Improve SpiceExplosion and add BloomExplosion

Fixes angle and loudness of spice debris, adds BloomExplosion to add proper animation and damage crushing actors.
This commit is contained in:
reaperrr
2015-11-04 21:32:26 +01:00
parent 46a728826b
commit 0afb1ed5c8
2 changed files with 30 additions and 4 deletions

View File

@@ -10,6 +10,9 @@ spicebloom:
Name: Spice Bloom
SpiceBloom:
Weapon: SpiceExplosion
Explodes:
Weapon: BloomExplosion
EmptyWeapon: BloomExplosion
Crushable:
CrushClasses: spicebloom
CrushedByFriendlies: true

View File

@@ -766,13 +766,12 @@ SardDeath:
ImpactSound: EXPLSML2.WAV
SpiceExplosion:
Report: EXPLMD1.WAV
Projectile: Bullet
Speed: 50, 75
High: true
Angle: 91, 264
Blockable: false
Angle: 60, 90
Trail: large_trail
Image: null
Image: 120mm
Warhead@1Dam: SpreadDamage
Spread: 320
Falloff: 100, 60, 30, 15, 0
@@ -795,3 +794,27 @@ SpiceExplosion:
Warhead@3Eff: CreateEffect
Explosion: med_explosion
BloomExplosion:
Report: EXPLMD1.WAV
Range: 0c8
Projectile: Bullet
Speed: 1c0
Blockable: false
Image: null
Warhead@1Dam: SpreadDamage
Spread: 320
Falloff: 100, 60, 30, 15, 0
Damage: 750
Versus:
none: 90
wall: 5
building: 65
wood: 50
light: 40
heavy: 30
invulnerable: 0
cy: 20
harvester: 25
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
AffectsParent: true