Make crippled TS Cyborgs use permanent TakeCover
This is more in line with original behavior. Also allows us to remove WithPermanentInjury.
This commit is contained in:
@@ -713,17 +713,24 @@
|
||||
RevealsShroud:
|
||||
Range: 4c0
|
||||
MustBeDestroyed:
|
||||
WithPermanentInjury:
|
||||
TakeCover:
|
||||
RequiresCondition: critical
|
||||
Duration: -1
|
||||
DamageModifiers:
|
||||
Prone50Percent: 50
|
||||
Prone60Percent: 60
|
||||
Prone70Percent: 70
|
||||
Prone100Percent: 100
|
||||
Prone350Percent: 350
|
||||
ProneOffset: 300,0,0
|
||||
ProneSequencePrefix: crippled-
|
||||
WithInfantryBody:
|
||||
DefaultAttackSequence: attack
|
||||
IdleSequences: idle1, idle2
|
||||
GrantConditionOnDamageState@CRITICAL:
|
||||
Condition: criticalspeed
|
||||
Condition: critical
|
||||
ValidDamageStates: Critical
|
||||
GrantPermanently: true
|
||||
SpeedMultiplier@CRITICAL:
|
||||
RequiresCondition: criticalspeed
|
||||
Modifier: 50
|
||||
Mobile:
|
||||
PauseOnCondition: empdisable
|
||||
|
||||
|
||||
Reference in New Issue
Block a user