(k.Key, k.Value));
|
||||
Movies = LoadYamlRules(m.Movies, new List<MiniYamlNode>(), (k, v) => k.Value.Value);
|
||||
|
||||
TileSets = new Dictionary<string, TileSet>();
|
||||
foreach (var file in m.TileSets)
|
||||
{
|
||||
var t = new TileSet(file);
|
||||
TileSets.Add(t.Id,t);
|
||||
}
|
||||
}
|
||||
|
||||
static Dictionary<string, T> LoadYamlRules<T>(string[] files, List<MiniYamlNode> dict, Func<MiniYamlNode, Dictionary<string, MiniYaml>, T> f)
|
||||
{
|
||||
var y = files.Select(a => MiniYaml.FromFile(a)).Aggregate(dict,MiniYaml.Merge);
|
||||
var yy = y.ToDictionary( x => x.Key, x => x.Value );
|
||||
return y.ToDictionary(kv => kv.Key.ToLowerInvariant(), kv => f(kv, yy));
|
||||
}
|
||||
}
|
||||
}
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see COPYING.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using OpenRA.FileFormats;
|
||||
using OpenRA.GameRules;
|
||||
|
||||
namespace OpenRA
|
||||
{
|
||||
public static class Rules
|
||||
{
|
||||
public static Dictionary<string, ActorInfo> Info;
|
||||
public static Dictionary<string, WeaponInfo> Weapons;
|
||||
public static Dictionary<string, VoiceInfo> Voices;
|
||||
public static Dictionary<string, MusicInfo> Music;
|
||||
public static Dictionary<string, string> Movies;
|
||||
public static Dictionary<string, TileSet> TileSets;
|
||||
|
||||
public static void LoadRules(Manifest m, Map map)
|
||||
{
|
||||
// Added support to extend the list of rules (add it to m.LocalRules)
|
||||
Info = LoadYamlRules(m.Rules, map.Rules, (k, y) => new ActorInfo(k.Key.ToLowerInvariant(), k.Value, y));
|
||||
Weapons = LoadYamlRules(m.Weapons, map.Weapons, (k, _) => new WeaponInfo(k.Key.ToLowerInvariant(), k.Value));
|
||||
Voices = LoadYamlRules(m.Voices, map.Voices, (k, _) => new VoiceInfo(k.Value));
|
||||
Music = LoadYamlRules(m.Music, new List<MiniYamlNode>(), (k, _) => new MusicInfo(k.Key, k.Value));
|
||||
Movies = LoadYamlRules(m.Movies, new List<MiniYamlNode>(), (k, v) => k.Value.Value);
|
||||
|
||||
TileSets = new Dictionary<string, TileSet>();
|
||||
foreach (var file in m.TileSets)
|
||||
{
|
||||
var t = new TileSet(file);
|
||||
TileSets.Add(t.Id,t);
|
||||
}
|
||||
}
|
||||
|
||||
static Dictionary<string, T> LoadYamlRules<T>(string[] files, List<MiniYamlNode> dict, Func<MiniYamlNode, Dictionary<string, MiniYaml>, T> f)
|
||||
{
|
||||
var y = files.Select(a => MiniYaml.FromFile(a)).Aggregate(dict,MiniYaml.Merge);
|
||||
var yy = y.ToDictionary( x => x.Key, x => x.Value );
|
||||
return y.ToDictionary(kv => kv.Key.ToLowerInvariant(), kv => f(kv, yy));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,162 +1,162 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see LICENSE.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Drawing;
|
||||
using System.IO;
|
||||
using System.Windows.Forms;
|
||||
using OpenRA.FileFormats;
|
||||
using OpenRA.FileFormats.Graphics;
|
||||
using OpenRA.Server;
|
||||
|
||||
namespace OpenRA.GameRules
|
||||
{
|
||||
public class ServerSettings
|
||||
{
|
||||
public string Name = "OpenRA Game";
|
||||
public int ListenPort = 1234;
|
||||
public int ExternalPort = 1234;
|
||||
public bool AdvertiseOnline = true;
|
||||
public string MasterServer = "http://master.open-ra.org/";
|
||||
public bool AllowCheats = false;
|
||||
}
|
||||
|
||||
public class DebugSettings
|
||||
{
|
||||
public bool BotDebug = false;
|
||||
public bool PerfGraph = false;
|
||||
public float LongTickThreshold = 0.001f;
|
||||
public bool SanityCheckUnsyncedCode = false;
|
||||
}
|
||||
|
||||
public class GraphicSettings
|
||||
{
|
||||
public string Renderer = "Gl";
|
||||
public WindowMode Mode = WindowMode.PseudoFullscreen;
|
||||
public int2 FullscreenSize = new int2(Screen.PrimaryScreen.Bounds.Width, Screen.PrimaryScreen.Bounds.Height);
|
||||
public int2 WindowedSize = new int2(1024, 768);
|
||||
public readonly int2 MinResolution = new int2(800, 600);
|
||||
}
|
||||
|
||||
public class SoundSettings
|
||||
{
|
||||
public float SoundVolume = 0.5f;
|
||||
public float MusicVolume = 0.5f;
|
||||
public float VideoVolume = 0.5f;
|
||||
public bool Shuffle = false;
|
||||
public bool Repeat = false;
|
||||
}
|
||||
|
||||
public class PlayerSettings
|
||||
{
|
||||
public string Name = "Newbie";
|
||||
[Obsolete] public Color Color1 = Color.FromArgb(255,160,238);
|
||||
[Obsolete] public Color Color2 = Color.FromArgb(68,0,56);
|
||||
public ColorRamp ColorRamp = new ColorRamp(75, 255, 180, 25);
|
||||
public string LastServer = "localhost:1234";
|
||||
}
|
||||
|
||||
public class GameSettings
|
||||
{
|
||||
public string[] Mods = { "ra" };
|
||||
public bool MatchTimer = true;
|
||||
|
||||
// Chat settings
|
||||
public bool TeamChatToggle = false;
|
||||
|
||||
// Behaviour settings
|
||||
public bool ViewportEdgeScroll = true;
|
||||
public bool InverseDragScroll = false;
|
||||
public float ViewportEdgeScrollStep = 10f;
|
||||
|
||||
// Internal game settings
|
||||
public int Timestep = 40;
|
||||
public int SheetSize = 2048;
|
||||
}
|
||||
|
||||
public class Settings
|
||||
{
|
||||
string SettingsFile;
|
||||
|
||||
public PlayerSettings Player = new PlayerSettings();
|
||||
public GameSettings Game = new GameSettings();
|
||||
public SoundSettings Sound = new SoundSettings();
|
||||
public GraphicSettings Graphics = new GraphicSettings();
|
||||
public ServerSettings Server = new ServerSettings();
|
||||
public DebugSettings Debug = new DebugSettings();
|
||||
|
||||
public Dictionary<string, object> Sections;
|
||||
public Settings(string file, Arguments args)
|
||||
{
|
||||
SettingsFile = file;
|
||||
Sections = new Dictionary<string, object>()
|
||||
{
|
||||
{"Player", Player},
|
||||
{"Game", Game},
|
||||
{"Sound", Sound},
|
||||
{"Graphics", Graphics},
|
||||
{"Server", Server},
|
||||
{"Debug", Debug}
|
||||
};
|
||||
|
||||
|
||||
// Override fieldloader to ignore invalid entries
|
||||
var err1 = FieldLoader.UnknownFieldAction;
|
||||
var err2 = FieldLoader.InvalidValueAction;
|
||||
|
||||
FieldLoader.UnknownFieldAction = (s,f) =>
|
||||
{
|
||||
Console.WriteLine( "Ignoring unknown field `{0}` on `{1}`".F( s, f.Name ) );
|
||||
};
|
||||
|
||||
if (File.Exists(SettingsFile))
|
||||
{
|
||||
//Console.WriteLine("Loading settings file {0}",SettingsFile);
|
||||
var yaml = MiniYaml.DictFromFile(SettingsFile);
|
||||
|
||||
foreach (var kv in Sections)
|
||||
if (yaml.ContainsKey(kv.Key))
|
||||
LoadSectionYaml(yaml[kv.Key], kv.Value);
|
||||
}
|
||||
|
||||
// Override with commandline args
|
||||
foreach (var kv in Sections)
|
||||
foreach (var f in kv.Value.GetType().GetFields())
|
||||
if (args.Contains(kv.Key+"."+f.Name))
|
||||
FieldLoader.LoadField( kv.Value, f.Name, args.GetValue(kv.Key+"."+f.Name, "") );
|
||||
|
||||
FieldLoader.UnknownFieldAction = err1;
|
||||
FieldLoader.InvalidValueAction = err2;
|
||||
}
|
||||
|
||||
public void Save()
|
||||
{
|
||||
var root = new List<MiniYamlNode>();
|
||||
foreach( var kv in Sections )
|
||||
root.Add( new MiniYamlNode( kv.Key, FieldSaver.SaveDifferences(kv.Value, Activator.CreateInstance(kv.Value.GetType())) ) );
|
||||
|
||||
root.WriteToFile(SettingsFile);
|
||||
}
|
||||
|
||||
void LoadSectionYaml(MiniYaml yaml, object section)
|
||||
{
|
||||
object defaults = Activator.CreateInstance(section.GetType());
|
||||
FieldLoader.InvalidValueAction = (s,t,f) =>
|
||||
{
|
||||
object ret = defaults.GetType().GetField(f).GetValue(defaults);
|
||||
System.Console.WriteLine("FieldLoader: Cannot parse `{0}` into `{2}:{1}`; substituting default `{3}`".F(s,t.Name,f,ret) );
|
||||
return ret;
|
||||
};
|
||||
|
||||
FieldLoader.Load(section, yaml);
|
||||
}
|
||||
}
|
||||
}
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see COPYING.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Drawing;
|
||||
using System.IO;
|
||||
using System.Windows.Forms;
|
||||
using OpenRA.FileFormats;
|
||||
using OpenRA.FileFormats.Graphics;
|
||||
using OpenRA.Server;
|
||||
|
||||
namespace OpenRA.GameRules
|
||||
{
|
||||
public class ServerSettings
|
||||
{
|
||||
public string Name = "OpenRA Game";
|
||||
public int ListenPort = 1234;
|
||||
public int ExternalPort = 1234;
|
||||
public bool AdvertiseOnline = true;
|
||||
public string MasterServer = "http://master.open-ra.org/";
|
||||
public bool AllowCheats = false;
|
||||
}
|
||||
|
||||
public class DebugSettings
|
||||
{
|
||||
public bool BotDebug = false;
|
||||
public bool PerfGraph = false;
|
||||
public float LongTickThreshold = 0.001f;
|
||||
public bool SanityCheckUnsyncedCode = false;
|
||||
}
|
||||
|
||||
public class GraphicSettings
|
||||
{
|
||||
public string Renderer = "Gl";
|
||||
public WindowMode Mode = WindowMode.PseudoFullscreen;
|
||||
public int2 FullscreenSize = new int2(Screen.PrimaryScreen.Bounds.Width, Screen.PrimaryScreen.Bounds.Height);
|
||||
public int2 WindowedSize = new int2(1024, 768);
|
||||
public readonly int2 MinResolution = new int2(800, 600);
|
||||
}
|
||||
|
||||
public class SoundSettings
|
||||
{
|
||||
public float SoundVolume = 0.5f;
|
||||
public float MusicVolume = 0.5f;
|
||||
public float VideoVolume = 0.5f;
|
||||
public bool Shuffle = false;
|
||||
public bool Repeat = false;
|
||||
}
|
||||
|
||||
public class PlayerSettings
|
||||
{
|
||||
public string Name = "Newbie";
|
||||
[Obsolete] public Color Color1 = Color.FromArgb(255,160,238);
|
||||
[Obsolete] public Color Color2 = Color.FromArgb(68,0,56);
|
||||
public ColorRamp ColorRamp = new ColorRamp(75, 255, 180, 25);
|
||||
public string LastServer = "localhost:1234";
|
||||
}
|
||||
|
||||
public class GameSettings
|
||||
{
|
||||
public string[] Mods = { "ra" };
|
||||
public bool MatchTimer = true;
|
||||
|
||||
// Chat settings
|
||||
public bool TeamChatToggle = false;
|
||||
|
||||
// Behaviour settings
|
||||
public bool ViewportEdgeScroll = true;
|
||||
public bool InverseDragScroll = false;
|
||||
public float ViewportEdgeScrollStep = 10f;
|
||||
|
||||
// Internal game settings
|
||||
public int Timestep = 40;
|
||||
public int SheetSize = 2048;
|
||||
}
|
||||
|
||||
public class Settings
|
||||
{
|
||||
string SettingsFile;
|
||||
|
||||
public PlayerSettings Player = new PlayerSettings();
|
||||
public GameSettings Game = new GameSettings();
|
||||
public SoundSettings Sound = new SoundSettings();
|
||||
public GraphicSettings Graphics = new GraphicSettings();
|
||||
public ServerSettings Server = new ServerSettings();
|
||||
public DebugSettings Debug = new DebugSettings();
|
||||
|
||||
public Dictionary<string, object> Sections;
|
||||
public Settings(string file, Arguments args)
|
||||
{
|
||||
SettingsFile = file;
|
||||
Sections = new Dictionary<string, object>()
|
||||
{
|
||||
{"Player", Player},
|
||||
{"Game", Game},
|
||||
{"Sound", Sound},
|
||||
{"Graphics", Graphics},
|
||||
{"Server", Server},
|
||||
{"Debug", Debug}
|
||||
};
|
||||
|
||||
|
||||
// Override fieldloader to ignore invalid entries
|
||||
var err1 = FieldLoader.UnknownFieldAction;
|
||||
var err2 = FieldLoader.InvalidValueAction;
|
||||
|
||||
FieldLoader.UnknownFieldAction = (s,f) =>
|
||||
{
|
||||
Console.WriteLine( "Ignoring unknown field `{0}` on `{1}`".F( s, f.Name ) );
|
||||
};
|
||||
|
||||
if (File.Exists(SettingsFile))
|
||||
{
|
||||
//Console.WriteLine("Loading settings file {0}",SettingsFile);
|
||||
var yaml = MiniYaml.DictFromFile(SettingsFile);
|
||||
|
||||
foreach (var kv in Sections)
|
||||
if (yaml.ContainsKey(kv.Key))
|
||||
LoadSectionYaml(yaml[kv.Key], kv.Value);
|
||||
}
|
||||
|
||||
// Override with commandline args
|
||||
foreach (var kv in Sections)
|
||||
foreach (var f in kv.Value.GetType().GetFields())
|
||||
if (args.Contains(kv.Key+"."+f.Name))
|
||||
FieldLoader.LoadField( kv.Value, f.Name, args.GetValue(kv.Key+"."+f.Name, "") );
|
||||
|
||||
FieldLoader.UnknownFieldAction = err1;
|
||||
FieldLoader.InvalidValueAction = err2;
|
||||
}
|
||||
|
||||
public void Save()
|
||||
{
|
||||
var root = new List<MiniYamlNode>();
|
||||
foreach( var kv in Sections )
|
||||
root.Add( new MiniYamlNode( kv.Key, FieldSaver.SaveDifferences(kv.Value, Activator.CreateInstance(kv.Value.GetType())) ) );
|
||||
|
||||
root.WriteToFile(SettingsFile);
|
||||
}
|
||||
|
||||
void LoadSectionYaml(MiniYaml yaml, object section)
|
||||
{
|
||||
object defaults = Activator.CreateInstance(section.GetType());
|
||||
FieldLoader.InvalidValueAction = (s,t,f) =>
|
||||
{
|
||||
object ret = defaults.GetType().GetField(f).GetValue(defaults);
|
||||
System.Console.WriteLine("FieldLoader: Cannot parse `{0}` into `{2}:{1}`; substituting default `{3}`".F(s,t.Name,f,ret) );
|
||||
return ret;
|
||||
};
|
||||
|
||||
FieldLoader.Load(section, yaml);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,76 +1,76 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see LICENSE.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using OpenRA.FileFormats;
|
||||
using System;
|
||||
|
||||
namespace OpenRA.GameRules
|
||||
{
|
||||
public class VoiceInfo
|
||||
{
|
||||
public readonly Dictionary<string,string[]> Variants;
|
||||
public readonly Dictionary<string,string[]> Voices;
|
||||
public readonly string DefaultVariant = ".aud" ;
|
||||
[FieldLoader.Load] public readonly string[] DisableVariants = { };
|
||||
|
||||
static Dictionary<string, string[]> Load( MiniYaml y, string name )
|
||||
{
|
||||
return y.NodesDict.ContainsKey( name )
|
||||
? y.NodesDict[ name ].NodesDict.ToDictionary(
|
||||
a => a.Key,
|
||||
a => (string[])FieldLoader.GetValue( "(value)", typeof( string[] ), a.Value.Value ) )
|
||||
: new Dictionary<string, string[]>();
|
||||
}
|
||||
|
||||
public readonly OpenRA.FileFormats.Lazy<Dictionary<string, VoicePool>> Pools;
|
||||
|
||||
public VoiceInfo( MiniYaml y )
|
||||
{
|
||||
FieldLoader.Load( this, y );
|
||||
Variants = Load(y, "Variants");
|
||||
Voices = Load(y, "Voices");
|
||||
|
||||
if (!Voices.ContainsKey("Attack"))
|
||||
Voices.Add("Attack", Voices["Move"]);
|
||||
|
||||
if (!Voices.ContainsKey("AttackMove"))
|
||||
Voices.Add("AttackMove", Voices["Move"]);
|
||||
|
||||
Pools = Lazy.New(() => Voices.ToDictionary( a => a.Key, a => new VoicePool(a.Value) ));
|
||||
}
|
||||
}
|
||||
|
||||
public class VoicePool
|
||||
{
|
||||
readonly string[] clips;
|
||||
readonly List<string> liveclips = new List<string>();
|
||||
|
||||
public VoicePool(params string[] clips)
|
||||
{
|
||||
this.clips = clips;
|
||||
}
|
||||
|
||||
public string GetNext()
|
||||
{
|
||||
if (liveclips.Count == 0)
|
||||
liveclips.AddRange(clips);
|
||||
|
||||
if (liveclips.Count == 0)
|
||||
return null; /* avoid crashing if there's no clips at all */
|
||||
|
||||
var i = Game.CosmeticRandom.Next(liveclips.Count);
|
||||
var s = liveclips[i];
|
||||
liveclips.RemoveAt(i);
|
||||
return s;
|
||||
}
|
||||
}
|
||||
}
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see COPYING.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using OpenRA.FileFormats;
|
||||
using System;
|
||||
|
||||
namespace OpenRA.GameRules
|
||||
{
|
||||
public class VoiceInfo
|
||||
{
|
||||
public readonly Dictionary<string,string[]> Variants;
|
||||
public readonly Dictionary<string,string[]> Voices;
|
||||
public readonly string DefaultVariant = ".aud" ;
|
||||
[FieldLoader.Load] public readonly string[] DisableVariants = { };
|
||||
|
||||
static Dictionary<string, string[]> Load( MiniYaml y, string name )
|
||||
{
|
||||
return y.NodesDict.ContainsKey( name )
|
||||
? y.NodesDict[ name ].NodesDict.ToDictionary(
|
||||
a => a.Key,
|
||||
a => (string[])FieldLoader.GetValue( "(value)", typeof( string[] ), a.Value.Value ) )
|
||||
: new Dictionary<string, string[]>();
|
||||
}
|
||||
|
||||
public readonly OpenRA.FileFormats.Lazy<Dictionary<string, VoicePool>> Pools;
|
||||
|
||||
public VoiceInfo( MiniYaml y )
|
||||
{
|
||||
FieldLoader.Load( this, y );
|
||||
Variants = Load(y, "Variants");
|
||||
Voices = Load(y, "Voices");
|
||||
|
||||
if (!Voices.ContainsKey("Attack"))
|
||||
Voices.Add("Attack", Voices["Move"]);
|
||||
|
||||
if (!Voices.ContainsKey("AttackMove"))
|
||||
Voices.Add("AttackMove", Voices["Move"]);
|
||||
|
||||
Pools = Lazy.New(() => Voices.ToDictionary( a => a.Key, a => new VoicePool(a.Value) ));
|
||||
}
|
||||
}
|
||||
|
||||
public class VoicePool
|
||||
{
|
||||
readonly string[] clips;
|
||||
readonly List<string> liveclips = new List<string>();
|
||||
|
||||
public VoicePool(params string[] clips)
|
||||
{
|
||||
this.clips = clips;
|
||||
}
|
||||
|
||||
public string GetNext()
|
||||
{
|
||||
if (liveclips.Count == 0)
|
||||
liveclips.AddRange(clips);
|
||||
|
||||
if (liveclips.Count == 0)
|
||||
return null; /* avoid crashing if there's no clips at all */
|
||||
|
||||
var i = Game.CosmeticRandom.Next(liveclips.Count);
|
||||
var s = liveclips[i];
|
||||
liveclips.RemoveAt(i);
|
||||
return s;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,126 +1,126 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see LICENSE.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System.Collections.Generic;
|
||||
using OpenRA.Effects;
|
||||
using OpenRA.FileFormats;
|
||||
using OpenRA.Traits;
|
||||
using System.Linq;
|
||||
|
||||
namespace OpenRA.GameRules
|
||||
{
|
||||
public class WarheadInfo
|
||||
{
|
||||
[FieldLoader.Load] public readonly int Spread = 1; // distance (in pixels) from the explosion center at which damage is 1/2.
|
||||
[FieldLoader.LoadUsing( "LoadVersus" )]
|
||||
public readonly Dictionary<string, float> Versus; // damage vs each armortype
|
||||
[FieldLoader.Load] public readonly bool Ore = false; // can this damage ore?
|
||||
[FieldLoader.Load] public readonly string Explosion = null; // explosion effect to use
|
||||
[FieldLoader.Load] public readonly string WaterExplosion = null; // explosion effect on hitting water (usually a splash)
|
||||
[FieldLoader.Load] public readonly string SmudgeType = null; // type of smudge to apply
|
||||
[FieldLoader.Load] public readonly int[] Size = { 0, 0 }; // size of the explosion. provide 2 values for a ring effect (outer/inner)
|
||||
[FieldLoader.Load] public readonly int InfDeath = 0; // infantry death animation to use
|
||||
[FieldLoader.Load] public readonly string ImpactSound = null; // sound to play on impact
|
||||
[FieldLoader.Load] public readonly string WaterImpactSound = null; // sound to play on impact with water
|
||||
[FieldLoader.Load] public readonly int Damage = 0; // how much (raw) damage to deal
|
||||
[FieldLoader.Load] public readonly int Delay = 0; // delay in ticks before dealing the damage. 0=instant (old model)
|
||||
[FieldLoader.Load] public readonly DamageModel DamageModel = DamageModel.Normal; // which damage model to use
|
||||
[FieldLoader.Load] public readonly bool PreventProne = false; // whether we should prevent prone response in infantry.
|
||||
|
||||
public float EffectivenessAgainst(Actor self)
|
||||
{
|
||||
var health = self.Info.Traits.GetOrDefault<HealthInfo>();
|
||||
if (health == null) return 0f;
|
||||
var armor = self.Info.Traits.GetOrDefault<ArmorInfo>();
|
||||
if (armor == null || armor.Type == null) return 1;
|
||||
|
||||
float versus;
|
||||
return Versus.TryGetValue(armor.Type, out versus) ? versus : 1;
|
||||
}
|
||||
|
||||
public WarheadInfo( MiniYaml yaml )
|
||||
{
|
||||
FieldLoader.Load( this, yaml );
|
||||
}
|
||||
|
||||
static object LoadVersus( MiniYaml y )
|
||||
{
|
||||
return y.NodesDict.ContainsKey( "Versus" )
|
||||
? y.NodesDict[ "Versus" ].NodesDict.ToDictionary(
|
||||
a => a.Key,
|
||||
a => (float)FieldLoader.GetValue( "(value)", typeof( float ), a.Value.Value ) )
|
||||
: new Dictionary<string, float>();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
public enum DamageModel
|
||||
{
|
||||
Normal, // classic RA damage model: point actors, distance-based falloff
|
||||
PerCell, // like RA's "nuke damage"
|
||||
}
|
||||
|
||||
public class ProjectileArgs
|
||||
{
|
||||
public WeaponInfo weapon;
|
||||
public Actor firedBy;
|
||||
public int2 src;
|
||||
public int srcAltitude;
|
||||
public int facing;
|
||||
public Target target;
|
||||
public int2 dest;
|
||||
public int destAltitude;
|
||||
public float firepowerModifier = 1.0f;
|
||||
}
|
||||
|
||||
public interface IProjectileInfo { IEffect Create(ProjectileArgs args); }
|
||||
|
||||
public class WeaponInfo
|
||||
{
|
||||
[FieldLoader.Load] public readonly float Range = 0;
|
||||
[FieldLoader.Load] public readonly string Report = null;
|
||||
[FieldLoader.Load] public readonly int ROF = 1;
|
||||
[FieldLoader.Load] public readonly int Burst = 1;
|
||||
[FieldLoader.Load] public readonly bool Charges = false;
|
||||
[FieldLoader.Load] public readonly bool Underwater = false;
|
||||
[FieldLoader.Load] public readonly string[] ValidTargets = { "Ground" };
|
||||
[FieldLoader.Load] public readonly int BurstDelay = 5;
|
||||
[FieldLoader.Load] public readonly float MinRange = 0;
|
||||
|
||||
[FieldLoader.LoadUsing( "LoadProjectile" )] public IProjectileInfo Projectile;
|
||||
[FieldLoader.LoadUsing( "LoadWarheads" )] public List<WarheadInfo> Warheads;
|
||||
|
||||
public WeaponInfo(string name, MiniYaml content)
|
||||
{
|
||||
FieldLoader.Load( this, content );
|
||||
}
|
||||
|
||||
static object LoadProjectile( MiniYaml yaml )
|
||||
{
|
||||
MiniYaml proj;
|
||||
if( !yaml.NodesDict.TryGetValue( "Projectile", out proj ) )
|
||||
return null;
|
||||
var ret = Game.CreateObject<IProjectileInfo>( proj.Value + "Info" );
|
||||
FieldLoader.Load( ret, proj );
|
||||
return ret;
|
||||
}
|
||||
|
||||
static object LoadWarheads( MiniYaml yaml )
|
||||
{
|
||||
var ret = new List<WarheadInfo>();
|
||||
foreach( var w in yaml.Nodes )
|
||||
if( w.Key.Split( '@' )[ 0 ] == "Warhead" )
|
||||
ret.Add( new WarheadInfo( w.Value ) );
|
||||
|
||||
return ret;
|
||||
}
|
||||
}
|
||||
}
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see COPYING.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System.Collections.Generic;
|
||||
using OpenRA.Effects;
|
||||
using OpenRA.FileFormats;
|
||||
using OpenRA.Traits;
|
||||
using System.Linq;
|
||||
|
||||
namespace OpenRA.GameRules
|
||||
{
|
||||
public class WarheadInfo
|
||||
{
|
||||
[FieldLoader.Load] public readonly int Spread = 1; // distance (in pixels) from the explosion center at which damage is 1/2.
|
||||
[FieldLoader.LoadUsing( "LoadVersus" )]
|
||||
public readonly Dictionary<string, float> Versus; // damage vs each armortype
|
||||
[FieldLoader.Load] public readonly bool Ore = false; // can this damage ore?
|
||||
[FieldLoader.Load] public readonly string Explosion = null; // explosion effect to use
|
||||
[FieldLoader.Load] public readonly string WaterExplosion = null; // explosion effect on hitting water (usually a splash)
|
||||
[FieldLoader.Load] public readonly string SmudgeType = null; // type of smudge to apply
|
||||
[FieldLoader.Load] public readonly int[] Size = { 0, 0 }; // size of the explosion. provide 2 values for a ring effect (outer/inner)
|
||||
[FieldLoader.Load] public readonly int InfDeath = 0; // infantry death animation to use
|
||||
[FieldLoader.Load] public readonly string ImpactSound = null; // sound to play on impact
|
||||
[FieldLoader.Load] public readonly string WaterImpactSound = null; // sound to play on impact with water
|
||||
[FieldLoader.Load] public readonly int Damage = 0; // how much (raw) damage to deal
|
||||
[FieldLoader.Load] public readonly int Delay = 0; // delay in ticks before dealing the damage. 0=instant (old model)
|
||||
[FieldLoader.Load] public readonly DamageModel DamageModel = DamageModel.Normal; // which damage model to use
|
||||
[FieldLoader.Load] public readonly bool PreventProne = false; // whether we should prevent prone response in infantry.
|
||||
|
||||
public float EffectivenessAgainst(Actor self)
|
||||
{
|
||||
var health = self.Info.Traits.GetOrDefault<HealthInfo>();
|
||||
if (health == null) return 0f;
|
||||
var armor = self.Info.Traits.GetOrDefault<ArmorInfo>();
|
||||
if (armor == null || armor.Type == null) return 1;
|
||||
|
||||
float versus;
|
||||
return Versus.TryGetValue(armor.Type, out versus) ? versus : 1;
|
||||
}
|
||||
|
||||
public WarheadInfo( MiniYaml yaml )
|
||||
{
|
||||
FieldLoader.Load( this, yaml );
|
||||
}
|
||||
|
||||
static object LoadVersus( MiniYaml y )
|
||||
{
|
||||
return y.NodesDict.ContainsKey( "Versus" )
|
||||
? y.NodesDict[ "Versus" ].NodesDict.ToDictionary(
|
||||
a => a.Key,
|
||||
a => (float)FieldLoader.GetValue( "(value)", typeof( float ), a.Value.Value ) )
|
||||
: new Dictionary<string, float>();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
public enum DamageModel
|
||||
{
|
||||
Normal, // classic RA damage model: point actors, distance-based falloff
|
||||
PerCell, // like RA's "nuke damage"
|
||||
}
|
||||
|
||||
public class ProjectileArgs
|
||||
{
|
||||
public WeaponInfo weapon;
|
||||
public Actor firedBy;
|
||||
public int2 src;
|
||||
public int srcAltitude;
|
||||
public int facing;
|
||||
public Target target;
|
||||
public int2 dest;
|
||||
public int destAltitude;
|
||||
public float firepowerModifier = 1.0f;
|
||||
}
|
||||
|
||||
public interface IProjectileInfo { IEffect Create(ProjectileArgs args); }
|
||||
|
||||
public class WeaponInfo
|
||||
{
|
||||
[FieldLoader.Load] public readonly float Range = 0;
|
||||
[FieldLoader.Load] public readonly string Report = null;
|
||||
[FieldLoader.Load] public readonly int ROF = 1;
|
||||
[FieldLoader.Load] public readonly int Burst = 1;
|
||||
[FieldLoader.Load] public readonly bool Charges = false;
|
||||
[FieldLoader.Load] public readonly bool Underwater = false;
|
||||
[FieldLoader.Load] public readonly string[] ValidTargets = { "Ground" };
|
||||
[FieldLoader.Load] public readonly int BurstDelay = 5;
|
||||
[FieldLoader.Load] public readonly float MinRange = 0;
|
||||
|
||||
[FieldLoader.LoadUsing( "LoadProjectile" )] public IProjectileInfo Projectile;
|
||||
[FieldLoader.LoadUsing( "LoadWarheads" )] public List<WarheadInfo> Warheads;
|
||||
|
||||
public WeaponInfo(string name, MiniYaml content)
|
||||
{
|
||||
FieldLoader.Load( this, content );
|
||||
}
|
||||
|
||||
static object LoadProjectile( MiniYaml yaml )
|
||||
{
|
||||
MiniYaml proj;
|
||||
if( !yaml.NodesDict.TryGetValue( "Projectile", out proj ) )
|
||||
return null;
|
||||
var ret = Game.CreateObject<IProjectileInfo>( proj.Value + "Info" );
|
||||
FieldLoader.Load( ret, proj );
|
||||
return ret;
|
||||
}
|
||||
|
||||
static object LoadWarheads( MiniYaml yaml )
|
||||
{
|
||||
var ret = new List<WarheadInfo>();
|
||||
foreach( var w in yaml.Nodes )
|
||||
if( w.Key.Split( '@' )[ 0 ] == "Warhead" )
|
||||
ret.Add( new WarheadInfo( w.Value ) );
|
||||
|
||||
return ret;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,145 +1,145 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see LICENSE.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System;
|
||||
|
||||
namespace OpenRA.Graphics
|
||||
{
|
||||
public class Animation
|
||||
{
|
||||
string name;
|
||||
public Sequence CurrentSequence { get; private set; }
|
||||
int frame = 0;
|
||||
bool backwards = false;
|
||||
bool tickAlways;
|
||||
|
||||
Func<int> facingFunc;
|
||||
|
||||
public string Name { get { return name; } }
|
||||
|
||||
public Animation( string name )
|
||||
: this( name, () => 0 )
|
||||
{
|
||||
}
|
||||
|
||||
public Animation( string name, Func<int> facingFunc )
|
||||
{
|
||||
this.name = name.ToLowerInvariant();
|
||||
this.tickFunc = () => { };
|
||||
this.facingFunc = facingFunc;
|
||||
}
|
||||
|
||||
public Sprite Image
|
||||
{
|
||||
get
|
||||
{
|
||||
return backwards
|
||||
? CurrentSequence.GetSprite(CurrentSequence.End - frame - 1, facingFunc())
|
||||
: CurrentSequence.GetSprite(frame, facingFunc());
|
||||
}
|
||||
}
|
||||
|
||||
public void Play( string sequenceName )
|
||||
{
|
||||
PlayThen(sequenceName, () => { });
|
||||
}
|
||||
|
||||
public void PlayRepeating( string sequenceName )
|
||||
{
|
||||
PlayThen( sequenceName, () => PlayRepeating( CurrentSequence.Name ) );
|
||||
}
|
||||
|
||||
public bool ReplaceAnim(string sequenceName)
|
||||
{
|
||||
if (!HasSequence(sequenceName))
|
||||
return false;
|
||||
|
||||
CurrentSequence = SequenceProvider.GetSequence(name, sequenceName);
|
||||
frame %= CurrentSequence.Length;
|
||||
return true;
|
||||
}
|
||||
|
||||
public void PlayThen( string sequenceName, Action after )
|
||||
{
|
||||
after = after ?? ( () => { } );
|
||||
backwards = false;
|
||||
tickAlways = false;
|
||||
CurrentSequence = SequenceProvider.GetSequence( name, sequenceName );
|
||||
frame = 0;
|
||||
tickFunc = () =>
|
||||
{
|
||||
++frame;
|
||||
if( frame >= CurrentSequence.Length )
|
||||
{
|
||||
frame = CurrentSequence.Length - 1;
|
||||
tickFunc = () => { };
|
||||
after();
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
public void PlayBackwardsThen(string sequenceName, Action after)
|
||||
{
|
||||
PlayThen(sequenceName, after);
|
||||
backwards = true;
|
||||
}
|
||||
|
||||
public void PlayFetchIndex( string sequenceName, Func<int> func )
|
||||
{
|
||||
backwards = false;
|
||||
tickAlways = true;
|
||||
CurrentSequence = SequenceProvider.GetSequence( name, sequenceName );
|
||||
frame = func();
|
||||
tickFunc = () => frame = func();
|
||||
}
|
||||
|
||||
int timeUntilNextFrame;
|
||||
Action tickFunc;
|
||||
|
||||
public void Tick()
|
||||
{
|
||||
Tick( 40 ); // tick one frame
|
||||
}
|
||||
|
||||
public bool HasSequence(string seq) { return SequenceProvider.HasSequence( name, seq ); }
|
||||
|
||||
public void Tick( int t )
|
||||
{
|
||||
if( tickAlways )
|
||||
tickFunc();
|
||||
else
|
||||
{
|
||||
timeUntilNextFrame -= t;
|
||||
while( timeUntilNextFrame <= 0 )
|
||||
{
|
||||
tickFunc();
|
||||
timeUntilNextFrame += CurrentSequence != null ? CurrentSequence.Tick : 40; // 25 fps == 40 ms
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void ChangeImage(string newImage, string newAnimIfMissing)
|
||||
{
|
||||
newImage = newImage.ToLowerInvariant();
|
||||
|
||||
if (name != newImage)
|
||||
{
|
||||
name = newImage.ToLowerInvariant();
|
||||
if (!ReplaceAnim(CurrentSequence.Name))
|
||||
ReplaceAnim(newAnimIfMissing);
|
||||
}
|
||||
}
|
||||
|
||||
public Sequence GetSequence( string sequenceName )
|
||||
{
|
||||
return SequenceProvider.GetSequence( name, sequenceName );
|
||||
}
|
||||
}
|
||||
}
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see COPYING.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System;
|
||||
|
||||
namespace OpenRA.Graphics
|
||||
{
|
||||
public class Animation
|
||||
{
|
||||
string name;
|
||||
public Sequence CurrentSequence { get; private set; }
|
||||
int frame = 0;
|
||||
bool backwards = false;
|
||||
bool tickAlways;
|
||||
|
||||
Func<int> facingFunc;
|
||||
|
||||
public string Name { get { return name; } }
|
||||
|
||||
public Animation( string name )
|
||||
: this( name, () => 0 )
|
||||
{
|
||||
}
|
||||
|
||||
public Animation( string name, Func<int> facingFunc )
|
||||
{
|
||||
this.name = name.ToLowerInvariant();
|
||||
this.tickFunc = () => { };
|
||||
this.facingFunc = facingFunc;
|
||||
}
|
||||
|
||||
public Sprite Image
|
||||
{
|
||||
get
|
||||
{
|
||||
return backwards
|
||||
? CurrentSequence.GetSprite(CurrentSequence.End - frame - 1, facingFunc())
|
||||
: CurrentSequence.GetSprite(frame, facingFunc());
|
||||
}
|
||||
}
|
||||
|
||||
public void Play( string sequenceName )
|
||||
{
|
||||
PlayThen(sequenceName, () => { });
|
||||
}
|
||||
|
||||
public void PlayRepeating( string sequenceName )
|
||||
{
|
||||
PlayThen( sequenceName, () => PlayRepeating( CurrentSequence.Name ) );
|
||||
}
|
||||
|
||||
public bool ReplaceAnim(string sequenceName)
|
||||
{
|
||||
if (!HasSequence(sequenceName))
|
||||
return false;
|
||||
|
||||
CurrentSequence = SequenceProvider.GetSequence(name, sequenceName);
|
||||
frame %= CurrentSequence.Length;
|
||||
return true;
|
||||
}
|
||||
|
||||
public void PlayThen( string sequenceName, Action after )
|
||||
{
|
||||
after = after ?? ( () => { } );
|
||||
backwards = false;
|
||||
tickAlways = false;
|
||||
CurrentSequence = SequenceProvider.GetSequence( name, sequenceName );
|
||||
frame = 0;
|
||||
tickFunc = () =>
|
||||
{
|
||||
++frame;
|
||||
if( frame >= CurrentSequence.Length )
|
||||
{
|
||||
frame = CurrentSequence.Length - 1;
|
||||
tickFunc = () => { };
|
||||
after();
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
public void PlayBackwardsThen(string sequenceName, Action after)
|
||||
{
|
||||
PlayThen(sequenceName, after);
|
||||
backwards = true;
|
||||
}
|
||||
|
||||
public void PlayFetchIndex( string sequenceName, Func<int> func )
|
||||
{
|
||||
backwards = false;
|
||||
tickAlways = true;
|
||||
CurrentSequence = SequenceProvider.GetSequence( name, sequenceName );
|
||||
frame = func();
|
||||
tickFunc = () => frame = func();
|
||||
}
|
||||
|
||||
int timeUntilNextFrame;
|
||||
Action tickFunc;
|
||||
|
||||
public void Tick()
|
||||
{
|
||||
Tick( 40 ); // tick one frame
|
||||
}
|
||||
|
||||
public bool HasSequence(string seq) { return SequenceProvider.HasSequence( name, seq ); }
|
||||
|
||||
public void Tick( int t )
|
||||
{
|
||||
if( tickAlways )
|
||||
tickFunc();
|
||||
else
|
||||
{
|
||||
timeUntilNextFrame -= t;
|
||||
while( timeUntilNextFrame <= 0 )
|
||||
{
|
||||
tickFunc();
|
||||
timeUntilNextFrame += CurrentSequence != null ? CurrentSequence.Tick : 40; // 25 fps == 40 ms
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void ChangeImage(string newImage, string newAnimIfMissing)
|
||||
{
|
||||
newImage = newImage.ToLowerInvariant();
|
||||
|
||||
if (name != newImage)
|
||||
{
|
||||
name = newImage.ToLowerInvariant();
|
||||
if (!ReplaceAnim(CurrentSequence.Name))
|
||||
ReplaceAnim(newAnimIfMissing);
|
||||
}
|
||||
}
|
||||
|
||||
public Sequence GetSequence( string sequenceName )
|
||||
{
|
||||
return SequenceProvider.GetSequence( name, sequenceName );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,87 +1,87 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see LICENSE.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Xml;
|
||||
using OpenRA.FileFormats;
|
||||
|
||||
namespace OpenRA.Graphics
|
||||
{
|
||||
public static class ChromeProvider
|
||||
{
|
||||
static Dictionary<string, Dictionary<string, MappedImage>> collections;
|
||||
static Dictionary<string, Sheet> cachedSheets;
|
||||
static Dictionary<string, Dictionary<string, Sprite>> cachedSprites;
|
||||
|
||||
public static void Initialize(params string[] chromeFiles)
|
||||
{
|
||||
collections = new Dictionary<string, Dictionary<string, MappedImage>>();
|
||||
cachedSheets = new Dictionary<string, Sheet>();
|
||||
cachedSprites = new Dictionary<string, Dictionary<string, Sprite>>();
|
||||
|
||||
foreach (var f in chromeFiles)
|
||||
LoadChromeSource(f);
|
||||
}
|
||||
|
||||
static void LoadChromeSource(string filename)
|
||||
{
|
||||
XmlDocument document = new XmlDocument();
|
||||
document.Load(FileSystem.Open(filename));
|
||||
foreach (XmlElement eCollection in document.SelectNodes("/chrome/collection"))
|
||||
LoadChromeForCollection(eCollection);
|
||||
}
|
||||
|
||||
static void LoadChromeForCollection(XmlElement eCollection)
|
||||
{
|
||||
string elementName = eCollection.GetAttribute("name");
|
||||
string defaultSrc = (eCollection.HasAttribute("src") ? eCollection.GetAttribute("src") : null);
|
||||
|
||||
var images = eCollection.SelectNodes("./image").OfType<XmlElement>()
|
||||
.Select(e => new MappedImage(defaultSrc, e))
|
||||
.ToDictionary(s => s.Name);
|
||||
|
||||
collections.Add(elementName, images);
|
||||
}
|
||||
|
||||
public static Sprite GetImage(string collection, string image)
|
||||
{
|
||||
// Cached sprite
|
||||
if (cachedSprites.ContainsKey(collection) && cachedSprites[collection].ContainsKey(image))
|
||||
return cachedSprites[collection][image];
|
||||
|
||||
MappedImage mi;
|
||||
try { mi = collections[collection][image]; }
|
||||
catch (KeyNotFoundException)
|
||||
{
|
||||
throw new InvalidOperationException(
|
||||
"Collection `{0}` does not have an image `{1}`".F(collection, image));
|
||||
}
|
||||
|
||||
// Cached sheet
|
||||
Sheet sheet;
|
||||
if (cachedSheets.ContainsKey(mi.Src))
|
||||
sheet = cachedSheets[mi.Src];
|
||||
else
|
||||
{
|
||||
sheet = new Sheet(mi.Src);
|
||||
cachedSheets.Add(mi.Src, sheet);
|
||||
}
|
||||
|
||||
// Cache the sprite
|
||||
if (!cachedSprites.ContainsKey(collection))
|
||||
cachedSprites.Add(collection, new Dictionary<string, Sprite>());
|
||||
cachedSprites[collection].Add(image, mi.GetImage(sheet));
|
||||
|
||||
return cachedSprites[collection][image];
|
||||
}
|
||||
}
|
||||
}
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see COPYING.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Xml;
|
||||
using OpenRA.FileFormats;
|
||||
|
||||
namespace OpenRA.Graphics
|
||||
{
|
||||
public static class ChromeProvider
|
||||
{
|
||||
static Dictionary<string, Dictionary<string, MappedImage>> collections;
|
||||
static Dictionary<string, Sheet> cachedSheets;
|
||||
static Dictionary<string, Dictionary<string, Sprite>> cachedSprites;
|
||||
|
||||
public static void Initialize(params string[] chromeFiles)
|
||||
{
|
||||
collections = new Dictionary<string, Dictionary<string, MappedImage>>();
|
||||
cachedSheets = new Dictionary<string, Sheet>();
|
||||
cachedSprites = new Dictionary<string, Dictionary<string, Sprite>>();
|
||||
|
||||
foreach (var f in chromeFiles)
|
||||
LoadChromeSource(f);
|
||||
}
|
||||
|
||||
static void LoadChromeSource(string filename)
|
||||
{
|
||||
XmlDocument document = new XmlDocument();
|
||||
document.Load(FileSystem.Open(filename));
|
||||
foreach (XmlElement eCollection in document.SelectNodes("/chrome/collection"))
|
||||
LoadChromeForCollection(eCollection);
|
||||
}
|
||||
|
||||
static void LoadChromeForCollection(XmlElement eCollection)
|
||||
{
|
||||
string elementName = eCollection.GetAttribute("name");
|
||||
string defaultSrc = (eCollection.HasAttribute("src") ? eCollection.GetAttribute("src") : null);
|
||||
|
||||
var images = eCollection.SelectNodes("./image").OfType<XmlElement>()
|
||||
.Select(e => new MappedImage(defaultSrc, e))
|
||||
.ToDictionary(s => s.Name);
|
||||
|
||||
collections.Add(elementName, images);
|
||||
}
|
||||
|
||||
public static Sprite GetImage(string collection, string image)
|
||||
{
|
||||
// Cached sprite
|
||||
if (cachedSprites.ContainsKey(collection) && cachedSprites[collection].ContainsKey(image))
|
||||
return cachedSprites[collection][image];
|
||||
|
||||
MappedImage mi;
|
||||
try { mi = collections[collection][image]; }
|
||||
catch (KeyNotFoundException)
|
||||
{
|
||||
throw new InvalidOperationException(
|
||||
"Collection `{0}` does not have an image `{1}`".F(collection, image));
|
||||
}
|
||||
|
||||
// Cached sheet
|
||||
Sheet sheet;
|
||||
if (cachedSheets.ContainsKey(mi.Src))
|
||||
sheet = cachedSheets[mi.Src];
|
||||
else
|
||||
{
|
||||
sheet = new Sheet(mi.Src);
|
||||
cachedSheets.Add(mi.Src, sheet);
|
||||
}
|
||||
|
||||
// Cache the sprite
|
||||
if (!cachedSprites.ContainsKey(collection))
|
||||
cachedSprites.Add(collection, new Dictionary<string, Sprite>());
|
||||
cachedSprites[collection].Add(image, mi.GetImage(sheet));
|
||||
|
||||
return cachedSprites[collection][image];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,10 +1,10 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
|
||||
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see LICENSE.
|
||||
* see COPYING.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
|
||||
@@ -1,57 +1,57 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see LICENSE.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System.Xml;
|
||||
using OpenRA.FileFormats;
|
||||
|
||||
namespace OpenRA.Graphics
|
||||
{
|
||||
public class CursorSequence
|
||||
{
|
||||
readonly int start, length;
|
||||
readonly string palette;
|
||||
|
||||
public int Start { get { return start; } }
|
||||
public int End { get { return start + length; } }
|
||||
public int Length { get { return length; } }
|
||||
public string Palette { get { return palette; } }
|
||||
public readonly int2 Hotspot;
|
||||
|
||||
Sprite[] sprites;
|
||||
|
||||
public CursorSequence(string cursorSrc, string palette, MiniYaml info)
|
||||
{
|
||||
sprites = Game.modData.CursorSheetBuilder.LoadAllSprites(cursorSrc);
|
||||
var d = info.NodesDict;
|
||||
|
||||
start = int.Parse(d["start"].Value);
|
||||
this.palette = palette;
|
||||
|
||||
if ((d.ContainsKey("length") && d["length"].Value == "*") || (d.ContainsKey("end") && d["end"].Value == "*"))
|
||||
length = sprites.Length - start;
|
||||
else if (d.ContainsKey("length"))
|
||||
length = int.Parse(d["length"].Value);
|
||||
else if (d.ContainsKey("end"))
|
||||
length = int.Parse(d["end"].Value) - start;
|
||||
else
|
||||
length = 1;
|
||||
|
||||
if (d.ContainsKey("x"))
|
||||
int.TryParse(d["x"].Value, out Hotspot.X );
|
||||
if (d.ContainsKey("y"))
|
||||
int.TryParse(d["y"].Value, out Hotspot.Y );
|
||||
}
|
||||
|
||||
public Sprite GetSprite(int frame)
|
||||
{
|
||||
return sprites[(frame % length) + start];
|
||||
}
|
||||
}
|
||||
}
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see COPYING.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System.Xml;
|
||||
using OpenRA.FileFormats;
|
||||
|
||||
namespace OpenRA.Graphics
|
||||
{
|
||||
public class CursorSequence
|
||||
{
|
||||
readonly int start, length;
|
||||
readonly string palette;
|
||||
|
||||
public int Start { get { return start; } }
|
||||
public int End { get { return start + length; } }
|
||||
public int Length { get { return length; } }
|
||||
public string Palette { get { return palette; } }
|
||||
public readonly int2 Hotspot;
|
||||
|
||||
Sprite[] sprites;
|
||||
|
||||
public CursorSequence(string cursorSrc, string palette, MiniYaml info)
|
||||
{
|
||||
sprites = Game.modData.CursorSheetBuilder.LoadAllSprites(cursorSrc);
|
||||
var d = info.NodesDict;
|
||||
|
||||
start = int.Parse(d["start"].Value);
|
||||
this.palette = palette;
|
||||
|
||||
if ((d.ContainsKey("length") && d["length"].Value == "*") || (d.ContainsKey("end") && d["end"].Value == "*"))
|
||||
length = sprites.Length - start;
|
||||
else if (d.ContainsKey("length"))
|
||||
length = int.Parse(d["length"].Value);
|
||||
else if (d.ContainsKey("end"))
|
||||
length = int.Parse(d["end"].Value) - start;
|
||||
else
|
||||
length = 1;
|
||||
|
||||
if (d.ContainsKey("x"))
|
||||
int.TryParse(d["x"].Value, out Hotspot.X );
|
||||
if (d.ContainsKey("y"))
|
||||
int.TryParse(d["y"].Value, out Hotspot.Y );
|
||||
}
|
||||
|
||||
public Sprite GetSprite(int frame)
|
||||
{
|
||||
return sprites[(frame % length) + start];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,45 +1,45 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see LICENSE.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System;
|
||||
using System.Linq;
|
||||
using OpenRA.FileFormats;
|
||||
|
||||
namespace OpenRA.Graphics
|
||||
{
|
||||
public class CursorSheetBuilder
|
||||
{
|
||||
ModData modData;
|
||||
Cache<string, Sprite[]> cursors;
|
||||
readonly string[] exts = { ".shp" };
|
||||
|
||||
public CursorSheetBuilder( ModData modData )
|
||||
{
|
||||
this.modData = modData;
|
||||
this.cursors = new Cache<string, Sprite[]>( LoadCursors );
|
||||
}
|
||||
|
||||
Sprite[] LoadCursors(string filename)
|
||||
{
|
||||
try
|
||||
{
|
||||
var shp = new Dune2ShpReader(FileSystem.OpenWithExts(filename, exts));
|
||||
return shp.Select(a => modData.SheetBuilder.Add(a.Image, a.Size)).ToArray();
|
||||
}
|
||||
catch (IndexOutOfRangeException) // This will occur when loading a custom (RA-format) .shp
|
||||
{
|
||||
var shp = new ShpReader(FileSystem.OpenWithExts(filename, exts));
|
||||
return shp.Select(a => modData.SheetBuilder.Add(a.Image, shp.Size)).ToArray();
|
||||
}
|
||||
}
|
||||
|
||||
public Sprite[] LoadAllSprites(string filename) { return cursors[filename]; }
|
||||
}
|
||||
}
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see COPYING.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System;
|
||||
using System.Linq;
|
||||
using OpenRA.FileFormats;
|
||||
|
||||
namespace OpenRA.Graphics
|
||||
{
|
||||
public class CursorSheetBuilder
|
||||
{
|
||||
ModData modData;
|
||||
Cache<string, Sprite[]> cursors;
|
||||
readonly string[] exts = { ".shp" };
|
||||
|
||||
public CursorSheetBuilder( ModData modData )
|
||||
{
|
||||
this.modData = modData;
|
||||
this.cursors = new Cache<string, Sprite[]>( LoadCursors );
|
||||
}
|
||||
|
||||
Sprite[] LoadCursors(string filename)
|
||||
{
|
||||
try
|
||||
{
|
||||
var shp = new Dune2ShpReader(FileSystem.OpenWithExts(filename, exts));
|
||||
return shp.Select(a => modData.SheetBuilder.Add(a.Image, a.Size)).ToArray();
|
||||
}
|
||||
catch (IndexOutOfRangeException) // This will occur when loading a custom (RA-format) .shp
|
||||
{
|
||||
var shp = new ShpReader(FileSystem.OpenWithExts(filename, exts));
|
||||
return shp.Select(a => modData.SheetBuilder.Add(a.Image, shp.Size)).ToArray();
|
||||
}
|
||||
}
|
||||
|
||||
public Sprite[] LoadAllSprites(string filename) { return cursors[filename]; }
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,82 +1,82 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see LICENSE.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using OpenRA.FileFormats;
|
||||
using OpenRA.FileFormats.Graphics;
|
||||
using OpenRA.Traits;
|
||||
|
||||
namespace OpenRA.Graphics
|
||||
{
|
||||
public class HardwarePalette
|
||||
{
|
||||
public const int MaxPalettes = 64;
|
||||
int allocated = 0;
|
||||
|
||||
ITexture texture;
|
||||
Dictionary<string, Palette> palettes;
|
||||
Dictionary<string, int> indices;
|
||||
|
||||
public HardwarePalette()
|
||||
{
|
||||
palettes = new Dictionary<string, Palette>();
|
||||
indices = new Dictionary<string, int>();
|
||||
texture = Game.Renderer.Device.CreateTexture();
|
||||
}
|
||||
|
||||
public Palette GetPalette(string name)
|
||||
{
|
||||
Palette ret;
|
||||
if (!palettes.TryGetValue(name,out ret))
|
||||
throw new InvalidOperationException("Palette `{0}` does not exist".F(name));
|
||||
return ret;
|
||||
}
|
||||
|
||||
public int GetPaletteIndex(string name)
|
||||
{
|
||||
int ret;
|
||||
if (!indices.TryGetValue(name,out ret))
|
||||
throw new InvalidOperationException("Palette `{0}` does not exist".F(name));
|
||||
return ret;
|
||||
}
|
||||
|
||||
public void AddPalette(string name, Palette p)
|
||||
{
|
||||
if (palettes.ContainsKey(name))
|
||||
throw new InvalidOperationException("Palette {0} has already been defined".F(name));
|
||||
|
||||
palettes.Add(name, p);
|
||||
indices.Add(name, allocated++);
|
||||
}
|
||||
|
||||
public void Update(IEnumerable<IPaletteModifier> paletteMods)
|
||||
{
|
||||
var copy = palettes.ToDictionary(p => p.Key, p => new Palette(p.Value));
|
||||
|
||||
foreach (var mod in paletteMods)
|
||||
mod.AdjustPalette(copy);
|
||||
|
||||
var data = new uint[MaxPalettes,256];
|
||||
foreach (var pal in copy)
|
||||
{
|
||||
var j = indices[pal.Key];
|
||||
var c = pal.Value.Values;
|
||||
for (var i = 0; i < 256; i++)
|
||||
data[j,i] = c[i];
|
||||
}
|
||||
|
||||
// Doesn't work
|
||||
texture.SetData(data);
|
||||
Game.Renderer.PaletteTexture = texture;
|
||||
}
|
||||
}
|
||||
}
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see COPYING.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using OpenRA.FileFormats;
|
||||
using OpenRA.FileFormats.Graphics;
|
||||
using OpenRA.Traits;
|
||||
|
||||
namespace OpenRA.Graphics
|
||||
{
|
||||
public class HardwarePalette
|
||||
{
|
||||
public const int MaxPalettes = 64;
|
||||
int allocated = 0;
|
||||
|
||||
ITexture texture;
|
||||
Dictionary<string, Palette> palettes;
|
||||
Dictionary<string, int> indices;
|
||||
|
||||
public HardwarePalette()
|
||||
{
|
||||
palettes = new Dictionary<string, Palette>();
|
||||
indices = new Dictionary<string, int>();
|
||||
texture = Game.Renderer.Device.CreateTexture();
|
||||
}
|
||||
|
||||
public Palette GetPalette(string name)
|
||||
{
|
||||
Palette ret;
|
||||
if (!palettes.TryGetValue(name,out ret))
|
||||
throw new InvalidOperationException("Palette `{0}` does not exist".F(name));
|
||||
return ret;
|
||||
}
|
||||
|
||||
public int GetPaletteIndex(string name)
|
||||
{
|
||||
int ret;
|
||||
if (!indices.TryGetValue(name,out ret))
|
||||
throw new InvalidOperationException("Palette `{0}` does not exist".F(name));
|
||||
return ret;
|
||||
}
|
||||
|
||||
public void AddPalette(string name, Palette p)
|
||||
{
|
||||
if (palettes.ContainsKey(name))
|
||||
throw new InvalidOperationException("Palette {0} has already been defined".F(name));
|
||||
|
||||
palettes.Add(name, p);
|
||||
indices.Add(name, allocated++);
|
||||
}
|
||||
|
||||
public void Update(IEnumerable<IPaletteModifier> paletteMods)
|
||||
{
|
||||
var copy = palettes.ToDictionary(p => p.Key, p => new Palette(p.Value));
|
||||
|
||||
foreach (var mod in paletteMods)
|
||||
mod.AdjustPalette(copy);
|
||||
|
||||
var data = new uint[MaxPalettes,256];
|
||||
foreach (var pal in copy)
|
||||
{
|
||||
var j = indices[pal.Key];
|
||||
var c = pal.Value.Values;
|
||||
for (var i = 0; i < 256; i++)
|
||||
data[j,i] = c[i];
|
||||
}
|
||||
|
||||
// Doesn't work
|
||||
texture.SetData(data);
|
||||
Game.Renderer.PaletteTexture = texture;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,77 +1,77 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see LICENSE.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System.Drawing;
|
||||
using OpenRA.FileFormats.Graphics;
|
||||
|
||||
namespace OpenRA.Graphics
|
||||
{
|
||||
public class LineRenderer : Renderer.IBatchRenderer
|
||||
{
|
||||
Renderer renderer;
|
||||
|
||||
Vertex[] vertices = new Vertex[ Renderer.TempBufferSize ];
|
||||
ushort[] indices = new ushort[ Renderer.TempBufferSize ];
|
||||
int nv = 0, ni = 0;
|
||||
|
||||
public LineRenderer( Renderer renderer )
|
||||
{
|
||||
this.renderer = renderer;
|
||||
}
|
||||
|
||||
public void Flush()
|
||||
{
|
||||
if( ni > 0 )
|
||||
{
|
||||
renderer.LineShader.Render( () =>
|
||||
{
|
||||
var vb = renderer.GetTempVertexBuffer();
|
||||
var ib = renderer.GetTempIndexBuffer();
|
||||
vb.SetData( vertices, nv );
|
||||
ib.SetData( indices, ni );
|
||||
renderer.DrawBatch( vb, ib,
|
||||
nv, ni / 2, PrimitiveType.LineList );
|
||||
} );
|
||||
|
||||
nv = 0; ni = 0;
|
||||
}
|
||||
}
|
||||
|
||||
public void DrawLine( float2 start, float2 end, Color startColor, Color endColor )
|
||||
{
|
||||
Renderer.CurrentBatchRenderer = this;
|
||||
|
||||
if( ni + 2 > Renderer.TempBufferSize )
|
||||
Flush();
|
||||
if( nv + 2 > Renderer.TempBufferSize )
|
||||
Flush();
|
||||
|
||||
indices[ ni++ ] = (ushort)nv;
|
||||
|
||||
vertices[ nv++ ] = new Vertex( start,
|
||||
new float2( startColor.R / 255.0f, startColor.G / 255.0f ),
|
||||
new float2( startColor.B / 255.0f, startColor.A / 255.0f ) );
|
||||
|
||||
indices[ ni++ ] = (ushort)nv;
|
||||
|
||||
vertices[ nv++ ] = new Vertex( end,
|
||||
new float2( endColor.R / 255.0f, endColor.G / 255.0f ),
|
||||
new float2( endColor.B / 255.0f, endColor.A / 255.0f ) );
|
||||
}
|
||||
|
||||
public void FillRect( RectangleF r, Color color )
|
||||
{
|
||||
for (float y = r.Top; y < r.Bottom; y++)
|
||||
{
|
||||
DrawLine(new float2(r.Left, y), new float2(r.Right, y), color, color);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see COPYING.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System.Drawing;
|
||||
using OpenRA.FileFormats.Graphics;
|
||||
|
||||
namespace OpenRA.Graphics
|
||||
{
|
||||
public class LineRenderer : Renderer.IBatchRenderer
|
||||
{
|
||||
Renderer renderer;
|
||||
|
||||
Vertex[] vertices = new Vertex[ Renderer.TempBufferSize ];
|
||||
ushort[] indices = new ushort[ Renderer.TempBufferSize ];
|
||||
int nv = 0, ni = 0;
|
||||
|
||||
public LineRenderer( Renderer renderer )
|
||||
{
|
||||
this.renderer = renderer;
|
||||
}
|
||||
|
||||
public void Flush()
|
||||
{
|
||||
if( ni > 0 )
|
||||
{
|
||||
renderer.LineShader.Render( () =>
|
||||
{
|
||||
var vb = renderer.GetTempVertexBuffer();
|
||||
var ib = renderer.GetTempIndexBuffer();
|
||||
vb.SetData( vertices, nv );
|
||||
ib.SetData( indices, ni );
|
||||
renderer.DrawBatch( vb, ib,
|
||||
nv, ni / 2, PrimitiveType.LineList );
|
||||
} );
|
||||
|
||||
nv = 0; ni = 0;
|
||||
}
|
||||
}
|
||||
|
||||
public void DrawLine( float2 start, float2 end, Color startColor, Color endColor )
|
||||
{
|
||||
Renderer.CurrentBatchRenderer = this;
|
||||
|
||||
if( ni + 2 > Renderer.TempBufferSize )
|
||||
Flush();
|
||||
if( nv + 2 > Renderer.TempBufferSize )
|
||||
Flush();
|
||||
|
||||
indices[ ni++ ] = (ushort)nv;
|
||||
|
||||
vertices[ nv++ ] = new Vertex( start,
|
||||
new float2( startColor.R / 255.0f, startColor.G / 255.0f ),
|
||||
new float2( startColor.B / 255.0f, startColor.A / 255.0f ) );
|
||||
|
||||
indices[ ni++ ] = (ushort)nv;
|
||||
|
||||
vertices[ nv++ ] = new Vertex( end,
|
||||
new float2( endColor.R / 255.0f, endColor.G / 255.0f ),
|
||||
new float2( endColor.B / 255.0f, endColor.A / 255.0f ) );
|
||||
}
|
||||
|
||||
public void FillRect( RectangleF r, Color color )
|
||||
{
|
||||
for (float y = r.Top; y < r.Bottom; y++)
|
||||
{
|
||||
DrawLine(new float2(r.Left, y), new float2(r.Right, y), color, color);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,41 +1,41 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see LICENSE.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System.Drawing;
|
||||
using System.IO;
|
||||
using System.Xml;
|
||||
|
||||
namespace OpenRA.Graphics
|
||||
{
|
||||
class MappedImage
|
||||
{
|
||||
readonly Rectangle rect;
|
||||
public readonly string Src;
|
||||
public readonly string Name;
|
||||
|
||||
public MappedImage(string defaultSrc, XmlElement e)
|
||||
{
|
||||
Src = (e.HasAttribute("src")) ? e.GetAttribute("src") : defaultSrc;
|
||||
Name = e.GetAttribute("name");
|
||||
if (Src == null)
|
||||
throw new InvalidDataException("Image src missing");
|
||||
|
||||
rect = new Rectangle(int.Parse(e.GetAttribute("x")),
|
||||
int.Parse(e.GetAttribute("y")),
|
||||
int.Parse(e.GetAttribute("width")),
|
||||
int.Parse(e.GetAttribute("height")));
|
||||
}
|
||||
|
||||
public Sprite GetImage(Sheet s)
|
||||
{
|
||||
return new Sprite(s, rect, TextureChannel.Alpha);
|
||||
}
|
||||
}
|
||||
}
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see COPYING.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System.Drawing;
|
||||
using System.IO;
|
||||
using System.Xml;
|
||||
|
||||
namespace OpenRA.Graphics
|
||||
{
|
||||
class MappedImage
|
||||
{
|
||||
readonly Rectangle rect;
|
||||
public readonly string Src;
|
||||
public readonly string Name;
|
||||
|
||||
public MappedImage(string defaultSrc, XmlElement e)
|
||||
{
|
||||
Src = (e.HasAttribute("src")) ? e.GetAttribute("src") : defaultSrc;
|
||||
Name = e.GetAttribute("name");
|
||||
if (Src == null)
|
||||
throw new InvalidDataException("Image src missing");
|
||||
|
||||
rect = new Rectangle(int.Parse(e.GetAttribute("x")),
|
||||
int.Parse(e.GetAttribute("y")),
|
||||
int.Parse(e.GetAttribute("width")),
|
||||
int.Parse(e.GetAttribute("height")));
|
||||
}
|
||||
|
||||
public Sprite GetImage(Sheet s)
|
||||
{
|
||||
return new Sprite(s, rect, TextureChannel.Alpha);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,195 +1,195 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see LICENSE.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System;
|
||||
using System.Drawing;
|
||||
using System.Drawing.Imaging;
|
||||
using System.Linq;
|
||||
using OpenRA.FileFormats;
|
||||
using OpenRA.Traits;
|
||||
using System.IO;
|
||||
|
||||
namespace OpenRA.Graphics
|
||||
{
|
||||
public class Minimap
|
||||
{
|
||||
public static Bitmap TerrainBitmap(Map map)
|
||||
{
|
||||
return TerrainBitmap(map, false);
|
||||
}
|
||||
|
||||
public static Bitmap TerrainBitmap(Map map, bool actualSize)
|
||||
{
|
||||
var tileset = Rules.TileSets[map.Tileset];
|
||||
var width = map.Bounds.Width;
|
||||
var height = map.Bounds.Height;
|
||||
|
||||
if (!actualSize)
|
||||
{
|
||||
width = height = Util.NextPowerOf2(Math.Max(map.Bounds.Width, map.Bounds.Height));
|
||||
}
|
||||
|
||||
Bitmap terrain = new Bitmap(width, height);
|
||||
|
||||
var bitmapData = terrain.LockBits(new Rectangle(0, 0, terrain.Width, terrain.Height),
|
||||
ImageLockMode.ReadWrite, PixelFormat.Format32bppArgb);
|
||||
|
||||
unsafe
|
||||
{
|
||||
int* c = (int*)bitmapData.Scan0;
|
||||
|
||||
for (var x = 0; x < map.Bounds.Width; x++)
|
||||
for (var y = 0; y < map.Bounds.Height; y++)
|
||||
{
|
||||
var mapX = x + map.Bounds.Left;
|
||||
var mapY = y + map.Bounds.Top;
|
||||
var type = tileset.GetTerrainType(map.MapTiles.Value[mapX, mapY]);
|
||||
if (!tileset.Terrain.ContainsKey(type))
|
||||
throw new InvalidDataException("Tileset {0} lacks terraintype {1}".F(tileset.Id, type));
|
||||
|
||||
*(c + (y * bitmapData.Stride >> 2) + x) = tileset.Terrain[type].Color.ToArgb();
|
||||
}
|
||||
}
|
||||
terrain.UnlockBits(bitmapData);
|
||||
return terrain;
|
||||
}
|
||||
|
||||
// Add the static resources defined in the map; if the map lives
|
||||
// in a world use AddCustomTerrain instead
|
||||
public static Bitmap AddStaticResources(Map map, Bitmap terrainBitmap)
|
||||
{
|
||||
Bitmap terrain = new Bitmap(terrainBitmap);
|
||||
var tileset = Rules.TileSets[map.Tileset];
|
||||
|
||||
var bitmapData = terrain.LockBits(new Rectangle(0, 0, terrain.Width, terrain.Height),
|
||||
ImageLockMode.ReadWrite, PixelFormat.Format32bppArgb);
|
||||
|
||||
unsafe
|
||||
{
|
||||
int* c = (int*)bitmapData.Scan0;
|
||||
|
||||
for (var x = 0; x < map.Bounds.Width; x++)
|
||||
for (var y = 0; y < map.Bounds.Height; y++)
|
||||
{
|
||||
var mapX = x + map.Bounds.Left;
|
||||
var mapY = y + map.Bounds.Top;
|
||||
if (map.MapResources.Value[mapX, mapY].type == 0)
|
||||
continue;
|
||||
|
||||
var res = Rules.Info["world"].Traits.WithInterface<ResourceTypeInfo>()
|
||||
.Where(t => t.ResourceType == map.MapResources.Value[mapX, mapY].type)
|
||||
.Select(t => t.TerrainType).FirstOrDefault();
|
||||
if (res == null)
|
||||
continue;
|
||||
|
||||
*(c + (y * bitmapData.Stride >> 2) + x) = tileset.Terrain[res].Color.ToArgb();
|
||||
}
|
||||
}
|
||||
terrain.UnlockBits(bitmapData);
|
||||
|
||||
return terrain;
|
||||
}
|
||||
|
||||
public static Bitmap CustomTerrainBitmap(World world)
|
||||
{
|
||||
var map = world.Map;
|
||||
var size = Util.NextPowerOf2(Math.Max(map.Bounds.Width, map.Bounds.Height));
|
||||
Bitmap bitmap = new Bitmap(size, size);
|
||||
var bitmapData = bitmap.LockBits(new Rectangle(0, 0, bitmap.Width, bitmap.Height),
|
||||
ImageLockMode.ReadWrite, PixelFormat.Format32bppArgb);
|
||||
|
||||
unsafe
|
||||
{
|
||||
int* c = (int*)bitmapData.Scan0;
|
||||
|
||||
for (var x = 0; x < map.Bounds.Width; x++)
|
||||
for (var y = 0; y < map.Bounds.Height; y++)
|
||||
{
|
||||
var mapX = x + map.Bounds.Left;
|
||||
var mapY = y + map.Bounds.Top;
|
||||
var custom = map.CustomTerrain[mapX,mapY];
|
||||
if (custom == null)
|
||||
continue;
|
||||
*(c + (y * bitmapData.Stride >> 2) + x) = world.TileSet.Terrain[custom].Color.ToArgb();
|
||||
}
|
||||
}
|
||||
bitmap.UnlockBits(bitmapData);
|
||||
return bitmap;
|
||||
}
|
||||
|
||||
public static Bitmap ActorsBitmap(World world)
|
||||
{
|
||||
var map = world.Map;
|
||||
var size = Util.NextPowerOf2(Math.Max(map.Bounds.Width, map.Bounds.Height));
|
||||
Bitmap bitmap = new Bitmap(size, size);
|
||||
var bitmapData = bitmap.LockBits(new Rectangle(0, 0, bitmap.Width, bitmap.Height),
|
||||
ImageLockMode.ReadWrite, PixelFormat.Format32bppArgb);
|
||||
|
||||
unsafe
|
||||
{
|
||||
int* c = (int*)bitmapData.Scan0;
|
||||
|
||||
foreach (var t in world.Queries.WithTrait<IRadarSignature>())
|
||||
{
|
||||
if (!world.LocalShroud.IsVisible(t.Actor))
|
||||
continue;
|
||||
|
||||
var color = t.Trait.RadarSignatureColor(t.Actor);
|
||||
foreach (var cell in t.Trait.RadarSignatureCells(t.Actor))
|
||||
if (world.Map.IsInMap(cell))
|
||||
*(c + ((cell.Y - world.Map.Bounds.Top) * bitmapData.Stride >> 2) + cell.X - world.Map.Bounds.Left) = color.ToArgb();
|
||||
}
|
||||
}
|
||||
|
||||
bitmap.UnlockBits(bitmapData);
|
||||
return bitmap;
|
||||
}
|
||||
|
||||
public static Bitmap ShroudBitmap(World world)
|
||||
{
|
||||
var map = world.Map;
|
||||
var size = Util.NextPowerOf2(Math.Max(map.Bounds.Width, map.Bounds.Height));
|
||||
Bitmap bitmap = new Bitmap(size, size);
|
||||
if (world.LocalShroud.Disabled)
|
||||
return bitmap;
|
||||
|
||||
var bitmapData = bitmap.LockBits(new Rectangle(0, 0, bitmap.Width, bitmap.Height),
|
||||
ImageLockMode.ReadWrite, PixelFormat.Format32bppArgb);
|
||||
|
||||
var shroud = Color.Black.ToArgb();
|
||||
var fog = Color.FromArgb(128, Color.Black).ToArgb();
|
||||
|
||||
unsafe
|
||||
{
|
||||
int* c = (int*)bitmapData.Scan0;
|
||||
|
||||
for (var x = 0; x < map.Bounds.Width; x++)
|
||||
for (var y = 0; y < map.Bounds.Height; y++)
|
||||
{
|
||||
var mapX = x + map.Bounds.Left;
|
||||
var mapY = y + map.Bounds.Top;
|
||||
if (!world.LocalShroud.IsExplored(mapX, mapY))
|
||||
*(c + (y * bitmapData.Stride >> 2) + x) = shroud;
|
||||
else if (!world.LocalShroud.IsVisible(mapX,mapY))
|
||||
*(c + (y * bitmapData.Stride >> 2) + x) = fog;
|
||||
}
|
||||
}
|
||||
|
||||
bitmap.UnlockBits(bitmapData);
|
||||
return bitmap;
|
||||
}
|
||||
|
||||
public static Bitmap RenderMapPreview(Map map)
|
||||
{
|
||||
Bitmap terrain = TerrainBitmap(map);
|
||||
return AddStaticResources(map, terrain);
|
||||
}
|
||||
}
|
||||
}
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see COPYING.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System;
|
||||
using System.Drawing;
|
||||
using System.Drawing.Imaging;
|
||||
using System.Linq;
|
||||
using OpenRA.FileFormats;
|
||||
using OpenRA.Traits;
|
||||
using System.IO;
|
||||
|
||||
namespace OpenRA.Graphics
|
||||
{
|
||||
public class Minimap
|
||||
{
|
||||
public static Bitmap TerrainBitmap(Map map)
|
||||
{
|
||||
return TerrainBitmap(map, false);
|
||||
}
|
||||
|
||||
public static Bitmap TerrainBitmap(Map map, bool actualSize)
|
||||
{
|
||||
var tileset = Rules.TileSets[map.Tileset];
|
||||
var width = map.Bounds.Width;
|
||||
var height = map.Bounds.Height;
|
||||
|
||||
if (!actualSize)
|
||||
{
|
||||
width = height = Util.NextPowerOf2(Math.Max(map.Bounds.Width, map.Bounds.Height));
|
||||
}
|
||||
|
||||
Bitmap terrain = new Bitmap(width, height);
|
||||
|
||||
var bitmapData = terrain.LockBits(new Rectangle(0, 0, terrain.Width, terrain.Height),
|
||||
ImageLockMode.ReadWrite, PixelFormat.Format32bppArgb);
|
||||
|
||||
unsafe
|
||||
{
|
||||
int* c = (int*)bitmapData.Scan0;
|
||||
|
||||
for (var x = 0; x < map.Bounds.Width; x++)
|
||||
for (var y = 0; y < map.Bounds.Height; y++)
|
||||
{
|
||||
var mapX = x + map.Bounds.Left;
|
||||
var mapY = y + map.Bounds.Top;
|
||||
var type = tileset.GetTerrainType(map.MapTiles.Value[mapX, mapY]);
|
||||
if (!tileset.Terrain.ContainsKey(type))
|
||||
throw new InvalidDataException("Tileset {0} lacks terraintype {1}".F(tileset.Id, type));
|
||||
|
||||
*(c + (y * bitmapData.Stride >> 2) + x) = tileset.Terrain[type].Color.ToArgb();
|
||||
}
|
||||
}
|
||||
terrain.UnlockBits(bitmapData);
|
||||
return terrain;
|
||||
}
|
||||
|
||||
// Add the static resources defined in the map; if the map lives
|
||||
// in a world use AddCustomTerrain instead
|
||||
public static Bitmap AddStaticResources(Map map, Bitmap terrainBitmap)
|
||||
{
|
||||
Bitmap terrain = new Bitmap(terrainBitmap);
|
||||
var tileset = Rules.TileSets[map.Tileset];
|
||||
|
||||
var bitmapData = terrain.LockBits(new Rectangle(0, 0, terrain.Width, terrain.Height),
|
||||
ImageLockMode.ReadWrite, PixelFormat.Format32bppArgb);
|
||||
|
||||
unsafe
|
||||
{
|
||||
int* c = (int*)bitmapData.Scan0;
|
||||
|
||||
for (var x = 0; x < map.Bounds.Width; x++)
|
||||
for (var y = 0; y < map.Bounds.Height; y++)
|
||||
{
|
||||
var mapX = x + map.Bounds.Left;
|
||||
var mapY = y + map.Bounds.Top;
|
||||
if (map.MapResources.Value[mapX, mapY].type == 0)
|
||||
continue;
|
||||
|
||||
var res = Rules.Info["world"].Traits.WithInterface<ResourceTypeInfo>()
|
||||
.Where(t => t.ResourceType == map.MapResources.Value[mapX, mapY].type)
|
||||
.Select(t => t.TerrainType).FirstOrDefault();
|
||||
if (res == null)
|
||||
continue;
|
||||
|
||||
*(c + (y * bitmapData.Stride >> 2) + x) = tileset.Terrain[res].Color.ToArgb();
|
||||
}
|
||||
}
|
||||
terrain.UnlockBits(bitmapData);
|
||||
|
||||
return terrain;
|
||||
}
|
||||
|
||||
public static Bitmap CustomTerrainBitmap(World world)
|
||||
{
|
||||
var map = world.Map;
|
||||
var size = Util.NextPowerOf2(Math.Max(map.Bounds.Width, map.Bounds.Height));
|
||||
Bitmap bitmap = new Bitmap(size, size);
|
||||
var bitmapData = bitmap.LockBits(new Rectangle(0, 0, bitmap.Width, bitmap.Height),
|
||||
ImageLockMode.ReadWrite, PixelFormat.Format32bppArgb);
|
||||
|
||||
unsafe
|
||||
{
|
||||
int* c = (int*)bitmapData.Scan0;
|
||||
|
||||
for (var x = 0; x < map.Bounds.Width; x++)
|
||||
for (var y = 0; y < map.Bounds.Height; y++)
|
||||
{
|
||||
var mapX = x + map.Bounds.Left;
|
||||
var mapY = y + map.Bounds.Top;
|
||||
var custom = map.CustomTerrain[mapX,mapY];
|
||||
if (custom == null)
|
||||
continue;
|
||||
*(c + (y * bitmapData.Stride >> 2) + x) = world.TileSet.Terrain[custom].Color.ToArgb();
|
||||
}
|
||||
}
|
||||
bitmap.UnlockBits(bitmapData);
|
||||
return bitmap;
|
||||
}
|
||||
|
||||
public static Bitmap ActorsBitmap(World world)
|
||||
{
|
||||
var map = world.Map;
|
||||
var size = Util.NextPowerOf2(Math.Max(map.Bounds.Width, map.Bounds.Height));
|
||||
Bitmap bitmap = new Bitmap(size, size);
|
||||
var bitmapData = bitmap.LockBits(new Rectangle(0, 0, bitmap.Width, bitmap.Height),
|
||||
ImageLockMode.ReadWrite, PixelFormat.Format32bppArgb);
|
||||
|
||||
unsafe
|
||||
{
|
||||
int* c = (int*)bitmapData.Scan0;
|
||||
|
||||
foreach (var t in world.Queries.WithTrait<IRadarSignature>())
|
||||
{
|
||||
if (!world.LocalShroud.IsVisible(t.Actor))
|
||||
continue;
|
||||
|
||||
var color = t.Trait.RadarSignatureColor(t.Actor);
|
||||
foreach (var cell in t.Trait.RadarSignatureCells(t.Actor))
|
||||
if (world.Map.IsInMap(cell))
|
||||
*(c + ((cell.Y - world.Map.Bounds.Top) * bitmapData.Stride >> 2) + cell.X - world.Map.Bounds.Left) = color.ToArgb();
|
||||
}
|
||||
}
|
||||
|
||||
bitmap.UnlockBits(bitmapData);
|
||||
return bitmap;
|
||||
}
|
||||
|
||||
public static Bitmap ShroudBitmap(World world)
|
||||
{
|
||||
var map = world.Map;
|
||||
var size = Util.NextPowerOf2(Math.Max(map.Bounds.Width, map.Bounds.Height));
|
||||
Bitmap bitmap = new Bitmap(size, size);
|
||||
if (world.LocalShroud.Disabled)
|
||||
return bitmap;
|
||||
|
||||
var bitmapData = bitmap.LockBits(new Rectangle(0, 0, bitmap.Width, bitmap.Height),
|
||||
ImageLockMode.ReadWrite, PixelFormat.Format32bppArgb);
|
||||
|
||||
var shroud = Color.Black.ToArgb();
|
||||
var fog = Color.FromArgb(128, Color.Black).ToArgb();
|
||||
|
||||
unsafe
|
||||
{
|
||||
int* c = (int*)bitmapData.Scan0;
|
||||
|
||||
for (var x = 0; x < map.Bounds.Width; x++)
|
||||
for (var y = 0; y < map.Bounds.Height; y++)
|
||||
{
|
||||
var mapX = x + map.Bounds.Left;
|
||||
var mapY = y + map.Bounds.Top;
|
||||
if (!world.LocalShroud.IsExplored(mapX, mapY))
|
||||
*(c + (y * bitmapData.Stride >> 2) + x) = shroud;
|
||||
else if (!world.LocalShroud.IsVisible(mapX,mapY))
|
||||
*(c + (y * bitmapData.Stride >> 2) + x) = fog;
|
||||
}
|
||||
}
|
||||
|
||||
bitmap.UnlockBits(bitmapData);
|
||||
return bitmap;
|
||||
}
|
||||
|
||||
public static Bitmap RenderMapPreview(Map map)
|
||||
{
|
||||
Bitmap terrain = TerrainBitmap(map);
|
||||
return AddStaticResources(map, terrain);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,208 +1,208 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see LICENSE.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Drawing;
|
||||
using System.IO;
|
||||
using System.Reflection;
|
||||
using System.Windows.Forms;
|
||||
using OpenRA.FileFormats.Graphics;
|
||||
using OpenRA.Support;
|
||||
|
||||
namespace OpenRA.Graphics
|
||||
{
|
||||
public class Renderer
|
||||
{
|
||||
internal static int SheetSize;
|
||||
|
||||
internal IShader SpriteShader { get; private set; } /* note: shared shader params */
|
||||
internal IShader LineShader { get; private set; }
|
||||
internal IShader RgbaSpriteShader { get; private set; }
|
||||
internal IShader WorldSpriteShader { get; private set; }
|
||||
|
||||
public SpriteRenderer SpriteRenderer { get; private set; }
|
||||
public SpriteRenderer RgbaSpriteRenderer { get; private set; }
|
||||
public SpriteRenderer WorldSpriteRenderer { get; private set; }
|
||||
public LineRenderer LineRenderer { get; private set; }
|
||||
|
||||
public ITexture PaletteTexture;
|
||||
|
||||
public readonly SpriteFont RegularFont, BoldFont, TitleFont, TinyFont;
|
||||
|
||||
internal const int TempBufferSize = 8192;
|
||||
const int TempBufferCount = 8;
|
||||
|
||||
Queue<IVertexBuffer<Vertex>> tempBuffersV = new Queue<IVertexBuffer<Vertex>>();
|
||||
Queue<IIndexBuffer> tempBuffersI = new Queue<IIndexBuffer>();
|
||||
|
||||
public Renderer()
|
||||
{
|
||||
SpriteShader = device.CreateShader("world-shp");
|
||||
LineShader = device.CreateShader("world-line");
|
||||
RgbaSpriteShader = device.CreateShader("chrome-rgba");
|
||||
WorldSpriteShader = device.CreateShader("chrome-shp");
|
||||
|
||||
SpriteRenderer = new SpriteRenderer( this, SpriteShader );
|
||||
RgbaSpriteRenderer = new SpriteRenderer( this, RgbaSpriteShader );
|
||||
WorldSpriteRenderer = new SpriteRenderer( this, WorldSpriteShader );
|
||||
LineRenderer = new LineRenderer(this);
|
||||
|
||||
RegularFont = new SpriteFont("FreeSans.ttf", 14);
|
||||
BoldFont = new SpriteFont("FreeSansBold.ttf", 14);
|
||||
TitleFont = new SpriteFont("titles.ttf", 48);
|
||||
TinyFont = new SpriteFont("FreeSans.ttf", 10);
|
||||
|
||||
for( int i = 0 ; i < TempBufferCount ; i++ )
|
||||
{
|
||||
tempBuffersV.Enqueue( device.CreateVertexBuffer( TempBufferSize ) );
|
||||
tempBuffersI.Enqueue( device.CreateIndexBuffer( TempBufferSize ) );
|
||||
}
|
||||
}
|
||||
|
||||
internal IGraphicsDevice Device { get { return device; } }
|
||||
|
||||
public void BeginFrame(float2 scroll)
|
||||
{
|
||||
device.Clear(Color.Black);
|
||||
|
||||
float2 r1 = new float2(2f/Resolution.Width, -2f/Resolution.Height);
|
||||
float2 r2 = new float2(-1, 1);
|
||||
|
||||
SetShaderParams( SpriteShader, r1, r2, scroll );
|
||||
SetShaderParams( LineShader, r1, r2, scroll );
|
||||
SetShaderParams( RgbaSpriteShader, r1, r2, scroll );
|
||||
SetShaderParams( WorldSpriteShader, r1, r2, scroll );
|
||||
}
|
||||
|
||||
private void SetShaderParams( IShader s, float2 r1, float2 r2, float2 scroll )
|
||||
{
|
||||
s.SetValue( "Palette", PaletteTexture );
