Brings TS weapons more in line with the original's rules
Adds trails to missiles.
This commit is contained in:
@@ -187,6 +187,14 @@ smallsmoke:
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idle: sgrysmk1
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Length: *
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large_smoke_trail:
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idle: smokey
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Length: *
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small_smoke_trail:
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idle: smokey2
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Length: *
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largefire:
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idle: fire1
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Length: *
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@@ -1,12 +1,12 @@
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Grenade:
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ReloadDelay: 60
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Range: 4c512
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Projectile: Bullet
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Projectile: Bullet # TODO: Add bounce effect
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Speed: 85
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Blockable: false
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Shadow: true
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Angle: 62
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Inaccuracy: 554
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Angle: 45
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Inaccuracy: 384
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Image: DISCUS
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Warhead@1Dam: SpreadDamage
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Spread: 171
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@@ -31,13 +31,15 @@ Grenade:
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SmudgeType: MediumCrater
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Bomb:
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ReloadDelay: 10
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Range: 5c0
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Projectile: Bullet
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ReloadDelay: 60
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Burst: 5
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BurstDelay: 5
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Range: 2c0
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Projectile: GravityBomb
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Speed: 170
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Image: canister
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Image: 120mm
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Shadow: true
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Palette: player
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Palette: ra
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Warhead@1Dam: SpreadDamage
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Spread: 298
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Damage: 160
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@@ -22,8 +22,8 @@ LtRail:
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MechRailgun:
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ReloadDelay: 60
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Range: 8c0
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Burst: 2
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BurstDelay: 10
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Burst: 2 # for alternating muzzle offsets, dmg/s identical to original
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BurstDelay: 60
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Report: RAILUSE5.AUD
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Projectile: LaserZap
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Color: 200,0,255,255
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@@ -62,23 +62,24 @@ CyCannon:
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Range: 7c0
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Report: SCRIN5B.AUD
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ValidTargets: Ground
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Projectile: Bullet
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Projectile: Missile
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Speed: 192
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Blockable: false
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RateOfTurn: 2
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Shadow: true
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Image: TORPEDO
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Warhead@1Dam: SpreadDamage
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Spread: 256
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Spread: 43
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Damage: 120
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DeathType: 6
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ProneModifier: 100
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ProneModifier: 350
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ValidTargets: Ground
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Versus:
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None: 100
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Wood: 65
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Light: 75
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Heavy: 50
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Concrete: 40
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None: 350
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Wood: 260
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Light: 205
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Heavy: 150
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Concrete: 80
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Warhead@2Eff: CreateEffect
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Explosion: large_bang
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ImpactSound: expnew12.aud
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@@ -91,25 +92,24 @@ CyCannon:
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SmudgeType: SmallScorch
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Proton:
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ReloadDelay: 3
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ReloadDelay: 50
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Range: 5c0
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Report: SCRIN5B.AUD
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Burst: 2
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ValidTargets: Ground, Air
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Projectile: Missile
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Speed: 256
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Arm: 2
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Burst: 5
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BurstDelay: 3
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ValidTargets: Ground
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Projectile: Bullet
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Speed: 341
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Blockable: false
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Shadow: true
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Inaccuracy: 128
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Image: TORPEDO
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RateOfTurn: 1
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RangeLimit: 35
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Warhead@1Dam: SpreadDamage
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Spread: 128
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Damage: 20
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DeathType: 3
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ValidTargets: Ground, Air
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ValidTargets: Ground
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Versus:
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None: 25
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Wood: 65
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@@ -6,19 +6,17 @@ Bazooka:
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ValidTargets: Ground, Air
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Projectile: Missile
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Speed: 213
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Arm: 3
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Blockable: false
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Shadow: true
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Inaccuracy: 128
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Image: DRAGON
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Trail: small_smoke_trail
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RateOfTurn: 8
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RangeLimit: 50
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CloseEnough: 256
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LockOnProbability: 80
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Palette: ra
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Warhead@1Dam: SpreadDamage
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Spread: 128
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Damage: 35
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Damage: 25
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DeathType: 2
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ValidTargets: Ground, Air
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Versus:
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@@ -55,6 +53,7 @@ HoverMissile:
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Shadow: true
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Inaccuracy: 128
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Image: DRAGON
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Trail: small_smoke_trail
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RateOfTurn: 8
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RangeLimit: 35
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Palette: ra
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@@ -91,14 +90,14 @@ MammothTusk:
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ValidTargets: Air
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Burst: 2
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Projectile: Missile
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Arm: 0
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Blockable: false
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Shadow: true
