Fixes old Lua Turn Activity crash

This commit is contained in:
atlimit8
2014-10-11 05:26:56 -05:00
parent ca6a094878
commit 0e182e4fa8

View File

@@ -16,7 +16,7 @@ Actor.Create = function(name, init)
end
Actor.Turn = function(actor, facing)
actor:QueueActivity(OpenRA.New("Turn", { { facing, "Int32" } }))
actor:QueueActivity(OpenRA.New("Turn", { actor, { facing, "Int32" } }))
end
Actor.Move = function(actor, location)