Brings TS weapons more in line with the original's rules

Adds trails to missiles.
This commit is contained in:
reaperrr
2015-03-30 17:42:37 +02:00
parent fbfc38fe1b
commit 0efce0e94a
6 changed files with 66 additions and 56 deletions

View File

@@ -187,6 +187,14 @@ smallsmoke:
idle: sgrysmk1 idle: sgrysmk1
Length: * Length: *
large_smoke_trail:
idle: smokey
Length: *
small_smoke_trail:
idle: smokey2
Length: *
largefire: largefire:
idle: fire1 idle: fire1
Length: * Length: *

View File

@@ -1,12 +1,12 @@
Grenade: Grenade:
ReloadDelay: 60 ReloadDelay: 60
Range: 4c512 Range: 4c512
Projectile: Bullet Projectile: Bullet # TODO: Add bounce effect
Speed: 85 Speed: 85
Blockable: false Blockable: false
Shadow: true Shadow: true
Angle: 62 Angle: 45
Inaccuracy: 554 Inaccuracy: 384
Image: DISCUS Image: DISCUS
Warhead@1Dam: SpreadDamage Warhead@1Dam: SpreadDamage
Spread: 171 Spread: 171
@@ -31,13 +31,15 @@ Grenade:
SmudgeType: MediumCrater SmudgeType: MediumCrater
Bomb: Bomb:
ReloadDelay: 10 ReloadDelay: 60
Range: 5c0 Burst: 5
Projectile: Bullet BurstDelay: 5
Range: 2c0
Projectile: GravityBomb
Speed: 170 Speed: 170
Image: canister Image: 120mm
Shadow: true Shadow: true
Palette: player Palette: ra
Warhead@1Dam: SpreadDamage Warhead@1Dam: SpreadDamage
Spread: 298 Spread: 298
Damage: 160 Damage: 160

View File

@@ -22,8 +22,8 @@ LtRail:
MechRailgun: MechRailgun:
ReloadDelay: 60 ReloadDelay: 60
Range: 8c0 Range: 8c0
Burst: 2 Burst: 2 # for alternating muzzle offsets, dmg/s identical to original
BurstDelay: 10 BurstDelay: 60
Report: RAILUSE5.AUD Report: RAILUSE5.AUD
Projectile: LaserZap Projectile: LaserZap
Color: 200,0,255,255 Color: 200,0,255,255
@@ -62,23 +62,24 @@ CyCannon:
Range: 7c0 Range: 7c0
Report: SCRIN5B.AUD Report: SCRIN5B.AUD
ValidTargets: Ground ValidTargets: Ground
Projectile: Bullet Projectile: Missile
Speed: 192 Speed: 192
Blockable: false Blockable: false
RateOfTurn: 2
Shadow: true Shadow: true
Image: TORPEDO Image: TORPEDO
Warhead@1Dam: SpreadDamage Warhead@1Dam: SpreadDamage
Spread: 256 Spread: 43
Damage: 120 Damage: 120
DeathType: 6 DeathType: 6
ProneModifier: 100 ProneModifier: 350
ValidTargets: Ground ValidTargets: Ground
Versus: Versus:
None: 100 None: 350
Wood: 65 Wood: 260
Light: 75 Light: 205
Heavy: 50 Heavy: 150
Concrete: 40 Concrete: 80
Warhead@2Eff: CreateEffect Warhead@2Eff: CreateEffect
Explosion: large_bang Explosion: large_bang
ImpactSound: expnew12.aud ImpactSound: expnew12.aud
@@ -91,25 +92,24 @@ CyCannon:
SmudgeType: SmallScorch SmudgeType: SmallScorch
Proton: Proton:
ReloadDelay: 3 ReloadDelay: 50
Range: 5c0 Range: 5c0
Report: SCRIN5B.AUD Report: SCRIN5B.AUD
Burst: 2 Burst: 5
ValidTargets: Ground, Air BurstDelay: 3
Projectile: Missile ValidTargets: Ground
Speed: 256 Projectile: Bullet
Arm: 2 Speed: 341
Blockable: false Blockable: false
Shadow: true Shadow: true
Inaccuracy: 128 Inaccuracy: 128
Image: TORPEDO Image: TORPEDO
RateOfTurn: 1
RangeLimit: 35 RangeLimit: 35
Warhead@1Dam: SpreadDamage Warhead@1Dam: SpreadDamage
Spread: 128 Spread: 128
Damage: 20 Damage: 20
DeathType: 3 DeathType: 3
ValidTargets: Ground, Air ValidTargets: Ground
Versus: Versus:
None: 25 None: 25
Wood: 65 Wood: 65

