removed Volkov entirely as more permission problems arised

- unknown source for weapon sounds
- icon borrowed from APB without asking for permission
This commit is contained in:
Matthias Mailänder
2013-05-04 07:34:51 +02:00
parent 7a89740ad6
commit 0f75679e0b
23 changed files with 16 additions and 176 deletions

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View File

@@ -256,49 +256,6 @@ E7:
RenderInfantryProne:
IdleAnimations: idle1,idle2
E8:
Inherits: ^Infantry
Buildable:
Queue: Infantry
BuildPaletteOrder: 110
Prerequisites: stek
Owner: soviet
Hotkey: v
BuildLimit: 1
Valued:
Cost: 1800
Tooltip:
Name: Volkov
Description: Elite commando cyborg, armed with \nmodular cannons and grenade launcher.\n Strong vs Vehicles, Infantry\n Weak vs Aircraft\n\nMaximum 1 can be trained
Selectable:
Voice: VolkovVoice
Bounds: 12,17,0,-9
Health:
HP: 200
Armor:
Type: Cybernetic
Mobile:
Speed: 5
Crushes: atmine, crate
RevealsShroud:
Range: 4
Passenger:
PipType: Red
Armament@PRIMARY:
Weapon: VolkAT
Armament@SECONDARY:
Weapon: VolkNapalm
AttackFrontal:
TakeCover:
-RenderInfantry:
RenderInfantryProne:
IdleAnimations: idle1
CrushableInfantry:
CrushSound: crunchy2.aud
RepairableNear:
Buildings: fix
CloseEnough: 1
MEDI:
Inherits: ^Infantry
Buildable:

View File

@@ -2590,58 +2590,57 @@ overlay:
target-invalid:
Start: 1
#Volkov
e8:
stand: gnrl
gnrl:
stand:
Start: 0
Facings: 8
run: gnrl
run:
Start: 8
Length: 5
Facings: 8
shoot: gnrl
shoot:
Start: 56
Length: 4
Facings: 8
prone-stand: gnrl
prone-stand:
Start: 88
Length: 2
Facings: 8
prone-run: gnrl
prone-run:
Start: 104
Length: 4
Facings: 8
standup-0: gnrl
standup-0:
Start: 136
Length: 2
Facings: 8
prone-shoot: gnrl
prone-shoot:
Start: 152
Length: 4
Facings: 8
idle1: gnrl
idle1:
Start: 184
Length: 26
Tick: 120
die1: gnrl
die1:
Start: 210
Length: 8
die2: gnrl
die2:
Start: 218
Length: 8
die3: gnrl
die3:
Start: 226
Length: 8
die4: gnrl
die4:
Start: 234
Length: 12
die5: gnrl
die5:
Start: 246
Length: 18
die6: electro
Start: 0
Length: *
die-crushed: botwreck1
die-crushed: crushed
Start: 0
Length: 6
Tick: 1600

View File

@@ -87,14 +87,4 @@ ShokVoice:
Select: jchrge1,jjuice1,jjump1,jpower1
Move: jdance1,jyes1
Attack: jburn1,jcrisp1,jshock1,jlight1
Die: dedman1,dedman2,dedman3,dedman4,dedman5,dedman6,dedman7,dedman8,dedman10
VolkovVoice:
Variants:
soviet: .r01,.r03
allies: .v01,.v03
Voices:
Select: await1,ready,report1,yessir1
Move: ackno,affirm1,noprob,overout,ritaway,roger,ugotit
Die: dedbot1,dedbot2,dedbot3,dedbot4,dedbot5,dedbot6,dedbot7,dedbot8,dedbot10
DisableVariants: Die
Die: dedman1,dedman2,dedman3,dedman4,dedman5,dedman6,dedman7,dedman8,dedman10

