removed Volkov entirely as more permission problems arised

- unknown source for weapon sounds
- icon borrowed from APB without asking for permission
This commit is contained in:
Matthias Mailänder
2013-05-04 07:34:51 +02:00
parent 7a89740ad6
commit 0f75679e0b
23 changed files with 16 additions and 176 deletions

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View File

@@ -256,49 +256,6 @@ E7:
RenderInfantryProne: RenderInfantryProne:
IdleAnimations: idle1,idle2 IdleAnimations: idle1,idle2
E8:
Inherits: ^Infantry
Buildable:
Queue: Infantry
BuildPaletteOrder: 110
Prerequisites: stek
Owner: soviet
Hotkey: v
BuildLimit: 1
Valued:
Cost: 1800
Tooltip:
Name: Volkov
Description: Elite commando cyborg, armed with \nmodular cannons and grenade launcher.\n Strong vs Vehicles, Infantry\n Weak vs Aircraft\n\nMaximum 1 can be trained
Selectable:
Voice: VolkovVoice
Bounds: 12,17,0,-9
Health:
HP: 200
Armor:
Type: Cybernetic
Mobile:
Speed: 5
Crushes: atmine, crate
RevealsShroud:
Range: 4
Passenger:
PipType: Red
Armament@PRIMARY:
Weapon: VolkAT
Armament@SECONDARY:
Weapon: VolkNapalm
AttackFrontal:
TakeCover:
-RenderInfantry:
RenderInfantryProne:
IdleAnimations: idle1
CrushableInfantry:
CrushSound: crunchy2.aud
RepairableNear:
Buildings: fix
CloseEnough: 1
MEDI: MEDI:
Inherits: ^Infantry Inherits: ^Infantry
Buildable: Buildable:

View File

@@ -2590,58 +2590,57 @@ overlay:
target-invalid: target-invalid:
Start: 1 Start: 1
#Volkov gnrl:
e8: stand:
stand: gnrl
Start: 0 Start: 0
Facings: 8 Facings: 8
run: gnrl run:
Start: 8 Start: 8
Length: 5 Length: 5
Facings: 8 Facings: 8
shoot: gnrl shoot:
Start: 56 Start: 56
Length: 4 Length: 4
Facings: 8 Facings: 8
prone-stand: gnrl prone-stand:
Start: 88 Start: 88
Length: 2 Length: 2
Facings: 8 Facings: 8
prone-run: gnrl prone-run:
Start: 104 Start: 104
Length: 4 Length: 4
Facings: 8 Facings: 8
standup-0: gnrl standup-0:
Start: 136 Start: 136
Length: 2 Length: 2
Facings: 8 Facings: 8
prone-shoot: gnrl prone-shoot:
Start: 152 Start: 152
Length: 4 Length: 4
Facings: 8 Facings: 8
idle1: gnrl idle1:
Start: 184 Start: 184
Length: 26 Length: 26
Tick: 120 Tick: 120
die1: gnrl die1:
Start: 210 Start: 210
Length: 8 Length: 8
die2: gnrl die2:
Start: 218 Start: 218
Length: 8 Length: 8
die3: gnrl die3:
Start: 226 Start: 226
Length: 8 Length: 8
die4: gnrl die4:
Start: 234 Start: 234
Length: 12 Length: 12
die5: gnrl die5:
Start: 246 Start: 246
Length: 18 Length: 18
die6: electro die6: electro
Start: 0 Start: 0
Length: * Length: *
die-crushed: botwreck1 die-crushed: crushed
Start: 0 Start: 0
Length: 6 Length: 6
Tick: 1600 Tick: 1600

View File

@@ -87,14 +87,4 @@ ShokVoice:
Select: jchrge1,jjuice1,jjump1,jpower1 Select: jchrge1,jjuice1,jjump1,jpower1