View File

@@ -6,19 +6,17 @@ Bazooka:
ValidTargets: Ground, Air ValidTargets: Ground, Air
Projectile: Missile Projectile: Missile
Speed: 213 Speed: 213
Arm: 3
Blockable: false Blockable: false
Shadow: true Shadow: true
Inaccuracy: 128 Inaccuracy: 128
Image: DRAGON Image: DRAGON
Trail: small_smoke_trail
RateOfTurn: 8 RateOfTurn: 8
RangeLimit: 50 RangeLimit: 50
CloseEnough: 256
LockOnProbability: 80
Palette: ra Palette: ra
Warhead@1Dam: SpreadDamage Warhead@1Dam: SpreadDamage
Spread: 128 Spread: 128
Damage: 35 Damage: 25
DeathType: 2 DeathType: 2
ValidTargets: Ground, Air ValidTargets: Ground, Air
Versus: Versus:
@@ -55,6 +53,7 @@ HoverMissile:
Shadow: true Shadow: true
Inaccuracy: 128 Inaccuracy: 128
Image: DRAGON Image: DRAGON
Trail: small_smoke_trail
RateOfTurn: 8 RateOfTurn: 8
RangeLimit: 35 RangeLimit: 35
Palette: ra Palette: ra
@@ -91,14 +90,14 @@ MammothTusk:
ValidTargets: Air ValidTargets: Air
Burst: 2 Burst: 2
Projectile: Missile Projectile: Missile
Arm: 0
Blockable: false Blockable: false
Shadow: true Shadow: true
Inaccuracy: 128 Inaccuracy: 128
Image: DRAGON Image: DRAGON
Trail: small_smoke_trail
RateOfTurn: 10 RateOfTurn: 10
Speed: 170 Speed: 213
RangeLimit: 35 RangeLimit: 50
Palette: ra Palette: ra
Warhead@1Dam: SpreadDamage Warhead@1Dam: SpreadDamage
Spread: 171 Spread: 171
@@ -123,7 +122,7 @@ MammothTusk:
BikeMissile: BikeMissile:
ReloadDelay: 60 ReloadDelay: 60
Burst: 2 Burst: 2 # to make bike alternate between left and right launcher, change in dmg/s compared to original TS
BurstDelay: 60 BurstDelay: 60
Range: 5c0 Range: 5c0
Report: MISL1.AUD Report: MISL1.AUD
@@ -134,9 +133,10 @@ BikeMissile:
Shadow: true Shadow: true
Inaccuracy: 128 Inaccuracy: 128
Image: DRAGON Image: DRAGON
Trail: small_smoke_trail
RateOfTurn: 8 RateOfTurn: 8
Speed: 213 Speed: 213
RangeLimit: 35 RangeLimit: 50
Palette: ra Palette: ra
Warhead@1Dam: SpreadDamage Warhead@1Dam: SpreadDamage
Spread: 256 Spread: 256
@@ -167,14 +167,15 @@ Dragon:
Report: MISL1.AUD Report: MISL1.AUD
ValidTargets: Ground, Air ValidTargets: Ground, Air
Projectile: Missile Projectile: Missile
Speed: 213 Speed: 171
Arm: 2 Arm: 2
Blockable: false Blockable: false
Shadow: true Shadow: true
Inaccuracy: 128 Inaccuracy: 128
Image: DRAGON Image: DRAGON
Trail: small_smoke_trail
RateOfTurn: 8 RateOfTurn: 8
RangeLimit: 35 RangeLimit: 50
Palette: ra Palette: ra
Warhead@1Dam: SpreadDamage Warhead@1Dam: SpreadDamage
Spread: 128 Spread: 128
@@ -207,7 +208,7 @@ Hellfire:
Range: 6c0 Range: 6c0
Report: ORCAMIS1.AUD Report: ORCAMIS1.AUD
Burst: 2 Burst: 2
ValidTargets: Ground, Air ValidTargets: Ground
Projectile: Missile Projectile: Missile
Speed: 256 Speed: 256
Arm: 2 Arm: 2
@@ -215,6 +216,7 @@ Hellfire:
Shadow: true Shadow: true
Inaccuracy: 128 Inaccuracy: 128
Image: DRAGON Image: DRAGON
Trail: small_smoke_trail
RateOfTurn: 8 RateOfTurn: 8
RangeLimit: 35 RangeLimit: 35
Palette: ra Palette: ra
@@ -222,7 +224,7 @@ Hellfire:
Spread: 85 Spread: 85
Damage: 30 Damage: 30
DeathType: 2 DeathType: 2
ValidTargets: Ground, Air ValidTargets: Ground
Versus: Versus:
None: 30 None: 30
Wood: 65 Wood: 65
@@ -256,8 +258,9 @@ RedEye2:
Shadow: true Shadow: true
Inaccuracy: 128 Inaccuracy: 128
Image: DRAGON Image: DRAGON
Trail: small_smoke_trail
RateOfTurn: 5 RateOfTurn: 5
RangeLimit: 60 RangeLimit: 100
Palette: ra Palette: ra
Warhead@1Dam: SpreadDamage Warhead@1Dam: SpreadDamage
Spread: 128 Spread: 128

