Brings TS weapons more in line with the original's rules

Adds trails to missiles.
This commit is contained in:
reaperrr
2015-03-30 17:42:37 +02:00
parent fbfc38fe1b
commit 0efce0e94a
6 changed files with 66 additions and 56 deletions

View File

@@ -187,6 +187,14 @@ smallsmoke:
idle: sgrysmk1
Length: *
large_smoke_trail:
idle: smokey
Length: *
small_smoke_trail:
idle: smokey2
Length: *
largefire:
idle: fire1
Length: *

View File

@@ -1,12 +1,12 @@
Grenade:
ReloadDelay: 60
Range: 4c512
Projectile: Bullet
Projectile: Bullet # TODO: Add bounce effect
Speed: 85
Blockable: false
Shadow: true
Angle: 62
Inaccuracy: 554
Angle: 45
Inaccuracy: 384
Image: DISCUS
Warhead@1Dam: SpreadDamage
Spread: 171
@@ -31,13 +31,15 @@ Grenade:
SmudgeType: MediumCrater
Bomb:
ReloadDelay: 10
Range: 5c0
Projectile: Bullet
ReloadDelay: 60
Burst: 5
BurstDelay: 5
Range: 2c0
Projectile: GravityBomb
Speed: 170
Image: canister
Image: 120mm
Shadow: true
Palette: player
Palette: ra
Warhead@1Dam: SpreadDamage
Spread: 298
Damage: 160

View File

@@ -22,8 +22,8 @@ LtRail:
MechRailgun:
ReloadDelay: 60
Range: 8c0
Burst: 2
BurstDelay: 10
Burst: 2 # for alternating muzzle offsets, dmg/s identical to original
BurstDelay: 60
Report: RAILUSE5.AUD
Projectile: LaserZap
Color: 200,0,255,255
@@ -62,23 +62,24 @@ CyCannon:
Range: 7c0
Report: SCRIN5B.AUD
ValidTargets: Ground
Projectile: Bullet
Projectile: Missile
Speed: 192
Blockable: false
RateOfTurn: 2
Shadow: true
Image: TORPEDO
Warhead@1Dam: SpreadDamage
Spread: 256
Spread: 43
Damage: 120
DeathType: 6
ProneModifier: 100
ProneModifier: 350
ValidTargets: Ground
Versus:
None: 100
Wood: 65
Light: 75
Heavy: 50
Concrete: 40
None: 350
Wood: 260
Light: 205
Heavy: 150
Concrete: 80
Warhead@2Eff: CreateEffect
Explosion: large_bang
ImpactSound: expnew12.aud
@@ -91,25 +92,24 @@ CyCannon:
SmudgeType: SmallScorch
Proton:
ReloadDelay: 3
ReloadDelay: 50
Range: 5c0
Report: SCRIN5B.AUD
Burst: 2
ValidTargets: Ground, Air
Projectile: Missile
Speed: 256
Arm: 2
Burst: 5
BurstDelay: 3
ValidTargets: Ground
Projectile: Bullet
Speed: 341
Blockable: false
Shadow: true
Inaccuracy: 128
Image: TORPEDO
RateOfTurn: 1
RangeLimit: 35
Warhead@1Dam: SpreadDamage
Spread: 128
Damage: 20
DeathType: 3
ValidTargets: Ground, Air
ValidTargets: Ground
Versus:
None: 25
Wood: 65