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Inaccuracy: 128
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Image: DRAGON
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Trail: small_smoke_trail
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RateOfTurn: 10
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Speed: 170
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RangeLimit: 35
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Speed: 213
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RangeLimit: 50
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Palette: ra
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Warhead@1Dam: SpreadDamage
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Spread: 171
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@@ -123,7 +122,7 @@ MammothTusk:
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BikeMissile:
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ReloadDelay: 60
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Burst: 2
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Burst: 2 # to make bike alternate between left and right launcher, change in dmg/s compared to original TS
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BurstDelay: 60
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Range: 5c0
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Report: MISL1.AUD
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@@ -134,9 +133,10 @@ BikeMissile:
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Shadow: true
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Inaccuracy: 128
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Image: DRAGON
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Trail: small_smoke_trail
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RateOfTurn: 8
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Speed: 213
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RangeLimit: 35
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RangeLimit: 50
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Palette: ra
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Warhead@1Dam: SpreadDamage
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Spread: 256
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@@ -167,14 +167,15 @@ Dragon:
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Report: MISL1.AUD
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ValidTargets: Ground, Air
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Projectile: Missile
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Speed: 213
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Speed: 171
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Arm: 2
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Blockable: false
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Shadow: true
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Inaccuracy: 128
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Image: DRAGON
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Trail: small_smoke_trail
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RateOfTurn: 8
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RangeLimit: 35
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RangeLimit: 50
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Palette: ra
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Warhead@1Dam: SpreadDamage
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Spread: 128
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@@ -207,7 +208,7 @@ Hellfire:
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Range: 6c0
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Report: ORCAMIS1.AUD
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Burst: 2
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ValidTargets: Ground, Air
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ValidTargets: Ground
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Projectile: Missile
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Speed: 256
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Arm: 2
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@@ -215,6 +216,7 @@ Hellfire:
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Shadow: true
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Inaccuracy: 128
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Image: DRAGON
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Trail: small_smoke_trail
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RateOfTurn: 8
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RangeLimit: 35
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Palette: ra
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@@ -222,7 +224,7 @@ Hellfire:
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Spread: 85
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Damage: 30
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DeathType: 2
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ValidTargets: Ground, Air
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ValidTargets: Ground
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Versus:
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None: 30
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Wood: 65
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@@ -256,8 +258,9 @@ RedEye2:
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Shadow: true
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Inaccuracy: 128
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Image: DRAGON
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Trail: small_smoke_trail
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RateOfTurn: 5
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RangeLimit: 60
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RangeLimit: 100
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Palette: ra
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Warhead@1Dam: SpreadDamage
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Spread: 128
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@@ -32,17 +32,16 @@ FiendShard:
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Image: CRYSTAL4
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Inaccuracy: 512
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Shadow: true
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Angle: 88
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Angle: 60
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Palette: greentiberium
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Warhead@1Dam: SpreadDamage
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Damage: 35
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DeathType: 1
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ProneModifier: 100
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Versus:
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Wood: 60
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Light: 40
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Heavy: 25
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Concrete: 10
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Light: 60
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Heavy: 40
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Concrete: 20
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Warhead@3EffWater: CreateEffect
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Explosion: small_watersplash
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ImpactSound: ssplash3.aud
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@@ -50,7 +49,6 @@ FiendShard:
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SlimeAttack:
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ReloadDelay: 80
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Burst: 3
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Range: 5c0
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Report: VICER1.AUD
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Projectile: Bullet
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@@ -60,10 +58,9 @@ SlimeAttack:
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DeathType: 2
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ProneModifier: 100
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Versus:
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Wood: 25
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Light: 30
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Heavy: 10
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Concrete: 10
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Light: 60
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Heavy: 40
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Concrete: 20
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Tiberium:
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ReloadDelay: 16
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@@ -6,7 +6,7 @@ Minigun:
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Speed: 1c682
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Warhead@1Dam: SpreadDamage
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Spread: 128
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Damage: 12
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Damage: 8
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DeathType: 1
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ProneModifier: 70
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Versus:
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@@ -188,7 +188,7 @@ AssaultCannon:
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RaiderCannon:
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ReloadDelay: 55
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Range: 4c0
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Burst: 2
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Burst: 2 # this + BurstDelay just makes the buggy alternate between barrels (for muzzle flash), no actual difference to original TS
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BurstDelay: 55
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Report: CHAINGN1.AUD
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Projectile: Bullet
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@@ -271,7 +271,7 @@ Sniper:
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ProneModifier: 100
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Versus:
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None: 100
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Wood: 0
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Light: 0
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Heavy: 0
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Concrete: 0
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Wood: 5
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Light: 5
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Heavy: 5
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Concrete: 5
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