unsnarled the input a bit

This commit is contained in:
Chris Forbes
2009-10-06 22:03:24 +13:00
parent 924c515f57
commit 108d799b29
9 changed files with 92 additions and 30 deletions

View File

@@ -6,18 +6,18 @@ namespace OpenRa.Game.Graphics
{
class Region
{
float2 location;
int2 location;
Viewport viewport;
public float2 Location
public int2 Location
{
get { return location + viewport.Location; } // WTF HACK HACK HACK
get { return location + new int2( (int)viewport.Location.X, (int)viewport.Location.Y ); } // WTF HACK HACK HACK
}
public readonly float2 Size;
Action drawFunction;
MouseEventHandler mouseHandler;
Action<MouseInput> mouseHandler;
Rectangle rect;
static int2 MakeSize(Viewport v, DockStyle d, int size)
@@ -37,12 +37,19 @@ namespace OpenRa.Game.Graphics
}
}
public void Clicked(MouseEventArgs e)
{
mouseHandler(this, new MouseEventArgs(e.Button, e.Clicks, e.X - rect.Left, e.Y - rect.Top, e.Delta));
}
public bool HandleMouseInput(MouseInput mi)
{
/* todo: route to the mousehandler once that's sorted */
if (mouseHandler != null) mouseHandler(new MouseInput
{
Button = mi.Button,
Event = mi.Event,
Location = mi.Location - Location
});
return mouseHandler != null;
}
public static Region Create(Viewport v, DockStyle d, int size, Action f, MouseEventHandler m)
public static Region Create(Viewport v, DockStyle d, int size, Action f, Action<MouseInput> m)
{
int2 s = MakeSize(v, d, size);
@@ -61,7 +68,7 @@ namespace OpenRa.Game.Graphics
}
}
Region(int2 location, int2 size, Viewport viewport, Action drawFunction, MouseEventHandler mouseHandler)
Region(int2 location, int2 size, Viewport viewport, Action drawFunction, Action<MouseInput> mouseHandler)
{
this.location = location;
this.Size = size;

View File

@@ -20,7 +20,7 @@ namespace OpenRa.Game.Graphics
public TerrainRenderer(Renderer renderer, Map map, Viewport viewport)
{
this.renderer = renderer;
region = Region.Create(viewport, DockStyle.Left, viewport.Width - 128, Draw, (_, e) => { } );
region = Region.Create(viewport, DockStyle.Left, viewport.Width - 128, Draw, null );
viewport.AddRegion(region);
this.map = map;

View File

@@ -1,4 +1,6 @@
using System.Collections.Generic;
using System;
using System.Linq;
namespace OpenRa.Game.Graphics
{
@@ -44,6 +46,18 @@ namespace OpenRa.Game.Graphics
renderer.EndFrame();
}
public IEnumerable<Region> Regions { get { return regions; } }
Region dragRegion = null;
public void DispatchMouseInput(MouseInput mi)
{
if (dragRegion != null) {
dragRegion.HandleMouseInput( mi );
if (mi.Event == MouseInputEvent.Up) dragRegion = null;
return;
}
dragRegion = regions.FirstOrDefault(r => r.Contains(mi.Location) && r.HandleMouseInput(mi));
if (mi.Event != MouseInputEvent.Down)
dragRegion = null;
}
}
}

View File

@@ -15,7 +15,9 @@ namespace OpenRa.Game.Graphics
// TODO: this is layout policy. it belongs at a higher level than this.
region = Region.Create(world.game.viewport, DockStyle.Left,
world.game.viewport.Width - 128, Draw, world.game.controller.WorldClicked); // TODO: world.WorldClicked is part of the CONTROLLER
world.game.viewport.Width - 128, Draw,
world.game.controller.HandleMouseInput);
world.game.viewport.AddRegion(region);
spriteRenderer = new SpriteRenderer(renderer, true);