|
||||
s.SetValue( "Scroll", (int) scroll.X, (int) scroll.Y );
|
||||
s.SetValue( "r1", r1.X, r1.Y );
|
||||
s.SetValue( "r2", r2.X, r2.Y );
|
||||
s.Commit();
|
||||
}
|
||||
|
||||
public void EndFrame( IInputHandler inputHandler )
|
||||
{
|
||||
Flush();
|
||||
device.Present( inputHandler );
|
||||
}
|
||||
|
||||
public void DrawBatch<T>(IVertexBuffer<T> vertices, IIndexBuffer indices,
|
||||
Range<int> vertexRange, Range<int> indexRange, PrimitiveType type, IShader shader)
|
||||
where T : struct
|
||||
{
|
||||
vertices.Bind();
|
||||
indices.Bind();
|
||||
|
||||
device.DrawIndexedPrimitives(type, vertexRange, indexRange);
|
||||
|
||||
PerfHistory.Increment("batches", 1);
|
||||
}
|
||||
|
||||
public void DrawBatch<T>(IVertexBuffer<T> vertices, IIndexBuffer indices,
|
||||
int vertexPool, int numPrimitives, PrimitiveType type)
|
||||
where T : struct
|
||||
{
|
||||
vertices.Bind();
|
||||
indices.Bind();
|
||||
|
||||
device.DrawIndexedPrimitives(type, vertexPool, numPrimitives);
|
||||
|
||||
PerfHistory.Increment("batches", 1);
|
||||
}
|
||||
|
||||
public void Flush()
|
||||
{
|
||||
CurrentBatchRenderer = null;
|
||||
}
|
||||
|
||||
static IGraphicsDevice device;
|
||||
|
||||
public static Size Resolution { get { return device.WindowSize; } }
|
||||
|
||||
internal static void Initialize( OpenRA.FileFormats.Graphics.WindowMode windowMode )
|
||||
{
|
||||
var resolution = GetResolution( windowMode );
|
||||
device = CreateDevice( Assembly.LoadFile( Path.GetFullPath( "OpenRA.Renderer.{0}.dll".F(Game.Settings.Graphics.Renderer) ) ), resolution.Width, resolution.Height, windowMode, false );
|
||||
}
|
||||
|
||||
static Size GetResolution(WindowMode windowmode)
|
||||
{
|
||||
var desktopResolution = Screen.PrimaryScreen.Bounds.Size;
|
||||
var customSize = (windowmode == WindowMode.Windowed) ? Game.Settings.Graphics.WindowedSize : Game.Settings.Graphics.FullscreenSize;
|
||||
|
||||
if (customSize.X > 0 && customSize.Y > 0)
|
||||
{
|
||||
desktopResolution.Width = customSize.X;
|
||||
desktopResolution.Height = customSize.Y;
|
||||
}
|
||||
return new Size(
|
||||
desktopResolution.Width,
|
||||
desktopResolution.Height);
|
||||
}
|
||||
|
||||
static IGraphicsDevice CreateDevice( Assembly rendererDll, int width, int height, WindowMode window, bool vsync )
|
||||
{
|
||||
foreach( RendererAttribute r in rendererDll.GetCustomAttributes( typeof( RendererAttribute ), false ) )
|
||||
{
|
||||
return (IGraphicsDevice)r.Type.GetConstructor( new Type[] { typeof( int ), typeof( int ), typeof( WindowMode ), typeof( bool ) } )
|
||||
.Invoke( new object[] { width, height, window, vsync } );
|
||||
}
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
internal IVertexBuffer<Vertex> GetTempVertexBuffer()
|
||||
{
|
||||
var ret = tempBuffersV.Dequeue();
|
||||
tempBuffersV.Enqueue( ret );
|
||||
return ret;
|
||||
}
|
||||
|
||||
internal IIndexBuffer GetTempIndexBuffer()
|
||||
{
|
||||
var ret = tempBuffersI.Dequeue();
|
||||
tempBuffersI.Enqueue( ret );
|
||||
return ret;
|
||||
}
|
||||
|
||||
public interface IBatchRenderer
|
||||
{
|
||||
void Flush();
|
||||
}
|
||||
|
||||
static IBatchRenderer currentBatchRenderer;
|
||||
public static IBatchRenderer CurrentBatchRenderer
|
||||
{
|
||||
get { return currentBatchRenderer; }
|
||||
set
|
||||
{
|
||||
if( currentBatchRenderer == value ) return;
|
||||
if( currentBatchRenderer != null )
|
||||
currentBatchRenderer.Flush();
|
||||
currentBatchRenderer = value;
|
||||
}
|
||||
}
|
||||
|
||||
public void EnableScissor(int left, int top, int width, int height)
|
||||
{
|
||||
Flush();
|
||||
Device.EnableScissor( left, top, width, height );
|
||||
}
|
||||
|
||||
public void DisableScissor()
|
||||
{
|
||||
Flush();
|
||||
Device.DisableScissor();
|
||||
}
|
||||
}
|
||||
}
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see COPYING.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Drawing;
|
||||
using System.IO;
|
||||
using System.Reflection;
|
||||
using System.Windows.Forms;
|
||||
using OpenRA.FileFormats.Graphics;
|
||||
using OpenRA.Support;
|
||||
|
||||
namespace OpenRA.Graphics
|
||||
{
|
||||
public class Renderer
|
||||
{
|
||||
internal static int SheetSize;
|
||||
|
||||
internal IShader SpriteShader { get; private set; } /* note: shared shader params */
|
||||
internal IShader LineShader { get; private set; }
|
||||
internal IShader RgbaSpriteShader { get; private set; }
|
||||
internal IShader WorldSpriteShader { get; private set; }
|
||||
|
||||
public SpriteRenderer SpriteRenderer { get; private set; }
|
||||
public SpriteRenderer RgbaSpriteRenderer { get; private set; }
|
||||
public SpriteRenderer WorldSpriteRenderer { get; private set; }
|
||||
public LineRenderer LineRenderer { get; private set; }
|
||||
|
||||
public ITexture PaletteTexture;
|
||||
|
||||
public readonly SpriteFont RegularFont, BoldFont, TitleFont, TinyFont;
|
||||
|
||||
internal const int TempBufferSize = 8192;
|
||||
const int TempBufferCount = 8;
|
||||
|
||||
Queue<IVertexBuffer<Vertex>> tempBuffersV = new Queue<IVertexBuffer<Vertex>>();
|
||||
Queue<IIndexBuffer> tempBuffersI = new Queue<IIndexBuffer>();
|
||||
|
||||
public Renderer()
|
||||
{
|
||||
SpriteShader = device.CreateShader("world-shp");
|
||||
LineShader = device.CreateShader("world-line");
|
||||
RgbaSpriteShader = device.CreateShader("chrome-rgba");
|
||||
WorldSpriteShader = device.CreateShader("chrome-shp");
|
||||
|
||||
SpriteRenderer = new SpriteRenderer( this, SpriteShader );
|
||||
RgbaSpriteRenderer = new SpriteRenderer( this, RgbaSpriteShader );
|
||||
WorldSpriteRenderer = new SpriteRenderer( this, WorldSpriteShader );
|
||||
LineRenderer = new LineRenderer(this);
|
||||
|
||||
RegularFont = new SpriteFont("FreeSans.ttf", 14);
|
||||
BoldFont = new SpriteFont("FreeSansBold.ttf", 14);
|
||||
TitleFont = new SpriteFont("titles.ttf", 48);
|
||||
TinyFont = new SpriteFont("FreeSans.ttf", 10);
|
||||
|
||||
for( int i = 0 ; i < TempBufferCount ; i++ )
|
||||
{
|
||||
tempBuffersV.Enqueue( device.CreateVertexBuffer( TempBufferSize ) );
|
||||
tempBuffersI.Enqueue( device.CreateIndexBuffer( TempBufferSize ) );
|
||||
}
|
||||
}
|
||||
|
||||
internal IGraphicsDevice Device { get { return device; } }
|
||||
|
||||
public void BeginFrame(float2 scroll)
|
||||
{
|
||||
device.Clear(Color.Black);
|
||||
|
||||
float2 r1 = new float2(2f/Resolution.Width, -2f/Resolution.Height);
|
||||
float2 r2 = new float2(-1, 1);
|
||||
|
||||
SetShaderParams( SpriteShader, r1, r2, scroll );
|
||||
SetShaderParams( LineShader, r1, r2, scroll );
|
||||
SetShaderParams( RgbaSpriteShader, r1, r2, scroll );
|
||||
SetShaderParams( WorldSpriteShader, r1, r2, scroll );
|
||||
}
|
||||
|
||||
private void SetShaderParams( IShader s, float2 r1, float2 r2, float2 scroll )
|
||||
{
|
||||
s.SetValue( "Palette", PaletteTexture );
|
||||
s.SetValue( "Scroll", (int) scroll.X, (int) scroll.Y );
|
||||
s.SetValue( "r1", r1.X, r1.Y );
|
||||
s.SetValue( "r2", r2.X, r2.Y );
|
||||
s.Commit();
|
||||
}
|
||||
|
||||
public void EndFrame( IInputHandler inputHandler )
|
||||
{
|
||||
Flush();
|
||||
device.Present( inputHandler );
|
||||
}
|
||||
|
||||
public void DrawBatch<T>(IVertexBuffer<T> vertices, IIndexBuffer indices,
|
||||
Range<int> vertexRange, Range<int> indexRange, PrimitiveType type, IShader shader)
|
||||
where T : struct
|
||||
{
|
||||
vertices.Bind();
|
||||
indices.Bind();
|
||||
|
||||
device.DrawIndexedPrimitives(type, vertexRange, indexRange);
|
||||
|
||||
PerfHistory.Increment("batches", 1);
|
||||
}
|
||||
|
||||
public void DrawBatch<T>(IVertexBuffer<T> vertices, IIndexBuffer indices,
|
||||
int vertexPool, int numPrimitives, PrimitiveType type)
|
||||
where T : struct
|
||||
{
|
||||
vertices.Bind();
|
||||
indices.Bind();
|
||||
|
||||
device.DrawIndexedPrimitives(type, vertexPool, numPrimitives);
|
||||
|
||||
PerfHistory.Increment("batches", 1);
|
||||
}
|
||||
|
||||
public void Flush()
|
||||
{
|
||||
CurrentBatchRenderer = null;
|
||||
}
|
||||
|
||||
static IGraphicsDevice device;
|
||||
|
||||
public static Size Resolution { get { return device.WindowSize; } }
|
||||
|
||||
internal static void Initialize( OpenRA.FileFormats.Graphics.WindowMode windowMode )
|
||||
{
|
||||
var resolution = GetResolution( windowMode );
|
||||
device = CreateDevice( Assembly.LoadFile( Path.GetFullPath( "OpenRA.Renderer.{0}.dll".F(Game.Settings.Graphics.Renderer) ) ), resolution.Width, resolution.Height, windowMode, false );
|
||||
}
|
||||
|
||||
static Size GetResolution(WindowMode windowmode)
|
||||
{
|
||||
var desktopResolution = Screen.PrimaryScreen.Bounds.Size;
|
||||
var customSize = (windowmode == WindowMode.Windowed) ? Game.Settings.Graphics.WindowedSize : Game.Settings.Graphics.FullscreenSize;
|
||||
|
||||
if (customSize.X > 0 && customSize.Y > 0)
|
||||
{
|
||||
desktopResolution.Width = customSize.X;
|
||||
desktopResolution.Height = customSize.Y;
|
||||
}
|
||||
return new Size(
|
||||
desktopResolution.Width,
|
||||
desktopResolution.Height);
|
||||
}
|
||||
|
||||
static IGraphicsDevice CreateDevice( Assembly rendererDll, int width, int height, WindowMode window, bool vsync )
|
||||
{
|
||||
foreach( RendererAttribute r in rendererDll.GetCustomAttributes( typeof( RendererAttribute ), false ) )
|
||||
{
|
||||
return (IGraphicsDevice)r.Type.GetConstructor( new Type[] { typeof( int ), typeof( int ), typeof( WindowMode ), typeof( bool ) } )
|
||||
.Invoke( new object[] { width, height, window, vsync } );
|
||||
}
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
internal IVertexBuffer<Vertex> GetTempVertexBuffer()
|
||||
{
|
||||
var ret = tempBuffersV.Dequeue();
|
||||
tempBuffersV.Enqueue( ret );
|
||||
return ret;
|
||||
}
|
||||
|
||||
internal IIndexBuffer GetTempIndexBuffer()
|
||||
{
|
||||
var ret = tempBuffersI.Dequeue();
|
||||
tempBuffersI.Enqueue( ret );
|
||||
return ret;
|
||||
}
|
||||
|
||||
public interface IBatchRenderer
|
||||
{
|
||||
void Flush();
|
||||
}
|
||||
|
||||
static IBatchRenderer currentBatchRenderer;
|
||||
public static IBatchRenderer CurrentBatchRenderer
|
||||
{
|
||||
get { return currentBatchRenderer; }
|
||||
set
|
||||
{
|
||||
if( currentBatchRenderer == value ) return;
|
||||
if( currentBatchRenderer != null )
|
||||
currentBatchRenderer.Flush();
|
||||
currentBatchRenderer = value;
|
||||
}
|
||||
}
|
||||
|
||||
public void EnableScissor(int left, int top, int width, int height)
|
||||
{
|
||||
Flush();
|
||||
Device.EnableScissor( left, top, width, height );
|
||||
}
|
||||
|
||||
public void DisableScissor()
|
||||
{
|
||||
Flush();
|
||||
Device.DisableScissor();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,89 +1,89 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see LICENSE.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System.Xml;
|
||||
using OpenRA.FileFormats;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace OpenRA.Graphics
|
||||
{
|
||||
public class Sequence
|
||||
{
|
||||
readonly Sprite[] sprites;
|
||||
readonly int start, length, facings, tick;
|
||||
|
||||
public readonly string Name;
|
||||
public int Start { get { return start; } }
|
||||
public int End { get { return start + length; } }
|
||||
public int Length { get { return length; } }
|
||||
public int Facings { get { return facings; } }
|
||||
public int Tick { get { return tick; } }
|
||||
|
||||
string srcOverride;
|
||||
public Sequence(string unit, string name, MiniYaml info)
|
||||
{
|
||||
srcOverride = info.Value;
|
||||
Name = name;
|
||||
var d = info.NodesDict;
|
||||
|
||||
sprites = Game.modData.SpriteLoader.LoadAllSprites(string.IsNullOrEmpty(srcOverride) ? unit : srcOverride );
|
||||
start = int.Parse(d["Start"].Value);
|
||||
|
||||
if (!d.ContainsKey("Length"))
|
||||
length = 1;
|
||||
else if (d["Length"].Value == "*")
|
||||
length = sprites.Length - Start;
|
||||
else
|
||||
length = int.Parse(d["Length"].Value);
|
||||
|
||||
|
||||
if(d.ContainsKey("Facings"))
|
||||
facings = int.Parse(d["Facings"].Value);
|
||||
else
|
||||
facings = 1;
|
||||
|
||||
if(d.ContainsKey("Tick"))
|
||||
tick = int.Parse(d["Tick"].Value);
|
||||
else
|
||||
tick = 40;
|
||||
}
|
||||
|
||||
public MiniYaml Save()
|
||||
{
|
||||
var root = new List<MiniYamlNode>();
|
||||
|
||||
root.Add(new MiniYamlNode("Start", start.ToString()));
|
||||
|
||||
if (length > 1 && (start != 0 || length != sprites.Length - start))
|
||||
root.Add(new MiniYamlNode("Length", length.ToString()));
|
||||
else if (length > 1 && length == sprites.Length - start)
|
||||
root.Add(new MiniYamlNode("Length", "*"));
|
||||
|
||||
if (facings > 1)
|
||||
root.Add(new MiniYamlNode("Facings", facings.ToString()));
|
||||
|
||||
if (tick != 40)
|
||||
root.Add(new MiniYamlNode("Tick", tick.ToString()));
|
||||
|
||||
return new MiniYaml(srcOverride, root);
|
||||
}
|
||||
|
||||
public Sprite GetSprite( int frame )
|
||||
{
|
||||
return GetSprite( frame, 0 );
|
||||
}
|
||||
|
||||
public Sprite GetSprite(int frame, int facing)
|
||||
{
|
||||
var f = Traits.Util.QuantizeFacing( facing, facings );
|
||||
return sprites[ (f * length) + ( frame % length ) + start ];
|
||||
}
|
||||
}
|
||||
}
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see COPYING.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System.Xml;
|
||||
using OpenRA.FileFormats;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace OpenRA.Graphics
|
||||
{
|
||||
public class Sequence
|
||||
{
|
||||
readonly Sprite[] sprites;
|
||||
readonly int start, length, facings, tick;
|
||||
|
||||
public readonly string Name;
|
||||
public int Start { get { return start; } }
|
||||
public int End { get { return start + length; } }
|
||||
public int Length { get { return length; } }
|
||||
public int Facings { get { return facings; } }
|
||||
public int Tick { get { return tick; } }
|
||||
|
||||
string srcOverride;
|
||||
public Sequence(string unit, string name, MiniYaml info)
|
||||
{
|
||||
srcOverride = info.Value;
|
||||
Name = name;
|
||||
var d = info.NodesDict;
|
||||
|
||||
sprites = Game.modData.SpriteLoader.LoadAllSprites(string.IsNullOrEmpty(srcOverride) ? unit : srcOverride );
|
||||
start = int.Parse(d["Start"].Value);
|
||||
|
||||
if (!d.ContainsKey("Length"))
|
||||
length = 1;
|
||||
else if (d["Length"].Value == "*")
|
||||
length = sprites.Length - Start;
|
||||
else
|
||||
length = int.Parse(d["Length"].Value);
|
||||
|
||||
|
||||
if(d.ContainsKey("Facings"))
|
||||
facings = int.Parse(d["Facings"].Value);
|
||||
else
|
||||
facings = 1;
|
||||
|
||||
if(d.ContainsKey("Tick"))
|
||||
tick = int.Parse(d["Tick"].Value);
|
||||
else
|
||||
tick = 40;
|
||||
}
|
||||
|
||||
public MiniYaml Save()
|
||||
{
|
||||
var root = new List<MiniYamlNode>();
|
||||
|
||||
root.Add(new MiniYamlNode("Start", start.ToString()));
|
||||
|
||||
if (length > 1 && (start != 0 || length != sprites.Length - start))
|
||||
root.Add(new MiniYamlNode("Length", length.ToString()));
|
||||
else if (length > 1 && length == sprites.Length - start)
|
||||
root.Add(new MiniYamlNode("Length", "*"));
|
||||
|
||||
if (facings > 1)
|
||||
root.Add(new MiniYamlNode("Facings", facings.ToString()));
|
||||
|
||||
if (tick != 40)
|
||||
root.Add(new MiniYamlNode("Tick", tick.ToString()));
|
||||
|
||||
return new MiniYaml(srcOverride, root);
|
||||
}
|
||||
|
||||
public Sprite GetSprite( int frame )
|
||||
{
|
||||
return GetSprite( frame, 0 );
|
||||
}
|
||||
|
||||
public Sprite GetSprite(int frame, int facing)
|
||||
{
|
||||
var f = Traits.Util.QuantizeFacing( facing, facings );
|
||||
return sprites[ (f * length) + ( frame % length ) + start ];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,72 +1,72 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see LICENSE.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using OpenRA.FileFormats;
|
||||
|
||||
namespace OpenRA.Graphics
|
||||
{
|
||||
public static class SequenceProvider
|
||||
{
|
||||
static Dictionary<string, Dictionary<string, Sequence>> units;
|
||||
|
||||
public static void Initialize(string[] sequenceFiles, List<MiniYamlNode> sequenceNodes)
|
||||
{
|
||||
units = new Dictionary<string, Dictionary<string, Sequence>>();
|
||||
if (sequenceFiles.Length == 0)
|
||||
return;
|
||||
|
||||
var sequences = sequenceFiles.Select(s => MiniYaml.FromFile(s)).Aggregate(sequenceNodes, MiniYaml.Merge);
|
||||
|
||||
foreach (var s in sequences)
|
||||
LoadSequencesForUnit(s.Key, s.Value);
|
||||
}
|
||||
|
||||
static void LoadSequencesForUnit(string unit, MiniYaml sequences)
|
||||
{
|
||||
Game.modData.LoadScreen.Display();
|
||||
try {
|
||||
var seq = sequences.NodesDict.ToDictionary(x => x.Key, x => new Sequence(unit,x.Key,x.Value));
|
||||
units.Add(unit, seq);
|
||||
} catch (FileNotFoundException) {} // Do nothing; we can crash later if we actually wanted art
|
||||
}
|
||||
|
||||
public static MiniYaml SaveSequencesForUnit(string unitname)
|
||||
{
|
||||
var ret = new List<MiniYamlNode>();
|
||||
foreach (var s in units[unitname])
|
||||
ret.Add(new MiniYamlNode(s.Key, s.Value.Save()));
|
||||
|
||||
return new MiniYaml(null, ret);
|
||||
}
|
||||
|
||||
public static Sequence GetSequence(string unitName, string sequenceName)
|
||||
{
|
||||
try { return units[unitName][sequenceName]; }
|
||||
catch (KeyNotFoundException)
|
||||
{
|
||||
if (units.ContainsKey(unitName))
|
||||
throw new InvalidOperationException(
|
||||
"Unit `{0}` does not have a sequence `{1}`".F(unitName, sequenceName));
|
||||
else
|
||||
throw new InvalidOperationException(
|
||||
"Unit `{0}` does not have any sequences defined.".F(unitName));
|
||||
}
|
||||
}
|
||||
|
||||
public static bool HasSequence(string unit, string seq)
|
||||
{
|
||||
return units[unit].ContainsKey(seq);
|
||||
}
|
||||
}
|
||||
}
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see COPYING.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using OpenRA.FileFormats;
|
||||
|
||||
namespace OpenRA.Graphics
|
||||
{
|
||||
public static class SequenceProvider
|
||||
{
|
||||
static Dictionary<string, Dictionary<string, Sequence>> units;
|
||||
|
||||
public static void Initialize(string[] sequenceFiles, List<MiniYamlNode> sequenceNodes)
|
||||
{
|
||||
units = new Dictionary<string, Dictionary<string, Sequence>>();
|
||||
if (sequenceFiles.Length == 0)
|
||||
return;
|
||||
|
||||
var sequences = sequenceFiles.Select(s => MiniYaml.FromFile(s)).Aggregate(sequenceNodes, MiniYaml.Merge);
|
||||
|
||||
foreach (var s in sequences)
|
||||
LoadSequencesForUnit(s.Key, s.Value);
|
||||
}
|
||||
|
||||
static void LoadSequencesForUnit(string unit, MiniYaml sequences)
|
||||
{
|
||||
Game.modData.LoadScreen.Display();
|
||||
try {
|
||||
var seq = sequences.NodesDict.ToDictionary(x => x.Key, x => new Sequence(unit,x.Key,x.Value));
|
||||
units.Add(unit, seq);
|
||||
} catch (FileNotFoundException) {} // Do nothing; we can crash later if we actually wanted art
|
||||
}
|
||||
|
||||
public static MiniYaml SaveSequencesForUnit(string unitname)
|
||||
{
|
||||
var ret = new List<MiniYamlNode>();
|
||||
foreach (var s in units[unitname])
|
||||
ret.Add(new MiniYamlNode(s.Key, s.Value.Save()));
|
||||
|
||||
return new MiniYaml(null, ret);
|
||||
}
|
||||
|
||||
public static Sequence GetSequence(string unitName, string sequenceName)
|
||||
{
|
||||
try { return units[unitName][sequenceName]; }
|
||||
catch (KeyNotFoundException)
|
||||
{
|
||||
if (units.ContainsKey(unitName))
|
||||
throw new InvalidOperationException(
|
||||
"Unit `{0}` does not have a sequence `{1}`".F(unitName, sequenceName));
|
||||
else
|
||||
throw new InvalidOperationException(
|
||||
"Unit `{0}` does not have any sequences defined.".F(unitName));
|
||||
}
|
||||
}
|
||||
|
||||
public static bool HasSequence(string unit, string seq)
|
||||
{
|
||||
return units[unit].ContainsKey(seq);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,67 +1,67 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see LICENSE.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System.Drawing;
|
||||
using OpenRA.FileFormats;
|
||||
using OpenRA.FileFormats.Graphics;
|
||||
|
||||
namespace OpenRA.Graphics
|
||||
{
|
||||
public class Sheet
|
||||
{
|
||||
Bitmap bitmap;
|
||||
ITexture texture;
|
||||
bool dirty;
|
||||
byte[] data;
|
||||
public readonly Size Size;
|
||||
|
||||
public Sheet(Size size)
|
||||
{
|
||||
Size = size;
|
||||
}
|
||||
|
||||
public Sheet(string filename)
|
||||
{
|
||||
bitmap = (Bitmap)Image.FromStream(FileSystem.Open(filename));
|
||||
Size = bitmap.Size;
|
||||
}
|
||||
|
||||
public ITexture Texture
|
||||
{
|
||||
get
|
||||
{
|
||||
if (texture == null)
|
||||
{
|
||||
texture = Game.Renderer.Device.CreateTexture();
|
||||
dirty = true;
|
||||
}
|
||||
|
||||
if (dirty)
|
||||
{
|
||||
if (data != null)
|
||||
{
|
||||
texture.SetData(data, Size.Width, Size.Height);
|
||||
dirty = false;
|
||||
}
|
||||
else if (bitmap != null)
|
||||
{
|
||||
texture.SetData(bitmap);
|
||||
dirty = false;
|
||||
}
|
||||
}
|
||||
|
||||
return texture;
|
||||
}
|
||||
}
|
||||
|
||||
public byte[] Data { get { if (data == null) data = new byte[4 * Size.Width * Size.Height]; return data; } }
|
||||
public void MakeDirty() { dirty = true; }
|
||||
}
|
||||
}
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see COPYING.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System.Drawing;
|
||||
using OpenRA.FileFormats;
|
||||
using OpenRA.FileFormats.Graphics;
|
||||
|
||||
namespace OpenRA.Graphics
|
||||
{
|
||||
public class Sheet
|
||||
{
|
||||
Bitmap bitmap;
|
||||
ITexture texture;
|
||||
bool dirty;
|
||||
byte[] data;
|
||||
public readonly Size Size;
|
||||
|
||||
public Sheet(Size size)
|
||||
{
|
||||
Size = size;
|
||||
}
|
||||
|
||||
public Sheet(string filename)
|
||||
{
|
||||
bitmap = (Bitmap)Image.FromStream(FileSystem.Open(filename));
|
||||
Size = bitmap.Size;
|
||||
}
|
||||
|
||||
public ITexture Texture
|
||||
{
|
||||
get
|
||||
{
|
||||
if (texture == null)
|
||||
{
|
||||
texture = Game.Renderer.Device.CreateTexture();
|
||||
dirty = true;
|
||||
}
|
||||
|
||||
if (dirty)
|
||||
{
|
||||
if (data != null)
|
||||
{
|
||||
texture.SetData(data, Size.Width, Size.Height);
|
||||
dirty = false;
|
||||
}
|
||||
else if (bitmap != null)
|
||||
{
|
||||
texture.SetData(bitmap);
|
||||
dirty = false;
|
||||
}
|
||||
}
|
||||
|
||||
return texture;
|
||||
}
|
||||
}
|
||||
|
||||
public byte[] Data { get { if (data == null) data = new byte[4 * Size.Width * Size.Height]; return data; } }
|
||||
public void MakeDirty() { dirty = true; }
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,102 +1,102 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see LICENSE.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System.Drawing;
|
||||
|
||||
namespace OpenRA.Graphics
|
||||
{
|
||||
public class SheetBuilder
|
||||
{
|
||||
internal SheetBuilder(TextureChannel ch)
|
||||
{
|
||||
current = null;
|
||||
rowHeight = 0;
|
||||
channel = null;
|
||||
initialChannel = ch;
|
||||
}
|
||||
|
||||
public Sprite Add(byte[] src, Size size)
|
||||
{
|
||||
Sprite rect = Allocate(size);
|
||||
Util.FastCopyIntoChannel(rect, src);
|
||||
return rect;
|
||||
}
|
||||
|
||||
public Sprite Add(Size size, byte paletteIndex)
|
||||
{
|
||||
byte[] data = new byte[size.Width * size.Height];
|
||||
for (int i = 0; i < data.Length; i++)
|
||||
data[i] = paletteIndex;
|
||||
|
||||
return Add(data, size);
|
||||
}
|
||||
|
||||
Sheet NewSheet() { return new Sheet(new Size( Renderer.SheetSize, Renderer.SheetSize ) ); }
|
||||
|
||||
Sheet current = null;
|
||||
int rowHeight = 0;
|
||||
Point p;
|
||||
TextureChannel? channel = null;
|
||||
TextureChannel initialChannel;
|
||||
|
||||
TextureChannel? NextChannel(TextureChannel? t)
|
||||
{
|
||||
if (t == null)
|
||||
return initialChannel;
|
||||
|
||||
switch (t.Value)
|
||||
{
|
||||
case TextureChannel.Red: return TextureChannel.Green;
|
||||
case TextureChannel.Green: return TextureChannel.Blue;
|
||||
case TextureChannel.Blue: return TextureChannel.Alpha;
|
||||
case TextureChannel.Alpha: return null;
|
||||
|
||||
default: return null;
|
||||
}
|
||||
}
|
||||
|
||||
public Sprite Allocate(Size imageSize)
|
||||
{
|
||||
if (current == null)
|
||||
{
|
||||
current = NewSheet();
|
||||
channel = NextChannel(null);
|
||||
}
|
||||
|
||||
if (imageSize.Width + p.X > current.Size.Width)
|
||||
{
|
||||
p = new Point(0, p.Y + rowHeight);
|
||||
rowHeight = imageSize.Height;
|
||||
}
|
||||
|
||||
if (imageSize.Height > rowHeight)
|
||||
rowHeight = imageSize.Height;
|
||||
|
||||
if (p.Y + imageSize.Height > current.Size.Height)
|
||||
{
|
||||
|
||||
if (null == (channel = NextChannel(channel)))
|
||||
{
|
||||
current = NewSheet();
|
||||
channel = NextChannel(channel);
|
||||
}
|
||||
|
||||
rowHeight = imageSize.Height;
|
||||
p = new Point(0,0);
|
||||
}
|
||||
|
||||
Sprite rect = new Sprite(current, new Rectangle(p, imageSize), channel.Value);
|
||||
current.MakeDirty();
|
||||
p.X += imageSize.Width;
|
||||
|
||||
return rect;
|
||||
}
|
||||
}
|
||||
}
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see COPYING.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System.Drawing;
|
||||
|
||||
namespace OpenRA.Graphics
|
||||
{
|
||||
public class SheetBuilder
|
||||
{
|
||||
internal SheetBuilder(TextureChannel ch)
|
||||
{
|
||||
current = null;
|
||||
rowHeight = 0;
|
||||
channel = null;
|
||||
initialChannel = ch;
|
||||
}
|
||||
|
||||
public Sprite Add(byte[] src, Size size)
|
||||
{
|
||||
Sprite rect = Allocate(size);
|
||||
Util.FastCopyIntoChannel(rect, src);
|
||||
return rect;
|
||||
}
|
||||
|
||||
public Sprite Add(Size size, byte paletteIndex)
|
||||
{
|
||||
byte[] data = new byte[size.Width * size.Height];
|
||||
for (int i = 0; i < data.Length; i++)
|
||||
data[i] = paletteIndex;
|
||||
|
||||
return Add(data, size);
|
||||
}
|
||||
|
||||
Sheet NewSheet() { return new Sheet(new Size( Renderer.SheetSize, Renderer.SheetSize ) ); }
|
||||
|
||||
Sheet current = null;
|
||||
int rowHeight = 0;
|
||||
Point p;
|
||||
TextureChannel? channel = null;
|
||||
TextureChannel initialChannel;
|
||||
|
||||
TextureChannel? NextChannel(TextureChannel? t)
|
||||
{
|
||||
if (t == null)
|
||||
return initialChannel;
|
||||
|
||||
switch (t.Value)
|
||||
{
|
||||
case TextureChannel.Red: return TextureChannel.Green;
|
||||
case TextureChannel.Green: return TextureChannel.Blue;
|
||||
case TextureChannel.Blue: return TextureChannel.Alpha;
|
||||
case TextureChannel.Alpha: return null;
|
||||
|
||||
default: return null;
|
||||
}
|
||||
}
|
||||
|
||||
public Sprite Allocate(Size imageSize)
|
||||
{
|
||||
if (current == null)
|
||||
{
|
||||
current = NewSheet();
|
||||
channel = NextChannel(null);
|
||||
}
|
||||
|
||||
if (imageSize.Width + p.X > current.Size.Width)
|
||||
{
|
||||
p = new Point(0, p.Y + rowHeight);
|
||||
rowHeight = imageSize.Height;
|
||||
}
|
||||
|
||||
if (imageSize.Height > rowHeight)
|
||||
rowHeight = imageSize.Height;
|
||||
|
||||
if (p.Y + imageSize.Height > current.Size.Height)
|
||||
{
|
||||
|
||||
if (null == (channel = NextChannel(channel)))
|
||||
{
|
||||
current = NewSheet();
|
||||
channel = NextChannel(channel);
|
||||
}
|
||||
|
||||
rowHeight = imageSize.Height;
|
||||
p = new Point(0,0);
|
||||
}
|
||||
|
||||
Sprite rect = new Sprite(current, new Rectangle(p, imageSize), channel.Value);
|
||||
current.MakeDirty();
|
||||
p.X += imageSize.Width;
|
||||
|
||||
return rect;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,161 +1,161 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see LICENSE.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System.Drawing;
|
||||
using OpenRA.Traits;
|
||||
|
||||
namespace OpenRA.Graphics
|
||||
{
|
||||
public class ShroudRenderer
|
||||
{
|
||||
Traits.Shroud shroud;
|
||||
Sprite[] shadowBits = Game.modData.SpriteLoader.LoadAllSprites("shadow");
|
||||
Sprite[,] sprites, fogSprites;
|
||||
|
||||
bool dirty = true;
|
||||
Map map;
|
||||
|
||||
public ShroudRenderer(World world)
|
||||
{
|
||||
this.shroud = world.LocalShroud;
|
||||
this.map = world.Map;
|
||||
|
||||
sprites = new Sprite[map.MapSize.X, map.MapSize.Y];
|
||||
fogSprites = new Sprite[map.MapSize.X, map.MapSize.Y];
|
||||
shroud.Dirty += () => dirty = true;
|
||||
}
|
||||
|
||||
static readonly byte[][] SpecialShroudTiles =
|
||||
{
|
||||
new byte[] { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15 },
|
||||
new byte[] { 32, 32, 25, 25, 19, 19, 20, 20 },
|
||||
new byte[] { 33, 33, 33, 33, 26, 26, 26, 26, 21, 21, 21, 21, 23, 23, 23, 23 },
|
||||
new byte[] { 36, 36, 36, 36, 30, 30, 30, 30 },
|
||||
new byte[] { 34, 16, 34, 16, 34, 16, 34, 16, 27, 22, 27, 22, 27, 22, 27, 22 },
|
||||
new byte[] { 44 },
|
||||
new byte[] { 37, 37, 37, 37, 37, 37, 37, 37, 31, 31, 31, 31, 31, 31, 31, 31 },
|
||||
new byte[] { 40 },
|
||||
new byte[] { 35, 24, 17, 18 },
|
||||
new byte[] { 39, 39, 29, 29 },
|
||||
new byte[] { 45 },
|
||||
new byte[] { 43 },
|
||||
new byte[] { 38, 28 },
|
||||
new byte[] { 42 },
|
||||
new byte[] { 41 },
|
||||
new byte[] { 46 },
|
||||
};
|
||||
|
||||
Sprite ChooseShroud(int i, int j)
|
||||
{
|
||||
if( !shroud.IsExplored( i, j ) ) return shadowBits[ 0xf ];
|
||||
|
||||
// bits are for unexploredness: up, right, down, left
|
||||
var v = 0;
|
||||
// bits are for unexploredness: TL, TR, BR, BL
|
||||
var u = 0;
|
||||
|
||||
if( !shroud.IsExplored( i, j - 1 ) ) { v |= 1; u |= 3; }
|
||||
if( !shroud.IsExplored( i + 1, j ) ) { v |= 2; u |= 6; }
|
||||
if( !shroud.IsExplored( i, j + 1 ) ) { v |= 4; u |= 12; }
|
||||
if( !shroud.IsExplored( i - 1, j ) ) { v |= 8; u |= 9; }
|
||||
|
||||
var uSides = u;
|
||||
|
||||
if( !shroud.IsExplored( i - 1, j - 1 ) ) u |= 1;
|
||||
if( !shroud.IsExplored( i + 1, j - 1 ) ) u |= 2;
|
||||
if( !shroud.IsExplored( i + 1, j + 1 ) ) u |= 4;
|
||||
if( !shroud.IsExplored( i - 1, j + 1 ) ) u |= 8;
|
||||
|
||||
return shadowBits[ SpecialShroudTiles[ u ^ uSides ][ v ] ];
|
||||
}
|
||||
|
||||
Sprite ChooseFog(int i, int j)
|
||||
{
|
||||
if (!shroud.IsVisible(i,j)) return shadowBits[0xf];
|
||||
if (!shroud.IsExplored(i, j)) return shadowBits[0xf];
|
||||
|
||||
// bits are for unexploredness: up, right, down, left
|
||||
var v = 0;
|
||||
// bits are for unexploredness: TL, TR, BR, BL
|
||||
var u = 0;
|
||||
|
||||
if (!shroud.IsVisible(i, j - 1)) { v |= 1; u |= 3; }
|
||||
if (!shroud.IsVisible(i + 1, j)) { v |= 2; u |= 6; }
|
||||
if (!shroud.IsVisible(i, j + 1)) { v |= 4; u |= 12; }
|
||||
if (!shroud.IsVisible(i - 1, j)) { v |= 8; u |= 9; }
|
||||
|
||||
var uSides = u;
|
||||
|
||||
if (!shroud.IsVisible(i - 1, j - 1)) u |= 1;
|
||||
if (!shroud.IsVisible(i + 1, j - 1)) u |= 2;
|
||||
if (!shroud.IsVisible(i + 1, j + 1)) u |= 4;
|
||||
if (!shroud.IsVisible(i - 1, j + 1)) u |= 8;
|
||||
|
||||
return shadowBits[SpecialShroudTiles[u ^ uSides][v]];
|
||||
}
|
||||
|
||||
internal void Draw( WorldRenderer wr )
|
||||
{
|
||||
if (dirty)
|
||||
{
|
||||
dirty = false;
|
||||
for (int i = map.Bounds.Left; i < map.Bounds.Right; i++)
|
||||
for (int j = map.Bounds.Top; j < map.Bounds.Bottom; j++)
|
||||
sprites[i, j] = ChooseShroud(i, j);
|
||||
|
||||
for (int i = map.Bounds.Left; i < map.Bounds.Right; i++)
|
||||
for (int j = map.Bounds.Top; j < map.Bounds.Bottom; j++)
|
||||
fogSprites[i, j] = ChooseFog(i, j);
|
||||
}
|
||||
|
||||
var clipRect = Game.viewport.WorldBounds(wr.world);
|
||||
DrawShroud( wr, clipRect, fogSprites, "fog" );
|
||||
DrawShroud( wr, clipRect, sprites, "shroud" );
|
||||
}
|
||||
|
||||
void DrawShroud( WorldRenderer wr, Rectangle clip, Sprite[,] s, string pal )
|
||||
{
|
||||
var shroudPalette = wr.GetPaletteIndex(pal);
|
||||
|
||||
for (var j = clip.Top; j < clip.Bottom; j++)
|
||||
{
|
||||
var starti = clip.Left;
|
||||
var last = shadowBits[0x0f];
|
||||
for (var i = clip.Left; i < clip.Right; i++)
|
||||
{
|
||||
if ((s[i, j] == shadowBits[0x0f] && last == shadowBits[0x0f])
|
||||
|| (s[i, j] == shadowBits[0] && last == shadowBits[0]))
|
||||
continue;
|
||||
|
||||
if (starti != i)
|
||||
{
|
||||
s[starti, j].DrawAt(
|
||||
Game.CellSize * new float2(starti, j),
|
||||
shroudPalette,
|
||||
new float2(Game.CellSize * (i - starti), Game.CellSize));
|
||||
starti = i + 1;
|
||||
}
|
||||
|
||||
s[i, j].DrawAt(
|
||||
Game.CellSize * new float2(i, j),
|
||||
shroudPalette);
|
||||
starti = i + 1;
|
||||
last = s[i, j];
|
||||
}
|
||||
|
||||
if (starti < clip.Right)
|
||||
s[starti, j].DrawAt(
|
||||
Game.CellSize * new float2(starti, j),
|
||||
shroudPalette,
|
||||
new float2(Game.CellSize * (clip.Right - starti), Game.CellSize));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see COPYING.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System.Drawing;
|
||||
using OpenRA.Traits;
|
||||
|
||||
namespace OpenRA.Graphics
|
||||
{
|
||||
public class ShroudRenderer
|
||||
{
|
||||
Traits.Shroud shroud;
|
||||
Sprite[] shadowBits = Game.modData.SpriteLoader.LoadAllSprites("shadow");
|
||||
Sprite[,] sprites, fogSprites;
|
||||
|
||||
bool dirty = true;
|
||||
Map map;
|
||||
|
||||
public ShroudRenderer(World world)
|
||||
{
|
||||
this.shroud = world.LocalShroud;
|
||||
this.map = world.Map;
|
||||
|
||||
sprites = new Sprite[map.MapSize.X, map.MapSize.Y];
|
||||
fogSprites = new Sprite[map.MapSize.X, map.MapSize.Y];
|
||||
shroud.Dirty += () => dirty = true;
|
||||
}
|
||||
|
||||
static readonly byte[][] SpecialShroudTiles =
|
||||
{
|
||||
new byte[] { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15 },
|
||||
new byte[] { 32, 32, 25, 25, 19, 19, 20, 20 },
|
||||
new byte[] { 33, 33, 33, 33, 26, 26, 26, 26, 21, 21, 21, 21, 23, 23, 23, 23 },
|
||||
new byte[] { 36, 36, 36, 36, 30, 30, 30, 30 },
|
||||
new byte[] { 34, 16, 34, 16, 34, 16, 34, 16, 27, 22, 27, 22, 27, 22, 27, 22 },
|
||||
new byte[] { 44 },
|
||||
new byte[] { 37, 37, 37, 37, 37, 37, 37, 37, 31, 31, 31, 31, 31, 31, 31, 31 },
|
||||
new byte[] { 40 },
|
||||
new byte[] { 35, 24, 17, 18 },
|
||||
new byte[] { 39, 39, 29, 29 },
|
||||
new byte[] { 45 },
|
||||
new byte[] { 43 },
|
||||
new byte[] { 38, 28 },
|
||||
new byte[] { 42 },
|
||||
new byte[] { 41 },
|
||||
new byte[] { 46 },
|
||||
};
|
||||
|
||||
Sprite ChooseShroud(int i, int j)
|
||||
{
|
||||
if( !shroud.IsExplored( i, j ) ) return shadowBits[ 0xf ];
|
||||
|
||||
// bits are for unexploredness: up, right, down, left
|
||||
var v = 0;
|
||||
// bits are for unexploredness: TL, TR, BR, BL
|
||||
var u = 0;
|
||||
|
||||
if( !shroud.IsExplored( i, j - 1 ) ) { v |= 1; u |= 3; }
|
||||
if( !shroud.IsExplored( i + 1, j ) ) { v |= 2; u |= 6; }
|
||||
if( !shroud.IsExplored( i, j + 1 ) ) { v |= 4; u |= 12; }
|
||||
if( !shroud.IsExplored( i - 1, j ) ) { v |= 8; u |= 9; }
|
||||
|
||||
var uSides = u;
|
||||
|
||||
if( !shroud.IsExplored( i - 1, j - 1 ) ) u |= 1;
|
||||
if( !shroud.IsExplored( i + 1, j - 1 ) ) u |= 2;
|
||||
if( !shroud.IsExplored( i + 1, j + 1 ) ) u |= 4;
|
||||
if( !shroud.IsExplored( i - 1, j + 1 ) ) u |= 8;
|
||||
|
||||
return shadowBits[ SpecialShroudTiles[ u ^ uSides ][ v ] ];
|
||||
}
|
||||
|
||||
Sprite ChooseFog(int i, int j)
|
||||
{
|
||||
if (!shroud.IsVisible(i,j)) return shadowBits[0xf];
|
||||
if (!shroud.IsExplored(i, j)) return shadowBits[0xf];
|
||||
|
||||
// bits are for unexploredness: up, right, down, left
|
||||
var v = 0;
|
||||
// bits are for unexploredness: TL, TR, BR, BL
|
||||
var u = 0;
|
||||
|
||||
if (!shroud.IsVisible(i, j - 1)) { v |= 1; u |= 3; }
|
||||
if (!shroud.IsVisible(i + 1, j)) { v |= 2; u |= 6; }
|
||||
if (!shroud.IsVisible(i, j + 1)) { v |= 4; u |= 12; }
|
||||
if (!shroud.IsVisible(i - 1, j)) { v |= 8; u |= 9; }
|
||||
|
||||
var uSides = u;
|
||||
|
||||
if (!shroud.IsVisible(i - 1, j - 1)) u |= 1;
|
||||
if (!shroud.IsVisible(i + 1, j - 1)) u |= 2;
|
||||
if (!shroud.IsVisible(i + 1, j + 1)) u |= 4;
|
||||
if (!shroud.IsVisible(i - 1, j + 1)) u |= 8;
|
||||
|
||||
return shadowBits[SpecialShroudTiles[u ^ uSides][v]];
|
||||
}
|
||||
|
||||
internal void Draw( WorldRenderer wr )
|
||||
{
|
||||
if (dirty)
|
||||
{
|
||||
dirty = false;
|
||||
for (int i = map.Bounds.Left; i < map.Bounds.Right; i++)
|
||||
for (int j = map.Bounds.Top; j < map.Bounds.Bottom; j++)
|
||||
sprites[i, j] = ChooseShroud(i, j);
|
||||
|
||||
for (int i = map.Bounds.Left; i < map.Bounds.Right; i++)
|
||||
for (int j = map.Bounds.Top; j < map.Bounds.Bottom; j++)
|
||||
fogSprites[i, j] = ChooseFog(i, j);
|
||||
}
|
||||
|
||||
var clipRect = Game.viewport.WorldBounds(wr.world);
|
||||
DrawShroud( wr, clipRect, fogSprites, "fog" );
|
||||
DrawShroud( wr, clipRect, sprites, "shroud" );
|
||||
}
|
||||
|
||||
void DrawShroud( WorldRenderer wr, Rectangle clip, Sprite[,] s, string pal )
|
||||
{
|
||||
var shroudPalette = wr.GetPaletteIndex(pal);
|
||||
|
||||
for (var j = clip.Top; j < clip.Bottom; j++)
|
||||
{
|
||||
var starti = clip.Left;
|
||||
var last = shadowBits[0x0f];
|
||||
for (var i = clip.Left; i < clip.Right; i++)
|
||||
{
|
||||
if ((s[i, j] == shadowBits[0x0f] && last == shadowBits[0x0f])
|
||||
|| (s[i, j] == shadowBits[0] && last == shadowBits[0]))
|
||||
continue;
|
||||
|
||||
if (starti != i)
|
||||
{
|
||||
s[starti, j].DrawAt(
|
||||
Game.CellSize * new float2(starti, j),
|
||||
shroudPalette,
|
||||
new float2(Game.CellSize * (i - starti), Game.CellSize));
|
||||
starti = i + 1;
|
||||
}
|
||||
|
||||
s[i, j].DrawAt(
|
||||
Game.CellSize * new float2(i, j),
|
||||
shroudPalette);
|
||||
starti = i + 1;
|
||||
last = s[i, j];
|
||||
}
|
||||
|
||||
if (starti < clip.Right)
|
||||
s[starti, j].DrawAt(
|
||||
Game.CellSize * new float2(starti, j),
|
||||
shroudPalette,
|
||||
new float2(Game.CellSize * (clip.Right - starti), Game.CellSize));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,81 +1,81 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see LICENSE.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System.Drawing;
|
||||
|
||||
namespace OpenRA.Graphics
|
||||
{
|
||||
public class Sprite
|
||||
{
|
||||
public readonly Rectangle bounds;
|
||||
public readonly Sheet sheet;
|
||||
public readonly TextureChannel channel;
|
||||
public readonly RectangleF uv;
|
||||
public readonly float2 size;
|
||||
|
||||
readonly float2[] uvhax;
|
||||
|
||||
public Sprite(Sheet sheet, Rectangle bounds, TextureChannel channel)
|
||||
{
|
||||
this.bounds = bounds;
|
||||
this.sheet = sheet;
|
||||
this.channel = channel;
|
||||
|
||||
uv = new RectangleF(
|
||||
(float)(bounds.Left) / sheet.Size.Width,
|
||||
(float)(bounds.Top) / sheet.Size.Height,
|
||||
(float)(bounds.Width) / sheet.Size.Width,
|
||||
(float)(bounds.Height) / sheet.Size.Height);
|
||||
|
||||
uvhax = new float2[]
|
||||
{
|
||||
new float2( uv.Left, uv.Top ),
|
||||
new float2( uv.Right, uv.Top ),
|
||||
new float2( uv.Left, uv.Bottom ),
|
||||
new float2( uv.Right, uv.Bottom ),
|
||||
};
|
||||
|
||||
this.size = new float2(bounds.Size);
|
||||
}
|
||||
|
||||
public float2 FastMapTextureCoords( int k )
|
||||
{
|
||||
return uvhax[ k ];
|
||||
}
|
||||
|
||||
public void DrawAt( WorldRenderer wr, float2 location, string palette )
|
||||
{
|
||||
Game.Renderer.SpriteRenderer.DrawSprite( this, location, wr, palette, this.size );
|
||||
}
|
||||
|
||||
public void DrawAt( float2 location, int paletteIndex )
|
||||
{
|
||||
Game.Renderer.SpriteRenderer.DrawSprite( this, location, paletteIndex, this.size );
|
||||
}
|
||||
|
||||
public void DrawAt(float2 location, int paletteIndex, float scale)
|
||||
{
|
||||
Game.Renderer.SpriteRenderer.DrawSprite(this, location, paletteIndex, this.size * scale);
|
||||
}
|
||||
|
||||
public void DrawAt( float2 location, int paletteIndex, float2 size )
|
||||
{
|
||||
Game.Renderer.SpriteRenderer.DrawSprite( this, location, paletteIndex, size );
|
||||
}
|
||||
}
|
||||
|
||||
public enum TextureChannel
|
||||
{
|
||||
Red = 0,
|
||||
Green = 1,
|
||||
Blue = 2,
|
||||
Alpha = 3,
|
||||
}
|
||||
}
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see COPYING.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System.Drawing;
|
||||
|
||||
namespace OpenRA.Graphics
|
||||
{
|
||||
public class Sprite
|
||||
{
|
||||
public readonly Rectangle bounds;
|
||||
public readonly Sheet sheet;
|
||||
public readonly TextureChannel channel;
|
||||
public readonly RectangleF uv;
|
||||
public readonly float2 size;
|
||||
|
||||
readonly float2[] uvhax;
|
||||
|
||||
public Sprite(Sheet sheet, Rectangle bounds, TextureChannel channel)
|
||||
{
|
||||
this.bounds = bounds;
|
||||
this.sheet = sheet;
|
||||
this.channel = channel;
|
||||
|
||||
uv = new RectangleF(
|
||||
(float)(bounds.Left) / sheet.Size.Width,
|
||||
(float)(bounds.Top) / sheet.Size.Height,
|
||||
(float)(bounds.Width) / sheet.Size.Width,
|
||||
(float)(bounds.Height) / sheet.Size.Height);
|
||||
|
||||
uvhax = new float2[]
|
||||
{
|
||||
new float2( uv.Left, uv.Top ),
|
||||
new float2( uv.Right, uv.Top ),
|
||||
new float2( uv.Left, uv.Bottom ),
|
||||
new float2( uv.Right, uv.Bottom ),
|
||||
};
|
||||
|
||||
this.size = new float2(bounds.Size);
|
||||
}
|
||||
|
||||
public float2 FastMapTextureCoords( int k )
|
||||
{
|
||||
return uvhax[ k ];
|
||||
}
|
||||
|
||||
public void DrawAt( WorldRenderer wr, float2 location, string palette )
|
||||
{
|
||||
Game.Renderer.SpriteRenderer.DrawSprite( this, location, wr, palette, this.size );
|
||||
}
|
||||
|
||||
public void DrawAt( float2 location, int paletteIndex )
|
||||
{
|
||||
Game.Renderer.SpriteRenderer.DrawSprite( this, location, paletteIndex, this.size );
|
||||
}
|
||||
|
||||
public void DrawAt(float2 location, int paletteIndex, float scale)
|
||||
{
|
||||
Game.Renderer.SpriteRenderer.DrawSprite(this, location, paletteIndex, this.size * scale);
|
||||
}
|
||||
|
||||
public void DrawAt( float2 location, int paletteIndex, float2 size )
|
||||
{
|
||||
Game.Renderer.SpriteRenderer.DrawSprite( this, location, paletteIndex, size );
|
||||
}
|
||||
}
|
||||
|
||||
public enum TextureChannel
|
||||
{
|
||||
Red = 0,
|
||||
Green = 1,
|
||||
Blue = 2,
|
||||
Alpha = 3,
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,153 +1,153 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see LICENSE.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System;
|
||||
using System.Drawing;
|
||||
using System.Linq;
|
||||
using System.Runtime.InteropServices;
|
||||
using OpenRA.FileFormats;
|
||||
using Tao.FreeType;
|
||||
|
||||
namespace OpenRA.Graphics
|
||||
{
|
||||
public class SpriteFont
|
||||
{
|
||||
int size;
|
||||
|
||||
public SpriteFont(string name, int size)
|
||||
{
|
||||
this.size = size;
|
||||
|
||||
if (0 != FT.FT_New_Face(library, name, 0, out face))
|
||||
throw new InvalidOperationException("FT_New_Face failed");
|
||||
|
||||
FT.FT_Set_Pixel_Sizes(face, 0, (uint)size);
|
||||
glyphs = new Cache<Pair<char, Color>, GlyphInfo>(CreateGlyph);
|
||||
|
||||
// setup a 1-channel SheetBuilder for our private use
|
||||
if (builder == null) builder = new SheetBuilder(TextureChannel.Alpha);
|
||||
|
||||
PrecacheColor(Color.White);
|
||||
PrecacheColor(Color.Red);
|
||||
}
|
||||
|
||||
void PrecacheColor(Color c)
|
||||
{
|
||||
// precache glyphs for U+0020 - U+007f
|
||||
for (var n = (char)0x20; n < (char)0x7f; n++)
|
||||
if (glyphs[Pair.New(n, c)] == null)
|
||||
throw new InvalidOperationException();
|
||||
}
|
||||
|
||||
public void DrawText( string text, float2 location, Color c )
|
||||
{
|
||||
location.Y += size; // baseline vs top
|
||||
|
||||
var p = location;
|
||||
foreach (var s in text)
|
||||
{
|
||||
if (s == '\n')
|
||||
{
|
||||
location.Y += size;
|
||||
p = location;
|
||||
continue;
|
||||
}
|
||||
|
||||
var g = glyphs[Pair.New(s, c)];
|
||||
Game.Renderer.RgbaSpriteRenderer.DrawSprite(g.Sprite,
|
||||
new float2(
|
||||
(int)Math.Round(p.X + g.Offset.X, 0),
|
||||
p.Y + g.Offset.Y));
|
||||
p.X += g.Advance;
|
||||
}
|
||||
}
|
||||
|
||||
public void DrawTextWithContrast(string text, float2 location, Color fg, Color bg, int offset)
|
||||
{
|
||||
if (offset > 0)
|
||||
{
|
||||
DrawText(text, location + new float2(-offset, 0), bg);
|
||||
DrawText(text, location + new float2(offset, 0), bg);
|
||||
DrawText(text, location + new float2(0, -offset), bg);
|
||||
DrawText(text, location + new float2(0, offset), bg);
|
||||
}
|
||||
|
||||
DrawText(text, location, fg);
|
||||
}
|
||||
|
||||
public int2 Measure(string text)
|
||||
{
|
||||
return new int2((int)text.Split( '\n' ).Max( s => s.Sum(a => glyphs[Pair.New(a, Color.White)].Advance)), text.Split('\n').Count()*size);
|
||||
}
|
||||
|
||||
Cache<Pair<char,Color>, GlyphInfo> glyphs;
|
||||
IntPtr face;
|
||||
|
||||
GlyphInfo CreateGlyph(Pair<char,Color> c)
|
||||
{
|
||||
var index = FT.FT_Get_Char_Index(face, (uint)c.First);
|
||||
if (0 != FT.FT_Load_Glyph(face, index, FT.FT_LOAD_RENDER))
|
||||
throw new InvalidOperationException( "FT_Load_Glyph failed." );
|
||||
|
||||
var _face = (FT_FaceRec)Marshal.PtrToStructure(face, typeof(FT_FaceRec));
|
||||
var _glyph = (FT_GlyphSlotRec)Marshal.PtrToStructure(_face.glyph, typeof(FT_GlyphSlotRec));
|
||||
|
||||
var s = builder.Allocate(
|
||||
new Size(_glyph.metrics.width.ToInt32() >> 6,
|
||||
_glyph.metrics.height.ToInt32() >> 6));
|
||||
|
||||
var g = new GlyphInfo
|
||||
{
|
||||
Sprite = s,
|
||||
Advance = _glyph.metrics.horiAdvance.ToInt32() / 64f,
|
||||
Offset = { X = _glyph.bitmap_left, Y = -_glyph.bitmap_top }
|
||||
};
|
||||
|
||||
unsafe
|
||||
{
|
||||
var p = (byte*)_glyph.bitmap.buffer;
|
||||
var dest = s.sheet.Data;
|
||||
var destStride = s.sheet.Size.Width * 4;
|
||||
|
||||
for (var j = 0; j < s.size.Y; j++)
|
||||
{
|
||||
for (var i = 0; i < s.size.X; i++)
|
||||
if (p[i] != 0)
|
||||
{
|
||||
var q = destStride * (j + s.bounds.Top) + 4 * (i + s.bounds.Left);
|
||||
dest[q] = c.Second.B;
|
||||
dest[q + 1] = c.Second.G;
|
||||
dest[q + 2] = c.Second.R;
|
||||
dest[q + 3] = p[i];
|
||||
}
|
||||
|
||||
p += _glyph.bitmap.pitch;
|
||||
}
|
||||
}
|
||||
|
||||
return g;
|
||||
}
|
||||
|
||||
static SpriteFont()
|
||||
{
|
||||
FT.FT_Init_FreeType(out library);
|
||||
}
|
||||
|
||||
static IntPtr library;
|
||||
static SheetBuilder builder;
|
||||
}
|
||||
|
||||
class GlyphInfo
|
||||
{
|
||||
public float Advance;
|
||||
public int2 Offset;
|
||||
public Sprite Sprite;
|
||||
}
|
||||
}
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see COPYING.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System;
|
||||
using System.Drawing;
|
||||
using System.Linq;
|
||||
using System.Runtime.InteropServices;
|
||||
using OpenRA.FileFormats;
|
||||
using Tao.FreeType;
|
||||
|
||||
namespace OpenRA.Graphics
|
||||
{
|
||||
public class SpriteFont
|
||||
{
|
||||
int size;
|
||||
|
||||
public SpriteFont(string name, int size)
|
||||
{
|
||||
this.size = size;
|
||||
|
||||
if (0 != FT.FT_New_Face(library, name, 0, out face))
|
||||
throw new InvalidOperationException("FT_New_Face failed");
|
||||
|
||||
FT.FT_Set_Pixel_Sizes(face, 0, (uint)size);
|
||||
glyphs = new Cache<Pair<char, Color>, GlyphInfo>(CreateGlyph);
|
||||
|
||||
// setup a 1-channel SheetBuilder for our private use
|
||||
if (builder == null) builder = new SheetBuilder(TextureChannel.Alpha);
|
||||
|
||||
PrecacheColor(Color.White);
|
||||
PrecacheColor(Color.Red);
|
||||
}
|
||||
|
||||
void PrecacheColor(Color c)
|
||||
{
|
||||
// precache glyphs for U+0020 - U+007f
|
||||
for (var n = (char)0x20; n < (char)0x7f; n++)
|
||||
if (glyphs[Pair.New(n, c)] == null)
|
||||
throw new InvalidOperationException();
|
||||
}
|
||||
|
||||
public void DrawText( string text, float2 location, Color c )
|
||||
{
|
||||
location.Y += size; // baseline vs top
|
||||
|
||||
var p = location;
|
||||
foreach (var s in text)
|
||||
{
|
||||
if (s == '\n')
|
||||
{
|
||||
location.Y += size;
|
||||
p = location;
|
||||
continue;
|
||||
}
|
||||
|
||||
var g = glyphs[Pair.New(s, c)];
|
||||
Game.Renderer.RgbaSpriteRenderer.DrawSprite(g.Sprite,
|
||||
new float2(
|
||||
(int)Math.Round(p.X + g.Offset.X, 0),
|
||||
p.Y + g.Offset.Y));
|
||||
p.X += g.Advance;
|
||||
}
|
||||
}
|
||||
|
||||
public void DrawTextWithContrast(string text, float2 location, Color fg, Color bg, int offset)
|
||||
{
|
||||
if (offset > 0)
|
||||
{
|
||||
DrawText(text, location + new float2(-offset, 0), bg);
|
||||
DrawText(text, location + new float2(offset, 0), bg);
|
||||
DrawText(text, location + new float2(0, -offset), bg);
|
||||
DrawText(text, location + new float2(0, offset), bg);
|
||||
}
|
||||
|
||||
DrawText(text, location, fg);
|
||||
}
|
||||
|
||||
public int2 Measure(string text)
|
||||
{
|
||||
return new int2((int)text.Split( '\n' ).Max( s => s.Sum(a => glyphs[Pair.New(a, Color.White)].Advance)), text.Split('\n').Count()*size);
|
||||
}
|
||||
|
||||
Cache<Pair<char,Color>, GlyphInfo> glyphs;
|
||||
IntPtr face;
|
||||
|
||||
GlyphInfo CreateGlyph(Pair<char,Color> c)
|
||||
{
|
||||
var index = FT.FT_Get_Char_Index(face, (uint)c.First);
|
||||
if (0 != FT.FT_Load_Glyph(face, index, FT.FT_LOAD_RENDER))
|
||||
throw new InvalidOperationException( "FT_Load_Glyph failed." );
|
||||
|
||||
var _face = (FT_FaceRec)Marshal.PtrToStructure(face, typeof(FT_FaceRec));
|
||||
var _glyph = (FT_GlyphSlotRec)Marshal.PtrToStructure(_face.glyph, typeof(FT_GlyphSlotRec));
|
||||
|
||||
var s = builder.Allocate(
|
||||
new Size(_glyph.metrics.width.ToInt32() >> 6,
|
||||
_glyph.metrics.height.ToInt32() >> 6));
|
||||
|
||||
var g = new GlyphInfo
|
||||
{
|
||||
Sprite = s,
|
||||
Advance = _glyph.metrics.horiAdvance.ToInt32() / 64f,
|
||||
Offset = { X = _glyph.bitmap_left, Y = -_glyph.bitmap_top }
|
||||
};
|
||||
|
||||
unsafe
|
||||
{
|
||||
var p = (byte*)_glyph.bitmap.buffer;
|
||||
var dest = s.sheet.Data;
|
||||
var destStride = s.sheet.Size.Width * 4;
|
||||
|
||||
for (var j = 0; j < s.size.Y; j++)
|
||||
{
|
||||
for (var i = 0; i < s.size.X; i++)
|
||||
if (p[i] != 0)
|
||||
{
|
||||
var q = destStride * (j + s.bounds.Top) + 4 * (i + s.bounds.Left);
|
||||
dest[q] = c.Second.B;
|
||||
dest[q + 1] = c.Second.G;
|
||||
dest[q + 2] = c.Second.R;
|
||||
dest[q + 3] = p[i];
|
||||
}
|
||||
|
||||
p += _glyph.bitmap.pitch;
|
||||
}
|
||||
}
|
||||
|
||||
return g;
|
||||
}
|
||||
|
||||
static SpriteFont()
|
||||
{
|
||||
FT.FT_Init_FreeType(out library);
|
||||
}
|
||||
|
||||
static IntPtr library;
|
||||
static SheetBuilder builder;
|
||||
}
|
||||
|
||||
class GlyphInfo
|
||||
{
|
||||
public float Advance;
|
||||
public int2 Offset;
|
||||
public Sprite Sprite;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,37 +1,37 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see LICENSE.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System.Linq;
|
||||
using OpenRA.FileFormats;
|
||||
|
||||
namespace OpenRA.Graphics
|
||||
{
|
||||
public class SpriteLoader
|
||||
{
|
||||
public SpriteLoader( string[] exts, SheetBuilder sheetBuilder )
|
||||
{
|
||||
SheetBuilder = sheetBuilder;
|
||||
this.exts = exts;
|
||||
sprites = new Cache<string, Sprite[]>( LoadSprites );
|
||||
}
|
||||
|
||||
readonly SheetBuilder SheetBuilder;
|
||||
readonly Cache<string, Sprite[]> sprites;
|
||||
readonly string[] exts;
|
||||
|
||||
Sprite[] LoadSprites(string filename)
|
||||
{
|
||||
var shp = new ShpReader(FileSystem.OpenWithExts(filename, exts));
|
||||
return shp.Select(a => SheetBuilder.Add(a.Image, shp.Size)).ToArray();
|
||||
}
|
||||
|
||||
public Sprite[] LoadAllSprites(string filename) { return sprites[filename]; }
|
||||
}
|
||||
}
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see COPYING.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System.Linq;
|
||||
using OpenRA.FileFormats;
|
||||
|
||||
namespace OpenRA.Graphics
|
||||
{
|
||||
public class SpriteLoader
|
||||
{
|
||||
public SpriteLoader( string[] exts, SheetBuilder sheetBuilder )
|
||||
{
|
||||
SheetBuilder = sheetBuilder;
|
||||
this.exts = exts;
|
||||
sprites = new Cache<string, Sprite[]>( LoadSprites );
|
||||
}
|
||||
|
||||
readonly SheetBuilder SheetBuilder;
|
||||
readonly Cache<string, Sprite[]> sprites;
|
||||
readonly string[] exts;
|
||||
|
||||
Sprite[] LoadSprites(string filename)
|
||||
{
|
||||
var shp = new ShpReader(FileSystem.OpenWithExts(filename, exts));
|
||||
return shp.Select(a => SheetBuilder.Add(a.Image, shp.Size)).ToArray();
|
||||
}
|
||||
|
||||
public Sprite[] LoadAllSprites(string filename) { return sprites[filename]; }
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,96 +1,96 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see LICENSE.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using OpenRA.FileFormats.Graphics;
|
||||
|
||||
namespace OpenRA.Graphics
|
||||
{
|
||||
public class SpriteRenderer : Renderer.IBatchRenderer
|
||||
{
|
||||
Renderer renderer;
|
||||
IShader shader;
|
||||
|
||||
Vertex[] vertices = new Vertex[Renderer.TempBufferSize];
|
||||
ushort[] indices = new ushort[Renderer.TempBufferSize];
|
||||
Sheet currentSheet = null;
|
||||
int nv = 0, ni = 0;
|
||||
|
||||
public SpriteRenderer(Renderer renderer, IShader shader)
|
||||
{
|
||||
this.renderer = renderer;
|
||||
this.shader = shader;
|
||||
}
|
||||
|
||||
public SpriteRenderer(Renderer renderer)
|
||||
: this(renderer, renderer.SpriteShader) { }
|
||||
|
||||
public void Flush()
|
||||
{
|
||||
if (ni > 0)
|
||||
{
|
||||
shader.SetValue( "DiffuseTexture", currentSheet.Texture );
|
||||
shader.Render(() =>
|
||||
{
|
||||
var vb = renderer.GetTempVertexBuffer();
|
||||
var ib = renderer.GetTempIndexBuffer();
|
||||
vb.SetData(vertices, nv);
|
||||
ib.SetData(indices, ni);
|
||||
renderer.DrawBatch(vb, ib,
|
||||
new Range<int>(0, nv),
|
||||
new Range<int>(0, ni),
|
||||
PrimitiveType.TriangleList,
|
||||
shader);
|
||||
});
|
||||
|
||||
nv = 0; ni = 0;
|
||||
currentSheet = null;
|
||||
}
|
||||
}
|
||||
|
||||
public void DrawSprite(Sprite s, float2 location, WorldRenderer wr, string palette)
|
||||
{
|
||||
DrawSprite(s, location, wr.GetPaletteIndex(palette), s.size);
|
||||
}
|
||||
|
||||
public void DrawSprite(Sprite s, float2 location, WorldRenderer wr, string palette, float2 size)
|
||||
{
|
||||
DrawSprite(s, location, wr.GetPaletteIndex(palette), size);
|
||||
}
|
||||
|
||||
public void DrawSprite(Sprite s, float2 location, int paletteIndex, float2 size)
|
||||
{
|
||||
Renderer.CurrentBatchRenderer = this;
|
||||
|
||||
if (s.sheet != currentSheet)
|
||||
Flush();
|
||||
|
||||
if( nv + 4 > Renderer.TempBufferSize )
|
||||
Flush();
|
||||
if( ni + 6 > Renderer.TempBufferSize )
|
||||
Flush();
|
||||
|
||||
currentSheet = s.sheet;
|
||||
Util.FastCreateQuad(vertices, indices, location.ToInt2(), s, paletteIndex, nv, ni, size);
|
||||
nv += 4; ni += 6;
|
||||
}
|
||||
|
||||
|
||||
// For RGBASpriteRenderer, which doesn't use palettes
|
||||
public void DrawSprite(Sprite s, float2 location)
|
||||
{
|
||||
DrawSprite(s, location, 0, s.size);
|
||||
}
|
||||
|
||||
public void DrawSprite(Sprite s, float2 location, float2 size)
|
||||
{
|
||||
DrawSprite(s, location, 0, size);
|
||||
}
|
||||
}
|
||||
}
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see COPYING.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using OpenRA.FileFormats.Graphics;
|
||||
|
||||
namespace OpenRA.Graphics
|
||||
{
|
||||
public class SpriteRenderer : Renderer.IBatchRenderer
|
||||
{
|
||||
Renderer renderer;
|
||||
IShader shader;
|
||||
|
||||
Vertex[] vertices = new Vertex[Renderer.TempBufferSize];
|
||||
ushort[] indices = new ushort[Renderer.TempBufferSize];
|
||||
Sheet currentSheet = null;
|
||||
int nv = 0, ni = 0;
|
||||
|
||||
public SpriteRenderer(Renderer renderer, IShader shader)
|
||||
{
|
||||
this.renderer = renderer;
|
||||
this.shader = shader;
|
||||
}
|
||||
|
||||
public SpriteRenderer(Renderer renderer)
|
||||
: this(renderer, renderer.SpriteShader) { }
|
||||
|
||||
public void Flush()
|
||||
{
|
||||
if (ni > 0)
|
||||
{
|
||||
shader.SetValue( "DiffuseTexture", currentSheet.Texture );
|
||||
shader.Render(() =>
|
||||
{
|
||||
var vb = renderer.GetTempVertexBuffer();
|
||||
var ib = renderer.GetTempIndexBuffer();
|
||||
vb.SetData(vertices, nv);
|
||||
ib.SetData(indices, ni);
|
||||
renderer.DrawBatch(vb, ib,
|
||||
new Range<int>(0, nv),
|
||||
new Range<int>(0, ni),
|
||||
PrimitiveType.TriangleList,
|
||||
shader);
|
||||
});
|
||||
|
||||
nv = 0; ni = 0;
|
||||
currentSheet = null;
|
||||
}
|
||||
}
|
||||
|
||||
public void DrawSprite(Sprite s, float2 location, WorldRenderer wr, string palette)
|
||||
{
|
||||
DrawSprite(s, location, wr.GetPaletteIndex(palette), s.size);
|
||||
}
|
||||
|
||||
public void DrawSprite(Sprite s, float2 location, WorldRenderer wr, string palette, float2 size)
|
||||
{
|
||||
DrawSprite(s, location, wr.GetPaletteIndex(palette), size);
|
||||
}
|
||||
|
||||
public void DrawSprite(Sprite s, float2 location, int paletteIndex, float2 size)
|
||||
{
|
||||
Renderer.CurrentBatchRenderer = this;
|
||||
|
||||
if (s.sheet != currentSheet)
|
||||
Flush();
|
||||
|
||||
if( nv + 4 > Renderer.TempBufferSize )
|
||||
Flush();
|
||||
if( ni + 6 > Renderer.TempBufferSize )
|
||||
Flush();
|
||||
|
||||
currentSheet = s.sheet;
|
||||
Util.FastCreateQuad(vertices, indices, location.ToInt2(), s, paletteIndex, nv, ni, size);
|
||||
nv += 4; ni += 6;
|
||||
}
|
||||
|
||||
|
||||
// For RGBASpriteRenderer, which doesn't use palettes
|
||||
public void DrawSprite(Sprite s, float2 location)
|
||||
{
|
||||
DrawSprite(s, location, 0, s.size);
|
||||
}
|
||||
|
||||
public void DrawSprite(Sprite s, float2 location, float2 size)
|
||||
{
|
||||
DrawSprite(s, location, 0, size);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,105 +1,105 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see LICENSE.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System;
|
||||
using System.Drawing;
|
||||
using OpenRA.FileFormats;
|
||||
using OpenRA.FileFormats.Graphics;
|
||||
using OpenRA.Traits;
|
||||
|
||||
namespace OpenRA.Graphics
|
||||
{
|
||||
class TerrainRenderer
|
||||
{
|
||||
IVertexBuffer<Vertex> vertexBuffer;
|
||||
IIndexBuffer indexBuffer;
|
||||
Sheet terrainSheet;
|
||||
|
||||
World world;
|
||||
Map map;
|
||||
|
||||
public TerrainRenderer(World world, WorldRenderer wr)
|
||||
{
|
||||
this.world = world;
|
||||
this.map = world.Map;
|
||||
|
||||
Size tileSize = new Size( Game.CellSize, Game.CellSize );
|
||||
var tileMapping = new Cache<TileReference<ushort,byte>, Sprite>(
|
||||
x => Game.modData.SheetBuilder.Add(world.TileSet.GetBytes(x), tileSize));
|
||||
|
||||
Vertex[] vertices = new Vertex[4 * map.Bounds.Height * map.Bounds.Width];
|
||||
ushort[] indices = new ushort[6 * map.Bounds.Height * map.Bounds.Width];
|
||||
|
||||
terrainSheet = tileMapping[map.MapTiles.Value[map.Bounds.Left, map.Bounds.Top]].sheet;
|
||||
|
||||
int nv = 0;
|
||||
int ni = 0;
|
||||
|
||||
for( int j = map.Bounds.Top; j < map.Bounds.Bottom; j++ )
|
||||
for( int i = map.Bounds.Left; i < map.Bounds.Right; i++ )
|
||||
{
|
||||
Sprite tile = tileMapping[map.MapTiles.Value[i, j]];
|
||||
// TODO: The zero below should explicitly refer to the terrain palette, but this code is called
|
||||
// before the palettes are created. Therefore assumes that "terrain" is the first palette to be defined
|
||||
Util.FastCreateQuad(vertices, indices, Game.CellSize * new float2(i, j), tile, Game.modData.Palette.GetPaletteIndex("terrain"), nv, ni, tile.size);
|
||||
nv += 4;
|
||||
ni += 6;
|
||||
|
||||
if (tileMapping[map.MapTiles.Value[i, j]].sheet != terrainSheet)
|
||||
throw new InvalidOperationException("Terrain sprites span multiple sheets");
|
||||
}
|
||||
|
||||
vertexBuffer = Game.Renderer.Device.CreateVertexBuffer( vertices.Length );
|
||||
vertexBuffer.SetData( vertices, nv );
|
||||
|
||||
indexBuffer = Game.Renderer.Device.CreateIndexBuffer( indices.Length );
|
||||
indexBuffer.SetData( indices, ni );
|
||||
}
|
||||
|
||||
public void Draw( WorldRenderer wr, Viewport viewport )
|
||||
{
|
||||
int indicesPerRow = map.Bounds.Width * 6;
|
||||
int verticesPerRow = map.Bounds.Width * 4;
|
||||
|
||||
int visibleRows = (int)(viewport.Height * 1f / Game.CellSize + 2);
|
||||
|
||||
int firstRow = (int)(viewport.Location.Y * 1f / Game.CellSize - map.Bounds.Top);
|
||||
int lastRow = firstRow + visibleRows;
|
||||
|
||||
if (lastRow < 0 || firstRow > map.Bounds.Height)
|
||||
return;
|
||||
|
||||
if (firstRow < 0) firstRow = 0;
|
||||
if (lastRow > map.Bounds.Height) lastRow = map.Bounds.Height;
|
||||
|
||||
if (world.LocalPlayer != null && !world.LocalShroud.Disabled && world.LocalShroud.Bounds.HasValue)
|
||||
{
|
||||
var r = world.LocalShroud.Bounds.Value;
|
||||
if (firstRow < r.Top - map.Bounds.Top)
|
||||
firstRow = r.Top - map.Bounds.Top;
|
||||
|
||||
if (firstRow > r.Bottom - map.Bounds.Top)
|
||||
firstRow = r.Bottom - map.Bounds.Top;
|
||||
}
|
||||
|
||||
if( lastRow < firstRow ) lastRow = firstRow;
|
||||
|
||||
Game.Renderer.SpriteShader.SetValue( "DiffuseTexture", terrainSheet.Texture );
|
||||
Game.Renderer.SpriteShader.Render(() =>
|
||||
Game.Renderer.DrawBatch(vertexBuffer, indexBuffer,
|
||||
new Range<int>(verticesPerRow * firstRow, verticesPerRow * lastRow),
|
||||
new Range<int>(indicesPerRow * firstRow, indicesPerRow * lastRow),
|
||||
PrimitiveType.TriangleList, Game.Renderer.SpriteShader));
|
||||
|
||||
foreach (var r in world.WorldActor.TraitsImplementing<IRenderOverlay>())
|
||||
r.Render( wr );
|
||||
}
|
||||
}
|
||||
}
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see COPYING.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System;
|
||||
using System.Drawing;
|
||||
using OpenRA.FileFormats;
|
||||
using OpenRA.FileFormats.Graphics;
|
||||
using OpenRA.Traits;
|
||||
|
||||
namespace OpenRA.Graphics
|
||||
{
|
||||
class TerrainRenderer
|
||||
{
|
||||
IVertexBuffer<Vertex> vertexBuffer;
|
||||
IIndexBuffer indexBuffer;
|
||||
Sheet terrainSheet;
|
||||
|
||||
World world;
|
||||
Map map;
|
||||
|
||||
public TerrainRenderer(World world, WorldRenderer wr)
|
||||
{
|
||||
this.world = world;
|
||||
this.map = world.Map;
|
||||
|
||||
Size tileSize = new Size( Game.CellSize, Game.CellSize );
|
||||
var tileMapping = new Cache<TileReference<ushort,byte>, Sprite>(
|
||||
x => Game.modData.SheetBuilder.Add(world.TileSet.GetBytes(x), tileSize));
|
||||
|
||||
Vertex[] vertices = new Vertex[4 * map.Bounds.Height * map.Bounds.Width];
|
||||
ushort[] indices = new ushort[6 * map.Bounds.Height * map.Bounds.Width];
|
||||
|
||||
terrainSheet = tileMapping[map.MapTiles.Value[map.Bounds.Left, map.Bounds.Top]].sheet;
|
||||
|
||||
int nv = 0;
|
||||
int ni = 0;
|
||||
|
||||
for( int j = map.Bounds.Top; j < map.Bounds.Bottom; j++ )
|
||||
for( int i = map.Bounds.Left; i < map.Bounds.Right; i++ )
|
||||
{
|
||||
Sprite tile = tileMapping[map.MapTiles.Value[i, j]];
|
||||
// TODO: The zero below should explicitly refer to the terrain palette, but this code is called
|
||||
// before the palettes are created. Therefore assumes that "terrain" is the first palette to be defined
|
||||
Util.FastCreateQuad(vertices, indices, Game.CellSize * new float2(i, j), tile, Game.modData.Palette.GetPaletteIndex("terrain"), nv, ni, tile.size);
|
||||
nv += 4;
|
||||
ni += 6;
|
||||
|
||||
if (tileMapping[map.MapTiles.Value[i, j]].sheet != terrainSheet)
|
||||
throw new InvalidOperationException("Terrain sprites span multiple sheets");
|
||||
}
|
||||
|
||||
vertexBuffer = Game.Renderer.Device.CreateVertexBuffer( vertices.Length );
|
||||
vertexBuffer.SetData( vertices, nv );
|
||||
|
||||
indexBuffer = Game.Renderer.Device.CreateIndexBuffer( indices.Length );
|
||||
indexBuffer.SetData( indices, ni );
|
||||
}
|
||||
|
||||
public void Draw( WorldRenderer wr, Viewport viewport )
|
||||
{
|
||||
int indicesPerRow = map.Bounds.Width * 6;
|
||||
int verticesPerRow = map.Bounds.Width * 4;
|
||||
|
||||
int visibleRows = (int)(viewport.Height * 1f / Game.CellSize + 2);
|
||||
|
||||
int firstRow = (int)(viewport.Location.Y * 1f / Game.CellSize - map.Bounds.Top);
|
||||
int lastRow = firstRow + visibleRows;
|
||||
|
||||
if (lastRow < 0 || firstRow > map.Bounds.Height)
|
||||
return;
|
||||
|
||||
if (firstRow < 0) firstRow = 0;
|
||||
if (lastRow > map.Bounds.Height) lastRow = map.Bounds.Height;
|
||||
|
||||
if (world.LocalPlayer != null && !world.LocalShroud.Disabled && world.LocalShroud.Bounds.HasValue)
|
||||
{
|
||||
var r = world.LocalShroud.Bounds.Value;
|
||||
if (firstRow < r.Top - map.Bounds.Top)
|
||||
firstRow = r.Top - map.Bounds.Top;
|
||||
|
||||
if (firstRow > r.Bottom - map.Bounds.Top)
|
||||
firstRow = r.Bottom - map.Bounds.Top;
|
||||
}
|
||||
|
||||
if( lastRow < firstRow ) lastRow = firstRow;
|
||||
|
||||
Game.Renderer.SpriteShader.SetValue( "DiffuseTexture", terrainSheet.Texture );
|
||||
Game.Renderer.SpriteShader.Render(() =>
|
||||
Game.Renderer.DrawBatch(vertexBuffer, indexBuffer,
|
||||
new Range<int>(verticesPerRow * firstRow, verticesPerRow * lastRow),
|
||||
new Range<int>(indicesPerRow * firstRow, indicesPerRow * lastRow),
|
||||
PrimitiveType.TriangleList, Game.Renderer.SpriteShader));
|
||||
|
||||
foreach (var r in world.WorldActor.TraitsImplementing<IRenderOverlay>())
|
||||
r.Render( wr );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,122 +1,122 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see LICENSE.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Drawing;
|
||||
using System.Drawing.Imaging;
|
||||
using System.IO;
|
||||
using OpenRA.FileFormats.Graphics;
|
||||
|
||||
namespace OpenRA.Graphics
|
||||
{
|
||||
public static class Util
|
||||
{
|
||||
public static string[] ReadAllLines(Stream s)
|
||||
{
|
||||
List<string> result = new List<string>();
|
||||
using (StreamReader reader = new StreamReader(s))
|
||||
while(!reader.EndOfStream)
|
||||
{
|
||||
var line = reader.ReadLine();
|
||||
if( !string.IsNullOrEmpty( line ) && line[0] != '#' )
|
||||
result.Add( line );
|
||||
}
|
||||
|
||||
return result.ToArray();
|
||||
}
|
||||
|
||||
public static T[] MakeArray<T>(int count, Converter<int, T> f)
|
||||
{
|
||||
T[] result = new T[count];
|
||||
for (int i = 0; i < count; i++)
|
||||
result[i] = f(i);
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
static float[] channelSelect = { 0.75f, 0.25f, -0.25f, -0.75f };
|
||||
|
||||
public static void FastCreateQuad(Vertex[] vertices, ushort[] indices, float2 o, Sprite r, int palette, int nv, int ni, float2 size)
|
||||
{
|
||||
var attrib = new float2(palette / (float)HardwarePalette.MaxPalettes, channelSelect[(int)r.channel]);
|
||||
|
||||
vertices[nv] = new Vertex(o,
|
||||
r.FastMapTextureCoords(0), attrib);
|
||||
vertices[nv + 1] = new Vertex(new float2(o.X + size.X, o.Y),
|
||||
r.FastMapTextureCoords(1), attrib);
|
||||
vertices[nv + 2] = new Vertex(new float2(o.X, o.Y + size.Y),
|
||||
r.FastMapTextureCoords(2), attrib);
|
||||
vertices[nv + 3] = new Vertex(new float2(o.X + size.X, o.Y + size.Y),
|
||||
r.FastMapTextureCoords(3), attrib);
|
||||
|
||||
indices[ni] = (ushort)(nv);
|
||||
indices[ni + 1] = indices[ni + 3] = (ushort)(nv + 1);
|
||||
indices[ni + 2] = indices[ni + 5] = (ushort)(nv + 2);
|
||||
indices[ni + 4] = (ushort)(nv + 3);
|
||||
}
|
||||
|
||||
public static void FastCopyIntoChannel(Sprite dest, byte[] src)
|
||||
{
|
||||
var masks = new int[] { 2, 1, 0, 3 }; // hack, our channel order is nuts.
|
||||
var data = dest.sheet.Data;
|
||||
var srcStride = dest.bounds.Width;
|
||||
var destStride = dest.sheet.Size.Width * 4;
|
||||
var destOffset = destStride * dest.bounds.Top + dest.bounds.Left * 4 + masks[(int)dest.channel];
|
||||
var destSkip = destStride - 4 * srcStride;
|
||||
var height = dest.bounds.Height;
|
||||
|
||||
var srcOffset = 0;
|
||||
for (var j = 0; j < height; j++)
|
||||
{
|
||||
for (int i = 0; i < srcStride; i++, srcOffset++)
|
||||
{
|
||||
data[destOffset] = src[srcOffset];
|
||||
destOffset += 4;
|
||||
}
|
||||
destOffset += destSkip;
|
||||
}
|
||||
}
|
||||
|
||||
public static Color Lerp(float t, Color a, Color b)
|
||||
{
|
||||
return Color.FromArgb(
|
||||
LerpChannel(t, a.A, b.A),
|
||||
LerpChannel(t, a.R, b.R),
|
||||
LerpChannel(t, a.G, b.G),
|
||||
LerpChannel(t, a.B, b.B));
|
||||
}
|
||||
|
||||
public static int LerpARGBColor(float t, int c1, int c2)
|
||||
{
|
||||
int a = LerpChannel(t, (c1 >> 24) & 255, (c2 >> 24) & 255);
|
||||
int r = LerpChannel(t, (c1 >> 16) & 255, (c2 >> 16) & 255);
|
||||
int g = LerpChannel(t, (c1 >> 8) & 255, (c2 >> 8) & 255);
|
||||
int b = LerpChannel(t, c1 & 255, c2 & 255);
|
||||
return (a << 24) | (r << 16) | (g << 8) | b;
|
||||
}
|
||||
|
||||
public static int LerpChannel(float t, int a, int b)
|
||||
{
|
||||
return (int)((1 - t) * a + t * b);
|
||||
}
|
||||
|
||||
public static int NextPowerOf2(int v)
|
||||
{
|
||||
--v;
|
||||
v |= v >> 1;
|
||||
v |= v >> 2;
|
||||
v |= v >> 4;
|
||||
v |= v >> 8;
|
||||
++v;
|
||||
return v;
|
||||
}
|
||||
}
|
||||
}
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see COPYING.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Drawing;
|
||||
using System.Drawing.Imaging;
|
||||
using System.IO;
|
||||
using OpenRA.FileFormats.Graphics;
|
||||
|
||||
namespace OpenRA.Graphics
|
||||
{
|
||||
public static class Util
|
||||
{
|
||||
public static string[] ReadAllLines(Stream s)
|
||||
{
|
||||
List<string> result = new List<string>();
|
||||
using (StreamReader reader = new StreamReader(s))
|
||||
while(!reader.EndOfStream)
|
||||
{
|
||||
var line = reader.ReadLine();
|
||||
if( !string.IsNullOrEmpty( line ) && line[0] != '#' )
|
||||
result.Add( line );
|
||||
}
|
||||
|
||||
return result.ToArray();
|
||||
}
|
||||
|
||||
public static T[] MakeArray<T>(int count, Converter<int, T> f)
|
||||
{
|
||||
T[] result = new T[count];
|
||||
for (int i = 0; i < count; i++)
|
||||
result[i] = f(i);
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
static float[] channelSelect = { 0.75f, 0.25f, -0.25f, -0.75f };
|
||||
|
||||
public static void FastCreateQuad(Vertex[] vertices, ushort[] indices, float2 o, Sprite r, int palette, int nv, int ni, float2 size)
|
||||
{
|
||||
var attrib = new float2(palette / (float)HardwarePalette.MaxPalettes, channelSelect[(int)r.channel]);
|
||||
|
||||
vertices[nv] = new Vertex(o,
|
||||
r.FastMapTextureCoords(0), attrib);
|
||||
vertices[nv + 1] = new Vertex(new float2(o.X + size.X, o.Y),
|
||||
r.FastMapTextureCoords(1), attrib);
|
||||
vertices[nv + 2] = new Vertex(new float2(o.X, o.Y + size.Y),
|
||||
r.FastMapTextureCoords(2), attrib);
|
||||
vertices[nv + 3] = new Vertex(new float2(o.X + size.X, o.Y + size.Y),
|
||||
r.FastMapTextureCoords(3), attrib);
|
||||
|
||||
indices[ni] = (ushort)(nv);
|
||||
indices[ni + 1] = indices[ni + 3] = (ushort)(nv + 1);
|
||||
indices[ni + 2] = indices[ni + 5] = (ushort)(nv + 2);
|
||||
indices[ni + 4] = (ushort)(nv + 3);
|
||||
}
|
||||
|
||||
public static void FastCopyIntoChannel(Sprite dest, byte[] src)
|
||||
{
|
||||
var masks = new int[] { 2, 1, 0, 3 }; // hack, our channel order is nuts.