View File

@@ -6,19 +6,17 @@ Bazooka:
ValidTargets: Ground, Air
Projectile: Missile
Speed: 213
Arm: 3
Blockable: false
Shadow: true
Inaccuracy: 128
Image: DRAGON
Trail: small_smoke_trail
RateOfTurn: 8
RangeLimit: 50
CloseEnough: 256
LockOnProbability: 80
Palette: ra
Warhead@1Dam: SpreadDamage
Spread: 128
Damage: 35
Damage: 25
DeathType: 2
ValidTargets: Ground, Air
Versus:
@@ -55,6 +53,7 @@ HoverMissile:
Shadow: true
Inaccuracy: 128
Image: DRAGON
Trail: small_smoke_trail
RateOfTurn: 8
RangeLimit: 35
Palette: ra
@@ -91,14 +90,14 @@ MammothTusk:
ValidTargets: Air
Burst: 2
Projectile: Missile
Arm: 0
Blockable: false
Shadow: true
Inaccuracy: 128
Image: DRAGON
Trail: small_smoke_trail
RateOfTurn: 10
Speed: 170
RangeLimit: 35
Speed: 213
RangeLimit: 50
Palette: ra
Warhead@1Dam: SpreadDamage
Spread: 171
@@ -123,7 +122,7 @@ MammothTusk:
BikeMissile:
ReloadDelay: 60
Burst: 2
Burst: 2 # to make bike alternate between left and right launcher, change in dmg/s compared to original TS
BurstDelay: 60
Range: 5c0
Report: MISL1.AUD
@@ -134,9 +133,10 @@ BikeMissile:
Shadow: true
Inaccuracy: 128
Image: DRAGON
Trail: small_smoke_trail
RateOfTurn: 8
Speed: 213
RangeLimit: 35
RangeLimit: 50
Palette: ra
Warhead@1Dam: SpreadDamage
Spread: 256
@@ -167,14 +167,15 @@ Dragon:
Report: MISL1.AUD
ValidTargets: Ground, Air
Projectile: Missile
Speed: 213
Speed: 171
Arm: 2
Blockable: false
Shadow: true
Inaccuracy: 128
Image: DRAGON
Trail: small_smoke_trail
RateOfTurn: 8
RangeLimit: 35
RangeLimit: 50
Palette: ra
Warhead@1Dam: SpreadDamage
Spread: 128
@@ -207,7 +208,7 @@ Hellfire:
Range: 6c0
Report: ORCAMIS1.AUD
Burst: 2
ValidTargets: Ground, Air
ValidTargets: Ground
Projectile: Missile
Speed: 256
Arm: 2
@@ -215,6 +216,7 @@ Hellfire:
Shadow: true
Inaccuracy: 128
Image: DRAGON
Trail: small_smoke_trail
RateOfTurn: 8
RangeLimit: 35
Palette: ra
@@ -222,7 +224,7 @@ Hellfire:
Spread: 85
Damage: 30
DeathType: 2
ValidTargets: Ground, Air
ValidTargets: Ground
Versus:
None: 30
Wood: 65
@@ -256,8 +258,9 @@ RedEye2:
Shadow: true
Inaccuracy: 128
Image: DRAGON
Trail: small_smoke_trail
RateOfTurn: 5
RangeLimit: 60
RangeLimit: 100
Palette: ra
Warhead@1Dam: SpreadDamage
Spread: 128

View File

@@ -32,17 +32,16 @@ FiendShard:
Image: CRYSTAL4
Inaccuracy: 512
Shadow: true
Angle: 88
Angle: 60
Palette: greentiberium
Warhead@1Dam: SpreadDamage
Damage: 35
DeathType: 1
ProneModifier: 100
Versus:
Wood: 60
Light: 40
Heavy: 25
Concrete: 10
Light: 60
Heavy: 40
Concrete: 20
Warhead@3EffWater: CreateEffect
Explosion: small_watersplash
ImpactSound: ssplash3.aud
@@ -50,7 +49,6 @@ FiendShard:
SlimeAttack:
ReloadDelay: 80
Burst: 3
Range: 5c0
Report: VICER1.AUD
Projectile: Bullet
@@ -60,10 +58,9 @@ SlimeAttack:
DeathType: 2
ProneModifier: 100
Versus:
Wood: 25
Light: 30
Heavy: 10
Concrete: 10
Light: 60
Heavy: 40
Concrete: 20
Tiberium:
ReloadDelay: 16

View File

@@ -6,7 +6,7 @@ Minigun:
Speed: 1c682
Warhead@1Dam: SpreadDamage
Spread: 128
Damage: 12
Damage: 8
DeathType: 1
ProneModifier: 70
Versus:
@@ -188,7 +188,7 @@ AssaultCannon:
RaiderCannon:
ReloadDelay: 55
Range: 4c0
Burst: 2
Burst: 2 # this + BurstDelay just makes the buggy alternate between barrels (for muzzle flash), no actual difference to original TS
BurstDelay: 55
Report: CHAINGN1.AUD
Projectile: Bullet
@@ -271,7 +271,7 @@ Sniper:
ProneModifier: 100
Versus:
None: 100
Wood: 0
Light: 0
Heavy: 0
Concrete: 0
Wood: 5
Light: 5
Heavy: 5
Concrete: 5