Fix DepthCharge hit explosion
The splash anim + h2obomb2.aud should always play, regardless of whether a submarine was hit.
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@@ -191,6 +191,7 @@ DepthCharge:
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Warhead@4EffWater: CreateEffect
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Explosions: large_splash
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ImpactSounds: h2obomb2.aud
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ValidImpactTypes: Water, WaterHit
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Warhead@3Eff: CreateEffect
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Explosions: small_explosion
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ImpactSounds: kaboom15.aud
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