Make crippled TS Cyborgs use permanent TakeCover
This is more in line with original behavior. Also allows us to remove WithPermanentInjury.
This commit is contained in:
@@ -713,17 +713,24 @@
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RevealsShroud:
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RevealsShroud:
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Range: 4c0
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Range: 4c0
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MustBeDestroyed:
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MustBeDestroyed:
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WithPermanentInjury:
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TakeCover:
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RequiresCondition: critical
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Duration: -1
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DamageModifiers:
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Prone50Percent: 50
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Prone60Percent: 60
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Prone70Percent: 70
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Prone100Percent: 100
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Prone350Percent: 350
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ProneOffset: 300,0,0
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ProneSequencePrefix: crippled-
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WithInfantryBody:
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WithInfantryBody:
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DefaultAttackSequence: attack
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DefaultAttackSequence: attack
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IdleSequences: idle1,idle2
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IdleSequences: idle1, idle2
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GrantConditionOnDamageState@CRITICAL:
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GrantConditionOnDamageState@CRITICAL:
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Condition: criticalspeed
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Condition: critical
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ValidDamageStates: Critical
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ValidDamageStates: Critical
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GrantPermanently: true
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GrantPermanently: true
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SpeedMultiplier@CRITICAL:
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RequiresCondition: criticalspeed
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Modifier: 50
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Mobile:
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Mobile:
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PauseOnCondition: empdisable
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PauseOnCondition: empdisable
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