View File

@@ -10,7 +10,6 @@ Colt45:
Wood: 0%
Light: 5%
Heavy: 5%
Cybernetic: 5%
Concrete: 0%
Explosion: piff
InfDeath: 2
@@ -46,7 +45,6 @@ Vulcan:
Wood: 50%
Light: 60%
Heavy: 25%
Cybernetic: 25%
Concrete: 25%
Explosion: piffs
InfDeath: 2
@@ -57,7 +55,6 @@ Vulcan:
Wood: 50%
Light: 60%
Heavy: 25%
Cybernetic: 25%
Concrete: 25%
Explosion: piffs
InfDeath: 2
@@ -69,7 +66,6 @@ Vulcan:
Wood: 50%
Light: 60%
Heavy: 25%
Cybernetic: 25%
Concrete: 25%
Explosion: piffs
InfDeath: 2
@@ -81,7 +77,6 @@ Vulcan:
Wood: 50%
Light: 60%
Heavy: 25%
Cybernetic: 25%
Concrete: 25%
Explosion: piffs
InfDeath: 2
@@ -93,7 +88,6 @@ Vulcan:
Wood: 50%
Light: 60%
Heavy: 25%
Cybernetic: 25%
Concrete: 25%
Explosion: piffs
InfDeath: 2
@@ -105,7 +99,6 @@ Vulcan:
Wood: 50%
Light: 60%
Heavy: 25%
Cybernetic: 25%
Concrete: 25%
Explosion: piffs
InfDeath: 2
@@ -138,7 +131,6 @@ Maverick:
None: 30%
Wood: 75%
Light: 75%
Cybernetic: 70%
Concrete: 50%
Explosion: med_explosion
WaterExplosion: med_splash
@@ -162,7 +154,6 @@ FireballLauncher:
Wood: 50%
Light: 60%
Heavy: 25%
Cybernetic: 30%
Concrete: 50%
Explosion: napalm
WaterExplosion: napalm
@@ -189,7 +180,6 @@ Flamer:
Wood: 100%
Light: 60%
Heavy: 25%
Cybernetic: 25%
Concrete: 50%
Explosion: small_napalm
WaterExplosion: small_napalm
@@ -212,7 +202,6 @@ ChainGun:
Wood: 50%
Light: 60%
Heavy: 25%
Cybernetic: 25%
Concrete: 25%
Explosion: piffs
WaterExplosion: small_splash
@@ -233,7 +222,6 @@ ChainGun.Yak:
Wood: 50%
Light: 60%
Heavy: 25%
Cybernetic: 25%
Concrete: 25%
Explosion: piffs
WaterExplosion: small_splash
@@ -252,7 +240,6 @@ Pistol:
Wood: 50%
Light: 60%
Heavy: 25%
Cybernetic: 25%
Concrete: 25%
Explosion: piffs
InfDeath: 2
@@ -270,7 +257,6 @@ M1Carbine:
Wood: 25%
Light: 30%
Heavy: 10%
Cybernetic: 30%
Concrete: 10%
Explosion: piffs
InfDeath: 2
@@ -299,7 +285,6 @@ Dragon:
None: 10%
Wood: 75%
Light: 35%
Cybernetic: 50%
Concrete: 20%
Explosion: med_explosion
WaterExplosion: med_splash
@@ -333,7 +318,6 @@ HellfireAG:
None: 30%
Wood: 75%
Light: 75%
Cybernetic: 75%
Concrete: 50%
Explosion: med_explosion
WaterExplosion: med_splash
@@ -390,7 +374,6 @@ Grenade:
Wood: 100%
Light: 25%
Heavy: 5%
Cybernetic: 10%
Explosion: med_explosion
WaterExplosion: small_splash
InfDeath: 3
@@ -411,7 +394,6 @@ Grenade:
None: 30%
Wood: 40%
Heavy: 40%
Cybernetic: 40%
Concrete: 30%
Explosion: small_explosion
WaterExplosion: small_splash
@@ -432,7 +414,6 @@ Grenade:
None: 20%
Wood: 75%
Light: 75%
Cybernetic: 40%
Concrete: 50%
Explosion: small_explosion
WaterExplosion: small_splash
@@ -455,7 +436,6 @@ Grenade:
None: 20%
Wood: 75%
Light: 75%
Cybernetic: 60%
Concrete: 50%
Explosion: small_explosion
WaterExplosion: small_splash
@@ -477,7 +457,6 @@ Grenade:
None: 20%