Move: jdance1,jyes1 Move: jdance1,jyes1
Attack: jburn1,jcrisp1,jshock1,jlight1 Attack: jburn1,jcrisp1,jshock1,jlight1
Die: dedman1,dedman2,dedman3,dedman4,dedman5,dedman6,dedman7,dedman8,dedman10 Die: dedman1,dedman2,dedman3,dedman4,dedman5,dedman6,dedman7,dedman8,dedman10
VolkovVoice:
Variants:
soviet: .r01,.r03
allies: .v01,.v03
Voices:
Select: await1,ready,report1,yessir1
Move: ackno,affirm1,noprob,overout,ritaway,roger,ugotit
Die: dedbot1,dedbot2,dedbot3,dedbot4,dedbot5,dedbot6,dedbot7,dedbot8,dedbot10
DisableVariants: Die

View File

@@ -10,7 +10,6 @@ Colt45:
Wood: 0% Wood: 0%
Light: 5% Light: 5%
Heavy: 5% Heavy: 5%
Cybernetic: 5%
Concrete: 0% Concrete: 0%
Explosion: piff Explosion: piff
InfDeath: 2 InfDeath: 2
@@ -46,7 +45,6 @@ Vulcan:
Wood: 50% Wood: 50%
Light: 60% Light: 60%
Heavy: 25% Heavy: 25%
Cybernetic: 25%
Concrete: 25% Concrete: 25%
Explosion: piffs Explosion: piffs
InfDeath: 2 InfDeath: 2
@@ -57,7 +55,6 @@ Vulcan:
Wood: 50% Wood: 50%
Light: 60% Light: 60%
Heavy: 25% Heavy: 25%
Cybernetic: 25%
Concrete: 25% Concrete: 25%
Explosion: piffs Explosion: piffs
InfDeath: 2 InfDeath: 2
@@ -69,7 +66,6 @@ Vulcan:
Wood: 50% Wood: 50%
Light: 60% Light: 60%
Heavy: 25% Heavy: 25%
Cybernetic: 25%
Concrete: 25% Concrete: 25%
Explosion: piffs Explosion: piffs
InfDeath: 2 InfDeath: 2
@@ -81,7 +77,6 @@ Vulcan:
Wood: 50% Wood: 50%
Light: 60% Light: 60%
Heavy: 25% Heavy: 25%
Cybernetic: 25%
Concrete: 25% Concrete: 25%
Explosion: piffs Explosion: piffs
InfDeath: 2 InfDeath: 2
@@ -93,7 +88,6 @@ Vulcan:
Wood: 50% Wood: 50%
Light: 60% Light: 60%
Heavy: 25% Heavy: 25%
Cybernetic: 25%
Concrete: 25% Concrete: 25%
Explosion: piffs Explosion: piffs
InfDeath: 2 InfDeath: 2
@@ -105,7 +99,6 @@ Vulcan:
Wood: 50% Wood: 50%
Light: 60% Light: 60%
Heavy: 25% Heavy: 25%
Cybernetic: 25%
Concrete: 25% Concrete: 25%
Explosion: piffs Explosion: piffs
InfDeath: 2 InfDeath: 2
@@ -138,7 +131,6 @@ Maverick:
None: 30% None: 30%
Wood: 75% Wood: 75%
Light: 75% Light: 75%
Cybernetic: 70%
Concrete: 50% Concrete: 50%
Explosion: med_explosion Explosion: med_explosion
WaterExplosion: med_splash WaterExplosion: med_splash
@@ -162,7 +154,6 @@ FireballLauncher:
Wood: 50% Wood: 50%
Light: 60% Light: 60%
Heavy: 25% Heavy: 25%
Cybernetic: 30%
Concrete: 50% Concrete: 50%
Explosion: napalm Explosion: napalm
WaterExplosion: napalm WaterExplosion: napalm
@@ -189,7 +180,6 @@ Flamer:
Wood: 100% Wood: 100%
Light: 60% Light: 60%
Heavy: 25% Heavy: 25%
Cybernetic: 25%
Concrete: 50% Concrete: 50%
Explosion: small_napalm Explosion: small_napalm
WaterExplosion: small_napalm WaterExplosion: small_napalm
@@ -212,7 +202,6 @@ ChainGun:
Wood: 50% Wood: 50%