|
||||
var data = dest.sheet.Data;
|
||||
var srcStride = dest.bounds.Width;
|
||||
var destStride = dest.sheet.Size.Width * 4;
|
||||
var destOffset = destStride * dest.bounds.Top + dest.bounds.Left * 4 + masks[(int)dest.channel];
|
||||
var destSkip = destStride - 4 * srcStride;
|
||||
var height = dest.bounds.Height;
|
||||
|
||||
var srcOffset = 0;
|
||||
for (var j = 0; j < height; j++)
|
||||
{
|
||||
for (int i = 0; i < srcStride; i++, srcOffset++)
|
||||
{
|
||||
data[destOffset] = src[srcOffset];
|
||||
destOffset += 4;
|
||||
}
|
||||
destOffset += destSkip;
|
||||
}
|
||||
}
|
||||
|
||||
public static Color Lerp(float t, Color a, Color b)
|
||||
{
|
||||
return Color.FromArgb(
|
||||
LerpChannel(t, a.A, b.A),
|
||||
LerpChannel(t, a.R, b.R),
|
||||
LerpChannel(t, a.G, b.G),
|
||||
LerpChannel(t, a.B, b.B));
|
||||
}
|
||||
|
||||
public static int LerpARGBColor(float t, int c1, int c2)
|
||||
{
|
||||
int a = LerpChannel(t, (c1 >> 24) & 255, (c2 >> 24) & 255);
|
||||
int r = LerpChannel(t, (c1 >> 16) & 255, (c2 >> 16) & 255);
|
||||
int g = LerpChannel(t, (c1 >> 8) & 255, (c2 >> 8) & 255);
|
||||
int b = LerpChannel(t, c1 & 255, c2 & 255);
|
||||
return (a << 24) | (r << 16) | (g << 8) | b;
|
||||
}
|
||||
|
||||
public static int LerpChannel(float t, int a, int b)
|
||||
{
|
||||
return (int)((1 - t) * a + t * b);
|
||||
}
|
||||
|
||||
public static int NextPowerOf2(int v)
|
||||
{
|
||||
--v;
|
||||
v |= v >> 1;
|
||||
v |= v >> 2;
|
||||
v |= v >> 4;
|
||||
v |= v >> 8;
|
||||
++v;
|
||||
return v;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,157 +1,157 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see LICENSE.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Drawing;
|
||||
using System.Linq;
|
||||
using OpenRA.Widgets;
|
||||
|
||||
namespace OpenRA.Graphics
|
||||
{
|
||||
public class Viewport
|
||||
{
|
||||
readonly int2 screenSize;
|
||||
int2 scrollPosition;
|
||||
readonly Renderer renderer;
|
||||
readonly Rectangle adjustedMapBounds;
|
||||
|
||||
public float2 Location { get { return scrollPosition; } }
|
||||
|
||||
public int Width { get { return screenSize.X; } }
|
||||
public int Height { get { return screenSize.Y; } }
|
||||
|
||||
float cursorFrame = 0f;
|
||||
|
||||
public static int TicksSinceLastMove = 0;
|
||||
public static int2 LastMousePos;
|
||||
|
||||
public void Scroll(float2 delta)
|
||||
{
|
||||
this.Scroll(delta, false);
|
||||
}
|
||||
|
||||
public void Scroll(float2 delta, bool ignoreBorders)
|
||||
{
|
||||
var d = delta.ToInt2();
|
||||
var newScrollPosition = scrollPosition + d;
|
||||
|
||||
if(!ignoreBorders)
|
||||
newScrollPosition = this.NormalizeScrollPosition(newScrollPosition);
|
||||
|
||||
scrollPosition = newScrollPosition;
|
||||
}
|
||||
|
||||
private int2 NormalizeScrollPosition(int2 newScrollPosition)
|
||||
{
|
||||
return newScrollPosition.Clamp(adjustedMapBounds);
|
||||
}
|
||||
|
||||
public ScrollDirection GetBlockedDirections()
|
||||
{
|
||||
ScrollDirection blockedDirections = ScrollDirection.None;
|
||||
if(scrollPosition.Y <= adjustedMapBounds.Top)
|
||||
blockedDirections = blockedDirections.Set(ScrollDirection.Up, true);
|
||||
if(scrollPosition.X <= adjustedMapBounds.Left)
|
||||
blockedDirections = blockedDirections.Set(ScrollDirection.Left, true);
|
||||
if(scrollPosition.Y >= adjustedMapBounds.Bottom)
|
||||
blockedDirections = blockedDirections.Set(ScrollDirection.Down, true);
|
||||
if(scrollPosition.X >= adjustedMapBounds.Right)
|
||||
blockedDirections = blockedDirections.Set(ScrollDirection.Right, true);
|
||||
|
||||
return blockedDirections;
|
||||
}
|
||||
|
||||
public Viewport(int2 screenSize, Rectangle mapBounds, Renderer renderer)
|
||||
{
|
||||
this.screenSize = screenSize;
|
||||
this.renderer = renderer;
|
||||
this.adjustedMapBounds = new Rectangle(Game.CellSize*mapBounds.X - screenSize.X/2,
|
||||
Game.CellSize*mapBounds.Y - screenSize.Y/2,
|
||||
Game.CellSize*mapBounds.Width,
|
||||
Game.CellSize*mapBounds.Height);
|
||||
this.scrollPosition = new int2(adjustedMapBounds.Location) + new int2(adjustedMapBounds.Size)/2;
|
||||
}
|
||||
|
||||
public void DrawRegions( WorldRenderer wr, IInputHandler inputHandler )
|
||||
{
|
||||
renderer.BeginFrame(scrollPosition);
|
||||
if (wr != null)
|
||||
wr.Draw();
|
||||
|
||||
Widget.DoDraw();
|
||||
var cursorName = Widget.RootWidget.GetCursorOuter(Viewport.LastMousePos) ?? "default";
|
||||
new Cursor(cursorName).Draw((int)cursorFrame, Viewport.LastMousePos + Location);
|
||||
|
||||
renderer.EndFrame( inputHandler );
|
||||
}
|
||||
|
||||
public void Tick()
|
||||
{
|
||||
cursorFrame += 0.5f;
|
||||
}
|
||||
|
||||
public float2 ViewToWorld(int2 loc)
|
||||
{
|
||||
return (1f / Game.CellSize) * (loc.ToFloat2() + Location);
|
||||
}
|
||||
public float2 ViewToWorld(MouseInput mi)
|
||||
{
|
||||
return ViewToWorld(mi.Location);
|
||||
}
|
||||
|
||||
public void Center(float2 loc)
|
||||
{
|
||||
scrollPosition = this.NormalizeScrollPosition((Game.CellSize*loc - screenSize / 2).ToInt2());
|
||||
}
|
||||
|
||||
public void Center(IEnumerable<Actor> actors)
|
||||
{
|
||||
if (!actors.Any()) return;
|
||||
|
||||
var avgPos = actors
|
||||
.Select(a => a.CenterLocation)
|
||||
.Aggregate((a, b) => a + b) / actors.Count();
|
||||
scrollPosition = this.NormalizeScrollPosition((avgPos - screenSize / 2));
|
||||
}
|
||||
|
||||
public Rectangle ViewBounds(World world)
|
||||
{
|
||||
var r = WorldBounds(world);
|
||||
var left = (int)(Game.CellSize * r.Left - Game.viewport.Location.X);
|
||||
var top = (int)(Game.CellSize * r.Top - Game.viewport.Location.Y);
|
||||
var right = left + (int)(Game.CellSize * r.Width);
|
||||
var bottom = top + (int)(Game.CellSize * r.Height);
|
||||
|
||||
if (left < 0) left = 0;
|
||||
if (top < 0) top = 0;
|
||||
if (right > Game.viewport.Width) right = Game.viewport.Width;
|
||||
if (bottom > Game.viewport.Height) bottom = Game.viewport.Height;
|
||||
return new Rectangle(left, top, right - left, bottom - top);
|
||||
}
|
||||
|
||||
int2 cachedScroll = new int2(int.MaxValue, int.MaxValue);
|
||||
Rectangle cachedRect;
|
||||
|
||||
public Rectangle WorldBounds(World world)
|
||||
{
|
||||
if (cachedScroll != scrollPosition)
|
||||
{
|
||||
int2 boundary = new int2(1,1); // Add a curtain of cells around the viewport to account for rounding errors
|
||||
var tl = ViewToWorld(int2.Zero).ToInt2() - boundary;
|
||||
var br = ViewToWorld(new int2(Width, Height)).ToInt2() + boundary;
|
||||
cachedRect = Rectangle.Intersect(Rectangle.FromLTRB(tl.X, tl.Y, br.X, br.Y), world.Map.Bounds);
|
||||
cachedScroll = scrollPosition;
|
||||
}
|
||||
|
||||
var b = world.LocalShroud.Bounds;
|
||||
return (b.HasValue) ? Rectangle.Intersect(cachedRect, b.Value) : cachedRect;
|
||||
}
|
||||
}
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see COPYING.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Drawing;
|
||||
using System.Linq;
|
||||
using OpenRA.Widgets;
|
||||
|
||||
namespace OpenRA.Graphics
|
||||
{
|
||||
public class Viewport
|
||||
{
|
||||
readonly int2 screenSize;
|
||||
int2 scrollPosition;
|
||||
readonly Renderer renderer;
|
||||
readonly Rectangle adjustedMapBounds;
|
||||
|
||||
public float2 Location { get { return scrollPosition; } }
|
||||
|
||||
public int Width { get { return screenSize.X; } }
|
||||
public int Height { get { return screenSize.Y; } }
|
||||
|
||||
float cursorFrame = 0f;
|
||||
|
||||
public static int TicksSinceLastMove = 0;
|
||||
public static int2 LastMousePos;
|
||||
|
||||
public void Scroll(float2 delta)
|
||||
{
|
||||
this.Scroll(delta, false);
|
||||
}
|
||||
|
||||
public void Scroll(float2 delta, bool ignoreBorders)
|
||||
{
|
||||
var d = delta.ToInt2();
|
||||
var newScrollPosition = scrollPosition + d;
|
||||
|
||||
if(!ignoreBorders)
|
||||
newScrollPosition = this.NormalizeScrollPosition(newScrollPosition);
|
||||
|
||||
scrollPosition = newScrollPosition;
|
||||
}
|
||||
|
||||
private int2 NormalizeScrollPosition(int2 newScrollPosition)
|
||||
{
|
||||
return newScrollPosition.Clamp(adjustedMapBounds);
|
||||
}
|
||||
|
||||
public ScrollDirection GetBlockedDirections()
|
||||
{
|
||||
ScrollDirection blockedDirections = ScrollDirection.None;
|
||||
if(scrollPosition.Y <= adjustedMapBounds.Top)
|
||||
blockedDirections = blockedDirections.Set(ScrollDirection.Up, true);
|
||||
if(scrollPosition.X <= adjustedMapBounds.Left)
|
||||
blockedDirections = blockedDirections.Set(ScrollDirection.Left, true);
|
||||
if(scrollPosition.Y >= adjustedMapBounds.Bottom)
|
||||
blockedDirections = blockedDirections.Set(ScrollDirection.Down, true);
|
||||
if(scrollPosition.X >= adjustedMapBounds.Right)
|
||||
blockedDirections = blockedDirections.Set(ScrollDirection.Right, true);
|
||||
|
||||
return blockedDirections;
|
||||
}
|
||||
|
||||
public Viewport(int2 screenSize, Rectangle mapBounds, Renderer renderer)
|
||||
{
|
||||
this.screenSize = screenSize;
|
||||
this.renderer = renderer;
|
||||
this.adjustedMapBounds = new Rectangle(Game.CellSize*mapBounds.X - screenSize.X/2,
|
||||
Game.CellSize*mapBounds.Y - screenSize.Y/2,
|
||||
Game.CellSize*mapBounds.Width,
|
||||
Game.CellSize*mapBounds.Height);
|
||||
this.scrollPosition = new int2(adjustedMapBounds.Location) + new int2(adjustedMapBounds.Size)/2;
|
||||
}
|
||||
|
||||
public void DrawRegions( WorldRenderer wr, IInputHandler inputHandler )
|
||||
{
|
||||
renderer.BeginFrame(scrollPosition);
|
||||
if (wr != null)
|
||||
wr.Draw();
|
||||
|
||||
Widget.DoDraw();
|
||||
var cursorName = Widget.RootWidget.GetCursorOuter(Viewport.LastMousePos) ?? "default";
|
||||
new Cursor(cursorName).Draw((int)cursorFrame, Viewport.LastMousePos + Location);
|
||||
|
||||
renderer.EndFrame( inputHandler );
|
||||
}
|
||||
|
||||
public void Tick()
|
||||
{
|
||||
cursorFrame += 0.5f;
|
||||
}
|
||||
|
||||
public float2 ViewToWorld(int2 loc)
|
||||
{
|
||||
return (1f / Game.CellSize) * (loc.ToFloat2() + Location);
|
||||
}
|
||||
public float2 ViewToWorld(MouseInput mi)
|
||||
{
|
||||
return ViewToWorld(mi.Location);
|
||||
}
|
||||
|
||||
public void Center(float2 loc)
|
||||
{
|
||||
scrollPosition = this.NormalizeScrollPosition((Game.CellSize*loc - screenSize / 2).ToInt2());
|
||||
}
|
||||
|
||||
public void Center(IEnumerable<Actor> actors)
|
||||
{
|
||||
if (!actors.Any()) return;
|
||||
|
||||
var avgPos = actors
|
||||
.Select(a => a.CenterLocation)
|
||||
.Aggregate((a, b) => a + b) / actors.Count();
|
||||
scrollPosition = this.NormalizeScrollPosition((avgPos - screenSize / 2));
|
||||
}
|
||||
|
||||
public Rectangle ViewBounds(World world)
|
||||
{
|
||||
var r = WorldBounds(world);
|
||||
var left = (int)(Game.CellSize * r.Left - Game.viewport.Location.X);
|
||||
var top = (int)(Game.CellSize * r.Top - Game.viewport.Location.Y);
|
||||
var right = left + (int)(Game.CellSize * r.Width);
|
||||
var bottom = top + (int)(Game.CellSize * r.Height);
|
||||
|
||||
if (left < 0) left = 0;
|
||||
if (top < 0) top = 0;
|
||||
if (right > Game.viewport.Width) right = Game.viewport.Width;
|
||||
if (bottom > Game.viewport.Height) bottom = Game.viewport.Height;
|
||||
return new Rectangle(left, top, right - left, bottom - top);
|
||||
}
|
||||
|
||||
int2 cachedScroll = new int2(int.MaxValue, int.MaxValue);
|
||||
Rectangle cachedRect;
|
||||
|
||||
public Rectangle WorldBounds(World world)
|
||||
{
|
||||
if (cachedScroll != scrollPosition)
|
||||
{
|
||||
int2 boundary = new int2(1,1); // Add a curtain of cells around the viewport to account for rounding errors
|
||||
var tl = ViewToWorld(int2.Zero).ToInt2() - boundary;
|
||||
var br = ViewToWorld(new int2(Width, Height)).ToInt2() + boundary;
|
||||
cachedRect = Rectangle.Intersect(Rectangle.FromLTRB(tl.X, tl.Y, br.X, br.Y), world.Map.Bounds);
|
||||
cachedScroll = scrollPosition;
|
||||
}
|
||||
|
||||
var b = world.LocalShroud.Bounds;
|
||||
return (b.HasValue) ? Rectangle.Intersect(cachedRect, b.Value) : cachedRect;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,184 +1,184 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see LICENSE.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Drawing;
|
||||
using System.Linq;
|
||||
using OpenRA.FileFormats;
|
||||
using OpenRA.Traits;
|
||||
|
||||
namespace OpenRA.Graphics
|
||||
{
|
||||
public class WorldRenderer
|
||||
{
|
||||
public readonly World world;
|
||||
internal readonly TerrainRenderer terrainRenderer;
|
||||
internal readonly ShroudRenderer shroudRenderer;
|
||||
|
||||
public readonly UiOverlay uiOverlay;
|
||||
internal readonly HardwarePalette palette;
|
||||
|
||||
internal WorldRenderer(World world)
|
||||
{
|
||||
this.world = world;
|
||||
this.palette = Game.modData.Palette;
|
||||
foreach( var pal in world.traitDict.ActorsWithTraitMultiple<IPalette>( world ) )
|
||||
pal.Trait.InitPalette( this );
|
||||
|
||||
terrainRenderer = new TerrainRenderer(world, this);
|
||||
shroudRenderer = new ShroudRenderer(world);
|
||||
uiOverlay = new UiOverlay();
|
||||
}
|
||||
|
||||
public int GetPaletteIndex(string name) { return palette.GetPaletteIndex(name); }
|
||||
public Palette GetPalette(string name) { return palette.GetPalette(name); }
|
||||
public void AddPalette(string name, Palette pal) { palette.AddPalette(name, pal); }
|
||||
|
||||
class SpriteComparer : IComparer<Renderable>
|
||||
{
|
||||
public int Compare(Renderable x, Renderable y)
|
||||
{
|
||||
return (x.Z + x.ZOffset).CompareTo(y.Z + y.ZOffset);
|
||||
}
|
||||
}
|
||||
|
||||
IEnumerable<Renderable> SpritesToRender()
|
||||
{
|
||||
var bounds = Game.viewport.ViewBounds(world);
|
||||
var comparer = new SpriteComparer();
|
||||
|
||||
bounds.Offset((int)Game.viewport.Location.X, (int)Game.viewport.Location.Y);
|
||||
|
||||
var actors = world.FindUnits(
|
||||
new float2(bounds.Left, bounds.Top),
|
||||
new float2(bounds.Right, bounds.Bottom));
|
||||
|
||||
var renderables = actors.SelectMany(a => a.Render())
|
||||
.OrderBy(r => r, comparer);
|
||||
|
||||
var effects = world.Effects.SelectMany(e => e.Render());
|
||||
|
||||
return renderables.Concat(effects);
|
||||
}
|
||||
|
||||
public void Draw()
|
||||
{
|
||||
RefreshPalette();
|
||||
var bounds = Game.viewport.ViewBounds(world);
|
||||
Game.Renderer.EnableScissor(bounds.Left, bounds.Top, bounds.Width, bounds.Height);
|
||||
|
||||
terrainRenderer.Draw(this, Game.viewport);
|
||||
foreach (var a in world.traitDict.ActorsWithTraitMultiple<IRenderAsTerrain>(world))
|
||||
foreach (var r in a.Trait.RenderAsTerrain(a.Actor))
|
||||
r.Sprite.DrawAt(r.Pos, this.GetPaletteIndex(r.Palette), r.Scale);
|
||||
|
||||
foreach (var a in world.Selection.Actors)
|
||||
if (!a.Destroyed)
|
||||
foreach (var t in a.TraitsImplementing<IPreRenderSelection>())
|
||||
t.RenderBeforeWorld(this, a);
|
||||
|
||||
Game.Renderer.Flush();
|
||||
|
||||
if (world.OrderGenerator != null)
|
||||
world.OrderGenerator.RenderBeforeWorld(this, world);
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see COPYING.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
foreach (var image in SpritesToRender() )
|
||||
image.Sprite.DrawAt(image.Pos, this.GetPaletteIndex(image.Palette), image.Scale);
|
||||
uiOverlay.Draw(this, world);
|
||||
|
||||
// added for contrails
|
||||
foreach (var a in world.Actors)
|
||||
if (!a.Destroyed)
|
||||
foreach (var t in a.TraitsImplementing<IPostRender>())
|
||||
t.RenderAfterWorld(this, a);
|
||||
|
||||
if (world.OrderGenerator != null)
|
||||
world.OrderGenerator.RenderAfterWorld(this, world);
|
||||
|
||||
shroudRenderer.Draw( this );
|
||||
Game.Renderer.DisableScissor();
|
||||
|
||||
foreach (var a in world.Selection.Actors)
|
||||
if (!a.Destroyed)
|
||||
foreach (var t in a.TraitsImplementing<IPostRenderSelection>())
|
||||
t.RenderAfterWorld(this, a);
|
||||
|
||||
Game.Renderer.Flush();
|
||||
}
|
||||
|
||||
void DrawBox(RectangleF r, Color color)
|
||||
{
|
||||
var a = new float2(r.Left, r.Top);
|
||||
var b = new float2(r.Right - a.X, 0);
|
||||
var c = new float2(0, r.Bottom - a.Y);
|
||||
Game.Renderer.LineRenderer.DrawLine(a, a + b, color, color);
|
||||
Game.Renderer.LineRenderer.DrawLine(a + b, a + b + c, color, color);
|
||||
Game.Renderer.LineRenderer.DrawLine(a + b + c, a + c, color, color);
|
||||
Game.Renderer.LineRenderer.DrawLine(a, a + c, color, color);
|
||||
}
|
||||
|
||||
public void DrawSelectionBox(Actor selectedUnit, Color c)
|
||||
{
|
||||
var bounds = selectedUnit.GetBounds(false);
|
||||
|
||||
var xy = new float2(bounds.Left, bounds.Top);
|
||||
var Xy = new float2(bounds.Right, bounds.Top);
|
||||
var xY = new float2(bounds.Left, bounds.Bottom);
|
||||
var XY = new float2(bounds.Right, bounds.Bottom);
|
||||
|
||||
Game.Renderer.LineRenderer.DrawLine(xy, xy + new float2(4, 0), c, c);
|
||||
Game.Renderer.LineRenderer.DrawLine(xy, xy + new float2(0, 4), c, c);
|
||||
Game.Renderer.LineRenderer.DrawLine(Xy, Xy + new float2(-4, 0), c, c);
|
||||
Game.Renderer.LineRenderer.DrawLine(Xy, Xy + new float2(0, 4), c, c);
|
||||
|
||||
Game.Renderer.LineRenderer.DrawLine(xY, xY + new float2(4, 0), c, c);
|
||||
Game.Renderer.LineRenderer.DrawLine(xY, xY + new float2(0, -4), c, c);
|
||||
Game.Renderer.LineRenderer.DrawLine(XY, XY + new float2(-4, 0), c, c);
|
||||
Game.Renderer.LineRenderer.DrawLine(XY, XY + new float2(0, -4), c, c);
|
||||
}
|
||||
|
||||
public void DrawLocus(Color c, int2[] cells)
|
||||
{
|
||||
var dict = cells.ToDictionary(a => a, a => 0);
|
||||
foreach (var t in dict.Keys)
|
||||
{
|
||||
if (!dict.ContainsKey(t + new int2(-1, 0)))
|
||||
Game.Renderer.LineRenderer.DrawLine(Game.CellSize * t, Game.CellSize * (t + new int2(0, 1)),
|
||||
c, c);
|
||||
if (!dict.ContainsKey(t + new int2(1, 0)))
|
||||
Game.Renderer.LineRenderer.DrawLine(Game.CellSize * (t + new int2(1, 0)), Game.CellSize * (t + new int2(1, 1)),
|
||||
c, c);
|
||||
if (!dict.ContainsKey(t + new int2(0, -1)))
|
||||
Game.Renderer.LineRenderer.DrawLine(Game.CellSize * t, Game.CellSize * (t + new int2(1, 0)),
|
||||
c, c);
|
||||
if (!dict.ContainsKey(t + new int2(0, 1)))
|
||||
Game.Renderer.LineRenderer.DrawLine(Game.CellSize * (t + new int2(0, 1)), Game.CellSize * (t + new int2(1, 1)),
|
||||
c, c);
|
||||
}
|
||||
}
|
||||
|
||||
public void DrawRangeCircle(Color c, float2 location, float range)
|
||||
{
|
||||
for (var i = 0; i < 32; i++)
|
||||
{
|
||||
var start = location + Game.CellSize * range * float2.FromAngle((float)(Math.PI * i) / 16);
|
||||
var end = location + Game.CellSize * range * float2.FromAngle((float)(Math.PI * (i + 0.7)) / 16);
|
||||
|
||||
Game.Renderer.LineRenderer.DrawLine(start, end, c, c);
|
||||
}
|
||||
}
|
||||
|
||||
public void RefreshPalette()
|
||||
{
|
||||
palette.Update( world.WorldActor.TraitsImplementing<IPaletteModifier>() );
|
||||
}
|
||||
}
|
||||
}
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Drawing;
|
||||
using System.Linq;
|
||||
using OpenRA.FileFormats;
|
||||
using OpenRA.Traits;
|
||||
|
||||
namespace OpenRA.Graphics
|
||||
{
|
||||
public class WorldRenderer
|
||||
{
|
||||
public readonly World world;
|
||||
internal readonly TerrainRenderer terrainRenderer;
|
||||
internal readonly ShroudRenderer shroudRenderer;
|
||||
|
||||
public readonly UiOverlay uiOverlay;
|
||||
internal readonly HardwarePalette palette;
|
||||
|
||||
internal WorldRenderer(World world)
|
||||
{
|
||||
this.world = world;
|
||||
this.palette = Game.modData.Palette;
|
||||
foreach( var pal in world.traitDict.ActorsWithTraitMultiple<IPalette>( world ) )
|
||||
pal.Trait.InitPalette( this );
|
||||
|
||||
terrainRenderer = new TerrainRenderer(world, this);
|
||||
shroudRenderer = new ShroudRenderer(world);
|
||||
uiOverlay = new UiOverlay();
|
||||
}
|
||||
|
||||
public int GetPaletteIndex(string name) { return palette.GetPaletteIndex(name); }
|
||||
public Palette GetPalette(string name) { return palette.GetPalette(name); }
|
||||
public void AddPalette(string name, Palette pal) { palette.AddPalette(name, pal); }
|
||||
|
||||
class SpriteComparer : IComparer<Renderable>
|
||||
{
|
||||
public int Compare(Renderable x, Renderable y)
|
||||
{
|
||||
return (x.Z + x.ZOffset).CompareTo(y.Z + y.ZOffset);
|
||||
}
|
||||
}
|
||||
|
||||
IEnumerable<Renderable> SpritesToRender()
|
||||
{
|
||||
var bounds = Game.viewport.ViewBounds(world);
|
||||
var comparer = new SpriteComparer();
|
||||
|
||||
bounds.Offset((int)Game.viewport.Location.X, (int)Game.viewport.Location.Y);
|
||||
|
||||
var actors = world.FindUnits(
|
||||
new float2(bounds.Left, bounds.Top),
|
||||
new float2(bounds.Right, bounds.Bottom));
|
||||
|
||||
var renderables = actors.SelectMany(a => a.Render())
|
||||
.OrderBy(r => r, comparer);
|
||||
|
||||
var effects = world.Effects.SelectMany(e => e.Render());
|
||||
|
||||
return renderables.Concat(effects);
|
||||
}
|
||||
|
||||
public void Draw()
|
||||
{
|
||||
RefreshPalette();
|
||||
var bounds = Game.viewport.ViewBounds(world);
|
||||
Game.Renderer.EnableScissor(bounds.Left, bounds.Top, bounds.Width, bounds.Height);
|
||||
|
||||
terrainRenderer.Draw(this, Game.viewport);
|
||||
foreach (var a in world.traitDict.ActorsWithTraitMultiple<IRenderAsTerrain>(world))
|
||||
foreach (var r in a.Trait.RenderAsTerrain(a.Actor))
|
||||
r.Sprite.DrawAt(r.Pos, this.GetPaletteIndex(r.Palette), r.Scale);
|
||||
|
||||
foreach (var a in world.Selection.Actors)
|
||||
if (!a.Destroyed)
|
||||
foreach (var t in a.TraitsImplementing<IPreRenderSelection>())
|
||||
t.RenderBeforeWorld(this, a);
|
||||
|
||||
Game.Renderer.Flush();
|
||||
|
||||
if (world.OrderGenerator != null)
|
||||
world.OrderGenerator.RenderBeforeWorld(this, world);
|
||||
|
||||
foreach (var image in SpritesToRender() )
|
||||
image.Sprite.DrawAt(image.Pos, this.GetPaletteIndex(image.Palette), image.Scale);
|
||||
uiOverlay.Draw(this, world);
|
||||
|
||||
// added for contrails
|
||||
foreach (var a in world.Actors)
|
||||
if (!a.Destroyed)
|
||||
foreach (var t in a.TraitsImplementing<IPostRender>())
|
||||
t.RenderAfterWorld(this, a);
|
||||
|
||||
if (world.OrderGenerator != null)
|
||||
world.OrderGenerator.RenderAfterWorld(this, world);
|
||||
|
||||
shroudRenderer.Draw( this );
|
||||
Game.Renderer.DisableScissor();
|
||||
|
||||
foreach (var a in world.Selection.Actors)
|
||||
if (!a.Destroyed)
|
||||
foreach (var t in a.TraitsImplementing<IPostRenderSelection>())
|
||||
t.RenderAfterWorld(this, a);
|
||||
|
||||
Game.Renderer.Flush();
|
||||
}
|
||||
|
||||
void DrawBox(RectangleF r, Color color)
|
||||
{
|
||||
var a = new float2(r.Left, r.Top);
|
||||
var b = new float2(r.Right - a.X, 0);
|
||||
var c = new float2(0, r.Bottom - a.Y);
|
||||
Game.Renderer.LineRenderer.DrawLine(a, a + b, color, color);
|
||||
Game.Renderer.LineRenderer.DrawLine(a + b, a + b + c, color, color);
|
||||
Game.Renderer.LineRenderer.DrawLine(a + b + c, a + c, color, color);
|
||||
Game.Renderer.LineRenderer.DrawLine(a, a + c, color, color);
|
||||
}
|
||||
|
||||
public void DrawSelectionBox(Actor selectedUnit, Color c)
|
||||
{
|
||||
var bounds = selectedUnit.GetBounds(false);
|
||||
|
||||
var xy = new float2(bounds.Left, bounds.Top);
|
||||
var Xy = new float2(bounds.Right, bounds.Top);
|
||||
var xY = new float2(bounds.Left, bounds.Bottom);
|
||||
var XY = new float2(bounds.Right, bounds.Bottom);
|
||||
|
||||
Game.Renderer.LineRenderer.DrawLine(xy, xy + new float2(4, 0), c, c);
|
||||
Game.Renderer.LineRenderer.DrawLine(xy, xy + new float2(0, 4), c, c);
|
||||
Game.Renderer.LineRenderer.DrawLine(Xy, Xy + new float2(-4, 0), c, c);
|
||||
Game.Renderer.LineRenderer.DrawLine(Xy, Xy + new float2(0, 4), c, c);
|
||||
|
||||
Game.Renderer.LineRenderer.DrawLine(xY, xY + new float2(4, 0), c, c);
|
||||
Game.Renderer.LineRenderer.DrawLine(xY, xY + new float2(0, -4), c, c);
|
||||
Game.Renderer.LineRenderer.DrawLine(XY, XY + new float2(-4, 0), c, c);
|
||||
Game.Renderer.LineRenderer.DrawLine(XY, XY + new float2(0, -4), c, c);
|
||||
}
|
||||
|
||||
public void DrawLocus(Color c, int2[] cells)
|
||||
{
|
||||
var dict = cells.ToDictionary(a => a, a => 0);
|
||||
foreach (var t in dict.Keys)
|
||||
{
|
||||
if (!dict.ContainsKey(t + new int2(-1, 0)))
|
||||
Game.Renderer.LineRenderer.DrawLine(Game.CellSize * t, Game.CellSize * (t + new int2(0, 1)),
|
||||
c, c);
|
||||
if (!dict.ContainsKey(t + new int2(1, 0)))
|
||||
Game.Renderer.LineRenderer.DrawLine(Game.CellSize * (t + new int2(1, 0)), Game.CellSize * (t + new int2(1, 1)),
|
||||
c, c);
|
||||
if (!dict.ContainsKey(t + new int2(0, -1)))
|
||||
Game.Renderer.LineRenderer.DrawLine(Game.CellSize * t, Game.CellSize * (t + new int2(1, 0)),
|
||||
c, c);
|
||||
if (!dict.ContainsKey(t + new int2(0, 1)))
|
||||
Game.Renderer.LineRenderer.DrawLine(Game.CellSize * (t + new int2(0, 1)), Game.CellSize * (t + new int2(1, 1)),
|
||||
c, c);
|
||||
}
|
||||
}
|
||||
|
||||
public void DrawRangeCircle(Color c, float2 location, float range)
|
||||
{
|
||||
for (var i = 0; i < 32; i++)
|
||||
{
|
||||
var start = location + Game.CellSize * range * float2.FromAngle((float)(Math.PI * i) / 16);
|
||||
var end = location + Game.CellSize * range * float2.FromAngle((float)(Math.PI * (i + 0.7)) / 16);
|
||||
|
||||
Game.Renderer.LineRenderer.DrawLine(start, end, c, c);
|
||||
}
|
||||
}
|
||||
|
||||
public void RefreshPalette()
|
||||
{
|
||||
palette.Update( world.WorldActor.TraitsImplementing<IPaletteModifier>() );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,44 +1,44 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see LICENSE.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
|
||||
namespace OpenRA
|
||||
{
|
||||
public class Group
|
||||
{
|
||||
List<Actor> actors;
|
||||
int id;
|
||||
|
||||
static int nextGroup;
|
||||
|
||||
public IEnumerable<Actor> Actors { get { return actors; } }
|
||||
|
||||
public Group(IEnumerable<Actor> actors)
|
||||
{
|
||||
this.actors = actors.ToList();
|
||||
|
||||
foreach (var a in actors)
|
||||
a.Group = this;
|
||||
|
||||
id = nextGroup++;
|
||||
}
|
||||
|
||||
public void Dump()
|
||||
{
|
||||
/* debug crap */
|
||||
Game.Debug("Group #{0}: {1}".F(
|
||||
id, string.Join(",", actors.Select(a => "#{0} {1}".F(a.ActorID, a.Info.Name)).ToArray())));
|
||||
}
|
||||
|
||||
/* todo: add lazy group path crap, groupleader, pruning, etc */
|
||||
}
|
||||
}
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see COPYING.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
|
||||
namespace OpenRA
|
||||
{
|
||||
public class Group
|
||||
{
|
||||
List<Actor> actors;
|
||||
int id;
|
||||
|
||||
static int nextGroup;
|
||||
|
||||
public IEnumerable<Actor> Actors { get { return actors; } }
|
||||
|
||||
public Group(IEnumerable<Actor> actors)
|
||||
{
|
||||
this.actors = actors.ToList();
|
||||
|
||||
foreach (var a in actors)
|
||||
a.Group = this;
|
||||
|
||||
id = nextGroup++;
|
||||
}
|
||||
|
||||
public void Dump()
|
||||
{
|
||||
/* debug crap */
|
||||
Game.Debug("Group #{0}: {1}".F(
|
||||
id, string.Join(",", actors.Select(a => "#{0} {1}".F(a.ActorID, a.Info.Name)).ToArray())));
|
||||
}
|
||||
|
||||
/* todo: add lazy group path crap, groupleader, pruning, etc */
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,52 +1,52 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see LICENSE.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using OpenRA.Widgets;
|
||||
|
||||
namespace OpenRA
|
||||
{
|
||||
public class NullInputHandler : IInputHandler
|
||||
{
|
||||
// ignore all input
|
||||
public void ModifierKeys( Modifiers mods ) { }
|
||||
public void OnKeyInput( KeyInput input ) { }
|
||||
public void OnMouseInput( MouseInput input ) { }
|
||||
}
|
||||
|
||||
public class DefaultInputHandler : IInputHandler
|
||||
{
|
||||
readonly World world;
|
||||
public DefaultInputHandler( World world )
|
||||
{
|
||||
this.world = world;
|
||||
}
|
||||
|
||||
public void ModifierKeys( Modifiers mods )
|
||||
{
|
||||
Game.HandleModifierKeys( mods );
|
||||
}
|
||||
|
||||
public void OnKeyInput( KeyInput input )
|
||||
{
|
||||
Sync.CheckSyncUnchanged( world, () =>
|
||||
{
|
||||
Widget.HandleKeyPress( input );
|
||||
} );
|
||||
}
|
||||
|
||||
public void OnMouseInput( MouseInput input )
|
||||
{
|
||||
Sync.CheckSyncUnchanged( world, () =>
|
||||
{
|
||||
Widget.HandleInput( input );
|
||||
} );
|
||||
}
|
||||
}
|
||||
}
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see COPYING.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using OpenRA.Widgets;
|
||||
|
||||
namespace OpenRA
|
||||
{
|
||||
public class NullInputHandler : IInputHandler
|
||||
{
|
||||
// ignore all input
|
||||
public void ModifierKeys( Modifiers mods ) { }
|
||||
public void OnKeyInput( KeyInput input ) { }
|
||||
public void OnMouseInput( MouseInput input ) { }
|
||||
}
|
||||
|
||||
public class DefaultInputHandler : IInputHandler
|
||||
{
|
||||
readonly World world;
|
||||
public DefaultInputHandler( World world )
|
||||
{
|
||||
this.world = world;
|
||||
}
|
||||
|
||||
public void ModifierKeys( Modifiers mods )
|
||||
{
|
||||
Game.HandleModifierKeys( mods );
|
||||
}
|
||||
|
||||
public void OnKeyInput( KeyInput input )
|
||||
{
|
||||
Sync.CheckSyncUnchanged( world, () =>
|
||||
{
|
||||
Widget.HandleKeyPress( input );
|
||||
} );
|
||||
}
|
||||
|
||||
public void OnMouseInput( MouseInput input )
|
||||
{
|
||||
Sync.CheckSyncUnchanged( world, () =>
|
||||
{
|
||||
Widget.HandleInput( input );
|
||||
} );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,443 +1,443 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see LICENSE.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Drawing;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
using System.Security.Cryptography;
|
||||
using OpenRA.FileFormats;
|
||||
using System.Text;
|
||||
|
||||
namespace OpenRA
|
||||
{
|
||||
public class Map
|
||||
{
|
||||
protected IFolder Container;
|
||||
public string Path {get; protected set;}
|
||||
|
||||
// Yaml map data
|
||||
public string Uid { get; protected set; }
|
||||
[FieldLoader.Load] public int MapFormat;
|
||||
[FieldLoader.Load] public bool Selectable;
|
||||
[FieldLoader.Load] public bool UseAsShellmap;
|
||||
[FieldLoader.Load] public string RequiresMod;
|
||||
|
||||
[FieldLoader.Load] public string Title;
|
||||
[FieldLoader.Load] public string Type = "Conquest";
|
||||
[FieldLoader.Load] public string Description;
|
||||
[FieldLoader.Load] public string Author;
|
||||
[FieldLoader.Load] public string Tileset;
|
||||
|
||||
public Lazy<Dictionary<string, ActorReference>> Actors;
|
||||
|
||||
public int PlayerCount { get { return SpawnPoints.Count(); } }
|
||||
public IEnumerable<int2> SpawnPoints { get { return Actors.Value.Values.Where(a => a.Type == "mpspawn").Select(a => a.InitDict.Get<LocationInit>().value); } }
|
||||
|
||||
[FieldLoader.Load] public Rectangle Bounds;
|
||||
|
||||
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see COPYING.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Drawing;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
using System.Security.Cryptography;
|
||||
using OpenRA.FileFormats;
|
||||
using System.Text;
|
||||
|
||||
namespace OpenRA
|
||||
{
|
||||
public class Map
|
||||
{
|
||||
protected IFolder Container;
|
||||
public string Path {get; protected set;}
|
||||
|
||||
// Yaml map data
|
||||
public Dictionary<string, PlayerReference> Players = new Dictionary<string, PlayerReference>();
|
||||
public Lazy<List<SmudgeReference>> Smudges;
|
||||
|
||||
// Rules overrides
|
||||
public List<MiniYamlNode> Rules = new List<MiniYamlNode>();
|
||||
|
||||
// Sequences overrides
|
||||
public List<MiniYamlNode> Sequences = new List<MiniYamlNode>();
|
||||
|
||||
// Weapon overrides
|
||||
public List<MiniYamlNode> Weapons = new List<MiniYamlNode>();
|
||||
|
||||
// Voices overrides
|
||||
public List<MiniYamlNode> Voices = new List<MiniYamlNode>();
|
||||
|
||||
// Binary map data
|
||||
public byte TileFormat = 1;
|
||||
[FieldLoader.Load] public int2 MapSize;
|
||||
|
||||
public Lazy<TileReference<ushort, byte>[,]> MapTiles;
|
||||
public Lazy<TileReference<byte, byte>[,]> MapResources;
|
||||
public string [,] CustomTerrain;
|
||||
|
||||
public Map()
|
||||
{
|
||||
// Do nothing; not a valid map (editor hack)
|
||||
}
|
||||
|
||||
public static Map FromTileset(string tileset)
|
||||
{
|
||||
var tile = OpenRA.Rules.TileSets[tileset].Templates.First();
|
||||
Map map = new Map()
|
||||
{
|
||||
Title = "Name your map here",
|
||||
Description = "Describe your map here",
|
||||
Author = "Your name here",
|
||||
MapSize = new int2(1, 1),
|
||||
Tileset = tileset,
|
||||
MapResources = Lazy.New(() => new TileReference<byte, byte>[1, 1]),
|
||||
MapTiles = Lazy.New(() => new TileReference<ushort, byte>[1, 1]
|
||||
{ { new TileReference<ushort, byte> {
|
||||
type = tile.Key,
|
||||
index = (byte)0 }
|
||||
} }),
|
||||
Actors = Lazy.New(() => new Dictionary<string, ActorReference>()),
|
||||
Smudges = Lazy.New(() => new List<SmudgeReference>())
|
||||
};
|
||||
|
||||
return map;
|
||||
}
|
||||
|
||||
class Format2ActorReference
|
||||
{
|
||||
public string Id = null;
|
||||
public string Type = null;
|
||||
public int2 Location = int2.Zero;
|
||||
public string Owner = null;
|
||||
}
|
||||
|
||||
public Map(string path)
|
||||
{
|
||||
Path = path;
|
||||
Container = FileSystem.OpenPackage(path, int.MaxValue);
|
||||
var yaml = new MiniYaml( null, MiniYaml.FromStream(Container.GetContent("map.yaml")) );
|
||||
FieldLoader.Load(this, yaml);
|
||||
Uid = ComputeHash();
|
||||
|
||||
// 'Simple' metadata
|
||||
FieldLoader.Load( this, yaml );
|
||||
|
||||
// Support for formats 1-3 dropped 2011-02-11.
|
||||
// Use release-20110207 to convert older maps to format 4
|
||||
if (MapFormat < 4)
|
||||
throw new InvalidDataException("Map format {0} is not supported.\n File: {1}".F(MapFormat, path));
|
||||
|
||||
|
||||
Actors = Lazy.New(() =>
|
||||
{
|
||||
var ret = new Dictionary<string, ActorReference>();
|
||||
// Load actors
|
||||
foreach (var kv in yaml.NodesDict["Actors"].NodesDict)
|
||||
ret.Add(kv.Key, new ActorReference(kv.Value.Value, kv.Value.NodesDict));
|
||||
|
||||
// Add waypoint actors
|
||||
|
||||
if (MapFormat < 5)
|
||||
foreach( var wp in yaml.NodesDict[ "Waypoints" ].NodesDict )
|
||||
{
|
||||
string[] loc = wp.Value.Value.Split( ',' );
|
||||
var a = new ActorReference("mpspawn");
|
||||
a.Add(new LocationInit(new int2( int.Parse( loc[ 0 ] ), int.Parse( loc[ 1 ] ) )));
|
||||
ret.Add(wp.Key, a);
|
||||
}
|
||||
|
||||
return ret;
|
||||
});
|
||||
|
||||
// Load players
|
||||
foreach (var kv in yaml.NodesDict["Players"].NodesDict)
|
||||
{
|
||||
var player = new PlayerReference(kv.Value);
|
||||
Players.Add(player.Name, player);
|
||||
}
|
||||
|
||||
// Upgrade map to format 5
|
||||
if (MapFormat < 5)
|
||||
{
|
||||
// Define RequiresMod for map installer
|
||||
RequiresMod = Game.CurrentMods.Keys.First();
|
||||
|
||||
var TopLeft = (int2)FieldLoader.GetValue( "", typeof(int2), yaml.NodesDict["TopLeft"].Value);
|
||||
var BottomRight = (int2)FieldLoader.GetValue( "", typeof(int2), yaml.NodesDict["BottomRight"].Value);
|
||||
Bounds = Rectangle.FromLTRB(TopLeft.X, TopLeft.Y, BottomRight.X, BottomRight.Y);
|
||||
|
||||
// Creep player
|
||||
foreach (var mp in Players.Where(p => !p.Value.NonCombatant && !p.Value.Enemies.Contains("Creeps")))
|
||||
mp.Value.Enemies = mp.Value.Enemies.Concat(new[] {"Creeps"}).ToArray();
|
||||
|
||||
Players.Add("Creeps", new PlayerReference
|
||||
{
|
||||
Name = "Creeps",
|
||||
Race = "Random",
|
||||
NonCombatant = true,
|
||||
Enemies = Players.Keys.Where(k => k != "Neutral").ToArray()
|
||||
});
|
||||
}
|
||||
|
||||
/* hack: make some slots. */
|
||||
if (!Players.Any(p => p.Value.Playable))
|
||||
{
|
||||
for (int index = 0; index < SpawnPoints.Count(); index++)
|
||||
{
|
||||
var p = new PlayerReference
|
||||
{
|
||||
Name = "Multi{0}".F(index),
|
||||
Race = "Random",
|
||||
Playable = true,
|
||||
DefaultStartingUnits = true,
|
||||
Enemies = new[]{"Creeps"}
|
||||
};
|
||||
Players.Add(p.Name, p);
|
||||
}
|
||||
}
|
||||
|
||||
// Smudges
|
||||
Smudges = Lazy.New(() =>
|
||||
{
|
||||
var ret = new List<SmudgeReference>();
|
||||
foreach (var kv in yaml.NodesDict["Smudges"].NodesDict)
|
||||
{
|
||||
string[] vals = kv.Key.Split(' ');
|
||||
string[] loc = vals[1].Split(',');
|
||||
ret.Add(new SmudgeReference(vals[0], new int2(int.Parse(loc[0]), int.Parse(loc[1])), int.Parse(vals[2])));
|
||||
}
|
||||
|
||||
return ret;
|
||||
});
|
||||
|
||||
|
||||
// Rules
|
||||
Rules = yaml.NodesDict["Rules"].Nodes;
|
||||
|
||||
// Sequences
|
||||
Sequences = (yaml.NodesDict.ContainsKey("Sequences")) ? yaml.NodesDict["Sequences"].Nodes : new List<MiniYamlNode>();
|
||||
|
||||
// Weapons
|
||||
Weapons = (yaml.NodesDict.ContainsKey("Weapons")) ? yaml.NodesDict["Weapons"].Nodes : new List<MiniYamlNode>();
|
||||
|
||||
// Voices
|
||||
Voices = (yaml.NodesDict.ContainsKey("Voices")) ? yaml.NodesDict["Voices"].Nodes : new List<MiniYamlNode>();
|
||||
|
||||
CustomTerrain = new string[MapSize.X, MapSize.Y];
|
||||
|
||||
MapTiles = Lazy.New(() => LoadMapTiles());
|
||||
MapResources = Lazy.New(() => LoadResourceTiles());
|
||||
}
|
||||
|
||||
public void Save(string toPath)
|
||||
{
|
||||
public string Uid { get; protected set; }
|
||||
[FieldLoader.Load] public int MapFormat;
|
||||
[FieldLoader.Load] public bool Selectable;
|
||||
[FieldLoader.Load] public bool UseAsShellmap;
|
||||
[FieldLoader.Load] public string RequiresMod;
|
||||
|
||||
[FieldLoader.Load] public string Title;
|
||||
[FieldLoader.Load] public string Type = "Conquest";
|
||||
[FieldLoader.Load] public string Description;
|
||||
[FieldLoader.Load] public string Author;
|
||||
[FieldLoader.Load] public string Tileset;
|
||||
|
||||
public Lazy<Dictionary<string, ActorReference>> Actors;
|
||||
|
||||
public int PlayerCount { get { return SpawnPoints.Count(); } }
|
||||
public IEnumerable<int2> SpawnPoints { get { return Actors.Value.Values.Where(a => a.Type == "mpspawn").Select(a => a.InitDict.Get<LocationInit>().value); } }
|
||||
|
||||
[FieldLoader.Load] public Rectangle Bounds;
|
||||
|
||||
|
||||
// Yaml map data
|
||||
public Dictionary<string, PlayerReference> Players = new Dictionary<string, PlayerReference>();
|
||||
public Lazy<List<SmudgeReference>> Smudges;
|
||||
|
||||
// Rules overrides
|
||||
public List<MiniYamlNode> Rules = new List<MiniYamlNode>();
|
||||
|
||||
// Sequences overrides
|
||||
public List<MiniYamlNode> Sequences = new List<MiniYamlNode>();
|
||||
|
||||
// Weapon overrides
|
||||
public List<MiniYamlNode> Weapons = new List<MiniYamlNode>();
|
||||
|
||||
// Voices overrides
|
||||
public List<MiniYamlNode> Voices = new List<MiniYamlNode>();
|
||||
|
||||
// Binary map data
|
||||
public byte TileFormat = 1;
|
||||
[FieldLoader.Load] public int2 MapSize;
|
||||
|
||||
public Lazy<TileReference<ushort, byte>[,]> MapTiles;
|
||||
public Lazy<TileReference<byte, byte>[,]> MapResources;
|
||||
public string [,] CustomTerrain;
|
||||
|
||||
public Map()
|
||||
{
|
||||
// Do nothing; not a valid map (editor hack)
|
||||
}
|
||||
|
||||
public static Map FromTileset(string tileset)
|
||||
{
|
||||
var tile = OpenRA.Rules.TileSets[tileset].Templates.First();
|
||||
Map map = new Map()
|
||||
{
|
||||
Title = "Name your map here",
|
||||
Description = "Describe your map here",
|
||||
Author = "Your name here",
|
||||
MapSize = new int2(1, 1),
|
||||
Tileset = tileset,
|
||||
MapResources = Lazy.New(() => new TileReference<byte, byte>[1, 1]),
|
||||
MapTiles = Lazy.New(() => new TileReference<ushort, byte>[1, 1]
|
||||
{ { new TileReference<ushort, byte> {
|
||||
type = tile.Key,
|
||||
index = (byte)0 }
|
||||
} }),
|
||||
Actors = Lazy.New(() => new Dictionary<string, ActorReference>()),
|
||||
Smudges = Lazy.New(() => new List<SmudgeReference>())
|
||||
};
|
||||
|
||||
return map;
|
||||
}
|
||||
|
||||
class Format2ActorReference
|
||||
{
|
||||
public string Id = null;
|
||||
public string Type = null;
|
||||
public int2 Location = int2.Zero;
|
||||
public string Owner = null;
|
||||
}
|
||||
|
||||
public Map(string path)
|
||||
{
|
||||
Path = path;
|
||||
Container = FileSystem.OpenPackage(path, int.MaxValue);
|
||||
var yaml = new MiniYaml( null, MiniYaml.FromStream(Container.GetContent("map.yaml")) );
|
||||
FieldLoader.Load(this, yaml);
|
||||
Uid = ComputeHash();
|
||||
|
||||
// 'Simple' metadata
|
||||
FieldLoader.Load( this, yaml );
|
||||
|
||||
// Support for formats 1-3 dropped 2011-02-11.
|
||||
// Use release-20110207 to convert older maps to format 4
|
||||
if (MapFormat < 4)
|
||||
throw new InvalidDataException("Map format {0} is not supported.\n File: {1}".F(MapFormat, path));
|
||||
|
||||
|
||||
Actors = Lazy.New(() =>
|
||||
{
|
||||
var ret = new Dictionary<string, ActorReference>();
|
||||
// Load actors
|
||||
foreach (var kv in yaml.NodesDict["Actors"].NodesDict)
|
||||
ret.Add(kv.Key, new ActorReference(kv.Value.Value, kv.Value.NodesDict));
|
||||
|
||||
// Add waypoint actors
|
||||
|
||||
if (MapFormat < 5)
|
||||
foreach( var wp in yaml.NodesDict[ "Waypoints" ].NodesDict )
|
||||
{
|
||||
string[] loc = wp.Value.Value.Split( ',' );
|
||||
var a = new ActorReference("mpspawn");
|
||||
a.Add(new LocationInit(new int2( int.Parse( loc[ 0 ] ), int.Parse( loc[ 1 ] ) )));
|
||||
ret.Add(wp.Key, a);
|
||||
}
|
||||
|
||||
return ret;
|
||||
});
|
||||
|
||||
// Load players
|
||||
foreach (var kv in yaml.NodesDict["Players"].NodesDict)
|
||||
{
|
||||
var player = new PlayerReference(kv.Value);
|
||||
Players.Add(player.Name, player);
|
||||
}
|
||||
|
||||
// Upgrade map to format 5
|
||||
if (MapFormat < 5)
|
||||
{
|
||||
// Define RequiresMod for map installer
|
||||
RequiresMod = Game.CurrentMods.Keys.First();
|
||||
|
||||
var TopLeft = (int2)FieldLoader.GetValue( "", typeof(int2), yaml.NodesDict["TopLeft"].Value);
|
||||
var BottomRight = (int2)FieldLoader.GetValue( "", typeof(int2), yaml.NodesDict["BottomRight"].Value);
|
||||
Bounds = Rectangle.FromLTRB(TopLeft.X, TopLeft.Y, BottomRight.X, BottomRight.Y);
|
||||
|
||||
// Creep player
|
||||
foreach (var mp in Players.Where(p => !p.Value.NonCombatant && !p.Value.Enemies.Contains("Creeps")))
|
||||
mp.Value.Enemies = mp.Value.Enemies.Concat(new[] {"Creeps"}).ToArray();
|
||||
|
||||
Players.Add("Creeps", new PlayerReference
|
||||
{
|
||||
Name = "Creeps",
|
||||
Race = "Random",
|
||||
NonCombatant = true,
|
||||
Enemies = Players.Keys.Where(k => k != "Neutral").ToArray()
|
||||
});
|
||||
}
|
||||
|
||||
/* hack: make some slots. */
|
||||
if (!Players.Any(p => p.Value.Playable))
|
||||
{
|
||||
for (int index = 0; index < SpawnPoints.Count(); index++)
|
||||
{
|
||||
var p = new PlayerReference
|
||||
{
|
||||
Name = "Multi{0}".F(index),
|
||||
Race = "Random",
|
||||
Playable = true,
|
||||
DefaultStartingUnits = true,
|
||||
Enemies = new[]{"Creeps"}
|
||||
};
|
||||
Players.Add(p.Name, p);
|
||||
}
|
||||
}
|
||||
|
||||
// Smudges
|
||||
Smudges = Lazy.New(() =>
|
||||
{
|
||||
var ret = new List<SmudgeReference>();
|
||||
foreach (var kv in yaml.NodesDict["Smudges"].NodesDict)
|
||||
{
|
||||
string[] vals = kv.Key.Split(' ');
|
||||
string[] loc = vals[1].Split(',');
|
||||
ret.Add(new SmudgeReference(vals[0], new int2(int.Parse(loc[0]), int.Parse(loc[1])), int.Parse(vals[2])));
|
||||
}
|
||||
|
||||
return ret;
|
||||
});
|
||||
|
||||
|
||||
// Rules
|
||||
Rules = yaml.NodesDict["Rules"].Nodes;
|
||||
|
||||
// Sequences
|
||||
Sequences = (yaml.NodesDict.ContainsKey("Sequences")) ? yaml.NodesDict["Sequences"].Nodes : new List<MiniYamlNode>();
|
||||
|
||||
// Weapons
|
||||
Weapons = (yaml.NodesDict.ContainsKey("Weapons")) ? yaml.NodesDict["Weapons"].Nodes : new List<MiniYamlNode>();
|
||||
|
||||
// Voices
|
||||
Voices = (yaml.NodesDict.ContainsKey("Voices")) ? yaml.NodesDict["Voices"].Nodes : new List<MiniYamlNode>();
|
||||
|
||||
CustomTerrain = new string[MapSize.X, MapSize.Y];
|
||||
|
||||
MapTiles = Lazy.New(() => LoadMapTiles());
|
||||
MapResources = Lazy.New(() => LoadResourceTiles());
|
||||
}
|
||||
|
||||
public void Save(string toPath)
|
||||
{
|
||||
MapFormat = 5;
|
||||
|
||||
var root = new List<MiniYamlNode>();
|
||||
var fields = new string[]
|
||||
{
|
||||
"Selectable",
|
||||
"MapFormat",
|
||||
"RequiresMod",
|
||||
"Title",
|
||||
"Description",
|
||||
"Author",
|
||||
"Tileset",
|
||||
"MapSize",
|
||||
"Bounds",
|
||||
"UseAsShellmap",
|
||||
"Type",
|
||||
"StartPoints"
|
||||
};
|
||||
|
||||
foreach (var field in fields)
|
||||
{
|
||||
var f = this.GetType().GetField(field);
|
||||
if (f.GetValue(this) == null) continue;
|
||||
var root = new List<MiniYamlNode>();
|
||||
var fields = new string[]
|
||||
{
|
||||
"Selectable",
|
||||
"MapFormat",
|
||||
"RequiresMod",
|
||||
"Title",
|
||||
"Description",
|
||||
"Author",
|
||||
"Tileset",
|
||||
"MapSize",
|
||||
"Bounds",
|
||||
"UseAsShellmap",
|
||||
"Type",
|
||||
"StartPoints"
|
||||
};
|
||||
|
||||
foreach (var field in fields)
|
||||
{
|
||||
var f = this.GetType().GetField(field);
|
||||
if (f.GetValue(this) == null) continue;
|
||||
root.Add( new MiniYamlNode( field, FieldSaver.FormatValue( this, f ) ) );
|
||||
}
|
||||
|
||||
root.Add( new MiniYamlNode( "Players", null,
|
||||
Players.Select( p => new MiniYamlNode(
|
||||
"PlayerReference@{0}".F( p.Key ),
|
||||
FieldSaver.Save( p.Value ) ) ).ToList() ) );
|
||||
|
||||
root.Add( new MiniYamlNode( "Actors", null,
|
||||
Actors.Value.Select( x => new MiniYamlNode(
|
||||
x.Key,
|
||||
x.Value.Save() ) ).ToList() ) );
|
||||
|
||||
root.Add(new MiniYamlNode("Smudges", MiniYaml.FromList<SmudgeReference>( Smudges.Value )));
|
||||
root.Add(new MiniYamlNode("Rules", null, Rules));
|
||||
root.Add(new MiniYamlNode("Sequences", null, Sequences));
|
||||
root.Add(new MiniYamlNode("Weapons", null, Weapons));
|
||||
root.Add(new MiniYamlNode("Voices", null, Voices));
|
||||
|
||||
Dictionary<string, byte[]> entries = new Dictionary<string, byte[]>();
|
||||
entries.Add("map.bin", SaveBinaryData());
|
||||
var s = root.WriteToString();
|
||||
entries.Add("map.yaml", Encoding.UTF8.GetBytes(s));
|
||||
|
||||
// Saving the map to a new location
|
||||
if (toPath != Path)
|
||||
{
|
||||
Path = toPath;
|
||||
|
||||
// Create a new map package
|
||||
// TODO: Add other files (resources, rules) to the entries list
|
||||
Container = FileSystem.CreatePackage(Path, int.MaxValue, entries);
|
||||
}
|
||||
|
||||
// Update existing package
|
||||
Container.Write(entries);
|
||||
}
|
||||
|
||||
static byte ReadByte(Stream s)
|
||||
{
|
||||
int ret = s.ReadByte();
|
||||
if (ret == -1)
|
||||
throw new NotImplementedException();
|
||||
return (byte)ret;
|
||||
}
|
||||
|
||||
static ushort ReadWord(Stream s)
|
||||
{
|
||||
ushort ret = ReadByte(s);
|
||||
ret |= (ushort)(ReadByte(s) << 8);
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
public TileReference<ushort, byte>[,] LoadMapTiles()
|
||||
{
|
||||
var tiles = new TileReference<ushort, byte>[MapSize.X, MapSize.Y];
|
||||
using (var dataStream = Container.GetContent("map.bin"))
|
||||
{
|
||||
if (ReadByte(dataStream) != 1)
|
||||
throw new InvalidDataException("Unknown binary map format");
|
||||
|
||||
// Load header info
|
||||
var width = ReadWord(dataStream);
|
||||
var height = ReadWord(dataStream);
|
||||
|
||||
if (width != MapSize.X || height != MapSize.Y)
|
||||
throw new InvalidDataException("Invalid tile data");
|
||||
|
||||
|
||||
// Load tile data
|
||||
for (int i = 0; i < MapSize.X; i++)
|
||||
for (int j = 0; j < MapSize.Y; j++)
|
||||
{
|
||||
ushort tile = ReadWord(dataStream);
|
||||
byte index = ReadByte(dataStream);
|
||||
if (index == byte.MaxValue)
|
||||
index = (byte)(i % 4 + (j % 4) * 4);
|
||||
|
||||
tiles[i, j] = new TileReference<ushort, byte>(tile, index);
|
||||
}
|
||||
}
|
||||
return tiles;
|
||||
}
|
||||
|
||||
public TileReference<byte, byte>[,] LoadResourceTiles()
|
||||
{
|
||||
var resources = new TileReference<byte, byte>[MapSize.X, MapSize.Y];
|
||||
|
||||
using (var dataStream = Container.GetContent("map.bin"))
|
||||
{
|
||||
if (ReadByte(dataStream) != 1)
|
||||
}
|
||||
|
||||
root.Add( new MiniYamlNode( "Players", null,
|
||||
Players.Select( p => new MiniYamlNode(
|
||||
"PlayerReference@{0}".F( p.Key ),
|
||||
FieldSaver.Save( p.Value ) ) ).ToList() ) );
|
||||
|
||||
root.Add( new MiniYamlNode( "Actors", null,
|
||||
Actors.Value.Select( x => new MiniYamlNode(
|
||||
x.Key,
|
||||
x.Value.Save() ) ).ToList() ) );
|
||||
|
||||
root.Add(new MiniYamlNode("Smudges", MiniYaml.FromList<SmudgeReference>( Smudges.Value )));
|
||||
root.Add(new MiniYamlNode("Rules", null, Rules));
|
||||
root.Add(new MiniYamlNode("Sequences", null, Sequences));
|
||||
root.Add(new MiniYamlNode("Weapons", null, Weapons));
|
||||
root.Add(new MiniYamlNode("Voices", null, Voices));
|
||||
|
||||
Dictionary<string, byte[]> entries = new Dictionary<string, byte[]>();
|
||||
entries.Add("map.bin", SaveBinaryData());
|
||||
var s = root.WriteToString();
|
||||
entries.Add("map.yaml", Encoding.UTF8.GetBytes(s));
|
||||
|
||||
// Saving the map to a new location
|
||||
if (toPath != Path)
|
||||
{
|
||||
Path = toPath;
|
||||
|
||||
// Create a new map package
|
||||
// TODO: Add other files (resources, rules) to the entries list
|
||||
Container = FileSystem.CreatePackage(Path, int.MaxValue, entries);
|
||||
}
|
||||
|
||||
// Update existing package
|
||||
Container.Write(entries);
|
||||
}
|
||||
|
||||
static byte ReadByte(Stream s)
|
||||
{
|
||||
int ret = s.ReadByte();
|
||||
if (ret == -1)
|
||||
throw new NotImplementedException();
|
||||
return (byte)ret;
|
||||
}
|
||||
|
||||
static ushort ReadWord(Stream s)
|
||||
{
|
||||
ushort ret = ReadByte(s);
|
||||
ret |= (ushort)(ReadByte(s) << 8);
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
public TileReference<ushort, byte>[,] LoadMapTiles()
|
||||
{
|
||||
var tiles = new TileReference<ushort, byte>[MapSize.X, MapSize.Y];
|
||||
using (var dataStream = Container.GetContent("map.bin"))
|
||||
{
|
||||
if (ReadByte(dataStream) != 1)
|
||||
throw new InvalidDataException("Unknown binary map format");
|
||||
|
||||
// Load header info
|
||||
var width = ReadWord(dataStream);
|
||||
var height = ReadWord(dataStream);
|
||||
|
||||
if (width != MapSize.X || height != MapSize.Y)
|
||||
throw new InvalidDataException("Invalid tile data");
|
||||
|
||||
// Skip past tile data
|
||||
for (var i = 0; i < 3*MapSize.X*MapSize.Y; i++)
|
||||
ReadByte(dataStream);
|
||||
|
||||
// Load resource data
|
||||
for (int i = 0; i < MapSize.X; i++)
|
||||
for (int j = 0; j < MapSize.Y; j++)
|
||||
{
|
||||
byte type = ReadByte(dataStream);
|
||||
byte index = ReadByte(dataStream);
|
||||
resources[i, j] = new TileReference<byte, byte>(type, index);
|
||||
}
|
||||
}
|
||||
return resources;
|
||||
}
|
||||
|
||||
public byte[] SaveBinaryData()
|
||||
{
|
||||
MemoryStream dataStream = new MemoryStream();
|
||||
using (var writer = new BinaryWriter(dataStream))
|
||||
{
|
||||
// File header consists of a version byte, followed by 2 ushorts for width and height
|
||||
writer.Write(TileFormat);
|
||||
writer.Write((ushort)MapSize.X);
|
||||
writer.Write((ushort)MapSize.Y);
|
||||
|
||||
// Tile data
|
||||
for (int i = 0; i < MapSize.X; i++)
|
||||
for (int j = 0; j < MapSize.Y; j++)
|
||||
{
|
||||
writer.Write(MapTiles.Value[i, j].type);
|
||||
var PickAny = OpenRA.Rules.TileSets[Tileset].Templates[MapTiles.Value[i, j].type].PickAny;
|
||||
writer.Write(PickAny ? (byte)(i % 4 + (j % 4) * 4) : MapTiles.Value[i, j].index);
|
||||
}
|
||||
|
||||
// Resource data
|
||||
for (int i = 0; i < MapSize.X; i++)
|
||||
for (int j = 0; j < MapSize.Y; j++)
|
||||
{
|
||||
writer.Write(MapResources.Value[i, j].type);
|
||||
writer.Write(MapResources.Value[i, j].index);
|
||||
}
|
||||
}
|
||||
return dataStream.ToArray();
|
||||
}
|
||||
|
||||
public bool IsInMap(int2 xy)
|
||||
{
|
||||
return IsInMap(xy.X, xy.Y);
|
||||
}
|
||||
|
||||
public bool IsInMap(int x, int y)
|
||||
{
|
||||
return Bounds.Contains(x,y);
|
||||
}
|
||||
|
||||
static T[,] ResizeArray<T>(T[,] ts, T t, int width, int height)
|
||||
{
|
||||
var result = new T[width, height];
|
||||
for (var i = 0; i < width; i++)
|
||||
for (var j = 0; j < height; j++)
|
||||
result[i, j] = i <= ts.GetUpperBound(0) && j <= ts.GetUpperBound(1)
|
||||
? ts[i, j] : t;
|
||||
return result;
|
||||
}
|
||||
|
||||
public void Resize(int width, int height) // editor magic.
|
||||
{
|
||||
MapTiles = Lazy.New(() => ResizeArray(MapTiles.Value, MapTiles.Value[0, 0], width, height));
|
||||
MapResources = Lazy.New(() => ResizeArray(MapResources.Value, MapResources.Value[0, 0], width, height));
|
||||
MapSize = new int2(width, height);
|
||||
}
|
||||
|
||||
public void ResizeCordon(int left, int top, int right, int bottom)
|
||||
{
|
||||
Bounds = Rectangle.FromLTRB(left, top, right, bottom);
|
||||
}
|
||||
|
||||
string ComputeHash()
|
||||
{
|
||||
// UID is calculated by taking an SHA1 of the yaml and binary data
|
||||
// Read the relevant data into a buffer
|
||||
var data = Container.GetContent("map.yaml").ReadAllBytes()
|
||||
.Concat(Container.GetContent("map.bin").ReadAllBytes()).ToArray();
|
||||
|
||||
// Take the SHA1
|
||||
using (var csp = SHA1.Create())
|
||||
return new string(csp.ComputeHash(data).SelectMany(a => a.ToString("x2")).ToArray());
|
||||
}
|
||||
}
|
||||
// Load header info
|
||||
var width = ReadWord(dataStream);
|
||||
var height = ReadWord(dataStream);
|
||||
|
||||
if (width != MapSize.X || height != MapSize.Y)
|
||||
throw new InvalidDataException("Invalid tile data");
|
||||
|
||||
|
||||
// Load tile data
|
||||
for (int i = 0; i < MapSize.X; i++)
|
||||
for (int j = 0; j < MapSize.Y; j++)
|
||||
{
|
||||
ushort tile = ReadWord(dataStream);
|
||||
byte index = ReadByte(dataStream);
|
||||
if (index == byte.MaxValue)
|
||||
index = (byte)(i % 4 + (j % 4) * 4);
|
||||
|
||||
tiles[i, j] = new TileReference<ushort, byte>(tile, index);
|
||||
}
|
||||
}
|
||||
return tiles;
|
||||
}
|
||||
|
||||
public TileReference<byte, byte>[,] LoadResourceTiles()
|
||||
{
|
||||
var resources = new TileReference<byte, byte>[MapSize.X, MapSize.Y];
|
||||
|
||||
using (var dataStream = Container.GetContent("map.bin"))
|
||||
{
|
||||
if (ReadByte(dataStream) != 1)
|
||||
throw new InvalidDataException("Unknown binary map format");
|
||||
|
||||
// Load header info
|
||||
var width = ReadWord(dataStream);
|
||||
var height = ReadWord(dataStream);
|
||||
|
||||
if (width != MapSize.X || height != MapSize.Y)
|
||||
throw new InvalidDataException("Invalid tile data");
|
||||
|
||||
// Skip past tile data
|
||||
for (var i = 0; i < 3*MapSize.X*MapSize.Y; i++)
|
||||
ReadByte(dataStream);
|
||||
|
||||
// Load resource data
|
||||
for (int i = 0; i < MapSize.X; i++)
|
||||
for (int j = 0; j < MapSize.Y; j++)
|
||||
{
|
||||
byte type = ReadByte(dataStream);
|
||||
byte index = ReadByte(dataStream);
|
||||
resources[i, j] = new TileReference<byte, byte>(type, index);
|
||||
}
|
||||
}
|
||||
return resources;
|
||||
}
|
||||
|
||||
public byte[] SaveBinaryData()
|
||||
{
|
||||
MemoryStream dataStream = new MemoryStream();
|
||||
using (var writer = new BinaryWriter(dataStream))
|
||||
{
|
||||
// File header consists of a version byte, followed by 2 ushorts for width and height
|
||||
writer.Write(TileFormat);
|
||||
writer.Write((ushort)MapSize.X);
|
||||
writer.Write((ushort)MapSize.Y);
|
||||
|
||||
// Tile data
|
||||
for (int i = 0; i < MapSize.X; i++)
|
||||
for (int j = 0; j < MapSize.Y; j++)
|
||||
{
|
||||
writer.Write(MapTiles.Value[i, j].type);
|
||||
var PickAny = OpenRA.Rules.TileSets[Tileset].Templates[MapTiles.Value[i, j].type].PickAny;
|
||||
writer.Write(PickAny ? (byte)(i % 4 + (j % 4) * 4) : MapTiles.Value[i, j].index);
|
||||
}
|
||||
|
||||
// Resource data
|
||||
for (int i = 0; i < MapSize.X; i++)
|
||||
for (int j = 0; j < MapSize.Y; j++)
|
||||
{
|
||||
writer.Write(MapResources.Value[i, j].type);
|
||||
writer.Write(MapResources.Value[i, j].index);
|
||||
}
|
||||
}
|
||||
return dataStream.ToArray();
|
||||
}
|
||||
|
||||
public bool IsInMap(int2 xy)
|
||||
{
|
||||
return IsInMap(xy.X, xy.Y);
|
||||
}
|
||||
|
||||
public bool IsInMap(int x, int y)
|
||||
{
|
||||
return Bounds.Contains(x,y);
|
||||
}
|
||||
|
||||
static T[,] ResizeArray<T>(T[,] ts, T t, int width, int height)
|
||||
{
|
||||
var result = new T[width, height];
|
||||
for (var i = 0; i < width; i++)
|
||||
for (var j = 0; j < height; j++)
|
||||
result[i, j] = i <= ts.GetUpperBound(0) && j <= ts.GetUpperBound(1)
|
||||
? ts[i, j] : t;
|
||||
return result;
|
||||
}
|
||||
|
||||
public void Resize(int width, int height) // editor magic.
|
||||
{
|
||||
MapTiles = Lazy.New(() => ResizeArray(MapTiles.Value, MapTiles.Value[0, 0], width, height));
|
||||
MapResources = Lazy.New(() => ResizeArray(MapResources.Value, MapResources.Value[0, 0], width, height));
|
||||
MapSize = new int2(width, height);
|
||||
}
|
||||
|
||||
public void ResizeCordon(int left, int top, int right, int bottom)
|
||||
{
|
||||
Bounds = Rectangle.FromLTRB(left, top, right, bottom);
|
||||
}
|
||||
|
||||
string ComputeHash()
|
||||
{
|
||||
// UID is calculated by taking an SHA1 of the yaml and binary data
|
||||
// Read the relevant data into a buffer
|
||||
var data = Container.GetContent("map.yaml").ReadAllBytes()
|
||||
.Concat(Container.GetContent("map.bin").ReadAllBytes()).ToArray();
|
||||
|
||||
// Take the SHA1
|
||||
using (var csp = SHA1.Create())
|
||||
return new string(csp.ComputeHash(data).SelectMany(a => a.ToString("x2")).ToArray());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,10 +1,10 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
|
||||
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see LICENSE.
|
||||
* see COPYING.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
|
||||
@@ -1,210 +1,210 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see LICENSE.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Net.Sockets;
|
||||
using System.Threading;
|
||||
using OpenRA.Server;
|
||||
using OpenRA.Support;
|
||||
|
||||
namespace OpenRA.Network
|
||||
{
|
||||
public enum ConnectionState
|
||||
{
|
||||
PreConnecting,
|
||||
NotConnected,
|
||||
Connecting,
|
||||
Connected,
|
||||
}
|
||||
|
||||
public interface IConnection : IDisposable
|
||||
{
|
||||
int LocalClientId { get; }
|
||||
ConnectionState ConnectionState { get; }
|
||||
void Send( int frame, List<byte[]> orders );
|
||||
void SendImmediate( List<byte[]> orders );
|
||||
void SendSync( int frame, byte[] syncData );
|
||||
void Receive( Action<int, byte[]> packetFn );
|
||||
}
|
||||
|
||||
class EchoConnection : IConnection
|
||||
{
|
||||
protected struct ReceivedPacket
|
||||
{
|
||||
public int FromClient;
|
||||
public byte[] Data;
|
||||
}
|
||||
protected List<ReceivedPacket> receivedPackets = new List<ReceivedPacket>();
|
||||
|
||||
public virtual int LocalClientId
|
||||
{
|
||||
get { return 1; }
|
||||
}
|
||||
|
||||
public virtual ConnectionState ConnectionState
|
||||
{
|
||||
get { return ConnectionState.PreConnecting; }
|
||||
}
|
||||
|
||||
public virtual void Send( int frame, List<byte[]> orders )
|
||||
{
|
||||
var ms = new MemoryStream();
|
||||
ms.Write( BitConverter.GetBytes( frame ) );
|
||||
foreach( var o in orders )
|
||||
ms.Write( o );
|
||||
Send( ms.ToArray() );
|
||||
}
|
||||
|
||||
public virtual void SendImmediate( List<byte[]> orders )
|
||||
{
|
||||
var ms = new MemoryStream();
|
||||
ms.Write( BitConverter.GetBytes( (int)0 ) );
|
||||
foreach( var o in orders )
|
||||
ms.Write( o );
|
||||
Send( ms.ToArray() );
|
||||
}
|
||||
|
||||
public virtual void SendSync( int frame, byte[] syncData )
|
||||
{
|
||||
var ms = new MemoryStream();
|
||||
ms.Write( BitConverter.GetBytes( frame ) );
|
||||
ms.Write( syncData );
|
||||
Send( ms.ToArray() );
|
||||
}
|
||||
|
||||
protected virtual void Send( byte[] packet )
|
||||
{
|
||||
if( packet.Length == 0 )
|
||||
throw new NotImplementedException();
|
||||
lock( this )
|
||||
receivedPackets.Add( new ReceivedPacket { FromClient = LocalClientId, Data = packet } );
|
||||
}
|
||||
|
||||
public virtual void Receive( Action<int, byte[]> packetFn )
|
||||
{
|
||||
List<ReceivedPacket> packets;
|
||||
lock( this )
|
||||
{
|
||||
packets = receivedPackets;
|
||||
receivedPackets = new List<ReceivedPacket>();
|
||||
}
|
||||
|
||||
foreach( var p in packets )
|
||||
packetFn( p.FromClient, p.Data );
|
||||
}
|
||||
|
||||
public virtual void Dispose() { }
|
||||
}
|
||||
|
||||
class NetworkConnection : EchoConnection
|
||||
{
|
||||
TcpClient socket;
|
||||
int clientId;
|
||||
ConnectionState connectionState = ConnectionState.Connecting;
|
||||
Thread t;
|
||||
|
||||
public NetworkConnection( string host, int port )
|
||||
{
|
||||
t = new Thread( _ =>
|
||||
{
|
||||
try
|
||||
{
|
||||
socket = new TcpClient( host, port );
|
||||
socket.NoDelay = true;
|
||||
var reader = new BinaryReader( socket.GetStream() );
|
||||
var serverProtocol = reader.ReadInt32();
|
||||
|
||||
if (ProtocolVersion.Version != serverProtocol)
|
||||
throw new InvalidOperationException(
|
||||
"Protocol version mismatch. Server={0} Client={1}"
|
||||
.F(serverProtocol, ProtocolVersion.Version));
|
||||
|
||||
clientId = reader.ReadInt32();
|
||||
connectionState = ConnectionState.Connected;
|
||||
|
||||
for( ; ; )
|
||||
{
|
||||
var len = reader.ReadInt32();
|
||||
var client = reader.ReadInt32();
|
||||
var buf = reader.ReadBytes( len );
|
||||
if( len == 0 )
|
||||
throw new NotImplementedException();
|
||||
lock( this )
|
||||
receivedPackets.Add( new ReceivedPacket { FromClient = client, Data = buf } );
|
||||
}
|
||||
}
|
||||
catch { }
|
||||
finally
|
||||
{
|
||||
connectionState = ConnectionState.NotConnected;
|
||||
if( socket != null )
|
||||
socket.Close();
|
||||
}
|
||||
}
|
||||
) { IsBackground = true };
|
||||
t.Start();
|
||||
}
|
||||
|
||||
public override int LocalClientId { get { return clientId; } }
|
||||
public override ConnectionState ConnectionState { get { return connectionState; } }
|
||||
|
||||
List<byte[]> queuedSyncPackets = new List<byte[]>();
|
||||
|
||||
public override void SendSync( int frame, byte[] syncData )
|
||||
{
|
||||
var ms = new MemoryStream();
|
||||
ms.Write( BitConverter.GetBytes( frame ) );
|
||||
ms.Write( syncData );
|
||||
queuedSyncPackets.Add( ms.ToArray() );
|
||||
}
|
||||
|
||||
protected override void Send( byte[] packet )
|
||||
{
|
||||
base.Send( packet );
|
||||
|
||||
try
|
||||
{
|
||||
var ms = new MemoryStream();
|
||||
ms.Write(BitConverter.GetBytes((int)packet.Length));
|
||||
ms.Write(packet);
|
||||
foreach( var q in queuedSyncPackets )
|
||||
{
|
||||
ms.Write( BitConverter.GetBytes( (int)q.Length ) );
|
||||
ms.Write( q );
|
||||
base.Send( q );
|
||||
}
|
||||
queuedSyncPackets.Clear();
|
||||
ms.WriteTo(socket.GetStream());
|
||||
}
|
||||
catch (SocketException) { /* drop this on the floor; we'll pick up the disconnect from the reader thread */ }
|
||||
catch (ObjectDisposedException) { /* ditto */ }
|
||||
catch (InvalidOperationException) { /* ditto */ }
|
||||
}
|
||||
|
||||
bool disposed = false;
|
||||
|
||||
public override void Dispose ()
|
||||
{
|
||||
if (disposed) return;
|
||||
disposed = true;
|
||||
GC.SuppressFinalize( this );
|
||||
|
||||
t.Abort();
|
||||
if (socket != null)
|
||||
socket.Client.Close();
|
||||
using( new PerfSample( "Thread.Join" ))
|
||||
t.Join();
|
||||
}
|
||||
|
||||
~NetworkConnection() { Dispose(); }
|
||||
}
|
||||
}
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see COPYING.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Net.Sockets;
|
||||
using System.Threading;
|
||||
using OpenRA.Server;
|
||||
using OpenRA.Support;
|
||||
|
||||
namespace OpenRA.Network
|
||||
{
|
||||
public enum ConnectionState
|
||||
{
|
||||
PreConnecting,
|
||||
NotConnected,
|
||||
Connecting,
|
||||
Connected,
|
||||
}
|
||||
|
||||
public interface IConnection : IDisposable
|
||||
{
|
||||
int LocalClientId { get; }
|
||||
ConnectionState ConnectionState { get; }
|
||||
void Send( int frame, List<byte[]> orders );
|
||||
void SendImmediate( List<byte[]> orders );
|
||||
void SendSync( int frame, byte[] syncData );
|
||||
void Receive( Action<int, byte[]> packetFn );
|
||||
}
|
||||
|
||||
class EchoConnection : IConnection
|
||||
{
|
||||
protected struct ReceivedPacket
|
||||
{
|
||||
public int FromClient;
|
||||
public byte[] Data;
|
||||
}
|
||||
protected List<ReceivedPacket> receivedPackets = new List<ReceivedPacket>();
|
||||
|
||||
public virtual int LocalClientId
|
||||
{
|
||||
get { return 1; }
|
||||
}
|
||||
|
||||
public virtual ConnectionState ConnectionState
|
||||
{
|
||||
get { return ConnectionState.PreConnecting; }
|
||||
}
|
||||
|
||||
public virtual void Send( int frame, List<byte[]> orders )
|
||||
{
|
||||
var ms = new MemoryStream();
|
||||
ms.Write( BitConverter.GetBytes( frame ) );
|
||||
foreach( var o in orders )
|
||||
ms.Write( o );
|
||||
Send( ms.ToArray() );
|
||||
}
|
||||
|
||||
public virtual void SendImmediate( List<byte[]> orders )
|
||||
{
|
||||
var ms = new MemoryStream();
|
||||
ms.Write( BitConverter.GetBytes( (int)0 ) );
|
||||
foreach( var o in orders )
|
||||
ms.Write( o );
|
||||
Send( ms.ToArray() );
|
||||
}
|
||||
|
||||
public virtual void SendSync( int frame, byte[] syncData )
|
||||
{
|
||||
var ms = new MemoryStream();
|
||||
ms.Write( BitConverter.GetBytes( frame ) );
|
||||
ms.Write( syncData );
|
||||
Send( ms.ToArray() );
|
||||
}
|
||||
|
||||
protected virtual void Send( byte[] packet )
|
||||
{
|
||||
if( packet.Length == 0 )
|
||||
throw new NotImplementedException();
|
||||
lock( this )
|
||||
receivedPackets.Add( new ReceivedPacket { FromClient = LocalClientId, Data = packet } );
|
||||
}
|
||||
|
||||
public virtual void Receive( Action<int, byte[]> packetFn )
|
||||
{
|
||||
List<ReceivedPacket> packets;
|
||||
lock( this )
|
||||
{
|
||||
packets = receivedPackets;
|
||||
receivedPackets = new List<ReceivedPacket>();
|
||||
}
|
||||
|
||||
foreach( var p in packets )
|
||||
packetFn( p.FromClient, p.Data );
|
||||
}
|
||||
|
||||
public virtual void Dispose() { }
|
||||
}
|
||||
|
||||
class NetworkConnection : EchoConnection
|
||||
{
|
||||
TcpClient socket;
|
||||
int clientId;
|
||||
ConnectionState connectionState = ConnectionState.Connecting;
|
||||
Thread t;
|
||||
|
||||
public NetworkConnection( string host, int port )
|
||||
{
|
||||
t = new Thread( _ =>
|
||||
{
|
||||
try
|
||||
{
|
||||
socket = new TcpClient( host, port );
|
||||
socket.NoDelay = true;
|
||||
var reader = new BinaryReader( socket.GetStream() );
|
||||
var serverProtocol = reader.ReadInt32();
|
||||
|
||||
if (ProtocolVersion.Version != serverProtocol)
|
||||
throw new InvalidOperationException(
|
||||
"Protocol version mismatch. Server={0} Client={1}"
|
||||
.F(serverProtocol, ProtocolVersion.Version));
|
||||
|
||||
clientId = reader.ReadInt32();
|
||||
connectionState = ConnectionState.Connected;
|
||||
|
||||
for( ; ; )
|
||||
{
|
||||
var len = reader.ReadInt32();
|
||||
var client = reader.ReadInt32();
|
||||
var buf = reader.ReadBytes( len );
|
||||
if( len == 0 )
|
||||
throw new NotImplementedException();
|
||||
lock( this )
|
||||
receivedPackets.Add( new ReceivedPacket { FromClient = client, Data = buf } );
|
||||
}
|
||||
}
|
||||
catch { }
|
||||
finally
|
||||
{
|
||||
connectionState = ConnectionState.NotConnected;
|
||||
if( socket != null )
|
||||
socket.Close();
|
||||
}
|
||||
}
|
||||
) { IsBackground = true };
|
||||
t.Start();
|
||||
}
|
||||
|
||||
public override int LocalClientId { get { return clientId; } }
|
||||
public override ConnectionState ConnectionState { get { return connectionState; } }
|
||||
|
||||
List<byte[]> queuedSyncPackets = new List<byte[]>();
|
||||
|
||||
public override void SendSync( int frame, byte[] syncData )
|
||||
{
|
||||
var ms = new MemoryStream();
|
||||
ms.Write( BitConverter.GetBytes( frame ) );
|
||||
ms.Write( syncData );
|
||||
queuedSyncPackets.Add( ms.ToArray() );
|
||||
}
|
||||
|
||||
protected override void Send( byte[] packet )
|
||||
{
|
||||
base.Send( packet );
|
||||
|
||||
try
|
||||
{
|
||||
var ms = new MemoryStream();
|
||||
ms.Write(BitConverter.GetBytes((int)packet.Length));
|
||||
ms.Write(packet);
|
||||
foreach( var q in queuedSyncPackets )
|
||||
{
|
||||
ms.Write( BitConverter.GetBytes( (int)q.Length ) );
|
||||
ms.Write( q );
|
||||
base.Send( q );
|
||||
}
|
||||
queuedSyncPackets.Clear();
|
||||
ms.WriteTo(socket.GetStream());
|
||||
}
|
||||
catch (SocketException) { /* drop this on the floor; we'll pick up the disconnect from the reader thread */ }
|
||||
catch (ObjectDisposedException) { /* ditto */ }
|
||||
catch (InvalidOperationException) { /* ditto */ }
|
||||
}
|
||||
|
||||
bool disposed = false;
|
||||
|
||||
public override void Dispose ()
|
||||
{
|
||||
if (disposed) return;
|
||||
disposed = true;
|
||||
GC.SuppressFinalize( this );
|
||||
|
||||
t.Abort();
|
||||
if (socket != null)
|
||||
socket.Client.Close();
|
||||
using( new PerfSample( "Thread.Join" ))
|
||||
t.Join();
|
||||
}
|
||||
|
||||
~NetworkConnection() { Dispose(); }
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,10 +1,10 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
|
||||
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see LICENSE.
