Restore StartGameNotification in missions

This commit is contained in:
JovialFeline
2025-01-28 05:37:48 -05:00
committed by Gustas
parent ca3a57289e
commit 0ac28e1f5f
2 changed files with 5 additions and 3 deletions

View File

@@ -5,7 +5,8 @@ Player:
World:
LuaScript:
Scripts: campaign.lua, utils.lua, monster-tank-madness.lua
-StartGameNotification:
StartGameNotification:
Notification:
MissionData:
Briefing: Dr. Demitri, creator of a Soviet Super Tank, wants to defect.\n\nWe planned to extract him while the Soviets were testing their new weapon, but something has gone wrong.\n\nThe Super Tanks are out of control, and Demitri is missing -- likely hiding in the village to the far south.\n\nFind our outpost and start repairs on it, then find and evacuate Demitri.\n\nAs for the tanks, we can reprogram them. Send a spy into the Soviet radar dome in the NE, turning the tanks on their creators.\n
WinVideo: sovbatl.vqa

View File

@@ -14,8 +14,9 @@ World:
normal: options-difficulty.normal
hard: options-difficulty.hard
Default: normal
# Stavros' opening line makes this feel redundant.
-StartGameNotification:
# Skip the normal start notification in favor of Stavros' opening line.
StartGameNotification:
Notification:
# Give our Chrono dummy the ability to move (and be shifted) within the void.
Locomotor@TRACKED:
TerrainSpeeds: