Make crippled TS Cyborgs use permanent TakeCover

This is more in line with original behavior.
Also allows us to remove WithPermanentInjury.
This commit is contained in:
reaperrr
2019-10-21 19:48:11 +02:00
committed by abcdefg30
parent a9eca2cf54
commit 10540839f6

View File

@@ -713,17 +713,24 @@
RevealsShroud: RevealsShroud:
Range: 4c0 Range: 4c0
MustBeDestroyed: MustBeDestroyed:
WithPermanentInjury: TakeCover:
RequiresCondition: critical
Duration: -1
DamageModifiers:
Prone50Percent: 50
Prone60Percent: 60
Prone70Percent: 70
Prone100Percent: 100
Prone350Percent: 350
ProneOffset: 300,0,0
ProneSequencePrefix: crippled-
WithInfantryBody: WithInfantryBody:
DefaultAttackSequence: attack DefaultAttackSequence: attack
IdleSequences: idle1,idle2 IdleSequences: idle1, idle2
GrantConditionOnDamageState@CRITICAL: GrantConditionOnDamageState@CRITICAL:
Condition: criticalspeed Condition: critical
ValidDamageStates: Critical ValidDamageStates: Critical
GrantPermanently: true GrantPermanently: true
SpeedMultiplier@CRITICAL:
RequiresCondition: criticalspeed
Modifier: 50
Mobile: Mobile:
PauseOnCondition: empdisable PauseOnCondition: empdisable