Adjusted damage spread ranges on weapons in D2k to match the original game

This commit is contained in:
Pavel Penev
2020-05-01 01:40:42 +03:00
committed by Paul Chote
parent 390c1899ca
commit 0ae58ff0ea
5 changed files with 23 additions and 25 deletions

View File

@@ -12,7 +12,7 @@ Debris:
BounceRangeModifier: 20
Warhead@1Dam: SpreadDamage
Damage: 1500
Spread: 320
Spread: 512
Falloff: 100, 0
Versus:
none: 20
@@ -44,6 +44,7 @@ Debris2:
TrailInterval: 1
Warhead@1Dam: SpreadDamage
Damage: 2500
Spread: 1c0
Versus:
none: 90
wall: 5

View File

@@ -8,7 +8,7 @@
Image: 120mm
Warhead@1Dam: SpreadDamage
Damage: 2700
Spread: 256
Spread: 512
Falloff: 100, 0
Versus:
none: 20
@@ -62,7 +62,6 @@ DevBullet:
Inaccuracy: 0
Image: doubleblastbullet
Warhead@1Dam: SpreadDamage
Spread: 384
Damage: 6500
Versus:
none: 50
@@ -94,7 +93,7 @@ DevBullet:
Image: 155mm
Warhead@1Dam: SpreadDamage
Damage: 4500
Spread: 416
Spread: 1c0
Versus:
none: 125
wall: 100

View File

@@ -12,7 +12,7 @@
TrailInterval: 1
Warhead@1Dam: SpreadDamage
Damage: 3000
Spread: 192
Spread: 512
Falloff: 100, 0
Versus:
none: 8
@@ -52,7 +52,6 @@
TrailImage: large_trail
Speed: 288
Warhead@1Dam: SpreadDamage
Spread: 256
Damage: 4800
Versus:
none: 15
@@ -80,7 +79,6 @@ Rocket:
Projectile: Bullet
Speed: 352
Warhead@1Dam: SpreadDamage
Spread: 160
Damage: 2500
Versus:
none: 25
@@ -139,6 +137,7 @@ DeviatorMissile:
TrailUsePlayerPalette: true
Warhead@1Dam: SpreadDamage
Damage: 1000
Spread: 480
Versus:
none: 100
wall: 100

View File

@@ -67,9 +67,9 @@ OrniBomb:
Acceleration: 0, 0, 0
Shadow: true
Warhead@1Dam: SpreadDamage
Spread: 320
Falloff: 100, 0
Damage: 7500 #400 in original, reduce when bombers can do multiple passes
Spread: 1c0
Falloff: 100, 0
Versus:
none: 90
wall: 50
@@ -155,9 +155,9 @@ DeathHandCluster:
CrateExplosion:
Warhead@1Dam: SpreadDamage
Spread: 320
Falloff: 100, 0
Damage: 5000
Spread: 1c0
Falloff: 100, 0
Versus:
none: 90
wall: 5
@@ -217,9 +217,9 @@ grenade:
Image: grenade
Shadow: true
Warhead@1Dam: SpreadDamage
Spread: 320
Falloff: 100, 0
Damage: 1500
Spread: 1c0
Falloff: 100, 0
Versus:
none: 125
wood: 70
@@ -241,9 +241,9 @@ grenade:
GrenDeath:
Warhead@1Dam: SpreadDamage
Spread: 320
Falloff: 100, 0
Damage: 1500
Spread: 1c0
Falloff: 100, 0
Versus:
none: 125
wood: 70
@@ -264,9 +264,9 @@ GrenDeath:
SardDeath:
Warhead@1Dam: SpreadDamage
Spread: 256
Falloff: 100, 0
Damage: 3000
Spread: 512
Falloff: 100, 0
Versus:
none: 15
wall: 75
@@ -294,9 +294,9 @@ SpiceExplosion:
TrailImage: large_trail
Image: 120mm
Warhead@1Dam: SpreadDamage
Spread: 320
Falloff: 100, 0
Damage: 750
Spread: 1c0
Falloff: 100, 0
Versus:
none: 90
wall: 5
@@ -321,9 +321,9 @@ BloomExplosion:
Range: 0c8
Projectile: InstantHit
Warhead@1Dam: SpreadDamage
Damage: 7500
Spread: 320
Falloff: 100, 0
Damage: 7500
Versus:
none: 90
wall: 5
@@ -339,9 +339,9 @@ BloomExplosion:
PlasmaExplosion:
Warhead@1Dam: SpreadDamage
Spread: 2c0
Falloff: 100, 0
Damage: 20000
Spread: 3c0
Falloff: 100, 0
Versus:
None: 100
Wood: 100

View File

@@ -5,7 +5,7 @@
Projectile: InstantHit
Warhead@1Dam: SpreadDamage
Damage: 1250
Spread: 128
Spread: 480
Falloff: 100, 0
Versus:
wall: 10
@@ -47,8 +47,8 @@ M_HMG:
Range: 3c512
Report: 20MMGUN1.WAV
Warhead@1Dam: SpreadDamage
Spread: 192
Damage: 2500
Spread: 512
Versus:
none: 25
wall: 100
@@ -80,7 +80,6 @@ HMG:
Range: 3c0
Report: 20MMGUN1.WAV
Warhead@1Dam: SpreadDamage
Spread: 160
Damage: 1800
Warhead@2Concrete: DamagesConcrete
Damage: 1800