Changed weapons in D2k to have a linear damage falloff to match the original game

This commit is contained in:
Pavel Penev
2020-04-30 22:24:21 +03:00
committed by Paul Chote
parent 89aa6d1e4e
commit 390c1899ca
5 changed files with 17 additions and 19 deletions

View File

@@ -11,9 +11,9 @@ Debris:
BounceCount: 3
BounceRangeModifier: 20
Warhead@1Dam: SpreadDamage
Spread: 320
Falloff: 100, 60, 30, 15, 0
Damage: 1500
Spread: 320
Falloff: 100, 0
Versus:
none: 20
wall: 50

View File

@@ -7,9 +7,9 @@
Inaccuracy: 380
Image: 120mm
Warhead@1Dam: SpreadDamage
Spread: 256
Falloff: 100, 50, 25, 0
Damage: 2700
Spread: 256
Falloff: 100, 0
Versus:
none: 20
wall: 50
@@ -93,9 +93,8 @@ DevBullet:
ContrailLength: 20
Image: 155mm
Warhead@1Dam: SpreadDamage
Spread: 416
Falloff: 100, 65, 35, 20, 0
Damage: 4500
Spread: 416
Versus:
none: 125
wall: 100

View File

@@ -11,9 +11,9 @@
TrailPalette: effect75alpha
TrailInterval: 1
Warhead@1Dam: SpreadDamage
Spread: 192
Falloff: 100, 50, 25, 0
Damage: 3000
Spread: 192
Falloff: 100, 0
Versus:
none: 8
wall: 75

View File

@@ -68,7 +68,7 @@ OrniBomb:
Shadow: true
Warhead@1Dam: SpreadDamage
Spread: 320
Falloff: 100, 60, 30, 15, 0
Falloff: 100, 0
Damage: 7500 #400 in original, reduce when bombers can do multiple passes
Versus:
none: 90
@@ -156,7 +156,7 @@ DeathHandCluster:
CrateExplosion:
Warhead@1Dam: SpreadDamage
Spread: 320
Falloff: 100, 60, 30, 15, 0
Falloff: 100, 0
Damage: 5000
Versus:
none: 90
@@ -218,7 +218,7 @@ grenade:
Shadow: true
Warhead@1Dam: SpreadDamage
Spread: 320
Falloff: 100, 65, 35, 20, 0
Falloff: 100, 0
Damage: 1500
Versus:
none: 125
@@ -242,7 +242,7 @@ grenade:
GrenDeath:
Warhead@1Dam: SpreadDamage
Spread: 320
Falloff: 100, 60, 30, 15, 0
Falloff: 100, 0
Damage: 1500
Versus:
none: 125
@@ -265,7 +265,7 @@ GrenDeath:
SardDeath:
Warhead@1Dam: SpreadDamage
Spread: 256
Falloff: 100, 50, 25, 0
Falloff: 100, 0
Damage: 3000
Versus:
none: 15
@@ -295,7 +295,7 @@ SpiceExplosion:
Image: 120mm
Warhead@1Dam: SpreadDamage
Spread: 320
Falloff: 100, 60, 30, 15, 0
Falloff: 100, 0
Damage: 750
Versus:
none: 90
@@ -322,7 +322,7 @@ BloomExplosion:
Projectile: InstantHit
Warhead@1Dam: SpreadDamage
Spread: 320
Falloff: 100, 60, 30, 15, 0
Falloff: 100, 0
Damage: 7500
Versus:
none: 90
@@ -340,7 +340,7 @@ BloomExplosion:
PlasmaExplosion:
Warhead@1Dam: SpreadDamage
Spread: 2c0
Falloff: 100, 37, 0
Falloff: 100, 0
Damage: 20000
Versus:
None: 100

View File

@@ -4,9 +4,9 @@
Report: MGUN2.WAV
Projectile: InstantHit
Warhead@1Dam: SpreadDamage
Spread: 128
Falloff: 100, 50, 25, 0
Damage: 1250
Spread: 128
Falloff: 100, 0
Versus:
wall: 10
building: 25
@@ -81,7 +81,6 @@ HMG:
Report: 20MMGUN1.WAV
Warhead@1Dam: SpreadDamage
Spread: 160
Falloff: 100, 60, 30, 0
Damage: 1800
Warhead@2Concrete: DamagesConcrete
Damage: 1800