Light: 60% Light: 60%
Heavy: 25% Heavy: 25%
Cybernetic: 25%
Concrete: 25% Concrete: 25%
Explosion: piffs Explosion: piffs
WaterExplosion: small_splash WaterExplosion: small_splash
@@ -233,7 +222,6 @@ ChainGun.Yak:
Wood: 50% Wood: 50%
Light: 60% Light: 60%
Heavy: 25% Heavy: 25%
Cybernetic: 25%
Concrete: 25% Concrete: 25%
Explosion: piffs Explosion: piffs
WaterExplosion: small_splash WaterExplosion: small_splash
@@ -252,7 +240,6 @@ Pistol:
Wood: 50% Wood: 50%
Light: 60% Light: 60%
Heavy: 25% Heavy: 25%
Cybernetic: 25%
Concrete: 25% Concrete: 25%
Explosion: piffs Explosion: piffs
InfDeath: 2 InfDeath: 2
@@ -270,7 +257,6 @@ M1Carbine:
Wood: 25% Wood: 25%
Light: 30% Light: 30%
Heavy: 10% Heavy: 10%
Cybernetic: 30%
Concrete: 10% Concrete: 10%
Explosion: piffs Explosion: piffs
InfDeath: 2 InfDeath: 2
@@ -299,7 +285,6 @@ Dragon:
None: 10% None: 10%
Wood: 75% Wood: 75%
Light: 35% Light: 35%
Cybernetic: 50%
Concrete: 20% Concrete: 20%
Explosion: med_explosion Explosion: med_explosion
WaterExplosion: med_splash WaterExplosion: med_splash
@@ -333,7 +318,6 @@ HellfireAG:
None: 30% None: 30%
Wood: 75% Wood: 75%
Light: 75% Light: 75%
Cybernetic: 75%
Concrete: 50% Concrete: 50%
Explosion: med_explosion Explosion: med_explosion
WaterExplosion: med_splash WaterExplosion: med_splash
@@ -390,7 +374,6 @@ Grenade:
Wood: 100% Wood: 100%
Light: 25% Light: 25%
Heavy: 5% Heavy: 5%
Cybernetic: 10%
Explosion: med_explosion Explosion: med_explosion
WaterExplosion: small_splash WaterExplosion: small_splash
InfDeath: 3 InfDeath: 3
@@ -411,7 +394,6 @@ Grenade:
None: 30% None: 30%
Wood: 40% Wood: 40%
Heavy: 40% Heavy: 40%
Cybernetic: 40%
Concrete: 30% Concrete: 30%
Explosion: small_explosion Explosion: small_explosion
WaterExplosion: small_splash WaterExplosion: small_splash
@@ -432,7 +414,6 @@ Grenade:
None: 20% None: 20%
Wood: 75% Wood: 75%
Light: 75% Light: 75%
Cybernetic: 40%
Concrete: 50% Concrete: 50%
Explosion: small_explosion Explosion: small_explosion
WaterExplosion: small_splash WaterExplosion: small_splash
@@ -455,7 +436,6 @@ Grenade:
None: 20% None: 20%
Wood: 75% Wood: 75%
Light: 75% Light: 75%
Cybernetic: 60%
Concrete: 50% Concrete: 50%
Explosion: small_explosion Explosion: small_explosion
WaterExplosion: small_splash WaterExplosion: small_splash
@@ -477,7 +457,6 @@ Grenade:
None: 20% None: 20%
Wood: 75% Wood: 75%
Light: 75% Light: 75%
Cybernetic: 70%
Concrete: 50% Concrete: 50%
Explosion: small_explosion Explosion: small_explosion
WaterExplosion: small_splash WaterExplosion: small_splash
@@ -498,7 +477,6 @@ TurretGun:
None: 20% None: 20%
Wood: 50% Wood: 50%
Light: 75% Light: 75%
Cybernetic: 50%
Concrete: 50% Concrete: 50%
Explosion: small_explosion Explosion: small_explosion
