Fix DepthCharge hit explosion

The splash anim + h2obomb2.aud should always play, regardless of whether a submarine was hit.
This commit is contained in:
reaperrr
2017-02-12 01:59:45 +01:00
parent 8fd3a68c42
commit 0f7c53dac0

View File

@@ -191,6 +191,7 @@ DepthCharge:
Warhead@4EffWater: CreateEffect
Explosions: large_splash
ImpactSounds: h2obomb2.aud
ValidImpactTypes: Water, WaterHit
Warhead@3Eff: CreateEffect
Explosions: small_explosion
ImpactSounds: kaboom15.aud