View File

@@ -32,17 +32,16 @@ FiendShard:
Image: CRYSTAL4 Image: CRYSTAL4
Inaccuracy: 512 Inaccuracy: 512
Shadow: true Shadow: true
Angle: 88 Angle: 60
Palette: greentiberium Palette: greentiberium
Warhead@1Dam: SpreadDamage Warhead@1Dam: SpreadDamage
Damage: 35 Damage: 35
DeathType: 1 DeathType: 1
ProneModifier: 100 ProneModifier: 100
Versus: Versus:
Wood: 60 Light: 60
Light: 40 Heavy: 40
Heavy: 25 Concrete: 20
Concrete: 10
Warhead@3EffWater: CreateEffect Warhead@3EffWater: CreateEffect
Explosion: small_watersplash Explosion: small_watersplash
ImpactSound: ssplash3.aud ImpactSound: ssplash3.aud
@@ -50,7 +49,6 @@ FiendShard:
SlimeAttack: SlimeAttack:
ReloadDelay: 80 ReloadDelay: 80
Burst: 3
Range: 5c0 Range: 5c0
Report: VICER1.AUD Report: VICER1.AUD
Projectile: Bullet Projectile: Bullet
@@ -60,10 +58,9 @@ SlimeAttack:
DeathType: 2 DeathType: 2
ProneModifier: 100 ProneModifier: 100
Versus: Versus:
Wood: 25 Light: 60
Light: 30 Heavy: 40
Heavy: 10 Concrete: 20
Concrete: 10
Tiberium: Tiberium:
ReloadDelay: 16 ReloadDelay: 16

View File

@@ -6,7 +6,7 @@ Minigun:
Speed: 1c682 Speed: 1c682
Warhead@1Dam: SpreadDamage Warhead@1Dam: SpreadDamage
Spread: 128 Spread: 128
Damage: 12 Damage: 8
DeathType: 1 DeathType: 1
ProneModifier: 70 ProneModifier: 70
Versus: Versus:
@@ -188,7 +188,7 @@ AssaultCannon:
RaiderCannon: RaiderCannon:
ReloadDelay: 55 ReloadDelay: 55
Range: 4c0 Range: 4c0
Burst: 2 Burst: 2 # this + BurstDelay just makes the buggy alternate between barrels (for muzzle flash), no actual difference to original TS
BurstDelay: 55 BurstDelay: 55
Report: CHAINGN1.AUD Report: CHAINGN1.AUD
Projectile: Bullet Projectile: Bullet
@@ -271,7 +271,7 @@ Sniper:
ProneModifier: 100 ProneModifier: 100
Versus: Versus:
None: 100 None: 100
Wood: 0 Wood: 5
Light: 0 Light: 5
Heavy: 0 Heavy: 5
Concrete: 0 Concrete: 5