Wood: 75%
Light: 75%
Cybernetic: 70%
Concrete: 50%
Explosion: small_explosion
WaterExplosion: small_splash
@@ -498,7 +477,6 @@ TurretGun:
None: 20%
Wood: 50%
Light: 75%
Cybernetic: 50%
Concrete: 50%
Explosion: small_explosion
WaterExplosion: small_splash
@@ -531,7 +509,6 @@ MammothTusk:
Wood: 75%
Light: 60%
Heavy: 25%
Cybernetic: 50%
Explosion: med_explosion
WaterExplosion: med_splash
InfDeath: 3
@@ -557,7 +534,6 @@ MammothTusk:
Wood: 75%
Light: 60%
Heavy: 25%
Cybernetic: 30%
Concrete: 50%
Explosion: large_explosion
WaterExplosion: med_splash
@@ -578,7 +554,6 @@ M60mg:
Wood: 10%
Light: 30%
Heavy: 10%
Cybernetic: 60%
Concrete: 10%
Explosion: piffs
WaterExplosion: small_splash
@@ -600,7 +575,6 @@ Napalm:
None: 90%
Light: 60%
Heavy: 25%
Cybernetic: 70%
Concrete: 50%
Explosion: napalm
WaterExplosion: med_splash
@@ -616,7 +590,6 @@ CrateNapalm:
None: 90%
Light: 60%
Heavy: 25%
Cybernetic: 70%
Concrete: 50%
Explosion: napalm
WaterExplosion: napalm
@@ -634,7 +607,6 @@ CrateExplosion:
Wood: 75%
Light: 60%
Heavy: 25%
Cybernetic: 30%
Explosion: self_destruct
WaterExplosion: self_destruct
InfDeath: 4
@@ -649,7 +621,6 @@ CrateNuke:
None: 90%
Light: 60%
Heavy: 25%
Cybernetic: 30%
Concrete: 50%
Explosion: nuke
WaterExplosion: nuke
@@ -760,7 +731,6 @@ RedEye:
Wood: 75%
Light: 60%
Heavy: 25%
Cybernetic: 30%
Explosion: large_explosion
WaterExplosion: large_splash
InfDeath: 3
@@ -789,7 +759,6 @@ SubMissile:
None: 40%,
Light: 30%
Heavy: 30%
Cybernetic: 35%
Explosion: large_explosion
WaterExplosion: large_splash
InfDeath: 3
@@ -823,7 +792,6 @@ Stinger:
None: 30%
Wood: 75%
Light: 75%
Cybernetic: 40%
Concrete: 50%
Explosion: med_explosion
WaterExplosion: med_splash
@@ -872,7 +840,6 @@ TorpTube:
Wood: 75%
Light: 75%
Concrete: 50%
Cybernetic: 60%
Explosion: small_explosion
WaterExplosion: med_splash
InfDeath: 4
@@ -914,7 +881,6 @@ ParaBomb:
Wood: 75%
Light: 75%
Concrete: 50%
Cybernetic: 40%
Explosion: self_destruct
WaterExplosion: small_splash
InfDeath: 4
@@ -933,7 +899,6 @@ DogJaw:
Light: 0%
Heavy: 0%
Concrete: 0%
Cybernetic: 0%
InfDeath: 1
Damage: 100
@@ -950,7 +915,6 @@ Heal:
Light: 0%
Heavy: 0%
Concrete: 0%
Cybernetic: 0%
InfDeath: 1
Damage: -50
@@ -968,7 +932,6 @@ Repair:
Light: 40%
Heavy: 100%
Concrete: 0%
Cybernetic: 40%
InfDeath: 1
Damage: -13
@@ -985,7 +948,6 @@ SilencedPPK:
Light: 0%
Heavy: 0%
Concrete: 0%
Cybernetic: 90%
Explosion: piffs
InfDeath: 2
Damage: 150
@@ -1012,7 +974,6 @@ SCUD:
Wood: 75%
Light: 60%
Heavy: 25%
Cybernetic: 30%
Explosion: napalm
WaterExplosion: large_splash
InfDeath: 3
@@ -1031,7 +992,6 @@ Atomic:
Light: 60%
Heavy: 25%
Concrete: 50%
Cybernetic: 40%
Explosion: nuke
WaterExplosion: nuke
InfDeath: 5
@@ -1046,7 +1006,6 @@ Atomic:
