removed TileReference.density
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@@ -84,9 +84,7 @@ namespace OpenRA
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if (!world.WorldActor.traits.Get<BuildingInfluence>().CanMoveHere(newHere) &&
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world.WorldActor.traits.Get<BuildingInfluence>().GetBuildingAt(newHere) != ignoreBuilding)
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continue;
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if (world.Map.IsOverlaySolid(newHere))
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continue;
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// Replicate real-ra behavior of not being able to enter a cell if there is a mixture of crushable and uncrushable units
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if (checkForBlocked && (world.WorldActor.traits.Get<UnitInfluence>().GetUnitsAt(newHere).Any(a => !world.IsActorPathableToCrush(a, umt))))
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continue;
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