|
||||
* see COPYING.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
|
||||
@@ -1,227 +1,227 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see LICENSE.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using OpenRA.Network;
|
||||
|
||||
namespace OpenRA
|
||||
{
|
||||
[Flags]
|
||||
enum OrderFields : byte
|
||||
{
|
||||
TargetActor = 0x01,
|
||||
TargetLocation = 0x02,
|
||||
TargetString = 0x04,
|
||||
Queued = 0x08,
|
||||
ExtraLocation = 0x10,
|
||||
}
|
||||
|
||||
static class OrderFieldsExts
|
||||
{
|
||||
public static bool HasField(this OrderFields of, OrderFields f)
|
||||
{
|
||||
return (of & f) != 0;
|
||||
}
|
||||
}
|
||||
|
||||
public sealed class Order
|
||||
{
|
||||
public readonly string OrderString;
|
||||
public readonly Actor Subject;
|
||||
public readonly bool Queued;
|
||||
public Actor TargetActor;
|
||||
public int2 TargetLocation;
|
||||
public string TargetString;
|
||||
public int2 ExtraLocation;
|
||||
public bool IsImmediate;
|
||||
|
||||
public Player Player { get { return Subject.Owner; } }
|
||||
|
||||
Order(string orderString, Actor subject,
|
||||
Actor targetActor, int2 targetLocation, string targetString, bool queued, int2 extraLocation)
|
||||
{
|
||||
this.OrderString = orderString;
|
||||
this.Subject = subject;
|
||||
this.TargetActor = targetActor;
|
||||
this.TargetLocation = targetLocation;
|
||||
this.TargetString = targetString;
|
||||
this.Queued = queued;
|
||||
this.ExtraLocation = extraLocation;
|
||||
}
|
||||
|
||||
// For scripting special powers
|
||||
public Order()
|
||||
: this(null, null, null, int2.Zero, null, false, int2.Zero) { }
|
||||
|
||||
public Order(string orderString, Actor subject, bool queued)
|
||||
: this(orderString, subject, null, int2.Zero, null, queued, int2.Zero) { }
|
||||
|
||||
public Order(string orderstring, Order order)
|
||||
: this(orderstring, order.Subject, order.TargetActor, order.TargetLocation,
|
||||
order.TargetString, order.Queued, order.ExtraLocation) {}
|
||||
|
||||
public byte[] Serialize()
|
||||
{
|
||||
if (IsImmediate) /* chat, whatever */
|
||||
{
|
||||
var ret = new MemoryStream();
|
||||
var w = new BinaryWriter(ret);
|
||||
w.Write((byte)0xfe);
|
||||
w.Write(OrderString);
|
||||
w.Write(TargetString);
|
||||
return ret.ToArray();
|
||||
}
|
||||
|
||||
switch (OrderString)
|
||||
{
|
||||
// Format:
|
||||
// u8 : orderID.
|
||||
// 0xFF: Full serialized order.
|
||||
// varies: rest of order.
|
||||
default:
|
||||
// TODO: specific serializers for specific orders.
|
||||
{
|
||||
var ret = new MemoryStream();
|
||||
var w = new BinaryWriter(ret);
|
||||
w.Write( (byte)0xFF );
|
||||
w.Write(OrderString);
|
||||
w.Write(UIntFromActor(Subject));
|
||||
|
||||
OrderFields fields = 0;
|
||||
if (TargetActor != null) fields |= OrderFields.TargetActor;
|
||||
if (TargetLocation != int2.Zero) fields |= OrderFields.TargetLocation;
|
||||
if (TargetString != null) fields |= OrderFields.TargetString;
|
||||
if (Queued) fields |= OrderFields.Queued;
|
||||
if (ExtraLocation != int2.Zero) fields |= OrderFields.ExtraLocation;
|
||||
|
||||
w.Write((byte)fields);
|
||||
|
||||
if (TargetActor != null)
|
||||
w.Write(UIntFromActor(TargetActor));
|
||||
if (TargetLocation != int2.Zero)
|
||||
w.Write(TargetLocation);
|
||||
if (TargetString != null)
|
||||
w.Write(TargetString);
|
||||
if (ExtraLocation != int2.Zero)
|
||||
w.Write(ExtraLocation);
|
||||
|
||||
return ret.ToArray();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public static Order Deserialize(World world, BinaryReader r)
|
||||
{
|
||||
switch (r.ReadByte())
|
||||
{
|
||||
case 0xFF:
|
||||
{
|
||||
var order = r.ReadString();
|
||||
var subjectId = r.ReadUInt32();
|
||||
var flags = (OrderFields)r.ReadByte();
|
||||
|
||||
var targetActorId = flags.HasField(OrderFields.TargetActor) ? r.ReadUInt32() : 0xffffffff;
|
||||
var targetLocation = flags.HasField(OrderFields.TargetLocation) ? r.ReadInt2() : int2.Zero;
|
||||
var targetString = flags.HasField(OrderFields.TargetString) ? r.ReadString() : null;
|
||||
var queued = flags.HasField(OrderFields.Queued);
|
||||
var extraLocation = flags.HasField(OrderFields.ExtraLocation) ? r.ReadInt2() : int2.Zero;
|
||||
|
||||
Actor subject, targetActor;
|
||||
if( !TryGetActorFromUInt( world, subjectId, out subject ) || !TryGetActorFromUInt( world, targetActorId, out targetActor ) )
|
||||
return null;
|
||||
|
||||
return new Order( order, subject, targetActor, targetLocation, targetString, queued, extraLocation);
|
||||
}
|
||||
|
||||
case 0xfe:
|
||||
{
|
||||
var name = r.ReadString();
|
||||
var data = r.ReadString();
|
||||
|
||||
return new Order( name, null, false ) { IsImmediate = true, TargetString = data };
|
||||
}
|
||||
|
||||
default:
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
}
|
||||
|
||||
public override string ToString()
|
||||
{
|
||||
return ("OrderString: \"{0}\" \n\t Subject: \"{1}\". \n\t TargetActor: \"{2}\" \n\t TargetLocation: {3}." +
|
||||
"\n\t TargetString: \"{4}\".\n\t IsImmediate: {5}.\n\t Player(PlayerName): {6}\n").F(
|
||||
OrderString, Subject, TargetActor != null ? TargetActor.Info.Name : null , TargetLocation, TargetString, IsImmediate, Player != null ? Player.PlayerName : null);
|
||||
}
|
||||
|
||||
static uint UIntFromActor(Actor a)
|
||||
{
|
||||
if (a == null) return 0xffffffff;
|
||||
return a.ActorID;
|
||||
}
|
||||
|
||||
static bool TryGetActorFromUInt(World world, uint aID, out Actor ret )
|
||||
{
|
||||
if( aID == 0xFFFFFFFF )
|
||||
{
|
||||
ret = null;
|
||||
return true;
|
||||
}
|
||||
else
|
||||
{
|
||||
foreach( var a in world.Actors.Where( x => x.ActorID == aID ) )
|
||||
{
|
||||
ret = a;
|
||||
return true;
|
||||
}
|
||||
ret = null;
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
// Named constructors for Orders.
|
||||
// Now that Orders are resolved by individual Actors, these are weird; you unpack orders manually, but not pack them.
|
||||
public static Order Chat(string text)
|
||||
{
|
||||
return new Order("Chat", null, false) { IsImmediate = true, TargetString = text};
|
||||
}
|
||||
|
||||
public static Order TeamChat(string text)
|
||||
{
|
||||
return new Order("TeamChat", null, false) { IsImmediate = true, TargetString = text };
|
||||
}
|
||||
|
||||
public static Order HandshakeResponse(string text)
|
||||
{
|
||||
return new Order("HandshakeResponse", null, false) { IsImmediate = true, TargetString = text };
|
||||
}
|
||||
|
||||
public static Order Command(string text)
|
||||
{
|
||||
return new Order("Command", null, false) { IsImmediate = true, TargetString = text };
|
||||
}
|
||||
|
||||
public static Order StartProduction(Actor subject, string item, int count)
|
||||
{
|
||||
return new Order("StartProduction", subject, false) { TargetLocation = new int2(count, 0), TargetString = item };
|
||||
}
|
||||
|
||||
public static Order PauseProduction(Actor subject, string item, bool pause)
|
||||
{
|
||||
return new Order("PauseProduction", subject, false) { TargetLocation = new int2(pause ? 1 : 0, 0), TargetString = item };
|
||||
}
|
||||
|
||||
public static Order CancelProduction(Actor subject, string item, int count)
|
||||
{
|
||||
return new Order("CancelProduction", subject, false) { TargetLocation = new int2(count, 0), TargetString = item };
|
||||
}
|
||||
}
|
||||
}
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see COPYING.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using OpenRA.Network;
|
||||
|
||||
namespace OpenRA
|
||||
{
|
||||
[Flags]
|
||||
enum OrderFields : byte
|
||||
{
|
||||
TargetActor = 0x01,
|
||||
TargetLocation = 0x02,
|
||||
TargetString = 0x04,
|
||||
Queued = 0x08,
|
||||
ExtraLocation = 0x10,
|
||||
}
|
||||
|
||||
static class OrderFieldsExts
|
||||
{
|
||||
public static bool HasField(this OrderFields of, OrderFields f)
|
||||
{
|
||||
return (of & f) != 0;
|
||||
}
|
||||
}
|
||||
|
||||
public sealed class Order
|
||||
{
|
||||
public readonly string OrderString;
|
||||
public readonly Actor Subject;
|
||||
public readonly bool Queued;
|
||||
public Actor TargetActor;
|
||||
public int2 TargetLocation;
|
||||
public string TargetString;
|
||||
public int2 ExtraLocation;
|
||||
public bool IsImmediate;
|
||||
|
||||
public Player Player { get { return Subject.Owner; } }
|
||||
|
||||
Order(string orderString, Actor subject,
|
||||
Actor targetActor, int2 targetLocation, string targetString, bool queued, int2 extraLocation)
|
||||
{
|
||||
this.OrderString = orderString;
|
||||
this.Subject = subject;
|
||||
this.TargetActor = targetActor;
|
||||
this.TargetLocation = targetLocation;
|
||||
this.TargetString = targetString;
|
||||
this.Queued = queued;
|
||||
this.ExtraLocation = extraLocation;
|
||||
}
|
||||
|
||||
// For scripting special powers
|
||||
public Order()
|
||||
: this(null, null, null, int2.Zero, null, false, int2.Zero) { }
|
||||
|
||||
public Order(string orderString, Actor subject, bool queued)
|
||||
: this(orderString, subject, null, int2.Zero, null, queued, int2.Zero) { }
|
||||
|
||||
public Order(string orderstring, Order order)
|
||||
: this(orderstring, order.Subject, order.TargetActor, order.TargetLocation,
|
||||
order.TargetString, order.Queued, order.ExtraLocation) {}
|
||||
|
||||
public byte[] Serialize()
|
||||
{
|
||||
if (IsImmediate) /* chat, whatever */
|
||||
{
|
||||
var ret = new MemoryStream();
|
||||
var w = new BinaryWriter(ret);
|
||||
w.Write((byte)0xfe);
|
||||
w.Write(OrderString);
|
||||
w.Write(TargetString);
|
||||
return ret.ToArray();
|
||||
}
|
||||
|
||||
switch (OrderString)
|
||||
{
|
||||
// Format:
|
||||
// u8 : orderID.
|
||||
// 0xFF: Full serialized order.
|
||||
// varies: rest of order.
|
||||
default:
|
||||
// TODO: specific serializers for specific orders.
|
||||
{
|
||||
var ret = new MemoryStream();
|
||||
var w = new BinaryWriter(ret);
|
||||
w.Write( (byte)0xFF );
|
||||
w.Write(OrderString);
|
||||
w.Write(UIntFromActor(Subject));
|
||||
|
||||
OrderFields fields = 0;
|
||||
if (TargetActor != null) fields |= OrderFields.TargetActor;
|
||||
if (TargetLocation != int2.Zero) fields |= OrderFields.TargetLocation;
|
||||
if (TargetString != null) fields |= OrderFields.TargetString;
|
||||
if (Queued) fields |= OrderFields.Queued;
|
||||
if (ExtraLocation != int2.Zero) fields |= OrderFields.ExtraLocation;
|
||||
|
||||
w.Write((byte)fields);
|
||||
|
||||
if (TargetActor != null)
|
||||
w.Write(UIntFromActor(TargetActor));
|
||||
if (TargetLocation != int2.Zero)
|
||||
w.Write(TargetLocation);
|
||||
if (TargetString != null)
|
||||
w.Write(TargetString);
|
||||
if (ExtraLocation != int2.Zero)
|
||||
w.Write(ExtraLocation);
|
||||
|
||||
return ret.ToArray();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public static Order Deserialize(World world, BinaryReader r)
|
||||
{
|
||||
switch (r.ReadByte())
|
||||
{
|
||||
case 0xFF:
|
||||
{
|
||||
var order = r.ReadString();
|
||||
var subjectId = r.ReadUInt32();
|
||||
var flags = (OrderFields)r.ReadByte();
|
||||
|
||||
var targetActorId = flags.HasField(OrderFields.TargetActor) ? r.ReadUInt32() : 0xffffffff;
|
||||
var targetLocation = flags.HasField(OrderFields.TargetLocation) ? r.ReadInt2() : int2.Zero;
|
||||
var targetString = flags.HasField(OrderFields.TargetString) ? r.ReadString() : null;
|
||||
var queued = flags.HasField(OrderFields.Queued);
|
||||
var extraLocation = flags.HasField(OrderFields.ExtraLocation) ? r.ReadInt2() : int2.Zero;
|
||||
|
||||
Actor subject, targetActor;
|
||||
if( !TryGetActorFromUInt( world, subjectId, out subject ) || !TryGetActorFromUInt( world, targetActorId, out targetActor ) )
|
||||
return null;
|
||||
|
||||
return new Order( order, subject, targetActor, targetLocation, targetString, queued, extraLocation);
|
||||
}
|
||||
|
||||
case 0xfe:
|
||||
{
|
||||
var name = r.ReadString();
|
||||
var data = r.ReadString();
|
||||
|
||||
return new Order( name, null, false ) { IsImmediate = true, TargetString = data };
|
||||
}
|
||||
|
||||
default:
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
}
|
||||
|
||||
public override string ToString()
|
||||
{
|
||||
return ("OrderString: \"{0}\" \n\t Subject: \"{1}\". \n\t TargetActor: \"{2}\" \n\t TargetLocation: {3}." +
|
||||
"\n\t TargetString: \"{4}\".\n\t IsImmediate: {5}.\n\t Player(PlayerName): {6}\n").F(
|
||||
OrderString, Subject, TargetActor != null ? TargetActor.Info.Name : null , TargetLocation, TargetString, IsImmediate, Player != null ? Player.PlayerName : null);
|
||||
}
|
||||
|
||||
static uint UIntFromActor(Actor a)
|
||||
{
|
||||
if (a == null) return 0xffffffff;
|
||||
return a.ActorID;
|
||||
}
|
||||
|
||||
static bool TryGetActorFromUInt(World world, uint aID, out Actor ret )
|
||||
{
|
||||
if( aID == 0xFFFFFFFF )
|
||||
{
|
||||
ret = null;
|
||||
return true;
|
||||
}
|
||||
else
|
||||
{
|
||||
foreach( var a in world.Actors.Where( x => x.ActorID == aID ) )
|
||||
{
|
||||
ret = a;
|
||||
return true;
|
||||
}
|
||||
ret = null;
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
// Named constructors for Orders.
|
||||
// Now that Orders are resolved by individual Actors, these are weird; you unpack orders manually, but not pack them.
|
||||
public static Order Chat(string text)
|
||||
{
|
||||
return new Order("Chat", null, false) { IsImmediate = true, TargetString = text};
|
||||
}
|
||||
|
||||
public static Order TeamChat(string text)
|
||||
{
|
||||
return new Order("TeamChat", null, false) { IsImmediate = true, TargetString = text };
|
||||
}
|
||||
|
||||
public static Order HandshakeResponse(string text)
|
||||
{
|
||||
return new Order("HandshakeResponse", null, false) { IsImmediate = true, TargetString = text };
|
||||
}
|
||||
|
||||
public static Order Command(string text)
|
||||
{
|
||||
return new Order("Command", null, false) { IsImmediate = true, TargetString = text };
|
||||
}
|
||||
|
||||
public static Order StartProduction(Actor subject, string item, int count)
|
||||
{
|
||||
return new Order("StartProduction", subject, false) { TargetLocation = new int2(count, 0), TargetString = item };
|
||||
}
|
||||
|
||||
public static Order PauseProduction(Actor subject, string item, bool pause)
|
||||
{
|
||||
return new Order("PauseProduction", subject, false) { TargetLocation = new int2(pause ? 1 : 0, 0), TargetString = item };
|
||||
}
|
||||
|
||||
public static Order CancelProduction(Actor subject, string item, int count)
|
||||
{
|
||||
return new Order("CancelProduction", subject, false) { TargetLocation = new int2(count, 0), TargetString = item };
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,62 +1,62 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see LICENSE.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
|
||||
namespace OpenRA.Network
|
||||
{
|
||||
public static class OrderIO
|
||||
{
|
||||
public static void Write(this Stream s, byte[] buf)
|
||||
{
|
||||
s.Write(buf, 0, buf.Length);
|
||||
}
|
||||
|
||||
public static List<Order> ToOrderList(this byte[] bytes, World world)
|
||||
{
|
||||
var ms = new MemoryStream(bytes, 4, bytes.Length - 4);
|
||||
var reader = new BinaryReader(ms);
|
||||
var ret = new List<Order>();
|
||||
while( ms.Position < ms.Length )
|
||||
{
|
||||
var o = Order.Deserialize( world, reader );
|
||||
if( o != null )
|
||||
ret.Add( o );
|
||||
}
|
||||
return ret;
|
||||
}
|
||||
|
||||
public static byte[] SerializeSync( this List<int> sync )
|
||||
{
|
||||
var ms = new MemoryStream();
|
||||
using( var writer = new BinaryWriter( ms ) )
|
||||
{
|
||||
writer.Write( (byte)0x65 );
|
||||
foreach( var s in sync )
|
||||
writer.Write( s );
|
||||
}
|
||||
return ms.ToArray();
|
||||
}
|
||||
|
||||
public static int2 ReadInt2(this BinaryReader r)
|
||||
{
|
||||
var x = r.ReadInt32();
|
||||
var y = r.ReadInt32();
|
||||
return new int2(x, y);
|
||||
}
|
||||
|
||||
public static void Write(this BinaryWriter w, int2 p)
|
||||
{
|
||||
w.Write(p.X);
|
||||
w.Write(p.Y);
|
||||
}
|
||||
}
|
||||
}
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see COPYING.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
|
||||
namespace OpenRA.Network
|
||||
{
|
||||
public static class OrderIO
|
||||
{
|
||||
public static void Write(this Stream s, byte[] buf)
|
||||
{
|
||||
s.Write(buf, 0, buf.Length);
|
||||
}
|
||||
|
||||
public static List<Order> ToOrderList(this byte[] bytes, World world)
|
||||
{
|
||||
var ms = new MemoryStream(bytes, 4, bytes.Length - 4);
|
||||
var reader = new BinaryReader(ms);
|
||||
var ret = new List<Order>();
|
||||
while( ms.Position < ms.Length )
|
||||
{
|
||||
var o = Order.Deserialize( world, reader );
|
||||
if( o != null )
|
||||
ret.Add( o );
|
||||
}
|
||||
return ret;
|
||||
}
|
||||
|
||||
public static byte[] SerializeSync( this List<int> sync )
|
||||
{
|
||||
var ms = new MemoryStream();
|
||||
using( var writer = new BinaryWriter( ms ) )
|
||||
{
|
||||
writer.Write( (byte)0x65 );
|
||||
foreach( var s in sync )
|
||||
writer.Write( s );
|
||||
}
|
||||
return ms.ToArray();
|
||||
}
|
||||
|
||||
public static int2 ReadInt2(this BinaryReader r)
|
||||
{
|
||||
var x = r.ReadInt32();
|
||||
var y = r.ReadInt32();
|
||||
return new int2(x, y);
|
||||
}
|
||||
|
||||
public static void Write(this BinaryWriter w, int2 p)
|
||||
{
|
||||
w.Write(p.X);
|
||||
w.Write(p.Y);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,198 +1,198 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see LICENSE.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using OpenRA.FileFormats;
|
||||
|
||||
namespace OpenRA.Network
|
||||
{
|
||||
public class OrderManager : IDisposable
|
||||
{
|
||||
readonly SyncReport syncReport;
|
||||
readonly FrameData frameData = new FrameData();
|
||||
|
||||
public Session LobbyInfo = new Session( Game.Settings.Game.Mods );
|
||||
public Session.Client LocalClient { get { return LobbyInfo.ClientWithIndex( Connection.LocalClientId ); } }
|
||||
public World world;
|
||||
|
||||
public readonly string Host;
|
||||
public readonly int Port;
|
||||
public string ServerError;
|
||||
|
||||
public int NetFrameNumber { get; private set; }
|
||||
public int LocalFrameNumber;
|
||||
public int FramesAhead = 0;
|
||||
|
||||
public int LastTickTime = Environment.TickCount;
|
||||
|
||||
public bool GameStarted { get { return NetFrameNumber != 0; } }
|
||||
public IConnection Connection { get; private set; }
|
||||
|
||||
public readonly int SyncHeaderSize = 9;
|
||||
|
||||
List<Order> localOrders = new List<Order>();
|
||||
|
||||
public void StartGame()
|
||||
{
|
||||
if (GameStarted) return;
|
||||
|
||||
NetFrameNumber = 1;
|
||||
for( int i = NetFrameNumber ; i <= FramesAhead ; i++ )
|
||||
Connection.Send( i, new List<byte[]>() );
|
||||
}
|
||||
|
||||
public OrderManager( string host, int port, IConnection conn )
|
||||
{
|
||||
this.Host = host;
|
||||
this.Port = port;
|
||||
Connection = conn;
|
||||
syncReport = new SyncReport( this );
|
||||
}
|
||||
|
||||
public void IssueOrders( Order[] orders )
|
||||
{
|
||||
foreach( var order in orders )
|
||||
IssueOrder( order );
|
||||
}
|
||||
|
||||
public void IssueOrder( Order order )
|
||||
{
|
||||
localOrders.Add( order );
|
||||
}
|
||||
|
||||
public void TickImmediate()
|
||||
{
|
||||
var immediateOrders = localOrders.Where( o => o.IsImmediate ).ToList();
|
||||
if( immediateOrders.Count != 0 )
|
||||
Connection.SendImmediate( immediateOrders.Select( o => o.Serialize() ).ToList() );
|
||||
localOrders.RemoveAll( o => o.IsImmediate );
|
||||
|
||||
var immediatePackets = new List<Pair<int, byte[]>>();
|
||||
|
||||
Connection.Receive(
|
||||
( clientId, packet ) =>
|
||||
{
|
||||
var frame = BitConverter.ToInt32( packet, 0 );
|
||||
if( packet.Length == 5 && packet[ 4 ] == 0xBF )
|
||||
frameData.ClientQuit( clientId, frame );
|
||||
else if( packet.Length >= 5 && packet[ 4 ] == 0x65 )
|
||||
CheckSync( packet );
|
||||
else if( frame == 0 )
|
||||
immediatePackets.Add( Pair.New( clientId, packet ) );
|
||||
else
|
||||
frameData.AddFrameOrders( clientId, frame, packet );
|
||||
} );
|
||||
|
||||
foreach( var p in immediatePackets )
|
||||
foreach( var o in p.Second.ToOrderList( world ) )
|
||||
UnitOrders.ProcessOrder( this, world, p.First, o );
|
||||
}
|
||||
|
||||
Dictionary<int, byte[]> syncForFrame = new Dictionary<int, byte[]>();
|
||||
|
||||
void CheckSync( byte[] packet )
|
||||
{
|
||||
var frame = BitConverter.ToInt32(packet, 0);
|
||||
byte[] existingSync;
|
||||
if (syncForFrame.TryGetValue(frame, out existingSync))
|
||||
{
|
||||
if (packet.Length != existingSync.Length)
|
||||
{
|
||||
syncReport.DumpSyncReport(frame);
|
||||
OutOfSync(frame);
|
||||
}
|
||||
else
|
||||
{
|
||||
for (int i = 0; i < packet.Length; i++)
|
||||
{
|
||||
if (packet[i] != existingSync[i])
|
||||
{
|
||||
syncReport.DumpSyncReport(frame);
|
||||
|
||||
if (i < SyncHeaderSize)
|
||||
OutOfSync(frame, "Tick");
|
||||
else
|
||||
OutOfSync(frame, (i - SyncHeaderSize) / 4);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
syncForFrame.Add(frame, packet);
|
||||
}
|
||||
|
||||
void OutOfSync(int frame, int index)
|
||||
{
|
||||
var orders = frameData.OrdersForFrame( world, frame );
|
||||
|
||||
// Invalid index
|
||||
if (index >= orders.Count())
|
||||
OutOfSync(frame);
|
||||
|
||||
throw new InvalidOperationException("Out of sync in frame {0}.\n {1}".F(frame, orders.ElementAt(index).Order.ToString()));
|
||||
}
|
||||
|
||||
void OutOfSync(int frame)
|
||||
{
|
||||
throw new InvalidOperationException("Out of sync in frame {0}.\n".F(frame));
|
||||
}
|
||||
|
||||
void OutOfSync(int frame, string blame)
|
||||
{
|
||||
throw new InvalidOperationException("Out of sync in frame {0}: Blame {1}.\n".F(frame, blame));
|
||||
}
|
||||
|
||||
public bool IsReadyForNextFrame
|
||||
{
|
||||
get { return NetFrameNumber >= 1 && frameData.IsReadyForFrame( NetFrameNumber ); }
|
||||
}
|
||||
|
||||
public void Tick()
|
||||
{
|
||||
if( !IsReadyForNextFrame )
|
||||
throw new InvalidOperationException();
|
||||
|
||||
Connection.Send( NetFrameNumber + FramesAhead, localOrders.Select( o => o.Serialize() ).ToList() );
|
||||
localOrders.Clear();
|
||||
|
||||
var sync = new List<int>();
|
||||
sync.Add( world.SyncHash() );
|
||||
|
||||
foreach( var order in frameData.OrdersForFrame( world, NetFrameNumber) )
|
||||
{
|
||||
UnitOrders.ProcessOrder( this, world, order.Client, order.Order );
|
||||
sync.Add( world.SyncHash() );
|
||||
}
|
||||
|
||||
var ss = sync.SerializeSync();
|
||||
Connection.SendSync( NetFrameNumber, ss );
|
||||
|
||||
syncReport.UpdateSyncReport();
|
||||
|
||||
++NetFrameNumber;
|
||||
}
|
||||
|
||||
bool disposed;
|
||||
public void Dispose()
|
||||
{
|
||||
if (disposed) return;
|
||||
|
||||
Connection.Dispose();
|
||||
|
||||
disposed = true;
|
||||
GC.SuppressFinalize(this);
|
||||
}
|
||||
|
||||
~OrderManager() { Dispose(); }
|
||||
}
|
||||
}
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see COPYING.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using OpenRA.FileFormats;
|
||||
|
||||
namespace OpenRA.Network
|
||||
{
|
||||
public class OrderManager : IDisposable
|
||||
{
|
||||
readonly SyncReport syncReport;
|
||||
readonly FrameData frameData = new FrameData();
|
||||
|
||||
public Session LobbyInfo = new Session( Game.Settings.Game.Mods );
|
||||
public Session.Client LocalClient { get { return LobbyInfo.ClientWithIndex( Connection.LocalClientId ); } }
|
||||
public World world;
|
||||
|
||||
public readonly string Host;
|
||||
public readonly int Port;
|
||||
public string ServerError;
|
||||
|
||||
public int NetFrameNumber { get; private set; }
|
||||
public int LocalFrameNumber;
|
||||
public int FramesAhead = 0;
|
||||
|
||||
public int LastTickTime = Environment.TickCount;
|
||||
|
||||
public bool GameStarted { get { return NetFrameNumber != 0; } }
|
||||
public IConnection Connection { get; private set; }
|
||||
|
||||
public readonly int SyncHeaderSize = 9;
|
||||
|
||||
List<Order> localOrders = new List<Order>();
|
||||
|
||||
public void StartGame()
|
||||
{
|
||||
if (GameStarted) return;
|
||||
|
||||
NetFrameNumber = 1;
|
||||
for( int i = NetFrameNumber ; i <= FramesAhead ; i++ )
|
||||
Connection.Send( i, new List<byte[]>() );
|
||||
}
|
||||
|
||||
public OrderManager( string host, int port, IConnection conn )
|
||||
{
|
||||
this.Host = host;
|
||||
this.Port = port;
|
||||
Connection = conn;
|
||||
syncReport = new SyncReport( this );
|
||||
}
|
||||
|
||||
public void IssueOrders( Order[] orders )
|
||||
{
|
||||
foreach( var order in orders )
|
||||
IssueOrder( order );
|
||||
}
|
||||
|
||||
public void IssueOrder( Order order )
|
||||
{
|
||||
localOrders.Add( order );
|
||||
}
|
||||
|
||||
public void TickImmediate()
|
||||
{
|
||||
var immediateOrders = localOrders.Where( o => o.IsImmediate ).ToList();
|
||||
if( immediateOrders.Count != 0 )
|
||||
Connection.SendImmediate( immediateOrders.Select( o => o.Serialize() ).ToList() );
|
||||
localOrders.RemoveAll( o => o.IsImmediate );
|
||||
|
||||
var immediatePackets = new List<Pair<int, byte[]>>();
|
||||
|
||||
Connection.Receive(
|
||||
( clientId, packet ) =>
|
||||
{
|
||||
var frame = BitConverter.ToInt32( packet, 0 );
|
||||
if( packet.Length == 5 && packet[ 4 ] == 0xBF )
|
||||
frameData.ClientQuit( clientId, frame );
|
||||
else if( packet.Length >= 5 && packet[ 4 ] == 0x65 )
|
||||
CheckSync( packet );
|
||||
else if( frame == 0 )
|
||||
immediatePackets.Add( Pair.New( clientId, packet ) );
|
||||
else
|
||||
frameData.AddFrameOrders( clientId, frame, packet );
|
||||
} );
|
||||
|
||||
foreach( var p in immediatePackets )
|
||||
foreach( var o in p.Second.ToOrderList( world ) )
|
||||
UnitOrders.ProcessOrder( this, world, p.First, o );
|
||||
}
|
||||
|
||||
Dictionary<int, byte[]> syncForFrame = new Dictionary<int, byte[]>();
|
||||
|
||||
void CheckSync( byte[] packet )
|
||||
{
|
||||
var frame = BitConverter.ToInt32(packet, 0);
|
||||
byte[] existingSync;
|
||||
if (syncForFrame.TryGetValue(frame, out existingSync))
|
||||
{
|
||||
if (packet.Length != existingSync.Length)
|
||||
{
|
||||
syncReport.DumpSyncReport(frame);
|
||||
OutOfSync(frame);
|
||||
}
|
||||
else
|
||||
{
|
||||
for (int i = 0; i < packet.Length; i++)
|
||||
{
|
||||
if (packet[i] != existingSync[i])
|
||||
{
|
||||
syncReport.DumpSyncReport(frame);
|
||||
|
||||
if (i < SyncHeaderSize)
|
||||
OutOfSync(frame, "Tick");
|
||||
else
|
||||
OutOfSync(frame, (i - SyncHeaderSize) / 4);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
syncForFrame.Add(frame, packet);
|
||||
}
|
||||
|
||||
void OutOfSync(int frame, int index)
|
||||
{
|
||||
var orders = frameData.OrdersForFrame( world, frame );
|
||||
|
||||
// Invalid index
|
||||
if (index >= orders.Count())
|
||||
OutOfSync(frame);
|
||||
|
||||
throw new InvalidOperationException("Out of sync in frame {0}.\n {1}".F(frame, orders.ElementAt(index).Order.ToString()));
|
||||
}
|
||||
|
||||
void OutOfSync(int frame)
|
||||
{
|
||||
throw new InvalidOperationException("Out of sync in frame {0}.\n".F(frame));
|
||||
}
|
||||
|
||||
void OutOfSync(int frame, string blame)
|
||||
{
|
||||
throw new InvalidOperationException("Out of sync in frame {0}: Blame {1}.\n".F(frame, blame));
|
||||
}
|
||||
|
||||
public bool IsReadyForNextFrame
|
||||
{
|
||||
get { return NetFrameNumber >= 1 && frameData.IsReadyForFrame( NetFrameNumber ); }
|
||||
}
|
||||
|
||||
public void Tick()
|
||||
{
|
||||
if( !IsReadyForNextFrame )
|
||||
throw new InvalidOperationException();
|
||||
|
||||
Connection.Send( NetFrameNumber + FramesAhead, localOrders.Select( o => o.Serialize() ).ToList() );
|
||||
localOrders.Clear();
|
||||
|
||||
var sync = new List<int>();
|
||||
sync.Add( world.SyncHash() );
|
||||
|
||||
foreach( var order in frameData.OrdersForFrame( world, NetFrameNumber) )
|
||||
{
|
||||
UnitOrders.ProcessOrder( this, world, order.Client, order.Order );
|
||||
sync.Add( world.SyncHash() );
|
||||
}
|
||||
|
||||
var ss = sync.SerializeSync();
|
||||
Connection.SendSync( NetFrameNumber, ss );
|
||||
|
||||
syncReport.UpdateSyncReport();
|
||||
|
||||
++NetFrameNumber;
|
||||
}
|
||||
|
||||
bool disposed;
|
||||
public void Dispose()
|
||||
{
|
||||
if (disposed) return;
|
||||
|
||||
Connection.Dispose();
|
||||
|
||||
disposed = true;
|
||||
GC.SuppressFinalize(this);
|
||||
}
|
||||
|
||||
~OrderManager() { Dispose(); }
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,122 +1,122 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see LICENSE.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Drawing;
|
||||
using System.Linq;
|
||||
using OpenRA.FileFormats;
|
||||
|
||||
namespace OpenRA.Network
|
||||
{
|
||||
public class Session
|
||||
{
|
||||
public List<Client> Clients = new List<Client>();
|
||||
public List<Slot> Slots = new List<Slot>();
|
||||
public Global GlobalSettings = new Global();
|
||||
|
||||
public Client ClientWithIndex(int clientID)
|
||||
{
|
||||
return Clients.SingleOrDefault(c => c.Index == clientID);
|
||||
}
|
||||
|
||||
public Client ClientInSlot(Slot slot)
|
||||
{
|
||||
return Clients.SingleOrDefault(c => c.Slot == slot.Index);
|
||||
}
|
||||
|
||||
public enum ClientState
|
||||
{
|
||||
NotReady,
|
||||
Ready,
|
||||
Disconnected = 1000
|
||||
}
|
||||
|
||||
public class Client
|
||||
{
|
||||
public int Index;
|
||||
public ColorRamp ColorRamp;
|
||||
public string Country;
|
||||
public int SpawnPoint;
|
||||
public string Name;
|
||||
public ClientState State;
|
||||
public int Team;
|
||||
public int Slot; // which slot we're in, or -1 for `observer`.
|
||||
}
|
||||
|
||||
public class Slot
|
||||
{
|
||||
public int Index;
|
||||
public string Bot; // trait name of the bot to initialize in this slot, or null otherwise.
|
||||
public bool Closed; // host has explicitly closed this slot.
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see COPYING.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Drawing;
|
||||
using System.Linq;
|
||||
using OpenRA.FileFormats;
|
||||
|
||||
namespace OpenRA.Network
|
||||
{
|
||||
public class Session
|
||||
{
|
||||
public List<Client> Clients = new List<Client>();
|
||||
public List<Slot> Slots = new List<Slot>();
|
||||
public Global GlobalSettings = new Global();
|
||||
|
||||
public Client ClientWithIndex(int clientID)
|
||||
{
|
||||
return Clients.SingleOrDefault(c => c.Index == clientID);
|
||||
}
|
||||
|
||||
public Client ClientInSlot(Slot slot)
|
||||
{
|
||||
return Clients.SingleOrDefault(c => c.Slot == slot.Index);
|
||||
}
|
||||
|
||||
public enum ClientState
|
||||
{
|
||||
NotReady,
|
||||
Ready,
|
||||
Disconnected = 1000
|
||||
}
|
||||
|
||||
public class Client
|
||||
{
|
||||
public int Index;
|
||||
public ColorRamp ColorRamp;
|
||||
public string Country;
|
||||
public int SpawnPoint;
|
||||
public string Name;
|
||||
public ClientState State;
|
||||
public int Team;
|
||||
public int Slot; // which slot we're in, or -1 for `observer`.
|
||||
}
|
||||
|
||||
public class Slot
|
||||
{
|
||||
public int Index;
|
||||
public string Bot; // trait name of the bot to initialize in this slot, or null otherwise.
|
||||
public bool Closed; // host has explicitly closed this slot.
|
||||
public string MapPlayer; // playerReference to bind against.
|
||||
public bool Spectator = false; // Spectating or not
|
||||
// todo: more stuff?
|
||||
}
|
||||
|
||||
public class Global
|
||||
{
|
||||
public string ServerName;
|
||||
public string Map;
|
||||
public string[] Mods = { "ra" }; // mod names
|
||||
public int OrderLatency = 3;
|
||||
public int RandomSeed = 0;
|
||||
public bool LockTeams = true; // don't allow team changes after game start.
|
||||
public bool AllowCheats = false;
|
||||
}
|
||||
|
||||
public Session(string[] mods)
|
||||
{
|
||||
this.GlobalSettings.Mods = mods.ToArray();
|
||||
}
|
||||
|
||||
public string Serialize()
|
||||
{
|
||||
var clientData = new List<MiniYamlNode>();
|
||||
|
||||
foreach (var client in Clients)
|
||||
clientData.Add(new MiniYamlNode("Client@{0}".F(client.Index), FieldSaver.Save(client)));
|
||||
|
||||
foreach (var slot in Slots)
|
||||
clientData.Add(new MiniYamlNode("Slot@{0}".F(slot.Index), FieldSaver.Save(slot)));
|
||||
|
||||
clientData.Add(new MiniYamlNode("GlobalSettings", FieldSaver.Save(GlobalSettings)));
|
||||
|
||||
return clientData.WriteToString();
|
||||
}
|
||||
|
||||
public static Session Deserialize(string data)
|
||||
{
|
||||
var session = new Session(Game.Settings.Game.Mods);
|
||||
|
||||
var ys = MiniYaml.FromString(data);
|
||||
foreach (var y in ys)
|
||||
{
|
||||
var yy = y.Key.Split('@');
|
||||
|
||||
switch (yy[0])
|
||||
{
|
||||
case "GlobalSettings":
|
||||
FieldLoader.Load(session.GlobalSettings, y.Value);
|
||||
break;
|
||||
|
||||
case "Client":
|
||||
session.Clients.Add(FieldLoader.Load<Session.Client>(y.Value));
|
||||
break;
|
||||
|
||||
case "Slot":
|
||||
session.Slots.Add(FieldLoader.Load<Session.Slot>(y.Value));
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
return session;
|
||||
}
|
||||
}
|
||||
}
|
||||
public bool Spectator = false; // Spectating or not
|
||||
// todo: more stuff?
|
||||
}
|
||||
|
||||
public class Global
|
||||
{
|
||||
public string ServerName;
|
||||
public string Map;
|
||||
public string[] Mods = { "ra" }; // mod names
|
||||
public int OrderLatency = 3;
|
||||
public int RandomSeed = 0;
|
||||
public bool LockTeams = true; // don't allow team changes after game start.
|
||||
public bool AllowCheats = false;
|
||||
}
|
||||
|
||||
public Session(string[] mods)
|
||||
{
|
||||
this.GlobalSettings.Mods = mods.ToArray();
|
||||
}
|
||||
|
||||
public string Serialize()
|
||||
{
|
||||
var clientData = new List<MiniYamlNode>();
|
||||
|
||||
foreach (var client in Clients)
|
||||
clientData.Add(new MiniYamlNode("Client@{0}".F(client.Index), FieldSaver.Save(client)));
|
||||
|
||||
foreach (var slot in Slots)
|
||||
clientData.Add(new MiniYamlNode("Slot@{0}".F(slot.Index), FieldSaver.Save(slot)));
|
||||
|
||||
clientData.Add(new MiniYamlNode("GlobalSettings", FieldSaver.Save(GlobalSettings)));
|
||||
|
||||
return clientData.WriteToString();
|
||||
}
|
||||
|
||||
public static Session Deserialize(string data)
|
||||
{
|
||||
var session = new Session(Game.Settings.Game.Mods);
|
||||
|
||||
var ys = MiniYaml.FromString(data);
|
||||
foreach (var y in ys)
|
||||
{
|
||||
var yy = y.Key.Split('@');
|
||||
|
||||
switch (yy[0])
|
||||
{
|
||||
case "GlobalSettings":
|
||||
FieldLoader.Load(session.GlobalSettings, y.Value);
|
||||
break;
|
||||
|
||||
case "Client":
|
||||
session.Clients.Add(FieldLoader.Load<Session.Client>(y.Value));
|
||||
break;
|
||||
|
||||
case "Slot":
|
||||
session.Slots.Add(FieldLoader.Load<Session.Slot>(y.Value));
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
return session;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,93 +1,93 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see LICENSE.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace OpenRA.Network
|
||||
{
|
||||
class SyncReport
|
||||
{
|
||||
readonly OrderManager orderManager;
|
||||
const int numSyncReports = 5;
|
||||
Report[] syncReports = new Report[numSyncReports];
|
||||
int curIndex = 0;
|
||||
|
||||
public SyncReport( OrderManager orderManager )
|
||||
{
|
||||
this.orderManager = orderManager;
|
||||
for (var i = 0; i < numSyncReports; i++)
|
||||
syncReports[i] = new SyncReport.Report();
|
||||
}
|
||||
|
||||
internal void UpdateSyncReport()
|
||||
{
|
||||
GenerateSyncReport(syncReports[curIndex]);
|
||||
curIndex = ++curIndex % numSyncReports;
|
||||
}
|
||||
|
||||
void GenerateSyncReport(Report report)
|
||||
{
|
||||
report.Frame = orderManager.NetFrameNumber;
|
||||
report.SyncedRandom = orderManager.world.SharedRandom.Last;
|
||||
report.Traits.Clear();
|
||||
foreach (var a in orderManager.world.Queries.WithTrait<ISync>())
|
||||
{
|
||||
var sync = Sync.CalculateSyncHash(a.Trait);
|
||||
if (sync != 0)
|
||||
report.Traits.Add(new TraitReport()
|
||||
{
|
||||
ActorID = a.Actor.ActorID,
|
||||
Type = a.Actor.Info.Name,
|
||||
Owner = (a.Actor.Owner == null) ? "null" : a.Actor.Owner.PlayerName,
|
||||
Trait = a.Trait.GetType().Name,
|
||||
Hash = sync
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
internal void DumpSyncReport(int frame)
|
||||
{
|
||||
foreach (var r in syncReports)
|
||||
if (r.Frame == frame)
|
||||
{
|
||||
Log.Write("sync", "Sync for net frame {0} -------------", r.Frame);
|
||||
Log.Write("sync", "SharedRandom: "+r.SyncedRandom);
|
||||
Log.Write("sync", "Synced Traits:");
|
||||
foreach (var a in r.Traits)
|
||||
Log.Write("sync", "\t {0} {1} {2} {3} ({4})".F(
|
||||
a.ActorID,
|
||||
a.Type,
|
||||
a.Owner,
|
||||
a.Trait,
|
||||
a.Hash
|
||||
));
|
||||
return;
|
||||
}
|
||||
Log.Write("sync", "No sync report available!");
|
||||
}
|
||||
|
||||
class Report
|
||||
{
|
||||
public int Frame;
|
||||
public int SyncedRandom;
|
||||
public List<TraitReport> Traits = new List<TraitReport>();
|
||||
}
|
||||
|
||||
struct TraitReport
|
||||
{
|
||||
public uint ActorID;
|
||||
public string Type;
|
||||
public string Owner;
|
||||
public string Trait;
|
||||
public int Hash;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see COPYING.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace OpenRA.Network
|
||||
{
|
||||
class SyncReport
|
||||
{
|
||||
readonly OrderManager orderManager;
|
||||
const int numSyncReports = 5;
|
||||
Report[] syncReports = new Report[numSyncReports];
|
||||
int curIndex = 0;
|
||||
|
||||
public SyncReport( OrderManager orderManager )
|
||||
{
|
||||
this.orderManager = orderManager;
|
||||
for (var i = 0; i < numSyncReports; i++)
|
||||
syncReports[i] = new SyncReport.Report();
|
||||
}
|
||||
|
||||
internal void UpdateSyncReport()
|
||||
{
|
||||
GenerateSyncReport(syncReports[curIndex]);
|
||||
curIndex = ++curIndex % numSyncReports;
|
||||
}
|
||||
|
||||
void GenerateSyncReport(Report report)
|
||||
{
|
||||
report.Frame = orderManager.NetFrameNumber;
|
||||
report.SyncedRandom = orderManager.world.SharedRandom.Last;
|
||||
report.Traits.Clear();
|
||||
foreach (var a in orderManager.world.Queries.WithTrait<ISync>())
|
||||
{
|
||||
var sync = Sync.CalculateSyncHash(a.Trait);
|
||||
if (sync != 0)
|
||||
report.Traits.Add(new TraitReport()
|
||||
{
|
||||
ActorID = a.Actor.ActorID,
|
||||
Type = a.Actor.Info.Name,
|
||||
Owner = (a.Actor.Owner == null) ? "null" : a.Actor.Owner.PlayerName,
|
||||
Trait = a.Trait.GetType().Name,
|
||||
Hash = sync
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
internal void DumpSyncReport(int frame)
|
||||
{
|
||||
foreach (var r in syncReports)
|
||||
if (r.Frame == frame)
|
||||
{
|
||||
Log.Write("sync", "Sync for net frame {0} -------------", r.Frame);
|
||||
Log.Write("sync", "SharedRandom: "+r.SyncedRandom);
|
||||
Log.Write("sync", "Synced Traits:");
|
||||
foreach (var a in r.Traits)
|
||||
Log.Write("sync", "\t {0} {1} {2} {3} ({4})".F(
|
||||
a.ActorID,
|
||||
a.Type,
|
||||
a.Owner,
|
||||
a.Trait,
|
||||
a.Hash
|
||||
));
|
||||
return;
|
||||
}
|
||||
Log.Write("sync", "No sync report available!");
|
||||
}
|
||||
|
||||
class Report
|
||||
{
|
||||
public int Frame;
|
||||
public int SyncedRandom;
|
||||
public List<TraitReport> Traits = new List<TraitReport>();
|
||||
}
|
||||
|
||||
struct TraitReport
|
||||
{
|
||||
public uint ActorID;
|
||||
public string Type;
|
||||
public string Owner;
|
||||
public string Trait;
|
||||
public int Hash;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,194 +1,194 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see LICENSE.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System.Drawing;
|
||||
using System.Linq;
|
||||
using OpenRA.Traits;
|
||||
using System;
|
||||
using OpenRA.FileFormats;
|
||||
|
||||
namespace OpenRA.Network
|
||||
{
|
||||
static class UnitOrders
|
||||
{
|
||||
static Player FindPlayerByClient(this World world, Session.Client c)
|
||||
{
|
||||
/* todo: this is still a hack.
|
||||
* the cases we're trying to avoid are the extra players on the host's client -- Neutral, other MapPlayers,
|
||||
* bots,.. */
|
||||
return world.players.Values.FirstOrDefault(
|
||||
p => p.ClientIndex == c.Index && p.PlayerName == c.Name);
|
||||
}
|
||||
|
||||
public static void ProcessOrder(OrderManager orderManager, World world, int clientId, Order order)
|
||||
{
|
||||
if (world != null)
|
||||
{
|
||||
if (!world.WorldActor.TraitsImplementing<IValidateOrder>().All(vo =>
|
||||
vo.OrderValidation(orderManager, world, clientId, order)))
|
||||
return;
|
||||
}
|
||||
|
||||
switch (order.OrderString)
|
||||
{
|
||||
case "Chat":
|
||||
{
|
||||
var client = orderManager.LobbyInfo.ClientWithIndex(clientId);
|
||||
if (client != null)
|
||||
{
|
||||
var player = world != null ? world.FindPlayerByClient(client) : null;
|
||||
var suffix = (player != null && player.WinState == WinState.Lost) ? " (Dead)" : "";
|
||||
Game.AddChatLine(client.ColorRamp.GetColor(0), client.Name + suffix, order.TargetString);
|
||||
}
|
||||
else
|
||||
Game.AddChatLine(Color.White, "(player {0})".F(clientId), order.TargetString);
|
||||
break;
|
||||
}
|
||||
case "Disconnected": /* reports that the target player disconnected */
|
||||
{
|
||||
var client = orderManager.LobbyInfo.ClientWithIndex(clientId);
|
||||
if (client != null)
|
||||
{
|
||||
client.State = Session.ClientState.Disconnected;
|
||||
}
|
||||
break;
|
||||
}
|
||||
case "TeamChat":
|
||||
{
|
||||
var client = orderManager.LobbyInfo.ClientWithIndex(clientId);
|
||||
|
||||
if (client != null)
|
||||
{
|
||||
if (world == null)
|
||||
{
|
||||
if (client.Team == orderManager.LocalClient.Team)
|
||||
Game.AddChatLine(client.ColorRamp.GetColor(0), client.Name + " (Team)",
|
||||
order.TargetString);
|
||||
}
|
||||
else
|
||||
{
|
||||
var player = world.FindPlayerByClient(client);
|
||||
var display = player != null
|
||||
&&
|
||||
(world.LocalPlayer != null &&
|
||||
player.Stances[world.LocalPlayer] == Stance.Ally
|
||||
|| player.WinState == WinState.Lost);
|
||||
|
||||
if (display)
|
||||
{
|
||||
var suffix = (player != null && player.WinState == WinState.Lost)
|
||||
? " (Dead)"
|
||||
: " (Team)";
|
||||
Game.AddChatLine(client.ColorRamp.GetColor(0), client.Name + suffix, order.TargetString);
|
||||
}
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
case "StartGame":
|
||||
{
|
||||
Game.AddChatLine(Color.White, "Server", "The game has started.");
|
||||
Game.StartGame(orderManager.LobbyInfo.GlobalSettings.Map);
|
||||
break;
|
||||
}
|
||||
|
||||
case "HandshakeRequest":
|
||||
{
|
||||
var request = HandshakeRequest.Deserialize(order.TargetString);
|
||||
|
||||
// Check that the map exists on the client
|
||||
if (!Game.modData.AvailableMaps.ContainsKey(request.Map))
|
||||
throw new InvalidOperationException("Missing map {0}".F(request.Map));
|
||||
|
||||
var info = new Session.Client()
|
||||
{
|
||||
Name = Game.Settings.Player.Name,
|
||||
ColorRamp = Game.Settings.Player.ColorRamp,
|
||||
Country = "random",
|
||||
SpawnPoint = 0,
|
||||
Team = 0,
|
||||
State = Session.ClientState.NotReady
|
||||
};
|
||||
|
||||
var localMods = orderManager.LobbyInfo.GlobalSettings.Mods.Select(m => "{0}@{1}".F(m,Mod.AllMods[m].Version)).ToArray();
|
||||
var response = new HandshakeResponse()
|
||||
{
|
||||
Client = info,
|
||||
Mods = localMods,
|
||||
Password = "Foo"
|
||||
};
|
||||
|
||||
orderManager.IssueOrder(Order.HandshakeResponse(response.Serialize()));
|
||||
break;
|
||||
}
|
||||
case "ServerError":
|
||||
orderManager.ServerError = order.TargetString;
|
||||
break;
|
||||
case "SyncInfo":
|
||||
{
|
||||
orderManager.LobbyInfo = Session.Deserialize(order.TargetString);
|
||||
|
||||
if (orderManager.FramesAhead != orderManager.LobbyInfo.GlobalSettings.OrderLatency
|
||||
&& !orderManager.GameStarted)
|
||||
{
|
||||
orderManager.FramesAhead = orderManager.LobbyInfo.GlobalSettings.OrderLatency;
|
||||
Game.Debug(
|
||||
"Order lag is now {0} frames.".F(orderManager.LobbyInfo.GlobalSettings.OrderLatency));
|
||||
}
|
||||
Game.SyncLobbyInfo();
|
||||
break;
|
||||
}
|
||||
|
||||
case "SetStance":
|
||||
{
|
||||
if (Game.orderManager.LobbyInfo.GlobalSettings.LockTeams)
|
||||
return;
|
||||
|
||||
var targetPlayer = order.Player.World.players[order.TargetLocation.X];
|
||||
var newStance = (Stance)order.TargetLocation.Y;
|
||||
|
||||
SetPlayerStance(world, order.Player, targetPlayer, newStance);
|
||||
|
||||
Game.Debug("{0} has set diplomatic stance vs {1} to {2}".F(
|
||||
order.Player.PlayerName, targetPlayer.PlayerName, newStance));
|
||||
|
||||
// automatically declare war reciprocally
|
||||
if (newStance == Stance.Enemy && targetPlayer.Stances[order.Player] == Stance.Ally)
|
||||
{
|
||||
SetPlayerStance(world, targetPlayer, order.Player, newStance);
|
||||
Game.Debug("{0} has reciprocated",targetPlayer.PlayerName);
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
default:
|
||||
{
|
||||
if( !order.IsImmediate )
|
||||
{
|
||||
var self = order.Subject;
|
||||
var health = self.TraitOrDefault<Health>();
|
||||
if( health == null || !health.IsDead )
|
||||
foreach( var t in self.TraitsImplementing<IResolveOrder>() )
|
||||
t.ResolveOrder( self, order );
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static void SetPlayerStance(World w, Player p, Player target, Stance s)
|
||||
{
|
||||
var oldStance = p.Stances[target];
|
||||
p.Stances[target] = s;
|
||||
if (target == w.LocalPlayer)
|
||||
w.WorldActor.Trait<Shroud>().UpdatePlayerStance(w, p, oldStance, s);
|
||||
}
|
||||
}
|
||||
}
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see COPYING.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System.Drawing;
|
||||
using System.Linq;
|
||||
using OpenRA.Traits;
|
||||
using System;
|
||||
using OpenRA.FileFormats;
|
||||
|
||||
namespace OpenRA.Network
|
||||
{
|
||||
static class UnitOrders
|
||||
{
|
||||
static Player FindPlayerByClient(this World world, Session.Client c)
|
||||
{
|
||||
/* todo: this is still a hack.
|
||||
* the cases we're trying to avoid are the extra players on the host's client -- Neutral, other MapPlayers,
|
||||
* bots,.. */
|
||||
return world.players.Values.FirstOrDefault(
|
||||
p => p.ClientIndex == c.Index && p.PlayerName == c.Name);
|
||||
}
|
||||
|
||||
public static void ProcessOrder(OrderManager orderManager, World world, int clientId, Order order)
|
||||
{
|
||||
if (world != null)
|
||||
{
|
||||
if (!world.WorldActor.TraitsImplementing<IValidateOrder>().All(vo =>
|
||||
vo.OrderValidation(orderManager, world, clientId, order)))
|
||||
return;
|
||||
}
|
||||
|
||||
switch (order.OrderString)
|
||||
{
|
||||
case "Chat":
|
||||
{
|
||||
var client = orderManager.LobbyInfo.ClientWithIndex(clientId);
|
||||
if (client != null)
|
||||
{
|
||||
var player = world != null ? world.FindPlayerByClient(client) : null;
|
||||
var suffix = (player != null && player.WinState == WinState.Lost) ? " (Dead)" : "";
|
||||
Game.AddChatLine(client.ColorRamp.GetColor(0), client.Name + suffix, order.TargetString);
|
||||
}
|
||||
else
|
||||
Game.AddChatLine(Color.White, "(player {0})".F(clientId), order.TargetString);
|
||||
break;
|
||||
}
|
||||
case "Disconnected": /* reports that the target player disconnected */
|
||||
{
|
||||
var client = orderManager.LobbyInfo.ClientWithIndex(clientId);
|
||||
if (client != null)
|
||||
{
|
||||
client.State = Session.ClientState.Disconnected;
|
||||
}
|
||||
break;
|
||||
}
|
||||
case "TeamChat":
|
||||
{
|
||||
var client = orderManager.LobbyInfo.ClientWithIndex(clientId);
|
||||
|
||||
if (client != null)
|
||||
{
|
||||
if (world == null)
|
||||
{
|
||||
if (client.Team == orderManager.LocalClient.Team)
|
||||
Game.AddChatLine(client.ColorRamp.GetColor(0), client.Name + " (Team)",
|
||||
order.TargetString);
|
||||
}
|
||||
else
|
||||
{
|
||||
var player = world.FindPlayerByClient(client);
|
||||
var display = player != null
|
||||
&&
|
||||
(world.LocalPlayer != null &&
|
||||
player.Stances[world.LocalPlayer] == Stance.Ally
|
||||
|| player.WinState == WinState.Lost);
|
||||
|
||||
if (display)
|
||||
{
|
||||
var suffix = (player != null && player.WinState == WinState.Lost)
|
||||
? " (Dead)"
|
||||
: " (Team)";
|
||||
Game.AddChatLine(client.ColorRamp.GetColor(0), client.Name + suffix, order.TargetString);
|
||||
}
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
case "StartGame":
|
||||
{
|
||||
Game.AddChatLine(Color.White, "Server", "The game has started.");
|
||||
Game.StartGame(orderManager.LobbyInfo.GlobalSettings.Map);
|
||||
break;
|
||||
}
|
||||
|
||||
case "HandshakeRequest":
|
||||
{
|
||||
var request = HandshakeRequest.Deserialize(order.TargetString);
|
||||
|
||||
// Check that the map exists on the client
|
||||
if (!Game.modData.AvailableMaps.ContainsKey(request.Map))
|
||||
throw new InvalidOperationException("Missing map {0}".F(request.Map));
|
||||
|
||||
var info = new Session.Client()
|
||||
{
|
||||
Name = Game.Settings.Player.Name,
|
||||
ColorRamp = Game.Settings.Player.ColorRamp,
|
||||
Country = "random",
|
||||
SpawnPoint = 0,
|
||||
Team = 0,
|
||||
State = Session.ClientState.NotReady
|
||||
};
|
||||
|
||||
var localMods = orderManager.LobbyInfo.GlobalSettings.Mods.Select(m => "{0}@{1}".F(m,Mod.AllMods[m].Version)).ToArray();
|
||||
var response = new HandshakeResponse()
|
||||
{
|
||||
Client = info,
|
||||
Mods = localMods,
|
||||
Password = "Foo"
|
||||
};
|
||||
|
||||
orderManager.IssueOrder(Order.HandshakeResponse(response.Serialize()));
|
||||
break;
|
||||
}
|
||||
case "ServerError":
|
||||
orderManager.ServerError = order.TargetString;
|
||||
break;
|
||||
case "SyncInfo":
|
||||
{
|
||||
orderManager.LobbyInfo = Session.Deserialize(order.TargetString);
|
||||
|
||||
if (orderManager.FramesAhead != orderManager.LobbyInfo.GlobalSettings.OrderLatency
|
||||
&& !orderManager.GameStarted)
|
||||
{
|
||||
orderManager.FramesAhead = orderManager.LobbyInfo.GlobalSettings.OrderLatency;
|
||||
Game.Debug(
|
||||
"Order lag is now {0} frames.".F(orderManager.LobbyInfo.GlobalSettings.OrderLatency));
|
||||
}
|
||||
Game.SyncLobbyInfo();
|
||||
break;
|
||||
}
|
||||
|
||||
case "SetStance":
|
||||
{
|
||||
if (Game.orderManager.LobbyInfo.GlobalSettings.LockTeams)
|
||||
return;
|
||||
|
||||
var targetPlayer = order.Player.World.players[order.TargetLocation.X];
|
||||
var newStance = (Stance)order.TargetLocation.Y;
|
||||
|
||||
SetPlayerStance(world, order.Player, targetPlayer, newStance);
|
||||
|
||||
Game.Debug("{0} has set diplomatic stance vs {1} to {2}".F(
|
||||
order.Player.PlayerName, targetPlayer.PlayerName, newStance));
|
||||
|
||||
// automatically declare war reciprocally
|
||||
if (newStance == Stance.Enemy && targetPlayer.Stances[order.Player] == Stance.Ally)
|
||||
{
|
||||
SetPlayerStance(world, targetPlayer, order.Player, newStance);
|
||||
Game.Debug("{0} has reciprocated",targetPlayer.PlayerName);
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
default:
|
||||
{
|
||||
if( !order.IsImmediate )
|
||||
{
|
||||
var self = order.Subject;
|
||||
var health = self.TraitOrDefault<Health>();
|
||||
if( health == null || !health.IsDead )
|
||||
foreach( var t in self.TraitsImplementing<IResolveOrder>() )
|
||||
t.ResolveOrder( self, order );
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static void SetPlayerStance(World w, Player p, Player target, Stance s)
|
||||
{
|
||||
var oldStance = p.Stances[target];
|
||||
p.Stances[target] = s;
|
||||
if (target == w.LocalPlayer)
|
||||
w.WorldActor.Trait<Shroud>().UpdatePlayerStance(w, p, oldStance, s);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,105 +1,105 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see LICENSE.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
using OpenRA.FileFormats;
|
||||
|
||||
namespace OpenRA
|
||||
{
|
||||
public class ObjectCreator
|
||||
{
|
||||
Pair<Assembly, string>[] ModAssemblies;
|
||||
|
||||
public ObjectCreator( Manifest manifest )
|
||||
{
|
||||
// All the core namespaces
|
||||
var asms = typeof(Game).Assembly.GetNamespaces()
|
||||
.Select(c => Pair.New(typeof(Game).Assembly, c))
|
||||
.ToList();
|
||||
|
||||
// Namespaces from each mod assembly
|
||||
foreach (var a in manifest.Assemblies)
|
||||
{
|
||||
var asm = Assembly.LoadFile(Path.GetFullPath(a));
|
||||
asms.AddRange(asm.GetNamespaces().Select(ns => Pair.New(asm, ns)));
|
||||
}
|
||||
|
||||
ModAssemblies = asms.ToArray();
|
||||
}
|
||||
|
||||
public static Action<string> MissingTypeAction =
|
||||
s => { throw new InvalidOperationException("Cannot locate type: {0}".F(s)); };
|
||||
|
||||
public T CreateObject<T>(string className)
|
||||
{
|
||||
return CreateObject<T>( className, new Dictionary<string, object>() );
|
||||
}
|
||||
|
||||
public T CreateObject<T>( string className, Dictionary<string, object> args )
|
||||
{
|
||||
foreach( var mod in ModAssemblies )
|
||||
{
|
||||
var type = mod.First.GetType( mod.Second + "." + className, false );
|
||||
if( type == null ) continue;
|
||||
var ctors = type.GetConstructors( BindingFlags.NonPublic | BindingFlags.Public | BindingFlags.Instance ).Where( x => x.HasAttribute<UseCtorAttribute>() ).ToList();
|
||||
if( ctors.Count == 0 )
|
||||
return (T)CreateBasic( type );
|
||||
else if( ctors.Count == 1 )
|
||||
return (T)CreateUsingArgs( ctors[ 0 ], args );
|
||||
else
|
||||
throw new InvalidOperationException( "ObjectCreator: UseCtor on multiple constructors; invalid." );
|
||||
}
|
||||
MissingTypeAction(className);
|
||||
return default(T);
|
||||
}
|
||||
|
||||
public object CreateBasic( Type type )
|
||||
{
|
||||
return type.GetConstructor( new Type[ 0 ] ).Invoke( new object[ 0 ] );
|
||||
}
|
||||
|
||||
public object CreateUsingArgs( ConstructorInfo ctor, Dictionary<string, object> args )
|
||||
{
|
||||
var p = ctor.GetParameters();
|
||||
var a = new object[ p.Length ];
|
||||
for( int i = 0 ; i < p.Length ; i++ )
|
||||
{
|
||||
var attrs = p[ i ].GetCustomAttributes<ParamAttribute>();
|
||||
if( attrs.Length != 1 ) throw new InvalidOperationException( "ObjectCreator: argument in [UseCtor] doesn't have [Param]" );
|
||||
var key = attrs[ 0 ].ParamName ?? p[i].Name;
|
||||
if ( !args.ContainsKey(key) ) throw new InvalidOperationException("ObjectCreator: key `{0}' not found".F(key));
|
||||
a[ i ] = args[ key ];
|
||||
}
|
||||
return ctor.Invoke( a );
|
||||
}
|
||||
|
||||
[AttributeUsage( AttributeTargets.Parameter )]
|
||||
public class ParamAttribute : Attribute
|
||||
{
|
||||
public string ParamName { get; private set; }
|
||||
|
||||
public ParamAttribute() { }
|
||||
|
||||
public ParamAttribute( string paramName )
|
||||
{
|
||||
ParamName = paramName;
|
||||
}
|
||||
}
|
||||
|
||||
[AttributeUsage( AttributeTargets.Constructor )]
|
||||
public class UseCtorAttribute : Attribute
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see COPYING.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
using OpenRA.FileFormats;
|
||||
|
||||
namespace OpenRA
|
||||
{
|
||||
public class ObjectCreator
|
||||
{
|
||||
Pair<Assembly, string>[] ModAssemblies;
|
||||
|
||||
public ObjectCreator( Manifest manifest )
|
||||
{
|
||||
// All the core namespaces
|
||||
var asms = typeof(Game).Assembly.GetNamespaces()
|
||||
.Select(c => Pair.New(typeof(Game).Assembly, c))
|
||||
.ToList();
|
||||
|
||||
// Namespaces from each mod assembly
|
||||
foreach (var a in manifest.Assemblies)
|
||||
{
|
||||
var asm = Assembly.LoadFile(Path.GetFullPath(a));
|
||||
asms.AddRange(asm.GetNamespaces().Select(ns => Pair.New(asm, ns)));
|
||||
}
|
||||
|
||||
ModAssemblies = asms.ToArray();
|
||||
}
|
||||
|
||||
public static Action<string> MissingTypeAction =
|
||||
s => { throw new InvalidOperationException("Cannot locate type: {0}".F(s)); };
|
||||
|
||||
public T CreateObject<T>(string className)
|
||||
{
|
||||
return CreateObject<T>( className, new Dictionary<string, object>() );
|
||||
}
|
||||
|
||||
public T CreateObject<T>( string className, Dictionary<string, object> args )
|
||||
{
|
||||
foreach( var mod in ModAssemblies )
|
||||
{
|
||||
var type = mod.First.GetType( mod.Second + "." + className, false );
|
||||
if( type == null ) continue;
|
||||
var ctors = type.GetConstructors( BindingFlags.NonPublic | BindingFlags.Public | BindingFlags.Instance ).Where( x => x.HasAttribute<UseCtorAttribute>() ).ToList();
|
||||
if( ctors.Count == 0 )
|
||||
return (T)CreateBasic( type );
|
||||
else if( ctors.Count == 1 )
|
||||
return (T)CreateUsingArgs( ctors[ 0 ], args );
|
||||
else
|
||||
throw new InvalidOperationException( "ObjectCreator: UseCtor on multiple constructors; invalid." );
|
||||
}
|
||||
MissingTypeAction(className);
|
||||
return default(T);
|
||||
}
|
||||
|
||||
public object CreateBasic( Type type )
|
||||
{
|
||||
return type.GetConstructor( new Type[ 0 ] ).Invoke( new object[ 0 ] );
|
||||
}
|
||||
|
||||
public object CreateUsingArgs( ConstructorInfo ctor, Dictionary<string, object> args )
|
||||
{
|
||||
var p = ctor.GetParameters();
|
||||
var a = new object[ p.Length ];
|
||||
for( int i = 0 ; i < p.Length ; i++ )
|
||||
{
|
||||
var attrs = p[ i ].GetCustomAttributes<ParamAttribute>();
|
||||
if( attrs.Length != 1 ) throw new InvalidOperationException( "ObjectCreator: argument in [UseCtor] doesn't have [Param]" );
|
||||
var key = attrs[ 0 ].ParamName ?? p[i].Name;
|
||||
if ( !args.ContainsKey(key) ) throw new InvalidOperationException("ObjectCreator: key `{0}' not found".F(key));
|
||||
a[ i ] = args[ key ];
|
||||
}
|
||||
return ctor.Invoke( a );
|
||||
}
|
||||
|
||||
[AttributeUsage( AttributeTargets.Parameter )]
|
||||
public class ParamAttribute : Attribute
|
||||
{
|
||||
public string ParamName { get; private set; }
|
||||
|
||||
public ParamAttribute() { }
|
||||
|
||||
public ParamAttribute( string paramName )
|
||||
{
|
||||
ParamName = paramName;
|
||||
}
|
||||
}
|
||||
|
||||
[AttributeUsage( AttributeTargets.Constructor )]
|
||||
public class UseCtorAttribute : Attribute
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,94 +1,94 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see LICENSE.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using OpenRA.Graphics;
|
||||
using OpenRA.Traits;
|
||||
|
||||
namespace OpenRA.Orders
|
||||
{
|
||||
public class GenericSelectTarget : IOrderGenerator
|
||||
{
|
||||
readonly IEnumerable<Actor> subjects;
|
||||
readonly string order;
|
||||
readonly string cursor;
|
||||
readonly MouseButton expectedButton;
|
||||
|
||||
public GenericSelectTarget(IEnumerable<Actor> subjects, string order, string cursor, MouseButton button)
|
||||
{
|
||||
this.subjects = subjects;
|
||||
this.order = order;
|
||||
this.cursor = cursor;
|
||||
expectedButton = button;
|
||||
}
|
||||
|
||||
public GenericSelectTarget(IEnumerable<Actor> subjects, string order, string cursor)
|
||||
: this(subjects, order, cursor, MouseButton.Left)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public GenericSelectTarget(Actor subject, string order, string cursor)
|
||||
: this(new Actor[] { subject }, order, cursor)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public GenericSelectTarget(Actor subject, string order, string cursor, MouseButton button)
|
||||
: this(new Actor[] { subject }, order, cursor, button)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public IEnumerable<Order> Order(World world, int2 xy, MouseInput mi)
|
||||
{
|
||||
if (mi.Button != expectedButton)
|
||||
world.CancelInputMode();
|
||||
return OrderInner(world, xy, mi);
|
||||
}
|
||||
|
||||
IEnumerable<Order> OrderInner(World world, int2 xy, MouseInput mi)
|
||||
{
|
||||
if (mi.Button == expectedButton && world.Map.IsInMap(xy))
|
||||
{
|
||||
world.CancelInputMode();
|
||||
foreach (var subject in subjects)
|
||||
yield return new Order(order, subject, false) { TargetLocation = xy };
|
||||
}
|
||||
}
|
||||
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see COPYING.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using OpenRA.Graphics;
|
||||
using OpenRA.Traits;
|
||||
|
||||
namespace OpenRA.Orders
|
||||
{
|
||||
public class GenericSelectTarget : IOrderGenerator
|
||||
{
|
||||
readonly IEnumerable<Actor> subjects;
|
||||
readonly string order;
|
||||
readonly string cursor;
|
||||
readonly MouseButton expectedButton;
|
||||
|
||||
public GenericSelectTarget(IEnumerable<Actor> subjects, string order, string cursor, MouseButton button)
|
||||
{
|
||||
this.subjects = subjects;
|
||||
this.order = order;
|
||||
this.cursor = cursor;
|
||||
expectedButton = button;
|
||||
}
|
||||
|
||||
public GenericSelectTarget(IEnumerable<Actor> subjects, string order, string cursor)
|
||||
: this(subjects, order, cursor, MouseButton.Left)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public GenericSelectTarget(Actor subject, string order, string cursor)
|
||||
: this(new Actor[] { subject }, order, cursor)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public GenericSelectTarget(Actor subject, string order, string cursor, MouseButton button)
|
||||
: this(new Actor[] { subject }, order, cursor, button)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public IEnumerable<Order> Order(World world, int2 xy, MouseInput mi)
|
||||
{
|
||||
if (mi.Button != expectedButton)
|
||||
world.CancelInputMode();
|
||||
return OrderInner(world, xy, mi);
|
||||
}
|
||||
|
||||
IEnumerable<Order> OrderInner(World world, int2 xy, MouseInput mi)
|
||||
{
|
||||
if (mi.Button == expectedButton && world.Map.IsInMap(xy))
|
||||
{
|
||||
world.CancelInputMode();
|
||||
foreach (var subject in subjects)
|
||||
yield return new Order(order, subject, false) { TargetLocation = xy };
|
||||
}
|
||||
}
|
||||
|
||||
public virtual void Tick(World world) { }
|
||||
public void RenderBeforeWorld(WorldRenderer wr, World world) { }
|
||||
public void RenderAfterWorld(WorldRenderer wr, World world) { }
|
||||
public string GetCursor(World world, int2 xy, MouseInput mi) { return world.Map.IsInMap(xy) ? cursor : "generic-blocked"; }
|
||||
}
|
||||
|
||||
// variant that requires a tag trait (T) to be present on some actor owned
|
||||
// by the activating player
|
||||
public class GenericSelectTargetWithBuilding<T> : GenericSelectTarget
|
||||
{
|
||||
public GenericSelectTargetWithBuilding(Actor subject, string order, string cursor)
|
||||
: base(subject, order, cursor) { }
|
||||
|
||||
public GenericSelectTargetWithBuilding(Actor subject, string order, string cursor, MouseButton button)
|
||||
: base(subject, order, cursor, button) { }
|
||||
|
||||
public override void Tick(World world)
|
||||
{
|
||||
var hasStructure = world.Queries.OwnedBy[world.LocalPlayer]
|
||||
.WithTrait<T>()
|
||||
.Any();
|
||||
|
||||
if (!hasStructure)
|
||||
world.CancelInputMode();
|
||||
}
|
||||
}
|
||||
}
|
||||
public void RenderBeforeWorld(WorldRenderer wr, World world) { }
|
||||
public void RenderAfterWorld(WorldRenderer wr, World world) { }
|
||||
public string GetCursor(World world, int2 xy, MouseInput mi) { return world.Map.IsInMap(xy) ? cursor : "generic-blocked"; }
|
||||
}
|
||||
|
||||
// variant that requires a tag trait (T) to be present on some actor owned
|
||||
// by the activating player
|
||||
public class GenericSelectTargetWithBuilding<T> : GenericSelectTarget
|
||||
{
|
||||
public GenericSelectTargetWithBuilding(Actor subject, string order, string cursor)
|
||||
: base(subject, order, cursor) { }
|
||||
|
||||
public GenericSelectTargetWithBuilding(Actor subject, string order, string cursor, MouseButton button)
|
||||
: base(subject, order, cursor, button) { }
|
||||
|
||||
public override void Tick(World world)
|
||||
{
|
||||
var hasStructure = world.Queries.OwnedBy[world.LocalPlayer]
|
||||
.WithTrait<T>()
|
||||
.Any();
|
||||
|
||||
if (!hasStructure)
|
||||
world.CancelInputMode();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,24 +1,24 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see LICENSE.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System.Collections.Generic;
|
||||
using OpenRA.Graphics;
|
||||
|
||||
namespace OpenRA
|
||||
{
|
||||
public interface IOrderGenerator
|
||||
{
|
||||
IEnumerable<Order> Order(World world, int2 xy, MouseInput mi);
|
||||
void Tick(World world);
|
||||
void RenderBeforeWorld(WorldRenderer wr, World world);
|
||||
void RenderAfterWorld(WorldRenderer wr, World world);
|
||||
string GetCursor(World world, int2 xy, MouseInput mi);
|
||||
}
|
||||
}
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see COPYING.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System.Collections.Generic;
|
||||
using OpenRA.Graphics;
|
||||
|
||||
namespace OpenRA
|
||||
{
|
||||
public interface IOrderGenerator
|
||||
{
|
||||
IEnumerable<Order> Order(World world, int2 xy, MouseInput mi);
|
||||
void Tick(World world);
|
||||
void RenderBeforeWorld(WorldRenderer wr, World world);
|
||||
void RenderAfterWorld(WorldRenderer wr, World world);
|
||||
string GetCursor(World world, int2 xy, MouseInput mi);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,122 +1,122 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
|
||||
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see LICENSE.
|
||||
* see COPYING.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using OpenRA.Graphics;
|
||||
#endregion
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using OpenRA.Graphics;
|
||||
using OpenRA.Traits;
|
||||
|
||||
namespace OpenRA.Orders
|
||||
{
|
||||
class UnitOrderGenerator : IOrderGenerator
|
||||
{
|
||||
public IEnumerable<Order> Order( World world, int2 xy, MouseInput mi )
|
||||
{
|
||||
var custom = world.WorldActor.TraitOrDefault<ICustomUnitOrderGenerator>();
|
||||
if (custom != null)
|
||||
{
|
||||
var customOrders = custom.Order(world, xy, mi);
|
||||
|
||||
foreach (var o in customOrders)
|
||||
yield return o;
|
||||
}
|
||||
else
|
||||
{
|
||||
var underCursor = world.FindUnitsAtMouse(mi.Location)
|
||||
.Where(a => a.HasTrait<ITargetable>())
|
||||
.OrderByDescending(
|
||||
a =>
|
||||
a.Info.Traits.Contains<SelectableInfo>()
|
||||
? a.Info.Traits.Get<SelectableInfo>().Priority
|
||||
: int.MinValue)
|
||||
.FirstOrDefault();
|
||||
|
||||
var orders = world.Selection.Actors
|
||||
.Select(a => OrderForUnit(a, xy, mi, underCursor))
|
||||
.Where(o => o != null)
|
||||
.ToArray();
|
||||
|
||||
var actorsInvolved = orders.Select(o => o.self).Distinct();
|
||||
if (actorsInvolved.Any())
|
||||
yield return new Order("CreateGroup", actorsInvolved.First().Owner.PlayerActor, false)
|
||||
{
|
||||
TargetString = string.Join(",", actorsInvolved.Select(a => a.ActorID.ToString()).ToArray())
|
||||
};
|
||||
|
||||
|
||||
foreach (var o in orders)
|
||||
yield return CheckSameOrder(o.iot, o.trait.IssueOrder(o.self, o.iot, o.target, mi.Modifiers.HasModifier(Modifiers.Shift)));
|
||||
}
|
||||
public IEnumerable<Order> Order( World world, int2 xy, MouseInput mi )
|
||||
{
|
||||
var custom = world.WorldActor.TraitOrDefault<ICustomUnitOrderGenerator>();
|
||||
if (custom != null)
|
||||
{
|
||||
var customOrders = custom.Order(world, xy, mi);
|
||||
|
||||
foreach (var o in customOrders)
|
||||
yield return o;
|
||||
}
|
||||
else
|
||||
{
|
||||
var underCursor = world.FindUnitsAtMouse(mi.Location)
|
||||
.Where(a => a.HasTrait<ITargetable>())
|
||||
.OrderByDescending(
|
||||
a =>
|
||||
a.Info.Traits.Contains<SelectableInfo>()
|
||||
? a.Info.Traits.Get<SelectableInfo>().Priority
|
||||
: int.MinValue)
|
||||
.FirstOrDefault();
|
||||
|
||||
var orders = world.Selection.Actors
|
||||
.Select(a => OrderForUnit(a, xy, mi, underCursor))
|
||||
.Where(o => o != null)
|
||||
.ToArray();
|
||||
|
||||
var actorsInvolved = orders.Select(o => o.self).Distinct();
|
||||
if (actorsInvolved.Any())
|
||||
yield return new Order("CreateGroup", actorsInvolved.First().Owner.PlayerActor, false)
|
||||
{
|
||||
TargetString = string.Join(",", actorsInvolved.Select(a => a.ActorID.ToString()).ToArray())
|
||||
};
|
||||
|
||||
|
||||
foreach (var o in orders)
|
||||
yield return CheckSameOrder(o.iot, o.trait.IssueOrder(o.self, o.iot, o.target, mi.Modifiers.HasModifier(Modifiers.Shift)));
|
||||
}
|
||||
}
|
||||
|
||||
public void Tick( World world )
|
||||
{
|
||||
var custom = world.WorldActor.TraitOrDefault<ICustomUnitOrderGenerator>();
|
||||
if (custom != null)
|
||||
{
|
||||
custom.Tick(world);
|
||||
}
|
||||
public void Tick( World world )
|
||||
{
|
||||
var custom = world.WorldActor.TraitOrDefault<ICustomUnitOrderGenerator>();
|
||||
if (custom != null)
|
||||
{
|
||||
custom.Tick(world);
|
||||
}
|
||||
}
|
||||
|
||||
public void RenderBeforeWorld( WorldRenderer wr, World world )
|
||||
{
|
||||
var custom = world.WorldActor.TraitOrDefault<ICustomUnitOrderGenerator>();
|
||||
if (custom != null)
|
||||
{
|
||||
custom.RenderBeforeWorld(wr, world);
|
||||
return;
|
||||
public void RenderBeforeWorld( WorldRenderer wr, World world )
|
||||
{
|
||||
var custom = world.WorldActor.TraitOrDefault<ICustomUnitOrderGenerator>();
|
||||
if (custom != null)
|
||||
{
|
||||
custom.RenderBeforeWorld(wr, world);
|
||||
return;
|
||||
}
|
||||
|
||||
Game.Renderer.Flush();
|
||||
}
|
||||
|
||||
public void RenderAfterWorld( WorldRenderer wr, World world )
|
||||
{
|
||||
var custom = world.WorldActor.TraitOrDefault<ICustomUnitOrderGenerator>();
|
||||
if (custom != null)
|
||||
{
|
||||
custom.RenderAfterWorld(wr, world);
|
||||
return;
|
||||
public void RenderAfterWorld( WorldRenderer wr, World world )
|
||||
{
|
||||
var custom = world.WorldActor.TraitOrDefault<ICustomUnitOrderGenerator>();
|
||||
if (custom != null)
|
||||
{
|
||||
custom.RenderAfterWorld(wr, world);
|
||||
return;
|
||||
}
|
||||
|
||||
Game.Renderer.Flush();
|
||||
}
|
||||
|
||||
public string GetCursor( World world, int2 xy, MouseInput mi )
|
||||
{
|
||||
public string GetCursor( World world, int2 xy, MouseInput mi )
|
||||
{
|
||||
bool useSelect = false;
|
||||
|
||||
var custom = world.WorldActor.TraitOrDefault<ICustomUnitOrderGenerator>();
|
||||
if (custom != null)
|
||||
{
|
||||
return custom.GetCursor(world, xy, mi);
|
||||
|
||||
var custom = world.WorldActor.TraitOrDefault<ICustomUnitOrderGenerator>();
|
||||
if (custom != null)
|
||||
{
|
||||
return custom.GetCursor(world, xy, mi);
|
||||
}
|
||||
|
||||
var underCursor = world.FindUnitsAtMouse(mi.Location)
|
||||
.Where(a => a.HasTrait<ITargetable>())
|
||||
.OrderByDescending(a => a.Info.Traits.Contains<SelectableInfo>() ? a.Info.Traits.Get<SelectableInfo>().Priority : int.MinValue)
|
||||
.FirstOrDefault();
|
||||
|
||||
|
||||
if (mi.Modifiers.HasModifier(Modifiers.Shift) || !world.Selection.Actors.Any())
|
||||
if (underCursor != null)
|
||||
.FirstOrDefault();
|
||||
|
||||
|
||||
if (mi.Modifiers.HasModifier(Modifiers.Shift) || !world.Selection.Actors.Any())
|
||||
if (underCursor != null)
|
||||
useSelect = true;
|
||||
|
||||
var orders = world.Selection.Actors
|
||||
.Select(a => OrderForUnit(a, xy, mi, underCursor))
|
||||
.Where(o => o != null)
|
||||
.ToArray();
|
||||
|
||||
if( orders.Length == 0 ) return (useSelect) ? "select" : "default";
|
||||
|
||||
return orders[0].cursor ?? ((useSelect) ? "select" : "default");
|
||||
.ToArray();
|
||||
|
||||
if( orders.Length == 0 ) return (useSelect) ? "select" : "default";
|
||||
|
||||
return orders[0].cursor ?? ((useSelect) ? "select" : "default");
|
||||
}
|
||||
|
||||
static UnitOrderResult OrderForUnit( Actor self, int2 xy, MouseInput mi, Actor underCursor )
|
||||
@@ -124,57 +124,57 @@ namespace OpenRA.Orders
|
||||
if (self.Owner != self.World.LocalPlayer)
|
||||
return null;
|
||||
|
||||
|
||||
if (self.Destroyed)
|
||||
return null;
|
||||
|
||||
if( mi.Button == MouseButton.Right )
|
||||
{
|
||||
var uim = self.World.WorldActor.Trait<UnitInfluence>();
|
||||
foreach( var o in self.TraitsImplementing<IIssueOrder>()
|
||||
.SelectMany( trait => trait.Orders
|
||||
.Select( x => new { Trait = trait, Order = x } ) )
|
||||
.OrderByDescending( x => x.Order.OrderPriority ) )
|
||||
{
|
||||
var actorsAt = uim.GetUnitsAt( xy ).ToList();
|
||||
|
||||
string cursor = null;
|
||||
if( underCursor != null )
|
||||
if (o.Order.CanTargetActor(self, underCursor, mi.Modifiers.HasModifier(Modifiers.Ctrl), mi.Modifiers.HasModifier(Modifiers.Alt), mi.Modifiers.HasModifier(Modifiers.Shift), ref cursor))
|
||||
return new UnitOrderResult( self, o.Order, o.Trait, cursor, Target.FromActor( underCursor ) );
|
||||
if (o.Order.CanTargetLocation(self, xy, actorsAt, mi.Modifiers.HasModifier(Modifiers.Ctrl), mi.Modifiers.HasModifier(Modifiers.Alt), mi.Modifiers.HasModifier(Modifiers.Shift), ref cursor))
|
||||
return new UnitOrderResult( self, o.Order, o.Trait, cursor, Target.FromCell( xy ) );
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
if (self.Destroyed)
|
||||
return null;
|
||||
|
||||
if( mi.Button == MouseButton.Right )
|
||||
{
|
||||
var uim = self.World.WorldActor.Trait<UnitInfluence>();
|
||||
foreach( var o in self.TraitsImplementing<IIssueOrder>()
|
||||
.SelectMany( trait => trait.Orders
|
||||
.Select( x => new { Trait = trait, Order = x } ) )
|
||||
.OrderByDescending( x => x.Order.OrderPriority ) )
|
||||
{
|
||||
var actorsAt = uim.GetUnitsAt( xy ).ToList();
|
||||
|
||||
string cursor = null;
|
||||
if( underCursor != null )
|
||||
if (o.Order.CanTargetActor(self, underCursor, mi.Modifiers.HasModifier(Modifiers.Ctrl), mi.Modifiers.HasModifier(Modifiers.Alt), mi.Modifiers.HasModifier(Modifiers.Shift), ref cursor))
|
||||
return new UnitOrderResult( self, o.Order, o.Trait, cursor, Target.FromActor( underCursor ) );
|
||||
if (o.Order.CanTargetLocation(self, xy, actorsAt, mi.Modifiers.HasModifier(Modifiers.Ctrl), mi.Modifiers.HasModifier(Modifiers.Alt), mi.Modifiers.HasModifier(Modifiers.Shift), ref cursor))
|
||||
return new UnitOrderResult( self, o.Order, o.Trait, cursor, Target.FromCell( xy ) );
|
||||
}
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
static Order CheckSameOrder( IOrderTargeter iot, Order order )
|
||||
{
|
||||
if( order == null && iot.OrderID != null )
|
||||
Game.Debug( "BUG: in order targeter - decided on {0} but then didn't order", iot.OrderID );
|
||||
else if( iot.OrderID != order.OrderString )
|
||||
Game.Debug( "BUG: in order targeter - decided on {0} but ordered {1}", iot.OrderID, order.OrderString );
|
||||
return order;
|
||||
}
|
||||
|
||||
class UnitOrderResult
|
||||
{
|
||||
public readonly Actor self;
|
||||
public readonly IOrderTargeter iot;
|
||||
public readonly IIssueOrder trait;
|
||||
public readonly string cursor;
|
||||
public readonly Target target;
|
||||
|
||||
public UnitOrderResult( Actor self, IOrderTargeter iot, IIssueOrder trait, string cursor, Target target )
|
||||
{
|
||||
this.self = self;
|
||||
this.iot = iot;
|
||||
this.trait = trait;
|
||||
this.cursor = cursor;
|
||||
this.target = target;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static Order CheckSameOrder( IOrderTargeter iot, Order order )
|
||||
{
|
||||
if( order == null && iot.OrderID != null )
|
||||
Game.Debug( "BUG: in order targeter - decided on {0} but then didn't order", iot.OrderID );
|
||||
else if( iot.OrderID != order.OrderString )
|
||||
Game.Debug( "BUG: in order targeter - decided on {0} but ordered {1}", iot.OrderID, order.OrderString );
|
||||
return order;
|
||||
}
|
||||
|
||||
class UnitOrderResult
|
||||
{
|
||||
public readonly Actor self;
|
||||
public readonly IOrderTargeter iot;
|
||||
public readonly IIssueOrder trait;
|
||||
public readonly string cursor;
|
||||
public readonly Target target;
|
||||
|
||||
public UnitOrderResult( Actor self, IOrderTargeter iot, IIssueOrder trait, string cursor, Target target )
|
||||
{
|
||||
this.self = self;
|
||||
this.iot = iot;
|
||||
this.trait = trait;
|
||||
this.cursor = cursor;
|
||||
this.target = target;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,92 +1,92 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see LICENSE.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Drawing;
|
||||
using System.Linq;
|
||||
using OpenRA.FileFormats;
|
||||
using OpenRA.Network;
|
||||
using OpenRA.Traits;
|
||||
|
||||
namespace OpenRA
|
||||
{
|
||||
public enum PowerState { Normal, Low, Critical };
|
||||
public enum WinState { Won, Lost, Undefined };
|
||||
|
||||
public class Player
|
||||
{
|
||||
public Actor PlayerActor;
|
||||
public int Kills;
|
||||
public int Deaths;
|
||||
public WinState WinState = WinState.Undefined;
|
||||
|
||||
public readonly string Palette;
|
||||
public readonly ColorRamp ColorRamp;
|
||||
|
||||
public readonly string PlayerName;
|
||||
public readonly string InternalName;
|
||||
public readonly CountryInfo Country;
|
||||
public readonly int Index;
|
||||
public readonly bool NonCombatant = false;
|
||||
public readonly int ClientIndex;
|
||||
public readonly PlayerReference PlayerRef;
|
||||
public bool IsBot;
|
||||
|
||||
public Shroud Shroud { get { return World.LocalShroud; }}
|
||||
public World World { get; private set; }
|
||||
|
||||
public Player(World world, PlayerReference pr, int index)
|
||||
{
|
||||
World = world;
|
||||
|
||||
Index = index;
|
||||
Palette = "player" + index;
|
||||
|
||||
ColorRamp = pr.ColorRamp;
|
||||
ClientIndex = 0; /* it's a map player, "owned" by host */
|
||||
|
||||
PlayerName = InternalName = pr.Name;
|
||||
NonCombatant = pr.NonCombatant;
|
||||
Country = world.GetCountries()
|
||||
.FirstOrDefault(c => pr.Race == c.Race)
|
||||
?? world.GetCountries().Random(world.SharedRandom);
|
||||
|
||||
PlayerRef = pr;
|
||||
|
||||
PlayerActor = world.CreateActor("Player", new TypeDictionary { new OwnerInit(this) });
|
||||
}
|
||||
|
||||
public Player(World world, Session.Client client, PlayerReference pr, int index)
|
||||
{
|
||||
World = world;
|
||||
Index = index;
|
||||
Palette = "player" + index;
|
||||
ColorRamp = client.ColorRamp;
|
||||
PlayerName = client.Name;
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see COPYING.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
InternalName = pr.Name;
|
||||
Country = world.GetCountries()
|
||||
.FirstOrDefault(c => client != null && client.Country == c.Race)
|
||||
?? world.GetCountries().Random(world.SharedRandom);
|
||||
|
||||
ClientIndex = client.Index;
|
||||
PlayerRef = pr;
|
||||
|
||||
PlayerActor = world.CreateActor("Player", new TypeDictionary { new OwnerInit(this) });
|
||||
}
|
||||
|
||||
public void GiveAdvice(string advice)
|
||||
{
|
||||
Sound.PlayToPlayer(this, advice);
|
||||
}
|
||||
|
||||
public Dictionary<Player, Stance> Stances = new Dictionary<Player, Stance>();
|
||||
}
|
||||
using System.Collections.Generic;
|
||||
using System.Drawing;
|
||||
using System.Linq;
|
||||
using OpenRA.FileFormats;
|
||||
using OpenRA.Network;
|
||||
using OpenRA.Traits;
|
||||
|
||||
namespace OpenRA
|
||||
{
|
||||
public enum PowerState { Normal, Low, Critical };
|
||||
public enum WinState { Won, Lost, Undefined };
|
||||
|
||||
public class Player
|
||||
{
|
||||
public Actor PlayerActor;
|
||||
public int Kills;
|
||||
public int Deaths;
|
||||
public WinState WinState = WinState.Undefined;
|
||||
|
||||
public readonly string Palette;
|
||||
public readonly ColorRamp ColorRamp;
|
||||
|
||||
public readonly string PlayerName;
|
||||
public readonly string InternalName;
|
||||
public readonly CountryInfo Country;
|
||||
public readonly int Index;
|
||||
public readonly bool NonCombatant = false;
|
||||
public readonly int ClientIndex;
|
||||
public readonly PlayerReference PlayerRef;
|
||||
public bool IsBot;
|
||||
|
||||
public Shroud Shroud { get { return World.LocalShroud; }}
|
||||
public World World { get; private set; }
|
||||
|
||||
public Player(World world, PlayerReference pr, int index)
|
||||
{
|
||||
World = world;
|
||||
|
||||
Index = index;
|
||||
Palette = "player" + index;
|
||||
|
||||
ColorRamp = pr.ColorRamp;
|
||||
ClientIndex = 0; /* it's a map player, "owned" by host */
|
||||
|
||||
PlayerName = InternalName = pr.Name;
|
||||
NonCombatant = pr.NonCombatant;
|
||||
Country = world.GetCountries()
|
||||
.FirstOrDefault(c => pr.Race == c.Race)
|
||||
?? world.GetCountries().Random(world.SharedRandom);
|
||||
|
||||
PlayerRef = pr;
|
||||
|
||||
PlayerActor = world.CreateActor("Player", new TypeDictionary { new OwnerInit(this) });
|
||||
}
|
||||
|
||||
public Player(World world, Session.Client client, PlayerReference pr, int index)
|
||||
{
|
||||
World = world;
|
||||
Index = index;
|
||||
Palette = "player" + index;
|
||||
ColorRamp = client.ColorRamp;
|
||||
PlayerName = client.Name;
|
||||
|
||||
InternalName = pr.Name;
|
||||
Country = world.GetCountries()
|
||||
.FirstOrDefault(c => client != null && client.Country == c.Race)
|
||||
?? world.GetCountries().Random(world.SharedRandom);
|
||||
|
||||
ClientIndex = client.Index;
|
||||
PlayerRef = pr;
|
||||
|
||||
PlayerActor = world.CreateActor("Player", new TypeDictionary { new OwnerInit(this) });
|
||||
}
|
||||
|
||||
public void GiveAdvice(string advice)
|
||||
{
|
||||
Sound.PlayToPlayer(this, advice);
|
||||
}
|
||||
|
||||
public Dictionary<Player, Stance> Stances = new Dictionary<Player, Stance>();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,100 +1,100 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see LICENSE.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using OpenRA.FileFormats;
|
||||
using OpenRA.Traits;
|
||||
|
||||
namespace OpenRA
|
||||
{
|
||||
public class Selection
|
||||
{
|
||||
List<Actor> actors = new List<Actor>();
|
||||
public void Add(World w, Actor a)
|
||||
{
|
||||
actors.Add(a);
|
||||
foreach (var ns in w.WorldActor.TraitsImplementing<INotifySelection>())
|
||||
ns.SelectionChanged();
|
||||
}
|
||||
|
||||
public bool Contains(Actor a)
|
||||
{
|
||||
return actors.AsEnumerable().Contains(a);
|
||||
}
|
||||
|
||||
public void Combine(World world, IEnumerable<Actor> newSelection, bool isCombine, bool isClick)
|
||||
{
|
||||
var oldSelection = actors.AsEnumerable();
|
||||
|
||||
if (isClick)
|
||||
{
|
||||
var adjNewSelection = newSelection.Take(1); /* todo: select BEST, not FIRST */
|
||||
actors = (isCombine ? oldSelection.SymmetricDifference(adjNewSelection) : adjNewSelection).ToList();
|
||||
}
|
||||
else
|
||||
actors = (isCombine ? oldSelection.Union(newSelection) : newSelection).ToList();
|
||||
|
||||
var voicedUnit = actors.FirstOrDefault(a => a.Owner == world.LocalPlayer && a.IsInWorld && a.HasVoice());
|
||||
if (voicedUnit != null)
|
||||
Sound.PlayVoice("Select", voicedUnit, voicedUnit.Owner.Country.Race);
|
||||
|
||||
foreach (var ns in world.WorldActor.TraitsImplementing<INotifySelection>())
|
||||
ns.SelectionChanged();
|
||||
}
|
||||
|
||||
public IEnumerable<Actor> Actors { get { return actors; } }
|
||||
public void Clear() { actors = new List<Actor>(); }
|
||||
|
||||
public void Tick(World world)
|
||||
{
|
||||
actors.RemoveAll(a => !a.IsInWorld);
|
||||
|
||||
foreach (var cg in controlGroups.Values)
|
||||
cg.RemoveAll(a => a.Destroyed); // note: NOT `!a.IsInWorld`, since that would remove things
|
||||
// that are in transports.