WaterExplosion: small_splash WaterExplosion: small_splash
@@ -531,7 +509,6 @@ MammothTusk:
Wood: 75% Wood: 75%
Light: 60% Light: 60%
Heavy: 25% Heavy: 25%
Cybernetic: 50%
Explosion: med_explosion Explosion: med_explosion
WaterExplosion: med_splash WaterExplosion: med_splash
InfDeath: 3 InfDeath: 3
@@ -557,7 +534,6 @@ MammothTusk:
Wood: 75% Wood: 75%
Light: 60% Light: 60%
Heavy: 25% Heavy: 25%
Cybernetic: 30%
Concrete: 50% Concrete: 50%
Explosion: large_explosion Explosion: large_explosion
WaterExplosion: med_splash WaterExplosion: med_splash
@@ -578,7 +554,6 @@ M60mg:
Wood: 10% Wood: 10%
Light: 30% Light: 30%
Heavy: 10% Heavy: 10%
Cybernetic: 60%
Concrete: 10% Concrete: 10%
Explosion: piffs Explosion: piffs
WaterExplosion: small_splash WaterExplosion: small_splash
@@ -600,7 +575,6 @@ Napalm:
None: 90% None: 90%
Light: 60% Light: 60%
Heavy: 25% Heavy: 25%
Cybernetic: 70%
Concrete: 50% Concrete: 50%
Explosion: napalm Explosion: napalm
WaterExplosion: med_splash WaterExplosion: med_splash
@@ -616,7 +590,6 @@ CrateNapalm:
None: 90% None: 90%
Light: 60% Light: 60%
Heavy: 25% Heavy: 25%
Cybernetic: 70%
Concrete: 50% Concrete: 50%
Explosion: napalm Explosion: napalm
WaterExplosion: napalm WaterExplosion: napalm
@@ -634,7 +607,6 @@ CrateExplosion:
Wood: 75% Wood: 75%
Light: 60% Light: 60%
Heavy: 25% Heavy: 25%
Cybernetic: 30%
Explosion: self_destruct Explosion: self_destruct
WaterExplosion: self_destruct WaterExplosion: self_destruct
InfDeath: 4 InfDeath: 4
@@ -649,7 +621,6 @@ CrateNuke:
None: 90% None: 90%
Light: 60% Light: 60%
Heavy: 25% Heavy: 25%
Cybernetic: 30%
Concrete: 50% Concrete: 50%
Explosion: nuke Explosion: nuke
WaterExplosion: nuke WaterExplosion: nuke
@@ -760,7 +731,6 @@ RedEye:
Wood: 75% Wood: 75%
Light: 60% Light: 60%
Heavy: 25% Heavy: 25%
Cybernetic: 30%
Explosion: large_explosion Explosion: large_explosion
WaterExplosion: large_splash WaterExplosion: large_splash
InfDeath: 3 InfDeath: 3
@@ -789,7 +759,6 @@ SubMissile:
None: 40%, None: 40%,
Light: 30% Light: 30%
Heavy: 30% Heavy: 30%
Cybernetic: 35%
Explosion: large_explosion Explosion: large_explosion
WaterExplosion: large_splash WaterExplosion: large_splash
InfDeath: 3 InfDeath: 3
@@ -823,7 +792,6 @@ Stinger:
None: 30% None: 30%
Wood: 75% Wood: 75%
Light: 75% Light: 75%
Cybernetic: 40%
Concrete: 50% Concrete: 50%
Explosion: med_explosion Explosion: med_explosion
WaterExplosion: med_splash WaterExplosion: med_splash
@@ -872,7 +840,6 @@ TorpTube:
Wood: 75% Wood: 75%
Light: 75% Light: 75%
Concrete: 50% Concrete: 50%
Cybernetic: 60%
Explosion: small_explosion Explosion: small_explosion
WaterExplosion: med_splash WaterExplosion: med_splash
InfDeath: 4 InfDeath: 4
