Fix yak attacks in Evacuation
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@@ -73,16 +73,16 @@ SpawnAlliedReinforcements = function()
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end
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Yak = nil
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YakAttack = function(yak)
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YakAttack = function()
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local targets = Map.ActorsInCircle(YakAttackPoint.CenterPosition, WDist.FromCells(10), function(a)
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return a.Owner == allies1 and not a.IsDead and a ~= Einstein and a ~= Tanya and a ~= Engineer and yak.CanTarget(a)
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return a.Owner == allies1 and not a.IsDead and a ~= Einstein and a ~= Tanya and a ~= Engineer and Yak.CanTarget(a)
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end)
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if (#targets > 0) then
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yak.Attack(Utils.Random(targets))
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Yak.Attack(Utils.Random(targets))
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end
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yak.Move(Map.ClosestEdgeCell(yak.Location))
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yak.Destroy()
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Yak.Move(Map.ClosestEdgeCell(Yak.Location))
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Yak.Destroy()
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Trigger.OnRemovedFromWorld(Yak, function()
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Yak = nil
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end)
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@@ -269,7 +269,9 @@ SetupTriggers = function()
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return
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end
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Yak = Reinforcements.Reinforce(soviets, { "yak" }, { YakEntryPoint.Location, YakAttackPoint.Location + CVec.New(0, -10) }, 0, YakAttack)[1]
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Yak = Actor.Create("yak", true, { Owner = soviets, Location = YakEntryPoint.Location, CenterPosition = YakEntryPoint.CenterPosition + WVec.New(0, 0, Actor.CruiseAltitude("yak")) })
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Yak.Move(YakAttackPoint.Location + CVec.New(0, -10))
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Yak.CallFunc(YakAttack)
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end)
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Trigger.AfterDelay(ParabombDelay, SendParabombs)
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