|
||||
}
|
||||
|
||||
Cache<int, List<Actor>> controlGroups = new Cache<int, List<Actor>>(_ => new List<Actor>());
|
||||
|
||||
public void DoControlGroup(World world, int group, Modifiers mods)
|
||||
{
|
||||
if (mods.HasModifier(Modifiers.Ctrl))
|
||||
{
|
||||
if (actors.Count == 0)
|
||||
return;
|
||||
|
||||
controlGroups[group].Clear();
|
||||
|
||||
for (var i = 0; i < 10; i++) /* all control groups */
|
||||
controlGroups[i].RemoveAll(a => actors.Contains(a));
|
||||
|
||||
controlGroups[group].AddRange(actors);
|
||||
return;
|
||||
}
|
||||
|
||||
if (mods.HasModifier(Modifiers.Alt))
|
||||
{
|
||||
Game.viewport.Center(controlGroups[group]);
|
||||
return;
|
||||
}
|
||||
|
||||
Combine(world, controlGroups[group],
|
||||
mods.HasModifier(Modifiers.Shift), false);
|
||||
}
|
||||
|
||||
public int? GetControlGroupForActor(Actor a)
|
||||
{
|
||||
return controlGroups.Where(g => g.Value.Contains(a))
|
||||
.Select(g => (int?)g.Key)
|
||||
.FirstOrDefault();
|
||||
}
|
||||
}
|
||||
}
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see COPYING.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using OpenRA.FileFormats;
|
||||
using OpenRA.Traits;
|
||||
|
||||
namespace OpenRA
|
||||
{
|
||||
public class Selection
|
||||
{
|
||||
List<Actor> actors = new List<Actor>();
|
||||
public void Add(World w, Actor a)
|
||||
{
|
||||
actors.Add(a);
|
||||
foreach (var ns in w.WorldActor.TraitsImplementing<INotifySelection>())
|
||||
ns.SelectionChanged();
|
||||
}
|
||||
|
||||
public bool Contains(Actor a)
|
||||
{
|
||||
return actors.AsEnumerable().Contains(a);
|
||||
}
|
||||
|
||||
public void Combine(World world, IEnumerable<Actor> newSelection, bool isCombine, bool isClick)
|
||||
{
|
||||
var oldSelection = actors.AsEnumerable();
|
||||
|
||||
if (isClick)
|
||||
{
|
||||
var adjNewSelection = newSelection.Take(1); /* todo: select BEST, not FIRST */
|
||||
actors = (isCombine ? oldSelection.SymmetricDifference(adjNewSelection) : adjNewSelection).ToList();
|
||||
}
|
||||
else
|
||||
actors = (isCombine ? oldSelection.Union(newSelection) : newSelection).ToList();
|
||||
|
||||
var voicedUnit = actors.FirstOrDefault(a => a.Owner == world.LocalPlayer && a.IsInWorld && a.HasVoice());
|
||||
if (voicedUnit != null)
|
||||
Sound.PlayVoice("Select", voicedUnit, voicedUnit.Owner.Country.Race);
|
||||
|
||||
foreach (var ns in world.WorldActor.TraitsImplementing<INotifySelection>())
|
||||
ns.SelectionChanged();
|
||||
}
|
||||
|
||||
public IEnumerable<Actor> Actors { get { return actors; } }
|
||||
public void Clear() { actors = new List<Actor>(); }
|
||||
|
||||
public void Tick(World world)
|
||||
{
|
||||
actors.RemoveAll(a => !a.IsInWorld);
|
||||
|
||||
foreach (var cg in controlGroups.Values)
|
||||
cg.RemoveAll(a => a.Destroyed); // note: NOT `!a.IsInWorld`, since that would remove things
|
||||
// that are in transports.
|
||||
}
|
||||
|
||||
Cache<int, List<Actor>> controlGroups = new Cache<int, List<Actor>>(_ => new List<Actor>());
|
||||
|
||||
public void DoControlGroup(World world, int group, Modifiers mods)
|
||||
{
|
||||
if (mods.HasModifier(Modifiers.Ctrl))
|
||||
{
|
||||
if (actors.Count == 0)
|
||||
return;
|
||||
|
||||
controlGroups[group].Clear();
|
||||
|
||||
for (var i = 0; i < 10; i++) /* all control groups */
|
||||
controlGroups[i].RemoveAll(a => actors.Contains(a));
|
||||
|
||||
controlGroups[group].AddRange(actors);
|
||||
return;
|
||||
}
|
||||
|
||||
if (mods.HasModifier(Modifiers.Alt))
|
||||
{
|
||||
Game.viewport.Center(controlGroups[group]);
|
||||
return;
|
||||
}
|
||||
|
||||
Combine(world, controlGroups[group],
|
||||
mods.HasModifier(Modifiers.Shift), false);
|
||||
}
|
||||
|
||||
public int? GetControlGroupForActor(Actor a)
|
||||
{
|
||||
return controlGroups.Where(g => g.Value.Contains(a))
|
||||
.Select(g => (int?)g.Key)
|
||||
.FirstOrDefault();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,97 +1,97 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see LICENSE.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Net.Sockets;
|
||||
|
||||
namespace OpenRA.Server
|
||||
{
|
||||
public class Connection
|
||||
{
|
||||
public Socket socket;
|
||||
public List<byte> data = new List<byte>();
|
||||
public ReceiveState State = ReceiveState.Header;
|
||||
public int ExpectLength = 8;
|
||||
public int Frame = 0;
|
||||
|
||||
public int MostRecentFrame = 0;
|
||||
|
||||
/* client data */
|
||||
public int PlayerIndex;
|
||||
|
||||
public byte[] PopBytes(int n)
|
||||
{
|
||||
var result = data.GetRange(0, n);
|
||||
data.RemoveRange(0, n);
|
||||
return result.ToArray();
|
||||
}
|
||||
|
||||
bool ReadDataInner( Server server )
|
||||
{
|
||||
var rx = new byte[1024];
|
||||
var len = 0;
|
||||
|
||||
for (; ; )
|
||||
{
|
||||
try
|
||||
{
|
||||
if (0 < (len = socket.Receive(rx)))
|
||||
data.AddRange(rx.Take(len));
|
||||
else
|
||||
{
|
||||
if (len == 0)
|
||||
server.DropClient(this);
|
||||
break;
|
||||
}
|
||||
|
||||
}
|
||||
catch (SocketException e)
|
||||
{
|
||||
if (e.SocketErrorCode == SocketError.WouldBlock) break;
|
||||
server.DropClient(this);
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public void ReadData( Server server )
|
||||
{
|
||||
if (ReadDataInner(server))
|
||||
while (data.Count >= ExpectLength)
|
||||
{
|
||||
var bytes = PopBytes(ExpectLength);
|
||||
switch (State)
|
||||
{
|
||||
case ReceiveState.Header:
|
||||
{
|
||||
ExpectLength = BitConverter.ToInt32(bytes, 0) - 4;
|
||||
Frame = BitConverter.ToInt32(bytes, 4);
|
||||
State = ReceiveState.Data;
|
||||
} break;
|
||||
|
||||
case ReceiveState.Data:
|
||||
{
|
||||
server.DispatchOrders(this, Frame, bytes);
|
||||
MostRecentFrame = Frame;
|
||||
ExpectLength = 8;
|
||||
State = ReceiveState.Header;
|
||||
|
||||
server.UpdateInFlightFrames(this);
|
||||
} break;
|
||||
}
|
||||
}
|
||||
}}
|
||||
|
||||
public enum ReceiveState { Header, Data };
|
||||
}
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see COPYING.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Net.Sockets;
|
||||
|
||||
namespace OpenRA.Server
|
||||
{
|
||||
public class Connection
|
||||
{
|
||||
public Socket socket;
|
||||
public List<byte> data = new List<byte>();
|
||||
public ReceiveState State = ReceiveState.Header;
|
||||
public int ExpectLength = 8;
|
||||
public int Frame = 0;
|
||||
|
||||
public int MostRecentFrame = 0;
|
||||
|
||||
/* client data */
|
||||
public int PlayerIndex;
|
||||
|
||||
public byte[] PopBytes(int n)
|
||||
{
|
||||
var result = data.GetRange(0, n);
|
||||
data.RemoveRange(0, n);
|
||||
return result.ToArray();
|
||||
}
|
||||
|
||||
bool ReadDataInner( Server server )
|
||||
{
|
||||
var rx = new byte[1024];
|
||||
var len = 0;
|
||||
|
||||
for (; ; )
|
||||
{
|
||||
try
|
||||
{
|
||||
if (0 < (len = socket.Receive(rx)))
|
||||
data.AddRange(rx.Take(len));
|
||||
else
|
||||
{
|
||||
if (len == 0)
|
||||
server.DropClient(this);
|
||||
break;
|
||||
}
|
||||
|
||||
}
|
||||
catch (SocketException e)
|
||||
{
|
||||
if (e.SocketErrorCode == SocketError.WouldBlock) break;
|
||||
server.DropClient(this);
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public void ReadData( Server server )
|
||||
{
|
||||
if (ReadDataInner(server))
|
||||
while (data.Count >= ExpectLength)
|
||||
{
|
||||
var bytes = PopBytes(ExpectLength);
|
||||
switch (State)
|
||||
{
|
||||
case ReceiveState.Header:
|
||||
{
|
||||
ExpectLength = BitConverter.ToInt32(bytes, 0) - 4;
|
||||
Frame = BitConverter.ToInt32(bytes, 4);
|
||||
State = ReceiveState.Data;
|
||||
} break;
|
||||
|
||||
case ReceiveState.Data:
|
||||
{
|
||||
server.DispatchOrders(this, Frame, bytes);
|
||||
MostRecentFrame = Frame;
|
||||
ExpectLength = 8;
|
||||
State = ReceiveState.Header;
|
||||
|
||||
server.UpdateInFlightFrames(this);
|
||||
} break;
|
||||
}
|
||||
}
|
||||
}}
|
||||
|
||||
public enum ReceiveState { Header, Data };
|
||||
}
|
||||
|
||||
@@ -1,37 +1,37 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see LICENSE.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System;
|
||||
|
||||
namespace OpenRA.Server
|
||||
{
|
||||
static class Exts
|
||||
{
|
||||
public static void Write( this Stream s, byte[] data )
|
||||
{
|
||||
s.Write( data, 0, data.Length );
|
||||
}
|
||||
|
||||
public static byte[] Read( this Stream s, int len )
|
||||
{
|
||||
var data = new byte[ len ];
|
||||
s.Read( data, 0, len );
|
||||
return data;
|
||||
}
|
||||
|
||||
public static IEnumerable<T> Except<T>( this IEnumerable<T> ts, T t )
|
||||
{
|
||||
return ts.Except( new[] { t } );
|
||||
}
|
||||
}
|
||||
}
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see COPYING.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System;
|
||||
|
||||
namespace OpenRA.Server
|
||||
{
|
||||
static class Exts
|
||||
{
|
||||
public static void Write( this Stream s, byte[] data )
|
||||
{
|
||||
s.Write( data, 0, data.Length );
|
||||
}
|
||||
|
||||
public static byte[] Read( this Stream s, int len )
|
||||
{
|
||||
var data = new byte[ len ];
|
||||
s.Read( data, 0, len );
|
||||
return data;
|
||||
}
|
||||
|
||||
public static IEnumerable<T> Except<T>( this IEnumerable<T> ts, T t )
|
||||
{
|
||||
return ts.Except( new[] { t } );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,82 +1,82 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see LICENSE.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System;
|
||||
using System.Linq;
|
||||
using System.Net;
|
||||
using System.Text;
|
||||
using System.Threading;
|
||||
using OpenRA.FileFormats;
|
||||
using OpenRA.Widgets;
|
||||
|
||||
namespace OpenRA.Server
|
||||
{
|
||||
public static class MasterServerQuery
|
||||
{
|
||||
public static event Action<GameServer[]> OnComplete = _ => { };
|
||||
public static event Action<string> OnVersion = _ => { };
|
||||
|
||||
static GameServer[] Games = { };
|
||||
public static string ClientVersion = "";
|
||||
public static string ServerVersion = "";
|
||||
static AutoResetEvent ev = new AutoResetEvent(false);
|
||||
static AutoResetEvent ev2 = new AutoResetEvent(false);
|
||||
|
||||
public static void Refresh(string masterServerUrl)
|
||||
{
|
||||
new Thread(() =>
|
||||
{
|
||||
try
|
||||
{
|
||||
var str = GetData(new Uri(masterServerUrl + "list.php"));
|
||||
|
||||
var yaml = MiniYaml.FromString(str);
|
||||
|
||||
Games = yaml.Select(a => FieldLoader.Load<GameServer>(a.Value))
|
||||
.Where(gs => gs.Address != null).ToArray();
|
||||
}
|
||||
catch
|
||||
{
|
||||
Games = null;
|
||||
}
|
||||
|
||||
ev.Set();
|
||||
}).Start();
|
||||
}
|
||||
|
||||
public static void Tick()
|
||||
{
|
||||
if (ev.WaitOne(TimeSpan.FromMilliseconds(0)))
|
||||
OnComplete(Games);
|
||||
if (ev2.WaitOne(TimeSpan.FromMilliseconds(0)))
|
||||
OnVersion(ServerVersion);
|
||||
}
|
||||
|
||||
static string GetData(Uri uri)
|
||||
{
|
||||
var wc = new WebClient();
|
||||
wc.Proxy = null;
|
||||
var data = wc.DownloadData(uri);
|
||||
return Encoding.UTF8.GetString(data);
|
||||
}
|
||||
}
|
||||
|
||||
public class GameServer
|
||||
{
|
||||
public readonly int Id = 0;
|
||||
public readonly string Name = null;
|
||||
public readonly string Address = null;
|
||||
public readonly int State = 0;
|
||||
public readonly int Players = 0;
|
||||
public readonly string Map = null;
|
||||
public readonly string[] Mods = { };
|
||||
public readonly int TTL = 0;
|
||||
}
|
||||
}
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see COPYING.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System;
|
||||
using System.Linq;
|
||||
using System.Net;
|
||||
using System.Text;
|
||||
using System.Threading;
|
||||
using OpenRA.FileFormats;
|
||||
using OpenRA.Widgets;
|
||||
|
||||
namespace OpenRA.Server
|
||||
{
|
||||
public static class MasterServerQuery
|
||||
{
|
||||
public static event Action<GameServer[]> OnComplete = _ => { };
|
||||
public static event Action<string> OnVersion = _ => { };
|
||||
|
||||
static GameServer[] Games = { };
|
||||
public static string ClientVersion = "";
|
||||
public static string ServerVersion = "";
|
||||
static AutoResetEvent ev = new AutoResetEvent(false);
|
||||
static AutoResetEvent ev2 = new AutoResetEvent(false);
|
||||
|
||||
public static void Refresh(string masterServerUrl)
|
||||
{
|
||||
new Thread(() =>
|
||||
{
|
||||
try
|
||||
{
|
||||
var str = GetData(new Uri(masterServerUrl + "list.php"));
|
||||
|
||||
var yaml = MiniYaml.FromString(str);
|
||||
|
||||
Games = yaml.Select(a => FieldLoader.Load<GameServer>(a.Value))
|
||||
.Where(gs => gs.Address != null).ToArray();
|
||||
}
|
||||
catch
|
||||
{
|
||||
Games = null;
|
||||
}
|
||||
|
||||
ev.Set();
|
||||
}).Start();
|
||||
}
|
||||
|
||||
public static void Tick()
|
||||
{
|
||||
if (ev.WaitOne(TimeSpan.FromMilliseconds(0)))
|
||||
OnComplete(Games);
|
||||
if (ev2.WaitOne(TimeSpan.FromMilliseconds(0)))
|
||||
OnVersion(ServerVersion);
|
||||
}
|
||||
|
||||
static string GetData(Uri uri)
|
||||
{
|
||||
var wc = new WebClient();
|
||||
wc.Proxy = null;
|
||||
var data = wc.DownloadData(uri);
|
||||
return Encoding.UTF8.GetString(data);
|
||||
}
|
||||
}
|
||||
|
||||
public class GameServer
|
||||
{
|
||||
public readonly int Id = 0;
|
||||
public readonly string Name = null;
|
||||
public readonly string Address = null;
|
||||
public readonly int State = 0;
|
||||
public readonly int Players = 0;
|
||||
public readonly string Map = null;
|
||||
public readonly string[] Mods = { };
|
||||
public readonly int TTL = 0;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,18 +1,18 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see LICENSE.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
namespace OpenRA.Server
|
||||
{
|
||||
public static class ProtocolVersion
|
||||
{
|
||||
// you *must* increment this whenever you make an incompatible protocol change
|
||||
public static readonly int Version = 7;
|
||||
}
|
||||
}
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see COPYING.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
namespace OpenRA.Server
|
||||
{
|
||||
public static class ProtocolVersion
|
||||
{
|
||||
// you *must* increment this whenever you make an incompatible protocol change
|
||||
public static readonly int Version = 7;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,426 +1,426 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see LICENSE.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Net;
|
||||
using System.Net.Sockets;
|
||||
using System.Threading;
|
||||
using OpenRA.FileFormats;
|
||||
using OpenRA.GameRules;
|
||||
using OpenRA.Network;
|
||||
|
||||
namespace OpenRA.Server
|
||||
{
|
||||
public class Server
|
||||
{
|
||||
// Valid player connections
|
||||
public List<Connection> conns = new List<Connection>();
|
||||
|
||||
// Pre-verified player connections
|
||||
public List<Connection> preConns = new List<Connection>();
|
||||
|
||||
TcpListener listener = null;
|
||||
Dictionary<int, List<Connection>> inFlightFrames
|
||||
= new Dictionary<int, List<Connection>>();
|
||||
|
||||
TypeDictionary ServerTraits = new TypeDictionary();
|
||||
public Session lobbyInfo;
|
||||
public bool GameStarted = false;
|
||||
public string Name;
|
||||
int randomSeed;
|
||||
|
||||
public ModData ModData;
|
||||
public Map Map;
|
||||
|
||||
bool shutdown = false;
|
||||
public void Shutdown()
|
||||
{
|
||||
shutdown = true;
|
||||
}
|
||||
|
||||
public Server(ModData modData, Settings settings, string map)
|
||||
{
|
||||
Log.AddChannel("server", "server.log");
|
||||
|
||||
listener = new TcpListener(IPAddress.Any, settings.Server.ListenPort);
|
||||
Name = settings.Server.Name;
|
||||
randomSeed = (int)DateTime.Now.ToBinary();
|
||||
ModData = modData;
|
||||
|
||||
foreach (var trait in modData.Manifest.ServerTraits)
|
||||
ServerTraits.Add( modData.ObjectCreator.CreateObject<ServerTrait>(trait) );
|
||||
|
||||
lobbyInfo = new Session( settings.Game.Mods );
|
||||
lobbyInfo.GlobalSettings.RandomSeed = randomSeed;
|
||||
lobbyInfo.GlobalSettings.Map = map;
|
||||
lobbyInfo.GlobalSettings.AllowCheats = settings.Server.AllowCheats;
|
||||
lobbyInfo.GlobalSettings.ServerName = settings.Server.Name;
|
||||
|
||||
foreach (var t in ServerTraits.WithInterface<INotifyServerStart>())
|
||||
t.ServerStarted(this);
|
||||
|
||||
Log.Write("server", "Initial mods: ");
|
||||
foreach( var m in lobbyInfo.GlobalSettings.Mods )
|
||||
Log.Write("server","- {0}", m);
|
||||
|
||||
Log.Write("server", "Initial map: {0}",lobbyInfo.GlobalSettings.Map);
|
||||
|
||||
try
|
||||
{
|
||||
listener.Start();
|
||||
}
|
||||
catch (Exception)
|
||||
{
|
||||
throw new InvalidOperationException( "Unable to start server: port is already in use" );
|
||||
}
|
||||
|
||||
new Thread( _ =>
|
||||
{
|
||||
var timeout = ServerTraits.WithInterface<ITick>().Min(t => t.TickTimeout);
|
||||
for( ; ; )
|
||||
{
|
||||
var checkRead = new ArrayList();
|
||||
checkRead.Add( listener.Server );
|
||||
foreach( var c in conns ) checkRead.Add( c.socket );
|
||||
foreach( var c in preConns ) checkRead.Add( c.socket );
|
||||
|
||||
Socket.Select( checkRead, null, null, timeout );
|
||||
|
||||
foreach( Socket s in checkRead )
|
||||
if( s == listener.Server ) AcceptConnection();
|
||||
else if (preConns.Count > 0)
|
||||
{
|
||||
var p = preConns.SingleOrDefault( c => c.socket == s );
|
||||
if (p != null) p.ReadData( this );
|
||||
}
|
||||
else if (conns.Count > 0) conns.Single( c => c.socket == s ).ReadData( this );
|
||||
|
||||
foreach (var t in ServerTraits.WithInterface<ITick>())
|
||||
t.Tick(this);
|
||||
|
||||
if (shutdown)
|
||||
break;
|
||||
}
|
||||
|
||||
GameStarted = false;
|
||||
foreach (var t in ServerTraits.WithInterface<INotifyServerShutdown>())
|
||||
t.ServerShutdown(this);
|
||||
|
||||
preConns.Clear();
|
||||
conns.Clear();
|
||||
try { listener.Stop(); }
|
||||
catch { }
|
||||
} ) { IsBackground = true }.Start();
|
||||
}
|
||||
|
||||
/* lobby rework todo:
|
||||
* - "teams together" option for team games -- will eliminate most need
|
||||
* for manual spawnpoint choosing.
|
||||
* - 256 max players is a dirty hack
|
||||
*/
|
||||
int ChooseFreePlayerIndex()
|
||||
{
|
||||
for (var i = 0; i < 256; i++)
|
||||
if (conns.All(c => c.PlayerIndex != i) && preConns.All(c => c.PlayerIndex != i))
|
||||
return i;
|
||||
|
||||
throw new InvalidOperationException("Already got 256 players");
|
||||
}
|
||||
|
||||
void AcceptConnection()
|
||||
{
|
||||
Socket newSocket = null;
|
||||
|
||||
try
|
||||
{
|
||||
if (!listener.Server.IsBound) return;
|
||||
newSocket = listener.AcceptSocket();
|
||||
}
|
||||
catch
|
||||
{
|
||||
/* could have an exception here when listener 'goes away' when calling AcceptConnection! */
|
||||
/* alternative would be to use locking but the listener doesnt go away without a reason */
|
||||
return;
|
||||
}
|
||||
|
||||
var newConn = new Connection { socket = newSocket };
|
||||
try
|
||||
{
|
||||
newConn.socket.Blocking = false;
|
||||
newConn.socket.NoDelay = true;
|
||||
|
||||
// assign the player number.
|
||||
newConn.PlayerIndex = ChooseFreePlayerIndex();
|
||||
newConn.socket.Send(BitConverter.GetBytes(ProtocolVersion.Version));
|
||||
newConn.socket.Send(BitConverter.GetBytes(newConn.PlayerIndex));
|
||||
preConns.Add(newConn);
|
||||
|
||||
// Dispatch a handshake order
|
||||
var request = new HandshakeRequest()
|
||||
{
|
||||
Map = lobbyInfo.GlobalSettings.Map,
|
||||
Mods = lobbyInfo.GlobalSettings.Mods.Select(m => "{0}@{1}".F(m,Mod.AllMods[m].Version)).ToArray()
|
||||
};
|
||||
DispatchOrdersToClient(newConn, 0, 0, new ServerOrder("HandshakeRequest", request.Serialize()).Serialize());
|
||||
}
|
||||
catch (Exception) { DropClient(newConn); }
|
||||
}
|
||||
|
||||
void ValidateClient(Connection newConn, string data)
|
||||
{
|
||||
try
|
||||
{
|
||||
if (GameStarted)
|
||||
{
|
||||
Log.Write("server", "Rejected connection from {0}; game is already started.",
|
||||
newConn.socket.RemoteEndPoint);
|
||||
|
||||
SendOrderTo(newConn, "ServerError", "The game has already started");
|
||||
DropClient(newConn);
|
||||
return;
|
||||
}
|
||||
|
||||
var handshake = HandshakeResponse.Deserialize(data);
|
||||
var client = handshake.Client;
|
||||
var mods = handshake.Mods;
|
||||
|
||||
// Check that the client has compatable mods
|
||||
var valid = mods.All( m => m.Contains('@')) && //valid format
|
||||
mods.Count() == Game.CurrentMods.Count() && //same number
|
||||
mods.Select( m => Pair.New(m.Split('@')[0], m.Split('@')[1])).All(kv => Game.CurrentMods.ContainsKey(kv.First) &&
|
||||
(kv.Second == "{DEV_VERSION}" || Game.CurrentMods[kv.First].Version == "{DEV_VERSION}" || kv.Second == Game.CurrentMods[kv.First].Version));
|
||||
if (!valid)
|
||||
{
|
||||
Log.Write("server", "Rejected connection from {0}; mods do not match.",
|
||||
newConn.socket.RemoteEndPoint);
|
||||
|
||||
SendOrderTo(newConn, "ServerError", "Your mods don't match the server");
|
||||
DropClient(newConn);
|
||||
return;
|
||||
}
|
||||
|
||||
// Promote connection to a valid client
|
||||
preConns.Remove(newConn);
|
||||
conns.Add(newConn);
|
||||
|
||||
// Enforce correct PlayerIndex and Slot
|
||||
client.Index = newConn.PlayerIndex;
|
||||
client.Slot = ChooseFreeSlot();
|
||||
|
||||
var slotData = lobbyInfo.Slots.FirstOrDefault( x => x.Index == client.Slot );
|
||||
if (slotData != null && slotData.MapPlayer != null)
|
||||
SyncClientToPlayerReference(client, Map.Players[slotData.MapPlayer]);
|
||||
|
||||
lobbyInfo.Clients.Add(client);
|
||||
|
||||
Log.Write("server", "Client {0}: Accepted connection from {1}",
|
||||
newConn.PlayerIndex, newConn.socket.RemoteEndPoint);
|
||||
SendChat(newConn, "has joined the game.");
|
||||
|
||||
foreach (var t in ServerTraits.WithInterface<IClientJoined>())
|
||||
t.ClientJoined(this, newConn);
|
||||
|
||||
SyncLobbyInfo();
|
||||
}
|
||||
catch (Exception) { DropClient(newConn); }
|
||||
}
|
||||
|
||||
int ChooseFreeSlot()
|
||||
{
|
||||
return lobbyInfo.Slots.First(s => !s.Closed && s.Bot == null
|
||||
&& !lobbyInfo.Clients.Any( c => c.Slot == s.Index )).Index;
|
||||
}
|
||||
|
||||
|
||||
public static void SyncClientToPlayerReference(Session.Client c, PlayerReference pr)
|
||||
{
|
||||
if (pr == null)
|
||||
return;
|
||||
if (pr.LockColor)
|
||||
c.ColorRamp = pr.ColorRamp;
|
||||
if (pr.LockRace)
|
||||
c.Country = pr.Race;
|
||||
}
|
||||
|
||||
public void UpdateInFlightFrames(Connection conn)
|
||||
{
|
||||
if (conn.Frame == 0)
|
||||
return;
|
||||
|
||||
if (!inFlightFrames.ContainsKey(conn.Frame))
|
||||
inFlightFrames[conn.Frame] = new List<Connection> { conn };
|
||||
else
|
||||
inFlightFrames[conn.Frame].Add(conn);
|
||||
|
||||
if (conns.All(c => inFlightFrames[conn.Frame].Contains(c)))
|
||||
inFlightFrames.Remove(conn.Frame);
|
||||
}
|
||||
|
||||
void DispatchOrdersToClient(Connection c, int client, int frame, byte[] data)
|
||||
{
|
||||
try
|
||||
{
|
||||
var ms = new MemoryStream();
|
||||
ms.Write( BitConverter.GetBytes( data.Length + 4 ) );
|
||||
ms.Write( BitConverter.GetBytes( client ) );
|
||||
ms.Write( BitConverter.GetBytes( frame ) );
|
||||
ms.Write( data );
|
||||
c.socket.Send( ms.ToArray() );
|
||||
}
|
||||
catch (Exception) { DropClient(c); }
|
||||
}
|
||||
|
||||
public void DispatchOrders(Connection conn, int frame, byte[] data)
|
||||
{
|
||||
if (frame == 0 && conn != null)
|
||||
InterpretServerOrders(conn, data);
|
||||
else
|
||||
{
|
||||
var from = conn != null ? conn.PlayerIndex : 0;
|
||||
foreach (var c in conns.Except(conn).ToArray())
|
||||
DispatchOrdersToClient(c, from, frame, data);
|
||||
}
|
||||
}
|
||||
|
||||
void InterpretServerOrders(Connection conn, byte[] data)
|
||||
{
|
||||
var ms = new MemoryStream(data);
|
||||
var br = new BinaryReader(ms);
|
||||
|
||||
try
|
||||
{
|
||||
for (; ; )
|
||||
{
|
||||
var so = ServerOrder.Deserialize(br);
|
||||
if (so == null) return;
|
||||
InterpretServerOrder(conn, so);
|
||||
}
|
||||
}
|
||||
catch (EndOfStreamException) { }
|
||||
catch (NotImplementedException) { }
|
||||
}
|
||||
|
||||
public void SendChatTo(Connection conn, string text)
|
||||
{
|
||||
SendOrderTo(conn, "Chat", text);
|
||||
}
|
||||
|
||||
public void SendOrderTo(Connection conn, string order, string data)
|
||||
{
|
||||
DispatchOrdersToClient(conn, 0, 0,
|
||||
new ServerOrder(order, data).Serialize());
|
||||
}
|
||||
|
||||
public void SendChat(Connection asConn, string text)
|
||||
{
|
||||
DispatchOrders(asConn, 0, new ServerOrder("Chat", text).Serialize());
|
||||
}
|
||||
|
||||
public void SendDisconnected(Connection asConn)
|
||||
{
|
||||
DispatchOrders(asConn, 0, new ServerOrder("Disconnected", "").Serialize());
|
||||
}
|
||||
|
||||
void InterpretServerOrder(Connection conn, ServerOrder so)
|
||||
{
|
||||
switch (so.Name)
|
||||
{
|
||||
case "Command":
|
||||
bool handled = false;
|
||||
foreach (var t in ServerTraits.WithInterface<IInterpretCommand>())
|
||||
if ((handled = t.InterpretCommand(this, conn, GetClient(conn), so.Data)))
|
||||
break;
|
||||
|
||||
if (!handled)
|
||||
{
|
||||
Log.Write("server", "Unknown server command: {0}", so.Data);
|
||||
SendChatTo(conn, "Unknown server command: {0}".F(so.Data));
|
||||
}
|
||||
|
||||
break;
|
||||
case "HandshakeResponse":
|
||||
ValidateClient(conn, so.Data);
|
||||
break;
|
||||
case "Chat":
|
||||
case "TeamChat":
|
||||
var fromClient = GetClient(conn);
|
||||
var fromIndex = fromClient != null ? fromClient.Index : 0;
|
||||
|
||||
foreach (var c in conns.Except(conn).ToArray())
|
||||
DispatchOrdersToClient(c, fromIndex, 0, so.Serialize());
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
public Session.Client GetClient(Connection conn)
|
||||
{
|
||||
return lobbyInfo.ClientWithIndex(conn.PlayerIndex);
|
||||
}
|
||||
|
||||
public void DropClient(Connection toDrop)
|
||||
{
|
||||
if (preConns.Contains(toDrop))
|
||||
preConns.Remove(toDrop);
|
||||
else
|
||||
{
|
||||
conns.Remove(toDrop);
|
||||
SendChat(toDrop, "Connection Dropped");
|
||||
|
||||
if (GameStarted)
|
||||
SendDisconnected(toDrop); /* Report disconnection */
|
||||
|
||||
lobbyInfo.Clients.RemoveAll(c => c.Index == toDrop.PlayerIndex);
|
||||
|
||||
DispatchOrders( toDrop, toDrop.MostRecentFrame, new byte[] { 0xbf } );
|
||||
|
||||
if (conns.Count != 0)
|
||||
SyncLobbyInfo();
|
||||
}
|
||||
|
||||
try
|
||||
{
|
||||
toDrop.socket.Disconnect(false);
|
||||
}
|
||||
catch { }
|
||||
}
|
||||
|
||||
public void SyncLobbyInfo()
|
||||
{
|
||||
if (!GameStarted) /* don't do this while the game is running, it breaks things. */
|
||||
DispatchOrders(null, 0,
|
||||
new ServerOrder("SyncInfo", lobbyInfo.Serialize()).Serialize());
|
||||
|
||||
foreach (var t in ServerTraits.WithInterface<INotifySyncLobbyInfo>())
|
||||
t.LobbyInfoSynced(this);
|
||||
}
|
||||
|
||||
public void StartGame()
|
||||
{
|
||||
GameStarted = true;
|
||||
foreach( var c in conns )
|
||||
foreach( var d in conns )
|
||||
DispatchOrdersToClient( c, d.PlayerIndex, 0x7FFFFFFF, new byte[] { 0xBF } );
|
||||
|
||||
// Drop any unvalidated clients
|
||||
foreach (var c in preConns)
|
||||
DropClient(c);
|
||||
|
||||
DispatchOrders(null, 0,
|
||||
new ServerOrder("StartGame", "").Serialize());
|
||||
|
||||
foreach (var t in ServerTraits.WithInterface<IStartGame>())
|
||||
t.GameStarted(this);
|
||||
}
|
||||
}
|
||||
}
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see COPYING.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Net;
|
||||
using System.Net.Sockets;
|
||||
using System.Threading;
|
||||
using OpenRA.FileFormats;
|
||||
using OpenRA.GameRules;
|
||||
using OpenRA.Network;
|
||||
|
||||
namespace OpenRA.Server
|
||||
{
|
||||
public class Server
|
||||
{
|
||||
// Valid player connections
|
||||
public List<Connection> conns = new List<Connection>();
|
||||
|
||||
// Pre-verified player connections
|
||||
public List<Connection> preConns = new List<Connection>();
|
||||
|
||||
TcpListener listener = null;
|
||||
Dictionary<int, List<Connection>> inFlightFrames
|
||||
= new Dictionary<int, List<Connection>>();
|
||||
|
||||
TypeDictionary ServerTraits = new TypeDictionary();
|
||||
public Session lobbyInfo;
|
||||
public bool GameStarted = false;
|
||||
public string Name;
|
||||
int randomSeed;
|
||||
|
||||
public ModData ModData;
|
||||
public Map Map;
|
||||
|
||||
bool shutdown = false;
|
||||
public void Shutdown()
|
||||
{
|
||||
shutdown = true;
|
||||
}
|
||||
|
||||
public Server(ModData modData, Settings settings, string map)
|
||||
{
|
||||
Log.AddChannel("server", "server.log");
|
||||
|
||||
listener = new TcpListener(IPAddress.Any, settings.Server.ListenPort);
|
||||
Name = settings.Server.Name;
|
||||
randomSeed = (int)DateTime.Now.ToBinary();
|
||||
ModData = modData;
|
||||
|
||||
foreach (var trait in modData.Manifest.ServerTraits)
|
||||
ServerTraits.Add( modData.ObjectCreator.CreateObject<ServerTrait>(trait) );
|
||||
|
||||
lobbyInfo = new Session( settings.Game.Mods );
|
||||
lobbyInfo.GlobalSettings.RandomSeed = randomSeed;
|
||||
lobbyInfo.GlobalSettings.Map = map;
|
||||
lobbyInfo.GlobalSettings.AllowCheats = settings.Server.AllowCheats;
|
||||
lobbyInfo.GlobalSettings.ServerName = settings.Server.Name;
|
||||
|
||||
foreach (var t in ServerTraits.WithInterface<INotifyServerStart>())
|
||||
t.ServerStarted(this);
|
||||
|
||||
Log.Write("server", "Initial mods: ");
|
||||
foreach( var m in lobbyInfo.GlobalSettings.Mods )
|
||||
Log.Write("server","- {0}", m);
|
||||
|
||||
Log.Write("server", "Initial map: {0}",lobbyInfo.GlobalSettings.Map);
|
||||
|
||||
try
|
||||
{
|
||||
listener.Start();
|
||||
}
|
||||
catch (Exception)
|
||||
{
|
||||
throw new InvalidOperationException( "Unable to start server: port is already in use" );
|
||||
}
|
||||
|
||||
new Thread( _ =>
|
||||
{
|
||||
var timeout = ServerTraits.WithInterface<ITick>().Min(t => t.TickTimeout);
|
||||
for( ; ; )
|
||||
{
|
||||
var checkRead = new ArrayList();
|
||||
checkRead.Add( listener.Server );
|
||||
foreach( var c in conns ) checkRead.Add( c.socket );
|
||||
foreach( var c in preConns ) checkRead.Add( c.socket );
|
||||
|
||||
Socket.Select( checkRead, null, null, timeout );
|
||||
|
||||
foreach( Socket s in checkRead )
|
||||
if( s == listener.Server ) AcceptConnection();
|
||||
else if (preConns.Count > 0)
|
||||
{
|
||||
var p = preConns.SingleOrDefault( c => c.socket == s );
|
||||
if (p != null) p.ReadData( this );
|
||||
}
|
||||
else if (conns.Count > 0) conns.Single( c => c.socket == s ).ReadData( this );
|
||||
|
||||
foreach (var t in ServerTraits.WithInterface<ITick>())
|
||||
t.Tick(this);
|
||||
|
||||
if (shutdown)
|
||||
break;
|
||||
}
|
||||
|
||||
GameStarted = false;
|
||||
foreach (var t in ServerTraits.WithInterface<INotifyServerShutdown>())
|
||||
t.ServerShutdown(this);
|
||||
|
||||
preConns.Clear();
|
||||
conns.Clear();
|
||||
try { listener.Stop(); }
|
||||
catch { }
|
||||
} ) { IsBackground = true }.Start();
|
||||
}
|
||||
|
||||
/* lobby rework todo:
|
||||
* - "teams together" option for team games -- will eliminate most need
|
||||
* for manual spawnpoint choosing.
|
||||
* - 256 max players is a dirty hack
|
||||
*/
|
||||
int ChooseFreePlayerIndex()
|
||||
{
|
||||
for (var i = 0; i < 256; i++)
|
||||
if (conns.All(c => c.PlayerIndex != i) && preConns.All(c => c.PlayerIndex != i))
|
||||
return i;
|
||||
|
||||
throw new InvalidOperationException("Already got 256 players");
|
||||
}
|
||||
|
||||
void AcceptConnection()
|
||||
{
|
||||
Socket newSocket = null;
|
||||
|
||||
try
|
||||
{
|
||||
if (!listener.Server.IsBound) return;
|
||||
newSocket = listener.AcceptSocket();
|
||||
}
|
||||
catch
|
||||
{
|
||||
/* could have an exception here when listener 'goes away' when calling AcceptConnection! */
|
||||
/* alternative would be to use locking but the listener doesnt go away without a reason */
|
||||
return;
|
||||
}
|
||||
|
||||
var newConn = new Connection { socket = newSocket };
|
||||
try
|
||||
{
|
||||
newConn.socket.Blocking = false;
|
||||
newConn.socket.NoDelay = true;
|
||||
|
||||
// assign the player number.
|
||||
newConn.PlayerIndex = ChooseFreePlayerIndex();
|
||||
newConn.socket.Send(BitConverter.GetBytes(ProtocolVersion.Version));
|
||||
newConn.socket.Send(BitConverter.GetBytes(newConn.PlayerIndex));
|
||||
preConns.Add(newConn);
|
||||
|
||||
// Dispatch a handshake order
|
||||
var request = new HandshakeRequest()
|
||||
{
|
||||
Map = lobbyInfo.GlobalSettings.Map,
|
||||
Mods = lobbyInfo.GlobalSettings.Mods.Select(m => "{0}@{1}".F(m,Mod.AllMods[m].Version)).ToArray()
|
||||
};
|
||||
DispatchOrdersToClient(newConn, 0, 0, new ServerOrder("HandshakeRequest", request.Serialize()).Serialize());
|
||||
}
|
||||
catch (Exception) { DropClient(newConn); }
|
||||
}
|
||||
|
||||
void ValidateClient(Connection newConn, string data)
|
||||
{
|
||||
try
|
||||
{
|
||||
if (GameStarted)
|
||||
{
|
||||
Log.Write("server", "Rejected connection from {0}; game is already started.",
|
||||
newConn.socket.RemoteEndPoint);
|
||||
|
||||
SendOrderTo(newConn, "ServerError", "The game has already started");
|
||||
DropClient(newConn);
|
||||
return;
|
||||
}
|
||||
|
||||
var handshake = HandshakeResponse.Deserialize(data);
|
||||
var client = handshake.Client;
|
||||
var mods = handshake.Mods;
|
||||
|
||||
// Check that the client has compatable mods
|
||||
var valid = mods.All( m => m.Contains('@')) && //valid format
|
||||
mods.Count() == Game.CurrentMods.Count() && //same number
|
||||
mods.Select( m => Pair.New(m.Split('@')[0], m.Split('@')[1])).All(kv => Game.CurrentMods.ContainsKey(kv.First) &&
|
||||
(kv.Second == "{DEV_VERSION}" || Game.CurrentMods[kv.First].Version == "{DEV_VERSION}" || kv.Second == Game.CurrentMods[kv.First].Version));
|
||||
if (!valid)
|
||||
{
|
||||
Log.Write("server", "Rejected connection from {0}; mods do not match.",
|
||||
newConn.socket.RemoteEndPoint);
|
||||
|
||||
SendOrderTo(newConn, "ServerError", "Your mods don't match the server");
|
||||
DropClient(newConn);
|
||||
return;
|
||||
}
|
||||
|
||||
// Promote connection to a valid client
|
||||
preConns.Remove(newConn);
|
||||
conns.Add(newConn);
|
||||
|
||||
// Enforce correct PlayerIndex and Slot
|
||||
client.Index = newConn.PlayerIndex;
|
||||
client.Slot = ChooseFreeSlot();
|
||||
|
||||
var slotData = lobbyInfo.Slots.FirstOrDefault( x => x.Index == client.Slot );
|
||||
if (slotData != null && slotData.MapPlayer != null)
|
||||
SyncClientToPlayerReference(client, Map.Players[slotData.MapPlayer]);
|
||||
|
||||
lobbyInfo.Clients.Add(client);
|
||||
|
||||
Log.Write("server", "Client {0}: Accepted connection from {1}",
|
||||
newConn.PlayerIndex, newConn.socket.RemoteEndPoint);
|
||||
SendChat(newConn, "has joined the game.");
|
||||
|
||||
foreach (var t in ServerTraits.WithInterface<IClientJoined>())
|
||||
t.ClientJoined(this, newConn);
|
||||
|
||||
SyncLobbyInfo();
|
||||
}
|
||||
catch (Exception) { DropClient(newConn); }
|
||||
}
|
||||
|
||||
int ChooseFreeSlot()
|
||||
{
|
||||
return lobbyInfo.Slots.First(s => !s.Closed && s.Bot == null
|
||||
&& !lobbyInfo.Clients.Any( c => c.Slot == s.Index )).Index;
|
||||
}
|
||||
|
||||
|
||||
public static void SyncClientToPlayerReference(Session.Client c, PlayerReference pr)
|
||||
{
|
||||
if (pr == null)
|
||||
return;
|
||||
if (pr.LockColor)
|
||||
c.ColorRamp = pr.ColorRamp;
|
||||
if (pr.LockRace)
|
||||
c.Country = pr.Race;
|
||||
}
|
||||
|
||||
public void UpdateInFlightFrames(Connection conn)
|
||||
{
|
||||
if (conn.Frame == 0)
|
||||
return;
|
||||
|
||||
if (!inFlightFrames.ContainsKey(conn.Frame))
|
||||
inFlightFrames[conn.Frame] = new List<Connection> { conn };
|
||||
else
|
||||
inFlightFrames[conn.Frame].Add(conn);
|
||||
|
||||
if (conns.All(c => inFlightFrames[conn.Frame].Contains(c)))
|
||||
inFlightFrames.Remove(conn.Frame);
|
||||
}
|
||||
|
||||
void DispatchOrdersToClient(Connection c, int client, int frame, byte[] data)
|
||||
{
|
||||
try
|
||||
{
|
||||
var ms = new MemoryStream();
|
||||
ms.Write( BitConverter.GetBytes( data.Length + 4 ) );
|
||||
ms.Write( BitConverter.GetBytes( client ) );
|
||||
ms.Write( BitConverter.GetBytes( frame ) );
|
||||
ms.Write( data );
|
||||
c.socket.Send( ms.ToArray() );
|
||||
}
|
||||
catch (Exception) { DropClient(c); }
|
||||
}
|
||||
|
||||
public void DispatchOrders(Connection conn, int frame, byte[] data)
|
||||
{
|
||||
if (frame == 0 && conn != null)
|
||||
InterpretServerOrders(conn, data);
|
||||
else
|
||||
{
|
||||
var from = conn != null ? conn.PlayerIndex : 0;
|
||||
foreach (var c in conns.Except(conn).ToArray())
|
||||
DispatchOrdersToClient(c, from, frame, data);
|
||||
}
|
||||
}
|
||||
|
||||
void InterpretServerOrders(Connection conn, byte[] data)
|
||||
{
|
||||
var ms = new MemoryStream(data);
|
||||
var br = new BinaryReader(ms);
|
||||
|
||||
try
|
||||
{
|
||||
for (; ; )
|
||||
{
|
||||
var so = ServerOrder.Deserialize(br);
|
||||
if (so == null) return;
|
||||
InterpretServerOrder(conn, so);
|
||||
}
|
||||
}
|
||||
catch (EndOfStreamException) { }
|
||||
catch (NotImplementedException) { }
|
||||
}
|
||||
|
||||
public void SendChatTo(Connection conn, string text)
|
||||
{
|
||||
SendOrderTo(conn, "Chat", text);
|
||||
}
|
||||
|
||||
public void SendOrderTo(Connection conn, string order, string data)
|
||||
{
|
||||
DispatchOrdersToClient(conn, 0, 0,
|
||||
new ServerOrder(order, data).Serialize());
|
||||
}
|
||||
|
||||
public void SendChat(Connection asConn, string text)
|
||||
{
|
||||
DispatchOrders(asConn, 0, new ServerOrder("Chat", text).Serialize());
|
||||
}
|
||||
|
||||
public void SendDisconnected(Connection asConn)
|
||||
{
|
||||
DispatchOrders(asConn, 0, new ServerOrder("Disconnected", "").Serialize());
|
||||
}
|
||||
|
||||
void InterpretServerOrder(Connection conn, ServerOrder so)
|
||||
{
|
||||
switch (so.Name)
|
||||
{
|
||||
case "Command":
|
||||
bool handled = false;
|
||||
foreach (var t in ServerTraits.WithInterface<IInterpretCommand>())
|
||||
if ((handled = t.InterpretCommand(this, conn, GetClient(conn), so.Data)))
|
||||
break;
|
||||
|
||||
if (!handled)
|
||||
{
|
||||
Log.Write("server", "Unknown server command: {0}", so.Data);
|
||||
SendChatTo(conn, "Unknown server command: {0}".F(so.Data));
|
||||
}
|
||||
|
||||
break;
|
||||
case "HandshakeResponse":
|
||||
ValidateClient(conn, so.Data);
|
||||
break;
|
||||
case "Chat":
|
||||
case "TeamChat":
|
||||
var fromClient = GetClient(conn);
|
||||
var fromIndex = fromClient != null ? fromClient.Index : 0;
|
||||
|
||||
foreach (var c in conns.Except(conn).ToArray())
|
||||
DispatchOrdersToClient(c, fromIndex, 0, so.Serialize());
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
public Session.Client GetClient(Connection conn)
|
||||
{
|
||||
return lobbyInfo.ClientWithIndex(conn.PlayerIndex);
|
||||
}
|
||||
|
||||
public void DropClient(Connection toDrop)
|
||||
{
|
||||
if (preConns.Contains(toDrop))
|
||||
preConns.Remove(toDrop);
|
||||
else
|
||||
{
|
||||
conns.Remove(toDrop);
|
||||
SendChat(toDrop, "Connection Dropped");
|
||||
|
||||
if (GameStarted)
|
||||
SendDisconnected(toDrop); /* Report disconnection */
|
||||
|
||||
lobbyInfo.Clients.RemoveAll(c => c.Index == toDrop.PlayerIndex);
|
||||
|
||||
DispatchOrders( toDrop, toDrop.MostRecentFrame, new byte[] { 0xbf } );
|
||||
|
||||
if (conns.Count != 0)
|
||||
SyncLobbyInfo();
|
||||
}
|
||||
|
||||
try
|
||||
{
|
||||
toDrop.socket.Disconnect(false);
|
||||
}
|
||||
catch { }
|
||||
}
|
||||
|
||||
public void SyncLobbyInfo()
|
||||
{
|
||||
if (!GameStarted) /* don't do this while the game is running, it breaks things. */
|
||||
DispatchOrders(null, 0,
|
||||
new ServerOrder("SyncInfo", lobbyInfo.Serialize()).Serialize());
|
||||
|
||||
foreach (var t in ServerTraits.WithInterface<INotifySyncLobbyInfo>())
|
||||
t.LobbyInfoSynced(this);
|
||||
}
|
||||
|
||||
public void StartGame()
|
||||
{
|
||||
GameStarted = true;
|
||||
foreach( var c in conns )
|
||||
foreach( var d in conns )
|
||||
DispatchOrdersToClient( c, d.PlayerIndex, 0x7FFFFFFF, new byte[] { 0xBF } );
|
||||
|
||||
// Drop any unvalidated clients
|
||||
foreach (var c in preConns)
|
||||
DropClient(c);
|
||||
|
||||
DispatchOrders(null, 0,
|
||||
new ServerOrder("StartGame", "").Serialize());
|
||||
|
||||
foreach (var t in ServerTraits.WithInterface<IStartGame>())
|
||||
t.GameStarted(this);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,60 +1,60 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see LICENSE.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System;
|
||||
using System.IO;
|
||||
|
||||
namespace OpenRA.Server
|
||||
{
|
||||
class ServerOrder
|
||||
{
|
||||
public readonly string Name;
|
||||
public readonly string Data;
|
||||
|
||||
public ServerOrder(string name, string data)
|
||||
{
|
||||
Name = name;
|
||||
Data = data;
|
||||
}
|
||||
|
||||
public static ServerOrder Deserialize(BinaryReader r)
|
||||
{
|
||||
byte b;
|
||||
switch (b = r.ReadByte())
|
||||
{
|
||||
case 0xff:
|
||||
Console.WriteLine("This isn't a server order.");
|
||||
return null;
|
||||
|
||||
case 0xfe:
|
||||
{
|
||||
var name = r.ReadString();
|
||||
var data = r.ReadString();
|
||||
|
||||
return new ServerOrder(name, data);
|
||||
}
|
||||
|
||||
default:
|
||||
throw new NotImplementedException(b.ToString("x2"));
|
||||
}
|
||||
}
|
||||
|
||||
public byte[] Serialize()
|
||||
{
|
||||
var ms = new MemoryStream();
|
||||
var bw = new BinaryWriter(ms);
|
||||
|
||||
bw.Write((byte)0xfe);
|
||||
bw.Write(Name);
|
||||
bw.Write(Data);
|
||||
return ms.ToArray();
|
||||
}
|
||||
}
|
||||
}
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see COPYING.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System;
|
||||
using System.IO;
|
||||
|
||||
namespace OpenRA.Server
|
||||
{
|
||||
class ServerOrder
|
||||
{
|
||||
public readonly string Name;
|
||||
public readonly string Data;
|
||||
|
||||
public ServerOrder(string name, string data)
|
||||
{
|
||||
Name = name;
|
||||
Data = data;
|
||||
}
|
||||
|
||||
public static ServerOrder Deserialize(BinaryReader r)
|
||||
{
|
||||
byte b;
|
||||
switch (b = r.ReadByte())
|
||||
{
|
||||
case 0xff:
|
||||
Console.WriteLine("This isn't a server order.");
|
||||
return null;
|
||||
|
||||
case 0xfe:
|
||||
{
|
||||
var name = r.ReadString();
|
||||
var data = r.ReadString();
|
||||
|
||||
return new ServerOrder(name, data);
|
||||
}
|
||||
|
||||
default:
|
||||
throw new NotImplementedException(b.ToString("x2"));
|
||||
}
|
||||
}
|
||||
|
||||
public byte[] Serialize()
|
||||
{
|
||||
var ms = new MemoryStream();
|
||||
var bw = new BinaryWriter(ms);
|
||||
|
||||
bw.Write((byte)0xfe);
|
||||
bw.Write(Name);
|
||||
bw.Write(Data);
|
||||
return ms.ToArray();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,58 +1,58 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see LICENSE.
|
||||
*/
|
||||
#endregion
|
||||
using System;
|
||||
using OpenRA.Network;
|
||||
|
||||
namespace OpenRA.Server
|
||||
{
|
||||
// Returns true if order is handled
|
||||
public interface IInterpretCommand { bool InterpretCommand(Server server, Connection conn, Session.Client client, string cmd); }
|
||||
public interface INotifySyncLobbyInfo { void LobbyInfoSynced(Server server); }
|
||||
public interface INotifyServerStart { void ServerStarted(Server server); }
|
||||
public interface INotifyServerShutdown { void ServerShutdown(Server server); }
|
||||
public interface IStartGame { void GameStarted(Server server); }
|
||||
public interface IClientJoined { void ClientJoined(Server server, Connection conn); }
|
||||
public interface ITick
|
||||
{
|
||||
void Tick(Server server);
|
||||
int TickTimeout { get; }
|
||||
}
|
||||
|
||||
public abstract class ServerTrait {}
|
||||
|
||||
public class DebugServerTrait : ServerTrait, IInterpretCommand, IStartGame, INotifySyncLobbyInfo, INotifyServerStart, INotifyServerShutdown
|
||||
{
|
||||
public bool InterpretCommand(Server server, Connection conn, Session.Client client, string cmd)
|
||||
{
|
||||
Console.WriteLine("Server received command from player {1}: {0}",cmd, conn.PlayerIndex);
|
||||
return false;
|
||||
}
|
||||
|
||||
public void GameStarted(Server server)
|
||||
{
|
||||
Console.WriteLine("GameStarted()");
|
||||
}
|
||||
|
||||
public void LobbyInfoSynced(Server server)
|
||||
{
|
||||
Console.WriteLine("LobbyInfoSynced()");
|
||||
}
|
||||
|
||||
public void ServerStarted(Server server)
|
||||
{
|
||||
Console.WriteLine("ServerStarted()");
|
||||
}
|
||||
|
||||
public void ServerShutdown(Server server)
|
||||
{
|
||||
Console.WriteLine("ServerShutdown()");
|
||||
}
|
||||
}
|
||||
}
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see COPYING.
|
||||
*/
|
||||
#endregion
|
||||
using System;
|
||||
using OpenRA.Network;
|
||||
|
||||
namespace OpenRA.Server
|
||||
{
|
||||
// Returns true if order is handled
|
||||
public interface IInterpretCommand { bool InterpretCommand(Server server, Connection conn, Session.Client client, string cmd); }
|
||||
public interface INotifySyncLobbyInfo { void LobbyInfoSynced(Server server); }
|
||||
public interface INotifyServerStart { void ServerStarted(Server server); }
|
||||
public interface INotifyServerShutdown { void ServerShutdown(Server server); }
|
||||
public interface IStartGame { void GameStarted(Server server); }
|
||||
public interface IClientJoined { void ClientJoined(Server server, Connection conn); }
|
||||
public interface ITick
|
||||
{
|
||||
void Tick(Server server);
|
||||
int TickTimeout { get; }
|
||||
}
|
||||
|
||||
public abstract class ServerTrait {}
|
||||
|
||||
public class DebugServerTrait : ServerTrait, IInterpretCommand, IStartGame, INotifySyncLobbyInfo, INotifyServerStart, INotifyServerShutdown
|
||||
{
|
||||
public bool InterpretCommand(Server server, Connection conn, Session.Client client, string cmd)
|
||||
{
|
||||
Console.WriteLine("Server received command from player {1}: {0}",cmd, conn.PlayerIndex);
|
||||
return false;
|
||||
}
|
||||
|
||||
public void GameStarted(Server server)
|
||||
{
|
||||
Console.WriteLine("GameStarted()");
|
||||
}
|
||||
|
||||
public void LobbyInfoSynced(Server server)
|
||||
{
|
||||
Console.WriteLine("LobbyInfoSynced()");
|
||||
}
|
||||
|
||||
public void ServerStarted(Server server)
|
||||
{
|
||||
Console.WriteLine("ServerStarted()");
|
||||
}
|
||||
|
||||
public void ServerShutdown(Server server)
|
||||
{
|
||||
Console.WriteLine("ServerShutdown()");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,492 +1,492 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see LICENSE.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using OpenRA.FileFormats;
|
||||
using OpenRA.Traits;
|
||||
using Tao.OpenAl;
|
||||
|
||||
namespace OpenRA
|
||||
{
|
||||
public static class Sound
|
||||
{
|
||||
static ISoundEngine soundEngine;
|
||||
static Cache<string, ISoundSource> sounds;
|
||||
static ISoundSource rawSource;
|
||||
static ISound music;
|
||||
static ISound video;
|
||||
static string currentMusic;
|
||||
|
||||
static ISoundSource LoadSound(string filename)
|
||||
{
|
||||
return LoadSoundRaw(AudLoader.LoadSound(FileSystem.Open(filename)));
|
||||
}
|
||||
|
||||
static ISoundSource LoadSoundRaw(byte[] rawData)
|
||||
{
|
||||
return soundEngine.AddSoundSourceFromMemory(rawData, 1, 16, 22050);
|
||||
}
|
||||
|
||||
public static void Create()
|
||||
{
|
||||
soundEngine = new OpenAlSoundEngine();
|
||||
}
|
||||
|
||||
public static void Initialize()
|
||||
{
|
||||
sounds = new Cache<string, ISoundSource>(LoadSound);
|
||||
music = null;
|
||||
currentMusic = null;
|
||||
video = null;
|
||||
}
|
||||
|
||||
public static void SetListenerPosition(float2 position) { soundEngine.SetListenerPosition(position); }
|
||||
|
||||
static ISound Play(Player player, string name, bool headRelative, float2 pos, float volumeModifier)
|
||||
{
|
||||
if (player != null && player != player.World.LocalPlayer)
|
||||
return null;
|
||||
if (name == "" || name == null)
|
||||
return null;
|
||||
|
||||
return soundEngine.Play2D(sounds[name],
|
||||
false, headRelative, pos,
|
||||
InternalSoundVolume * volumeModifier);
|
||||
}
|
||||
|
||||
public static ISound Play(string name) { return Play(null, name, true, float2.Zero, 1); }
|
||||
public static ISound Play(string name, float2 pos) { return Play(null, name, false, pos, 1); }
|
||||
public static ISound Play(string name, float volumeModifier) { return Play(null, name, true, float2.Zero, volumeModifier); }
|
||||
public static ISound Play(string name, float2 pos, float volumeModifier) { return Play(null, name, false, pos, volumeModifier); }
|
||||
public static ISound PlayToPlayer(Player player, string name) { return Play( player, name, true, float2.Zero, 1); }
|
||||
public static ISound PlayToPlayer(Player player, string name, float2 pos) { return Play(player, name, false, pos, 1); }
|
||||
|
||||
public static void PlayVideo(byte[] raw)
|
||||
{
|
||||
rawSource = LoadSoundRaw(raw);
|
||||
video = soundEngine.Play2D(rawSource, false, true, float2.Zero, InternalSoundVolume);
|
||||
}
|
||||
|
||||
public static void PlayVideo()
|
||||
{
|
||||
if (video != null)
|
||||
soundEngine.PauseSound(video, false);
|
||||
}
|
||||
|
||||
public static void PauseVideo()
|
||||
{
|
||||
if (video != null)
|
||||
soundEngine.PauseSound(video, true);
|
||||
}
|
||||
|
||||
public static void StopVideo()
|
||||
{
|
||||
if (video != null)
|
||||
soundEngine.StopSound(video);
|
||||
}
|
||||
|
||||
public static void Tick()
|
||||
{
|
||||
// Song finished
|
||||
if (MusicPlaying && !music.Playing)
|
||||
{
|
||||
StopMusic();
|
||||
OnMusicComplete();
|
||||
}
|
||||
}
|
||||
|
||||
static Action OnMusicComplete;
|
||||
public static bool MusicPlaying { get; private set; }
|
||||
|
||||
public static void PlayMusic(string name)
|
||||
{
|
||||
PlayMusicThen(name, () => { });
|
||||
}
|
||||
public static void PlayMusicThen(string name, Action then)
|
||||
{
|
||||
OnMusicComplete = then;
|
||||
|
||||
if (name == "" || name == null)
|
||||
return;
|
||||
|
||||
if (name == currentMusic && music != null)
|
||||
{
|
||||
soundEngine.PauseSound(music, false);
|
||||
return;
|
||||
}
|
||||
StopMusic();
|
||||
|
||||
currentMusic = name;
|
||||
MusicPlaying = true;
|
||||
var sound = sounds[name];
|
||||
music = soundEngine.Play2D(sound, false, true, float2.Zero, MusicVolume);
|
||||
}
|
||||
|
||||
public static void PlayMusic()
|
||||
{
|
||||
if (music == null)
|
||||
return;
|
||||
MusicPlaying = true;
|
||||
soundEngine.PauseSound(music, false);
|
||||
}
|
||||
|
||||
public static void StopSound(ISound sound)
|
||||
{
|
||||
if (sound != null)
|
||||
soundEngine.StopSound(sound);
|
||||
}
|
||||
|
||||
public static void StopMusic()
|
||||
{
|
||||
if (music != null)
|
||||
soundEngine.StopSound(music);
|
||||
|
||||
MusicPlaying = false;
|
||||
currentMusic = null;
|
||||
}
|
||||
|
||||
public static void PauseMusic()
|
||||
{
|
||||
if (music == null)
|
||||
return;
|
||||
|
||||
MusicPlaying = false;
|
||||
soundEngine.PauseSound(music, true);
|
||||
}
|
||||
|
||||
public static float GlobalVolume
|
||||
{
|
||||
get { return soundEngine.Volume; }
|
||||
set { soundEngine.Volume = value; }
|
||||
}
|
||||
|
||||
static float soundVolumeModifier = 1.0f;
|
||||
public static float SoundVolumeModifier
|
||||
{
|
||||
get { return soundVolumeModifier; }
|
||||
set
|
||||
{
|
||||
soundVolumeModifier = value;
|
||||
soundEngine.SetSoundVolume(InternalSoundVolume, music, video);
|
||||
}
|
||||
}
|
||||
|
||||
static float InternalSoundVolume { get { return SoundVolume * soundVolumeModifier; } }
|
||||
public static float SoundVolume
|
||||
{
|
||||
get { return Game.Settings.Sound.SoundVolume; }
|
||||
set
|
||||
{
|
||||
Game.Settings.Sound.SoundVolume = value;
|
||||
soundEngine.SetSoundVolume(InternalSoundVolume, music, video);
|
||||
}
|
||||
}
|
||||
|
||||
public static float MusicVolume
|
||||
{
|
||||
get { return Game.Settings.Sound.MusicVolume; }
|
||||
set
|
||||
{
|
||||
Game.Settings.Sound.MusicVolume = value;
|
||||
if (music != null)
|
||||
music.Volume = value;
|
||||
}
|
||||
}
|
||||
|
||||
public static float VideoVolume
|
||||
{
|
||||
get { return Game.Settings.Sound.VideoVolume; }
|
||||
set
|
||||
{
|
||||
Game.Settings.Sound.VideoVolume = value;
|
||||
if (video != null)
|
||||
video.Volume = value;
|
||||
}
|
||||
}
|
||||
|
||||
public static float MusicSeekPosition
|
||||
{
|
||||
get { return (music != null) ? music.SeekPosition : 0; }
|
||||
}
|
||||
|
||||
public static float VideoSeekPosition
|
||||
{
|
||||
get { return (video != null) ? video.SeekPosition : 0; }
|
||||
}
|
||||
|
||||
// Returns true if it played a phrase
|
||||
public static bool PlayVoice(string phrase, Actor voicedUnit, string variant)
|
||||
{
|
||||
if (voicedUnit == null) return false;
|
||||
if (phrase == null) return false;
|
||||
|
||||
var mi = voicedUnit.Info.Traits.GetOrDefault<SelectableInfo>();
|
||||
if (mi == null) return false;
|
||||
if (mi.Voice == null) return false;
|
||||
|
||||
var vi = Rules.Voices[mi.Voice.ToLowerInvariant()];
|
||||
|
||||
var clip = vi.Pools.Value[phrase].GetNext();
|
||||
if (clip == null)
|
||||
return false;
|
||||
|
||||
var variantext = (vi.Variants.ContainsKey(variant) && !vi.DisableVariants.Contains(phrase)) ?
|
||||
vi.Variants[variant][voicedUnit.ActorID % vi.Variants[variant].Length] : vi.DefaultVariant;
|
||||
Play(clip + variantext);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
interface ISoundEngine
|
||||
{
|
||||
ISoundSource AddSoundSourceFromMemory(byte[] data, int channels, int sampleBits, int sampleRate);
|
||||
ISound Play2D(ISoundSource sound, bool loop, bool relative, float2 pos, float volume);
|
||||
float Volume { get; set; }
|
||||
void PauseSound(ISound sound, bool paused);
|
||||
void StopSound(ISound sound);
|
||||
void SetAllSoundsPaused(bool paused);
|
||||
void StopAllSounds();
|
||||
void SetListenerPosition(float2 position);
|
||||
void SetSoundVolume(float volume, ISound music, ISound video);
|
||||
}
|
||||
|
||||
interface ISoundSource { }
|
||||
|
||||
public interface ISound
|
||||
{
|
||||
float Volume { get; set; }
|
||||
float SeekPosition { get; }
|
||||
bool Playing { get; }
|
||||
}
|
||||
|
||||
class OpenAlSoundEngine : ISoundEngine
|
||||
{
|
||||
float volume = 1f;
|
||||
Dictionary<int, bool> sourcePool = new Dictionary<int, bool>();
|
||||
const int POOL_SIZE = 32;
|
||||
|
||||
public OpenAlSoundEngine()
|
||||
{
|
||||
//var str = Alc.alcGetString(IntPtr.Zero, Alc.ALC_DEFAULT_DEVICE_SPECIFIER);
|
||||
var dev = Alc.alcOpenDevice(null);
|
||||
if (dev == IntPtr.Zero)
|
||||
throw new InvalidOperationException("Can't create OpenAL device");
|
||||
var ctx = Alc.alcCreateContext(dev, IntPtr.Zero);
|
||||
if (ctx == IntPtr.Zero)
|
||||
throw new InvalidOperationException("Can't create OpenAL context");
|
||||
Alc.alcMakeContextCurrent(ctx);
|
||||
|
||||
for (var i = 0; i < POOL_SIZE; i++)
|
||||
{
|
||||
var source = 0;
|
||||
Al.alGenSources(1, out source);
|
||||
if (0 != Al.alGetError())
|
||||
{
|
||||
Log.Write("debug", "Failed generating OpenAL source {0}", i);
|
||||
return;
|
||||
}
|
||||
|
||||
sourcePool.Add(source, false);
|
||||
}
|
||||
}
|
||||
|
||||
int GetSourceFromPool()
|
||||
{
|
||||
foreach (var kvp in sourcePool)
|
||||
{
|
||||
if (!kvp.Value)
|
||||
{
|
||||
sourcePool[kvp.Key] = true;
|
||||
return kvp.Key;
|
||||
}
|
||||
}
|
||||
|
||||
List<int> freeSources = new List<int>();
|
||||
foreach (int key in sourcePool.Keys)
|
||||
{
|
||||
int state;
|
||||
Al.alGetSourcei(key, Al.AL_SOURCE_STATE, out state);
|
||||
if (state != Al.AL_PLAYING && state != Al.AL_PAUSED)
|
||||
freeSources.Add(key);
|
||||
}
|
||||
|
||||
if (freeSources.Count == 0)
|
||||
return -1;
|
||||
|
||||
foreach (int i in freeSources)
|
||||
sourcePool[i] = false;
|
||||
|
||||
sourcePool[freeSources[0]] = true;
|
||||
|
||||
return freeSources[0];
|
||||
}
|
||||
|
||||
public ISoundSource AddSoundSourceFromMemory(byte[] data, int channels, int sampleBits, int sampleRate)
|
||||
{
|
||||
return new OpenAlSoundSource(data, channels, sampleBits, sampleRate);
|
||||
}
|
||||
|
||||
public ISound Play2D(ISoundSource sound, bool loop, bool relative, float2 pos, float volume)
|
||||
{
|
||||
int source = GetSourceFromPool();
|
||||
return new OpenAlSound(source, (sound as OpenAlSoundSource).buffer, loop, relative, pos, volume);
|
||||
}
|
||||
|
||||
public float Volume
|
||||
{
|
||||
get { return volume; }
|
||||
set { Al.alListenerf(Al.AL_GAIN, volume = value); }
|
||||
}
|
||||
|
||||
public void PauseSound(ISound sound, bool paused)
|
||||
{
|
||||
int key = ((OpenAlSound)sound).source;
|
||||
int state;
|
||||
Al.alGetSourcei(key, Al.AL_SOURCE_STATE, out state);
|
||||
if (state == Al.AL_PLAYING && paused)
|
||||
Al.alSourcePause(key);
|
||||
else if (state == Al.AL_PAUSED && !paused)
|
||||
Al.alSourcePlay(key);
|
||||
}
|
||||
|
||||
public void SetAllSoundsPaused(bool paused)
|
||||
{
|
||||
foreach (int key in sourcePool.Keys)
|
||||
{
|
||||
int state;
|
||||
Al.alGetSourcei(key, Al.AL_SOURCE_STATE, out state);
|
||||
if (state == Al.AL_PLAYING && paused)
|
||||
Al.alSourcePause(key);
|
||||
else if (state == Al.AL_PAUSED && !paused)
|
||||
Al.alSourcePlay(key);
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
public void SetSoundVolume(float volume, ISound music, ISound video)
|
||||
{
|
||||
var sounds = sourcePool.Select(s => s.Key).Where(b =>
|
||||
{
|
||||
int state;
|
||||
Al.alGetSourcei(b, Al.AL_SOURCE_STATE, out state);
|
||||
return ((state == Al.AL_PLAYING || state == Al.AL_PAUSED) &&
|
||||
((music != null) ? b != ((OpenAlSound)music).source : true) &&
|
||||
((video != null) ? b != ((OpenAlSound)video).source : true));
|
||||
}).ToList();
|
||||
foreach (var s in sounds)
|
||||
{
|
||||
Al.alSourcef(s, Al.AL_GAIN, volume);
|
||||
}
|
||||
}
|
||||
|
||||
public void StopSound(ISound sound)
|
||||
{
|
||||
int key = ((OpenAlSound)sound).source;
|
||||
int state;
|
||||
Al.alGetSourcei(key, Al.AL_SOURCE_STATE, out state);
|
||||
if (state == Al.AL_PLAYING || state == Al.AL_PAUSED)
|
||||
Al.alSourceStop(key);
|
||||
}
|
||||
|
||||
public void StopAllSounds()
|
||||
{
|
||||
foreach (int key in sourcePool.Keys)
|
||||
{
|
||||
int state;
|
||||
Al.alGetSourcei(key, Al.AL_SOURCE_STATE, out state);
|
||||
if (state == Al.AL_PLAYING || state == Al.AL_PAUSED)
|
||||
Al.alSourceStop(key);
|
||||
}
|
||||
}
|
||||
|
||||
public void SetListenerPosition(float2 position)
|
||||
{
|
||||
var orientation = new[] { 0f, 0f, 1f, 0f, -1f, 0f };
|
||||
|
||||
Al.alListener3f(Al.AL_POSITION, position.X, position.Y, 50);
|
||||
Al.alListenerfv(Al.AL_ORIENTATION, ref orientation[0]);
|
||||
Al.alListenerf(Al.AL_METERS_PER_UNIT, .01f);
|
||||
}
|
||||
}
|
||||
|
||||
class OpenAlSoundSource : ISoundSource
|
||||
{
|
||||
public readonly int buffer;
|
||||
|
||||
static int MakeALFormat(int channels, int bits)
|
||||
{
|
||||
if (channels == 1)
|
||||
return bits == 16 ? Al.AL_FORMAT_MONO16 : Al.AL_FORMAT_MONO8;
|
||||
else
|
||||
return bits == 16 ? Al.AL_FORMAT_STEREO16 : Al.AL_FORMAT_STEREO8;
|
||||
}
|
||||
|
||||
public OpenAlSoundSource(byte[] data, int channels, int sampleBits, int sampleRate)
|
||||
{
|
||||
Al.alGenBuffers(1, out buffer);
|
||||
Al.alBufferData(buffer, MakeALFormat(channels, sampleBits), data, data.Length, sampleRate);
|
||||
}
|
||||
}
|
||||
|
||||
class OpenAlSound : ISound
|
||||
{
|
||||
public readonly int source = -1;
|
||||
float volume = 1f;
|
||||
|
||||
public OpenAlSound(int source, int buffer, bool looping, bool relative, float2 pos, float volume)
|
||||
{
|
||||
if (source == -1) return;
|
||||
this.source = source;
|
||||
Al.alSourcef(source, Al.AL_PITCH, 1f);
|
||||
Al.alSourcef(source, Al.AL_GAIN, 1f);
|
||||
Al.alSource3f(source, Al.AL_POSITION, pos.X, pos.Y, 0f);
|
||||
Al.alSource3f(source, Al.AL_VELOCITY, 0f, 0f, 0f);
|
||||
Al.alSourcei(source, Al.AL_BUFFER, buffer);
|
||||
Al.alSourcei(source, Al.AL_LOOPING, looping ? Al.AL_TRUE : Al.AL_FALSE);
|
||||
Al.alSourcei(source, Al.AL_SOURCE_RELATIVE, relative ? 1 : 0);
|
||||
Al.alSourcef(source, Al.AL_REFERENCE_DISTANCE, 200);
|
||||
Al.alSourcef(source, Al.AL_MAX_DISTANCE, 1500);
|
||||
Volume = volume;
|
||||
Al.alSourcePlay(source);
|
||||
}
|
||||
|
||||
public float Volume
|
||||
{
|
||||
get { return volume; }
|
||||
set
|
||||
{
|
||||
if (source != -1)
|
||||
Al.alSourcef(source, Al.AL_GAIN, volume = value);
|
||||
}
|
||||
}
|
||||
|
||||
public float SeekPosition
|
||||
{
|
||||
get
|
||||
{
|
||||
float pos;
|
||||
Al.alGetSourcef(source, Al.AL_SAMPLE_OFFSET, out pos);
|
||||
return pos / 22050f;
|
||||
}
|
||||
}
|
||||
|
||||
public bool Playing
|
||||
{
|
||||
get
|
||||
{
|
||||
int state;
|
||||
Al.alGetSourcei(source, Al.AL_SOURCE_STATE, out state);
|
||||
return state == Al.AL_PLAYING;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see COPYING.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using OpenRA.FileFormats;
|
||||
using OpenRA.Traits;
|
||||
using Tao.OpenAl;
|
||||
|
||||
namespace OpenRA
|
||||
{
|
||||
public static class Sound
|
||||
{
|
||||
static ISoundEngine soundEngine;
|
||||
static Cache<string, ISoundSource> sounds;
|
||||
static ISoundSource rawSource;
|
||||
static ISound music;
|
||||
static ISound video;
|
||||
static string currentMusic;
|
||||
|
||||
static ISoundSource LoadSound(string filename)
|
||||
{
|
||||
return LoadSoundRaw(AudLoader.LoadSound(FileSystem.Open(filename)));
|
||||
}
|
||||
|
||||
static ISoundSource LoadSoundRaw(byte[] rawData)
|
||||
{
|
||||
return soundEngine.AddSoundSourceFromMemory(rawData, 1, 16, 22050);
|
||||
}
|
||||
|
||||
public static void Create()
|
||||
{
|
||||
soundEngine = new OpenAlSoundEngine();
|
||||
}
|
||||
|
||||
public static void Initialize()
|
||||
{
|
||||
sounds = new Cache<string, ISoundSource>(LoadSound);
|
||||
music = null;
|
||||
currentMusic = null;
|
||||
video = null;
|
||||
}
|
||||
|
||||
public static void SetListenerPosition(float2 position) { soundEngine.SetListenerPosition(position); }
|
||||
|
||||
static ISound Play(Player player, string name, bool headRelative, float2 pos, float volumeModifier)
|
||||
{
|
||||
if (player != null && player != player.World.LocalPlayer)
|
||||
return null;
|
||||
if (name == "" || name == null)
|
||||
return null;
|
||||
|
||||
return soundEngine.Play2D(sounds[name],
|
||||
false, headRelative, pos,
|
||||
InternalSoundVolume * volumeModifier);
|
||||
}
|
||||
|
||||
public static ISound Play(string name) { return Play(null, name, true, float2.Zero, 1); }
|
||||
public static ISound Play(string name, float2 pos) { return Play(null, name, false, pos, 1); }
|
||||
public static ISound Play(string name, float volumeModifier) { return Play(null, name, true, float2.Zero, volumeModifier); }
|
||||
public static ISound Play(string name, float2 pos, float volumeModifier) { return Play(null, name, false, pos, volumeModifier); }
|
||||
public static ISound PlayToPlayer(Player player, string name) { return Play( player, name, true, float2.Zero, 1); }
|
||||
public static ISound PlayToPlayer(Player player, string name, float2 pos) { return Play(player, name, false, pos, 1); }
|
||||
|
||||
public static void PlayVideo(byte[] raw)
|
||||
{
|
||||
rawSource = LoadSoundRaw(raw);
|
||||
video = soundEngine.Play2D(rawSource, false, true, float2.Zero, InternalSoundVolume);
|
||||
}
|
||||
|
||||
public static void PlayVideo()
|
||||
{
|
||||
if (video != null)
|
||||
soundEngine.PauseSound(video, false);
|
||||
}
|
||||
|
||||
public static void PauseVideo()
|
||||
{
|
||||
if (video != null)
|
||||
soundEngine.PauseSound(video, true);
|
||||
}
|
||||
|
||||
public static void StopVideo()
|
||||
{
|
||||
if (video != null)
|
||||
soundEngine.StopSound(video);
|
||||
}
|
||||
|
||||
public static void Tick()
|
||||
{
|
||||
// Song finished
|
||||
if (MusicPlaying && !music.Playing)
|
||||
{
|
||||
StopMusic();
|
||||
OnMusicComplete();
|
||||
}
|
||||
}
|
||||
|
||||
static Action OnMusicComplete;
|
||||
public static bool MusicPlaying { get; private set; }
|
||||
|
||||
public static void PlayMusic(string name)
|
||||
{
|
||||
PlayMusicThen(name, () => { });
|
||||
}
|
||||
public static void PlayMusicThen(string name, Action then)
|
||||
{
|
||||
OnMusicComplete = then;
|
||||
|
||||
if (name == "" || name == null)
|
||||
return;
|
||||
|
||||
if (name == currentMusic && music != null)
|
||||
{
|
||||
soundEngine.PauseSound(music, false);
|
||||
return;
|
||||
}
|
||||
StopMusic();
|
||||
|
||||
currentMusic = name;
|
||||
MusicPlaying = true;
|
||||
var sound = sounds[name];
|
||||
music = soundEngine.Play2D(sound, false, true, float2.Zero, MusicVolume);
|
||||
}
|
||||
|
||||
public static void PlayMusic()
|
||||
{
|
||||
if (music == null)
|
||||
return;
|
||||
MusicPlaying = true;
|
||||
soundEngine.PauseSound(music, false);
|
||||
}
|
||||
|
||||
public static void StopSound(ISound sound)
|
||||
{
|
||||
if (sound != null)
|
||||
soundEngine.StopSound(sound);
|
||||
}
|
||||
|
||||
public static void StopMusic()
|
||||
{
|
||||
if (music != null)
|
||||
soundEngine.StopSound(music);
|
||||
|
||||
MusicPlaying = false;
|
||||
currentMusic = null;
|
||||
}
|
||||
|
||||
public static void PauseMusic()
|
||||
{
|
||||
if (music == null)
|
||||
return;
|
||||
|
||||
MusicPlaying = false;
|
||||
soundEngine.PauseSound(music, true);
|
||||
}
|
||||
|
||||
public static float GlobalVolume
|
||||
{
|
||||
get { return soundEngine.Volume; }
|
||||
set { soundEngine.Volume = value; }
|
||||
}
|
||||
|
||||
static float soundVolumeModifier = 1.0f;
|
||||
public static float SoundVolumeModifier
|
||||
{
|
||||
get { return soundVolumeModifier; }
|
||||
set
|
||||
{
|
||||
soundVolumeModifier = value;
|
||||
soundEngine.SetSoundVolume(InternalSoundVolume, music, video);
|
||||
}
|
||||
}
|
||||
|
||||
static float InternalSoundVolume { get { return SoundVolume * soundVolumeModifier; } }
|
||||
public static float SoundVolume
|
||||
{
|
||||
get { return Game.Settings.Sound.SoundVolume; }
|
||||
set
|
||||
{
|
||||
Game.Settings.Sound.SoundVolume = value;
|
||||
soundEngine.SetSoundVolume(InternalSoundVolume, music, video);
|
||||
}
|
||||
}
|
||||
|
||||
public static float MusicVolume
|
||||
{
|
||||
get { return Game.Settings.Sound.MusicVolume; }
|
||||
set
|
||||
{
|
||||
Game.Settings.Sound.MusicVolume = value;
|
||||
if (music != null)
|
||||
music.Volume = value;
|
||||
}
|
||||
}
|
||||
|
||||
public static float VideoVolume
|
||||
{
|
||||
get { return Game.Settings.Sound.VideoVolume; }
|
||||
set
|
||||
{
|
||||
Game.Settings.Sound.VideoVolume = value;
|
||||
if (video != null)
|
||||
video.Volume = value;
|
||||
}
|
||||
}
|
||||
|
||||
public static float MusicSeekPosition
|
||||
{
|
||||
get { return (music != null) ? music.SeekPosition : 0; }
|
||||
}
|
||||
|
||||
public static float VideoSeekPosition
|
||||
{
|
||||
get { return (video != null) ? video.SeekPosition : 0; }
|
||||
}
|
||||
|
||||
// Returns true if it played a phrase
|
||||
public static bool PlayVoice(string phrase, Actor voicedUnit, string variant)
|
||||
{
|
||||
if (voicedUnit == null) return false;
|
||||
if (phrase == null) return false;
|
||||
|
||||
var mi = voicedUnit.Info.Traits.GetOrDefault<SelectableInfo>();
|
||||
if (mi == null) return false;
|
||||
if (mi.Voice == null) return false;
|
||||
|
||||
var vi = Rules.Voices[mi.Voice.ToLowerInvariant()];
|
||||
|
||||
var clip = vi.Pools.Value[phrase].GetNext();
|
||||
if (clip == null)
|
||||
return false;
|
||||
|
||||
var variantext = (vi.Variants.ContainsKey(variant) && !vi.DisableVariants.Contains(phrase)) ?