@@ -914,7 +881,6 @@ ParaBomb:
Wood: 75% Wood: 75%
Light: 75% Light: 75%
Concrete: 50% Concrete: 50%
Cybernetic: 40%
Explosion: self_destruct Explosion: self_destruct
WaterExplosion: small_splash WaterExplosion: small_splash
InfDeath: 4 InfDeath: 4
@@ -933,7 +899,6 @@ DogJaw:
Light: 0% Light: 0%
Heavy: 0% Heavy: 0%
Concrete: 0% Concrete: 0%
Cybernetic: 0%
InfDeath: 1 InfDeath: 1
Damage: 100 Damage: 100
@@ -950,7 +915,6 @@ Heal:
Light: 0% Light: 0%
Heavy: 0% Heavy: 0%
Concrete: 0% Concrete: 0%
Cybernetic: 0%
InfDeath: 1 InfDeath: 1
Damage: -50 Damage: -50
@@ -968,7 +932,6 @@ Repair:
Light: 40% Light: 40%
Heavy: 100% Heavy: 100%
Concrete: 0% Concrete: 0%
Cybernetic: 40%
InfDeath: 1 InfDeath: 1
Damage: -13 Damage: -13
@@ -985,7 +948,6 @@ SilencedPPK:
Light: 0% Light: 0%
Heavy: 0% Heavy: 0%
Concrete: 0% Concrete: 0%
Cybernetic: 90%
Explosion: piffs Explosion: piffs
InfDeath: 2 InfDeath: 2
Damage: 150 Damage: 150
@@ -1012,7 +974,6 @@ SCUD:
Wood: 75% Wood: 75%
Light: 60% Light: 60%
Heavy: 25% Heavy: 25%
Cybernetic: 30%
Explosion: napalm Explosion: napalm
WaterExplosion: large_splash WaterExplosion: large_splash
InfDeath: 3 InfDeath: 3
@@ -1031,7 +992,6 @@ Atomic:
Light: 60% Light: 60%
Heavy: 25% Heavy: 25%
Concrete: 50% Concrete: 50%
Cybernetic: 40%
Explosion: nuke Explosion: nuke
WaterExplosion: nuke WaterExplosion: nuke
InfDeath: 5 InfDeath: 5
@@ -1046,7 +1006,6 @@ Atomic:
Light: 60% Light: 60%
Heavy: 25% Heavy: 25%
Concrete: 50% Concrete: 50%
Cybernetic: 40%
Delay: 5 Delay: 5
InfDeath: 5 InfDeath: 5
ImpactSound: kaboom22 ImpactSound: kaboom22
@@ -1060,7 +1019,6 @@ Atomic:
Light: 60% Light: 60%
Heavy: 25% Heavy: 25%
Concrete: 50% Concrete: 50%
Cybernetic: 40%
Delay: 10 Delay: 10
InfDeath: 5 InfDeath: 5
Warhead@areanuke3: Warhead@areanuke3:
@@ -1073,7 +1031,6 @@ Atomic:
Light: 60% Light: 60%
Heavy: 25% Heavy: 25%
Concrete: 50% Concrete: 50%
Cybernetic: 40%
Delay: 15 Delay: 15
InfDeath: 5 InfDeath: 5
Warhead@areanuke4: Warhead@areanuke4:
@@ -1087,7 +1044,6 @@ Atomic:
Light: 60% Light: 60%
Heavy: 25% Heavy: 25%
Concrete: 50% Concrete: 50%
Cybernetic: 40%
Delay: 20 Delay: 20
InfDeath: 5 InfDeath: 5
@@ -1101,7 +1057,6 @@ MiniNuke:
Light: 60% Light: 60%
Heavy: 25% Heavy: 25%
Concrete: 50% Concrete: 50%
Cybernetic: 40%
Explosion: nuke Explosion: nuke
WaterExplosion: nuke WaterExplosion: nuke
InfDeath: 5 InfDeath: 5
@@ -1116,7 +1071,6 @@ MiniNuke:
Light: 60% Light: 60%
Heavy: 25% Heavy: 25%
Concrete: 50% Concrete: 50%
Cybernetic: 40%
Delay: 5 Delay: 5
InfDeath: 5 InfDeath: 5
ImpactSound: kaboom22 ImpactSound: kaboom22
@@ -1130,7 +1084,6 @@ MiniNuke:
Light: 60% Light: 60%
Heavy: 25% Heavy: 25%
Concrete: 50% Concrete: 50%
Cybernetic: 40%