Light: 60%
Heavy: 25%
Concrete: 50%
Cybernetic: 40%
Delay: 5
InfDeath: 5
ImpactSound: kaboom22
@@ -1060,7 +1019,6 @@ Atomic:
Light: 60%
Heavy: 25%
Concrete: 50%
Cybernetic: 40%
Delay: 10
InfDeath: 5
Warhead@areanuke3:
@@ -1073,7 +1031,6 @@ Atomic:
Light: 60%
Heavy: 25%
Concrete: 50%
Cybernetic: 40%
Delay: 15
InfDeath: 5
Warhead@areanuke4:
@@ -1087,7 +1044,6 @@ Atomic:
Light: 60%
Heavy: 25%
Concrete: 50%
Cybernetic: 40%
Delay: 20
InfDeath: 5
@@ -1101,7 +1057,6 @@ MiniNuke:
Light: 60%
Heavy: 25%
Concrete: 50%
Cybernetic: 40%
Explosion: nuke
WaterExplosion: nuke
InfDeath: 5
@@ -1116,7 +1071,6 @@ MiniNuke:
Light: 60%
Heavy: 25%
Concrete: 50%
Cybernetic: 40%
Delay: 5
InfDeath: 5
ImpactSound: kaboom22
@@ -1130,7 +1084,6 @@ MiniNuke:
Light: 60%
Heavy: 25%
Concrete: 50%
Cybernetic: 40%
Delay: 10
InfDeath: 5
Warhead@areanuke3:
@@ -1144,7 +1097,6 @@ MiniNuke:
Light: 60%
Heavy: 25%
Concrete: 50%
Cybernetic: 40%
Delay: 15
InfDeath: 5
@@ -1157,7 +1109,6 @@ UnitExplode:
Wood: 75%
Light: 60%
Heavy: 25%
Cybernetic: 60%
Explosion: self_destruct
WaterExplosion: large_splash
InfDeath: 4
@@ -1172,7 +1123,6 @@ UnitExplodeSmall:
Wood: 75%
Light: 60%
Heavy: 25%
Cybernetic: 50%
Explosion: large_explosion
InfDeath: 4
ImpactSound: kaboom15
@@ -1187,7 +1137,6 @@ BarrelExplode:
Light: 50%
Heavy: 25%
Concrete: 10%
Cybernetic: 30%
Explosion: napalm
InfDeath: 4
ImpactSound: firebl3
@@ -1207,7 +1156,6 @@ ATMine:
None: 0%
Wood: 0%
Concrete: 0%
Cybernetic: 60%
ImpactSound: mineblo1
Explosion: large_explosion
@@ -1219,7 +1167,6 @@ APMine:
Light: 0%
Heavy: 0%
Concrete: 0%
Cybernetic: 0%
ImpactSound: mine1
InfDeath: 3
Explosion: napalm
@@ -1268,60 +1215,9 @@ FLAK-23:
Light: 60%
Heavy: 10%
Concrete: 20%
Cybernetic: 20%
Explosion: med_explosion
Damage: 20
VolkAT:
ROF: 30
Range: 5
Report: volk_at
ValidTargets: Ground
Burst: 1
Projectile: Bullet
Speed: 50
Image: 120MM
Warhead:
Spread: 3
Versus:
None: 0%
Wood: 0%
Light: 75%
Heavy: 90%
Concrete: 50%
Cybernetic: 0%
Explosion: small_explosion
WaterExplosion: small_splash
InfDeath: 3
SmudgeType: Crater
Damage: 70
VolkNapalm:
ROF: 60
Range: 5
Report: volknapalm
ValidTargets: Ground
Burst: 1
BurstDelay: 1
Projectile: Bullet
Speed: 50
Image: 120MM
Warhead:
Spread: 8
Versus:
None: 90%
Wood: 170%
Light: 0%
Heavy: 0%
Concrete: 0%
Cybernetic: 70%
Explosion: napalm
WaterExplosion: small_napalm
InfDeath: 4
SmudgeType: Scorch
ImpactSound: firebl3
Damage: 80
Sniper:
Report: GUN5
ROF: 70
@@ -1336,7 +1232,6 @@ Sniper:
Wood: 5%
Light: 5%
Heavy: 5%
Cybernetic: 10%
InfDeath: 2
ChronoTusk:
@@ -1363,7 +1258,6 @@ ChronoTusk:
Wood: 75%
Light: 75%
Concrete: 50%
Cybernetic: 30%
Explosion: med_explosion
WaterExplosion: med_splash
InfDeath: 4