|
||||
vi.Variants[variant][voicedUnit.ActorID % vi.Variants[variant].Length] : vi.DefaultVariant;
|
||||
Play(clip + variantext);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
interface ISoundEngine
|
||||
{
|
||||
ISoundSource AddSoundSourceFromMemory(byte[] data, int channels, int sampleBits, int sampleRate);
|
||||
ISound Play2D(ISoundSource sound, bool loop, bool relative, float2 pos, float volume);
|
||||
float Volume { get; set; }
|
||||
void PauseSound(ISound sound, bool paused);
|
||||
void StopSound(ISound sound);
|
||||
void SetAllSoundsPaused(bool paused);
|
||||
void StopAllSounds();
|
||||
void SetListenerPosition(float2 position);
|
||||
void SetSoundVolume(float volume, ISound music, ISound video);
|
||||
}
|
||||
|
||||
interface ISoundSource { }
|
||||
|
||||
public interface ISound
|
||||
{
|
||||
float Volume { get; set; }
|
||||
float SeekPosition { get; }
|
||||
bool Playing { get; }
|
||||
}
|
||||
|
||||
class OpenAlSoundEngine : ISoundEngine
|
||||
{
|
||||
float volume = 1f;
|
||||
Dictionary<int, bool> sourcePool = new Dictionary<int, bool>();
|
||||
const int POOL_SIZE = 32;
|
||||
|
||||
public OpenAlSoundEngine()
|
||||
{
|
||||
//var str = Alc.alcGetString(IntPtr.Zero, Alc.ALC_DEFAULT_DEVICE_SPECIFIER);
|
||||
var dev = Alc.alcOpenDevice(null);
|
||||
if (dev == IntPtr.Zero)
|
||||
throw new InvalidOperationException("Can't create OpenAL device");
|
||||
var ctx = Alc.alcCreateContext(dev, IntPtr.Zero);
|
||||
if (ctx == IntPtr.Zero)
|
||||
throw new InvalidOperationException("Can't create OpenAL context");
|
||||
Alc.alcMakeContextCurrent(ctx);
|
||||
|
||||
for (var i = 0; i < POOL_SIZE; i++)
|
||||
{
|
||||
var source = 0;
|
||||
Al.alGenSources(1, out source);
|
||||
if (0 != Al.alGetError())
|
||||
{
|
||||
Log.Write("debug", "Failed generating OpenAL source {0}", i);
|
||||
return;
|
||||
}
|
||||
|
||||
sourcePool.Add(source, false);
|
||||
}
|
||||
}
|
||||
|
||||
int GetSourceFromPool()
|
||||
{
|
||||
foreach (var kvp in sourcePool)
|
||||
{
|
||||
if (!kvp.Value)
|
||||
{
|
||||
sourcePool[kvp.Key] = true;
|
||||
return kvp.Key;
|
||||
}
|
||||
}
|
||||
|
||||
List<int> freeSources = new List<int>();
|
||||
foreach (int key in sourcePool.Keys)
|
||||
{
|
||||
int state;
|
||||
Al.alGetSourcei(key, Al.AL_SOURCE_STATE, out state);
|
||||
if (state != Al.AL_PLAYING && state != Al.AL_PAUSED)
|
||||
freeSources.Add(key);
|
||||
}
|
||||
|
||||
if (freeSources.Count == 0)
|
||||
return -1;
|
||||
|
||||
foreach (int i in freeSources)
|
||||
sourcePool[i] = false;
|
||||
|
||||
sourcePool[freeSources[0]] = true;
|
||||
|
||||
return freeSources[0];
|
||||
}
|
||||
|
||||
public ISoundSource AddSoundSourceFromMemory(byte[] data, int channels, int sampleBits, int sampleRate)
|
||||
{
|
||||
return new OpenAlSoundSource(data, channels, sampleBits, sampleRate);
|
||||
}
|
||||
|
||||
public ISound Play2D(ISoundSource sound, bool loop, bool relative, float2 pos, float volume)
|
||||
{
|
||||
int source = GetSourceFromPool();
|
||||
return new OpenAlSound(source, (sound as OpenAlSoundSource).buffer, loop, relative, pos, volume);
|
||||
}
|
||||
|
||||
public float Volume
|
||||
{
|
||||
get { return volume; }
|
||||
set { Al.alListenerf(Al.AL_GAIN, volume = value); }
|
||||
}
|
||||
|
||||
public void PauseSound(ISound sound, bool paused)
|
||||
{
|
||||
int key = ((OpenAlSound)sound).source;
|
||||
int state;
|
||||
Al.alGetSourcei(key, Al.AL_SOURCE_STATE, out state);
|
||||
if (state == Al.AL_PLAYING && paused)
|
||||
Al.alSourcePause(key);
|
||||
else if (state == Al.AL_PAUSED && !paused)
|
||||
Al.alSourcePlay(key);
|
||||
}
|
||||
|
||||
public void SetAllSoundsPaused(bool paused)
|
||||
{
|
||||
foreach (int key in sourcePool.Keys)
|
||||
{
|
||||
int state;
|
||||
Al.alGetSourcei(key, Al.AL_SOURCE_STATE, out state);
|
||||
if (state == Al.AL_PLAYING && paused)
|
||||
Al.alSourcePause(key);
|
||||
else if (state == Al.AL_PAUSED && !paused)
|
||||
Al.alSourcePlay(key);
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
public void SetSoundVolume(float volume, ISound music, ISound video)
|
||||
{
|
||||
var sounds = sourcePool.Select(s => s.Key).Where(b =>
|
||||
{
|
||||
int state;
|
||||
Al.alGetSourcei(b, Al.AL_SOURCE_STATE, out state);
|
||||
return ((state == Al.AL_PLAYING || state == Al.AL_PAUSED) &&
|
||||
((music != null) ? b != ((OpenAlSound)music).source : true) &&
|
||||
((video != null) ? b != ((OpenAlSound)video).source : true));
|
||||
}).ToList();
|
||||
foreach (var s in sounds)
|
||||
{
|
||||
Al.alSourcef(s, Al.AL_GAIN, volume);
|
||||
}
|
||||
}
|
||||
|
||||
public void StopSound(ISound sound)
|
||||
{
|
||||
int key = ((OpenAlSound)sound).source;
|
||||
int state;
|
||||
Al.alGetSourcei(key, Al.AL_SOURCE_STATE, out state);
|
||||
if (state == Al.AL_PLAYING || state == Al.AL_PAUSED)
|
||||
Al.alSourceStop(key);
|
||||
}
|
||||
|
||||
public void StopAllSounds()
|
||||
{
|
||||
foreach (int key in sourcePool.Keys)
|
||||
{
|
||||
int state;
|
||||
Al.alGetSourcei(key, Al.AL_SOURCE_STATE, out state);
|
||||
if (state == Al.AL_PLAYING || state == Al.AL_PAUSED)
|
||||
Al.alSourceStop(key);
|
||||
}
|
||||
}
|
||||
|
||||
public void SetListenerPosition(float2 position)
|
||||
{
|
||||
var orientation = new[] { 0f, 0f, 1f, 0f, -1f, 0f };
|
||||
|
||||
Al.alListener3f(Al.AL_POSITION, position.X, position.Y, 50);
|
||||
Al.alListenerfv(Al.AL_ORIENTATION, ref orientation[0]);
|
||||
Al.alListenerf(Al.AL_METERS_PER_UNIT, .01f);
|
||||
}
|
||||
}
|
||||
|
||||
class OpenAlSoundSource : ISoundSource
|
||||
{
|
||||
public readonly int buffer;
|
||||
|
||||
static int MakeALFormat(int channels, int bits)
|
||||
{
|
||||
if (channels == 1)
|
||||
return bits == 16 ? Al.AL_FORMAT_MONO16 : Al.AL_FORMAT_MONO8;
|
||||
else
|
||||
return bits == 16 ? Al.AL_FORMAT_STEREO16 : Al.AL_FORMAT_STEREO8;
|
||||
}
|
||||
|
||||
public OpenAlSoundSource(byte[] data, int channels, int sampleBits, int sampleRate)
|
||||
{
|
||||
Al.alGenBuffers(1, out buffer);
|
||||
Al.alBufferData(buffer, MakeALFormat(channels, sampleBits), data, data.Length, sampleRate);
|
||||
}
|
||||
}
|
||||
|
||||
class OpenAlSound : ISound
|
||||
{
|
||||
public readonly int source = -1;
|
||||
float volume = 1f;
|
||||
|
||||
public OpenAlSound(int source, int buffer, bool looping, bool relative, float2 pos, float volume)
|
||||
{
|
||||
if (source == -1) return;
|
||||
this.source = source;
|
||||
Al.alSourcef(source, Al.AL_PITCH, 1f);
|
||||
Al.alSourcef(source, Al.AL_GAIN, 1f);
|
||||
Al.alSource3f(source, Al.AL_POSITION, pos.X, pos.Y, 0f);
|
||||
Al.alSource3f(source, Al.AL_VELOCITY, 0f, 0f, 0f);
|
||||
Al.alSourcei(source, Al.AL_BUFFER, buffer);
|
||||
Al.alSourcei(source, Al.AL_LOOPING, looping ? Al.AL_TRUE : Al.AL_FALSE);
|
||||
Al.alSourcei(source, Al.AL_SOURCE_RELATIVE, relative ? 1 : 0);
|
||||
Al.alSourcef(source, Al.AL_REFERENCE_DISTANCE, 200);
|
||||
Al.alSourcef(source, Al.AL_MAX_DISTANCE, 1500);
|
||||
Volume = volume;
|
||||
Al.alSourcePlay(source);
|
||||
}
|
||||
|
||||
public float Volume
|
||||
{
|
||||
get { return volume; }
|
||||
set
|
||||
{
|
||||
if (source != -1)
|
||||
Al.alSourcef(source, Al.AL_GAIN, volume = value);
|
||||
}
|
||||
}
|
||||
|
||||
public float SeekPosition
|
||||
{
|
||||
get
|
||||
{
|
||||
float pos;
|
||||
Al.alGetSourcef(source, Al.AL_SAMPLE_OFFSET, out pos);
|
||||
return pos / 22050f;
|
||||
}
|
||||
}
|
||||
|
||||
public bool Playing
|
||||
{
|
||||
get
|
||||
{
|
||||
int state;
|
||||
Al.alGetSourcei(source, Al.AL_SOURCE_STATE, out state);
|
||||
return state == Al.AL_PLAYING;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,59 +1,59 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see LICENSE.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Text.RegularExpressions;
|
||||
|
||||
namespace OpenRA
|
||||
{
|
||||
public class Arguments
|
||||
{
|
||||
Dictionary<string, string> args = new Dictionary<string, string>();
|
||||
|
||||
public static Arguments Empty { get { return new Arguments(); } }
|
||||
|
||||
public Arguments(params string[] src)
|
||||
{
|
||||
Regex regex = new Regex("([^=]+)=(.*)");
|
||||
foreach (string s in src)
|
||||
{
|
||||
Match m = regex.Match(s);
|
||||
if (m == null || !m.Success)
|
||||
continue;
|
||||
|
||||
args[m.Groups[1].Value] = m.Groups[2].Value;
|
||||
}
|
||||
}
|
||||
|
||||
public bool Contains(string key) { return args.ContainsKey(key); }
|
||||
|
||||
public string GetValue(string key, string defaultValue) { return Contains(key) ? args[key] : defaultValue; }
|
||||
|
||||
public int GetValue(string key, int defaultValue)
|
||||
{
|
||||
int result;
|
||||
|
||||
if (!int.TryParse(GetValue(key, defaultValue.ToString()), out result))
|
||||
result = defaultValue;
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
public bool GetValue(string key, bool defaultValue)
|
||||
{
|
||||
bool result;
|
||||
|
||||
if (!bool.TryParse(GetValue(key, defaultValue.ToString()), out result))
|
||||
result = defaultValue;
|
||||
|
||||
return result;
|
||||
}
|
||||
}
|
||||
}
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see COPYING.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Text.RegularExpressions;
|
||||
|
||||
namespace OpenRA
|
||||
{
|
||||
public class Arguments
|
||||
{
|
||||
Dictionary<string, string> args = new Dictionary<string, string>();
|
||||
|
||||
public static Arguments Empty { get { return new Arguments(); } }
|
||||
|
||||
public Arguments(params string[] src)
|
||||
{
|
||||
Regex regex = new Regex("([^=]+)=(.*)");
|
||||
foreach (string s in src)
|
||||
{
|
||||
Match m = regex.Match(s);
|
||||
if (m == null || !m.Success)
|
||||
continue;
|
||||
|
||||
args[m.Groups[1].Value] = m.Groups[2].Value;
|
||||
}
|
||||
}
|
||||
|
||||
public bool Contains(string key) { return args.ContainsKey(key); }
|
||||
|
||||
public string GetValue(string key, string defaultValue) { return Contains(key) ? args[key] : defaultValue; }
|
||||
|
||||
public int GetValue(string key, int defaultValue)
|
||||
{
|
||||
int result;
|
||||
|
||||
if (!int.TryParse(GetValue(key, defaultValue.ToString()), out result))
|
||||
result = defaultValue;
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
public bool GetValue(string key, bool defaultValue)
|
||||
{
|
||||
bool result;
|
||||
|
||||
if (!bool.TryParse(GetValue(key, defaultValue.ToString()), out result))
|
||||
result = defaultValue;
|
||||
|
||||
return result;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,108 +1,108 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see LICENSE.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Drawing;
|
||||
using OpenRA.FileFormats;
|
||||
|
||||
namespace OpenRA.Support
|
||||
{
|
||||
public static class PerfHistory
|
||||
{
|
||||
static readonly Color[] colors = { Color.Red, Color.Green,
|
||||
Color.Orange, Color.Yellow,
|
||||
Color.Fuchsia, Color.Lime,
|
||||
Color.LightBlue, Color.Blue,
|
||||
Color.White, Color.Teal };
|
||||
static int nextColor;
|
||||
|
||||
public static Cache<string, PerfItem> items = new Cache<string, PerfItem>(
|
||||
s =>
|
||||
{
|
||||
var x = new PerfItem(s, colors[nextColor++]);
|
||||
if (nextColor >= colors.Length) nextColor = 0;
|
||||
return x;
|
||||
});
|
||||
|
||||
public static void Increment( string item, double x )
|
||||
{
|
||||
items[item].val += x;
|
||||
}
|
||||
|
||||
public static void Tick()
|
||||
{
|
||||
foreach (var item in items.Values)
|
||||
if (item.hasNormalTick)
|
||||
item.Tick();
|
||||
}
|
||||
}
|
||||
|
||||
public class PerfItem
|
||||
{
|
||||
public readonly Color c;
|
||||
public readonly string Name;
|
||||
public double[] samples = new double[100];
|
||||
public double val = 0.0;
|
||||
int head = 1, tail = 0;
|
||||
public bool hasNormalTick = true;
|
||||
|
||||
public PerfItem(string name, Color c)
|
||||
{
|
||||
Name = name;
|
||||
this.c = c;
|
||||
}
|
||||
|
||||
public void Tick()
|
||||
{
|
||||
samples[head++] = val;
|
||||
if (head == samples.Length) head = 0;
|
||||
if (head == tail && ++tail == samples.Length) tail = 0;
|
||||
val = 0.0;
|
||||
}
|
||||
|
||||
public IEnumerable<double> Samples()
|
||||
{
|
||||
int n = head;
|
||||
while (n != tail)
|
||||
{
|
||||
--n;
|
||||
if (n < 0) n = samples.Length - 1;
|
||||
yield return samples[n];
|
||||
}
|
||||
}
|
||||
|
||||
public double LastValue
|
||||
{
|
||||
get
|
||||
{
|
||||
int n = head;
|
||||
if (--n < 0) n = samples.Length - 1;
|
||||
return samples[n];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public class PerfSample : IDisposable
|
||||
{
|
||||
readonly Stopwatch sw = new Stopwatch();
|
||||
readonly string Item;
|
||||
|
||||
public PerfSample(string item)
|
||||
{
|
||||
Item = item;
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
PerfHistory.Increment(Item, sw.ElapsedTime() * 1000);
|
||||
}
|
||||
}
|
||||
}
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see COPYING.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Drawing;
|
||||
using OpenRA.FileFormats;
|
||||
|
||||
namespace OpenRA.Support
|
||||
{
|
||||
public static class PerfHistory
|
||||
{
|
||||
static readonly Color[] colors = { Color.Red, Color.Green,
|
||||
Color.Orange, Color.Yellow,
|
||||
Color.Fuchsia, Color.Lime,
|
||||
Color.LightBlue, Color.Blue,
|
||||
Color.White, Color.Teal };
|
||||
static int nextColor;
|
||||
|
||||
public static Cache<string, PerfItem> items = new Cache<string, PerfItem>(
|
||||
s =>
|
||||
{
|
||||
var x = new PerfItem(s, colors[nextColor++]);
|
||||
if (nextColor >= colors.Length) nextColor = 0;
|
||||
return x;
|
||||
});
|
||||
|
||||
public static void Increment( string item, double x )
|
||||
{
|
||||
items[item].val += x;
|
||||
}
|
||||
|
||||
public static void Tick()
|
||||
{
|
||||
foreach (var item in items.Values)
|
||||
if (item.hasNormalTick)
|
||||
item.Tick();
|
||||
}
|
||||
}
|
||||
|
||||
public class PerfItem
|
||||
{
|
||||
public readonly Color c;
|
||||
public readonly string Name;
|
||||
public double[] samples = new double[100];
|
||||
public double val = 0.0;
|
||||
int head = 1, tail = 0;
|
||||
public bool hasNormalTick = true;
|
||||
|
||||
public PerfItem(string name, Color c)
|
||||
{
|
||||
Name = name;
|
||||
this.c = c;
|
||||
}
|
||||
|
||||
public void Tick()
|
||||
{
|
||||
samples[head++] = val;
|
||||
if (head == samples.Length) head = 0;
|
||||
if (head == tail && ++tail == samples.Length) tail = 0;
|
||||
val = 0.0;
|
||||
}
|
||||
|
||||
public IEnumerable<double> Samples()
|
||||
{
|
||||
int n = head;
|
||||
while (n != tail)
|
||||
{
|
||||
--n;
|
||||
if (n < 0) n = samples.Length - 1;
|
||||
yield return samples[n];
|
||||
}
|
||||
}
|
||||
|
||||
public double LastValue
|
||||
{
|
||||
get
|
||||
{
|
||||
int n = head;
|
||||
if (--n < 0) n = samples.Length - 1;
|
||||
return samples[n];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public class PerfSample : IDisposable
|
||||
{
|
||||
readonly Stopwatch sw = new Stopwatch();
|
||||
readonly string Item;
|
||||
|
||||
public PerfSample(string item)
|
||||
{
|
||||
Item = item;
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
PerfHistory.Increment(Item, sw.ElapsedTime() * 1000);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,52 +1,52 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see LICENSE.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System;
|
||||
using System.Diagnostics;
|
||||
using System.Globalization;
|
||||
using System.Linq;
|
||||
using System.Windows.Forms;
|
||||
|
||||
namespace OpenRA
|
||||
{
|
||||
static class Program
|
||||
{
|
||||
[STAThread]
|
||||
static void Main( string[] args )
|
||||
{
|
||||
// brutal hack
|
||||
Application.CurrentCulture = CultureInfo.InvariantCulture;
|
||||
|
||||
if (Debugger.IsAttached || args.Contains("--just-die"))
|
||||
{
|
||||
Run(args);
|
||||
return;
|
||||
}
|
||||
|
||||
try
|
||||
{
|
||||
Run( args );
|
||||
}
|
||||
catch( Exception e )
|
||||
{
|
||||
Log.AddChannel("exception", "exception.log");
|
||||
Log.Write("exception", "{0}", e.ToString());
|
||||
throw;
|
||||
}
|
||||
}
|
||||
|
||||
static void Run( string[] args )
|
||||
{
|
||||
Game.Initialize( new Arguments(args) );
|
||||
GC.Collect();
|
||||
Game.Run();
|
||||
}
|
||||
}
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see COPYING.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System;
|
||||
using System.Diagnostics;
|
||||
using System.Globalization;
|
||||
using System.Linq;
|
||||
using System.Windows.Forms;
|
||||
|
||||
namespace OpenRA
|
||||
{
|
||||
static class Program
|
||||
{
|
||||
[STAThread]
|
||||
static void Main( string[] args )
|
||||
{
|
||||
// brutal hack
|
||||
Application.CurrentCulture = CultureInfo.InvariantCulture;
|
||||
|
||||
if (Debugger.IsAttached || args.Contains("--just-die"))
|
||||
{
|
||||
Run(args);
|
||||
return;
|
||||
}
|
||||
|
||||
try
|
||||
{
|
||||
Run( args );
|
||||
}
|
||||
catch( Exception e )
|
||||
{
|
||||
Log.AddChannel("exception", "exception.log");
|
||||
Log.Write("exception", "{0}", e.ToString());
|
||||
throw;
|
||||
}
|
||||
}
|
||||
|
||||
static void Run( string[] args )
|
||||
{
|
||||
Game.Initialize( new Arguments(args) );
|
||||
GC.Collect();
|
||||
Game.Run();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,167 +1,167 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see LICENSE.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
using System.Reflection.Emit;
|
||||
using OpenRA.FileFormats;
|
||||
|
||||
namespace OpenRA
|
||||
{
|
||||
public class SyncAttribute : Attribute { }
|
||||
public interface ISync { } /* marker interface */
|
||||
|
||||
public static class Sync
|
||||
{
|
||||
static Cache<Type, Func<object, int>> hashFuncCache = new Cache<Type, Func<object, int>>( t => GenerateHashFunc( t ) );
|
||||
|
||||
public static int CalculateSyncHash( object obj )
|
||||
{
|
||||
return hashFuncCache[ obj.GetType() ]( obj );
|
||||
}
|
||||
|
||||
static void EmitSyncOpcodes(Type type, ILGenerator il)
|
||||
{
|
||||
if (type == typeof(int))
|
||||
{
|
||||
il.Emit(OpCodes.Xor);
|
||||
}
|
||||
else if (type == typeof(bool))
|
||||
{
|
||||
var l = il.DefineLabel();
|
||||
il.Emit(OpCodes.Ldc_I4, 0xaaa);
|
||||
il.Emit(OpCodes.Brtrue, l);
|
||||
il.Emit(OpCodes.Pop);
|
||||
il.Emit(OpCodes.Ldc_I4, 0x555);
|
||||
il.MarkLabel(l);
|
||||
il.Emit(OpCodes.Xor);
|
||||
}
|
||||
else if (type == typeof(int2))
|
||||
{
|
||||
il.EmitCall(OpCodes.Call, ((Func<int2, int>)hash_int2).Method, null);
|
||||
il.Emit(OpCodes.Xor);
|
||||
}
|
||||
else if (type == typeof(TypeDictionary))
|
||||
{
|
||||
il.EmitCall(OpCodes.Call, ((Func<TypeDictionary, int>)hash_tdict).Method, null);
|
||||
il.Emit(OpCodes.Xor);
|
||||
}
|
||||
else if (type == typeof(Actor))
|
||||
{
|
||||
il.EmitCall(OpCodes.Call, ((Func<Actor, int>)hash_actor).Method, null);
|
||||
il.Emit(OpCodes.Xor);
|
||||
}
|
||||
else if (type == typeof(Player))
|
||||
{
|
||||
il.EmitCall(OpCodes.Call, ((Func<Player, int>)hash_player).Method, null);
|
||||
il.Emit(OpCodes.Xor);
|
||||
}
|
||||
else if (type.HasAttribute<SyncAttribute>())
|
||||
{
|
||||
il.EmitCall(OpCodes.Call, ((Func<object, int>)CalculateSyncHash).Method, null);
|
||||
il.Emit(OpCodes.Xor);
|
||||
}
|
||||
else
|
||||
throw new NotImplementedException("SyncAttribute on member of unhashable type: {0}".F(type.FullName));
|
||||
}
|
||||
|
||||
public static Func<object, int> GenerateHashFunc(Type t)
|
||||
{
|
||||
var d = new DynamicMethod("hash_{0}".F(t.Name), typeof(int), new Type[] { typeof(object) }, t);
|
||||
var il = d.GetILGenerator();
|
||||
var this_ = il.DeclareLocal(t).LocalIndex;
|
||||
il.Emit(OpCodes.Ldarg_0);
|
||||
il.Emit(OpCodes.Castclass, t);
|
||||
il.Emit(OpCodes.Stloc, this_);
|
||||
il.Emit(OpCodes.Ldc_I4_0);
|
||||
|
||||
const BindingFlags bf = BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Instance;
|
||||
foreach (var field in t.GetFields(bf).Where(x => x.HasAttribute<SyncAttribute>()))
|
||||
{
|
||||
il.Emit(OpCodes.Ldloc, this_);
|
||||
il.Emit(OpCodes.Ldfld, field);
|
||||
|
||||
EmitSyncOpcodes(field.FieldType, il);
|
||||
}
|
||||
|
||||
foreach (var prop in t.GetProperties(bf).Where(x => x.HasAttribute<SyncAttribute>()))
|
||||
{
|
||||
il.Emit(OpCodes.Ldloc, this_);
|
||||
il.EmitCall(OpCodes.Call, prop.GetGetMethod(), null);
|
||||
|
||||
EmitSyncOpcodes(prop.PropertyType, il);
|
||||
}
|
||||
|
||||
il.Emit(OpCodes.Ret);
|
||||
return (Func<object, int>)d.CreateDelegate(typeof(Func<object, int>));
|
||||
}
|
||||
|
||||
public static int hash_int2( int2 i2 )
|
||||
{
|
||||
return ( ( i2.X * 5 ) ^ ( i2.Y * 3 ) ) / 4;
|
||||
}
|
||||
|
||||
public static int hash_tdict( TypeDictionary d )
|
||||
{
|
||||
int ret = 0;
|
||||
foreach( var o in d )
|
||||
ret += CalculateSyncHash( o );
|
||||
return ret;
|
||||
}
|
||||
|
||||
public static int hash_actor( Actor a )
|
||||
{
|
||||
if( a != null )
|
||||
return (int)( a.ActorID << 16 );
|
||||
return 0;
|
||||
}
|
||||
|
||||
public static int hash_player( Player p )
|
||||
{
|
||||
if( p != null )
|
||||
return p.Index * 0x567;
|
||||
return 0;
|
||||
}
|
||||
|
||||
public static void CheckSyncUnchanged( World world, Action fn )
|
||||
{
|
||||
CheckSyncUnchanged( world, () => { fn(); return true; } );
|
||||
}
|
||||
|
||||
static bool inUnsyncedCode = false;
|
||||
|
||||
public static T CheckSyncUnchanged<T>( World world, Func<T> fn )
|
||||
{
|
||||
if( world == null ) return fn();
|
||||
var shouldCheckSync = Game.Settings.Debug.SanityCheckUnsyncedCode;
|
||||
int sync = shouldCheckSync ? world.SyncHash() : 0;
|
||||
bool prevInUnsyncedCode = inUnsyncedCode;
|
||||
inUnsyncedCode = true;
|
||||
|
||||
try
|
||||
{
|
||||
return fn();
|
||||
}
|
||||
finally
|
||||
{
|
||||
inUnsyncedCode = prevInUnsyncedCode;
|
||||
if( shouldCheckSync && sync != world.SyncHash() )
|
||||
throw new InvalidOperationException( "CheckSyncUnchanged: sync-changing code may not run here" );
|
||||
}
|
||||
}
|
||||
|
||||
public static void AssertUnsynced( string message )
|
||||
{
|
||||
if( !inUnsyncedCode )
|
||||
throw new InvalidOperationException( message );
|
||||
}
|
||||
}
|
||||
}
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see COPYING.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
using System.Reflection.Emit;
|
||||
using OpenRA.FileFormats;
|
||||
|
||||
namespace OpenRA
|
||||
{
|
||||
public class SyncAttribute : Attribute { }
|
||||
public interface ISync { } /* marker interface */
|
||||
|
||||
public static class Sync
|
||||
{
|
||||
static Cache<Type, Func<object, int>> hashFuncCache = new Cache<Type, Func<object, int>>( t => GenerateHashFunc( t ) );
|
||||
|
||||
public static int CalculateSyncHash( object obj )
|
||||
{
|
||||
return hashFuncCache[ obj.GetType() ]( obj );
|
||||
}
|
||||
|
||||
static void EmitSyncOpcodes(Type type, ILGenerator il)
|
||||
{
|
||||
if (type == typeof(int))
|
||||
{
|
||||
il.Emit(OpCodes.Xor);
|
||||
}
|
||||
else if (type == typeof(bool))
|
||||
{
|
||||
var l = il.DefineLabel();
|
||||
il.Emit(OpCodes.Ldc_I4, 0xaaa);
|
||||
il.Emit(OpCodes.Brtrue, l);
|
||||
il.Emit(OpCodes.Pop);
|
||||
il.Emit(OpCodes.Ldc_I4, 0x555);
|
||||
il.MarkLabel(l);
|
||||
il.Emit(OpCodes.Xor);
|
||||
}
|
||||
else if (type == typeof(int2))
|
||||
{
|
||||
il.EmitCall(OpCodes.Call, ((Func<int2, int>)hash_int2).Method, null);
|
||||
il.Emit(OpCodes.Xor);
|
||||
}
|
||||
else if (type == typeof(TypeDictionary))
|
||||
{
|
||||
il.EmitCall(OpCodes.Call, ((Func<TypeDictionary, int>)hash_tdict).Method, null);
|
||||
il.Emit(OpCodes.Xor);
|
||||
}
|
||||
else if (type == typeof(Actor))
|
||||
{
|
||||
il.EmitCall(OpCodes.Call, ((Func<Actor, int>)hash_actor).Method, null);
|
||||
il.Emit(OpCodes.Xor);
|
||||
}
|
||||
else if (type == typeof(Player))
|
||||
{
|
||||
il.EmitCall(OpCodes.Call, ((Func<Player, int>)hash_player).Method, null);
|
||||
il.Emit(OpCodes.Xor);
|
||||
}
|
||||
else if (type.HasAttribute<SyncAttribute>())
|
||||
{
|
||||
il.EmitCall(OpCodes.Call, ((Func<object, int>)CalculateSyncHash).Method, null);
|
||||
il.Emit(OpCodes.Xor);
|
||||
}
|
||||
else
|
||||
throw new NotImplementedException("SyncAttribute on member of unhashable type: {0}".F(type.FullName));
|
||||
}
|
||||
|
||||
public static Func<object, int> GenerateHashFunc(Type t)
|
||||
{
|
||||
var d = new DynamicMethod("hash_{0}".F(t.Name), typeof(int), new Type[] { typeof(object) }, t);
|
||||
var il = d.GetILGenerator();
|
||||
var this_ = il.DeclareLocal(t).LocalIndex;
|
||||
il.Emit(OpCodes.Ldarg_0);
|
||||
il.Emit(OpCodes.Castclass, t);
|
||||
il.Emit(OpCodes.Stloc, this_);
|
||||
il.Emit(OpCodes.Ldc_I4_0);
|
||||
|
||||
const BindingFlags bf = BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Instance;
|
||||
foreach (var field in t.GetFields(bf).Where(x => x.HasAttribute<SyncAttribute>()))
|
||||
{
|
||||
il.Emit(OpCodes.Ldloc, this_);
|
||||
il.Emit(OpCodes.Ldfld, field);
|
||||
|
||||
EmitSyncOpcodes(field.FieldType, il);
|
||||
}
|
||||
|
||||
foreach (var prop in t.GetProperties(bf).Where(x => x.HasAttribute<SyncAttribute>()))
|
||||
{
|
||||
il.Emit(OpCodes.Ldloc, this_);
|
||||
il.EmitCall(OpCodes.Call, prop.GetGetMethod(), null);
|
||||
|
||||
EmitSyncOpcodes(prop.PropertyType, il);
|
||||
}
|
||||
|
||||
il.Emit(OpCodes.Ret);
|
||||
return (Func<object, int>)d.CreateDelegate(typeof(Func<object, int>));
|
||||
}
|
||||
|
||||
public static int hash_int2( int2 i2 )
|
||||
{
|
||||
return ( ( i2.X * 5 ) ^ ( i2.Y * 3 ) ) / 4;
|
||||
}
|
||||
|
||||
public static int hash_tdict( TypeDictionary d )
|
||||
{
|
||||
int ret = 0;
|
||||
foreach( var o in d )
|
||||
ret += CalculateSyncHash( o );
|
||||
return ret;
|
||||
}
|
||||
|
||||
public static int hash_actor( Actor a )
|
||||
{
|
||||
if( a != null )
|
||||
return (int)( a.ActorID << 16 );
|
||||
return 0;
|
||||
}
|
||||
|
||||
public static int hash_player( Player p )
|
||||
{
|
||||
if( p != null )
|
||||
return p.Index * 0x567;
|
||||
return 0;
|
||||
}
|
||||
|
||||
public static void CheckSyncUnchanged( World world, Action fn )
|
||||
{
|
||||
CheckSyncUnchanged( world, () => { fn(); return true; } );
|
||||
}
|
||||
|
||||
static bool inUnsyncedCode = false;
|
||||
|
||||
public static T CheckSyncUnchanged<T>( World world, Func<T> fn )
|
||||
{
|
||||
if( world == null ) return fn();
|
||||
var shouldCheckSync = Game.Settings.Debug.SanityCheckUnsyncedCode;
|
||||
int sync = shouldCheckSync ? world.SyncHash() : 0;
|
||||
bool prevInUnsyncedCode = inUnsyncedCode;
|
||||
inUnsyncedCode = true;
|
||||
|
||||
try
|
||||
{
|
||||
return fn();
|
||||
}
|
||||
finally
|
||||
{
|
||||
inUnsyncedCode = prevInUnsyncedCode;
|
||||
if( shouldCheckSync && sync != world.SyncHash() )
|
||||
throw new InvalidOperationException( "CheckSyncUnchanged: sync-changing code may not run here" );
|
||||
}
|
||||
}
|
||||
|
||||
public static void AssertUnsynced( string message )
|
||||
{
|
||||
if( !inUnsyncedCode )
|
||||
throw new InvalidOperationException( message );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,175 +1,175 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see LICENSE.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using OpenRA.FileFormats;
|
||||
|
||||
namespace OpenRA
|
||||
{
|
||||
class TraitDictionary
|
||||
{
|
||||
Dictionary<Type, ITraitContainer> traits = new Dictionary<Type, ITraitContainer>();
|
||||
|
||||
ITraitContainer InnerGet( Type t )
|
||||
{
|
||||
return traits.GetOrAdd( t, CreateTraitContainer );
|
||||
}
|
||||
|
||||
static ITraitContainer CreateTraitContainer( Type t )
|
||||
{
|
||||
return (ITraitContainer)typeof( TraitContainer<> ).MakeGenericType( t )
|
||||
.GetConstructor( new Type[ 0 ] ).Invoke( new object[ 0 ] );
|
||||
}
|
||||
|
||||
public void AddTrait( Actor actor, object val )
|
||||
{
|
||||
var t = val.GetType();
|
||||
|
||||
foreach( var i in t.GetInterfaces() )
|
||||
InnerAdd( actor, i, val );
|
||||
foreach( var tt in t.BaseTypes() )
|
||||
InnerAdd( actor, tt, val );
|
||||
}
|
||||
|
||||
void InnerAdd( Actor actor, Type t, object val )
|
||||
{
|
||||
InnerGet( t ).Add( actor, val );
|
||||
}
|
||||
|
||||
public bool Contains<T>( Actor actor )
|
||||
{
|
||||
if( actor.Destroyed )
|
||||
throw new InvalidOperationException( "Attempted to get trait from destroyed object ({0})".F( actor.ToString() ) );
|
||||
return ( (TraitContainer<T>)InnerGet( typeof( T ) ) ).GetMultiple( actor.ActorID ).Count() != 0;
|
||||
}
|
||||
|
||||
public T Get<T>( Actor actor )
|
||||
{
|
||||
if( actor.Destroyed )
|
||||
throw new InvalidOperationException( "Attempted to get trait from destroyed object ({0})".F( actor.ToString() ) );
|
||||
return ( (TraitContainer<T>)InnerGet( typeof( T ) ) ).Get( actor.ActorID );
|
||||
}
|
||||
|
||||
public T GetOrDefault<T>( Actor actor )
|
||||
{
|
||||
if( actor.Destroyed )
|
||||
throw new InvalidOperationException( "Attempted to get trait from destroyed object ({0})".F( actor.ToString() ) );
|
||||
return ( (TraitContainer<T>)InnerGet( typeof( T ) ) ).GetOrDefault( actor.ActorID );
|
||||
}
|
||||
|
||||
public IEnumerable<T> WithInterface<T>( Actor actor )
|
||||
{
|
||||
if( actor.Destroyed )
|
||||
throw new InvalidOperationException( "Attempted to get trait from destroyed object ({0})".F( actor.ToString() ) );
|
||||
return ( (TraitContainer<T>)InnerGet( typeof( T ) ) ).GetMultiple( actor.ActorID );
|
||||
}
|
||||
|
||||
public IEnumerable<TraitPair<T>> ActorsWithTraitMultiple<T>( World world )
|
||||
{
|
||||
return ( (TraitContainer<T>)InnerGet( typeof( T ) ) ).All();
|
||||
}
|
||||
|
||||
public void RemoveActor( Actor a )
|
||||
{
|
||||
foreach( var t in traits )
|
||||
t.Value.RemoveActor( a.ActorID );
|
||||
}
|
||||
|
||||
interface ITraitContainer
|
||||
{
|
||||
void Add( Actor actor, object trait );
|
||||
void RemoveActor( uint actor );
|
||||
}
|
||||
|
||||
class TraitContainer<T> : ITraitContainer
|
||||
{
|
||||
List<Actor> actors = new List<Actor>();
|
||||
List<T> traits = new List<T>();
|
||||
|
||||
public void Add( Actor actor, object trait )
|
||||
{
|
||||
var insertIndex = actors.BinarySearchMany( actor.ActorID + 1 );
|
||||
actors.Insert( insertIndex, actor );
|
||||
traits.Insert( insertIndex, (T)trait );
|
||||
}
|
||||
|
||||
public T Get( uint actor )
|
||||
{
|
||||
var index = actors.BinarySearchMany( actor );
|
||||
if( index >= actors.Count || actors[ index ].ActorID != actor )
|
||||
throw new InvalidOperationException( string.Format( "TraitDictionary does not contain instance of type `{0}`", typeof( T ) ) );
|
||||
else if( index + 1 < actors.Count && actors[ index + 1 ].ActorID == actor )
|
||||
throw new InvalidOperationException( string.Format( "TraitDictionary contains multiple instance of type `{0}`", typeof( T ) ) );
|
||||
else
|
||||
return traits[ index ];
|
||||
}
|
||||
|
||||
public T GetOrDefault( uint actor )
|
||||
{
|
||||
var index = actors.BinarySearchMany( actor );
|
||||
if( index >= actors.Count || actors[ index ].ActorID != actor )
|
||||
return default( T );
|
||||
else if( index + 1 < actors.Count && actors[ index + 1 ].ActorID == actor )
|
||||
throw new InvalidOperationException( string.Format( "TraitDictionary contains multiple instance of type `{0}`", typeof( T ) ) );
|
||||
else return traits[ index ];
|
||||
}
|
||||
|
||||
public IEnumerable<T> GetMultiple( uint actor )
|
||||
{
|
||||
var index = actors.BinarySearchMany( actor );
|
||||
while( index < actors.Count && actors[ index ].ActorID == actor )
|
||||
{
|
||||
yield return traits[ index ];
|
||||
++index;
|
||||
}
|
||||
}
|
||||
|
||||
public IEnumerable<TraitPair<T>> All()
|
||||
{
|
||||
for( int i = 0 ; i < actors.Count ; i++ )
|
||||
yield return new TraitPair<T> { Actor = actors[ i ], Trait = traits[ i ] };
|
||||
}
|
||||
|
||||
public void RemoveActor( uint actor )
|
||||
{
|
||||
for( int i = actors.Count - 1 ; i >= 0 ; i-- )
|
||||
{
|
||||
if( actors[ i ].ActorID == actor )
|
||||
{
|
||||
actors.RemoveAt( i );
|
||||
traits.RemoveAt( i );
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static class ListExts
|
||||
{
|
||||
public static int BinarySearchMany( this List<Actor> list, uint searchFor )
|
||||
{
|
||||
int start = 0;
|
||||
int end = list.Count;
|
||||
int mid = 0;
|
||||
while( start != end )
|
||||
{
|
||||
mid = ( start + end ) / 2;
|
||||
var c = list[ mid ].ActorID.CompareTo( searchFor );
|
||||
if( c < 0 )
|
||||
start = mid + 1;
|
||||
else
|
||||
end = mid;
|
||||
}
|
||||
return start;
|
||||
}
|
||||
}
|
||||
}
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see COPYING.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using OpenRA.FileFormats;
|
||||
|
||||
namespace OpenRA
|
||||
{
|
||||
class TraitDictionary
|
||||
{
|
||||
Dictionary<Type, ITraitContainer> traits = new Dictionary<Type, ITraitContainer>();
|
||||
|
||||
ITraitContainer InnerGet( Type t )
|
||||
{
|
||||
return traits.GetOrAdd( t, CreateTraitContainer );
|
||||
}
|
||||
|
||||
static ITraitContainer CreateTraitContainer( Type t )
|
||||
{
|
||||
return (ITraitContainer)typeof( TraitContainer<> ).MakeGenericType( t )
|
||||
.GetConstructor( new Type[ 0 ] ).Invoke( new object[ 0 ] );
|
||||
}
|
||||
|
||||
public void AddTrait( Actor actor, object val )
|
||||
{
|
||||
var t = val.GetType();
|
||||
|
||||
foreach( var i in t.GetInterfaces() )
|
||||
InnerAdd( actor, i, val );
|
||||
foreach( var tt in t.BaseTypes() )
|
||||
InnerAdd( actor, tt, val );
|
||||
}
|
||||
|
||||
void InnerAdd( Actor actor, Type t, object val )
|
||||
{
|
||||
InnerGet( t ).Add( actor, val );
|
||||
}
|
||||
|
||||
public bool Contains<T>( Actor actor )
|
||||
{
|
||||
if( actor.Destroyed )
|
||||
throw new InvalidOperationException( "Attempted to get trait from destroyed object ({0})".F( actor.ToString() ) );
|
||||
return ( (TraitContainer<T>)InnerGet( typeof( T ) ) ).GetMultiple( actor.ActorID ).Count() != 0;
|
||||
}
|
||||
|
||||
public T Get<T>( Actor actor )
|
||||
{
|
||||
if( actor.Destroyed )
|
||||
throw new InvalidOperationException( "Attempted to get trait from destroyed object ({0})".F( actor.ToString() ) );
|
||||
return ( (TraitContainer<T>)InnerGet( typeof( T ) ) ).Get( actor.ActorID );
|
||||
}
|
||||
|
||||
public T GetOrDefault<T>( Actor actor )
|
||||
{
|
||||
if( actor.Destroyed )
|
||||
throw new InvalidOperationException( "Attempted to get trait from destroyed object ({0})".F( actor.ToString() ) );
|
||||
return ( (TraitContainer<T>)InnerGet( typeof( T ) ) ).GetOrDefault( actor.ActorID );
|
||||
}
|
||||
|
||||
public IEnumerable<T> WithInterface<T>( Actor actor )
|
||||
{
|
||||
if( actor.Destroyed )
|
||||
throw new InvalidOperationException( "Attempted to get trait from destroyed object ({0})".F( actor.ToString() ) );
|
||||
return ( (TraitContainer<T>)InnerGet( typeof( T ) ) ).GetMultiple( actor.ActorID );
|
||||
}
|
||||
|
||||
public IEnumerable<TraitPair<T>> ActorsWithTraitMultiple<T>( World world )
|
||||
{
|
||||
return ( (TraitContainer<T>)InnerGet( typeof( T ) ) ).All();
|
||||
}
|
||||
|
||||
public void RemoveActor( Actor a )
|
||||
{
|
||||
foreach( var t in traits )
|
||||
t.Value.RemoveActor( a.ActorID );
|
||||
}
|
||||
|
||||
interface ITraitContainer
|
||||
{
|
||||
void Add( Actor actor, object trait );
|
||||
void RemoveActor( uint actor );
|
||||
}
|
||||
|
||||
class TraitContainer<T> : ITraitContainer
|
||||
{
|
||||
List<Actor> actors = new List<Actor>();
|
||||
List<T> traits = new List<T>();
|
||||
|
||||
public void Add( Actor actor, object trait )
|
||||
{
|
||||
var insertIndex = actors.BinarySearchMany( actor.ActorID + 1 );
|
||||
actors.Insert( insertIndex, actor );
|
||||
traits.Insert( insertIndex, (T)trait );
|
||||
}
|
||||
|
||||
public T Get( uint actor )
|
||||
{
|
||||
var index = actors.BinarySearchMany( actor );
|
||||
if( index >= actors.Count || actors[ index ].ActorID != actor )
|
||||
throw new InvalidOperationException( string.Format( "TraitDictionary does not contain instance of type `{0}`", typeof( T ) ) );
|
||||
else if( index + 1 < actors.Count && actors[ index + 1 ].ActorID == actor )
|
||||
throw new InvalidOperationException( string.Format( "TraitDictionary contains multiple instance of type `{0}`", typeof( T ) ) );
|
||||
else
|
||||
return traits[ index ];
|
||||
}
|
||||
|
||||
public T GetOrDefault( uint actor )
|
||||
{
|
||||
var index = actors.BinarySearchMany( actor );
|
||||
if( index >= actors.Count || actors[ index ].ActorID != actor )
|
||||
return default( T );
|
||||
else if( index + 1 < actors.Count && actors[ index + 1 ].ActorID == actor )
|
||||
throw new InvalidOperationException( string.Format( "TraitDictionary contains multiple instance of type `{0}`", typeof( T ) ) );
|
||||
else return traits[ index ];
|
||||
}
|
||||
|
||||
public IEnumerable<T> GetMultiple( uint actor )
|
||||
{
|
||||
var index = actors.BinarySearchMany( actor );
|
||||
while( index < actors.Count && actors[ index ].ActorID == actor )
|
||||
{
|
||||
yield return traits[ index ];
|
||||
++index;
|
||||
}
|
||||
}
|
||||
|
||||
public IEnumerable<TraitPair<T>> All()
|
||||
{
|
||||
for( int i = 0 ; i < actors.Count ; i++ )
|
||||
yield return new TraitPair<T> { Actor = actors[ i ], Trait = traits[ i ] };
|
||||
}
|
||||
|
||||
public void RemoveActor( uint actor )
|
||||
{
|
||||
for( int i = actors.Count - 1 ; i >= 0 ; i-- )
|
||||
{
|
||||
if( actors[ i ].ActorID == actor )
|
||||
{
|
||||
actors.RemoveAt( i );
|
||||
traits.RemoveAt( i );
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static class ListExts
|
||||
{
|
||||
public static int BinarySearchMany( this List<Actor> list, uint searchFor )
|
||||
{
|
||||
int start = 0;
|
||||
int end = list.Count;
|
||||
int mid = 0;
|
||||
while( start != end )
|
||||
{
|
||||
mid = ( start + end ) / 2;
|
||||
var c = list[ mid ].ActorID.CompareTo( searchFor );
|
||||
if( c < 0 )
|
||||
start = mid + 1;
|
||||
else
|
||||
end = mid;
|
||||
}
|
||||
return start;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,10 +1,10 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
|
||||
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see LICENSE.
|
||||
* see COPYING.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
|
||||
@@ -1,10 +1,10 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
|
||||
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see LICENSE.
|
||||
* see COPYING.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
|
||||
@@ -1,75 +1,75 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
|
||||
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see LICENSE.
|
||||
* see COPYING.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System.Drawing;
|
||||
using System.Drawing;
|
||||
using OpenRA.Graphics;
|
||||
using OpenRA.Effects;
|
||||
|
||||
namespace OpenRA.Traits
|
||||
{
|
||||
public class DrawLineToTargetInfo : ITraitInfo
|
||||
{
|
||||
public readonly int Ticks = 60;
|
||||
|
||||
public virtual object Create(ActorInitializer init) { return new DrawLineToTarget(this); }
|
||||
}
|
||||
|
||||
public class DrawLineToTarget : IPostRenderSelection
|
||||
{
|
||||
DrawLineToTargetInfo Info;
|
||||
public DrawLineToTarget(DrawLineToTargetInfo info)
|
||||
{
|
||||
this.Info = info;
|
||||
}
|
||||
|
||||
Target target;
|
||||
int lifetime;
|
||||
Color c;
|
||||
|
||||
public void SetTarget(Actor self, Target target, Color c)
|
||||
{
|
||||
this.target = target;
|
||||
lifetime = Info.Ticks;
|
||||
this.c = c;
|
||||
}
|
||||
|
||||
public void SetTargetSilently(Actor self, Target target, Color c)
|
||||
{
|
||||
this.target = target;
|
||||
this.c = c;
|
||||
}
|
||||
|
||||
public void RenderAfterWorld(WorldRenderer wr, Actor self)
|
||||
{
|
||||
if (self.IsIdle) return;
|
||||
|
||||
var force = Game.GetModifierKeys().HasModifier(Modifiers.Alt);
|
||||
if ((lifetime <= 0 || --lifetime <= 0) && !force)
|
||||
return;
|
||||
|
||||
if (!target.IsValid)
|
||||
return;
|
||||
|
||||
var p = target.CenterLocation;
|
||||
var move = self.TraitOrDefault<IMove>();
|
||||
var origin = move != null ? self.CenterLocation - new int2(0, move.Altitude) : self.CenterLocation;
|
||||
|
||||
Game.Renderer.LineRenderer.DrawLine(origin, p, c, c);
|
||||
for (bool b = false; !b; p = origin, b = true)
|
||||
{
|
||||
Game.Renderer.LineRenderer.DrawLine(p + new float2(-1, -1), p + new float2(-1, 1), c, c);
|
||||
Game.Renderer.LineRenderer.DrawLine(p + new float2(-1, 1), p + new float2(1, 1), c, c);
|
||||
Game.Renderer.LineRenderer.DrawLine(p + new float2(1, 1), p + new float2(1, -1), c, c);
|
||||
Game.Renderer.LineRenderer.DrawLine(p + new float2(1, -1), p + new float2(-1, -1), c, c);
|
||||
}
|
||||
}
|
||||
using OpenRA.Effects;
|
||||
|
||||
namespace OpenRA.Traits
|
||||
{
|
||||
public class DrawLineToTargetInfo : ITraitInfo
|
||||
{
|
||||
public readonly int Ticks = 60;
|
||||
|
||||
public virtual object Create(ActorInitializer init) { return new DrawLineToTarget(this); }
|
||||
}
|
||||
|
||||
public class DrawLineToTarget : IPostRenderSelection
|
||||
{
|
||||
DrawLineToTargetInfo Info;
|
||||
public DrawLineToTarget(DrawLineToTargetInfo info)
|
||||
{
|
||||
this.Info = info;
|
||||
}
|
||||
|
||||
Target target;
|
||||
int lifetime;
|
||||
Color c;
|
||||
|
||||
public void SetTarget(Actor self, Target target, Color c)
|
||||
{
|
||||
this.target = target;
|
||||
lifetime = Info.Ticks;
|
||||
this.c = c;
|
||||
}
|
||||
|
||||
public void SetTargetSilently(Actor self, Target target, Color c)
|
||||
{
|
||||
this.target = target;
|
||||
this.c = c;
|
||||
}
|
||||
|
||||
public void RenderAfterWorld(WorldRenderer wr, Actor self)
|
||||
{
|
||||
if (self.IsIdle) return;
|
||||
|
||||
var force = Game.GetModifierKeys().HasModifier(Modifiers.Alt);
|
||||
if ((lifetime <= 0 || --lifetime <= 0) && !force)
|
||||
return;
|
||||
|
||||
if (!target.IsValid)
|
||||
return;
|
||||
|
||||
var p = target.CenterLocation;
|
||||
var move = self.TraitOrDefault<IMove>();
|
||||
var origin = move != null ? self.CenterLocation - new int2(0, move.Altitude) : self.CenterLocation;
|
||||
|
||||
Game.Renderer.LineRenderer.DrawLine(origin, p, c, c);
|
||||
for (bool b = false; !b; p = origin, b = true)
|
||||
{
|
||||
Game.Renderer.LineRenderer.DrawLine(p + new float2(-1, -1), p + new float2(-1, 1), c, c);
|
||||
Game.Renderer.LineRenderer.DrawLine(p + new float2(-1, 1), p + new float2(1, 1), c, c);
|
||||
Game.Renderer.LineRenderer.DrawLine(p + new float2(1, 1), p + new float2(1, -1), c, c);
|
||||
Game.Renderer.LineRenderer.DrawLine(p + new float2(1, -1), p + new float2(-1, -1), c, c);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public static class LineTargetExts
|
||||
@@ -98,6 +98,6 @@ namespace OpenRA.Traits
|
||||
line.SetTargetSilently(self, target, color);
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -1,19 +1,19 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see LICENSE.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
namespace OpenRA.Traits
|
||||
{
|
||||
public class EditorAppearanceInfo : TraitInfo<EditorAppearance>
|
||||
{
|
||||
public readonly bool RelativeToTopLeft = false;
|
||||
}
|
||||
|
||||
public class EditorAppearance { }
|
||||
}
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see COPYING.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
namespace OpenRA.Traits
|
||||
{
|
||||
public class EditorAppearanceInfo : TraitInfo<EditorAppearance>
|
||||
{
|
||||
public readonly bool RelativeToTopLeft = false;
|
||||
}
|
||||
|
||||
public class EditorAppearance { }
|
||||
}
|
||||
|
||||
@@ -1,15 +1,15 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
|
||||
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see LICENSE.
|
||||
* see COPYING.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System.Linq;
|
||||
using OpenRA.FileFormats;
|
||||
#endregion
|
||||
|
||||
using System.Linq;
|
||||
using OpenRA.FileFormats;
|
||||
using OpenRA.GameRules;
|
||||
|
||||
namespace OpenRA.Traits
|
||||
@@ -17,7 +17,7 @@ namespace OpenRA.Traits
|
||||
public class HealthInfo : ITraitInfo
|
||||
{
|
||||
public readonly int HP = 0;
|
||||
public readonly float Radius = 10;
|
||||
public readonly float Radius = 10;
|
||||
public virtual object Create(ActorInitializer init) { return new Health(init, this); }
|
||||
}
|
||||
|
||||
@@ -38,10 +38,10 @@ namespace OpenRA.Traits
|
||||
}
|
||||
|
||||
public int HP { get { return hp; } }
|
||||
public readonly int MaxHP;
|
||||
public float HPFraction
|
||||
{
|
||||
get { return hp * 1f / MaxHP; }
|
||||
public readonly int MaxHP;
|
||||
public float HPFraction
|
||||
{
|
||||
get { return hp * 1f / MaxHP; }
|
||||
}
|
||||
|
||||
public bool IsDead { get { return hp <= 0; } }
|
||||
@@ -76,14 +76,14 @@ namespace OpenRA.Traits
|
||||
|
||||
var oldState = this.DamageState;
|
||||
|
||||
/* apply the damage modifiers, if we have any. */
|
||||
/* apply the damage modifiers, if we have any. */
|
||||
var modifier = (float)self.TraitsImplementing<IDamageModifier>().Concat(self.Owner.PlayerActor.TraitsImplementing<IDamageModifier>())
|
||||
.Select(t => t.GetDamageModifier(attacker, warhead)).Product();
|
||||
|
||||
damage = (int)(damage * modifier);
|
||||
|
||||
hp -= damage;
|
||||
|
||||
hp -= damage;
|
||||
|
||||
foreach (var nd in self.TraitsImplementing<INotifyDamage>().Concat(self.Owner.PlayerActor.TraitsImplementing<INotifyDamage>()))
|
||||
nd.Damaged(self, new AttackInfo
|
||||
{
|
||||
@@ -92,7 +92,7 @@ namespace OpenRA.Traits
|
||||
DamageState = this.DamageState,
|
||||
PreviousDamageState = oldState,
|
||||
DamageStateChanged = this.DamageState != oldState,
|
||||
Warhead = warhead,
|
||||
Warhead = warhead,
|
||||
PreviousHealth = hp + damage < 0 ? 0 : hp + damage,
|
||||
Health = hp
|
||||
});
|
||||
@@ -102,9 +102,9 @@ namespace OpenRA.Traits
|
||||
hp = 0;
|
||||
|
||||
attacker.Owner.Kills++;
|
||||
self.Owner.Deaths++;
|
||||
|
||||
if( RemoveOnDeath )
|
||||
self.Owner.Deaths++;
|
||||
|
||||
if( RemoveOnDeath )
|
||||
self.Destroy();
|
||||
|
||||
Log.Write("debug", "{0} #{1} killed by {2} #{3}", self.Info.Name, self.ActorID, attacker.Info.Name, attacker.ActorID);
|
||||
|
||||
@@ -1,25 +1,25 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see LICENSE.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System;
|
||||
|
||||
namespace OpenRA.Traits
|
||||
{
|
||||
/* attributes used by RALint to understand the rules */
|
||||
|
||||
[AttributeUsage(AttributeTargets.Field)]
|
||||
public class ActorReferenceAttribute : Attribute { }
|
||||
|
||||
[AttributeUsage(AttributeTargets.Field)]
|
||||
public class WeaponReferenceAttribute : Attribute { }
|
||||
|
||||
[AttributeUsage(AttributeTargets.Field)]
|
||||
public class VoiceReferenceAttribute : Attribute { }
|
||||
}
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see COPYING.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System;
|
||||
|
||||
namespace OpenRA.Traits
|
||||
{
|
||||
/* attributes used by RALint to understand the rules */
|
||||
|
||||
[AttributeUsage(AttributeTargets.Field)]
|
||||
public class ActorReferenceAttribute : Attribute { }
|
||||
|
||||
[AttributeUsage(AttributeTargets.Field)]
|
||||
public class WeaponReferenceAttribute : Attribute { }
|
||||
|
||||
[AttributeUsage(AttributeTargets.Field)]
|
||||
public class VoiceReferenceAttribute : Attribute { }
|
||||
}
|
||||
|
||||
@@ -1,10 +1,10 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
|
||||
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see LICENSE.
|
||||
* see COPYING.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
@@ -18,9 +18,9 @@ namespace OpenRA.Traits
|
||||
public bool FastBuild = false;
|
||||
public bool FastCharge = false;
|
||||
public bool DisableShroud = false;
|
||||
public bool PathDebug = false;
|
||||
public bool UnitInfluenceDebug = false;
|
||||
public bool UnlimitedPower;
|
||||
public bool PathDebug = false;
|
||||
public bool UnitInfluenceDebug = false;
|
||||
public bool UnlimitedPower;
|
||||
|
||||
public object Create (ActorInitializer init) { return new DeveloperMode(this); }
|
||||
}
|
||||
@@ -33,7 +33,7 @@ namespace OpenRA.Traits
|
||||
[Sync] public bool FastBuild;
|
||||
[Sync] public bool DisableShroud;
|
||||
[Sync] public bool PathDebug;
|
||||
[Sync] public bool UnitInfluenceDebug;
|
||||
[Sync] public bool UnitInfluenceDebug;
|
||||
[Sync] public bool UnlimitedPower;
|
||||
|
||||
public DeveloperMode(DeveloperModeInfo info)
|
||||
@@ -42,8 +42,8 @@ namespace OpenRA.Traits
|
||||
FastBuild = Info.FastBuild;
|
||||
FastCharge = Info.FastCharge;
|
||||
DisableShroud = Info.DisableShroud;
|
||||
PathDebug = Info.PathDebug;
|
||||
UnitInfluenceDebug = info.UnitInfluenceDebug;
|
||||
PathDebug = Info.PathDebug;
|
||||
UnitInfluenceDebug = info.UnitInfluenceDebug;
|
||||
UnlimitedPower = info.UnlimitedPower;
|
||||
}
|
||||
|
||||
@@ -86,7 +86,7 @@ namespace OpenRA.Traits
|
||||
break;
|
||||
}
|
||||
case "DevUnitDebug":
|
||||
{
|
||||
{
|
||||
UnitInfluenceDebug ^= true;
|
||||
break;
|
||||
}
|
||||
@@ -95,11 +95,11 @@ namespace OpenRA.Traits
|
||||
if (self.World.LocalPlayer == self.Owner)
|
||||
self.World.WorldActor.Trait<Shroud>().ExploreAll(self.World);
|
||||
break;
|
||||
}
|
||||
case "DevUnlimitedPower":
|
||||
{
|
||||
UnlimitedPower ^= true;
|
||||
break;
|
||||
}
|
||||
case "DevUnlimitedPower":
|
||||
{
|
||||
UnlimitedPower ^= true;
|
||||
break;
|
||||
}
|
||||
default:
|
||||
return;
|
||||
|
||||
@@ -1,43 +1,43 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see LICENSE.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
namespace OpenRA.Traits
|
||||
{
|
||||
public class EvaAlertsInfo : TraitInfo<EvaAlerts>
|
||||
{
|
||||
// Sound effects
|
||||
public readonly string RadarUp = "radaron2.aud";
|
||||
public readonly string RadarDown = "radardn1.aud";
|
||||
|
||||
public readonly string CashTickUp = "cashup1.aud";
|
||||
public readonly string CashTickDown = "cashdn1.aud";
|
||||
|
||||
// Build Palette
|
||||
public readonly string BuildingCannotPlaceAudio = "nodeply1.aud";
|
||||
public readonly string NewOptions = "newopt1.aud";
|
||||
|
||||
// For manual powerup/down in ra-ng
|
||||
public readonly string DisablePower = "bleep11.aud";
|
||||
public readonly string EnablePower = "bleep12.aud";
|
||||
|
||||
// Eva speech
|
||||
public readonly string Repairing = "repair1.aud";
|
||||
public readonly string LowPower = "lopower1.aud";
|
||||
public readonly string SilosNeeded = "silond1.aud";
|
||||
public readonly string PrimaryBuildingSelected = "pribldg1.aud";
|
||||
|
||||
// Special powers
|
||||
public readonly string AbilityInsufficientPower = "nopowr1.aud";
|
||||
|
||||
public readonly string LevelUp = "hydrod1.aud";
|
||||
}
|
||||
|
||||
public class EvaAlerts {}
|
||||
}
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see COPYING.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
namespace OpenRA.Traits
|
||||
{
|
||||
public class EvaAlertsInfo : TraitInfo<EvaAlerts>
|
||||
{
|
||||
// Sound effects
|
||||
public readonly string RadarUp = "radaron2.aud";
|
||||
public readonly string RadarDown = "radardn1.aud";
|
||||
|
||||
public readonly string CashTickUp = "cashup1.aud";
|
||||
public readonly string CashTickDown = "cashdn1.aud";
|
||||
|
||||
// Build Palette
|
||||
public readonly string BuildingCannotPlaceAudio = "nodeply1.aud";
|
||||
public readonly string NewOptions = "newopt1.aud";
|
||||
|
||||
// For manual powerup/down in ra-ng
|
||||
public readonly string DisablePower = "bleep11.aud";
|
||||
public readonly string EnablePower = "bleep12.aud";
|
||||
|
||||
// Eva speech
|
||||
public readonly string Repairing = "repair1.aud";
|
||||
public readonly string LowPower = "lopower1.aud";
|
||||
public readonly string SilosNeeded = "silond1.aud";
|
||||
public readonly string PrimaryBuildingSelected = "pribldg1.aud";
|
||||
|
||||
// Special powers
|
||||
public readonly string AbilityInsufficientPower = "nopowr1.aud";
|
||||
|
||||
public readonly string LevelUp = "hydrod1.aud";
|
||||
}
|
||||
|
||||
public class EvaAlerts {}
|
||||
}
|
||||
|
||||
@@ -1,181 +1,181 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see LICENSE.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System;
|
||||
using System.Linq;
|
||||
|
||||
namespace OpenRA.Traits
|
||||
{
|
||||
public class PlayerResourcesInfo : ITraitInfo
|
||||
{
|
||||
public readonly int InitialCash = 10000;
|
||||
public readonly int InitialOre = 0;
|
||||
public readonly int AdviceInterval = 250;
|
||||
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see COPYING.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System;
|
||||
using System.Linq;
|
||||
|
||||
namespace OpenRA.Traits
|
||||
{
|
||||
public class PlayerResourcesInfo : ITraitInfo
|
||||
{
|
||||
public readonly int InitialCash = 10000;
|
||||
public readonly int InitialOre = 0;
|
||||
public readonly int AdviceInterval = 250;
|
||||
|
||||
public object Create(ActorInitializer init) { return new PlayerResources(init.self, this); }
|
||||
}
|
||||
|
||||
public class DebugResourceCashInfo : ITraitInfo
|
||||
{
|
||||
public object Create(ActorInitializer init) { return new DebugResourceCash(init.self); }
|
||||
}
|
||||
public class DebugResourceCash : ISync
|
||||
{
|
||||
readonly Actor self;
|
||||
public DebugResourceCash(Actor self){this.self = self;}
|
||||
[Sync] public int foo { get { return self.Trait<PlayerResources>().Cash; } }
|
||||
}
|
||||
|
||||
public class DebugResourceOreInfo : ITraitInfo
|
||||
{
|
||||
public object Create(ActorInitializer init) { return new DebugResourceOre(init.self); }
|
||||
}
|
||||
public class DebugResourceOre : ISync
|
||||
{
|
||||
readonly Actor self;
|
||||
public DebugResourceOre(Actor self){this.self = self;}
|
||||
[Sync] public int foo { get { return self.Trait<PlayerResources>().Ore; } }
|
||||
}
|
||||
|
||||
public class DebugResourceOreCapacityInfo : ITraitInfo
|
||||
{
|
||||
public object Create(ActorInitializer init) { return new DebugResourceOreCapacity(init.self); }
|
||||
}
|
||||
public class DebugResourceOreCapacity : ISync
|
||||
{
|
||||
readonly Actor self;
|
||||
public DebugResourceOreCapacity(Actor self){this.self = self;}
|
||||
[Sync] public int foo { get { return self.Trait<PlayerResources>().OreCapacity; } }
|
||||
}
|
||||
|
||||
public class PlayerResources : ITick, ISync
|
||||
{
|
||||
readonly Player Owner;
|
||||
int AdviceInterval;
|
||||
|
||||
public PlayerResources(Actor self, PlayerResourcesInfo info)
|
||||
{
|
||||
Owner = self.Owner;
|
||||
|
||||
Cash = info.InitialCash;
|
||||
Ore = info.InitialOre;
|
||||
AdviceInterval = info.AdviceInterval;
|
||||
}
|
||||
|
||||
[Sync]
|
||||
public int Cash;
|
||||
|
||||
[Sync]
|
||||
public int Ore;
|
||||
[Sync]
|
||||
public int OreCapacity;
|
||||
|
||||
public int DisplayCash;
|
||||
public int DisplayOre;
|
||||
|
||||
public bool CanGiveOre(int amount)
|
||||
{
|
||||
return Ore + amount <= OreCapacity;
|
||||
}
|
||||
|
||||
public void GiveOre(int num)
|
||||
{
|
||||
Ore += num;
|
||||
|
||||
if (Ore > OreCapacity)
|
||||
{
|
||||
nextSiloAdviceTime = 0;
|
||||
Ore = OreCapacity;
|
||||
}
|
||||
}
|
||||
|
||||
public bool TakeOre(int num)
|
||||
{
|
||||
if (Ore < num) return false;
|
||||
Ore -= num;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public void GiveCash(int num)
|
||||
{
|
||||
Cash += num;
|
||||
}
|
||||
|
||||
public bool TakeCash(int num)
|
||||
{
|
||||
if (Cash + Ore < num) return false;
|
||||
|
||||
// Spend ore before cash
|
||||
Ore -= num;
|
||||
if (Ore < 0)
|
||||
{
|
||||
Cash += Ore;
|
||||
Ore = 0;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
const float displayCashFracPerFrame = .07f;
|
||||
const int displayCashDeltaPerFrame = 37;
|
||||
int nextSiloAdviceTime = 0;
|
||||
|
||||
public void Tick(Actor self)
|
||||
{
|
||||
var eva = self.World.WorldActor.Info.Traits.Get<EvaAlertsInfo>();
|
||||
|
||||
OreCapacity = self.World.Queries.OwnedBy[Owner].WithTrait<IStoreOre>()
|
||||
.Sum(a => a.Trait.Capacity);
|
||||
|
||||
if (Ore > OreCapacity)
|
||||
Ore = OreCapacity;
|
||||
|
||||
if (--nextSiloAdviceTime <= 0)
|
||||
{
|
||||
if (Ore > 0.8*OreCapacity)
|
||||
Owner.GiveAdvice(eva.SilosNeeded);
|
||||
|
||||
nextSiloAdviceTime = AdviceInterval;
|
||||
}
|
||||
|
||||
var diff = Math.Abs(Cash - DisplayCash);
|
||||
var move = Math.Min(Math.Max((int)(diff * displayCashFracPerFrame),
|
||||
displayCashDeltaPerFrame), diff);
|
||||
|
||||
|
||||
if (DisplayCash < Cash)
|
||||
{
|
||||
DisplayCash += move;
|
||||
Sound.PlayToPlayer(self.Owner, eva.CashTickUp);
|
||||
}
|
||||
else if (DisplayCash > Cash)
|
||||
{
|
||||
DisplayCash -= move;
|
||||
Sound.PlayToPlayer(self.Owner, eva.CashTickDown);
|
||||
}
|
||||
|
||||
diff = Math.Abs(Ore - DisplayOre);
|
||||
move = Math.Min(Math.Max((int)(diff * displayCashFracPerFrame),
|
||||
displayCashDeltaPerFrame), diff);
|
||||
|
||||
if (DisplayOre < Ore)
|
||||
{
|
||||
DisplayOre += move;
|
||||
Sound.PlayToPlayer(self.Owner, eva.CashTickUp);
|
||||
}
|
||||
else if (DisplayOre > Ore)
|
||||
{
|
||||
DisplayOre -= move;
|
||||
Sound.PlayToPlayer(self.Owner, eva.CashTickDown);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public class DebugResourceCashInfo : ITraitInfo
|
||||
{
|
||||
public object Create(ActorInitializer init) { return new DebugResourceCash(init.self); }
|
||||
}
|
||||
public class DebugResourceCash : ISync
|
||||
{
|
||||
readonly Actor self;
|
||||
public DebugResourceCash(Actor self){this.self = self;}
|
||||
[Sync] public int foo { get { return self.Trait<PlayerResources>().Cash; } }
|
||||
}
|
||||
|
||||
public class DebugResourceOreInfo : ITraitInfo
|
||||
{
|
||||
public object Create(ActorInitializer init) { return new DebugResourceOre(init.self); }
|
||||
}
|
||||
public class DebugResourceOre : ISync
|
||||
{
|
||||
readonly Actor self;
|
||||
public DebugResourceOre(Actor self){this.self = self;}
|
||||
[Sync] public int foo { get { return self.Trait<PlayerResources>().Ore; } }
|
||||
}
|
||||
|
||||
public class DebugResourceOreCapacityInfo : ITraitInfo
|
||||
{
|
||||
public object Create(ActorInitializer init) { return new DebugResourceOreCapacity(init.self); }
|
||||
}
|
||||
public class DebugResourceOreCapacity : ISync
|
||||
{
|
||||
readonly Actor self;
|
||||
public DebugResourceOreCapacity(Actor self){this.self = self;}
|
||||
[Sync] public int foo { get { return self.Trait<PlayerResources>().OreCapacity; } }
|
||||
}
|
||||
|
||||
public class PlayerResources : ITick, ISync
|
||||
{
|
||||
readonly Player Owner;
|
||||
int AdviceInterval;
|
||||
|
||||
public PlayerResources(Actor self, PlayerResourcesInfo info)
|
||||
{
|
||||
Owner = self.Owner;
|
||||
|
||||
Cash = info.InitialCash;
|
||||
Ore = info.InitialOre;
|
||||
AdviceInterval = info.AdviceInterval;
|
||||
}
|
||||
|
||||
[Sync]
|
||||
public int Cash;
|
||||
|
||||
[Sync]
|
||||
public int Ore;
|
||||
[Sync]
|
||||
public int OreCapacity;
|
||||
|
||||
public int DisplayCash;
|
||||
public int DisplayOre;
|
||||
|
||||
public bool CanGiveOre(int amount)
|
||||
{
|
||||
return Ore + amount <= OreCapacity;
|
||||
}
|
||||
|
||||
public void GiveOre(int num)
|
||||
{
|
||||
Ore += num;
|
||||
|
||||
if (Ore > OreCapacity)
|
||||
{
|
||||
nextSiloAdviceTime = 0;
|
||||
Ore = OreCapacity;
|
||||
}
|
||||
}
|
||||
|
||||
public bool TakeOre(int num)
|
||||
{
|
||||
if (Ore < num) return false;
|
||||
Ore -= num;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public void GiveCash(int num)
|
||||
{
|
||||
Cash += num;
|
||||
}
|
||||
|
||||
public bool TakeCash(int num)
|
||||
{
|
||||
if (Cash + Ore < num) return false;
|
||||
|
||||
// Spend ore before cash
|
||||
Ore -= num;
|
||||
if (Ore < 0)
|
||||
{
|
||||
Cash += Ore;
|
||||
Ore = 0;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
const float displayCashFracPerFrame = .07f;
|
||||
const int displayCashDeltaPerFrame = 37;
|
||||
int nextSiloAdviceTime = 0;
|
||||
|
||||
public void Tick(Actor self)
|
||||
{
|
||||
var eva = self.World.WorldActor.Info.Traits.Get<EvaAlertsInfo>();
|
||||
|
||||
OreCapacity = self.World.Queries.OwnedBy[Owner].WithTrait<IStoreOre>()
|
||||
.Sum(a => a.Trait.Capacity);
|
||||
|
||||
if (Ore > OreCapacity)
|
||||
Ore = OreCapacity;
|
||||
|
||||
if (--nextSiloAdviceTime <= 0)
|
||||
{
|
||||
if (Ore > 0.8*OreCapacity)
|
||||
Owner.GiveAdvice(eva.SilosNeeded);
|
||||
|
||||
nextSiloAdviceTime = AdviceInterval;
|
||||
}
|
||||
|
||||
var diff = Math.Abs(Cash - DisplayCash);
|
||||
var move = Math.Min(Math.Max((int)(diff * displayCashFracPerFrame),
|
||||
displayCashDeltaPerFrame), diff);
|
||||
|
||||
|
||||
if (DisplayCash < Cash)
|
||||
{
|
||||
DisplayCash += move;
|
||||
Sound.PlayToPlayer(self.Owner, eva.CashTickUp);
|
||||
}
|
||||
else if (DisplayCash > Cash)
|
||||
{
|
||||
DisplayCash -= move;
|
||||
Sound.PlayToPlayer(self.Owner, eva.CashTickDown);
|
||||
}
|
||||
|
||||
diff = Math.Abs(Ore - DisplayOre);
|
||||
move = Math.Min(Math.Max((int)(diff * displayCashFracPerFrame),
|
||||
displayCashDeltaPerFrame), diff);
|
||||
|
||||
if (DisplayOre < Ore)
|
||||
{
|
||||
DisplayOre += move;
|
||||
Sound.PlayToPlayer(self.Owner, eva.CashTickUp);
|
||||
}
|
||||
else if (DisplayOre > Ore)
|
||||
{
|
||||
DisplayOre -= move;
|
||||
Sound.PlayToPlayer(self.Owner, eva.CashTickDown);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,134 +1,134 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see LICENSE.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using OpenRA.Graphics;
|
||||
|
||||
namespace OpenRA.Traits
|
||||
{
|
||||
public abstract class RenderSimpleInfo : ITraitInfo
|
||||
{
|
||||
public readonly string Image = null;
|
||||
public readonly string[] OverrideTileset = null;
|
||||
public readonly string[] OverrideImage = null;
|
||||
public readonly string Palette = null;
|
||||
public readonly float Scale = 1f;
|
||||
public abstract object Create(ActorInitializer init);
|
||||
|
||||
public virtual IEnumerable<Renderable> RenderPreview(ActorInfo building, string Tileset)
|
||||
{
|
||||
var anim = new Animation(RenderSimple.GetImage(building, Tileset), () => 0);
|
||||
anim.PlayRepeating("idle");
|
||||
var rb = building.Traits.Get<RenderSimpleInfo>();
|
||||
yield return new Renderable(anim.Image, 0.5f * anim.Image.size * (1 - Scale), rb.Palette, 0, Scale);
|
||||
}
|
||||
}
|
||||
|
||||
public abstract class RenderSimple : IRender, ITick
|
||||
{
|
||||
public Dictionary<string, AnimationWithOffset> anims = new Dictionary<string, AnimationWithOffset>();
|
||||
public Animation anim { get { return anims[""].Animation; } protected set { anims[""].Animation = value; } }
|
||||
|
||||
public static string GetImage(ActorInfo actor, string Tileset)
|
||||
{
|
||||
var Info = actor.Traits.Get<RenderSimpleInfo>();
|
||||
if (Info.OverrideTileset != null && Tileset != null)
|
||||
for (int i = 0; i < Info.OverrideTileset.Length; i++)
|
||||
if (Info.OverrideTileset[i] == Tileset)
|
||||
return Info.OverrideImage[i];
|
||||
|
||||
return Info.Image ?? actor.Name;
|
||||
}
|
||||
|
||||
string cachedImage = null;
|
||||
public string GetImage(Actor self)
|
||||
{
|
||||
if (cachedImage != null)
|
||||
return cachedImage;
|
||||
|
||||
return cachedImage = GetImage(self.Info, self.World.Map.Tileset);
|
||||
}
|
||||
|
||||
RenderSimpleInfo Info;
|
||||
public RenderSimple(Actor self, Func<int> baseFacing)
|
||||
{
|
||||
anims.Add( "", new Animation( GetImage(self), baseFacing ) );
|
||||
Info = self.Info.Traits.Get<RenderSimpleInfo>();
|
||||
}
|
||||
|
||||
public virtual IEnumerable<Renderable> Render( Actor self )
|
||||
{
|
||||
|
||||
foreach( var a in anims.Values )
|
||||
if( a.DisableFunc == null || !a.DisableFunc() )
|
||||
{
|
||||
Renderable ret = a.Image( self );
|
||||
if (Info.Scale != 1f)
|
||||
ret = ret.WithScale(Info.Scale).WithPos(ret.Pos + 0.5f*ret.Sprite.size*(1 - Info.Scale));
|
||||
yield return ( Info.Palette == null ) ? ret : ret.WithPalette(Info.Palette);
|
||||
}
|
||||
}
|
||||
|
||||
public virtual void Tick(Actor self)
|
||||
{
|
||||
foreach( var a in anims.Values )
|
||||
a.Animation.Tick();
|
||||
}
|
||||
|
||||
protected virtual string NormalizeSequence(Actor self, string baseSequence)
|
||||
{
|
||||
string damageState = self.GetDamageState() >= DamageState.Heavy ? "damaged-" : "";
|
||||
if (anim.HasSequence(damageState + baseSequence))
|
||||
return damageState + baseSequence;
|
||||
else
|
||||
return baseSequence;
|
||||
}
|
||||
|
||||
public void PlayCustomAnim(Actor self, string name)
|
||||
{
|
||||
if (anim.HasSequence(name))
|
||||
anim.PlayThen(NormalizeSequence(self, name),
|
||||
() => anim.PlayRepeating(NormalizeSequence(self, "idle")));
|
||||
}
|
||||
|
||||
public class AnimationWithOffset
|
||||
{
|
||||
public Animation Animation;
|
||||
public Func<float2> OffsetFunc;
|
||||
public Func<bool> DisableFunc;
|
||||
public int ZOffset;
|
||||
|
||||
public AnimationWithOffset( Animation a )
|
||||
: this( a, null, null )
|
||||
{
|
||||
}
|
||||
|
||||
public AnimationWithOffset( Animation a, Func<float2> o, Func<bool> d )
|
||||
{
|
||||
this.Animation = a;
|
||||
this.OffsetFunc = o;
|
||||
this.DisableFunc = d;
|
||||
}
|
||||
|
||||
public Renderable Image( Actor self )
|
||||
{
|
||||
var r = Util.Centered( self, Animation.Image, self.CenterLocation
|
||||
+ (OffsetFunc != null ? OffsetFunc() : float2.Zero) );
|
||||
return ZOffset != 0 ? r.WithZOffset(ZOffset) : r;
|
||||
}
|
||||
|
||||
public static implicit operator AnimationWithOffset( Animation a )
|
||||
{
|
||||
return new AnimationWithOffset( a );
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see COPYING.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using OpenRA.Graphics;
|
||||
|
||||
namespace OpenRA.Traits
|
||||
{
|
||||
public abstract class RenderSimpleInfo : ITraitInfo
|
||||
{
|
||||
public readonly string Image = null;
|
||||
public readonly string[] OverrideTileset = null;
|
||||
public readonly string[] OverrideImage = null;
|
||||
public readonly string Palette = null;
|
||||
public readonly float Scale = 1f;
|
||||
public abstract object Create(ActorInitializer init);
|
||||
|
||||
public virtual IEnumerable<Renderable> RenderPreview(ActorInfo building, string Tileset)
|
||||
{
|
||||
var anim = new Animation(RenderSimple.GetImage(building, Tileset), () => 0);
|
||||
anim.PlayRepeating("idle");
|
||||
var rb = building.Traits.Get<RenderSimpleInfo>();
|
||||
yield return new Renderable(anim.Image, 0.5f * anim.Image.size * (1 - Scale), rb.Palette, 0, Scale);
|
||||
}
|
||||
}
|
||||
|
||||
public abstract class RenderSimple : IRender, ITick
|
||||
{
|
||||
public Dictionary<string, AnimationWithOffset> anims = new Dictionary<string, AnimationWithOffset>();
|
||||
public Animation anim { get { return anims[""].Animation; } protected set { anims[""].Animation = value; } }
|
||||
|
||||
public static string GetImage(ActorInfo actor, string Tileset)
|
||||
{
|
||||
var Info = actor.Traits.Get<RenderSimpleInfo>();
|
||||
if (Info.OverrideTileset != null && Tileset != null)
|
||||
for (int i = 0; i < Info.OverrideTileset.Length; i++)
|
||||
if (Info.OverrideTileset[i] == Tileset)
|
||||
return Info.OverrideImage[i];
|
||||
|
||||
return Info.Image ?? actor.Name;
|
||||
}
|
||||
|
||||
string cachedImage = null;
|
||||
public string GetImage(Actor self)
|
||||
{
|
||||
if (cachedImage != null)
|
||||
return cachedImage;
|
||||
|
||||
return cachedImage = GetImage(self.Info, self.World.Map.Tileset);
|
||||
}
|
||||
|
||||
RenderSimpleInfo Info;
|
||||
public RenderSimple(Actor self, Func<int> baseFacing)
|
||||
{
|
||||
anims.Add( "", new Animation( GetImage(self), baseFacing ) );
|
||||
Info = self.Info.Traits.Get<RenderSimpleInfo>();
|
||||
}
|
||||
|
||||
public virtual IEnumerable<Renderable> Render( Actor self )
|
||||
{
|
||||
|
||||
foreach( var a in anims.Values )
|
||||
if( a.DisableFunc == null || !a.DisableFunc() )
|
||||
{
|
||||
Renderable ret = a.Image( self );
|
||||
if (Info.Scale != 1f)
|
||||
ret = ret.WithScale(Info.Scale).WithPos(ret.Pos + 0.5f*ret.Sprite.size*(1 - Info.Scale));
|
||||
yield return ( Info.Palette == null ) ? ret : ret.WithPalette(Info.Palette);
|
||||
}
|
||||
}
|
||||
|
||||
public virtual void Tick(Actor self)
|
||||
{
|
||||
foreach( var a in anims.Values )
|
||||
a.Animation.Tick();
|
||||
}
|
||||
|
||||
protected virtual string NormalizeSequence(Actor self, string baseSequence)
|
||||
{
|
||||
string damageState = self.GetDamageState() >= DamageState.Heavy ? "damaged-" : "";
|
||||
if (anim.HasSequence(damageState + baseSequence))
|
||||
return damageState + baseSequence;
|
||||
else
|
||||
return baseSequence;
|
||||
}
|
||||
|
||||
public void PlayCustomAnim(Actor self, string name)
|
||||
{
|
||||
if (anim.HasSequence(name))
|
||||
anim.PlayThen(NormalizeSequence(self, name),
|
||||
() => anim.PlayRepeating(NormalizeSequence(self, "idle")));
|
||||
}
|
||||
|
||||
public class AnimationWithOffset
|
||||
{
|
||||
public Animation Animation;
|
||||
public Func<float2> OffsetFunc;
|
||||
public Func<bool> DisableFunc;
|
||||
public int ZOffset;
|
||||
|
||||
public AnimationWithOffset( Animation a )
|
||||
: this( a, null, null )
|
||||
{
|
||||
}
|
||||
|
||||
public AnimationWithOffset( Animation a, Func<float2> o, Func<bool> d )
|
||||
{
|
||||
this.Animation = a;
|
||||
this.OffsetFunc = o;
|
||||
this.DisableFunc = d;
|
||||
}
|
||||
|
||||
public Renderable Image( Actor self )
|
||||
{
|
||||
var r = Util.Centered( self, Animation.Image, self.CenterLocation
|
||||
+ (OffsetFunc != null ? OffsetFunc() : float2.Zero) );
|
||||
return ZOffset != 0 ? r.WithZOffset(ZOffset) : r;
|
||||
}
|
||||
|
||||
public static implicit operator AnimationWithOffset( Animation a )
|
||||
{
|
||||
return new AnimationWithOffset( a );
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,10 +1,10 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
|
||||
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see LICENSE.