Delay: 10 Delay: 10
InfDeath: 5 InfDeath: 5
Warhead@areanuke3: Warhead@areanuke3:
@@ -1144,7 +1097,6 @@ MiniNuke:
Light: 60% Light: 60%
Heavy: 25% Heavy: 25%
Concrete: 50% Concrete: 50%
Cybernetic: 40%
Delay: 15 Delay: 15
InfDeath: 5 InfDeath: 5
@@ -1157,7 +1109,6 @@ UnitExplode:
Wood: 75% Wood: 75%
Light: 60% Light: 60%
Heavy: 25% Heavy: 25%
Cybernetic: 60%
Explosion: self_destruct Explosion: self_destruct
WaterExplosion: large_splash WaterExplosion: large_splash
InfDeath: 4 InfDeath: 4
@@ -1172,7 +1123,6 @@ UnitExplodeSmall:
Wood: 75% Wood: 75%
Light: 60% Light: 60%
Heavy: 25% Heavy: 25%
Cybernetic: 50%
Explosion: large_explosion Explosion: large_explosion
InfDeath: 4 InfDeath: 4
ImpactSound: kaboom15 ImpactSound: kaboom15
@@ -1187,7 +1137,6 @@ BarrelExplode:
Light: 50% Light: 50%
Heavy: 25% Heavy: 25%
Concrete: 10% Concrete: 10%
Cybernetic: 30%
Explosion: napalm Explosion: napalm
InfDeath: 4 InfDeath: 4
ImpactSound: firebl3 ImpactSound: firebl3
@@ -1207,7 +1156,6 @@ ATMine:
None: 0% None: 0%
Wood: 0% Wood: 0%
Concrete: 0% Concrete: 0%
Cybernetic: 60%
ImpactSound: mineblo1 ImpactSound: mineblo1
Explosion: large_explosion Explosion: large_explosion
@@ -1219,7 +1167,6 @@ APMine:
Light: 0% Light: 0%
Heavy: 0% Heavy: 0%
Concrete: 0% Concrete: 0%
Cybernetic: 0%
ImpactSound: mine1 ImpactSound: mine1
InfDeath: 3 InfDeath: 3
Explosion: napalm Explosion: napalm
@@ -1268,60 +1215,9 @@ FLAK-23:
Light: 60% Light: 60%
Heavy: 10% Heavy: 10%
Concrete: 20% Concrete: 20%
Cybernetic: 20%
Explosion: med_explosion Explosion: med_explosion
Damage: 20 Damage: 20
VolkAT:
ROF: 30
Range: 5
Report: volk_at
ValidTargets: Ground
Burst: 1
Projectile: Bullet
Speed: 50
Image: 120MM
Warhead:
Spread: 3
Versus:
None: 0%
Wood: 0%
Light: 75%
Heavy: 90%
Concrete: 50%
Cybernetic: 0%
Explosion: small_explosion
WaterExplosion: small_splash
InfDeath: 3
SmudgeType: Crater
Damage: 70
VolkNapalm:
ROF: 60
Range: 5
Report: volknapalm
ValidTargets: Ground
Burst: 1
BurstDelay: 1
Projectile: Bullet
Speed: 50
Image: 120MM
Warhead:
Spread: 8
Versus:
None: 90%
Wood: 170%
Light: 0%
Heavy: 0%
Concrete: 0%
Cybernetic: 70%
Explosion: napalm
WaterExplosion: small_napalm
InfDeath: 4
SmudgeType: Scorch
ImpactSound: firebl3
Damage: 80
Sniper: Sniper:
Report: GUN5 Report: GUN5
ROF: 70 ROF: 70
@@ -1336,7 +1232,6 @@ Sniper:
Wood: 5% Wood: 5%
Light: 5% Light: 5%
Heavy: 5% Heavy: 5%
Cybernetic: 10%
InfDeath: 2 InfDeath: 2
ChronoTusk: ChronoTusk:
@@ -1363,7 +1258,6 @@ ChronoTusk:
Wood: 75% Wood: 75%
Light: 75% Light: 75%
Concrete: 50% Concrete: 50%
Cybernetic: 30%
Explosion: med_explosion Explosion: med_explosion
WaterExplosion: med_splash WaterExplosion: med_splash
InfDeath: 4 InfDeath: 4