|
||||
* see COPYING.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
|
||||
@@ -1,194 +1,194 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see LICENSE.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System.Drawing;
|
||||
using System.Linq;
|
||||
using OpenRA.Graphics;
|
||||
|
||||
namespace OpenRA.Traits
|
||||
{
|
||||
public class SelectableInfo : TraitInfo<Selectable>
|
||||
{
|
||||
public readonly int Priority = 10;
|
||||
public readonly int[] Bounds = null;
|
||||
[VoiceReference]
|
||||
public readonly string Voice = null;
|
||||
}
|
||||
|
||||
public class Selectable : IPostRenderSelection
|
||||
{
|
||||
// depends on the order of pips in TraitsInterfaces.cs!
|
||||
static readonly string[] pipStrings = { "pip-empty", "pip-green", "pip-yellow", "pip-red", "pip-gray" };
|
||||
static readonly string[] tagStrings = { "", "tag-fake", "tag-primary" };
|
||||
|
||||
public void RenderAfterWorld (WorldRenderer wr, Actor self)
|
||||
{
|
||||
var bounds = self.GetBounds(false);
|
||||
Color selectionColor = Color.White;
|
||||
|
||||
var xy = new float2(bounds.Left, bounds.Top);
|
||||
var Xy = new float2(bounds.Right, bounds.Top);
|
||||
var xY = new float2(bounds.Left, bounds.Bottom);
|
||||
var XY = new float2(bounds.Right, bounds.Bottom);
|
||||
|
||||
var colorResults = self.TraitsImplementing<ISelectionColorModifier>().Select(t => t.GetSelectionColorModifier(self, selectionColor)).Where(
|
||||
c => c.ToArgb() != selectionColor.ToArgb());
|
||||
|
||||
if (colorResults.Any())
|
||||
selectionColor = colorResults.First();
|
||||
|
||||
DrawSelectionBox(self, xy, Xy, xY, XY, selectionColor);
|
||||
DrawHealthBar(self, xy, Xy);
|
||||
DrawControlGroup(wr, self, xy);
|
||||
DrawPips(wr, self, xY);
|
||||
DrawTags(wr, self, new float2(.5f * (bounds.Left + bounds.Right), bounds.Top));
|
||||
DrawUnitPath(self);
|
||||
}
|
||||
|
||||
void DrawSelectionBox(Actor self, float2 xy, float2 Xy, float2 xY, float2 XY, Color c)
|
||||
{
|
||||
Game.Renderer.LineRenderer.DrawLine(xy, xy + new float2(4, 0), c, c);
|
||||
Game.Renderer.LineRenderer.DrawLine(xy, xy + new float2(0, 4), c, c);
|
||||
Game.Renderer.LineRenderer.DrawLine(Xy, Xy + new float2(-4, 0), c, c);
|
||||
Game.Renderer.LineRenderer.DrawLine(Xy, Xy + new float2(0, 4), c, c);
|
||||
|
||||
Game.Renderer.LineRenderer.DrawLine(xY, xY + new float2(4, 0), c, c);
|
||||
Game.Renderer.LineRenderer.DrawLine(xY, xY + new float2(0, -4), c, c);
|
||||
Game.Renderer.LineRenderer.DrawLine(XY, XY + new float2(-4, 0), c, c);
|
||||
Game.Renderer.LineRenderer.DrawLine(XY, XY + new float2(0, -4), c, c);
|
||||
}
|
||||
|
||||
void DrawHealthBar(Actor self, float2 xy, float2 Xy)
|
||||
{
|
||||
if (!self.IsInWorld) return;
|
||||
|
||||
var health = self.TraitOrDefault<Health>();
|
||||
if (health == null || health.IsDead) return;
|
||||
|
||||
var c = Color.Gray;
|
||||
Game.Renderer.LineRenderer.DrawLine(xy + new float2(0, -2), xy + new float2(0, -4), c, c);
|
||||
Game.Renderer.LineRenderer.DrawLine(Xy + new float2(0, -2), Xy + new float2(0, -4), c, c);
|
||||
|
||||
var healthColor = (health.DamageState == DamageState.Critical) ? Color.Red :
|
||||
(health.DamageState == DamageState.Heavy) ? Color.Yellow : Color.LimeGreen;
|
||||
|
||||
var healthColor2 = Color.FromArgb(
|
||||
255,
|
||||
healthColor.R / 2,
|
||||
healthColor.G / 2,
|
||||
healthColor.B / 2);
|
||||
|
||||
var z = float2.Lerp(xy, Xy, health.HPFraction);
|
||||
|
||||
Game.Renderer.LineRenderer.DrawLine(z + new float2(0, -4), Xy + new float2(0, -4), c, c);
|
||||
Game.Renderer.LineRenderer.DrawLine(z + new float2(0, -2), Xy + new float2(0, -2), c, c);
|
||||
|
||||
Game.Renderer.LineRenderer.DrawLine(xy + new float2(0, -3), z + new float2(0, -3), healthColor, healthColor);
|
||||
Game.Renderer.LineRenderer.DrawLine(xy + new float2(0, -2), z + new float2(0, -2), healthColor2, healthColor2);
|
||||
Game.Renderer.LineRenderer.DrawLine(xy + new float2(0, -4), z + new float2(0, -4), healthColor2, healthColor2);
|
||||
}
|
||||
|
||||
void DrawControlGroup(WorldRenderer wr, Actor self, float2 basePosition)
|
||||
{
|
||||
var group = self.World.Selection.GetControlGroupForActor(self);
|
||||
if (group == null) return;
|
||||
|
||||
var pipImages = new Animation("pips");
|
||||
pipImages.PlayFetchIndex("groups", () => (int)group);
|
||||
pipImages.Tick();
|
||||
pipImages.Image.DrawAt(wr, basePosition + new float2(-8, 1), "chrome");
|
||||
}
|
||||
|
||||
void DrawPips(WorldRenderer wr, Actor self, float2 basePosition)
|
||||
{
|
||||
if (self.Owner != self.World.LocalPlayer) return;
|
||||
|
||||
// If a mod wants to implement a unit with multiple pip sources, then they are placed on multiple rows
|
||||
var pipxyBase = basePosition + new float2(-12, -7); // Correct for the offset in the shp file
|
||||
var pipxyOffset = new float2(0, 0); // Correct for offset due to multiple columns/rows
|
||||
|
||||
foreach (var pips in self.TraitsImplementing<IPips>())
|
||||
{
|
||||
var thisRow = pips.GetPips(self);
|
||||
if (thisRow == null)
|
||||
continue;
|
||||
|
||||
foreach (var pip in thisRow)
|
||||
{
|
||||
if (pipxyOffset.X+5 > self.GetBounds(false).Width)
|
||||
{
|
||||
pipxyOffset.X = 0;
|
||||
pipxyOffset.Y -= 4;
|
||||
}
|
||||
var pipImages = new Animation("pips");
|
||||
pipImages.PlayRepeating(pipStrings[(int)pip]);
|
||||
pipImages.Image.DrawAt(wr, pipxyBase + pipxyOffset, "chrome");
|
||||
pipxyOffset += new float2(4, 0);
|
||||
}
|
||||
// Increment row
|
||||
pipxyOffset.X = 0;
|
||||
pipxyOffset.Y -= 5;
|
||||
}
|
||||
}
|
||||
|
||||
void DrawTags(WorldRenderer wr, Actor self, float2 basePosition)
|
||||
{
|
||||
if (self.Owner != self.World.LocalPlayer) return;
|
||||
|
||||
// If a mod wants to implement a unit with multiple tags, then they are placed on multiple rows
|
||||
var tagxyBase = basePosition + new float2(-16, 2); // Correct for the offset in the shp file
|
||||
var tagxyOffset = new float2(0, 0); // Correct for offset due to multiple rows
|
||||
|
||||
foreach (var tags in self.TraitsImplementing<ITags>())
|
||||
{
|
||||
foreach (var tag in tags.GetTags())
|
||||
{
|
||||
if (tag == TagType.None)
|
||||
continue;
|
||||
|
||||
var tagImages = new Animation("pips");
|
||||
tagImages.PlayRepeating(tagStrings[(int)tag]);
|
||||
tagImages.Image.DrawAt(wr, tagxyBase + tagxyOffset, "chrome");
|
||||
|
||||
// Increment row
|
||||
tagxyOffset.Y += 8;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void DrawUnitPath(Actor self)
|
||||
{
|
||||
if (self.World.LocalPlayer == null ||!self.World.LocalPlayer.PlayerActor.Trait<DeveloperMode>().PathDebug) return;
|
||||
|
||||
var activity = self.GetCurrentActivity();
|
||||
var mobile = self.TraitOrDefault<IMove>();
|
||||
if (activity != null && mobile != null)
|
||||
{
|
||||
var alt = new float2(0, -mobile.Altitude);
|
||||
var path = activity.GetCurrentPath();
|
||||
var start = self.CenterLocation + alt;
|
||||
|
||||
var c = Color.Green;
|
||||
|
||||
foreach (var step in path)
|
||||
{
|
||||
var stp = step + alt;
|
||||
Game.Renderer.LineRenderer.DrawLine(stp + new float2(-1, -1), stp + new float2(-1, 1), c, c);
|
||||
Game.Renderer.LineRenderer.DrawLine(stp + new float2(-1, 1), stp + new float2(1, 1), c, c);
|
||||
Game.Renderer.LineRenderer.DrawLine(stp + new float2(1, 1), stp + new float2(1, -1), c, c);
|
||||
Game.Renderer.LineRenderer.DrawLine(stp + new float2(1, -1), stp + new float2(-1, -1), c, c);
|
||||
Game.Renderer.LineRenderer.DrawLine(start, stp, c, c);
|
||||
start = stp;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see COPYING.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System.Drawing;
|
||||
using System.Linq;
|
||||
using OpenRA.Graphics;
|
||||
|
||||
namespace OpenRA.Traits
|
||||
{
|
||||
public class SelectableInfo : TraitInfo<Selectable>
|
||||
{
|
||||
public readonly int Priority = 10;
|
||||
public readonly int[] Bounds = null;
|
||||
[VoiceReference]
|
||||
public readonly string Voice = null;
|
||||
}
|
||||
|
||||
public class Selectable : IPostRenderSelection
|
||||
{
|
||||
// depends on the order of pips in TraitsInterfaces.cs!
|
||||
static readonly string[] pipStrings = { "pip-empty", "pip-green", "pip-yellow", "pip-red", "pip-gray" };
|
||||
static readonly string[] tagStrings = { "", "tag-fake", "tag-primary" };
|
||||
|
||||
public void RenderAfterWorld (WorldRenderer wr, Actor self)
|
||||
{
|
||||
var bounds = self.GetBounds(false);
|
||||
Color selectionColor = Color.White;
|
||||
|
||||
var xy = new float2(bounds.Left, bounds.Top);
|
||||
var Xy = new float2(bounds.Right, bounds.Top);
|
||||
var xY = new float2(bounds.Left, bounds.Bottom);
|
||||
var XY = new float2(bounds.Right, bounds.Bottom);
|
||||
|
||||
var colorResults = self.TraitsImplementing<ISelectionColorModifier>().Select(t => t.GetSelectionColorModifier(self, selectionColor)).Where(
|
||||
c => c.ToArgb() != selectionColor.ToArgb());
|
||||
|
||||
if (colorResults.Any())
|
||||
selectionColor = colorResults.First();
|
||||
|
||||
DrawSelectionBox(self, xy, Xy, xY, XY, selectionColor);
|
||||
DrawHealthBar(self, xy, Xy);
|
||||
DrawControlGroup(wr, self, xy);
|
||||
DrawPips(wr, self, xY);
|
||||
DrawTags(wr, self, new float2(.5f * (bounds.Left + bounds.Right), bounds.Top));
|
||||
DrawUnitPath(self);
|
||||
}
|
||||
|
||||
void DrawSelectionBox(Actor self, float2 xy, float2 Xy, float2 xY, float2 XY, Color c)
|
||||
{
|
||||
Game.Renderer.LineRenderer.DrawLine(xy, xy + new float2(4, 0), c, c);
|
||||
Game.Renderer.LineRenderer.DrawLine(xy, xy + new float2(0, 4), c, c);
|
||||
Game.Renderer.LineRenderer.DrawLine(Xy, Xy + new float2(-4, 0), c, c);
|
||||
Game.Renderer.LineRenderer.DrawLine(Xy, Xy + new float2(0, 4), c, c);
|
||||
|
||||
Game.Renderer.LineRenderer.DrawLine(xY, xY + new float2(4, 0), c, c);
|
||||
Game.Renderer.LineRenderer.DrawLine(xY, xY + new float2(0, -4), c, c);
|
||||
Game.Renderer.LineRenderer.DrawLine(XY, XY + new float2(-4, 0), c, c);
|
||||
Game.Renderer.LineRenderer.DrawLine(XY, XY + new float2(0, -4), c, c);
|
||||
}
|
||||
|
||||
void DrawHealthBar(Actor self, float2 xy, float2 Xy)
|
||||
{
|
||||
if (!self.IsInWorld) return;
|
||||
|
||||
var health = self.TraitOrDefault<Health>();
|
||||
if (health == null || health.IsDead) return;
|
||||
|
||||
var c = Color.Gray;
|
||||
Game.Renderer.LineRenderer.DrawLine(xy + new float2(0, -2), xy + new float2(0, -4), c, c);
|
||||
Game.Renderer.LineRenderer.DrawLine(Xy + new float2(0, -2), Xy + new float2(0, -4), c, c);
|
||||
|
||||
var healthColor = (health.DamageState == DamageState.Critical) ? Color.Red :
|
||||
(health.DamageState == DamageState.Heavy) ? Color.Yellow : Color.LimeGreen;
|
||||
|
||||
var healthColor2 = Color.FromArgb(
|
||||
255,
|
||||
healthColor.R / 2,
|
||||
healthColor.G / 2,
|
||||
healthColor.B / 2);
|
||||
|
||||
var z = float2.Lerp(xy, Xy, health.HPFraction);
|
||||
|
||||
Game.Renderer.LineRenderer.DrawLine(z + new float2(0, -4), Xy + new float2(0, -4), c, c);
|
||||
Game.Renderer.LineRenderer.DrawLine(z + new float2(0, -2), Xy + new float2(0, -2), c, c);
|
||||
|
||||
Game.Renderer.LineRenderer.DrawLine(xy + new float2(0, -3), z + new float2(0, -3), healthColor, healthColor);
|
||||
Game.Renderer.LineRenderer.DrawLine(xy + new float2(0, -2), z + new float2(0, -2), healthColor2, healthColor2);
|
||||
Game.Renderer.LineRenderer.DrawLine(xy + new float2(0, -4), z + new float2(0, -4), healthColor2, healthColor2);
|
||||
}
|
||||
|
||||
void DrawControlGroup(WorldRenderer wr, Actor self, float2 basePosition)
|
||||
{
|
||||
var group = self.World.Selection.GetControlGroupForActor(self);
|
||||
if (group == null) return;
|
||||
|
||||
var pipImages = new Animation("pips");
|
||||
pipImages.PlayFetchIndex("groups", () => (int)group);
|
||||
pipImages.Tick();
|
||||
pipImages.Image.DrawAt(wr, basePosition + new float2(-8, 1), "chrome");
|
||||
}
|
||||
|
||||
void DrawPips(WorldRenderer wr, Actor self, float2 basePosition)
|
||||
{
|
||||
if (self.Owner != self.World.LocalPlayer) return;
|
||||
|
||||
// If a mod wants to implement a unit with multiple pip sources, then they are placed on multiple rows
|
||||
var pipxyBase = basePosition + new float2(-12, -7); // Correct for the offset in the shp file
|
||||
var pipxyOffset = new float2(0, 0); // Correct for offset due to multiple columns/rows
|
||||
|
||||
foreach (var pips in self.TraitsImplementing<IPips>())
|
||||
{
|
||||
var thisRow = pips.GetPips(self);
|
||||
if (thisRow == null)
|
||||
continue;
|
||||
|
||||
foreach (var pip in thisRow)
|
||||
{
|
||||
if (pipxyOffset.X+5 > self.GetBounds(false).Width)
|
||||
{
|
||||
pipxyOffset.X = 0;
|
||||
pipxyOffset.Y -= 4;
|
||||
}
|
||||
var pipImages = new Animation("pips");
|
||||
pipImages.PlayRepeating(pipStrings[(int)pip]);
|
||||
pipImages.Image.DrawAt(wr, pipxyBase + pipxyOffset, "chrome");
|
||||
pipxyOffset += new float2(4, 0);
|
||||
}
|
||||
// Increment row
|
||||
pipxyOffset.X = 0;
|
||||
pipxyOffset.Y -= 5;
|
||||
}
|
||||
}
|
||||
|
||||
void DrawTags(WorldRenderer wr, Actor self, float2 basePosition)
|
||||
{
|
||||
if (self.Owner != self.World.LocalPlayer) return;
|
||||
|
||||
// If a mod wants to implement a unit with multiple tags, then they are placed on multiple rows
|
||||
var tagxyBase = basePosition + new float2(-16, 2); // Correct for the offset in the shp file
|
||||
var tagxyOffset = new float2(0, 0); // Correct for offset due to multiple rows
|
||||
|
||||
foreach (var tags in self.TraitsImplementing<ITags>())
|
||||
{
|
||||
foreach (var tag in tags.GetTags())
|
||||
{
|
||||
if (tag == TagType.None)
|
||||
continue;
|
||||
|
||||
var tagImages = new Animation("pips");
|
||||
tagImages.PlayRepeating(tagStrings[(int)tag]);
|
||||
tagImages.Image.DrawAt(wr, tagxyBase + tagxyOffset, "chrome");
|
||||
|
||||
// Increment row
|
||||
tagxyOffset.Y += 8;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void DrawUnitPath(Actor self)
|
||||
{
|
||||
if (self.World.LocalPlayer == null ||!self.World.LocalPlayer.PlayerActor.Trait<DeveloperMode>().PathDebug) return;
|
||||
|
||||
var activity = self.GetCurrentActivity();
|
||||
var mobile = self.TraitOrDefault<IMove>();
|
||||
if (activity != null && mobile != null)
|
||||
{
|
||||
var alt = new float2(0, -mobile.Altitude);
|
||||
var path = activity.GetCurrentPath();
|
||||
var start = self.CenterLocation + alt;
|
||||
|
||||
var c = Color.Green;
|
||||
|
||||
foreach (var step in path)
|
||||
{
|
||||
var stp = step + alt;
|
||||
Game.Renderer.LineRenderer.DrawLine(stp + new float2(-1, -1), stp + new float2(-1, 1), c, c);
|
||||
Game.Renderer.LineRenderer.DrawLine(stp + new float2(-1, 1), stp + new float2(1, 1), c, c);
|
||||
Game.Renderer.LineRenderer.DrawLine(stp + new float2(1, 1), stp + new float2(1, -1), c, c);
|
||||
Game.Renderer.LineRenderer.DrawLine(stp + new float2(1, -1), stp + new float2(-1, -1), c, c);
|
||||
Game.Renderer.LineRenderer.DrawLine(start, stp, c, c);
|
||||
start = stp;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,47 +1,47 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see LICENSE.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
namespace OpenRA.Traits
|
||||
{
|
||||
public struct Target // a target: either an actor, or a fixed location.
|
||||
{
|
||||
Actor actor;
|
||||
Player owner;
|
||||
int2 pos;
|
||||
bool valid;
|
||||
|
||||
public static Target FromActor(Actor a)
|
||||
{
|
||||
return new Target
|
||||
{
|
||||
actor = a,
|
||||
valid = (a != null),
|
||||
owner = (a != null) ? a.Owner : null
|
||||
};
|
||||
}
|
||||
public static Target FromPos(int2 p) { return new Target { pos = p, valid = true }; }
|
||||
public static Target FromCell(int2 c) { return new Target { pos = Util.CenterOfCell(c), valid = true }; }
|
||||
public static Target FromOrder(Order o)
|
||||
{
|
||||
return o.TargetActor != null
|
||||
? Target.FromActor(o.TargetActor)
|
||||
: Target.FromCell(o.TargetLocation);
|
||||
}
|
||||
|
||||
public static readonly Target None = new Target();
|
||||
|
||||
public bool IsValid { get { return valid && (actor == null || (actor.IsInWorld && actor.Owner == owner)); } }
|
||||
public int2 PxPosition { get { return IsActor ? actor.Trait<IHasLocation>().PxPosition : pos; } }
|
||||
public int2 CenterLocation { get { return PxPosition; } }
|
||||
|
||||
public Actor Actor { get { return IsActor ? actor : null; } }
|
||||
public bool IsActor { get { return actor != null && !actor.Destroyed; } }
|
||||
}
|
||||
}
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see COPYING.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
namespace OpenRA.Traits
|
||||
{
|
||||
public struct Target // a target: either an actor, or a fixed location.
|
||||
{
|
||||
Actor actor;
|
||||
Player owner;
|
||||
int2 pos;
|
||||
bool valid;
|
||||
|
||||
public static Target FromActor(Actor a)
|
||||
{
|
||||
return new Target
|
||||
{
|
||||
actor = a,
|
||||
valid = (a != null),
|
||||
owner = (a != null) ? a.Owner : null
|
||||
};
|
||||
}
|
||||
public static Target FromPos(int2 p) { return new Target { pos = p, valid = true }; }
|
||||
public static Target FromCell(int2 c) { return new Target { pos = Util.CenterOfCell(c), valid = true }; }
|
||||
public static Target FromOrder(Order o)
|
||||
{
|
||||
return o.TargetActor != null
|
||||
? Target.FromActor(o.TargetActor)
|
||||
: Target.FromCell(o.TargetLocation);
|
||||
}
|
||||
|
||||
public static readonly Target None = new Target();
|
||||
|
||||
public bool IsValid { get { return valid && (actor == null || (actor.IsInWorld && actor.Owner == owner)); } }
|
||||
public int2 PxPosition { get { return IsActor ? actor.Trait<IHasLocation>().PxPosition : pos; } }
|
||||
public int2 CenterLocation { get { return PxPosition; } }
|
||||
|
||||
public Actor Actor { get { return IsActor ? actor : null; } }
|
||||
public bool IsActor { get { return actor != null && !actor.Destroyed; } }
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,232 +1,232 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see LICENSE.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Drawing;
|
||||
using OpenRA.FileFormats;
|
||||
using OpenRA.GameRules;
|
||||
using OpenRA.Graphics;
|
||||
using OpenRA.Network;
|
||||
|
||||
namespace OpenRA.Traits
|
||||
{
|
||||
// depends on the order of pips in WorldRenderer.cs!
|
||||
public enum PipType { Transparent, Green, Yellow, Red, Gray };
|
||||
public enum TagType { None, Fake, Primary };
|
||||
public enum Stance { Enemy, Neutral, Ally };
|
||||
|
||||
public class AttackInfo
|
||||
{
|
||||
public Actor Attacker;
|
||||
public WarheadInfo Warhead;
|
||||
public int Damage;
|
||||
public DamageState DamageState;
|
||||
public DamageState PreviousDamageState;
|
||||
public bool DamageStateChanged;
|
||||
public int PreviousHealth;
|
||||
public int Health;
|
||||
}
|
||||
|
||||
public interface ITick { void Tick(Actor self); }
|
||||
public interface IRender { IEnumerable<Renderable> Render(Actor self); }
|
||||
|
||||
public interface IIssueOrder
|
||||
{
|
||||
IEnumerable<IOrderTargeter> Orders { get; }
|
||||
Order IssueOrder( Actor self, IOrderTargeter order, Target target, bool queued );
|
||||
}
|
||||
public interface IOrderTargeter
|
||||
{
|
||||
string OrderID { get; }
|
||||
int OrderPriority { get; }
|
||||
bool CanTargetActor( Actor self, Actor target, bool forceAttack, bool forceMove, bool forceQueue, ref string cursor );
|
||||
bool CanTargetLocation(Actor self, int2 location, List<Actor> actorsAtLocation, bool forceAttack, bool forceQueue, bool forceMove, ref string cursor);
|
||||
bool IsQueued { get; }
|
||||
}
|
||||
public interface IResolveOrder { void ResolveOrder(Actor self, Order order); }
|
||||
public interface IValidateOrder { bool OrderValidation(OrderManager orderManager, World world, int clientId, Order order);
|
||||
}
|
||||
public interface IOrderCursor { string CursorForOrder(Actor self, Order order); }
|
||||
public interface IOrderVoice { string VoicePhraseForOrder(Actor self, Order order); }
|
||||
public interface ICustomUnitOrderGenerator : IOrderGenerator {};
|
||||
public interface INotifySold { void Selling( Actor self ); void Sold( Actor self ); }
|
||||
public interface INotifyDamage { void Damaged(Actor self, AttackInfo e); }
|
||||
public interface INotifyBuildComplete { void BuildingComplete(Actor self); }
|
||||
public interface INotifyProduction { void UnitProduced(Actor self, Actor other, int2 exit); }
|
||||
public interface INotifyCapture { void OnCapture(Actor self, Actor captor, Player oldOwner, Player newOwner); }
|
||||
public interface INotifyOtherCaptured { void OnActorCaptured(Actor self, Actor captured, Actor captor, Player oldOwner, Player newOwner); }
|
||||
public interface IAcceptSpy { void OnInfiltrate(Actor self, Actor spy); }
|
||||
public interface IStoreOre { int Capacity { get; }}
|
||||
|
||||
public interface IDisable { bool Disabled { get; } }
|
||||
public interface IExplodeModifier { bool ShouldExplode(Actor self); }
|
||||
public interface INudge { void OnNudge(Actor self, Actor nudger); }
|
||||
|
||||
public interface IRadarSignature
|
||||
{
|
||||
IEnumerable<int2> RadarSignatureCells(Actor self);
|
||||
Color RadarSignatureColor(Actor self);
|
||||
}
|
||||
|
||||
public interface IVisibilityModifier { bool IsVisible(Actor self); }
|
||||
public interface IRadarColorModifier { Color RadarColorOverride(Actor self); }
|
||||
public interface IHasLocation
|
||||
{
|
||||
int2 PxPosition { get; }
|
||||
}
|
||||
|
||||
public enum SubCell
|
||||
{
|
||||
FullCell,
|
||||
TopLeft,
|
||||
TopRight,
|
||||
Center,
|
||||
BottomLeft,
|
||||
BottomRight
|
||||
}
|
||||
|
||||
public interface IOccupySpace : IHasLocation
|
||||
{
|
||||
int2 TopLeft { get; }
|
||||
IEnumerable<Pair<int2, SubCell>> OccupiedCells();
|
||||
}
|
||||
|
||||
public static class IOccupySpaceExts
|
||||
{
|
||||
public static int2 NearestCellTo( this IOccupySpace ios, int2 other )
|
||||
{
|
||||
var nearest = ios.TopLeft;
|
||||
var nearestDistance = int.MaxValue;
|
||||
foreach( var cell in ios.OccupiedCells() )
|
||||
{
|
||||
var dist = ( other - cell.First ).LengthSquared;
|
||||
if( dist < nearestDistance )
|
||||
{
|
||||
nearest = cell.First;
|
||||
nearestDistance = dist;
|
||||
}
|
||||
}
|
||||
return nearest;
|
||||
}
|
||||
}
|
||||
|
||||
public interface INotifyAttack { void Attacking(Actor self, Target target); }
|
||||
public interface IRenderModifier { IEnumerable<Renderable> ModifyRender(Actor self, IEnumerable<Renderable> r); }
|
||||
public interface IDamageModifier { float GetDamageModifier(Actor attacker, WarheadInfo warhead); }
|
||||
public interface ISpeedModifier { decimal GetSpeedModifier(); }
|
||||
public interface IFirepowerModifier { float GetFirepowerModifier(); }
|
||||
public interface ISelectionColorModifier { Color GetSelectionColorModifier(Actor self, Color defaultColor); }
|
||||
public interface IPalette { void InitPalette( WorldRenderer wr ); }
|
||||
public interface IPaletteModifier { void AdjustPalette(Dictionary<string,Palette> b); }
|
||||
public interface IPips { IEnumerable<PipType> GetPips(Actor self); }
|
||||
public interface ITags { IEnumerable<TagType> GetTags(); }
|
||||
|
||||
public interface ITeleportable : IHasLocation /* crap name! */
|
||||
{
|
||||
bool CanEnterCell(int2 location);
|
||||
void SetPosition(Actor self, int2 cell);
|
||||
void SetPxPosition(Actor self, int2 px);
|
||||
void AdjustPxPosition(Actor self, int2 px); /* works like SetPxPosition, but visual only */
|
||||
}
|
||||
|
||||
public interface IMove : ITeleportable
|
||||
{
|
||||
int Altitude { get; set; }
|
||||
}
|
||||
|
||||
public interface IFacing
|
||||
{
|
||||
int ROT { get; }
|
||||
int Facing { get; set; }
|
||||
int InitialFacing { get; }
|
||||
}
|
||||
|
||||
public interface ICrushable
|
||||
{
|
||||
void OnCrush(Actor crusher);
|
||||
IEnumerable<string> CrushClasses { get; }
|
||||
}
|
||||
|
||||
public struct Renderable
|
||||
{
|
||||
public readonly Sprite Sprite;
|
||||
public readonly float2 Pos;
|
||||
public readonly string Palette;
|
||||
public readonly int Z;
|
||||
public readonly int ZOffset;
|
||||
public float Scale;
|
||||
|
||||
public Renderable(Sprite sprite, float2 pos, string palette, int z, int zOffset, float scale)
|
||||
{
|
||||
Sprite = sprite;
|
||||
Pos = pos;
|
||||
Palette = palette;
|
||||
Z = z;
|
||||
ZOffset = zOffset;
|
||||
Scale = scale; /* default */
|
||||
}
|
||||
|
||||
public Renderable(Sprite sprite, float2 pos, string palette, int z)
|
||||
: this(sprite, pos, palette, z, 0, 1f) { }
|
||||
|
||||
public Renderable(Sprite sprite, float2 pos, string palette, int z, float scale)
|
||||
: this(sprite, pos, palette, z, 0, scale) { }
|
||||
|
||||
public Renderable WithScale(float newScale) { return new Renderable(Sprite, Pos, Palette, Z, ZOffset, newScale); }
|
||||
public Renderable WithPalette(string newPalette) { return new Renderable(Sprite, Pos, newPalette, Z, ZOffset, Scale); }
|
||||
public Renderable WithZOffset(int newOffset) { return new Renderable(Sprite, Pos, Palette, Z, newOffset, Scale); }
|
||||
public Renderable WithPos(float2 newPos) { return new Renderable(Sprite, newPos, Palette, Z, ZOffset, Scale); }
|
||||
}
|
||||
|
||||
public interface ITraitInfo { object Create(ActorInitializer init); }
|
||||
|
||||
public class TraitInfo<T> : ITraitInfo where T : new() { public virtual object Create(ActorInitializer init) { return new T(); } }
|
||||
|
||||
public interface ITraitPrerequisite<T> where T : ITraitInfo { }
|
||||
|
||||
public interface INotifySelection { void SelectionChanged(); }
|
||||
public interface IWorldLoaded { void WorldLoaded(World w); }
|
||||
public interface ICreatePlayers { void CreatePlayers(World w); }
|
||||
|
||||
public interface IBotInfo { string Name { get; } }
|
||||
public interface IBot
|
||||
{
|
||||
void Activate(Player p);
|
||||
IBotInfo Info { get; }
|
||||
}
|
||||
|
||||
public interface IActivity
|
||||
{
|
||||
IActivity Tick(Actor self);
|
||||
void Cancel(Actor self);
|
||||
void Queue(IActivity activity);
|
||||
IEnumerable<float2> GetCurrentPath();
|
||||
}
|
||||
|
||||
public interface IRenderOverlay { void Render( WorldRenderer wr ); }
|
||||
public interface INotifyIdle { void TickIdle(Actor self); }
|
||||
|
||||
public interface IBlocksBullets { }
|
||||
|
||||
public interface IPostRender { void RenderAfterWorld(WorldRenderer wr, Actor self); }
|
||||
|
||||
public interface IPostRenderSelection { void RenderAfterWorld(WorldRenderer wr, Actor self); }
|
||||
public interface IPreRenderSelection { void RenderBeforeWorld(WorldRenderer wr, Actor self); }
|
||||
public interface IRenderAsTerrain { IEnumerable<Renderable> RenderAsTerrain(Actor self); }
|
||||
|
||||
public interface ITargetable
|
||||
{
|
||||
string[] TargetTypes { get; }
|
||||
IEnumerable<int2> TargetableCells( Actor self );
|
||||
bool TargetableBy(Actor self, Actor byActor);
|
||||
}
|
||||
|
||||
public interface INotifyKeyPress { bool KeyPressed(Actor self, KeyInput e); }
|
||||
}
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see COPYING.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Drawing;
|
||||
using OpenRA.FileFormats;
|
||||
using OpenRA.GameRules;
|
||||
using OpenRA.Graphics;
|
||||
using OpenRA.Network;
|
||||
|
||||
namespace OpenRA.Traits
|
||||
{
|
||||
// depends on the order of pips in WorldRenderer.cs!
|
||||
public enum PipType { Transparent, Green, Yellow, Red, Gray };
|
||||
public enum TagType { None, Fake, Primary };
|
||||
public enum Stance { Enemy, Neutral, Ally };
|
||||
|
||||
public class AttackInfo
|
||||
{
|
||||
public Actor Attacker;
|
||||
public WarheadInfo Warhead;
|
||||
public int Damage;
|
||||
public DamageState DamageState;
|
||||
public DamageState PreviousDamageState;
|
||||
public bool DamageStateChanged;
|
||||
public int PreviousHealth;
|
||||
public int Health;
|
||||
}
|
||||
|
||||
public interface ITick { void Tick(Actor self); }
|
||||
public interface IRender { IEnumerable<Renderable> Render(Actor self); }
|
||||
|
||||
public interface IIssueOrder
|
||||
{
|
||||
IEnumerable<IOrderTargeter> Orders { get; }
|
||||
Order IssueOrder( Actor self, IOrderTargeter order, Target target, bool queued );
|
||||
}
|
||||
public interface IOrderTargeter
|
||||
{
|
||||
string OrderID { get; }
|
||||
int OrderPriority { get; }
|
||||
bool CanTargetActor( Actor self, Actor target, bool forceAttack, bool forceMove, bool forceQueue, ref string cursor );
|
||||
bool CanTargetLocation(Actor self, int2 location, List<Actor> actorsAtLocation, bool forceAttack, bool forceQueue, bool forceMove, ref string cursor);
|
||||
bool IsQueued { get; }
|
||||
}
|
||||
public interface IResolveOrder { void ResolveOrder(Actor self, Order order); }
|
||||
public interface IValidateOrder { bool OrderValidation(OrderManager orderManager, World world, int clientId, Order order);
|
||||
}
|
||||
public interface IOrderCursor { string CursorForOrder(Actor self, Order order); }
|
||||
public interface IOrderVoice { string VoicePhraseForOrder(Actor self, Order order); }
|
||||
public interface ICustomUnitOrderGenerator : IOrderGenerator {};
|
||||
public interface INotifySold { void Selling( Actor self ); void Sold( Actor self ); }
|
||||
public interface INotifyDamage { void Damaged(Actor self, AttackInfo e); }
|
||||
public interface INotifyBuildComplete { void BuildingComplete(Actor self); }
|
||||
public interface INotifyProduction { void UnitProduced(Actor self, Actor other, int2 exit); }
|
||||
public interface INotifyCapture { void OnCapture(Actor self, Actor captor, Player oldOwner, Player newOwner); }
|
||||
public interface INotifyOtherCaptured { void OnActorCaptured(Actor self, Actor captured, Actor captor, Player oldOwner, Player newOwner); }
|
||||
public interface IAcceptSpy { void OnInfiltrate(Actor self, Actor spy); }
|
||||
public interface IStoreOre { int Capacity { get; }}
|
||||
|
||||
public interface IDisable { bool Disabled { get; } }
|
||||
public interface IExplodeModifier { bool ShouldExplode(Actor self); }
|
||||
public interface INudge { void OnNudge(Actor self, Actor nudger); }
|
||||
|
||||
public interface IRadarSignature
|
||||
{
|
||||
IEnumerable<int2> RadarSignatureCells(Actor self);
|
||||
Color RadarSignatureColor(Actor self);
|
||||
}
|
||||
|
||||
public interface IVisibilityModifier { bool IsVisible(Actor self); }
|
||||
public interface IRadarColorModifier { Color RadarColorOverride(Actor self); }
|
||||
public interface IHasLocation
|
||||
{
|
||||
int2 PxPosition { get; }
|
||||
}
|
||||
|
||||
public enum SubCell
|
||||
{
|
||||
FullCell,
|
||||
TopLeft,
|
||||
TopRight,
|
||||
Center,
|
||||
BottomLeft,
|
||||
BottomRight
|
||||
}
|
||||
|
||||
public interface IOccupySpace : IHasLocation
|
||||
{
|
||||
int2 TopLeft { get; }
|
||||
IEnumerable<Pair<int2, SubCell>> OccupiedCells();
|
||||
}
|
||||
|
||||
public static class IOccupySpaceExts
|
||||
{
|
||||
public static int2 NearestCellTo( this IOccupySpace ios, int2 other )
|
||||
{
|
||||
var nearest = ios.TopLeft;
|
||||
var nearestDistance = int.MaxValue;
|
||||
foreach( var cell in ios.OccupiedCells() )
|
||||
{
|
||||
var dist = ( other - cell.First ).LengthSquared;
|
||||
if( dist < nearestDistance )
|
||||
{
|
||||
nearest = cell.First;
|
||||
nearestDistance = dist;
|
||||
}
|
||||
}
|
||||
return nearest;
|
||||
}
|
||||
}
|
||||
|
||||
public interface INotifyAttack { void Attacking(Actor self, Target target); }
|
||||
public interface IRenderModifier { IEnumerable<Renderable> ModifyRender(Actor self, IEnumerable<Renderable> r); }
|
||||
public interface IDamageModifier { float GetDamageModifier(Actor attacker, WarheadInfo warhead); }
|
||||
public interface ISpeedModifier { decimal GetSpeedModifier(); }
|
||||
public interface IFirepowerModifier { float GetFirepowerModifier(); }
|
||||
public interface ISelectionColorModifier { Color GetSelectionColorModifier(Actor self, Color defaultColor); }
|
||||
public interface IPalette { void InitPalette( WorldRenderer wr ); }
|
||||
public interface IPaletteModifier { void AdjustPalette(Dictionary<string,Palette> b); }
|
||||
public interface IPips { IEnumerable<PipType> GetPips(Actor self); }
|
||||
public interface ITags { IEnumerable<TagType> GetTags(); }
|
||||
|
||||
public interface ITeleportable : IHasLocation /* crap name! */
|
||||
{
|
||||
bool CanEnterCell(int2 location);
|
||||
void SetPosition(Actor self, int2 cell);
|
||||
void SetPxPosition(Actor self, int2 px);
|
||||
void AdjustPxPosition(Actor self, int2 px); /* works like SetPxPosition, but visual only */
|
||||
}
|
||||
|
||||
public interface IMove : ITeleportable
|
||||
{
|
||||
int Altitude { get; set; }
|
||||
}
|
||||
|
||||
public interface IFacing
|
||||
{
|
||||
int ROT { get; }
|
||||
int Facing { get; set; }
|
||||
int InitialFacing { get; }
|
||||
}
|
||||
|
||||
public interface ICrushable
|
||||
{
|
||||
void OnCrush(Actor crusher);
|
||||
IEnumerable<string> CrushClasses { get; }
|
||||
}
|
||||
|
||||
public struct Renderable
|
||||
{
|
||||
public readonly Sprite Sprite;
|
||||
public readonly float2 Pos;
|
||||
public readonly string Palette;
|
||||
public readonly int Z;
|
||||
public readonly int ZOffset;
|
||||
public float Scale;
|
||||
|
||||
public Renderable(Sprite sprite, float2 pos, string palette, int z, int zOffset, float scale)
|
||||
{
|
||||
Sprite = sprite;
|
||||
Pos = pos;
|
||||
Palette = palette;
|
||||
Z = z;
|
||||
ZOffset = zOffset;
|
||||
Scale = scale; /* default */
|
||||
}
|
||||
|
||||
public Renderable(Sprite sprite, float2 pos, string palette, int z)
|
||||
: this(sprite, pos, palette, z, 0, 1f) { }
|
||||
|
||||
public Renderable(Sprite sprite, float2 pos, string palette, int z, float scale)
|
||||
: this(sprite, pos, palette, z, 0, scale) { }
|
||||
|
||||
public Renderable WithScale(float newScale) { return new Renderable(Sprite, Pos, Palette, Z, ZOffset, newScale); }
|
||||
public Renderable WithPalette(string newPalette) { return new Renderable(Sprite, Pos, newPalette, Z, ZOffset, Scale); }
|
||||
public Renderable WithZOffset(int newOffset) { return new Renderable(Sprite, Pos, Palette, Z, newOffset, Scale); }
|
||||
public Renderable WithPos(float2 newPos) { return new Renderable(Sprite, newPos, Palette, Z, ZOffset, Scale); }
|
||||
}
|
||||
|
||||
public interface ITraitInfo { object Create(ActorInitializer init); }
|
||||
|
||||
public class TraitInfo<T> : ITraitInfo where T : new() { public virtual object Create(ActorInitializer init) { return new T(); } }
|
||||
|
||||
public interface ITraitPrerequisite<T> where T : ITraitInfo { }
|
||||
|
||||
public interface INotifySelection { void SelectionChanged(); }
|
||||
public interface IWorldLoaded { void WorldLoaded(World w); }
|
||||
public interface ICreatePlayers { void CreatePlayers(World w); }
|
||||
|
||||
public interface IBotInfo { string Name { get; } }
|
||||
public interface IBot
|
||||
{
|
||||
void Activate(Player p);
|
||||
IBotInfo Info { get; }
|
||||
}
|
||||
|
||||
public interface IActivity
|
||||
{
|
||||
IActivity Tick(Actor self);
|
||||
void Cancel(Actor self);
|
||||
void Queue(IActivity activity);
|
||||
IEnumerable<float2> GetCurrentPath();
|
||||
}
|
||||
|
||||
public interface IRenderOverlay { void Render( WorldRenderer wr ); }
|
||||
public interface INotifyIdle { void TickIdle(Actor self); }
|
||||
|
||||
public interface IBlocksBullets { }
|
||||
|
||||
public interface IPostRender { void RenderAfterWorld(WorldRenderer wr, Actor self); }
|
||||
|
||||
public interface IPostRenderSelection { void RenderAfterWorld(WorldRenderer wr, Actor self); }
|
||||
public interface IPreRenderSelection { void RenderBeforeWorld(WorldRenderer wr, Actor self); }
|
||||
public interface IRenderAsTerrain { IEnumerable<Renderable> RenderAsTerrain(Actor self); }
|
||||
|
||||
public interface ITargetable
|
||||
{
|
||||
string[] TargetTypes { get; }
|
||||
IEnumerable<int2> TargetableCells( Actor self );
|
||||
bool TargetableBy(Actor self, Actor byActor);
|
||||
}
|
||||
|
||||
public interface INotifyKeyPress { bool KeyPressed(Actor self, KeyInput e); }
|
||||
}
|
||||
|
||||
@@ -1,443 +1,443 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see LICENSE.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System;
|
||||
using System.Drawing;
|
||||
using System.Linq;
|
||||
using OpenRA.Graphics;
|
||||
using OpenRA.Support;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace OpenRA.Traits
|
||||
{
|
||||
public static class Util
|
||||
{
|
||||
public static int TickFacing( int facing, int desiredFacing, int rot )
|
||||
{
|
||||
var leftTurn = ( facing - desiredFacing ) & 0xFF;
|
||||
var rightTurn = ( desiredFacing - facing ) & 0xFF;
|
||||
if( Math.Min( leftTurn, rightTurn ) < rot )
|
||||
return desiredFacing & 0xFF;
|
||||
else if( rightTurn < leftTurn )
|
||||
return ( facing + rot ) & 0xFF;
|
||||
else
|
||||
return ( facing - rot ) & 0xFF;
|
||||
}
|
||||
|
||||
public static int GetFacing( int2 d, int currentFacing )
|
||||
{
|
||||
if (d == int2.Zero)
|
||||
return currentFacing;
|
||||
|
||||
int highest = -1;
|
||||
int highestDot = -1;
|
||||
|
||||
for( int i = 0 ; i < fvecs.Length ; i++ )
|
||||
{
|
||||
int dot = int2.Dot( fvecs[ i ], d );
|
||||
if( dot > highestDot )
|
||||
{
|
||||
highestDot = dot;
|
||||
highest = i;
|
||||
}
|
||||
}
|
||||
|
||||
return highest * 8;
|
||||
}
|
||||
|
||||
public static int GetNearestFacing( int facing, int desiredFacing )
|
||||
{
|
||||
var turn = desiredFacing - facing;
|
||||
if( turn > 128 )
|
||||
turn -= 256;
|
||||
if( turn < -128 )
|
||||
turn += 256;
|
||||
|
||||
return facing + turn;
|
||||
}
|
||||
|
||||
public static int QuantizeFacing(int facing, int numFrames)
|
||||
{
|
||||
var step = 256 / numFrames;
|
||||
var a = (facing + step / 2) & 0xff;
|
||||
return a / step;
|
||||
}
|
||||
|
||||
public static float2 RotateVectorByFacing(float2 v, int facing, float ecc)
|
||||
{
|
||||
var angle = (facing / 256f) * (2 * (float)Math.PI);
|
||||
var sinAngle = (float)Math.Sin(angle);
|
||||
var cosAngle = (float)Math.Cos(angle);
|
||||
|
||||
return new float2(
|
||||
(cosAngle * v.X + sinAngle * v.Y),
|
||||
ecc * (cosAngle * v.Y - sinAngle * v.X));
|
||||
}
|
||||
|
||||
public static int2 CenterOfCell(int2 loc)
|
||||
{
|
||||
return new int2( Game.CellSize / 2, Game.CellSize / 2 ) + Game.CellSize * loc;
|
||||
}
|
||||
|
||||
public static int2 BetweenCells(int2 from, int2 to)
|
||||
{
|
||||
return int2.Lerp( CenterOfCell( from ), CenterOfCell( to ), 1, 2 );
|
||||
}
|
||||
|
||||
public static int2 AsInt2(this int[] xs) { return new int2(xs[0], xs[1]); }
|
||||
public static float2 RelOffset(this int[] offset) { return new float2(offset[0], offset[1]); }
|
||||
public static float2 AbsOffset(this int[] offset) { return new float2(offset.ElementAtOrDefault(2), offset.ElementAtOrDefault(3)); }
|
||||
|
||||
public static Renderable Centered(Actor self, Sprite s, float2 location)
|
||||
{
|
||||
var pal = self.Owner == null ? "player0" : self.Owner.Palette;
|
||||
var loc = location - 0.5f * s.size;
|
||||
|
||||
return new Renderable(s, loc.Round(), pal, (int)self.CenterLocation.Y);
|
||||
}
|
||||
|
||||
public static IActivity SequenceActivities(params IActivity[] acts)
|
||||
{
|
||||
return acts.Reverse().Aggregate(
|
||||
(next, a) => { a.Queue( next ); return a; });
|
||||
}
|
||||
|
||||
public static IActivity RunActivity( Actor self, IActivity act )
|
||||
{
|
||||
while( act != null )
|
||||
{
|
||||
var prev = act;
|
||||
|
||||
var sw = new Stopwatch();
|
||||
act = act.Tick( self );
|
||||
var dt = sw.ElapsedTime();
|
||||
if(dt > Game.Settings.Debug.LongTickThreshold)
|
||||
Log.Write("perf", "[{2}] Activity: {0} ({1:0.000} ms)", prev, dt * 1000, Game.LocalTick);
|
||||
|
||||
if( prev == act )
|
||||
break;
|
||||
}
|
||||
return act;
|
||||
}
|
||||
|
||||
public static Color ArrayToColor(int[] x) { return Color.FromArgb(x[0], x[1], x[2]); }
|
||||
|
||||
public static int2 CellContaining(float2 pos) { return (1f / Game.CellSize * pos).ToInt2(); }
|
||||
|
||||
/* pretty crap */
|
||||
public static IEnumerable<T> Shuffle<T>(this IEnumerable<T> ts, Thirdparty.Random random)
|
||||
{
|
||||
var items = ts.ToList();
|
||||
while (items.Count > 0)
|
||||
{
|
||||
var t = items.Random(random);
|
||||
yield return t;
|
||||
items.Remove(t);
|
||||
}
|
||||
}
|
||||
|
||||
static int2[] fvecs =
|
||||
{
|
||||
new int2( 0, -1331 ),
|
||||
new int2( -199, -1305 ),
|
||||
new int2( -391, -1229 ),
|
||||
new int2( -568, -1106 ),
|
||||
new int2( -724, -941 ),
|
||||
new int2( -851, -739 ),
|
||||
new int2( -946, -509 ),
|
||||
new int2( -1004, -259 ),
|
||||
new int2( -1024, 0 ),
|
||||
new int2( -1004, 259 ),
|
||||
new int2( -946, 509 ),
|
||||
new int2( -851, 739 ),
|
||||
new int2( -724, 941 ),
|
||||
new int2( -568, 1106 ),
|
||||
new int2( -391, 1229 ),
|
||||
new int2( -199, 1305 ),
|
||||
new int2( 0, 1331 ),
|
||||
new int2( 199, 1305 ),
|
||||
new int2( 391, 1229 ),
|
||||
new int2( 568, 1106 ),
|
||||
new int2( 724, 941 ),
|
||||
new int2( 851, 739 ),
|
||||
new int2( 946, 509 ),
|
||||
new int2( 1004, 259 ),
|
||||
new int2( 1024, 0 ),
|
||||
new int2( 1004, -259 ),
|
||||
new int2( 946, -509 ),
|
||||
new int2( 851, -739 ),
|
||||
new int2( 724, -941 ),
|
||||
new int2( 568, -1106 ),
|
||||
new int2( 391, -1229 ),
|
||||
new int2( 199, -1305 )
|
||||
};
|
||||
|
||||
|
||||
public static readonly int2[] SubPxVector =
|
||||
{
|
||||
new int2( 0, 1024 ),
|
||||
new int2( 25, 1023 ),
|
||||
new int2( 50, 1022 ),
|
||||
new int2( 75, 1021 ),
|
||||
new int2( 100, 1019 ),
|
||||
new int2( 125, 1016 ),
|
||||
new int2( 150, 1012 ),
|
||||
new int2( 175, 1008 ),
|
||||
new int2( 199, 1004 ),
|
||||
new int2( 224, 999 ),
|
||||
new int2( 248, 993 ),
|
||||
new int2( 273, 986 ),
|
||||
new int2( 297, 979 ),
|
||||
new int2( 321, 972 ),
|
||||
new int2( 344, 964 ),
|
||||
new int2( 368, 955 ),
|
||||
new int2( 391, 946 ),
|
||||
new int2( 414, 936 ),
|
||||
new int2( 437, 925 ),
|
||||
new int2( 460, 914 ),
|
||||
new int2( 482, 903 ),
|
||||
new int2( 504, 890 ),
|
||||
new int2( 526, 878 ),
|
||||
new int2( 547, 865 ),
|
||||
new int2( 568, 851 ),
|
||||
new int2( 589, 837 ),
|
||||
new int2( 609, 822 ),
|
||||
new int2( 629, 807 ),
|
||||
new int2( 649, 791 ),
|
||||
new int2( 668, 775 ),
|
||||
new int2( 687, 758 ),
|
||||
new int2( 706, 741 ),
|
||||
new int2( 724, 724 ),
|
||||
new int2( 741, 706 ),
|
||||
new int2( 758, 687 ),
|
||||
new int2( 775, 668 ),
|
||||
new int2( 791, 649 ),
|
||||
new int2( 807, 629 ),
|
||||
new int2( 822, 609 ),
|
||||
new int2( 837, 589 ),
|
||||
new int2( 851, 568 ),
|
||||
new int2( 865, 547 ),
|
||||
new int2( 878, 526 ),
|
||||
new int2( 890, 504 ),
|
||||
new int2( 903, 482 ),
|
||||
new int2( 914, 460 ),
|
||||
new int2( 925, 437 ),
|
||||
new int2( 936, 414 ),
|
||||
new int2( 946, 391 ),
|
||||
new int2( 955, 368 ),
|
||||
new int2( 964, 344 ),
|
||||
new int2( 972, 321 ),
|
||||
new int2( 979, 297 ),
|
||||
new int2( 986, 273 ),
|
||||
new int2( 993, 248 ),
|
||||
new int2( 999, 224 ),
|
||||
new int2( 1004, 199 ),
|
||||
new int2( 1008, 175 ),
|
||||
new int2( 1012, 150 ),
|
||||
new int2( 1016, 125 ),
|
||||
new int2( 1019, 100 ),
|
||||
new int2( 1021, 75 ),
|
||||
new int2( 1022, 50 ),
|
||||
new int2( 1023, 25 ),
|
||||
new int2( 1024, 0 ),
|
||||
new int2( 1023, -25 ),
|
||||
new int2( 1022, -50 ),
|
||||
new int2( 1021, -75 ),
|
||||
new int2( 1019, -100 ),
|
||||
new int2( 1016, -125 ),
|
||||
new int2( 1012, -150 ),
|
||||
new int2( 1008, -175 ),
|
||||
new int2( 1004, -199 ),
|
||||
new int2( 999, -224 ),
|
||||
new int2( 993, -248 ),
|
||||
new int2( 986, -273 ),
|
||||
new int2( 979, -297 ),
|
||||
new int2( 972, -321 ),
|
||||
new int2( 964, -344 ),
|
||||
new int2( 955, -368 ),
|
||||
new int2( 946, -391 ),
|
||||
new int2( 936, -414 ),
|
||||
new int2( 925, -437 ),
|
||||
new int2( 914, -460 ),
|
||||
new int2( 903, -482 ),
|
||||
new int2( 890, -504 ),
|
||||
new int2( 878, -526 ),
|
||||
new int2( 865, -547 ),
|
||||
new int2( 851, -568 ),
|
||||
new int2( 837, -589 ),
|
||||
new int2( 822, -609 ),
|
||||
new int2( 807, -629 ),
|
||||
new int2( 791, -649 ),
|
||||
new int2( 775, -668 ),
|
||||
new int2( 758, -687 ),
|
||||
new int2( 741, -706 ),
|
||||
new int2( 724, -724 ),
|
||||
new int2( 706, -741 ),
|
||||
new int2( 687, -758 ),
|
||||
new int2( 668, -775 ),
|
||||
new int2( 649, -791 ),
|
||||
new int2( 629, -807 ),
|
||||
new int2( 609, -822 ),
|
||||
new int2( 589, -837 ),
|
||||
new int2( 568, -851 ),
|
||||
new int2( 547, -865 ),
|
||||
new int2( 526, -878 ),
|
||||
new int2( 504, -890 ),
|
||||
new int2( 482, -903 ),
|
||||
new int2( 460, -914 ),
|
||||
new int2( 437, -925 ),
|
||||
new int2( 414, -936 ),
|
||||
new int2( 391, -946 ),
|
||||
new int2( 368, -955 ),
|
||||
new int2( 344, -964 ),
|
||||
new int2( 321, -972 ),
|
||||
new int2( 297, -979 ),
|
||||
new int2( 273, -986 ),
|
||||
new int2( 248, -993 ),
|
||||
new int2( 224, -999 ),
|
||||
new int2( 199, -1004 ),
|
||||
new int2( 175, -1008 ),
|
||||
new int2( 150, -1012 ),
|
||||
new int2( 125, -1016 ),
|
||||
new int2( 100, -1019 ),
|
||||
new int2( 75, -1021 ),
|
||||
new int2( 50, -1022 ),
|
||||
new int2( 25, -1023 ),
|
||||
new int2( 0, -1024 ),
|
||||
new int2( -25, -1023 ),
|
||||
new int2( -50, -1022 ),
|
||||
new int2( -75, -1021 ),
|
||||
new int2( -100, -1019 ),
|
||||
new int2( -125, -1016 ),
|
||||
new int2( -150, -1012 ),
|
||||
new int2( -175, -1008 ),
|
||||
new int2( -199, -1004 ),
|
||||
new int2( -224, -999 ),
|
||||
new int2( -248, -993 ),
|
||||
new int2( -273, -986 ),
|
||||
new int2( -297, -979 ),
|
||||
new int2( -321, -972 ),
|
||||
new int2( -344, -964 ),
|
||||
new int2( -368, -955 ),
|
||||
new int2( -391, -946 ),
|
||||
new int2( -414, -936 ),
|
||||
new int2( -437, -925 ),
|
||||
new int2( -460, -914 ),
|
||||
new int2( -482, -903 ),
|
||||
new int2( -504, -890 ),
|
||||
new int2( -526, -878 ),
|
||||
new int2( -547, -865 ),
|
||||
new int2( -568, -851 ),
|
||||
new int2( -589, -837 ),
|
||||
new int2( -609, -822 ),
|
||||
new int2( -629, -807 ),
|
||||
new int2( -649, -791 ),
|
||||
new int2( -668, -775 ),
|
||||
new int2( -687, -758 ),
|
||||
new int2( -706, -741 ),
|
||||
new int2( -724, -724 ),
|
||||
new int2( -741, -706 ),
|
||||
new int2( -758, -687 ),
|
||||
new int2( -775, -668 ),
|
||||
new int2( -791, -649 ),
|
||||
new int2( -807, -629 ),
|
||||
new int2( -822, -609 ),
|
||||
new int2( -837, -589 ),
|
||||
new int2( -851, -568 ),
|
||||
new int2( -865, -547 ),
|
||||
new int2( -878, -526 ),
|
||||
new int2( -890, -504 ),
|
||||
new int2( -903, -482 ),
|
||||
new int2( -914, -460 ),
|
||||
new int2( -925, -437 ),
|
||||
new int2( -936, -414 ),
|
||||
new int2( -946, -391 ),
|
||||
new int2( -955, -368 ),
|
||||
new int2( -964, -344 ),
|
||||
new int2( -972, -321 ),
|
||||
new int2( -979, -297 ),
|
||||
new int2( -986, -273 ),
|
||||
new int2( -993, -248 ),
|
||||
new int2( -999, -224 ),
|
||||
new int2( -1004, -199 ),
|
||||
new int2( -1008, -175 ),
|
||||
new int2( -1012, -150 ),
|
||||
new int2( -1016, -125 ),
|
||||
new int2( -1019, -100 ),
|
||||
new int2( -1021, -75 ),
|
||||
new int2( -1022, -50 ),
|
||||
new int2( -1023, -25 ),
|
||||
new int2( -1024, 0 ),
|
||||
new int2( -1023, 25 ),
|
||||
new int2( -1022, 50 ),
|
||||
new int2( -1021, 75 ),
|
||||
new int2( -1019, 100 ),
|
||||
new int2( -1016, 125 ),
|
||||
new int2( -1012, 150 ),
|
||||
new int2( -1008, 175 ),
|
||||
new int2( -1004, 199 ),
|
||||
new int2( -999, 224 ),
|
||||
new int2( -993, 248 ),
|
||||
new int2( -986, 273 ),
|
||||
new int2( -979, 297 ),
|
||||
new int2( -972, 321 ),
|
||||
new int2( -964, 344 ),
|
||||
new int2( -955, 368 ),
|
||||
new int2( -946, 391 ),
|
||||
new int2( -936, 414 ),
|
||||
new int2( -925, 437 ),
|
||||
new int2( -914, 460 ),
|
||||
new int2( -903, 482 ),
|
||||
new int2( -890, 504 ),
|
||||
new int2( -878, 526 ),
|
||||
new int2( -865, 547 ),
|
||||
new int2( -851, 568 ),
|
||||
new int2( -837, 589 ),
|
||||
new int2( -822, 609 ),
|
||||
new int2( -807, 629 ),
|
||||
new int2( -791, 649 ),
|
||||
new int2( -775, 668 ),
|
||||
new int2( -758, 687 ),
|
||||
new int2( -741, 706 ),
|
||||
new int2( -724, 724 ),
|
||||
new int2( -706, 741 ),
|
||||
new int2( -687, 758 ),
|
||||
new int2( -668, 775 ),
|
||||
new int2( -649, 791 ),
|
||||
new int2( -629, 807 ),
|
||||
new int2( -609, 822 ),
|
||||
new int2( -589, 837 ),
|
||||
new int2( -568, 851 ),
|
||||
new int2( -547, 865 ),
|
||||
new int2( -526, 878 ),
|
||||
new int2( -504, 890 ),
|
||||
new int2( -482, 903 ),
|
||||
new int2( -460, 914 ),
|
||||
new int2( -437, 925 ),
|
||||
new int2( -414, 936 ),
|
||||
new int2( -391, 946 ),
|
||||
new int2( -368, 955 ),
|
||||
new int2( -344, 964 ),
|
||||
new int2( -321, 972 ),
|
||||
new int2( -297, 979 ),
|
||||
new int2( -273, 986 ),
|
||||
new int2( -248, 993 ),
|
||||
new int2( -224, 999 ),
|
||||
new int2( -199, 1004 ),
|
||||
new int2( -175, 1008 ),
|
||||
new int2( -150, 1012 ),
|
||||
new int2( -125, 1016 ),
|
||||
new int2( -100, 1019 ),
|
||||
new int2( -75, 1021 ),
|
||||
new int2( -50, 1022 ),
|
||||
new int2( -25, 1023 )
|
||||
};
|
||||
}
|
||||
}
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see COPYING.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System;
|
||||
using System.Drawing;
|
||||
using System.Linq;
|
||||
using OpenRA.Graphics;
|
||||
using OpenRA.Support;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace OpenRA.Traits
|
||||
{
|
||||
public static class Util
|
||||
{
|
||||
public static int TickFacing( int facing, int desiredFacing, int rot )
|
||||
{
|
||||
var leftTurn = ( facing - desiredFacing ) & 0xFF;
|
||||
var rightTurn = ( desiredFacing - facing ) & 0xFF;
|
||||
if( Math.Min( leftTurn, rightTurn ) < rot )
|
||||
return desiredFacing & 0xFF;
|
||||
else if( rightTurn < leftTurn )
|
||||
return ( facing + rot ) & 0xFF;
|
||||
else
|
||||
return ( facing - rot ) & 0xFF;
|
||||
}
|
||||
|
||||
public static int GetFacing( int2 d, int currentFacing )
|
||||
{
|
||||
if (d == int2.Zero)
|
||||
return currentFacing;
|
||||
|
||||
int highest = -1;
|
||||
int highestDot = -1;
|
||||
|
||||
for( int i = 0 ; i < fvecs.Length ; i++ )
|
||||
{
|
||||
int dot = int2.Dot( fvecs[ i ], d );
|
||||
if( dot > highestDot )
|
||||
{
|
||||
highestDot = dot;
|
||||
highest = i;
|
||||
}
|
||||
}
|
||||
|
||||
return highest * 8;
|
||||
}
|
||||
|
||||
public static int GetNearestFacing( int facing, int desiredFacing )
|
||||
{
|
||||
var turn = desiredFacing - facing;
|
||||
if( turn > 128 )
|
||||
turn -= 256;
|
||||
if( turn < -128 )
|
||||
turn += 256;
|
||||
|
||||
return facing + turn;
|
||||
}
|
||||
|
||||
public static int QuantizeFacing(int facing, int numFrames)
|
||||
{
|
||||
var step = 256 / numFrames;
|
||||
var a = (facing + step / 2) & 0xff;
|
||||
return a / step;
|
||||
}
|
||||
|
||||
public static float2 RotateVectorByFacing(float2 v, int facing, float ecc)
|
||||
{
|
||||
var angle = (facing / 256f) * (2 * (float)Math.PI);
|
||||
var sinAngle = (float)Math.Sin(angle);
|
||||
var cosAngle = (float)Math.Cos(angle);
|
||||
|
||||
return new float2(
|
||||
(cosAngle * v.X + sinAngle * v.Y),
|
||||
ecc * (cosAngle * v.Y - sinAngle * v.X));
|
||||
}
|
||||
|
||||
public static int2 CenterOfCell(int2 loc)
|
||||
{
|
||||
return new int2( Game.CellSize / 2, Game.CellSize / 2 ) + Game.CellSize * loc;
|
||||
}
|
||||
|
||||
public static int2 BetweenCells(int2 from, int2 to)
|
||||
{
|
||||
return int2.Lerp( CenterOfCell( from ), CenterOfCell( to ), 1, 2 );
|
||||
}
|
||||
|
||||
public static int2 AsInt2(this int[] xs) { return new int2(xs[0], xs[1]); }
|
||||
public static float2 RelOffset(this int[] offset) { return new float2(offset[0], offset[1]); }
|
||||
public static float2 AbsOffset(this int[] offset) { return new float2(offset.ElementAtOrDefault(2), offset.ElementAtOrDefault(3)); }
|
||||
|
||||
public static Renderable Centered(Actor self, Sprite s, float2 location)
|
||||
{
|
||||
var pal = self.Owner == null ? "player0" : self.Owner.Palette;
|
||||
var loc = location - 0.5f * s.size;
|
||||
|
||||
return new Renderable(s, loc.Round(), pal, (int)self.CenterLocation.Y);
|
||||
}
|
||||
|
||||
public static IActivity SequenceActivities(params IActivity[] acts)
|
||||
{
|
||||
return acts.Reverse().Aggregate(
|
||||
(next, a) => { a.Queue( next ); return a; });
|
||||
}
|
||||
|
||||
public static IActivity RunActivity( Actor self, IActivity act )
|
||||
{
|
||||
while( act != null )
|
||||
{
|
||||
var prev = act;
|
||||
|
||||
var sw = new Stopwatch();
|
||||
act = act.Tick( self );
|
||||
var dt = sw.ElapsedTime();
|
||||
if(dt > Game.Settings.Debug.LongTickThreshold)
|
||||
Log.Write("perf", "[{2}] Activity: {0} ({1:0.000} ms)", prev, dt * 1000, Game.LocalTick);
|
||||
|
||||
if( prev == act )
|
||||
break;
|
||||
}
|
||||
return act;
|
||||
}
|
||||
|
||||
public static Color ArrayToColor(int[] x) { return Color.FromArgb(x[0], x[1], x[2]); }
|
||||
|
||||
public static int2 CellContaining(float2 pos) { return (1f / Game.CellSize * pos).ToInt2(); }
|
||||
|
||||
/* pretty crap */
|
||||
public static IEnumerable<T> Shuffle<T>(this IEnumerable<T> ts, Thirdparty.Random random)
|
||||
{
|
||||
var items = ts.ToList();
|
||||
while (items.Count > 0)
|
||||
{
|
||||
var t = items.Random(random);
|
||||
yield return t;
|
||||
items.Remove(t);
|
||||
}
|
||||
}
|
||||
|
||||
static int2[] fvecs =
|
||||
{
|
||||
new int2( 0, -1331 ),
|
||||
new int2( -199, -1305 ),
|
||||
new int2( -391, -1229 ),
|
||||
new int2( -568, -1106 ),
|
||||
new int2( -724, -941 ),
|
||||
new int2( -851, -739 ),
|
||||
new int2( -946, -509 ),
|
||||
new int2( -1004, -259 ),
|
||||
new int2( -1024, 0 ),
|
||||
new int2( -1004, 259 ),
|
||||
new int2( -946, 509 ),
|
||||
new int2( -851, 739 ),
|
||||
new int2( -724, 941 ),
|
||||
new int2( -568, 1106 ),
|
||||
new int2( -391, 1229 ),
|
||||
new int2( -199, 1305 ),
|
||||
new int2( 0, 1331 ),
|
||||
new int2( 199, 1305 ),
|
||||
new int2( 391, 1229 ),
|
||||
new int2( 568, 1106 ),
|
||||
new int2( 724, 941 ),
|
||||
new int2( 851, 739 ),
|
||||
new int2( 946, 509 ),
|
||||
new int2( 1004, 259 ),
|
||||
new int2( 1024, 0 ),
|
||||
new int2( 1004, -259 ),
|
||||
new int2( 946, -509 ),
|
||||
new int2( 851, -739 ),
|
||||
new int2( 724, -941 ),
|
||||
new int2( 568, -1106 ),
|
||||
new int2( 391, -1229 ),
|
||||
new int2( 199, -1305 )
|
||||
};
|
||||
|
||||
|
||||
public static readonly int2[] SubPxVector =
|
||||
{
|
||||
new int2( 0, 1024 ),
|
||||
new int2( 25, 1023 ),
|
||||
new int2( 50, 1022 ),
|
||||
new int2( 75, 1021 ),
|
||||
new int2( 100, 1019 ),
|
||||
new int2( 125, 1016 ),
|
||||
new int2( 150, 1012 ),
|
||||
new int2( 175, 1008 ),
|
||||
new int2( 199, 1004 ),
|
||||
new int2( 224, 999 ),
|
||||
new int2( 248, 993 ),
|
||||
new int2( 273, 986 ),
|
||||
new int2( 297, 979 ),
|
||||
new int2( 321, 972 ),
|
||||
new int2( 344, 964 ),
|
||||
new int2( 368, 955 ),
|
||||
new int2( 391, 946 ),
|
||||
new int2( 414, 936 ),
|
||||
new int2( 437, 925 ),
|
||||
new int2( 460, 914 ),
|
||||
new int2( 482, 903 ),
|
||||
new int2( 504, 890 ),
|
||||
new int2( 526, 878 ),
|
||||
new int2( 547, 865 ),
|
||||
new int2( 568, 851 ),
|
||||
new int2( 589, 837 ),
|
||||
new int2( 609, 822 ),
|
||||
new int2( 629, 807 ),
|
||||
new int2( 649, 791 ),
|
||||
new int2( 668, 775 ),
|
||||
new int2( 687, 758 ),
|
||||
new int2( 706, 741 ),
|
||||
new int2( 724, 724 ),
|
||||
new int2( 741, 706 ),
|
||||
new int2( 758, 687 ),
|
||||
new int2( 775, 668 ),
|
||||
new int2( 791, 649 ),
|
||||
new int2( 807, 629 ),
|
||||
new int2( 822, 609 ),
|
||||
new int2( 837, 589 ),
|
||||
new int2( 851, 568 ),
|
||||
new int2( 865, 547 ),
|
||||
new int2( 878, 526 ),
|
||||
new int2( 890, 504 ),
|
||||
new int2( 903, 482 ),
|
||||
new int2( 914, 460 ),
|
||||
new int2( 925, 437 ),
|
||||
new int2( 936, 414 ),
|
||||
new int2( 946, 391 ),
|
||||
new int2( 955, 368 ),
|
||||
new int2( 964, 344 ),
|
||||
new int2( 972, 321 ),
|
||||
new int2( 979, 297 ),
|
||||
new int2( 986, 273 ),
|
||||
new int2( 993, 248 ),
|
||||
new int2( 999, 224 ),
|
||||
new int2( 1004, 199 ),
|
||||
new int2( 1008, 175 ),
|
||||
new int2( 1012, 150 ),
|
||||
new int2( 1016, 125 ),
|
||||
new int2( 1019, 100 ),
|
||||
new int2( 1021, 75 ),
|
||||
new int2( 1022, 50 ),
|
||||
new int2( 1023, 25 ),
|
||||
new int2( 1024, 0 ),
|
||||
new int2( 1023, -25 ),
|
||||
new int2( 1022, -50 ),
|
||||
new int2( 1021, -75 ),
|
||||
new int2( 1019, -100 ),
|
||||
new int2( 1016, -125 ),
|
||||
new int2( 1012, -150 ),
|
||||
new int2( 1008, -175 ),
|
||||
new int2( 1004, -199 ),
|
||||
new int2( 999, -224 ),
|
||||
new int2( 993, -248 ),
|
||||
new int2( 986, -273 ),
|
||||
new int2( 979, -297 ),
|
||||
new int2( 972, -321 ),
|
||||
new int2( 964, -344 ),
|
||||
new int2( 955, -368 ),
|
||||
new int2( 946, -391 ),
|
||||
new int2( 936, -414 ),
|
||||
new int2( 925, -437 ),
|
||||
new int2( 914, -460 ),
|
||||
new int2( 903, -482 ),
|
||||
new int2( 890, -504 ),
|
||||
new int2( 878, -526 ),
|
||||
new int2( 865, -547 ),
|
||||
new int2( 851, -568 ),
|
||||
new int2( 837, -589 ),
|
||||
new int2( 822, -609 ),
|
||||
new int2( 807, -629 ),
|
||||
new int2( 791, -649 ),
|
||||
new int2( 775, -668 ),
|
||||
new int2( 758, -687 ),
|
||||
new int2( 741, -706 ),
|
||||
new int2( 724, -724 ),
|
||||
new int2( 706, -741 ),
|
||||
new int2( 687, -758 ),
|
||||
new int2( 668, -775 ),
|
||||
new int2( 649, -791 ),
|
||||
new int2( 629, -807 ),
|
||||
new int2( 609, -822 ),
|
||||
new int2( 589, -837 ),
|
||||
new int2( 568, -851 ),
|
||||
new int2( 547, -865 ),
|
||||
new int2( 526, -878 ),
|
||||
new int2( 504, -890 ),
|
||||
new int2( 482, -903 ),
|
||||
new int2( 460, -914 ),
|
||||
new int2( 437, -925 ),
|
||||
new int2( 414, -936 ),
|
||||
new int2( 391, -946 ),
|
||||
new int2( 368, -955 ),
|
||||
new int2( 344, -964 ),
|
||||
new int2( 321, -972 ),
|
||||
new int2( 297, -979 ),
|
||||
new int2( 273, -986 ),
|
||||
new int2( 248, -993 ),
|
||||
new int2( 224, -999 ),
|
||||
new int2( 199, -1004 ),
|
||||
new int2( 175, -1008 ),
|
||||
new int2( 150, -1012 ),
|
||||
new int2( 125, -1016 ),
|
||||
new int2( 100, -1019 ),
|
||||
new int2( 75, -1021 ),
|
||||
new int2( 50, -1022 ),
|
||||
new int2( 25, -1023 ),
|
||||
new int2( 0, -1024 ),
|
||||
new int2( -25, -1023 ),
|
||||
new int2( -50, -1022 ),
|
||||
new int2( -75, -1021 ),
|
||||
new int2( -100, -1019 ),
|
||||
new int2( -125, -1016 ),
|
||||
new int2( -150, -1012 ),
|
||||
new int2( -175, -1008 ),
|
||||
new int2( -199, -1004 ),
|
||||
new int2( -224, -999 ),
|
||||
new int2( -248, -993 ),
|
||||
new int2( -273, -986 ),
|
||||
new int2( -297, -979 ),
|
||||
new int2( -321, -972 ),
|
||||
new int2( -344, -964 ),
|
||||
new int2( -368, -955 ),
|
||||
new int2( -391, -946 ),
|
||||
new int2( -414, -936 ),
|
||||
new int2( -437, -925 ),
|
||||
new int2( -460, -914 ),
|
||||
new int2( -482, -903 ),
|
||||
new int2( -504, -890 ),
|
||||
new int2( -526, -878 ),
|
||||
new int2( -547, -865 ),
|
||||
new int2( -568, -851 ),
|
||||
new int2( -589, -837 ),
|
||||
new int2( -609, -822 ),
|
||||
new int2( -629, -807 ),
|
||||
new int2( -649, -791 ),
|
||||
new int2( -668, -775 ),
|
||||
new int2( -687, -758 ),
|
||||
new int2( -706, -741 ),
|
||||
new int2( -724, -724 ),
|
||||
new int2( -741, -706 ),
|
||||
new int2( -758, -687 ),
|
||||
new int2( -775, -668 ),
|
||||
new int2( -791, -649 ),
|
||||
new int2( -807, -629 ),
|
||||
new int2( -822, -609 ),
|
||||
new int2( -837, -589 ),
|
||||
new int2( -851, -568 ),
|
||||
new int2( -865, -547 ),
|
||||
new int2( -878, -526 ),
|
||||
new int2( -890, -504 ),
|
||||
new int2( -903, -482 ),
|
||||
new int2( -914, -460 ),
|
||||
new int2( -925, -437 ),
|
||||
new int2( -936, -414 ),
|
||||
new int2( -946, -391 ),
|
||||
new int2( -955, -368 ),
|
||||
new int2( -964, -344 ),
|
||||
new int2( -972, -321 ),
|
||||
new int2( -979, -297 ),
|
||||
new int2( -986, -273 ),
|
||||
new int2( -993, -248 ),
|
||||
new int2( -999, -224 ),
|
||||
new int2( -1004, -199 ),
|
||||
new int2( -1008, -175 ),
|
||||
new int2( -1012, -150 ),
|
||||
new int2( -1016, -125 ),
|
||||
new int2( -1019, -100 ),
|
||||
new int2( -1021, -75 ),
|
||||
new int2( -1022, -50 ),
|
||||
new int2( -1023, -25 ),
|
||||
new int2( -1024, 0 ),
|
||||
new int2( -1023, 25 ),
|
||||
new int2( -1022, 50 ),
|
||||
new int2( -1021, 75 ),
|
||||
new int2( -1019, 100 ),
|
||||
new int2( -1016, 125 ),
|
||||
new int2( -1012, 150 ),
|
||||
new int2( -1008, 175 ),
|
||||
new int2( -1004, 199 ),
|
||||
new int2( -999, 224 ),
|
||||
new int2( -993, 248 ),
|
||||
new int2( -986, 273 ),
|
||||
new int2( -979, 297 ),
|
||||
new int2( -972, 321 ),
|
||||
new int2( -964, 344 ),
|
||||
new int2( -955, 368 ),
|
||||
new int2( -946, 391 ),
|
||||
new int2( -936, 414 ),
|
||||
new int2( -925, 437 ),
|
||||
new int2( -914, 460 ),
|
||||
new int2( -903, 482 ),
|
||||
new int2( -890, 504 ),
|
||||
new int2( -878, 526 ),
|
||||
new int2( -865, 547 ),
|
||||
new int2( -851, 568 ),
|
||||
new int2( -837, 589 ),
|
||||
new int2( -822, 609 ),
|
||||
new int2( -807, 629 ),
|
||||
new int2( -791, 649 ),
|
||||
new int2( -775, 668 ),
|
||||
new int2( -758, 687 ),
|
||||
new int2( -741, 706 ),
|
||||
new int2( -724, 724 ),
|
||||
new int2( -706, 741 ),
|
||||
new int2( -687, 758 ),
|
||||
new int2( -668, 775 ),
|
||||
new int2( -649, 791 ),
|
||||
new int2( -629, 807 ),
|
||||
new int2( -609, 822 ),
|
||||
new int2( -589, 837 ),
|
||||
new int2( -568, 851 ),
|
||||
new int2( -547, 865 ),
|
||||
new int2( -526, 878 ),
|
||||
new int2( -504, 890 ),
|
||||
new int2( -482, 903 ),
|
||||
new int2( -460, 914 ),
|
||||
new int2( -437, 925 ),
|
||||
new int2( -414, 936 ),
|
||||
new int2( -391, 946 ),
|
||||
new int2( -368, 955 ),
|
||||
new int2( -344, 964 ),
|
||||
new int2( -321, 972 ),
|
||||
new int2( -297, 979 ),
|
||||
new int2( -273, 986 ),
|
||||
new int2( -248, 993 ),
|
||||
new int2( -224, 999 ),
|
||||
new int2( -199, 1004 ),
|
||||
new int2( -175, 1008 ),
|
||||
new int2( -150, 1012 ),
|
||||
new int2( -125, 1016 ),
|
||||
new int2( -100, 1019 ),
|
||||
new int2( -75, 1021 ),
|
||||
new int2( -50, 1022 ),
|
||||
new int2( -25, 1023 )
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,31 +1,31 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see LICENSE.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using OpenRA.Network;
|
||||
|
||||
namespace OpenRA.Traits
|
||||
{
|
||||
public class ValidateOrderInfo : TraitInfo<ValidateOrder> { }
|
||||
|
||||
public class ValidateOrder : IValidateOrder
|
||||
{
|
||||
public bool OrderValidation(OrderManager orderManager, World world, int clientId, Order order)
|
||||
{
|
||||
// Drop exploiting orders
|
||||
if (order.Subject != null && order.Subject.Owner.ClientIndex != clientId)
|
||||
{
|
||||
Game.Debug("Detected exploit order from {0}: {1}".F(clientId, order.OrderString));
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see COPYING.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using OpenRA.Network;
|
||||
|
||||
namespace OpenRA.Traits
|
||||
{
|
||||
public class ValidateOrderInfo : TraitInfo<ValidateOrder> { }
|
||||
|
||||
public class ValidateOrder : IValidateOrder
|
||||
{
|
||||
public bool OrderValidation(OrderManager orderManager, World world, int clientId, Order order)
|
||||
{
|
||||
// Drop exploiting orders
|
||||
if (order.Subject != null && order.Subject.Owner.ClientIndex != clientId)
|
||||
{
|
||||
Game.Debug("Detected exploit order from {0}: {1}".F(clientId, order.OrderString));
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,10 +1,10 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
|
||||
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see LICENSE.
|
||||
* see COPYING.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
|
||||
@@ -1,22 +1,22 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see LICENSE.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
namespace OpenRA.Traits
|
||||
{
|
||||
public class CountryInfo : TraitInfo<Country>
|
||||
{
|
||||
public readonly string Name = null;
|
||||
public readonly string Race = null;
|
||||
|
||||
/* todo: icon,... */
|
||||
}
|
||||
|
||||
public class Country { /* we're only interested in the Info */ }
|
||||
}
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see COPYING.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
namespace OpenRA.Traits
|
||||
{
|
||||
public class CountryInfo : TraitInfo<Country>
|
||||
{
|
||||
public readonly string Name = null;
|
||||
public readonly string Race = null;
|
||||
|
||||
/* todo: icon,... */
|
||||
}
|
||||
|
||||
public class Country { /* we're only interested in the Info */ }
|
||||
}
|
||||
|
||||
@@ -1,42 +1,42 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see LICENSE.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using OpenRA.FileFormats;
|
||||
using OpenRA.Graphics;
|
||||
namespace OpenRA.Traits
|
||||
{
|
||||
public class PlayerColorPaletteInfo : ITraitInfo
|
||||
{
|
||||
public readonly string BasePalette = null;
|
||||
public readonly string BaseName = "player";
|
||||
public readonly PaletteFormat PaletteFormat = PaletteFormat.ra;
|
||||
|
||||
public object Create( ActorInitializer init ) { return new PlayerColorPalette( init.self.Owner, this ); }
|
||||
}
|
||||
|
||||
public class PlayerColorPalette : IPalette
|
||||
{
|
||||
readonly Player owner;
|
||||
readonly PlayerColorPaletteInfo info;
|
||||
public PlayerColorPalette( Player owner, PlayerColorPaletteInfo info )
|
||||
{
|
||||
this.owner = owner;
|
||||
this.info = info;
|
||||
}
|
||||
|
||||
public void InitPalette( WorldRenderer wr )
|
||||
{
|
||||
var paletteName = "{0}{1}".F( info.BaseName, owner.Index );
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see COPYING.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using OpenRA.FileFormats;
|
||||
using OpenRA.Graphics;
|
||||
namespace OpenRA.Traits
|
||||
{
|
||||
public class PlayerColorPaletteInfo : ITraitInfo
|
||||
{
|
||||
public readonly string BasePalette = null;
|
||||
public readonly string BaseName = "player";
|
||||
public readonly PaletteFormat PaletteFormat = PaletteFormat.ra;
|
||||
|
||||
public object Create( ActorInitializer init ) { return new PlayerColorPalette( init.self.Owner, this ); }
|
||||
}
|
||||
|
||||
public class PlayerColorPalette : IPalette
|
||||
{
|
||||
readonly Player owner;
|
||||
readonly PlayerColorPaletteInfo info;
|
||||
public PlayerColorPalette( Player owner, PlayerColorPaletteInfo info )
|
||||
{
|
||||
this.owner = owner;
|
||||
this.info = info;
|
||||
}
|
||||
|
||||
public void InitPalette( WorldRenderer wr )
|
||||
{
|
||||
var paletteName = "{0}{1}".F( info.BaseName, owner.Index );
|
||||
var newpal = new Palette(wr.GetPalette(info.BasePalette),
|
||||
new PlayerColorRemap(owner.ColorRamp, info.PaletteFormat));
|
||||
wr.AddPalette(paletteName, newpal);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,164 +1,164 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see LICENSE.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System;
|
||||
using System.Drawing;
|
||||
using System.Linq;
|
||||
using OpenRA.Graphics;
|
||||
|
||||
namespace OpenRA.Traits
|
||||
{
|
||||
public class ResourceLayerInfo : TraitInfo<ResourceLayer> { }
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see COPYING.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
public class ResourceLayer: IRenderOverlay, IWorldLoaded
|
||||
{
|
||||
World world;
|
||||
|
||||
public ResourceType[] resourceTypes;
|
||||
CellContents[,] content;
|
||||
|
||||
public void Render( WorldRenderer wr )
|
||||
{
|
||||
foreach( var rt in world.WorldActor.TraitsImplementing<ResourceType>() )
|
||||
rt.info.PaletteIndex = wr.GetPaletteIndex(rt.info.Palette);
|
||||
|
||||
var clip = Game.viewport.WorldBounds(world);
|
||||
for (int x = clip.Left; x < clip.Right; x++)
|
||||
for (int y = clip.Top; y < clip.Bottom; y++)
|
||||
{
|
||||
if (!world.LocalShroud.IsExplored(new int2(x, y)))
|
||||
continue;
|
||||
|
||||
var c = content[x, y];
|
||||
if (c.image != null)
|
||||
c.image[c.density].DrawAt(
|
||||
Game.CellSize * new int2(x, y),
|
||||
c.type.info.PaletteIndex);
|
||||
}
|
||||
}
|
||||
|
||||
public void WorldLoaded(World w)
|
||||
{
|
||||
this.world = w;
|
||||
content = new CellContents[w.Map.MapSize.X, w.Map.MapSize.Y];
|
||||
|
||||
resourceTypes = w.WorldActor.TraitsImplementing<ResourceType>().ToArray();
|
||||
foreach (var rt in resourceTypes)
|
||||
rt.info.Sprites = rt.info.SpriteNames.Select(a => Game.modData.SpriteLoader.LoadAllSprites(a)).ToArray();
|
||||
|
||||
var map = w.Map;
|
||||
|
||||
for (int x = map.Bounds.Left; x < map.Bounds.Right; x++)
|
||||
for (int y = map.Bounds.Top; y < map.Bounds.Bottom; y++)
|
||||
{
|
||||
var type = resourceTypes.FirstOrDefault(
|
||||
r => r.info.ResourceType == w.Map.MapResources.Value[x, y].type);
|
||||
|
||||
if (type == null)
|
||||
continue;
|
||||
|
||||
if (!AllowResourceAt(type, new int2(x,y)))
|
||||
continue;
|
||||
|
||||
content[x, y].type = type;
|
||||
content[x, y].image = ChooseContent(type);
|
||||
}
|
||||
|
||||
for (int x = map.Bounds.Left; x < map.Bounds.Right; x++)
|
||||
for (int y = map.Bounds.Top; y < map.Bounds.Bottom; y++)
|
||||
if (content[x, y].type != null)
|
||||
{
|
||||
content[x, y].density = GetIdealDensity(x, y);
|
||||
w.Map.CustomTerrain[x, y] = content[x, y].type.info.TerrainType;
|
||||
}
|
||||
}
|
||||
|
||||
public bool AllowResourceAt(ResourceType rt, int2 a)
|
||||
{
|
||||
if (!world.Map.IsInMap(a.X, a.Y)) return false;
|
||||
if (!rt.info.AllowedTerrainTypes.Contains(world.GetTerrainInfo(a).Type)) return false;
|
||||
if (!rt.info.AllowUnderActors && world.WorldActor.Trait<UnitInfluence>().AnyUnitsAt(a)) return false;
|
||||
return true;
|
||||
}
|
||||
|
||||
Sprite[] ChooseContent(ResourceType t)
|
||||
{
|
||||
return t.info.Sprites[world.SharedRandom.Next(t.info.Sprites.Length)];
|
||||
}
|
||||
|
||||
int GetAdjacentCellsWith(ResourceType t, int i, int j)
|
||||
{
|
||||
int sum = 0;
|
||||
for (var u = -1; u < 2; u++)
|
||||
for (var v = -1; v < 2; v++)
|
||||
if (content[i+u, j+v].type == t)
|
||||
++sum;
|
||||
return sum;
|
||||
}
|
||||
|
||||
int GetIdealDensity(int x, int y)
|
||||
{
|
||||
return (GetAdjacentCellsWith(content[x, y].type, x, y) *
|
||||
(content[x, y].image.Length - 1)) / 9;
|
||||
}
|
||||
|
||||
public void AddResource(ResourceType t, int i, int j, int n)
|
||||
{
|
||||
if (content[i, j].type == null)
|
||||
{
|
||||
content[i, j].type = t;
|
||||
content[i, j].image = ChooseContent(t);
|
||||
content[i, j].density = -1;
|
||||
}
|
||||
|
||||
if (content[i, j].type != t)
|
||||
return;
|
||||
|
||||
content[i, j].density = Math.Min(
|
||||
content[i, j].image.Length - 1,
|
||||
content[i, j].density + n);
|
||||
|
||||
world.Map.CustomTerrain[i,j] = t.info.TerrainType;
|
||||
}
|
||||
|
||||
public bool IsFull(int i, int j) { return content[i, j].density == content[i, j].image.Length - 1; }
|
||||
|
||||
public ResourceType Harvest(int2 p)
|
||||
{
|
||||
var type = content[p.X,p.Y].type;
|
||||
if (type == null) return null;
|
||||
|
||||
if (--content[p.X, p.Y].density < 0)
|
||||
{
|
||||
content[p.X, p.Y].type = null;
|
||||
content[p.X, p.Y].image = null;
|
||||
world.Map.CustomTerrain[p.X, p.Y] = null;
|
||||
}
|
||||
return type;
|
||||
}
|
||||
|
||||
public void Destroy(int2 p)
|
||||
{
|
||||
content[p.X, p.Y].type = null;
|
||||
content[p.X, p.Y].image = null;
|
||||
content[p.X, p.Y].density = 0;
|
||||
world.Map.CustomTerrain[p.X, p.Y] = null;
|
||||
}
|
||||
|
||||
public ResourceType GetResource(int2 p) { return content[p.X, p.Y].type; }
|
||||
|
||||
public struct CellContents
|
||||
{
|
||||
public ResourceType type;
|
||||
public Sprite[] image;
|
||||
public int density;
|
||||
}
|
||||
}
|
||||
}
|
||||
using System;
|
||||
using System.Drawing;
|
||||
using System.Linq;
|
||||
using OpenRA.Graphics;
|
||||
|
||||
namespace OpenRA.Traits
|
||||
{
|
||||
public class ResourceLayerInfo : TraitInfo<ResourceLayer> { }
|
||||
|
||||
public class ResourceLayer: IRenderOverlay, IWorldLoaded
|
||||
{
|
||||
World world;
|
||||
|
||||
public ResourceType[] resourceTypes;
|
||||
CellContents[,] content;
|
||||
|
||||
public void Render( WorldRenderer wr )
|
||||
{
|
||||
foreach( var rt in world.WorldActor.TraitsImplementing<ResourceType>() )
|
||||
rt.info.PaletteIndex = wr.GetPaletteIndex(rt.info.Palette);
|
||||
|
||||
var clip = Game.viewport.WorldBounds(world);
|
||||
for (int x = clip.Left; x < clip.Right; x++)
|
||||
for (int y = clip.Top; y < clip.Bottom; y++)
|
||||
{
|
||||
if (!world.LocalShroud.IsExplored(new int2(x, y)))
|
||||
continue;
|
||||
|
||||
var c = content[x, y];
|
||||
if (c.image != null)
|
||||
c.image[c.density].DrawAt(
|
||||
Game.CellSize * new int2(x, y),
|
||||
c.type.info.PaletteIndex);
|
||||
}
|
||||
}
|
||||
|
||||
public void WorldLoaded(World w)
|
||||
{
|
||||
this.world = w;
|
||||
content = new CellContents[w.Map.MapSize.X, w.Map.MapSize.Y];
|
||||
|
||||
resourceTypes = w.WorldActor.TraitsImplementing<ResourceType>().ToArray();
|
||||
foreach (var rt in resourceTypes)
|
||||
rt.info.Sprites = rt.info.SpriteNames.Select(a => Game.modData.SpriteLoader.LoadAllSprites(a)).ToArray();
|
||||
|
||||
var map = w.Map;
|
||||
|
||||
for (int x = map.Bounds.Left; x < map.Bounds.Right; x++)
|
||||
for (int y = map.Bounds.Top; y < map.Bounds.Bottom; y++)
|
||||
{
|
||||
var type = resourceTypes.FirstOrDefault(
|
||||
r => r.info.ResourceType == w.Map.MapResources.Value[x, y].type);
|
||||
|
||||
if (type == null)
|
||||
continue;
|
||||
|
||||
if (!AllowResourceAt(type, new int2(x,y)))
|
||||
continue;
|
||||
|
||||
content[x, y].type = type;
|
||||
content[x, y].image = ChooseContent(type);
|
||||
}
|
||||
|
||||
for (int x = map.Bounds.Left; x < map.Bounds.Right; x++)
|
||||
for (int y = map.Bounds.Top; y < map.Bounds.Bottom; y++)
|
||||
if (content[x, y].type != null)
|
||||
{
|
||||
content[x, y].density = GetIdealDensity(x, y);
|
||||
w.Map.CustomTerrain[x, y] = content[x, y].type.info.TerrainType;
|
||||
}
|
||||
}
|
||||
|
||||
public bool AllowResourceAt(ResourceType rt, int2 a)
|
||||
{
|
||||
if (!world.Map.IsInMap(a.X, a.Y)) return false;
|
||||
if (!rt.info.AllowedTerrainTypes.Contains(world.GetTerrainInfo(a).Type)) return false;
|
||||
if (!rt.info.AllowUnderActors && world.WorldActor.Trait<UnitInfluence>().AnyUnitsAt(a)) return false;
|
||||
return true;
|
||||
}
|
||||
|
||||
Sprite[] ChooseContent(ResourceType t)
|
||||
{
|
||||
return t.info.Sprites[world.SharedRandom.Next(t.info.Sprites.Length)];
|
||||
}
|
||||
|
||||
int GetAdjacentCellsWith(ResourceType t, int i, int j)
|
||||
{
|
||||
int sum = 0;
|
||||
for (var u = -1; u < 2; u++)
|
||||
for (var v = -1; v < 2; v++)
|
||||
if (content[i+u, j+v].type == t)
|
||||
++sum;
|
||||
return sum;
|
||||
}
|
||||
|
||||
int GetIdealDensity(int x, int y)
|
||||
{
|
||||
return (GetAdjacentCellsWith(content[x, y].type, x, y) *
|
||||
(content[x, y].image.Length - 1)) / 9;
|
||||
}
|
||||
|
||||
public void AddResource(ResourceType t, int i, int j, int n)
|
||||
{
|
||||
if (content[i, j].type == null)
|
||||
{
|
||||
content[i, j].type = t;
|
||||
content[i, j].image = ChooseContent(t);
|
||||
content[i, j].density = -1;
|
||||
}
|
||||
|
||||
if (content[i, j].type != t)
|
||||
return;
|
||||
|
||||
content[i, j].density = Math.Min(
|
||||
content[i, j].image.Length - 1,
|
||||
content[i, j].density + n);
|
||||
|
||||
world.Map.CustomTerrain[i,j] = t.info.TerrainType;
|
||||
}
|
||||
|
||||
public bool IsFull(int i, int j) { return content[i, j].density == content[i, j].image.Length - 1; }
|
||||
|
||||
public ResourceType Harvest(int2 p)
|
||||
{
|
||||
var type = content[p.X,p.Y].type;
|
||||
if (type == null) return null;
|
||||
|
||||
if (--content[p.X, p.Y].density < 0)
|
||||
{
|
||||
content[p.X, p.Y].type = null;
|
||||
content[p.X, p.Y].image = null;
|
||||
world.Map.CustomTerrain[p.X, p.Y] = null;
|
||||
}
|
||||
return type;
|
||||
}
|
||||
|
||||
public void Destroy(int2 p)
|
||||
{
|
||||
content[p.X, p.Y].type = null;
|
||||
content[p.X, p.Y].image = null;
|
||||
content[p.X, p.Y].density = 0;
|
||||
world.Map.CustomTerrain[p.X, p.Y] = null;
|
||||
}
|
||||
|
||||
public ResourceType GetResource(int2 p) { return content[p.X, p.Y].type; }
|
||||
|
||||
public struct CellContents
|
||||
{
|
||||
public ResourceType type;
|
||||
public Sprite[] image;
|
||||
public int density;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,44 +1,44 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see LICENSE.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using OpenRA.Graphics;
|
||||
|
||||
namespace OpenRA.Traits
|
||||
{
|
||||
public class ResourceTypeInfo : ITraitInfo
|
||||
{
|
||||
public readonly string[] SpriteNames = { };
|
||||
public readonly string Palette = "terrain";
|
||||
public readonly int ResourceType = 1;
|
||||
|
||||
public readonly int ValuePerUnit = 0;
|
||||
public readonly string Name = null;
|
||||
public readonly string TerrainType = "Ore";
|
||||
|
||||
public readonly string[] AllowedTerrainTypes = { };
|
||||
public readonly bool AllowUnderActors = false;
|
||||
|
||||
public Sprite[][] Sprites;
|
||||
public int PaletteIndex;
|
||||
|
||||
public PipType PipColor = PipType.Yellow;
|
||||
|
||||
public object Create(ActorInitializer init) { return new ResourceType(this); }
|
||||
}
|
||||
|
||||
public class ResourceType
|
||||
{
|
||||
public ResourceTypeInfo info;
|
||||
public ResourceType(ResourceTypeInfo info)
|
||||
{
|
||||
this.info = info;
|
||||
}
|
||||
}
|
||||
}
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see COPYING.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using OpenRA.Graphics;
|
||||
|
||||
namespace OpenRA.Traits
|
||||
{
|
||||
public class ResourceTypeInfo : ITraitInfo
|
||||
{
|
||||
public readonly string[] SpriteNames = { };
|
||||
public readonly string Palette = "terrain";
|
||||
public readonly int ResourceType = 1;
|
||||
|
||||
public readonly int ValuePerUnit = 0;
|
||||
public readonly string Name = null;
|
||||
public readonly string TerrainType = "Ore";
|
||||
|
||||
public readonly string[] AllowedTerrainTypes = { };
|
||||
public readonly bool AllowUnderActors = false;
|
||||
|
||||
public Sprite[][] Sprites;
|
||||
public int PaletteIndex;
|
||||
|
||||
public PipType PipColor = PipType.Yellow;
|
||||
|
||||
public object Create(ActorInitializer init) { return new ResourceType(this); }
|
||||
}
|
||||
|
||||
public class ResourceType
|
||||
{
|
||||
public ResourceTypeInfo info;
|
||||
public ResourceType(ResourceTypeInfo info)
|
||||
{
|
||||
this.info = info;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,17 +1,17 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see LICENSE.
|
||||
*/
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see COPYING.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
|
||||
using System.Linq;
|
||||
|
||||
namespace OpenRA.Traits
|
||||
{
|
||||
class ScreenShakerInfo : TraitInfo<ScreenShaker> {}
|
||||
@@ -22,17 +22,17 @@ namespace OpenRA.Traits
|
||||
List<ShakeEffect> shakeEffects = new List<ShakeEffect>();
|
||||
|
||||
public void Tick (Actor self)
|
||||
{
|
||||
if(shakeEffects.Any())
|
||||
{
|
||||
if(shakeEffects.Any())
|
||||
{
|
||||
Game.viewport.Scroll(GetScrollOffset(), true);
|
||||
shakeEffects.RemoveAll(t => t.ExpiryTime == ticks);
|
||||
shakeEffects.RemoveAll(t => t.ExpiryTime == ticks);
|
||||
}
|
||||
ticks++;
|
||||
}
|
||||
|
||||
public void AddEffect(int time, float2 position, int intensity)
|
||||
{
|
||||
{
|
||||
shakeEffects.Add(new ShakeEffect { ExpiryTime = ticks + time, Position = position, Intensity = intensity });
|
||||
}
|
||||
|
||||
@@ -56,7 +56,7 @@ namespace OpenRA.Traits
|
||||
|
||||
return Math.Min(intensity, 10);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
class ShakeEffect { public int ExpiryTime; public float2 Position; public int Intensity; }
|
||||
}
|
||||
|
||||
@@ -1,236 +1,236 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see LICENSE.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Drawing;
|
||||
using System.Linq;
|
||||
|
||||
namespace OpenRA.Traits
|
||||
{
|
||||
public class ShroudInfo : ITraitInfo
|
||||
{
|
||||
public object Create(ActorInitializer init) { return new Shroud(init.world); }
|
||||
}
|
||||
|
||||
public class Shroud
|
||||
{
|
||||
Map map;
|
||||
World world;
|
||||
|
||||
public int[,] visibleCells;
|
||||
public bool[,] exploredCells;
|
||||
Rectangle? exploredBounds;
|
||||
bool disabled = false;
|
||||
public bool Disabled
|
||||
{
|
||||
get { return disabled || world.LocalPlayer == null; }
|
||||
set { disabled = value; Dirty(); }
|
||||
}
|
||||
|
||||
public Rectangle? Bounds
|
||||
{
|
||||
get { return Disabled ? null : exploredBounds; }
|
||||
}
|
||||
|
||||
public event Action Dirty = () => { };
|
||||
|
||||
public Shroud(World world)
|
||||
{
|
||||
this.world = world;
|
||||
map = world.Map;
|
||||
visibleCells = new int[map.MapSize.X, map.MapSize.Y];
|
||||
exploredCells = new bool[map.MapSize.X, map.MapSize.Y];
|
||||
world.ActorAdded += AddActor;
|
||||
world.ActorRemoved += RemoveActor;
|
||||
}
|
||||
|
||||
// cache of positions that were added, so no matter what crazy trait code does, it
|
||||
// can't make us invalid.
|
||||
class ActorVisibility { public int range; public int2[] vis; }
|
||||
Dictionary<Actor, ActorVisibility> vis = new Dictionary<Actor, ActorVisibility>();
|
||||
|
||||
static IEnumerable<int2> FindVisibleTiles(World world, int2 a, int r)
|
||||
{
|
||||
var min = a - new int2(r, r);
|
||||
var max = a + new int2(r, r);
|
||||
if (min.X < world.Map.Bounds.Left - 1) min.X = world.Map.Bounds.Left - 1;
|
||||
if (min.Y < world.Map.Bounds.Top - 1) min.Y = world.Map.Bounds.Top - 1;
|
||||
if (max.X > world.Map.Bounds.Right) max.X = world.Map.Bounds.Right;
|
||||
if (max.Y > world.Map.Bounds.Bottom) max.Y = world.Map.Bounds.Bottom;
|
||||
|
||||
for (var j = min.Y; j <= max.Y; j++)
|
||||
for (var i = min.X; i <= max.X; i++)
|
||||
if (r * r >= (new int2(i, j) - a).LengthSquared)
|
||||
yield return new int2(i, j);
|
||||
}
|
||||
|
||||
void AddActor(Actor a)
|
||||
{
|
||||
if (!a.HasTrait<RevealsShroud>())
|
||||
return;
|
||||
|
||||
if (a.Owner == null || a.Owner.World.LocalPlayer == null
|
||||
|| a.Owner.Stances[a.Owner.World.LocalPlayer] != Stance.Ally) return;
|
||||
|
||||
if (vis.ContainsKey(a))
|
||||
{
|
||||
Game.Debug("Warning: Actor {0}:{1} at {2} bad vis".F(a.Info.Name, a.ActorID, a.Location));
|
||||
RemoveActor(a);
|
||||
}
|
||||
|
||||
var v = new ActorVisibility
|
||||
{
|
||||
range = a.Trait<RevealsShroud>().RevealRange,
|
||||
vis = GetVisOrigins(a).ToArray()
|
||||
};
|
||||
|
||||
if (v.range == 0) return; // don't bother for things that can't see
|
||||
|
||||
foreach (var p in v.vis)
|
||||
{
|
||||
foreach (var q in FindVisibleTiles(a.World, p, v.range))
|
||||
{
|
||||
++visibleCells[q.X, q.Y];
|
||||
exploredCells[q.X, q.Y] = true;
|
||||
}
|
||||
|
||||
var box = new Rectangle(p.X - v.range, p.Y - v.range, 2 * v.range + 1, 2 * v.range + 1);
|
||||
exploredBounds = (exploredBounds.HasValue) ? Rectangle.Union(exploredBounds.Value, box) : box;
|
||||
}
|
||||
|
||||
vis[a] = v;
|
||||
|
||||
if (!Disabled)
|
||||
Dirty();
|
||||
}
|
||||
|
||||
public void UpdatePlayerStance(World w, Player player, Stance oldStance, Stance newStance)
|
||||
{
|
||||
if (oldStance == newStance)
|
||||
return;
|
||||
|
||||
// No longer our ally; remove unit vis
|
||||
if (oldStance == Stance.Ally)
|
||||
{
|
||||
var toRemove = new List<Actor>(vis.Select(a => a.Key).Where(a => a.Owner == player));
|
||||
foreach (var a in toRemove)
|
||||
RemoveActor(a);
|
||||
}
|
||||
// Is now our ally; add unit vis
|
||||
if (newStance == Stance.Ally)
|
||||
foreach (var a in w.Queries.OwnedBy[player])
|
||||
AddActor(a);
|
||||
}
|
||||
|
||||
public static IEnumerable<int2> GetVisOrigins(Actor a)
|
||||
{
|
||||
var ios = a.TraitOrDefault<IOccupySpace>();
|
||||
if (ios != null)
|
||||
{
|
||||
var cells = ios.OccupiedCells();
|
||||
if (cells.Any()) return cells.Select(c => c.First);
|
||||
}
|
||||
|
||||
return new[] { a.CenterLocation / Game.CellSize };
|
||||
}
|
||||
|
||||
void RemoveActor(Actor a)
|
||||
{
|
||||
ActorVisibility v;
|
||||
if (!vis.TryGetValue(a, out v)) return;
|
||||
|
||||
foreach (var p in v.vis)
|
||||
foreach (var q in FindVisibleTiles(a.World, p, v.range))
|
||||
--visibleCells[q.X, q.Y];
|
||||
|
||||
vis.Remove(a);
|
||||
|
||||
if (!Disabled)
|
||||
Dirty();
|
||||
}
|
||||
|
||||
public void UpdateActor(Actor a)
|
||||
{
|
||||
if (a.Owner == null || a.Owner.World.LocalPlayer == null
|
||||
|| a.Owner.Stances[a.Owner.World.LocalPlayer] != Stance.Ally) return;
|
||||
|
||||
RemoveActor(a); AddActor(a);
|
||||
}
|
||||
|
||||
public void Explore(World world, int2 center, int range)
|
||||
{
|
||||
foreach (var q in FindVisibleTiles(world, center, range))
|
||||
exploredCells[q.X, q.Y] = true;
|
||||
|
||||
var box = new Rectangle(center.X - range, center.Y - range, 2 * range + 1, 2 * range + 1);
|
||||
exploredBounds = (exploredBounds.HasValue) ? Rectangle.Union(exploredBounds.Value, box) : box;
|
||||
|
||||
if (!Disabled)
|
||||
Dirty();
|
||||
}
|
||||
|
||||
public void ExploreAll(World world)
|
||||
{
|
||||
for (int i = map.Bounds.Left; i < map.Bounds.Right; i++)
|
||||
for (int j = map.Bounds.Top; j < map.Bounds.Bottom; j++)
|
||||
exploredCells[i, j] = true;
|
||||
exploredBounds = world.Map.Bounds;
|
||||
|
||||
if (!Disabled)
|
||||
Dirty();
|
||||
}
|
||||
|
||||
public void ResetExploration() // for `hide map` crate
|
||||
{
|
||||
for (var j = 0; j <= exploredCells.GetUpperBound(1); j++)
|
||||
for (var i = 0; i <= exploredCells.GetUpperBound(0); i++)
|
||||
exploredCells[i, j] = visibleCells[i, j] > 0;
|
||||
|
||||
if (!Disabled)
|
||||
Dirty();
|
||||
}
|
||||
|
||||
public bool IsExplored(int2 xy) { return IsExplored(xy.X, xy.Y); }
|
||||
public bool IsExplored(int x, int y)
|
||||
{
|
||||
if (!map.IsInMap(x, y))
|
||||
return false;
|
||||
|
||||
if (Disabled)
|
||||
return true;
|
||||
|
||||
return exploredCells[x,y];
|
||||
}
|
||||
|
||||
public bool IsVisible(int2 xy) { return IsVisible(xy.X, xy.Y); }
|
||||
public bool IsVisible(int x, int y)
|
||||
{
|
||||
if (Disabled)
|
||||
return true;
|
||||
|
||||
// Visibility is allowed to extend beyond the map cordon so that
|
||||
// the fog tiles are not visible at the edge of the world
|
||||
if (x < 0 || x >= map.MapSize.X || y < 0 || y >= map.MapSize.Y)
|
||||
return false;
|
||||
|
||||
return visibleCells[x,y] != 0;
|
||||
}
|
||||
|
||||
// Actors are hidden under shroud, but not under fog by default
|
||||
public bool IsVisible(Actor a)
|
||||
{
|
||||
if (a.TraitsImplementing<IVisibilityModifier>().Any(t => !t.IsVisible(a)))
|
||||
return false;
|
||||
|
||||
return Disabled || a.Owner == a.World.LocalPlayer || GetVisOrigins(a).Any(o => IsExplored(o));
|
||||
}
|
||||
}
|
||||
}
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see COPYING.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Drawing;
|
||||
using System.Linq;
|
||||
|
||||
namespace OpenRA.Traits
|
||||
{
|
||||
public class ShroudInfo : ITraitInfo
|
||||
{
|
||||
public object Create(ActorInitializer init) { return new Shroud(init.world); }
|
||||
}
|
||||
|
||||
public class Shroud
|
||||
{
|
||||
Map map;
|
||||
World world;
|
||||
|
||||
public int[,] visibleCells;
|
||||
public bool[,] exploredCells;
|
||||
Rectangle? exploredBounds;
|
||||
bool disabled = false;
|
||||
public bool Disabled
|
||||
{
|
||||
get { return disabled || world.LocalPlayer == null; }
|
||||
set { disabled = value; Dirty(); }
|
||||
}
|
||||
|
||||
public Rectangle? Bounds
|
||||
{
|
||||
get { return Disabled ? null : exploredBounds; }
|
||||
}
|
||||
|
||||
public event Action Dirty = () => { };
|
||||
|
||||
public Shroud(World world)
|
||||
{
|
||||
this.world = world;
|
||||
map = world.Map;
|
||||
visibleCells = new int[map.MapSize.X, map.MapSize.Y];
|
||||
exploredCells = new bool[map.MapSize.X, map.MapSize.Y];
|
||||
world.ActorAdded += AddActor;
|
||||
world.ActorRemoved += RemoveActor;
|
||||
}
|
||||
|
||||
// cache of positions that were added, so no matter what crazy trait code does, it
|
||||
// can't make us invalid.
|
||||
class ActorVisibility { public int range; public int2[] vis; }
|
||||
Dictionary<Actor, ActorVisibility> vis = new Dictionary<Actor, ActorVisibility>();
|
||||
|
||||
static IEnumerable<int2> FindVisibleTiles(World world, int2 a, int r)
|
||||
{
|
||||
var min = a - new int2(r, r);
|
||||
var max = a + new int2(r, r);
|
||||
if (min.X < world.Map.Bounds.Left - 1) min.X = world.Map.Bounds.Left - 1;
|
||||
if (min.Y < world.Map.Bounds.Top - 1) min.Y = world.Map.Bounds.Top - 1;
|
||||
if (max.X > world.Map.Bounds.Right) max.X = world.Map.Bounds.Right;
|
||||
if (max.Y > world.Map.Bounds.Bottom) max.Y = world.Map.Bounds.Bottom;
|
||||
|
||||
for (var j = min.Y; j <= max.Y; j++)
|
||||
for (var i = min.X; i <= max.X; i++)
|
||||
if (r * r >= (new int2(i, j) - a).LengthSquared)
|
||||
yield return new int2(i, j);
|
||||
}
|
||||
|
||||
void AddActor(Actor a)
|
||||
{
|
||||
if (!a.HasTrait<RevealsShroud>())
|
||||
return;
|
||||
|
||||
if (a.Owner == null || a.Owner.World.LocalPlayer == null
|
||||
|| a.Owner.Stances[a.Owner.World.LocalPlayer] != Stance.Ally) return;
|
||||
|
||||
if (vis.ContainsKey(a))
|
||||
{
|
||||
Game.Debug("Warning: Actor {0}:{1} at {2} bad vis".F(a.Info.Name, a.ActorID, a.Location));
|
||||
RemoveActor(a);
|
||||
}
|
||||
|
||||
var v = new ActorVisibility
|
||||
{
|
||||
range = a.Trait<RevealsShroud>().RevealRange,
|
||||
vis = GetVisOrigins(a).ToArray()
|
||||
};
|
||||
|
||||
if (v.range == 0) return; // don't bother for things that can't see
|
||||
|
||||
foreach (var p in v.vis)
|
||||
{
|
||||
foreach (var q in FindVisibleTiles(a.World, p, v.range))
|
||||
{
|
||||
++visibleCells[q.X, q.Y];
|
||||
exploredCells[q.X, q.Y] = true;
|
||||
}
|
||||
|
||||
var box = new Rectangle(p.X - v.range, p.Y - v.range, 2 * v.range + 1, 2 * v.range + 1);
|
||||
exploredBounds = (exploredBounds.HasValue) ? Rectangle.Union(exploredBounds.Value, box) : box;
|
||||
}
|
||||
|
||||
vis[a] = v;
|
||||
|
||||
if (!Disabled)
|
||||
Dirty();
|
||||
}
|
||||
|
||||
public void UpdatePlayerStance(World w, Player player, Stance oldStance, Stance newStance)
|
||||
{
|
||||
if (oldStance == newStance)
|
||||
return;
|
||||
|
||||
// No longer our ally; remove unit vis
|
||||
if (oldStance == Stance.Ally)
|
||||
{
|
||||
var toRemove = new List<Actor>(vis.Select(a => a.Key).Where(a => a.Owner == player));
|
||||
foreach (var a in toRemove)
|
||||
RemoveActor(a);
|
||||
}
|
||||
// Is now our ally; add unit vis
|
||||
if (newStance == Stance.Ally)
|
||||
foreach (var a in w.Queries.OwnedBy[player])
|
||||
AddActor(a);
|
||||
}
|
||||
|
||||
public static IEnumerable<int2> GetVisOrigins(Actor a)
|
||||
{
|
||||
var ios = a.TraitOrDefault<IOccupySpace>();
|
||||
if (ios != null)
|
||||
{
|
||||
var cells = ios.OccupiedCells();
|
||||
if (cells.Any()) return cells.Select(c => c.First);
|
||||
}
|
||||
|
||||
return new[] { a.CenterLocation / Game.CellSize };
|
||||
}
|
||||
|
||||
void RemoveActor(Actor a)
|
||||
{
|
||||
ActorVisibility v;
|
||||
if (!vis.TryGetValue(a, out v)) return;
|
||||
|
||||
foreach (var p in v.vis)
|
||||
foreach (var q in FindVisibleTiles(a.World, p, v.range))
|
||||
--visibleCells[q.X, q.Y];
|
||||
|
||||
vis.Remove(a);
|
||||
|
||||
if (!Disabled)
|
||||
Dirty();
|
||||
}
|
||||
|
||||
public void UpdateActor(Actor a)
|
||||
{
|
||||
if (a.Owner == null || a.Owner.World.LocalPlayer == null
|
||||
|| a.Owner.Stances[a.Owner.World.LocalPlayer] != Stance.Ally) return;
|
||||
|
||||
RemoveActor(a); AddActor(a);
|
||||
}
|
||||
|
||||
public void Explore(World world, int2 center, int range)
|
||||
{
|
||||
foreach (var q in FindVisibleTiles(world, center, range))
|
||||
exploredCells[q.X, q.Y] = true;
|
||||
|
||||
var box = new Rectangle(center.X - range, center.Y - range, 2 * range + 1, 2 * range + 1);
|
||||
exploredBounds = (exploredBounds.HasValue) ? Rectangle.Union(exploredBounds.Value, box) : box;
|
||||
|
||||
if (!Disabled)
|
||||
Dirty();
|
||||
}
|
||||
|
||||
public void ExploreAll(World world)
|
||||
{
|
||||
for (int i = map.Bounds.Left; i < map.Bounds.Right; i++)
|
||||
for (int j = map.Bounds.Top; j < map.Bounds.Bottom; j++)
|
||||
exploredCells[i, j] = true;
|
||||
exploredBounds = world.Map.Bounds;
|
||||
|
||||
if (!Disabled)
|
||||
Dirty();
|
||||
}
|
||||
|
||||
public void ResetExploration() // for `hide map` crate
|
||||
{
|
||||
for (var j = 0; j <= exploredCells.GetUpperBound(1); j++)
|
||||
for (var i = 0; i <= exploredCells.GetUpperBound(0); i++)
|
||||
exploredCells[i, j] = visibleCells[i, j] > 0;
|
||||
|
||||
if (!Disabled)
|
||||
Dirty();
|
||||
}
|
||||
|
||||
public bool IsExplored(int2 xy) { return IsExplored(xy.X, xy.Y); }
|
||||
public bool IsExplored(int x, int y)
|
||||
{
|
||||
if (!map.IsInMap(x, y))
|
||||
return false;
|
||||
|
||||
if (Disabled)
|
||||
return true;
|
||||
|
||||
return exploredCells[x,y];
|
||||
}
|
||||
|
||||
public bool IsVisible(int2 xy) { return IsVisible(xy.X, xy.Y); }
|
||||
public bool IsVisible(int x, int y)
|
||||
{
|
||||
if (Disabled)
|
||||
return true;
|
||||
|
||||
// Visibility is allowed to extend beyond the map cordon so that
|
||||
// the fog tiles are not visible at the edge of the world
|
||||
if (x < 0 || x >= map.MapSize.X || y < 0 || y >= map.MapSize.Y)
|
||||
return false;
|
||||
|
||||
return visibleCells[x,y] != 0;
|
||||
}
|
||||
|
||||
// Actors are hidden under shroud, but not under fog by default
|
||||
public bool IsVisible(Actor a)
|
||||
{
|
||||
if (a.TraitsImplementing<IVisibilityModifier>().Any(t => !t.IsVisible(a)))
|
||||
return false;
|
||||
|
||||
return Disabled || a.Owner == a.World.LocalPlayer || GetVisOrigins(a).Any(o => IsExplored(o));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,87 +1,87 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see LICENSE.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Drawing;
|
||||
using System.Linq;
|
||||
|
||||
namespace OpenRA.Traits
|
||||
{
|
||||
class SpatialBinsInfo : ITraitInfo
|
||||
{
|
||||
public readonly int BinSize = 8;
|
||||
public object Create(ActorInitializer init) { return new SpatialBins( init.self, this ); }
|
||||
}
|
||||
|
||||
class SpatialBins : ITick
|
||||
{
|
||||
List<Actor>[,] bins;
|
||||
int scale;
|
||||
|
||||
public SpatialBins(Actor self, SpatialBinsInfo info)
|
||||
{
|
||||
bins = new List<Actor>[
|
||||
self.World.Map.MapSize.X / info.BinSize,
|
||||
self.World.Map.MapSize.Y / info.BinSize];
|
||||
|
||||
scale = Game.CellSize * info.BinSize;
|
||||
|
||||
for (var j = 0; j <= bins.GetUpperBound(1); j++)
|
||||
for (var i = 0; i <= bins.GetUpperBound(0); i++)
|
||||
bins[i, j] = new List<Actor>();
|
||||
}
|
||||
|
||||
public void Tick(Actor self)
|
||||
{
|
||||
for (var j = 0; j <= bins.GetUpperBound(1); j++)
|
||||
for (var i = 0; i <= bins.GetUpperBound(0); i++)
|
||||
bins[i, j].Clear();
|
||||
|
||||
foreach (var a in self.World.Queries.WithTrait<IHasLocation>())
|
||||
{
|
||||
var bounds = a.Actor.GetBounds(true);
|
||||
|
||||
if (bounds.Right <= Game.CellSize * self.World.Map.Bounds.Left) continue;
|
||||
if (bounds.Bottom <= Game.CellSize * self.World.Map.Bounds.Top) continue;
|
||||
if (bounds.Left >= Game.CellSize * self.World.Map.Bounds.Right) continue;
|
||||
if (bounds.Top >= Game.CellSize * self.World.Map.Bounds.Bottom) continue;
|
||||
|
||||
var i1 = Math.Max(0, (int)bounds.Left / scale);
|
||||
var i2 = Math.Min(bins.GetUpperBound(0), (int)bounds.Right / scale);
|
||||
var j1 = Math.Max(0, (int)bounds.Top / scale);
|
||||
var j2 = Math.Min(bins.GetUpperBound(1), (int)bounds.Bottom / scale);
|
||||
|
||||
for (var j = j1; j <= j2; j++)
|
||||
for (var i = i1; i <= i2; i++)
|
||||
bins[i, j].Add(a.Actor);
|
||||
}
|
||||
}
|
||||
|
||||
IEnumerable<Actor> ActorsInBins(int i1, int i2, int j1, int j2)
|
||||
{
|
||||
j1 = Math.Max(0, j1); j2 = Math.Min(j2, bins.GetUpperBound(1));
|
||||
i1 = Math.Max(0, i1); i2 = Math.Min(i2, bins.GetUpperBound(0));
|
||||
for (var j = j1; j <= j2; j++)
|
||||
for (var i = i1; i <= i2; i++)
|
||||
foreach (var a in bins[i, j])
|
||||
yield return a;
|
||||
}
|
||||
|
||||
public IEnumerable<Actor> ActorsInBox(int2 a, int2 b)
|
||||
{
|
||||
var r = RectangleF.FromLTRB(a.X, a.Y, b.X, b.Y);
|
||||
|
||||
return ActorsInBins(a.X / scale, b.X / scale, a.Y / scale, b.Y / scale)
|
||||
.Distinct()
|
||||
.Where(u => u.IsInWorld && u.GetBounds(true).IntersectsWith(r));
|
||||
}
|
||||
}
|
||||
}
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see COPYING.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Drawing;
|
||||
using System.Linq;
|
||||
|
||||
namespace OpenRA.Traits
|
||||
{
|
||||
class SpatialBinsInfo : ITraitInfo
|
||||
{
|
||||
public readonly int BinSize = 8;
|
||||
public object Create(ActorInitializer init) { return new SpatialBins( init.self, this ); }
|
||||
}
|
||||
|
||||
class SpatialBins : ITick
|
||||
{
|
||||
List<Actor>[,] bins;
|
||||
int scale;
|
||||
|
||||
public SpatialBins(Actor self, SpatialBinsInfo info)
|
||||
{
|
||||
bins = new List<Actor>[
|
||||
self.World.Map.MapSize.X / info.BinSize,
|
||||
self.World.Map.MapSize.Y / info.BinSize];
|
||||
|
||||
scale = Game.CellSize * info.BinSize;
|
||||
|
||||
for (var j = 0; j <= bins.GetUpperBound(1); j++)
|
||||
for (var i = 0; i <= bins.GetUpperBound(0); i++)
|
||||
bins[i, j] = new List<Actor>();
|
||||
}
|
||||
|
||||
public void Tick(Actor self)
|
||||
{
|
||||
for (var j = 0; j <= bins.GetUpperBound(1); j++)
|
||||
for (var i = 0; i <= bins.GetUpperBound(0); i++)
|
||||
bins[i, j].Clear();
|
||||
|
||||
foreach (var a in self.World.Queries.WithTrait<IHasLocation>())
|
||||
{
|
||||
var bounds = a.Actor.GetBounds(true);
|
||||
|
||||
if (bounds.Right <= Game.CellSize * self.World.Map.Bounds.Left) continue;
|
||||
if (bounds.Bottom <= Game.CellSize * self.World.Map.Bounds.Top) continue;
|
||||
if (bounds.Left >= Game.CellSize * self.World.Map.Bounds.Right) continue;
|
||||
if (bounds.Top >= Game.CellSize * self.World.Map.Bounds.Bottom) continue;
|
||||
|
||||
var i1 = Math.Max(0, (int)bounds.Left / scale);
|
||||
var i2 = Math.Min(bins.GetUpperBound(0), (int)bounds.Right / scale);
|
||||
var j1 = Math.Max(0, (int)bounds.Top / scale);
|
||||
var j2 = Math.Min(bins.GetUpperBound(1), (int)bounds.Bottom / scale);
|
||||
|
||||
for (var j = j1; j <= j2; j++)
|
||||
for (var i = i1; i <= i2; i++)
|
||||
bins[i, j].Add(a.Actor);
|
||||
}
|
||||
}
|
||||
|
||||
IEnumerable<Actor> ActorsInBins(int i1, int i2, int j1, int j2)
|
||||
{
|
||||
j1 = Math.Max(0, j1); j2 = Math.Min(j2, bins.GetUpperBound(1));
|
||||
i1 = Math.Max(0, i1); i2 = Math.Min(i2, bins.GetUpperBound(0));
|
||||
for (var j = j1; j <= j2; j++)
|
||||
for (var i = i1; i <= i2; i++)
|
||||
foreach (var a in bins[i, j])
|
||||
yield return a;
|
||||
}
|
||||
|
||||
public IEnumerable<Actor> ActorsInBox(int2 a, int2 b)
|
||||
{
|
||||
var r = RectangleF.FromLTRB(a.X, a.Y, b.X, b.Y);
|
||||
|
||||
return ActorsInBins(a.X / scale, b.X / scale, a.Y / scale, b.Y / scale)
|
||||
.Distinct()
|
||||
.Where(u => u.IsInWorld && u.GetBounds(true).IntersectsWith(r));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,117 +1,117 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see LICENSE.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
using System.Linq;
|
||||
using OpenRA.FileFormats;
|
||||
|
||||
namespace OpenRA.Traits
|
||||
{
|
||||
public class UnitInfluenceInfo : ITraitInfo
|
||||
{
|
||||
public object Create( ActorInitializer init ) { return new UnitInfluence( init.world ); }
|
||||
}
|
||||
|
||||
public class UnitInfluence
|
||||
{
|
||||
class InfluenceNode
|
||||
{
|
||||
public InfluenceNode next;
|
||||
public SubCell subCell;
|
||||
public Actor actor;
|
||||
}
|
||||
|
||||
InfluenceNode[,] influence;
|
||||
Map map;
|
||||
|
||||
public UnitInfluence( World world )
|
||||
{
|
||||
map = world.Map;
|
||||
influence = new InfluenceNode[world.Map.MapSize.X, world.Map.MapSize.Y];
|
||||
|
||||
world.ActorAdded += a => Add( a, a.TraitOrDefault<IOccupySpace>() );
|
||||
world.ActorRemoved += a => Remove( a, a.TraitOrDefault<IOccupySpace>() );
|
||||
}
|
||||
|
||||
public IEnumerable<Actor> GetUnitsAt( int2 a )
|
||||
{
|
||||
if (!map.IsInMap(a)) yield break;
|
||||
|
||||
for( var i = influence[ a.X, a.Y ] ; i != null ; i = i.next )
|
||||
if (!i.actor.Destroyed)
|
||||
yield return i.actor;
|
||||
}
|
||||
|
||||
public IEnumerable<Actor> GetUnitsAt( int2 a, SubCell sub )
|
||||
{
|
||||
if (!map.IsInMap(a)) yield break;
|
||||
|
||||
for( var i = influence[ a.X, a.Y ] ; i != null ; i = i.next )
|
||||
if (!i.actor.Destroyed && (i.subCell == sub || i.subCell == SubCell.FullCell))
|
||||
yield return i.actor;
|
||||
}
|
||||
|
||||
public bool HasFreeSubCell(int2 a)
|
||||
{
|
||||
if (!AnyUnitsAt(a))
|
||||
return true;
|
||||
|
||||
return new[]{SubCell.TopLeft, SubCell.TopRight, SubCell.Center,
|
||||
SubCell.BottomLeft, SubCell.BottomRight}.Any(b => !AnyUnitsAt(a,b));
|
||||
}
|
||||
|
||||
public bool AnyUnitsAt(int2 a)
|
||||
{
|
||||
return influence[ a.X, a.Y ] != null;
|
||||
}
|
||||
|
||||
public bool AnyUnitsAt(int2 a, SubCell sub)
|
||||
{
|
||||
for( var i = influence[ a.X, a.Y ] ; i != null ; i = i.next )
|
||||
if (i.subCell == sub || i.subCell == SubCell.FullCell)
|
||||
return true;
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public void Add( Actor self, IOccupySpace unit )
|
||||
{
|
||||
if (unit != null)
|
||||
foreach( var c in unit.OccupiedCells() )
|
||||
influence[ c.First.X, c.First.Y ] = new InfluenceNode { next = influence[ c.First.X, c.First.Y ], subCell = c.Second, actor = self };
|
||||
}
|
||||
|
||||
public void Remove( Actor self, IOccupySpace unit )
|
||||
{
|
||||
if (unit != null)
|
||||
foreach (var c in unit.OccupiedCells())
|
||||
RemoveInner( ref influence[ c.First.X, c.First.Y ], self );
|
||||
}
|
||||
|
||||
void RemoveInner( ref InfluenceNode influenceNode, Actor toRemove )
|
||||
{
|
||||
if( influenceNode == null )
|
||||
return;
|
||||
else if( influenceNode.actor == toRemove )
|
||||
influenceNode = influenceNode.next;
|
||||
|
||||
if (influenceNode != null)
|
||||
RemoveInner( ref influenceNode.next, toRemove );
|
||||
}
|
||||
|
||||
public void Update(Actor self, IOccupySpace unit)
|
||||
{
|
||||
Remove(self, unit);
|
||||
if (!self.IsDead()) Add(self, unit);
|
||||
}
|
||||
}
|
||||
}
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see COPYING.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
using System.Linq;
|
||||
using OpenRA.FileFormats;
|
||||
|
||||
namespace OpenRA.Traits
|
||||
{
|
||||
public class UnitInfluenceInfo : ITraitInfo
|
||||
{
|
||||
public object Create( ActorInitializer init ) { return new UnitInfluence( init.world ); }
|
||||
}
|
||||
|
||||
public class UnitInfluence
|
||||
{
|
||||
class InfluenceNode
|
||||
{
|
||||
public InfluenceNode next;
|
||||
public SubCell subCell;
|
||||
public Actor actor;
|
||||
}
|
||||
|
||||
InfluenceNode[,] influence;
|
||||
Map map;
|
||||
|
||||
public UnitInfluence( World world )
|
||||
{
|
||||
map = world.Map;
|
||||
influence = new InfluenceNode[world.Map.MapSize.X, world.Map.MapSize.Y];
|
||||
|
||||
world.ActorAdded += a => Add( a, a.TraitOrDefault<IOccupySpace>() );
|
||||
world.ActorRemoved += a => Remove( a, a.TraitOrDefault<IOccupySpace>() );
|
||||
}
|
||||
|
||||
public IEnumerable<Actor> GetUnitsAt( int2 a )
|
||||
{
|
||||
if (!map.IsInMap(a)) yield break;
|
||||
|
||||
for( var i = influence[ a.X, a.Y ] ; i != null ; i = i.next )
|
||||
if (!i.actor.Destroyed)
|
||||
yield return i.actor;
|
||||
}
|
||||
|
||||
public IEnumerable<Actor> GetUnitsAt( int2 a, SubCell sub )
|
||||
{
|
||||
if (!map.IsInMap(a)) yield break;
|
||||
|
||||
for( var i = influence[ a.X, a.Y ] ; i != null ; i = i.next )
|
||||
if (!i.actor.Destroyed && (i.subCell == sub || i.subCell == SubCell.FullCell))
|
||||
yield return i.actor;
|
||||
}
|
||||
|
||||
public bool HasFreeSubCell(int2 a)
|
||||
{
|
||||
if (!AnyUnitsAt(a))
|
||||
return true;
|
||||
|
||||
return new[]{SubCell.TopLeft, SubCell.TopRight, SubCell.Center,
|
||||
SubCell.BottomLeft, SubCell.BottomRight}.Any(b => !AnyUnitsAt(a,b));
|
||||
}
|
||||
|
||||
public bool AnyUnitsAt(int2 a)
|
||||
{
|
||||
return influence[ a.X, a.Y ] != null;
|
||||
}
|
||||
|
||||
public bool AnyUnitsAt(int2 a, SubCell sub)
|
||||
{
|
||||
for( var i = influence[ a.X, a.Y ] ; i != null ; i = i.next )
|
||||
if (i.subCell == sub || i.subCell == SubCell.FullCell)
|
||||
return true;
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public void Add( Actor self, IOccupySpace unit )
|
||||
{
|
||||
if (unit != null)
|
||||
foreach( var c in unit.OccupiedCells() )
|
||||
influence[ c.First.X, c.First.Y ] = new InfluenceNode { next = influence[ c.First.X, c.First.Y ], subCell = c.Second, actor = self };
|
||||
}
|
||||
|
||||
public void Remove( Actor self, IOccupySpace unit )
|
||||
{
|
||||
if (unit != null)
|
||||
foreach (var c in unit.OccupiedCells())
|
||||
RemoveInner( ref influence[ c.First.X, c.First.Y ], self );
|
||||
}
|
||||
|
||||
void RemoveInner( ref InfluenceNode influenceNode, Actor toRemove )
|
||||
{
|
||||
if( influenceNode == null )
|
||||
return;
|
||||
else if( influenceNode.actor == toRemove )
|
||||
influenceNode = influenceNode.next;
|
||||
|
||||
if (influenceNode != null)
|
||||
RemoveInner( ref influenceNode.next, toRemove );
|
||||
}
|
||||
|
||||
public void Update(Actor self, IOccupySpace unit)
|
||||
{
|
||||
Remove(self, unit);
|
||||
if (!self.IsDead()) Add(self, unit);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,61 +1,61 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see LICENSE.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Drawing;
|
||||
using System.Linq;
|
||||
using OpenRA.Graphics;
|
||||
using OpenRA.Traits;
|
||||
|
||||
namespace OpenRA
|
||||
{
|
||||
public class UiOverlay
|
||||
{
|
||||
Sprite buildOk, buildBlocked, unitDebug;
|
||||
|
||||
public UiOverlay()
|
||||
{
|
||||
buildOk = SynthesizeTile(0x0f);
|
||||
buildBlocked = SynthesizeTile(0x08);
|
||||
unitDebug = SynthesizeTile(0x04);
|
||||
}
|
||||
|
||||
public static Sprite SynthesizeTile(byte paletteIndex)
|
||||
{
|
||||
byte[] data = new byte[Game.CellSize * Game.CellSize];
|
||||
|
||||
for (int i = 0; i < Game.CellSize; i++)
|
||||
for (int j = 0; j < Game.CellSize; j++)
|
||||
data[i * Game.CellSize + j] = ((i+j) % 4 != 0) ? (byte)0 : paletteIndex;
|
||||
|
||||
return Game.modData.SheetBuilder.Add(data, new Size(Game.CellSize, Game.CellSize));
|
||||
}
|
||||
|
||||
public void Draw( WorldRenderer wr, World world )
|
||||
{
|
||||
if( world.LocalPlayer == null ) return;
|
||||
if (world.LocalPlayer.PlayerActor.Trait<DeveloperMode>().UnitInfluenceDebug)
|
||||
{
|
||||
var uim = world.WorldActor.Trait<UnitInfluence>();
|
||||
|
||||
for (var i = world.Map.Bounds.Left; i < world.Map.Bounds.Right; i++)
|
||||
for (var j = world.Map.Bounds.Top; j < world.Map.Bounds.Bottom; j++)
|
||||
if (uim.GetUnitsAt(new int2(i, j)).Any())
|
||||
unitDebug.DrawAt(wr, Game.CellSize * new float2(i, j), "terrain");
|
||||
}
|
||||
}
|
||||
|
||||
public void DrawGrid( WorldRenderer wr, Dictionary<int2, bool> cells )
|
||||
{
|
||||
foreach( var c in cells )
|
||||
( c.Value ? buildOk : buildBlocked ).DrawAt( wr, Game.CellSize * c.Key, "terrain" );
|
||||
}
|
||||
}
|
||||
}
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see COPYING.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Drawing;
|
||||
using System.Linq;
|
||||
using OpenRA.Graphics;
|
||||
using OpenRA.Traits;
|
||||
|
||||
namespace OpenRA
|
||||
{
|
||||
public class UiOverlay
|
||||
{
|
||||
Sprite buildOk, buildBlocked, unitDebug;
|
||||
|
||||
public UiOverlay()
|
||||
{
|
||||
buildOk = SynthesizeTile(0x0f);
|
||||
buildBlocked = SynthesizeTile(0x08);
|
||||
unitDebug = SynthesizeTile(0x04);
|
||||
}
|
||||
|
||||
public static Sprite SynthesizeTile(byte paletteIndex)
|
||||
{
|
||||
byte[] data = new byte[Game.CellSize * Game.CellSize];
|
||||
|
||||
for (int i = 0; i < Game.CellSize; i++)
|
||||
for (int j = 0; j < Game.CellSize; j++)
|
||||
data[i * Game.CellSize + j] = ((i+j) % 4 != 0) ? (byte)0 : paletteIndex;
|
||||
|
||||
return Game.modData.SheetBuilder.Add(data, new Size(Game.CellSize, Game.CellSize));
|
||||
}
|
||||
|
||||
public void Draw( WorldRenderer wr, World world )
|
||||
{
|
||||
if( world.LocalPlayer == null ) return;
|
||||
if (world.LocalPlayer.PlayerActor.Trait<DeveloperMode>().UnitInfluenceDebug)
|
||||
{
|
||||
var uim = world.WorldActor.Trait<UnitInfluence>();
|
||||
|
||||
for (var i = world.Map.Bounds.Left; i < world.Map.Bounds.Right; i++)
|
||||
for (var j = world.Map.Bounds.Top; j < world.Map.Bounds.Bottom; j++)
|
||||
if (uim.GetUnitsAt(new int2(i, j)).Any())
|
||||
unitDebug.DrawAt(wr, Game.CellSize * new float2(i, j), "terrain");
|
||||
}
|
||||
}
|
||||
|
||||
public void DrawGrid( WorldRenderer wr, Dictionary<int2, bool> cells )
|
||||
{
|
||||
foreach( var c in cells )
|
||||
( c.Value ? buildOk : buildBlocked ).DrawAt( wr, Game.CellSize * c.Key, "terrain" );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,84 +1,84 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see LICENSE.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System;
|
||||
using System.Diagnostics;
|
||||
using System.Threading;
|
||||
|
||||
namespace OpenRA
|
||||
{
|
||||
public class Utilities
|
||||
{
|
||||
readonly string Utility;
|
||||
|
||||
public Utilities(string utility)
|
||||
{
|
||||
Utility = utility;
|
||||
}
|
||||
|
||||
public void ExtractZipAsync(string zipFile, string path, Action<string> parseOutput, Action onComplete)
|
||||
{
|
||||
ExecuteUtilityAsync("--extract-zip \"{0}\" \"{1}\"".F(zipFile, path), parseOutput, onComplete);
|
||||
}
|
||||
|
||||
public void InstallRAFilesAsync(string cdPath, string path, Action<string> parseOutput, Action onComplete)
|
||||
{
|
||||
ExecuteUtilityAsync("--install-ra-packages \"{0}\" \"{1}\"".F(cdPath, path), parseOutput, onComplete);
|
||||
}
|
||||
|
||||
public void PromptFilepathAsync(string title, Action<string> withPath)
|
||||
{
|
||||
ExecuteUtility("--display-filepicker \"{0}\"".F(title), withPath);
|
||||
}
|
||||
|
||||
void ExecuteUtility(string args, Action<string> onComplete)
|
||||
{
|
||||
Process p = new Process();
|
||||
p.StartInfo.FileName = Utility;
|
||||
p.StartInfo.Arguments = args;
|
||||
p.StartInfo.UseShellExecute = false;
|
||||
p.StartInfo.CreateNoWindow = true;
|
||||
p.StartInfo.RedirectStandardOutput = true;
|
||||
p.EnableRaisingEvents = true;
|
||||
p.Exited += (_,e) =>
|
||||
{
|
||||
onComplete(p.StandardOutput.ReadToEnd().Trim());
|
||||
};
|
||||
p.Start();
|
||||
}
|
||||
|
||||
void ExecuteUtilityAsync(string args, Action<string> parseOutput, Action onComplete)
|
||||
{
|
||||
Process p = new Process();
|
||||
p.StartInfo.FileName = Utility;
|
||||
p.StartInfo.Arguments = args;
|
||||
p.StartInfo.UseShellExecute = false;
|
||||
p.StartInfo.CreateNoWindow = true;
|
||||
p.StartInfo.RedirectStandardOutput = true;
|
||||
p.Start();
|
||||
|
||||
var t = new Thread( _ =>
|
||||
{
|
||||
using (var reader = p.StandardOutput)
|
||||
{
|
||||
// This is wrong, chrisf knows why
|
||||
while (!p.HasExited)
|
||||
{
|
||||
string s = reader.ReadLine();
|
||||
if (string.IsNullOrEmpty(s)) continue;
|
||||
parseOutput(s);
|
||||
}
|
||||
}
|
||||
onComplete();
|
||||
}) { IsBackground = true };
|
||||
t.Start();
|
||||
}
|
||||
}
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see COPYING.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System;
|
||||
using System.Diagnostics;
|
||||
using System.Threading;
|
||||
|
||||
namespace OpenRA
|
||||
{
|
||||
public class Utilities
|
||||
{
|
||||
readonly string Utility;
|
||||
|
||||
public Utilities(string utility)
|
||||
{
|
||||
Utility = utility;
|
||||
}
|
||||
|
||||
public void ExtractZipAsync(string zipFile, string path, Action<string> parseOutput, Action onComplete)
|
||||
{
|
||||
ExecuteUtilityAsync("--extract-zip \"{0}\" \"{1}\"".F(zipFile, path), parseOutput, onComplete);
|
||||
}
|
||||
|
||||
public void InstallRAFilesAsync(string cdPath, string path, Action<string> parseOutput, Action onComplete)
|
||||
{
|
||||
ExecuteUtilityAsync("--install-ra-packages \"{0}\" \"{1}\"".F(cdPath, path), parseOutput, onComplete);
|
||||
}
|
||||
|
||||
public void PromptFilepathAsync(string title, Action<string> withPath)
|
||||
{
|
||||
ExecuteUtility("--display-filepicker \"{0}\"".F(title), withPath);
|
||||
}
|
||||
|
||||
void ExecuteUtility(string args, Action<string> onComplete)
|
||||
{
|
||||
Process p = new Process();
|
||||
p.StartInfo.FileName = Utility;
|
||||
p.StartInfo.Arguments = args;
|
||||
p.StartInfo.UseShellExecute = false;
|
||||
p.StartInfo.CreateNoWindow = true;
|
||||
p.StartInfo.RedirectStandardOutput = true;
|
||||
p.EnableRaisingEvents = true;
|
||||
p.Exited += (_,e) =>
|
||||
{
|
||||
onComplete(p.StandardOutput.ReadToEnd().Trim());
|
||||
};
|
||||
p.Start();
|
||||
}
|
||||
|
||||
void ExecuteUtilityAsync(string args, Action<string> parseOutput, Action onComplete)
|
||||
{
|
||||
Process p = new Process();
|
||||
p.StartInfo.FileName = Utility;
|
||||
p.StartInfo.Arguments = args;
|
||||
p.StartInfo.UseShellExecute = false;
|
||||
p.StartInfo.CreateNoWindow = true;
|
||||
p.StartInfo.RedirectStandardOutput = true;
|
||||
p.Start();
|
||||
|
||||
var t = new Thread( _ =>
|
||||
{
|
||||
using (var reader = p.StandardOutput)
|
||||
{
|
||||
// This is wrong, chrisf knows why
|
||||
while (!p.HasExited)
|
||||
{
|
||||
string s = reader.ReadLine();
|
||||
if (string.IsNullOrEmpty(s)) continue;
|
||||
parseOutput(s);
|
||||
}
|
||||
}
|
||||
onComplete();
|
||||
}) { IsBackground = true };
|
||||
t.Start();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,41 +1,41 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see LICENSE.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using OpenRA.Graphics;
|
||||
|
||||
namespace OpenRA.Widgets
|
||||
{
|
||||
public class BackgroundWidget : Widget
|
||||
{
|
||||
public readonly string Background = "dialog";
|
||||
public readonly bool ClickThrough = false;
|
||||
|
||||
public override void DrawInner()
|
||||
{
|
||||
WidgetUtils.DrawPanel(Background, RenderBounds);
|
||||
}
|
||||
|
||||
public BackgroundWidget() : base() { }
|
||||
|
||||
public override bool HandleMouseInput(MouseInput mi)
|
||||
{
|
||||
return !ClickThrough;
|
||||
}
|
||||
|
||||
protected BackgroundWidget(BackgroundWidget other)
|
||||
: base(other)
|
||||
{
|
||||
Background = other.Background;
|
||||
ClickThrough = other.ClickThrough;
|
||||
}
|
||||
|
||||
public override Widget Clone() { return new BackgroundWidget(this); }
|
||||
}
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see COPYING.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using OpenRA.Graphics;
|
||||
|
||||
namespace OpenRA.Widgets
|
||||
{
|
||||
public class BackgroundWidget : Widget
|
||||
{
|
||||
public readonly string Background = "dialog";
|
||||
public readonly bool ClickThrough = false;
|
||||
|
||||
public override void DrawInner()
|
||||
{
|
||||
WidgetUtils.DrawPanel(Background, RenderBounds);
|
||||
}
|
||||
|
||||
public BackgroundWidget() : base() { }
|
||||
|
||||
public override bool HandleMouseInput(MouseInput mi)
|
||||
{
|
||||
return !ClickThrough;
|
||||
}
|
||||
|
||||
protected BackgroundWidget(BackgroundWidget other)
|
||||
: base(other)
|
||||
{
|
||||
Background = other.Background;
|
||||
ClickThrough = other.ClickThrough;
|
||||
}
|
||||
|
||||
public override Widget Clone() { return new BackgroundWidget(this); }
|
||||
}
|
||||
}
|
||||
@@ -1,195 +1,195 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see LICENSE.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System;
|
||||
using System.Drawing;
|
||||
using OpenRA.Graphics;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace OpenRA.Widgets
|
||||
{
|
||||
public class ButtonWidget : Widget
|
||||
{
|
||||
public string Text = "";
|
||||
public bool Bold = false;
|
||||
public bool Depressed = false;
|
||||
public int VisualHeight = 1;
|
||||
public Func<string> GetText;
|
||||
|
||||
public ButtonWidget()
|
||||
: base()
|
||||
{
|
||||
GetText = () => { return Text; };
|
||||
}
|
||||
|
||||
protected ButtonWidget(ButtonWidget widget)
|
||||
: base(widget)
|
||||
{
|
||||
Text = widget.Text;
|
||||
Depressed = widget.Depressed;
|
||||
VisualHeight = widget.VisualHeight;
|
||||
GetText = widget.GetText;
|
||||
}
|
||||
|
||||
public override bool LoseFocus(MouseInput mi)
|
||||
{
|
||||
Depressed = false;
|
||||
return base.LoseFocus(mi);
|
||||
}
|
||||
|
||||
public override bool HandleMouseInput(MouseInput mi)
|
||||
{
|
||||
if (mi.Button != MouseButton.Left)
|
||||
return false;
|
||||
|
||||
if (mi.Event == MouseInputEvent.Down && !TakeFocus(mi))
|
||||
return false;
|
||||
|
||||
// Only fire the onMouseUp order if we successfully lost focus, and were pressed
|
||||
if (Focused && mi.Event == MouseInputEvent.Up)
|
||||
{
|
||||
if (Depressed)
|
||||
OnMouseUp(mi);
|
||||
|
||||
return LoseFocus(mi);
|
||||
}
|
||||
|
||||
if (mi.Event == MouseInputEvent.Down)
|
||||
{
|
||||
// OnMouseDown returns false if the button shouldn't be pressed
|
||||
if (!OnMouseDown(mi))
|
||||
Depressed = true;
|
||||
else
|
||||
LoseFocus(mi);
|
||||
}
|
||||
|
||||
else if (mi.Event == MouseInputEvent.Move && Focused)
|
||||
{
|
||||
Depressed = RenderBounds.Contains(mi.Location.X, mi.Location.Y);
|
||||
|
||||
// All widgets should recieve MouseMove events
|
||||
OnMouseMove(mi);
|
||||
}
|
||||
|
||||
return Depressed;
|
||||
}
|
||||
|
||||
public override int2 ChildOrigin { get { return RenderOrigin +
|
||||
((Depressed) ? new int2(VisualHeight, VisualHeight) : new int2(0, 0)); } }
|
||||
|
||||
public override void DrawInner()
|
||||
{
|
||||
var font = (Bold) ? Game.Renderer.BoldFont : Game.Renderer.RegularFont;
|
||||
var stateOffset = (Depressed) ? new int2(VisualHeight, VisualHeight) : new int2(0, 0);
|
||||
WidgetUtils.DrawPanel(Depressed ? "dialog3" : "dialog2", RenderBounds);
|
||||
|
||||
var text = GetText();
|
||||
|
||||
font.DrawText(text,
|
||||
new int2(RenderOrigin.X + UsableWidth / 2, RenderOrigin.Y + Bounds.Height / 2)
|
||||
- new int2(font.Measure(text).X / 2,
|
||||
font.Measure(text).Y / 2) + stateOffset, Color.White);
|
||||
}
|
||||
|
||||
public override Widget Clone() { return new ButtonWidget(this); }
|
||||
public virtual int UsableWidth { get { return Bounds.Width; } }
|
||||
}
|
||||
|
||||
public class DropDownButtonWidget : ButtonWidget
|
||||
{
|
||||
public DropDownButtonWidget()
|
||||
: base()
|
||||
{
|
||||
}
|
||||
|
||||
protected DropDownButtonWidget(DropDownButtonWidget widget)
|
||||
: base(widget)
|
||||
{
|
||||
}
|
||||
|
||||
public override void DrawInner()
|
||||
{
|
||||
base.DrawInner();
|
||||
var stateOffset = (Depressed) ? new int2(VisualHeight, VisualHeight) : new int2(0, 0);
|
||||
|
||||
var image = ChromeProvider.GetImage("scrollbar", "down_arrow");
|
||||
WidgetUtils.DrawRGBA( image,
|
||||
stateOffset + new float2( RenderBounds.Right - RenderBounds.Height + 4,
|
||||
RenderBounds.Top + (RenderBounds.Height - image.bounds.Height) / 2 ));
|
||||
|
||||
WidgetUtils.FillRectWithColor(new Rectangle(stateOffset.X + RenderBounds.Right - RenderBounds.Height,
|
||||
stateOffset.Y + RenderBounds.Top + 3, 1, RenderBounds.Height - 6),
|
||||
Color.White);
|
||||
}
|
||||
|
||||
public override Widget Clone() { return new DropDownButtonWidget(this); }
|
||||
public override int UsableWidth { get { return Bounds.Width - Bounds.Height; } } /* space for button */
|
||||
|
||||
public static void ShowDropPanel(Widget w, Widget panel, IEnumerable<Widget> dismissAfter, Func<bool> onDismiss)
|
||||
{
|
||||
// Mask to prevent any clicks from being sent to other widgets
|
||||
var fullscreenMask = new ContainerWidget();
|
||||
fullscreenMask.Bounds = new Rectangle(0, 0, Game.viewport.Width, Game.viewport.Height);
|
||||
Widget.RootWidget.AddChild(fullscreenMask);
|
||||
|
||||
Action HideDropDown = () =>
|
||||
{
|
||||
Widget.RootWidget.RemoveChild(fullscreenMask);
|
||||
Widget.RootWidget.RemoveChild(panel);
|
||||
};
|
||||
|
||||
HideDropDown += () => Game.BeforeGameStart -= HideDropDown;
|
||||
Game.BeforeGameStart += HideDropDown;
|
||||
|
||||
fullscreenMask.OnMouseDown = mi =>
|
||||
{
|
||||
if (onDismiss()) HideDropDown();
|
||||
return true;
|
||||
};
|
||||
fullscreenMask.OnMouseUp = mi => true;
|
||||
|
||||
var oldBounds = panel.Bounds;
|
||||
panel.Bounds = new Rectangle(w.RenderOrigin.X, w.RenderOrigin.Y + w.Bounds.Height, oldBounds.Width, oldBounds.Height);
|
||||
panel.OnMouseUp = mi => true;
|
||||
|
||||
foreach (var ww in dismissAfter)
|
||||
{
|
||||
var origMouseUp = ww.OnMouseUp;
|
||||
ww.OnMouseUp = mi => { var result = origMouseUp(mi); if (onDismiss()) HideDropDown(); return result; };
|
||||
}
|
||||
Widget.RootWidget.AddChild(panel);
|
||||
}
|
||||
|
||||
public static void ShowDropDown<T>(Widget w, IEnumerable<T> ts, Func<T, int, LabelWidget> ft)
|
||||
{
|
||||
var dropDown = new ScrollPanelWidget();
|
||||
dropDown.Bounds = new Rectangle(w.RenderOrigin.X, w.RenderOrigin.Y + w.Bounds.Height, w.Bounds.Width, 100);
|
||||
dropDown.ItemSpacing = 1;
|
||||
|
||||
List<LabelWidget> items = new List<LabelWidget>();
|
||||
List<Widget> dismissAfter = new List<Widget>();
|
||||
foreach (var t in ts)
|
||||
{
|
||||
var ww = ft(t, dropDown.Bounds.Width - dropDown.ScrollbarWidth);
|
||||
dismissAfter.Add(ww);
|
||||
ww.OnMouseMove = mi => items.Do(lw =>
|
||||
{
|
||||
lw.Background = null; ww.Background = "dialog2";
|
||||
});
|
||||
|
||||
dropDown.AddChild(ww);
|
||||
items.Add(ww);
|
||||
}
|
||||
|
||||
dropDown.Bounds.Height = Math.Min(150, dropDown.ContentHeight);
|
||||
ShowDropPanel(w, dropDown, dismissAfter, () => true);
|
||||
}
|
||||
}
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see COPYING.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System;
|
||||
using System.Drawing;
|
||||
using OpenRA.Graphics;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace OpenRA.Widgets
|
||||
{
|
||||
public class ButtonWidget : Widget
|
||||
{
|
||||
public string Text = "";
|
||||
public bool Bold = false;
|
||||
public bool Depressed = false;
|
||||
public int VisualHeight = 1;
|
||||
public Func<string> GetText;
|
||||
|
||||
public ButtonWidget()
|
||||
: base()
|
||||
{
|
||||
GetText = () => { return Text; };
|
||||
}
|
||||
|
||||
protected ButtonWidget(ButtonWidget widget)
|
||||
: base(widget)
|
||||
{
|
||||
Text = widget.Text;
|
||||
Depressed = widget.Depressed;
|
||||
VisualHeight = widget.VisualHeight;
|
||||
GetText = widget.GetText;
|
||||
}
|
||||
|
||||
public override bool LoseFocus(MouseInput mi)
|
||||
{
|
||||
Depressed = false;
|
||||
return base.LoseFocus(mi);
|
||||
}
|
||||
|
||||
public override bool HandleMouseInput(MouseInput mi)
|
||||
{
|
||||
if (mi.Button != MouseButton.Left)
|
||||
return false;
|
||||
|
||||
if (mi.Event == MouseInputEvent.Down && !TakeFocus(mi))
|
||||
return false;
|
||||
|
||||
// Only fire the onMouseUp order if we successfully lost focus, and were pressed
|
||||
if (Focused && mi.Event == MouseInputEvent.Up)
|
||||
{
|
||||
if (Depressed)
|
||||
OnMouseUp(mi);
|
||||
|
||||
return LoseFocus(mi);
|
||||
}
|
||||
|
||||
if (mi.Event == MouseInputEvent.Down)
|
||||
{
|
||||
// OnMouseDown returns false if the button shouldn't be pressed
|
||||
if (!OnMouseDown(mi))
|
||||
Depressed = true;
|
||||
else
|
||||
LoseFocus(mi);
|
||||
}
|
||||
|
||||
else if (mi.Event == MouseInputEvent.Move && Focused)
|
||||
{
|
||||
Depressed = RenderBounds.Contains(mi.Location.X, mi.Location.Y);
|
||||
|
||||
// All widgets should recieve MouseMove events
|
||||
OnMouseMove(mi);
|
||||
}
|
||||
|
||||
return Depressed;
|
||||
}
|
||||
|
||||
public override int2 ChildOrigin { get { return RenderOrigin +
|
||||
((Depressed) ? new int2(VisualHeight, VisualHeight) : new int2(0, 0)); } }
|
||||
|
||||
public override void DrawInner()
|
||||
{
|
||||
var font = (Bold) ? Game.Renderer.BoldFont : Game.Renderer.RegularFont;
|
||||
var stateOffset = (Depressed) ? new int2(VisualHeight, VisualHeight) : new int2(0, 0);
|
||||
WidgetUtils.DrawPanel(Depressed ? "dialog3" : "dialog2", RenderBounds);
|
||||
|
||||
var text = GetText();
|
||||
|
||||
font.DrawText(text,
|
||||
new int2(RenderOrigin.X + UsableWidth / 2, RenderOrigin.Y + Bounds.Height / 2)
|
||||
- new int2(font.Measure(text).X / 2,
|
||||
font.Measure(text).Y / 2) + stateOffset, Color.White);
|
||||
}
|
||||
|
||||
public override Widget Clone() { return new ButtonWidget(this); }
|
||||
public virtual int UsableWidth { get { return Bounds.Width; } }
|
||||
}
|
||||
|
||||
public class DropDownButtonWidget : ButtonWidget
|
||||
{
|
||||
public DropDownButtonWidget()
|
||||
: base()
|
||||
{
|
||||
}
|
||||
|
||||
protected DropDownButtonWidget(DropDownButtonWidget widget)
|
||||
: base(widget)
|
||||
{
|
||||
}
|
||||
|
||||
public override void DrawInner()
|
||||
{
|
||||
base.DrawInner();
|
||||
var stateOffset = (Depressed) ? new int2(VisualHeight, VisualHeight) : new int2(0, 0);
|
||||
|
||||
var image = ChromeProvider.GetImage("scrollbar", "down_arrow");
|
||||
WidgetUtils.DrawRGBA( image,
|
||||
stateOffset + new float2( RenderBounds.Right - RenderBounds.Height + 4,
|
||||
RenderBounds.Top + (RenderBounds.Height - image.bounds.Height) / 2 ));
|
||||
|
||||
WidgetUtils.FillRectWithColor(new Rectangle(stateOffset.X + RenderBounds.Right - RenderBounds.Height,
|
||||
stateOffset.Y + RenderBounds.Top + 3, 1, RenderBounds.Height - 6),
|
||||
Color.White);
|
||||
}
|
||||
|
||||
public override Widget Clone() { return new DropDownButtonWidget(this); }
|
||||
public override int UsableWidth { get { return Bounds.Width - Bounds.Height; } } /* space for button */
|
||||
|
||||
public static void ShowDropPanel(Widget w, Widget panel, IEnumerable<Widget> dismissAfter, Func<bool> onDismiss)
|
||||
{
|
||||
// Mask to prevent any clicks from being sent to other widgets
|
||||
var fullscreenMask = new ContainerWidget();
|
||||
fullscreenMask.Bounds = new Rectangle(0, 0, Game.viewport.Width, Game.viewport.Height);
|
||||
Widget.RootWidget.AddChild(fullscreenMask);
|
||||
|
||||
Action HideDropDown = () =>
|
||||
{
|
||||
Widget.RootWidget.RemoveChild(fullscreenMask);
|
||||
Widget.RootWidget.RemoveChild(panel);
|
||||
};
|
||||
|
||||
HideDropDown += () => Game.BeforeGameStart -= HideDropDown;
|
||||
Game.BeforeGameStart += HideDropDown;
|
||||
|
||||
fullscreenMask.OnMouseDown = mi =>
|
||||
{
|
||||
if (onDismiss()) HideDropDown();
|
||||
return true;
|
||||
};
|
||||
fullscreenMask.OnMouseUp = mi => true;
|
||||
|
||||
var oldBounds = panel.Bounds;
|
||||
panel.Bounds = new Rectangle(w.RenderOrigin.X, w.RenderOrigin.Y + w.Bounds.Height, oldBounds.Width, oldBounds.Height);
|
||||
panel.OnMouseUp = mi => true;
|
||||
|
||||
foreach (var ww in dismissAfter)
|
||||
{
|
||||
var origMouseUp = ww.OnMouseUp;
|
||||
ww.OnMouseUp = mi => { var result = origMouseUp(mi); if (onDismiss()) HideDropDown(); return result; };
|
||||
}
|
||||
Widget.RootWidget.AddChild(panel);
|
||||
}
|
||||
|
||||
public static void ShowDropDown<T>(Widget w, IEnumerable<T> ts, Func<T, int, LabelWidget> ft)
|
||||
{
|
||||
var dropDown = new ScrollPanelWidget();
|
||||
dropDown.Bounds = new Rectangle(w.RenderOrigin.X, w.RenderOrigin.Y + w.Bounds.Height, w.Bounds.Width, 100);
|
||||
dropDown.ItemSpacing = 1;
|
||||
|
||||
List<LabelWidget> items = new List<LabelWidget>();
|
||||
List<Widget> dismissAfter = new List<Widget>();
|
||||
foreach (var t in ts)
|
||||
{
|
||||
var ww = ft(t, dropDown.Bounds.Width - dropDown.ScrollbarWidth);
|
||||
dismissAfter.Add(ww);
|
||||
ww.OnMouseMove = mi => items.Do(lw =>
|
||||
{
|
||||
lw.Background = null; ww.Background = "dialog2";
|
||||
});
|
||||
|
||||
dropDown.AddChild(ww);
|
||||
items.Add(ww);
|
||||
}
|
||||
|
||||
dropDown.Bounds.Height = Math.Min(150, dropDown.ContentHeight);
|
||||
ShowDropPanel(w, dropDown, dismissAfter, () => true);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,106 +1,106 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see LICENSE.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Drawing;
|
||||
using System.Linq;
|
||||
using OpenRA.Graphics;
|
||||
|
||||
namespace OpenRA.Widgets
|
||||
{
|
||||
public class ChatDisplayWidget : Widget
|
||||
{
|
||||
public readonly int RemoveTime = 0;
|
||||
public readonly bool UseContrast = false;
|
||||
|
||||
const int logLength = 9;
|
||||
public string Notification = "";
|
||||
public bool DrawBackground = true;
|
||||
int ticksUntilRemove = 0;
|
||||
|
||||
internal List<ChatLine> recentLines = new List<ChatLine>();
|
||||
|
||||
public ChatDisplayWidget()
|
||||
: base() { }
|
||||
|
||||
protected ChatDisplayWidget(Widget widget)
|
||||
: base(widget) { }
|
||||
|
||||
public override Rectangle EventBounds { get { return Rectangle.Empty; } }
|
||||
public override void DrawInner()
|
||||
{
|
||||
var pos = RenderOrigin;
|
||||
var chatLogArea = new Rectangle(pos.X, pos.Y, Bounds.Width, Bounds.Height);
|
||||
var chatpos = new int2(chatLogArea.X + 10, chatLogArea.Bottom - 6);
|
||||
|
||||
if (DrawBackground)
|
||||
WidgetUtils.DrawPanel("dialog3", chatLogArea);
|
||||
|
||||
Game.Renderer.EnableScissor(chatLogArea.Left, chatLogArea.Top, chatLogArea.Width, chatLogArea.Height);
|
||||
foreach (var line in recentLines.AsEnumerable().Reverse())
|
||||
{
|
||||
chatpos.Y -= 20;
|
||||
int inset = 0;
|
||||
|
||||
if (!string.IsNullOrEmpty(line.Owner))
|
||||
{
|
||||
var owner = line.Owner + ":";
|
||||
inset = Game.Renderer.RegularFont.Measure(owner).X + 10;
|
||||
|
||||
Game.Renderer.RegularFont.DrawTextWithContrast(owner, chatpos,
|
||||
line.Color, Color.Black, UseContrast ? 1 : 0);
|
||||
}
|
||||
|
||||
Game.Renderer.RegularFont.DrawTextWithContrast(line.Text, chatpos + new int2(inset, 0),
|
||||
Color.White, Color.Black, UseContrast ? 1 : 0);
|
||||
}
|
||||
|
||||
Game.Renderer.DisableScissor();
|
||||
}
|
||||
|
||||
public void AddLine(Color c, string from, string text)
|
||||
{
|
||||
recentLines.Add(new ChatLine { Color = c, Owner = from, Text = text });
|
||||
ticksUntilRemove = RemoveTime;
|
||||
|
||||
if (Notification != null)
|
||||
Sound.Play(Notification);
|
||||
|
||||
while (recentLines.Count > logLength) recentLines.RemoveAt(0);
|
||||
}
|
||||
|
||||
public void RemoveLine()
|
||||
{
|
||||
if (recentLines.Count > 0) recentLines.RemoveAt(0);
|
||||
}
|
||||
|
||||
public void ClearChat()
|
||||
{
|
||||
recentLines = new List<ChatLine>();
|
||||
}
|
||||
|
||||
public override void Tick()
|
||||
{
|
||||
if (RemoveTime == 0) return;
|
||||
if (--ticksUntilRemove > 0) return;
|
||||
ticksUntilRemove = RemoveTime;
|
||||
RemoveLine();
|
||||
}
|
||||
|
||||
public override Widget Clone() { return new ChatDisplayWidget(this); }
|
||||
}
|
||||
|
||||
class ChatLine
|
||||
{
|
||||
public Color Color = Color.White;
|
||||
public string Owner, Text;
|
||||
public bool wrapped = false;
|
||||
}
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see COPYING.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Drawing;
|
||||
using System.Linq;
|
||||
using OpenRA.Graphics;
|
||||
|
||||
namespace OpenRA.Widgets
|
||||
{
|
||||
public class ChatDisplayWidget : Widget
|
||||
{
|
||||
public readonly int RemoveTime = 0;
|
||||
public readonly bool UseContrast = false;
|
||||
|
||||
const int logLength = 9;
|
||||
public string Notification = "";
|
||||
public bool DrawBackground = true;
|
||||
int ticksUntilRemove = 0;
|
||||
|
||||
internal List<ChatLine> recentLines = new List<ChatLine>();
|
||||
|
||||
public ChatDisplayWidget()
|
||||
: base() { }
|
||||
|
||||
protected ChatDisplayWidget(Widget widget)
|
||||
: base(widget) { }
|
||||
|
||||
public override Rectangle EventBounds { get { return Rectangle.Empty; } }
|
||||
public override void DrawInner()
|
||||
{
|
||||
var pos = RenderOrigin;
|
||||
var chatLogArea = new Rectangle(pos.X, pos.Y, Bounds.Width, Bounds.Height);
|
||||
var chatpos = new int2(chatLogArea.X + 10, chatLogArea.Bottom - 6);
|
||||
|
||||
if (DrawBackground)
|
||||
WidgetUtils.DrawPanel("dialog3", chatLogArea);
|
||||
|
||||
Game.Renderer.EnableScissor(chatLogArea.Left, chatLogArea.Top, chatLogArea.Width, chatLogArea.Height);
|
||||
foreach (var line in recentLines.AsEnumerable().Reverse())
|
||||
{
|
||||
chatpos.Y -= 20;
|
||||
int inset = 0;
|
||||
|
||||
if (!string.IsNullOrEmpty(line.Owner))
|
||||
{
|
||||
var owner = line.Owner + ":";
|
||||
inset = Game.Renderer.RegularFont.Measure(owner).X + 10;
|
||||
|
||||
Game.Renderer.RegularFont.DrawTextWithContrast(owner, chatpos,
|
||||
line.Color, Color.Black, UseContrast ? 1 : 0);
|
||||
}
|
||||
|
||||
Game.Renderer.RegularFont.DrawTextWithContrast(line.Text, chatpos + new int2(inset, 0),
|
||||
Color.White, Color.Black, UseContrast ? 1 : 0);
|
||||
}
|
||||
|
||||
Game.Renderer.DisableScissor();
|
||||
}
|
||||
|
||||
public void AddLine(Color c, string from, string text)
|
||||
{
|
||||
recentLines.Add(new ChatLine { Color = c, Owner = from, Text = text });
|
||||
ticksUntilRemove = RemoveTime;
|
||||
|
||||
if (Notification != null)
|
||||
Sound.Play(Notification);
|
||||
|
||||
while (recentLines.Count > logLength) recentLines.RemoveAt(0);
|
||||
}
|
||||
|
||||
public void RemoveLine()
|
||||
{
|
||||
if (recentLines.Count > 0) recentLines.RemoveAt(0);
|
||||
}
|
||||
|
||||
public void ClearChat()
|
||||
{
|
||||
recentLines = new List<ChatLine>();
|
||||
}
|
||||
|
||||
public override void Tick()
|
||||
{
|
||||
if (RemoveTime == 0) return;
|
||||
if (--ticksUntilRemove > 0) return;
|
||||
ticksUntilRemove = RemoveTime;
|
||||
RemoveLine();
|
||||
}
|
||||
|
||||
public override Widget Clone() { return new ChatDisplayWidget(this); }
|
||||
}
|
||||
|
||||
class ChatLine
|
||||
{
|
||||
public Color Color = Color.White;
|
||||
public string Owner, Text;
|
||||
public bool wrapped = false;
|
||||
}
|
||||
}
|
||||
@@ -1,115 +1,115 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see LICENSE.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System.Drawing;
|
||||
using OpenRA.Graphics;
|
||||
using OpenRA.Network;
|
||||
|
||||
namespace OpenRA.Widgets
|
||||
{
|
||||
// a dirty hack of a widget, which likes to steal the focus when \r is pressed, and then
|
||||
// refuse to give it up until \r is pressed again.
|
||||
|
||||
// this emulates the previous chat support, with one improvement: shift+enter can toggle the
|
||||
// team/all mode *while* composing, not just on beginning to compose.
|
||||
|
||||
public class ChatEntryWidget : Widget
|
||||
{
|
||||
string content = "";
|
||||
bool composing = false;
|
||||
bool teamChat = false;
|
||||
public readonly bool UseContrast = false;
|
||||
|
||||
readonly OrderManager orderManager;
|
||||
[ObjectCreator.UseCtor]
|
||||
internal ChatEntryWidget( [ObjectCreator.Param] OrderManager orderManager )
|
||||
{
|
||||
this.orderManager = orderManager;
|
||||
}
|
||||
|
||||
public override void DrawInner()
|
||||
{
|
||||
if (composing)
|
||||
{
|
||||
var text = teamChat ? "Chat (Team): " : "Chat (All): ";
|
||||
var w = Game.Renderer.BoldFont.Measure(text).X;
|
||||
|
||||
Game.Renderer.BoldFont.DrawTextWithContrast(text, RenderOrigin + new float2(3, 7), Color.White, Color.Black, UseContrast ? 1 : 0);
|
||||
Game.Renderer.RegularFont.DrawTextWithContrast(content, RenderOrigin + new float2(3 + w, 7), Color.White, Color.Black, UseContrast ? 1 : 0);
|
||||
}
|
||||
}
|
||||
|
||||
public override Rectangle EventBounds { get { return Rectangle.Empty; } }
|
||||
public override bool LoseFocus(MouseInput mi)
|
||||
{
|
||||
return composing ? false : base.LoseFocus(mi);
|
||||
}
|
||||
|
||||
public override bool HandleKeyPressInner(KeyInput e)
|
||||
{
|
||||
if (e.Event == KeyInputEvent.Up) return false;
|
||||
|
||||
if (e.KeyChar == '\r')
|
||||
{
|
||||
if (composing)
|
||||
{
|
||||
if (e.Modifiers.HasModifier(Modifiers.Shift))
|
||||
{
|
||||
teamChat ^= true;
|
||||
return true;
|
||||
}
|
||||
|
||||
composing = false;
|
||||
if (content != "")
|
||||
orderManager.IssueOrder(teamChat
|
||||
? Order.TeamChat(content)
|
||||
: Order.Chat(content));
|
||||
content = "";
|
||||
|
||||
LoseFocus();
|
||||
return true;
|
||||
}
|
||||
else
|
||||
{
|
||||
TakeFocus(new MouseInput());
|
||||
composing = true;
|
||||
if (Game.Settings.Game.TeamChatToggle)
|
||||
{
|
||||
teamChat ^= e.Modifiers.HasModifier(Modifiers.Shift);
|
||||
}
|
||||
else
|
||||
{
|
||||
teamChat = e.Modifiers.HasModifier(Modifiers.Shift);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
if (composing)
|
||||
{
|
||||
if (e.KeyChar == '\b' || e.KeyChar == 0x7f)
|
||||
{
|
||||
if (content.Length > 0)
|
||||
content = content.Remove(content.Length - 1);
|
||||
return true;
|
||||
}
|
||||
else if (!char.IsControl(e.KeyChar))
|
||||
{
|
||||
content += e.KeyChar;
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
return base.HandleKeyPressInner(e);
|
||||
}
|
||||
}
|
||||
}
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see COPYING.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System.Drawing;
|
||||
using OpenRA.Graphics;
|
||||
using OpenRA.Network;
|
||||
|
||||
namespace OpenRA.Widgets
|
||||
{
|
||||
// a dirty hack of a widget, which likes to steal the focus when \r is pressed, and then
|
||||
// refuse to give it up until \r is pressed again.
|
||||
|
||||
// this emulates the previous chat support, with one improvement: shift+enter can toggle the
|
||||
// team/all mode *while* composing, not just on beginning to compose.
|
||||
|
||||
public class ChatEntryWidget : Widget
|
||||
{
|
||||
string content = "";
|
||||
bool composing = false;
|
||||
bool teamChat = false;
|
||||
public readonly bool UseContrast = false;
|
||||
|
||||
readonly OrderManager orderManager;
|
||||
[ObjectCreator.UseCtor]
|
||||
internal ChatEntryWidget( [ObjectCreator.Param] OrderManager orderManager )
|
||||
{
|
||||
this.orderManager = orderManager;
|
||||
}
|
||||
|
||||
public override void DrawInner()
|
||||
{
|
||||
if (composing)
|
||||
{
|
||||
var text = teamChat ? "Chat (Team): " : "Chat (All): ";
|
||||
var w = Game.Renderer.BoldFont.Measure(text).X;
|
||||
|
||||
Game.Renderer.BoldFont.DrawTextWithContrast(text, RenderOrigin + new float2(3, 7), Color.White, Color.Black, UseContrast ? 1 : 0);
|
||||
Game.Renderer.RegularFont.DrawTextWithContrast(content, RenderOrigin + new float2(3 + w, 7), Color.White, Color.Black, UseContrast ? 1 : 0);
|
||||
}
|
||||
}
|
||||
|
||||
public override Rectangle EventBounds { get { return Rectangle.Empty; } }
|
||||
public override bool LoseFocus(MouseInput mi)
|
||||
{
|
||||
return composing ? false : base.LoseFocus(mi);
|
||||
}
|
||||
|
||||
public override bool HandleKeyPressInner(KeyInput e)
|
||||
{
|
||||
if (e.Event == KeyInputEvent.Up) return false;
|
||||
|
||||
if (e.KeyChar == '\r')
|
||||
{
|
||||
if (composing)
|
||||
{
|
||||
if (e.Modifiers.HasModifier(Modifiers.Shift))
|
||||
{
|
||||
teamChat ^= true;
|
||||
return true;
|
||||
}
|
||||
|
||||
composing = false;
|
||||
if (content != "")
|
||||
orderManager.IssueOrder(teamChat
|
||||
? Order.TeamChat(content)
|
||||
: Order.Chat(content));
|
||||
content = "";
|
||||
|
||||
LoseFocus();
|
||||
return true;
|
||||
}
|
||||
else
|
||||
{
|
||||
TakeFocus(new MouseInput());
|
||||
composing = true;
|
||||
if (Game.Settings.Game.TeamChatToggle)
|
||||
{
|
||||
teamChat ^= e.Modifiers.HasModifier(Modifiers.Shift);
|
||||
}
|
||||
else
|
||||
{
|
||||
teamChat = e.Modifiers.HasModifier(Modifiers.Shift);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
if (composing)
|
||||
{
|
||||
if (e.KeyChar == '\b' || e.KeyChar == 0x7f)
|
||||
{
|
||||
if (content.Length > 0)
|
||||
content = content.Remove(content.Length - 1);
|
||||
return true;
|
||||
}
|
||||
else if (!char.IsControl(e.KeyChar))
|
||||
{
|
||||
content += e.KeyChar;
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
return base.HandleKeyPressInner(e);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user